North America Europe. South America Africa. Heart of Africa. Olympus. Get blessed OR. Lose condition. Spawn a Clue. Gain an Clue. Alexandria.

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1 Dice Faces rkham Gain an lly Buenos ires Gain an Spell North merica Europe Grand Canyon Rome Get blessed OR Lose condition mazon lexandria Gain an Clue Spawn a Clue South merica frica Olympus Heart of frica

2 Dice Faces 4 City Encounters Item Spell lly OR Cure 9 5 Lost in Time and Space sia Tokyo Destroy any monster Sydney Gain an item Indonesia / ustralia 9 Himalayas ntarctica

3 4 Mandy Thompson 5 5 Lily Chen 5 5 Diana Stanley 4 Item - Non Weapon rtifact - Tome rea: sia Researcher Item - Non Weapon rea: sia Martial rtist Item rea: South merica Redeemed Cultist When you get a clue, get an additional clue. You may change a non-threath roll to a research face. t the beginning of your turn, you may exchange points between health and sanity Inflict additional physical damage When you get a clue, get an additional clue. You may change a non-threath roll to a research face. 5 Leo nderson 5 4 kachi Onyele 5 Sister Mary lly rea: South merica Expedition Leader Clues x rea: frica Shaman Clues x rea: frica Nun During city encounters, spend any non-threath roll to gain an ally. Expedition encounter difficulty -. When lost in time and space, do not get delayed and chose where to reappear. Gate encounter difficulty -. Cannot be cursed, but can lose blessing when getting cursed. You may change a non-threath roll to a rest face. Wilson Richards 5 Joe Diamond 4 Dexter Drake Item rea: North merica Handyman Clues x rea: North merica Private Eye Spell rea: Europe Magician When drawing items through the game, draw cards and chose. Cancel a wound threath roll. Reduce the strength of monsters by down to a minimum of. You may change a non-threath roll to an investigation face. When drawing spells through the game, draw cards and chose. Inflict additional magickal damage.

4 Jim Culver Marie Lambeau Mark Harrigan Musician Clues x rea: ustralia Entertainer Spell Spell rea: ustralia Soldier rea: Europe void monster of your choice in battle even ambush monsters. You may cast different spells by spending only sanity point. You cannot get delayed unless you are delayed by a leg injury. Cancel an horror threath roll. Character encounter difficulty -. You may change a non-threath roll to a travel face. Cthulhu Dreams of Madness Draw an eldritch token and place it into an non-eldritched random area. ll investigators in the area gets delayed. When ending movement in an eldritched area, become delayed. elder sign by. Failure: gain a madness condition. Gates: Flip omen marker, progress doom track by. Do Eldritch: Flip doom marker, progress doom track by. Do Shudde M'ell World Cracking Flip any face up eldritch token. Draw an eldritch token and place it into an noneldritched random area. City and mystery encounters cannot be made in areas with a face down eldtrich token. elder sign by. Failure: gain an injury conditon. Gates: Flip omen marker, progress doom track by. Do Face down eldritch tokens: Flip doom marker, progress doom track by. Do Zhar Tcho-Tcho Priests Draw an eldritch token and place it into an non-eldritched random area. Spells and artifacts cannot be used in eldritched areas. elder sign by. Failure: gain a bane condition. Gates: Flip omen marker, progress doom track by. Do Eldritch: Flip doom marker, progress doom track by. Do Shub-Niggurath Black Goat of the Woods Draw an eldritch token and place it into an non-eldritched random area. Monsters in an eldritched area have their thoughness increased by. elder sign by. Failure: gain an injury condition. Gates: Flip omen marker, progress doom track by. Do Eldritch: Flip doom marker, progress doom track by. Do Ghatanothoa nnihilating Gaze Draw an eldritch token and place it into an non-eldritched random area. fter collecting clues, roll a D > # of collected clues else you or your ally is devoured. (Ignore bonus clues received) elder sign by. Failure: gain a condition. Gates: Flip omen marker, progress doom track by. Do Eldritch: Flip doom marker, progress doom track by. Do Hastur The King in Yellow Draw an eldritch token and place it into an non-eldritched random area. When closin gates, discard it instead of sealing it. elder sign by. Failure: gain a madness condition. Gates: Flip omen marker, progress doom track by. Do Eldritch: Flip doom marker, progress doom track by. Do

5 Fold Line Maniac Maniac Maniac Cultist Cultist Witch Witch Fire Vampire Zombie Ghoul Ghoul Byakhee Byakhee C Ghost C 0 Dimensional Shambler Dimensional Shambler Warlock Warlock Leng Spider Leng Spider Nightgaunt Nightgaunt L Vampire L Vampire C Elder Thing C Werewolf Werewolf Hound of Tindalos D Mummy D Spectral Hunter Yithian Shoggoth Starspawn Flying Polyp Dhole Dark Young L Mandy Thompson Yuggoth Dreamlands Lost Carcosa Plateau of Leng City of the great race byss Fold Line DELYED DELYED Mandy Thompson Lily Chen Leo nderson Diana Stanley Lily Chen Dice Faces DELYED DELYED Diana Stanley Leo nderson

6 Heal Heal Cloud Memory Cloud Memory Target character recover health or discard an injury. Target character recover health or discard an injury. Target character recover sanity or discard a madness. Target character recover sanity or discard a madness. Shriveling Shriveling Dread Curse of zatoth Dread Curse of zatoth Inflict points of physical or magickal damage. Inflict points of physical or magickal damage. Inflict 4 points of magickal damage. Inflict 4 points of magickal damage. Red Sign of Shudde M'ell Red Sign of Shudde M'ell Spectral Razor Spectral Razor Inflict points of magickal damage. Inflict points of magickal damage. Roll a D and inflict - Magickal damage 4-5 Magickal damage 4 Magickal damage Roll a D and inflict - Magickal damage 4-5 Magickal damage 4 Magickal damage Mist of Releh Mist of Releh Greater Banishment Greater Banishment Dodge all monsters this turn what ever their abilities. Dodge all monsters this turn what ever their abilities. Destroy any monster in the area you are located in. Destroy any monster in the area you are located in.

