St. Valentines Day. 3 to 4 players 45 to 60 minutes Ages 12 to adult
|
|
- Kelly Chase
- 6 years ago
- Views:
Transcription
1 to players to 0 minutes Ages 12 to adult St. Valentines Day Components: 0 ob Tokens 0 oney Tokens 88 Cards Board Two Tracking Tokens Player ats Game Overview: Gangland is raging and to survive, you must outsmart and outgun your opponents. Decide if you will spend money to gain influence or buy weaponry. Will you win more contracts on the street? Will you hire the Enforcer, the Tommy gun, or will the actual Don appear? One thing is for certain, retaliation and counter retaliation will occur and on one cataclysmic day, the firefight will bring it all crashing down. Setup: Deal cards to each player. These are placed face down and become the player s draw pile. The remainder of the cards are shuffled and placed face down and become the general draw pile. Each player receives 2 money tokens. Place one tracking token on the money space. Place the other tracking token on the top space of the action list. Randomly choose a starting player. The Turn: The players follow the actions on the action list on the board. When all players have taken that action, the tracking token moves to the next item on the list. Items in green must be done by all players. Items in light blue are optional for all players. Players take these actions starting with the starting player and going clockwise. The Actions: 1. Draw two cards from the player draw pile: Each player draws two cards from his own face down draw pile and takes them to his hand. All players also gain one money token. 2. Draw two cards from the general draw pile: Each player draws two cards from the general or common draw pile and takes them to his hand.. Buy Extra Cards: Each player has the option to buy extra cards from the general draw pile. Cards cost one money token for each extra card. There is no limit to the cards a player can buy as long as each is paid for.. Give one card another player: Each player, in order, chooses one card from his hand to pass to the player to the left. The next turn players pass the card to the player to the right. Switch from left to right each turn. The donated card is placed face down on the top of the player s personal draw pile.. Place red and yellow cards into safehouse: The save house is the player mat. Players must place red and yellow cards on it face down. These cards can be used in a later phase.. Play zero to two blue cards to the street: Players choose between zero and two blue cards to play face down in front of them. This is known as the street. Players can play gangsters and weapons. Players cannot play weapons by themselves, and no more than one weapon per gangster may be played. Players are bidding for a job contract. The winning player is the one with the highest total shown on the cards. This player gets the contract and wins either money (money tokens) or mob influence (mob tokens). This is described later. For example, the Enforcer mobster card may be played with the sniper rifle. The Enforcer has a value of, the sniper rifle also has a value of. The total is 8 points. Some cards give bonuses if played together. For example, if the Enforcer () is played with the shotgun (), the Enforcer gets a bonus of 8 for a total of Pay to play additional cards to the street: Each player now chooses if he wants to play more blue cards from his hand to the street. For each card played this way, players pay one money token. Players can play as many cards as they want and can pay for that are in their hand. There can never be more weapons than gangsters in the street. but there can be an unlimited number of gangsters. In the case of bonuses, one gangster can only gain the bonus for one weapon. 8. Discard all other blue cards to player discard pile. Each player places all unused cards in hand to his own personal discard pile, face up. All players can see these cards.
2 . Reveal cards in the street: All players simultaneously reveal cards in the street. 10. Buy and play cards from the safe house: Players in turn can add cards from their safe house to the street. There are two ways cards come from the safe house. First, red cards can be paid for--one money token per card--and added to the street. The second way cards are added from the safe house is through a trigger. Both red and yellow cards can be triggered. Red cards if there is a trigger showing. Yellow card always have a trigger showing and can only be played by trigger. The thing that activates this trigger is a card another player has played this round. The card triggered shows a picture of the card that activates it on the upper right of the card. Next to the picture of the activated card is a bonus. Each red card with a trigger gives a bonus of two money tokens. Each yellow card gives a bonus of one mob point. These bonuses are gained immediately and the money can be used immediately. Red cards can always be brought to the street by buying them for one money token, however, if they are brought out this way there is no bonus. Trigger example: The red card Rub Out can either be played by paying one money token or if another player played the arksman. The player playing Rub Out gains two money tokens if the card was triggered by the arksman. Another player can play High Ground from the trigger showing on the Rub Out card (the red target symbol). The player playing High Ground immediately gains one mob token. ore than one player can use the same trigger, but a card cannot be triggered by a player s own cards. Safehouse cards cannot be played to the street if there are no gangsters in the street, and weapons played cannot outnumber gangsters. This phase continues until each player agrees that no additional cards will be played from the safe house. 