Broken Hearts Rhythm Game/Flashcards
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1 Broken Hearts Rhythm Game/Flashcards Note: This set covers rhythms in order of difficulty from quarter notes to sixteenth notes, and includes matches for rests and ties. There are a total of 25 broken hearts (50 pieces total). If you are playing with a large group of students, you may want to print more than one copy of the set. Preparation: Print on cardstock and cut out each heart. Cut down the middle jagged line so each half is a separate piece. You may laminate the pieces as well to help them last longer. Use as a matching flashcard set for one student, or as a game in a group setting. Game Instructions: 1. Separate cards into two piles with the left side of each heart in one pile and the right side in the other. Shuffle each pile. 2. Distribute one of the piles evenly among the players. Do not let them look at their cards. 3. Spread out the cards from the other pile on the floor or table, facing up. 4. When you give the signal, each player turns over their top card and looks for a match. When they have matched their card with the one on the table, they get credit for fixing the broken heart. They must take the heart off the table so that their matches can be checked for accuracy at the end of the game. They may now turn over their next card. 5. The player who matches up all of their broken hearts first is the winner.
2 Broken Hearts Rhythm Game/Flashcards Alternate Game #1 Instructions: 1. Separate cards into two piles with the left side of each heart in one pile and the right side in the other. Shuffle each pile. 2. Spread out the cards from one pile on the floor or table, facing up (Leave an empty space in the center). 3. Hand one of the cards from the other pile to each player, without letting them see their card. 4. Place all remaining cards facing down in the space you left at the center of the table/floor. 5. When you give the signal, each player turns over the card in their hand and attempts to find a match on the table. When they find a match, they get to keep that heart. 6. Once a player has found a match, they may draw the next card from the pile in the center of the table and attempt to find another match. 7. When all the hearts are matched, the player with the most matches wins.
3 Broken Hearts Rhythm Game/Flashcards For Slower Play-Depending on the number of players you may want to have several sets of cards printed out. Alternate Game #2 Instructions: 1. Separate cards into two piles with the left side of each heart in one pile and the right side in the other. Shuffle each pile, then face both of them down in the middle of the table. 2. Choose one of the piles, and give each player 3 cards from that pile. This time, they may look at their cards. The pile you drew their cards from is now the draw pile. 3. Turn over the first card from the other pile. 4. Each player will take a turn, starting with the youngest student and moving clockwise. 5. On each player s turn, they will try to match one of the cards in their hand to the one facing up on the table. If they do not have a match, they must draw a card from the draw pile. Their turn is then over. 6. If they do have a match, they may turn over the next card and attempt to match that one until they have no more matches. When they are out of matches, it is the next player s turn. 7. The player who runs out of cards first is the winner.
4 Whole Note Half Note
5 h-h q-q
6
7 Gets 4 Beats Gets 2 Beats
8 Quarter Note Eighth Note
9
10 e-e s-s
11 Gets 1 Beat Gets Half of 1 Beat
12 Dotted Quarter Note Dotted Half Note
13 q-e h-q
14 Gets 1 and ½ Beats Gets 3 Beats
15 Sixteenth Note
16 Gets ¼ of 1 Beat
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