Arkham Horror. Adjusting Common Items for Characters
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1 Arkham Horror Adjusting Common Items for Characters I am one of those individuals that loves the potential for a good story from my games. Consequently, I am drawn to those games, such as Arkham Horror, that just exude theme. Unfortunately, a good story can become derailed at the beginning due to some minor inconsistency - some feature which manages to pull one out of one's suspension of disbelief. Speaking personally, this occurs on a fairly regular basis during the set-up phase of Arkham Horror when the random items are assigned. Many are the times that I have wondered why my Magician character would start the game with a Time Bomb, rather than some Dusty Manucripts. And why on earth would a doctor have a Tommy Gun and a supply of Dynamite laying around his office? In an attempt to correct this problem (and add even more theme to a game practically dripping with it ), I have created the following tables for each Arkham Horror character. For each random, common item a player is to begin the game with, roll two six-sided dice and consult the appropriate table instead of drawing one from the deck. That item should then be pulled from the common items deck and be added to that player's inventory. If the same item is rolled twice, the player should reroll until he or she gets a different common item. In keeping with the special abilities of the characters, the Drifter and the Salesman should roll twice for each item and keep the choose the one that they prefer. Furthermore, because the nature of the tables is to skew the characters away from starting with the more "unusual" common items, it is my intention that each player start the game with an additional common item and consequently an additional roll on the appropriate table. Hopefully, this would make up for some of the loss of "firepower" that your fellow players might righfully mourn. Also, I feel that even those characters that start with no commons should get one opportunity for an item (why not share the fun?), so I have contructed charts for those characters too. To make up the item charts, I have utilized the common items decks from every expansion, but I have deliberatly left off some items from "The King in Yellow" that I found to be too specific to that set. If you do not own the appropriate expansion, feel free to substitute something else.
2 I hereby dedicate this varient to those of you who are actually disappointed when your Muscian starts the game with the Flamethrower. Christopher Moore (TheKingInYellow)
3 THE DOCTOR THE NUN* THE DILETTANTE 2. Lucky Cig. Case 2. Dusty Manuscripts 2. Time Bomb 3. Lantern 3. Lucky Cig. Case 3. Dynamite 4. Research Materials 4. Old Journal 4. Shotgun 5. Map of Arkham 5. Knife 5. Whiskey 6. Knife 6. Lantern 6. Lucky Cig. Case 7. Whiskey 7. Food Automatic 8. Sedanette 8. Map of Arkham 8. Sedanette 9. Rifle 9. Dark Cloak 9. Safety Dep. Key Revolver 10. Motorcycle 10. Dark Cloak 11. Press Pass 11. Whiskey 11. Motorcycle 12. Ancient Tome 12. Athame 12. Tommy Gun THE ATHLETE THE PHOTOGRAPHER THE DRIFTER 2. Athame 2. Calvary Saber 2. Old Journal 3. Shotgun Revolver 3. Dark Cloak 4. Map of Arkham 4. Lantern 4. Dark Cloak 5. Knife 5. Research Materials 5. Knife 6. Dark Cloak 6. Map of Arkham 6. Knife 7. Food 7. Press Pass 7. Whiskey 8. Brass Knuckles 8. Press Pass 8. Whiskey 9. Motorcycle 9. Lucky Cig. Case 9. Food Revolver 10. Whiskey 10. Food 11. Cross 11. Rifle Revolver 12. Dusty Manuscripts 12. Dusty Manuscripts 12. Dusty Manuscripts THE GANGSTER* THE PROFESSOR* THE PSYCHOLOGIST 2. Shotgun 2. Ley Line Map 2. Motorcycle 3. Whiskey 3. Food Revolver 4. Molotov Cocktail 4. Lantern 4. Safety Dep. Key 5. Cross 5. Lucky Cig. Case 5. Whiskey 6. Food 6. Research Materials 6. Research Materials