11. Compare totals and declare contract winner: The player with the highest total (total of cards in a player s street--using the number by the pistol on the lower right of each card) wins the contract. If there is a tie, the player with the Insider in the street wins the tie. If there is still a tie, the player with the highest numbered gangster (including the weapon bonus) is the winner. If there is still a tie, the player with the highest numbered weapon wins. The winner chooses to gain money tokens or one mob token. The number of money tokens are shown on the left side of the board. If money tokens are chosen, move the tracker pawn down one space for the next round, if a mob token is chosen, move the tracker up one space. 12. Contract winner choses a player to lose one gangster: The winner of the contract chooses one player, that player chooses one of his gangsters on the street to die. That gangster is placed in the general discard pile face up. This discard pile is shuffled and turned into a new draw pile when the draw pile is exhausted. Any player with the Don card in the street cannot be chosen to lose a gangster. 1. Yellow card holders choose players to lose 1 gangster: In turn order, the players with a yellow card showing choose one player, that player chooses one of his gangsters on the street to die. That gangster is placed in the general discard pile face up. Any player with the Don in the street cannot be chosen to lose a gangster. All blue cards left in the street are now placed face up in each individual player s discard piles. All yellow and red cards in the street are place in the general discard pile face up. 1. Buy mob points: Any player can buy a mob point for money tokens. Player s may buy as many as they can afford. After all actions are complete, the first player changes to the player to the left of the current first player. The action continue from the top as before. Winning: When a player reaches 10 mob influence, the game is in the last round. At this point continue until you reach the buy mob points phase, then compare mob influence. The player with the most mob tokens wins. If two players tie for the most mob points, the tieing player with the most money tokens is the winner. Copyright 2017, Joe agic Games, Inc.
3 Draw 2: Player Deck Draw 2: General Deck Buy Extra Cards Give 1 Card $$$$ Cards to Safe House Play Cards to Street $ $ $ Buy Extra Cards Discard Hand Reveal Play Safehouse Cards Compare Totals Gangster Lost Additional Losses Buy ob Points
4 Safe House Safe House print 2
5
6 The Shootist 7 The Tommygun +7 if using Tommy- The arksman 8 The Insider Wins ties The Enforcer +8 if using Shotgun The Don Does not lose gangster The uscle The Knife + if using Knife print
7 Tommygun Grenade Knife Shotgun 1 Uzi RPG 7 Automatic Sniper
8 Tommygun Grenade Knife Shotgun 1 Uzi RPG 7 Automatic Sniper
9 Rat im Out Weapon Jammed Case the Joint Pinched Weapon Overheats 7 Lay Low Rub im Out Informant 8
10 Bad Press Burn 7 8 Revenge Whack Got the Drop on em On the Lam Hidden Door Ransom
11 Hit Time Bomb Infiltration Double Cross Snitch High Ground Squeal Second Weapon
12 $ $ $ $ $ $ $ $ $ $
13
Phase 10 Masters Edition Copyright 2000 Kenneth R. Johnson For 2 to 4 Players
Phase 10 Masters Edition Copyright 2000 Kenneth R. Johnson For 2 to 4 Players Object: To be the first player to complete all 10 Phases. In case of a tie, the player with the lowest score is the winner.
More informationThe player with the largest tribe at the end of the game is declared the winner!
Players: 3-5 Setup Time: 3 minutes Teach Time: 5 minutes Play Time: 45-60 minutes Arctic Scavengers is a fun and interactive card game involving strategy, bluffing, and even a little luck. It is simple
More informationPHASE 10 CARD GAME Copyright 1982 by Kenneth R. Johnson
PHASE 10 CARD GAME Copyright 1982 by Kenneth R. Johnson For Two to Six Players Object: To be the first player to complete all 10 Phases. In case of a tie, the player with the lowest score is the winner.
More informationAnthony Rubbo. Game components. 1 Camp. 30 clocks. 4 dice Each die has the following symbols: 3x food, 2x map and 1x pick & shovel 16 treasure maps
Game components Anthony Rubbo 1 Camp Connect the two tiles together. 3 excavations 1x jungle, 1x desert, 1x sea 30 clocks 4 dice Each die has the following symbols: 3x food, 2x map and 1x pick & shovel
More informationKUNG CHI. By Stone Mage Games RULES. Sample file
KUNG CHI By Stone Mage Games RULES There are 15 Chi Markers per player, a 4 sided die, 15 Scroll Skrypt cards, 15 Sword Skrypt cards, and 15 Army cards. GAME COMPONENTS GAME SETUP The object of Kung Chi
More informationOf Dungeons Deep! Table of Contents. (1) Components (2) Setup (3) Goal. (4) Game Play (5) The Dungeon (6) Ending & Scoring
Of Dungeons Deep! Table of Contents (1) Components (2) Setup (3) Goal (4) Game Play (5) The Dungeon (6) Ending & Scoring (1) Components 32 Hero Cards 16 Henchmen Cards 28 Dungeon Cards 7 Six Sided Dice
More informationWhen placed on Towers, Player Marker L-Hexes show ownership of that Tower and indicate the Level of that Tower. At Level 1, orient the L-Hex
Tower Defense Players: 1-4. Playtime: 60-90 Minutes (approximately 10 minutes per Wave). Recommended Age: 10+ Genre: Turn-based strategy. Resource management. Tile-based. Campaign scenarios. Sandbox mode.
