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1 Human Visual lperception relevant tto 3D-TV Wa James Tam Communications Research Centre Canada
2 An understanding of Human Visual Perception is important for the development of 3D-TV
3 Ottawa Communications Research Centre Canada (CRC) is the primary federal laboratory for R&D in advanced telecommunications in Canada.
4 Stereovision 3D Research Stereo Inter-ocular Deficiencies Object-motion Surrogate & Averaging g Visual Comfort Depth Maps
5 What underlies 3D-TV? Depth from Disparity it Processing by the Human Visual System
6 Horizontal Disparity
7 Changing Horizontal Disparities
8 Two Types of Disparities Uncrossed ddisparityit Crossed Disparity
9 Differences/Implications Stereo deficiency Performance Visual comfort Visual display
10 Stereo fi i i Who can Deficiencies benefit from 3D TV?
11 6% vs. 30%
12 Display Duration and Depth Discrimination
13 Apparatus
14 Front or Back?
15 Left or Right?
16 Depth Discrimination Front/back? Left/Right closer? 0.25 deg & 0.125/0.375 deg 4.7 deg 10.6 deg Dynamic tracking (PEST) Duration varied msec 100 viewers 8 Estimates each
17 Results
18 Results breakdown
19 Age
20 Hours watching TV
21 Interpupillary p separation
22 Conclusion Individuals vary along a continuum in their ability to process stereoscopic depth information
23 Inter-ocular Averaging How can bandwidth be reduced? d?
24 3D-TV
25 Interocular masking of blur in one eye Julesz 71
26 3D-TV
27 Asymmetrical Quality
28 Subjective evaluation of Image Quality For different extents of asymmetry in image quality
29 Continuous Quality Scale
30 Subjective Assessment Original Quality age Q Ima Severe
31 Subjective Assessment Original Coarse
32 3D-TV Viable
33 Left eye Right eye Scene Cut Cross-switch
34 Conclusion Asymmetrical coding with cross-switching at scene cuts is a viable method for bandwidth savings
35 Motion & Visual Comfort How might visual comfort be affected by stereoscopic objects in motion?
36 Motion in Depth
37 Display
38 100 Visual Comfort 21 Viewers Very Comfortable 80 Comfo ort 60 Comfortable Mildly Uncomfortable Visual 40 Uncomfortable 20 Extemely Uncomfortable Disparity Magnitude (minutes of arc)
39 100 Visual Comfort 21 Viewers Very Comfortable 80 Comfor rt 60 Comfortable Mildly Uncomfortable Visual 40 Uncomfortable 20 Extemely Uncomfortable 0 Slow Medium Fast Velocity (cm/sec)
40 Horizontal Motion Crossed Disparity
41 Display Uncrossed Disparity
42 Visual Comfort 100 Very Comfortable 80 Comfor rt 60 Comfortable Mildly Uncomfortable Visual 40 Uncomfortable 20 Extremely Uncomfortable 0 Crossed Cross&Uncross Uncrossed Sequence Type 21 Viewers
43 Visual Comfort 100 Very Comfortable 80 Comfor rt 60 Comfortable Mildly Uncomfortable Visual 40 Uncomfortable 20 Extremely Uncomfortable Disparity Magnitude (minutes of arc) 21 Viewers
44 Visual Comfort 100 Very Comfortable 80 Visua al Comfo ort Comfortable Mildly Uncomfortable Uncomfortable 20 Extremely Uncomfortable 0 Slow Medium Fast Velocity (degrees per sec) 21 Viewers
45 Conclusion Aside from disparity, object motion can significantly ifi influence visual ldiscomfort
46 Surrogate Depth Maps How to create 3D contents from 2D?
47 2D-to-3D Conversion Technique Object segmentation and horizontal shifting
48 2D-to-3D Another Approach Depth Maps
49 2D + Depth Multiple Two views for autostereoscopic p displays displays
50 Advantages bandwidth-efficient, multiple l images & viewpoints
51 Create Depth Maps using information from 2D source images
52 Make use of human visual perception for 2D-to-3D conversion
53 Depth Filling/Interpolation Communications Research Centre Canada
54
55
56 Depth Surface Perception The region surrounded by a disparate boundary tends to take up the same depth as its boundary
57 First Study Sparse Depth Maps Communications Research Centre Canada
58 Cones
59 Meal
60 Cones Full Edge Boundary
61 Meal Full Edge Boundary
62 Double-stimulus Continuous Quality Scale Communications Research Centre Canada
63 Image Quality Viewers 20 Differen nce Ra ating (T Test - Refere ence) Real-Camera Full-Depth Edge-Depth Flat-Depth Boundary-Depth Experimental Condition Communications Research Centre Canada
64 55 Depth Quality Viewers 50 ting nce) nce Rat Referen ifferen Test - R D (T Bette er 0 Real-Camera Edge-Depth Constant-Depth Full-Depth Boundary-Depth Experimental Condition
65 Surrogate Depth Maps Clearly different but functionally equivalent in a critical way Communications Research Centre Canada
66 New Method based on the gray level intensities of a colour component Communications Research Centre Canada
67 Components of Colour Image
68 Components of Colour Image
69 Components of Colour Image
70 Experimental Study Surrogate Depth Maps based on colour component Communications Research Centre Canada
71 Test sequences Ten eight-second video clips ITU-601 format (720x480, 30fps)
72 Aquarium
73 Camera Test
74 Confetti
75 Crowd
76 Flowerpot
77 Red Leaves
78 Street Organ
79 Trapeze
80 Tulips
81 Waterslide
82 Single-stimulus Continuous Quality Scale Communications Research Centre Canada
83 Single-stimulus Continuous Quality Scale Communications Research Centre Canada
84 Depth Results Image Depth Quallity 2D 3D Converted-3D Depth Quality Rating Video Sequence
85 Visual Comfort Results Image Visual Comfort 2D 3D CONVERTED-3D Visual Comfor rt Rating Video Sequence
86 How can it possibly work? - Natural Images - Foreground-background separation - Shading within objects - Visual experience Communications Research Centre Canada
87 Depth reversal Familiarity it information
88 Surrogate Depth Maps can be useful for 2D-to-3D conversion
89 Summary 1. Stereopsis (& disparity type) 2. Stereoscopic deficiencies 3. Inter-ocular averaging 4. Object motion (& visual comfort) (& display duration) (& bandwidth reduction) 5. Surrogate depth maps g p p (& 2D-to-3D conversion)
90 Take Home Message
91 Human Visual Perception can be exploited for 3D-TV
92 Thanks!
93 Half Colour
94 Half Colour
95 Sony GDM-F CRT monitors 4H viewing i distance Field-sequential Stereo
96 Subjective Assessment Depth Quality Visual Comfort 21 Viewers
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