4 7. Whiskey 7. Old Journal 7. Old Journal 8. Brass Knuckles 8. Ancient Tome 8. Lucky Cig. Case 9. Sedanette 9. Dusty Manuscript 9. Derringer 10. Time Bomb Revolver 10. Sedanette 11. Lucky Cig. Case 11. Shotgun Automatic 12. Dynamite 12. Press Pass 12. Dusty Manuscripts THE STUDENT THE MAGICIAN THE PSYCHIC 2. Dusty Manuscripts 2. Safety Dep. Key 2. Press Pass 3. Ley Line Map 3. Old Journal 3. Knife 4. Old Journal 4. Dark Cloak 4. Dusty Manuscripts 5. Safety Dep. Key 5. Knife 5. Ley Line Map 6. Research Materials 6. Lucky Cig. Case 6. Lucky Cig. Case 7. Food 7. Dark Cloak 7. Athame 8. Map of Arkham 8. Calvary Saber 8. Ancient Tome 9. Lantern 9. Ancient Tome 9. Old Journal 10. Press Pass 10. Dusty Manuscripts 10. Research Materials 11. Derringer 11. Sedanette 11. Calvary Saber 12. Ancient Tome 12. Athame 12. Press Pass THE PRIVATE EYE THE SALESMAN THE SOLDIER* 2. Ancient Tome 2. Motorcycle Automatic 3. Dusty Manuscripts 3. Lantern 3. Map of Arkham 4. Lantern 4. Research Materials 4. Rifle 5. Research Materials 5. Map of Arkham 5. Knife 6. Lucky Cig. Case 6. Whiskey 6. Lucky Cig. Case 7. Whiskey 7. Lucky Cig. Case 7. Food 8. Press Pass 8. Food 8. Whiskey 9. Map of Arkham 9. Derringer 9. Carbine 10. Dark Cloak 10. Sedanette 10. Time Bomb 11. Tommy Gun Revolver 11. Motorcycle 12. Sedanette 12. Safety Dep. Key 12. Dynamite
5 THE AUTHOR THE MUSICIAN THE RESEARCHER 2. Athame 2. Ley Line Map 2. Derringer 3. Map of Arkham 3. Old Journal 3. Research Materials 4. Ley Line Map 4. Knife 4. Lantern 5. Ancient Tome 5. Derringer 5. Dusty Manuscripts 6. Old Journal 6. Lucky Cig. Case 6. Old Journal 7. Research Materials 7. Whiskey 7. Research Materials 8. Lucky Cig. Case 8. Dark Cloak 8. Map of Arkham 9. Dusty Manuscripts Revolver 9. Ley Line Map 10. Press Pass 10. Motorcycle 10. Press Pass Revolver Automatic 11. Ancient Tome 12. Sedanette 12. Shotgun 12. Motorcycle THE SCIENTIST THE HANDYMAN* THE CULTIST 2. Athame 2. Old Journal 2. Axe 3. Lucky Cig. Case 3. Map of Arkham 3. Whip 4. Lantern 4. Food 4. Ley Line Map 5. Dusty Manuscripts 5. Lucky Cig. Case 5. Ancient Tome 6. Old Journal 6. Axe 6. Dark Cloak 7. Research Materials 7. Knife 7. Knife 8. Shotgun 8. Lantern 8. Lantern 9. Motorcycle 9. Dynamite 9. Athame 10. Whiskey 10. Molotov Cocktail 10. Dusty Manuscripts 11. Dynamite Revolver 11. Cross 12. Athame 12. Dusty Manuscripts 12. Shotgun THE ARCHEOLOGIST* THE ENTERTAINER* THE EXPEDITION LEADER 2. Dynamite 2. Ancient Tome 2. Dusty Manuscripts 3. Athame 3. Food 3. Research Materials 4. Research Materials Revolver 4. Old Journal 5. Whiskey 5. Old Journal 5. Food
6 6. Old Journal 6. Whiskey 6. Calvary Saber 7. Ley Line Map 7. Lucky Cig. Case 7. Lantern 8. Dusty Manuscripts 8. Safety Dep. Key 8. Carbine 9. Rifle 9. Sedanette 9. Ley Line Map 10. Motorcycle Automatic 10. Knife 11. Safety Dep. Key 11. Dusty Manuscripts 11. Ancient Tome 12. Ancient Tome 12. Tommy Gun 12. Flamethrower * -This character starts with no random common items unless you choose to use the option for a bonus roll.
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