More information8 Weapon Cards (2 Sets of 4 Weapons)
A Game by Pedro P. Mendoza (Note: Art, graphics and rules are not final) The way of the warrior is known as Bushido. It is a code that guides the life of a warrior and promotes values of sincerity, frugality,
More informationPrint and Play Instructions: 1. Print Swamped Print and Play.pdf on 6 pages front and back. Cut all odd-numbered pages.
SWAMPED Print and Play Rules Game Design by Ben Gerber Development by Bellwether Games LLC & Lumné You ve only just met your team a motley assemblage of characters from different parts of the world. Each
More informationStock Trading Game. Rulebook
Stock Trading Game Rulebook Game Concept: Gregorius J. M. Tampubolon Andrew Hedy Tanoto Game Designer: Febndy & Lovita Darwin Artist: FEBNDY & Kevin Reynaldo AQUA TERRA VENTUS PRODUCTION 207 Table of Contents
More informationCOMPONENTS: No token counts are meant to be limited. If you run out, find more.
Founders of Gloomhaven In the age after the Demon War, the continent enjoys a period of prosperity. Humans have made peace with the Valrath and Inox, and Quatryls and Orchids arrive from across the Misty
More informationSANTA FE RAILS. for 2-5 Players by Alan R. Moon. SANTA FE is a game about the western expansion of railroads in the United States.
SANTA FE RAILS for 2-5 Players by Alan R. Moon INTRODUCTION SANTA FE is a game about the western expansion of railroads in the United States. COMPONENTS Map of the western USA 66 City Cards 3 Boomtown
More informationDragon Canyon. Solo / 2-player Variant with AI Revision
Dragon Canyon Solo / 2-player Variant with AI Revision 1.10.4 Setup For solo: Set up as if for a 2-player game. For 2-players: Set up as if for a 3-player game. For the AI: Give the AI a deck of Force
More information30-45 Mins Ages Players BY JEREMY KALGREEN AND CHRIS VOLPE RULEBOOK
30-45 Mins Ages 14+ 2-4 Players BY JEREMY KALGREEN AND CHRIS VOLPE RULEBOOK In the far future, robots have been designed to fight for the enjoyment of humanity. Bullets, lasers, bombs, drills, and various
More informationAlex Rockwell. 1 Start Player marker. 4 Player screens. 4 Market Reference tiles. 1 Auction board. 30 Auction tiles.
Alex Rockwell The Homestead Act of 1862 allowed Americans to claim undeveloped land by living on and farming it for five years. Also in the 1860s, the Transcontinental Railroad was built across North America,
More informationCOMPONENT OVERVIEW Your copy of Modern Land Battles contains the following components. COUNTERS (54) ACTED COUNTERS (18) DAMAGE COUNTERS (24)
GAME OVERVIEW Modern Land Battles is a fast-paced card game depicting ground combat. You will command a force on a modern battlefield from the 1970 s to the modern day. The unique combat system ensures
More informationAnother game aid.
