A party and ref ex game 1 to 5 players aged 3 and up Game Rules

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1 A party and ref lex game 1 to 5 players aged 3 and up Game Rules

2 What is it? Dobble Shapes,Colors & Numbers is over 30 symbols (numbers and geometric shapes), 31 cards, 6 images per card, and always one (and only one) identical symbol between each card. It s up to you to find it! Before playing You ve not played Dobble yet? Draw 2 cards and place them face-up on the table. Look for the symbol which appears on both cards (same shape, same color only the size can be different). The first player to find it calls it out and draws two new cards to play again. You can replay as much as you want, and there will always be only one matching symbol between any two cards.

3 Object of the game No matter which variant you re using, you must find the symbol which matches on two cards, call it out loud, take the card, or fip it, or place it according to the rules of the mini-game you re currently playing. The mini-games Dobble Shapes,Colors & Numbers is a series of speed-based mini-games where everyone plays at once. To make it simpler, the mini-games are sorted by increasing order of difficulty. You can play all of the mini-games in order, in disorder, or just keep playing the same one. The important thing is to have fun! Listen carefully to the rules of the mini-game before starting. Don t hesitate to do a practice round to make sure everyone understood the rules properly.

4 End of the game In each mini-game, you ll find out how to determine the winner. In case of doubt It s the player who called out the symbol first who wins! If the players spoke at the same time, it s whoever took, placed, or fipped their card first who wins. Ties At the end of a game, the tied players duel: they each draw a card and reveal it at the same time. The first one to find the matching symbol and call it out wins the duel!

5 Examples of symbols Blue One Red Two Orange Three Red Rectangle Violet Square Green Circle Yellow Triangle

6 Mini-game #1 Little Tom Thumb (solo game) 1) Setup: place 6 cards in the middle of the table to form a path, and deal as many cards to the child, in order to form a face-down pile in front of them. You can vary the number of cards depending on the age of the child and the time available to play. 2) Object of the game: cover each card in the path with their own cards.

7 3) How to play? The child looks for the symbol in common between the card on top of their pile and the first one of the path. When they have found it, they cover the path s card with their own, face-down. They do this again with the second card of the path and so on, until the path ends. 4) Variant:At the end of the path, the child calls an adult and reveals each card while naming the symbol in common found by their aspect and its color (example: blue triangle, red two, etc.). If the child is wrong in their naming or their recognition of the pair, the adult helps Little Tom Thumb in finding their way by explaining their mistake.

8 Mini-game #2 The Caterpillar 1) Setup: deal the cards as evenly as possible between each player and place one card face-up in the middle of the table. Each player forms a facedown pile in front of themselves with their own cards. 2) Object of the game: to be the first to discard all of your cards. Starting position: example for 2 players

9 3) How to play? On go, each player must find the symbol in common between the card on the table and the one from the top of their pile. Once found, they call out the common symbol and place their card next to the one on the table. The caterpillar is beginning! This card then becomes the reference for the next symbol to be found, and so on, slowly forming a growing caterpillar. 4) The winner: the winner is the first player to play all of their cards. The other players continue and claim the second, third, and so on places.

10 Mini-game #3 The Two Chests 1) Setup: place on the table two stacks of cards containing the same number of cards, face-up. These are the two chests. 2) Object of the game: recover as many cards as possible. Starting position: example for 2 players

11 3) How to play? On go, the first player to find the symbol in common between the two face-up cards calls it out and gains one of the two cards, and so on, until the stacks run out. If at any point there is only one stack left in the middle, it is divided into two identical stacks and the game continues until only one card is left (or none!). 4) The winner: The winner is the player who has the most cards at the end of the game. Player 1 Player 2

12 Mini-game #4 The Well 1) Installation: deal all of the cards, one by one, to each player. Place the last card of the deck in the middle of the table, face-up. Each player shuffles their cards and creates a draw deck which they place in front of themselves, face-down. 2) Object of the game: to be the fastest one to get rid of all of your cards, and, mostly, to not be last! Starting position: example for 4 players

13 3) How to play? On go, the players turn their draw decks face-up. They must be faster than the other players to get rid of the cards in their decks by placing them on the central card. To do this, they simply need to call out the identical symbol between the card on the top of their decks and the central one. As the central card changes as soon as a player plays one of their cards on top of it, players must be very fast. 4) The winner: The first player to get rid of all of their cards wins the game.

14 Hide and Seek 1) Setup: shuffle all of the cards, place four of them face-up in front of each child and six in front of each adult. Place one card face-up in the middle of the table and store the remaining cards in the box. You can adjust the number of cards placed in front of each child according to their age. 2) Object of the game: to be the first player to have nothing but hidden cards in front of them. Starting position: example for 2 players Mini-game #5

15 3) How to play? Everyone plays at the same time. On go, each player must spot the identical symbol between one of their cards and the one placed in the middle of the table. When found, they must call it out and fip their concerned card face-down. The card is validated this way. Play continues in this way. 4) The winner: The game ends when a player no longer has any face-up cards in front of themselves. That player wins the game.

16 Credits Game by Denis Blanchot, Jacques Cottereau, and Play Factory, with help from the Play Factory team, including: Jean-François Andreani, Toussaint Benedetti, Guillaume Gille-Naves, Igor Polouchine. English translation: Eric Harlaux English revision: Eric Franklin

PHASE 10 CARD GAME Copyright 1982 by Kenneth R. Johnson

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