Treasure Hunt. A Pirate Adventure. Get Swashbuckling! (C) 2015 Little Learning Labs & Andrew Frinkle

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1 A Pirate Adventure Get Swashbuckling!

2 GAME DIRECTIONS: Place your character on the start point (the pirate ship). Gameplay is most fun with 3- players, but you could play with -6. Roll the die. The dice determine how much ENERGY you have. Each island has an energy COST to move onto it. The cost is determined by the number of map dots. You must move between islands without stopping in-between. The dice have special sides: a TREASURE BOX and a SHIPWRECK. If you roll that, draw a treasure card. Your turn is over, but you found extra treasure by digging around on your island more! Turn passes to the left. The other side is the shipwreck. If you roll this, your turn is over. Do not collect any treasure cards. Turn passes to the left. If you can move to the next island, draw a treasure card. You can draw a treasure card every time you move to the next island. The object of the game is to get as much treasure as possible, and to get to PIRATE CITY (finish) as fast as possible. As a bonus, the player who reaches Pirate City first gets to draw treasure cards. Other players don t get any cards upon reaching Pirate City. After all players have reached Pirate City, count to see who has the most treasure. The one with the most treasure wins. So, reaching finish 1st doesn t guarantee a victory, but it helps! EXAMPLE 1: The next island is dots away. You need to roll at least a 3 to move onto it. That s for the map dots and 1 to move onto the island. If you do not roll at least a 3, you cannot move onto the next island. Turn passes to the left. EXAMPLE : The next island is 3 dots away. You need to roll at least a to move onto it. You roll a. Your turn is over. Do not collect any treasure cards. Turn passes to the left. EXAMPLE : The next is 1 dot away. You roll a. You use energy to move the 1 dot and then onto the island. You still have 3 energy left. The next island is also in moving distance. You have the choice to move to the nd island and draw a treasure card or to stay on the 1st island and draw a card. It all depends on if you want to get to Pirate City first or not! OPTIONAL RULES: PIRATE KING: Instead of drawing treasure cards upon reaching Pirate City, take 1 treasure card at random from each player instead. As the Pirate King, this is your tax upon other pirates! SAVE YOUR ENERGY: Write down leftover energy that you couldn t use in the previous turn. Use it during the next turn if possible.

3 START Treasure

4 Hunt (C) 01 LittleLearningLabs.com FINISH

5 Cut out each character on the solid lines. The two gray ends have dotted lines to cut as well. Fold the characters on the solid lines between the dogs. Slide the cut ends together and tape or them. You should have a trifold character piece when completed.

6 Cut out each character on the solid lines. The two gray ends have dotted lines to cut as well. Fold the characters on the solid lines between the dogs. Slide the cut ends together and tape or them. You should have a trifold character piece when completed.

7 3 Cut out along the outside edge. Also cut the dotted lines between the flaps. Fold on the solid lines between the faces of the die. The gray flaps are to be folded. They will be d and should not be visible on the finished product. Glue one section at a time, not all at once. Tape on the outside of the finished die helps to make it sturdier, as well.

8 3 Cut out along the outside edge. Also cut the dotted lines between the flaps. Fold on the solid lines between the faces of the die. The gray flaps are to be folded. They will be d and should not be visible on the finished product. Glue one section at a time, not all at once. Tape on the outside of the finished die helps to make it sturdier, as well.

9 3 Cut out along the outside edge. Also cut the dotted lines between the flaps. Fold on the solid lines between the faces of the die. The gray flaps are to be folded. They will be d and should not be visible on the finished product. Glue one section at a time, not all at once. Tape on the outside of the finished die helps to make it sturdier, as well.

10 3 Cut out along the outside edge. Also cut the dotted lines between the flaps. Fold on the solid lines between the faces of the die. The gray flaps are to be folded. They will be d and should not be visible on the finished product. Glue one section at a time, not all at once. Tape on the outside of the finished die helps to make it sturdier, as well.

11 3 Cut out along the outside edge. Also cut the dotted lines between the flaps. Fold on the solid lines between the faces of the die. The gray flaps are to be folded. They will be d and should not be visible on the finished product. Glue one section at a time, not all at once. Tape on the outside of the finished die helps to make it sturdier, as well.

12 3 Cut out along the outside edge. Also cut the dotted lines between the flaps. Fold on the solid lines between the faces of the die. The gray flaps are to be folded. They will be d and should not be visible on the finished product. Glue one section at a time, not all at once. Tape on the outside of the finished die helps to make it sturdier, as well.

13 T r e a s u r e T r e a s u r e T r e a s u r e T r e a s u r e T r e a s u r e T r e a s u r e T r e a s u r e T r e a s u r e T r e a s u r e

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