Another game aid by Universal Head The Esoteric Order of Gamers www.orderofgamers.com Tabletop game rules summaries, foamcore box plans, articles, interviews, reviews and lots more at www.orderofgamers.com
More informationKingdom Card Almanac. Ancient Techniques. Berzerker. Bait and Switch. Bard. Blackmail
Kingdom Card Almanac Ancient Techniques Immediately look through the Craft discard pile and take one Craft Card for free. The Craft discard pile is made up of all the Craft Cards that were discarded at
More informationCruise Line: Caribbean! The Cruise Line Game
Cruise Line: Caribbean! The Cruise Line Game Things are looking up in the cruise business! Industry predictions indicate a steady rise in demand for Caribbean Cruises over the next few years! In Cruise
More informationObject of the Game. Game Components
1 Object of the Game In Four Towers, each player represents a demigod striving to gain power in the enchanted land of Fognik. Players gain that power by influencing the four clans of humans and the creatures
More informationAnother boardgame player aid by
Another boardgame player aid by Download a huge range of popular boardgame rules summaries, reference sheets and player aids at www.headlesshollow.com Universal Head Design That Works www.universalhead.com
More informationIntroduction. Components. 60 Resource Cards (15 each of each) 8 Structure Tiles (double-sided: under construction and completed)
Introduction It s the age of the next great space race and you are competing to see who will control the recently-discovered earth-like planet Zenobia. 3-5 of you take control of one of the five corporate
More informationCastles of Burgundy Rules Summary. Game board: Player board: TERMS
Castles of Burgundy Rules Summary TERMS Game board: Player board: Hex tiles: Silverling (Money) SETUP Silverling x 20, Worker x 30 as general supply (No. unlimited) Sort Hex tiles according to the color
More informationABOUT THE GAME COMPONENTS
A game by Stefan Feld for 2 to 5 players. Playing time: 45-60 minutes. ABOUT THE GAME Venice is known for its bridges and gondolas - and that is what this game is about. Take on the role of a Venetian
More informationLittle Pig Gather Wood
Little Pig Players in Little Pig compete to become the most renowned pig of fame and legend in this mischievous twist on the classic tale. Each Pig makes secret plans to gather Wood, Brick or Straw. If
More informationOVERVIEW + CONTENTS. 12 Network Boosters (3 per player color) 12 Virus tokens (3 per player color) 16 Informants (4 per player color)
The tech-future which mankind has been working towards is finally upon us! Sadly, the tech-future is not all we thought it was cracked up to be; technology couldn t save us from ourselves and there are
More informationMONUMENTAL RULES. COMPONENTS Cards AIM OF THE GAME SETUP Funforge. Matthew Dunstan. 1 4 players l min l Ages 14+ Tokens
Matthew Dunstan MONUMENTAL 1 4 players l 90-120 min l Ages 14+ RULES In Monumental, each player leads a unique civilization. How will you shape your destiny, and how will history remember you? Dare you
More informationForge War. Game Overview. Components
Forge War Game Overview The wild country lands are growing dangerous. The king has called upon all able-bodied men to fight back the ever-deepening darkness, and you, as a skilled blacksmith, are tasked
More informationDungeon Cards. The Catacombs by Jamie Woodhead
Dungeon Cards The Catacombs by Jamie Woodhead A game of chance and exploration for 2-6 players, ages 12 and up where the turn of a card could bring fortune or failure! Game Overview In this game, players
More informationgame design - shem phillips illustration - mihajlo dimitrievski graphic design & layouts - shem phillips copyright 2016 garphill games
game design - shem phillips illustration - mihajlo dimitrievski graphic design & layouts - shem phillips copyright 2016 garphill games www.garphill.com 2 introduction Explorers of the North Sea is set
More informationLooting MiniSkull Castle
Looting MiniSkull Castle In Looting MiniSkull Castle, 2-4 Heroes are back at MiniSkull Castle, but instead of stealing treasures from the caverns beneath the castle, this time they are searching for loot
More informationCONTENTS TABLE OF BOX CONTENT SECTION SECTION SECTION SECTION SECTION SECTION SECTION
BOX CONTENT 300 CARDS *20 Starter Cards [Grey Border] 4 Evasive Maneuvers 4 Tricorder 4 Phasers 4 Diagnostic Check 4 Starfleet Academy *54 Basic Characters [Yellow Border] 24 Ensign 16 Lieutenant 14 Commander
More informationIntroduction. Game Contents. Game Overview. By Scott Leibbrandt Copyright 2016 Minion Games, LLC
By Scott Leibbrandt Copyright 2016 Minion Games, LLC Game Contents 1 Gameboard 120 Influence Cubes (30 Red, 30 Blue, 30 Green, 30 Black) 56 Influence Cards 12 Hero Tokens (3 Red, 3 Blue, 3 Green, 3 Black)
More informationRulebook min
Rulebook 0+ 2-45 min Presentation What fabulous fish and phenomenal plants! Wouldn t it be simply superb to have them all in your Aquarium In Aquarium, players attempt to acquire the most beautiful fish
More informationSetup. These rules are for three, four, or five players. A two-player variant is described at the end of this rulebook.
Imagine you are the head of a company of thieves oh, not a filthy band of cutpurses and pickpockets, but rather an elite cadre of elegant ladies and gentlemen skilled in the art of illegal acquisition.
