Lecture Notes in Computer Science 10790
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1 Lecture Notes in Computer Science Commenced Publication in 1973 Founding and Former Series Editors: Gerhard Goos, Juris Hartmanis, and Jan van Leeuwen Editorial Board David Hutchison Lancaster University, Lancaster, UK Takeo Kanade Carnegie Mellon University, Pittsburgh, PA, USA Josef Kittler University of Surrey, Guildford, UK Jon M. Kleinberg Cornell University, Ithaca, NY, USA Friedemann Mattern ETH Zurich, Zurich, Switzerland John C. Mitchell Stanford University, Stanford, CA, USA Moni Naor Weizmann Institute of Science, Rehovot, Israel C. Pandu Rangan Indian Institute of Technology Madras, Chennai, India Bernhard Steffen TU Dortmund University, Dortmund, Germany Demetri Terzopoulos University of California, Los Angeles, CA, USA Doug Tygar University of California, Berkeley, CA, USA Gerhard Weikum Max Planck Institute for Informatics, Saarbrücken, Germany
2 More information about this series at
3 Zhigeng Pan Adrian David Cheok Wolfgang Müller (Eds.) Transactions on Edutainment XIV 123
4 Editors-in-Chief Zhigeng Pan Hangzhou Normal University Hangzhou China Adrian David Cheok Graduate School of Media Design Keio University Yokohama-shi Japan Wolfgang Müller University of Education Weingarten Germany ISSN ISSN (electronic) Lecture Notes in Computer Science ISSN ISSN (electronic) Transactions on Edutainment ISBN ISBN (ebook) Library of Congress Control Number: Springer-Verlag GmbH Germany, part of Springer Nature 2018 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, express or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations. Printed on acid-free paper This Springer imprint is published by the registered company Springer-Verlag GmbH, DE part of Springer Nature The registered company address is: Heidelberger Platz 3, Berlin, Germany
5 Editorial In this issue, we selected 19 papers, which are divided into four sections. In the first section, there are five papers. In the first paper, Cao et al. describe the application of 2D/3D visualization in the process of clothing thermal computational design. The computational 2D visualization is employed to compare the key parameters between target cases and select appreciate case design. In the second paper, Wang et al. discuss the application of computer simulation and 3D modeling technology for e-fitting. They focus on analyzing and selecting key parts and characteristic parameters that influence the effect of dressing, and study how to create the contour of the human body s key parts by leveraging these key characteristic parameters. In the third paper, a novel dynamic hierarchical-layout algorithm is proposed to visualize hierarchical information on mobile devices. This layout algorithm tries to represent the hierarchical dataset with a more balanced aspect ratio for the rectangles, which is closely related to the aesthetics of treemaps. In the fourth paper, the special structure of an indoor environment was applied to accelerate home video cameras for 3D collection and identification of the indoor environment. There are two stages in this method: (a) the learning stage, for the 3D model of objects; (b) the identification stage, to determine the objects that were seen before. In the fifth paper, Liu et al. present a robust watermarking algorithm for 3D point cloud models based on feature vertices. The second section comprises four papers. In the first paper, Li et al. propose an algorithm related to customers based on image gradient orientation (CS-IGO-LDA), where they represent the original samples by using image gradient orientation rather than the pixel intensity. In the second paper, Gao et al. train and test the aforementioned five-layer convolutional neural network on the pavement crack dataset. The experimental results show that this five-layer convolutional neural network performs better than the classic conventional machine learning method. In the third paper, an image zooming model was proposed based on image decomposition. The model decomposed the image into cartoons and textures; it analyzed the features of the isotropic model and anisotropic model, the cartoon part was zoomed by the isotropic model, and the texture part was zoomed by anisotropic model. In the fourth paper, Guo et al. propose an algorithm of salient object detection based on the fusion of foreground coarse extraction and background prior, which uses the prior information of the image boundary, as well as local and global information to extract the saliency map to construct the coarse saliency map. In the third section, there are five papers. In the first paper, Pan et al. discuss a novel way to generate the customized couplet from the name-embedded couplet. The two-gram word graph technology is used to generate the first sentence that contains the given word. In the second paper, Lv et al. use computer simulation technology to build a virtual exhibition system for traditional costumes, so as to modify the public learning approach to traditional culture, to express and spread the culture meanings of Tang Dynasty costumes through text, images, and music, and to realize interaction with users