7 Fold Line ncient Tome Old Journal Puzzle Box Cross Item - Tome During your next city encounter, roll a D and discard the tome: Nothing happens -4 Gain a spell 5- Gain spells stral Travel Item - Tome During your next city encounter, roll a D and discard the tome: - Gain clues 4-5 Gain clues Gain 4 clues stral Travel Item - Trinket During your next city encounter, roll a D. On a roll of + discard the puzzle box and gain a artifact. Conjuration Item - Trinket Become blessed while in possession of the item. May be discard to avoid a bane condition. Conjuration Move to any area of the board. Move to any area of the board. Draw an item card. Draw an item card. Flesh Ward Flesh Ward Instill Bravery Instill Bravery Monsters reduce their strength by point. Monsters reduce their strength by point. Monsters reduce their horror by point. Monsters reduce their horror by point. Jim Culver Marie Lambeau Mark Harrigan Dexter Drake Joe Diamond Wilson Richards Sister Mary kachi Onyele DELYED DELYED DELYED DELYED DELYED DELYED DELYED DELYED kachi Onyele Sister Mary Wilson Richards Joe Diamond Dexter Drake Mark Harrigan Marie Lambeau Jim Culver

8 Cavalry Saber Cavalry Saber Cavalry Saber Dynamite Physical Physical Physical 4 Physical Discard after use. Hand Gun Hand Gun Hand Gun Dynamite Physical may refresh Hand Gun Physical may refresh Hand Gun Physical may refresh Hand Gun 4 Physical Discard after use. Tommy Gun Tommy Gun Tommy Gun Molotov Cocktail Physical may refresh Tommy Gun Physical may refresh Tommy Gun Physical may refresh Tommy Gun Physical Discard after use. Riffle Riffle Riffle Molotov Cocktail Physical may refresh Riffle during your next city Physical may refresh Riffle during your next city Physical may refresh Riffle during your next city Physical Discard after use.

9 Whiskey Whiskey Whiskey Holy Water Prevent the lost of sanity or recover sanity. Prevent the lost of sanity or recover sanity. Prevent the lost of sanity or recover sanity. Magickal Discard after use Bandage Bandage Bandage Holy Water Prevent the lost of health or recover health. Prevent the lost of health or recover health. Prevent the lost of health or recover health. Magickal Discard after use Spirit Dagger Enchanted Blade Staff of the Pharaoh Lightning Gun rtifact - Weapon Magickal rtifact - Weapon Magickal rtifact - Weapon Magickal or spend sanity to make the staff do magickal damage. rtifact - Weapon Magickal Culte des Goules Book of Dzyan Healing Stone Ruby of R'lyeh rtifact - Tome Convert any roll to a research face. rtifact - Tome Convert any roll to an investigation face. Convert any roll to a rest face. Convert any roll to a travel face.

10 Back Injury Back Injury mnesia mnesia Maximum health -. Discard all your items and artifacts. You may not acquire new items and artifacts. Maximum health -. Discard all your items and artifacts. You may not acquire new items and artifacts. Maximum sanity -. character's knowledge ability. Maximum sanity -. character's knowledge ability. Internal Injury Internal Injury Paranoia Paranoia Maximum health -. character's skill ability. Maximum health -. character's skill ability. Maximum sanity -. Lose allies and cannot acquire new allies. Maximum sanity -. Lose allies and cannot acquire new allies. Leg Injury Leg Injury Hallucination Hallucination Maximum health -. Each turn, you must discard travel roll during movement step else you get delayed. Maximum health -. Each turn, you must discard travel roll during movement step else you get delayed. Maximum sanity -. Lose all spells and cannot learn new spells. Maximum sanity -. Lose all spells and cannot learn new spells. lien Statue Enchanted Jewelry Pallid Mask Necronomicon Prevent point of sanity loss from monsters and point from threath dice. Prevent point of health loss from monsters and point from threath dice, void all monsters. rtifact - Tome During a city encounter, roll a D and discard necronomicon. Gain spell -4 Gain spells 5- Gain spells

11 Cursed Cursed Cursed Cursed Condition - Bane You must keep all threath rolls. You may only reroll once. Condition - Bane You must keep all threath rolls. You may only reroll once. Condition - Bane You must keep all threath rolls. You may only reroll once. Condition - Bane You must keep all threath rolls. You may only reroll once. Blessed Blessed Blessed Blessed Condition - Boon You are not forced to keep threath rolls. You may reroll until all your dice are set aside. Condition - Boon You are not forced to keep threath rolls. You may reroll until all your dice are set aside. Condition - Boon You are not forced to keep threath rolls. You may reroll until all your dice are set aside. Condition - Boon You are not forced to keep threath rolls. You may reroll until all your dice are set aside. Back Injury mnesia Internal Injury Paranoia Maximum health -. Discard all your items and artifacts. You may not acquire new items and artifacts. Maximum sanity -. character's knowledge ability. Maximum health -. character's skill ability. Maximum sanity -. Lose allies and cannot acquire new allies. Leg Injury Hallucination Maximum health -. Each turn, you must discard travel roll during movement step else you get delayed. Maximum sanity -. Lose all spells and cannot learn new spells.

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