More informationContents. 4 cards Research 54 cards Zombie 3 cards Horde. 4 cards Place 51 cards Rage 1 card Barricade. 1 counter. 8 cards Captured Zombie
Rules of play 8 Military scientists found a way to enhance the human strength and aggressiveness, making them insensible to pain without altering their cognitive skills. Unfortunately, this discovery got
More informationOverview & Objective
Rulebook Overview & Objective Poets, Minstrels and Troubadours throughout Tessandor meet in Noonshade Keep for the annual Battle of the Bards competition to spin tales of the glorious battles and adventures
More informationGOAL OF THE GAME CONTENT
The wilderness of Canada is in your hands. Shape their map to explore, build and acquire assets; Plan the best actions to achieve your goals and then win the game! 2 to 4 players, ages 10+, 4 minutes GOAL
More informationYou ran from that place in the dark of night. And wandered over a cruel desert...
Rule Book Your last village was ransacked by barbarians. You barely had time to pick up the baby and your favorite fishing pole before they started the burning and pillaging. You ran from that place in
More information3rd Edition. Game Overview...2 Component Overview...2 Set-Up...6 Sequence of Play...8 Victory...9 Details of How to Play...9 Assigning Hostiles...
3rd Edition Game Overview...2 Component Overview...2 Set-Up...6 Sequence of Play...8 Victory...9 Details of How to Play...9 Assigning Hostiles...23 Hostile Turn...23 Campaigns...26 Optional Rules...28
More informationUnderleague Game Rules
Underleague Game Rules Players: 2-5 Game Time: Approx. 45 minutes (+15 minutes per extra player above 2) Helgarten, a once quiet port town, has become the industrial hub of a vast empire. Ramshackle towers
More informationContents: Resources. Card Icons. Animals. Villagers. 100 Animal Tokens 107 Cards: 42 Villager Cards 47 Castle Cards 18 Market Cards.
Contents: 63 Castle Dice 100 Animal Tokens 107 Cards: 42 Villager Cards 47 Castle Cards 18 Market Cards 60 Villager Tokens 4 Player Mats 21 Tracking Beads 1 Rulebook Fun 1 Turn Tracker Mat 1 Solo Play
More informationSupervillain Rules of Play
Supervillain Rules of Play Legal Disclaimers & Remarks Trademark & Copyright 2017, Lucky Cat Games, LLC. All rights reserved. Any resemblance of characters to persons living or dead is coincidental, although
More informationAnother boardgame player aid by
Another boardgame player aid by Download a huge range of popular boardgame rules summaries, reference sheets and player aids at www.headlesshollow.com Universal Head Design That Works www.universalhead.com
More informationAviation Tycoon By Ted Cheatham. A game for 2-5 players
Aviation Tycoon By Ted Cheatham A game for 2-5 players Overview The airline industry is a cut throat business of thin margins and high costs. During de-regulation of the US airlines, many companies looked
More informationnew world opens before you with untouched land as far as the eye can see. Your boat glides up a river and you examine the banks, appreciating the
A new world opens before you with untouched land as far as eye can see. Your boat glides up a river and you examine banks, appreciating beauty of your new home. Expand your territory, cultivate your land
More informationJINX - 2 Players / 15 Minutes
JINX - 2 Players / 15 Minutes Players are witches who combine secret ingredients to make big and powerful potions. Each witch will contribute one of the ingredients needed to make a potion. If they can
More informationMaybe once you've beaten back the roundheels in the one-off brawls you can go on to fight in the bigger tournaments...
Fréderic Moyersoen Credits Designer: Fréderic Moyersoen Producer & Developer: Josh Neiman Art: Brett Mitchell Graphic Design: Michelle Ball Playtesting: Dustin Crenshaw, Scott Dexter, R.A. Ferrara, Nathan
More informationThe Esoteric Order of Gamers
The Esoteric Order of Gamers www.orderofgamers.com High quality materials for the dedicated devotee of immersive, thematic tabletop games. Game rules summaries, foamcore box plans, articles, interviews,
More informationIntroduction. How to Win
A Game for 4-10 Castaways Designed by Mike Harrison-Wood & Chris MacLennan Developed by Sen-Foong Lim, Jessey Wright, & Scott Veenvliet Introduction Welcome to Who Should We Eat? - The semi-cooperative
More informationINTRODUCTION GAME IDEA COMPONENTS. 2-5 players aged 10 and up playing time: minutes
2-5 players aged 10 and up playing time: 40-0 minutes INTRODUCTION Hustle and bustle in the bazaar district of Istanbul: merchants and their assistants are hurrying through the narrow alleys attempting
More informationVillage Pillage. A fast-paced game of luck and cunning for 2-5 players by Tom Lang and Peter C. Hayward
Village Pillage A fast-paced game of luck and cunning for 2-5 players by Tom Lang and Peter C. Hayward It s another beautiful day in the village! Your farmers are hard-working and defenseless, your walls
More informationA card game for 2-4 (8) players set in the Oh My Goods! universe Playing time: ~30 minutes
Dennis Rappel and Alexander Pfister A card game for 2-4 (8) players set in the Oh My Goods! universe Playing time: ~30 minutes Game Idea In this game, you hire workers to build buildings, and citizens
More informationStefan Feld. Mastery and machinations in the shadow of the cathedral
Stefan Feld Mastery and machinations in the shadow of the cathedral OVERVIEW Players assume the roles of heads of influential families in Paris at the end of the 14th century. In the shadow of Notre Dame
More information1. Place the board in the middle of the table.
Game components: 1 game board 4 player boards 68 wooden resources 40 wooden figures 8 markers in two different sizes 53 Food tokens 28 Building tiles 18 Tool tiles 1 First player token 36 Civilization
More informationSUPPLIES. 10 Supply cards TURN SEQUENCE. Event Resolution Eating Declare Action Trade. Mutant Players FOLLOWERS ENCOUNTERS.
STARTING ITEM MUTATION SCARS MUTANT ACTION PLACE EVENT DECK HERE and DRAWN NORMAL EVENTS ON TOP PLACE DRAWN SEASONAL EVENTS HERE SKILL EQUIPMENT MUTANT SCARS MUTANT ACTIONS SKILLS EQUIPMENT WEAPONS OTHER
More information2 Players Grand Slam. Teams. Credits. During the setup, each player chooses two Titans.
VARIANTS During the setup, each player chooses two Titans. Players Grand Slam Take turns playing your Titans: Player A s first Titan, then Player B s first Titan, then Player A s second Titan, and finally,
More informationRULEBOOK. Nikos Chondropoulos. 2-4 players Duration 30 Ages 10+
Nikos Chondropoulos RULEBOOK 2-4 players Duration 30 Ages 10+ Working in a toy factory is very enjoyable but is also a very demanding job! What happens if an automated toy machine breaks down? Who will
More informationOnly and are worth points. The point value of and is printed at the bottom of the card.
Game can be played with or without a playmat. Print your free downloadable playmat at Send your Agents on missions to Locations to collect Secrets and Founders and earn points. Sabotage your opponent s
More informationTHE STORY GAME PLAY OVERVIEW
THE STORY You and your friends all make a living selling goods amongst a chain of tropical islands. Sounds great, right? Well, there s a problem: none of you are successful enough to buy your own seaplane,
More informationThe starting player takes the first turn, then players take turns in a clockwise order until a game-ending event.
It is the year 2123. Earth has become inhospitable to life and humanity has spread throughout the universe in a quest to find a new home. Each surviving human colony will form exploration teams to different
More informationEdited by: Richard Yambo
Designed By: Jessica Loredo Edited by: Richard Yambo VERSION 3/28/2018 Lost Socks PnP Component List Something to represent First Player Token 30 cubes/markers for Dirt 3 Dice of different Colors (for
More informationCaesar Augustus. Introduction. Caesar Augustus Copyright Edward Seager A board game by Edward Seager
Caesar Augustus A board game by Edward Seager Introduction Caesar Augustus is a historical game of strategy set in the Roman Civil War period for 2-5 players. You will take the role of a Roman general,
More informationCUBES. 12 Pistols E F D B
OBJECTIVE In The Oregon Trail: Journey to Willamette Valley, you play as a pioneer leading your family across the United States in 1848. Your goal is to complete the perilous journey while keeping as much
More informationBy Chris Leder and Daryl Andrews. Rulebook. Story and Goal
By Chris Leder and Daryl Andrews Rulebook Story and Goal At the end of the 19th Century, a brilliant and wealthy inventor announced that he was building a gleaming city of the future a utopian metropolis
More informationBuild Your Fleet and Become Master of the High Seas!
Build Your Fleet and Become Master of the High Seas! Fleet is playable by 2-4 players and takes 30-45 minutes. Ages 10+ Game Overview... 2 Setup... 3 Gameplay... 4 Game End Conditions... 6 Scoring... 7
More informationIntroduction. Game Overview. Component List. Component Overview. Ingenious Cards
TM Introduction Which challenge will you choose: cards, dice, or tiles? They may appear simple, but don t be deceived. As soon as you start your search for matching symbols, you ll find that these challenges
More informationMANUAL. He replied, I started a microbrewery and I m here to watch the first six-pack printing.
MANUAL I heard a heavy knock on the front iron door. I answered it to find a man in a denim shirt that told me he was here to see his first packaging printed. I asked, Sir, we have a lot of print jobs.
More informationRace to the Moons. Overview:
Race to the Moons The year is 2169 and mankind has pretty much filled up the Earth. It has been 200 years since man first set foot on the Moon. And now there are cities on the Moon and Mars. But our Solar
More informationA game by Carlo Lavezzi for 2 to 4 players. components. 1 two-part Game Board. 4 Player Boards in 4 player colors. 4 Gold Tokens in 4 player colors
A game by Carlo Lavezzi for 2 to 4 players Johari, the world famous jewelry market in Jaipur, is the best place to buy gems and jewelry. Sapphires, rubies, diamonds, emeralds and gold are being offered
More informationby Giancarlo Fioretti
by Giancarlo Fioretti Welcome By the 6th century, the city of Constantinopolis had grown to become the greatest emporium of ancient times. Strategically located between the Golden Horn and the Sea of Marmara
More informationWildlife 2-6 players, age 10 up, minutes By Wolfgang Kramer,
Wildlife 2-6 players, age 10 up, 60-120 minutes By Wolfgang Kramer, The wheel of history has been turned back approximately 2.5 Million years. The first humans fight mammoths, bears, crocodiles, eagles,
More informationOverview and Goal. Contents 50 CARDS 40 BEADS. (with values ranging from -5 to 6) (35x clear, 5x blue) 1 BAG TO STORE THE BEADS AND THIS RULES SHEET
III 0 Overview and Goal Don t let these devious creatures fool you! Hungering for fireflies, they will quickly gather round, lest you give them what they crave. Some will butt heads and go back into the
More information1-4 Players Minutes Ages 10+
1-4 Players 20-40 Minutes Ages 10+ Among the many reasons that Oaxaca (pronounced wah-ha-kah) is well known are its exquisite handicrafts. Drawing upon generations of tradition, as well as Oaxaca s vast
More informationCOMPONENTS. by harry-pekka Kuusela. 1 central board. 4 player boards 2-4 (-8) (-90) 12+
2-4 (-8) by harry-pekka Kuusela 30-60 (-90) 12+ In ESSEN, each player is a board game publisher that attends the most prestigious board game fair in the world. In that fair new board games hit the market,
More informationWHAT IS THIS GAME ABOUT?
A development game for 1-5 players aged 12 and up Playing time: 20 minutes per player WHAT IS THIS GAME ABOUT? As the owner of a major fishing company in Nusfjord on the Lofoten archipelago, your goal
More informationMuandlotsmore.qxp:4-in1_Regel.qxp 10/3/07 5:31 PM Page 1
Muandlotsmore.qxp:4-in1_Regel.qxp 10/3/07 5:31 PM Page 1 This collection contains four unusually great card games. The games are called: MÜ, NJET, Was sticht?, and Meinz. Each of these games is a trick-taking
More information1.1 Introduction WBC-The Board Game is a game for 3-5 players, who will share the fun of the
1.1 Introduction WBC-The Board Game is a game for 3-5 players, who will share the fun of the week-long World Boardgaming Championships, contesting convention events in a quest for Laurels and competing
More informationComponents. 24 Rebel Resource Cards 24 Imperial Resource Cards. 5 Rebel Strategy Cards 5 Imperial Strategy Cards. 16 Influence Tokens.
1 Game Overview A period of civil war has brought chaos and confusion to the galaxy. The Rebel Alliance seeks to restore freedom to the galaxy while the Galactic Empire plots to crush the rebels and any
More informationGame Preparation. Round Setup
7+ ~8 0 min One player is the monster, others may be hunters. How can you tell who is who? As the cards keep getting exchanged, the identity of the monster remains vague. In one turn you can be a hunter
More informationComponents. Overview of Play
Tammany Hall was the political machine that dominated New York City politics by organizing the immigrant populations. While the organization s influence spanned from its founding in the 1790 s to its collapse
More informationGoal. Contents. In This Box
2 Number of Players: 2-4 Play Time: 45 minutes Age: 12 and above Contents Introduction... 2 Goal... 2 In This Box... 2 The Cards.... 3 All Aboard!... 4 How to Play... 5 On A Player s Turn... 6 Playing
More informationIntroduction. Contents
Introduction Side Quest Pocket Adventures is a dungeon crawling card game for 1-4 players. The brave Heroes (you guys) will delve into the dark depths of a random dungeon filled to the brim with grisly
More information1. Overview. 2.Contents. 3. Setup
1. Overview In this game players are powerful Archons who support the city of Cardis in order to win the King s favor. By sending their Courtiers to various locations of the city, players can perform various
More informationDESCRIPTION TURN STRUCTURE
26 754 5 For 2 to 4 brave expedition leaders. Ages 10+ Game Design: Reiner Knizia Editing: André Maack, Daniel Greiner lllustration: Franz Vohwinkel DESCRIPTION Deep in the dense jungles of South America
More informationOVERVIEW COMPONENTS. 1 Cloth Bag 16 Starship Consoles 4 Player Pawns. 1 Game board 4 Reference Cards 1 Rulebook
OVERVIEW In Starship Merchants, each player runs a fledgling corporation looking to stake a claim in the lucrative mining business. Players buy starships, explore the galaxy and deliver cargo for interstellar
More informationMaharaja Rules Summary
Maharaja Rules Summary TERMS Maharaja: A great raja; a Hindu prince or king in India ranking above a raja Board: City x 7, Starting City x 1, Village x 30, Governor track on the right border Maharaja:
More informationPREPARATION PRESENTATION GAME OBJECTIVE COMPONENTS
PRESENTATION PREPARATION During the period, higaki kaisen (trading ships) transported materials to (now Tokyo), the center of political power in Japan. There, Fudasashi (brokers) would await the shipment
More informationBackground. After the Virus
After the Virus Background The zombie apocalypse is here! The world has been hit by a virus killing 90% of the population. Most of the survivors have turned into zombies, while the rest are left weak and
More informationBattle. Table of Contents. James W. Gray Introduction
Battle James W. Gray 2013 Table of Contents Introduction...1 Basic Rules...2 Starting a game...2 Win condition...2 Game zones...2 Taking turns...2 Turn order...3 Card types...3 Soldiers...3 Combat skill...3
More informationRunikend 1st edition Schneider Lab Ltd E. Hampden Ave Unit C-113 Denver CO,
OFFICIAL RULEBOOK TABLE OF CONTENTS INTRO... 1 OBJECTIVE... 1 WARNING!... 1 SETUP... 2 GAME LAYOUT... 3 CARD LAYOUT... 4 TURN... 5 BUY... 6 TRADE... 6 BUILD... 7 COMBAT... 8 SELL (Advanced Rule)... 10
More informationFertility Thanks Cyrille: Catch Up Games
Fertility is a game by Cyrille Leroy, illustrated by Jérémie Fleury, published by Catch Up Games and distributed by Blackrock Games. Graphism: Manoël Verdiel. Layout: Clément Milker. September 2018 - Catch
More informationGeorges Nagelmackers, founder of the fabled Orient Express, finally has some competition: YOU! Like him, you are a railroad entrepreneur, trying to
Georges Nagelmackers, founder of the fabled Orient Express, finally has some competition: YOU! Like him, you are a railroad entrepreneur, trying to attract many wealthy passengers to your line, for whom
More informationInstruction Cards Sample
Instruction Cards Sample mheducation.com/prek-12 Instruction Cards Table of Contents Level A: Tunnel to 100... 1 Level B: Race to the Rescue...15 Level C: Fruit Collector...35 Level D: Riddles in the Labyrinth...41
More informationVictory Point Games. Reiner Knizia
Victory Point Games Reiner Knizia Introduction.............. 2 Game Components....... 2 Set Up................... 2 Sequence of Play.......... 3 How to Win.............. 4 Play Variations............ 5
More informationDEAD MAN S DOUBLOONS. Rules v2.0
DEAD MAN S DOUBLOONS Rules v2.0 INTRODUCTION Welcome to Dead Man s Doubloons, where players take on the role of a legendary pirate ship captain, hell-bent on winning the race to endless riches of buried
More information200 CARDS (63X88) 1 VICTORY POINT BOARD 4 VICTORY POINT MARKERS 1 FIRST PLAYER TOKEN 4 FACTION BOARDS ST STATE BASE CARDS 12 CONNECTION CARDS
GOAL OF THE GAME Your goal is to build a new State in this post-apocalyptic world. Whether you command merciless Mutants or brave New Yorkers, your aim is always simple and clear conquer new lands, incorporate
More informationBible Battles Trading Card Game OFFICIAL RULES. Copyright 2009 Bible Battles Trading Card Game
Bible Battles Trading Card Game OFFICIAL RULES 1 RULES OF PLAY The most important rule of this game is to have fun. Hopefully, you will also learn about some of the people, places and events that happened
More informationKingdoms of the Middle Sea A game for the piecepack by Phillip Lerche
Kingdoms of the Middle Sea A game for the piecepack by Phillip Lerche Version 1.1, March 15, 2003 2-4 Players, 60-120 minutes Author and copyright by Phillip Lerche Equipment to play One piecepack (see
More informationGame Concept. The Game Board
A strategy game for 2 4 master builders 12 years old and up, by Andreas Steding Game Concept In the Florence of the 12th-14th centuries, the city s powerful and influential families don t just compete
More information