6 VI Editorial by means of interactive effects. In the third paper, Hu et al. use simulation techniques to reproduce animation game quake scenes, as well as secondary disasters caused by earthquakes, in which participants can be drilled for evacuation through virtual roles. Controlling the virtual character, participants can try out various escape plans. In the fourth paper, Huang et al. analyze and screen players in online games to quickly capture game bots, and let game operators perform the subsequent processing. First, they analyze game log data and arrange user behavior sequences to form a matrix with user information. Second, an extreme learning machine is used for classification and screening. In the fifth paper, Wang et al. present an algorithm that uses head posture, gaze, eye closure, and mouth opening, as well as facial expression features as attention observation attributes. Then machine learning classifiers are applied to code behavior features. Finally the time sequential statistics of behavior features evaluate the attention level and emotional pleasure degree. The fourth section includes five papers. In the first paper, the authors expound on the connotation of the collaborative innovation research platform and its requested functions, and then illustrate the principles of building the collaborative innovation research platform. In the research, they take the Jilin Animation Institute as an example to study the structure. In the second paper, the author presents a bibliometric analysis of the papers published in the journal of Technology Enhanced Foreign Language Education, a core professional academic journal in China, during the period The result aims to provide a clear view of the evolution of literature in the research field of technology-enhanced foreign language learning over the past decade. In the third paper, the authors establish a performance evaluation system for rural public sports services as the basis for setting up a scientific administrative control system for public sports services. In the fourth paper, the author elaborates on processes of the production and development of ink deckle-edged paper-cutting animation and summarizes its artistic style. In the fifth paper, the authors describe a CAD usability study for teaching and learning clothing thermal computational design for university students of fashion and textiles. February 2018 Zhigeng Pan
7 Transactions on Edutainment This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human computer interaction, computer graphics, artificial intelligence, and systems design. Editorial Board Editors-in-Chief Zhigeng Pan Adrian David Cheok Wolfgang Müller Managing Editor Yi Li Associate Editors Ruth Aylett Judith Brown Yiyu Cai Maiga Chang Holger Diener Jayfus Tucker Doswell Sara de Freitas Stefan Goebel Lynne Hall Michitaka Hirose Masa Inakage Ido A. Iurgel Andrea Kárpáti Lars Kjelldahl James Lester Nicolas Mollet Ryohei Nakatsu Ana Paiva Abdennour El Rhalibi Hangzhou Normal University, China Keio University, Japan University of Education Weingarten, Germany Nanjing Normal University, China Heriot-Watt University, UK Brown Cunningham Associates, USA NTU, Singapore Athabasca University, Canada Fraunhofer IGD Rostock, Germany Juxtopia Group, USA The Serious Games Institute, UK ZGDV, Germany University of Sunderland, UK University of Tokyo, Japan Keio University, Japan Rhine-Waal University of Applied Sciences, Germany Eötvös Lorand University, Hungary KTH, Sweden North Carolina State University, USA Italian Institute of Technology, Italy NUS, Singapore INESC-ID, Portugal JMU, UK
8 VIII Transactions on Edutainment Daniel Thalmann Kok-Wai Wong Gangshan Wu Hyun Seung Yang Xiaopeng Zhang EPFL, Switzerland Murdoch University, Australia Nanjing University, China KAIST, Korea IA-CAS, China
9 Contents 3D Modeling and Visualization Application of Visualization in Clothing Thermal Computational Design Mingliang Cao, Lu Jin, Yi Li, and Zhigeng Pan The 3D Human Body Modeling for Virtual Fitting Based on the Key Characteristic Parameters Meiliang Wang and Yang Shen Hierarchical-Layout Treemap for Context-Based Visualization Jingtao Wang, Yinwen Shen, Dingke Kong, and Jing Hua 3D Indoor Environment Modeling and Detection of Moving Object and Scene Understanding Bin Shao and Zhimin Yan A Watermarking Algorithm for 3D Point Cloud Models Using Ring Distribution Jing Liu, Yajie Yang, Douli Ma, Yinghui Wang, and Zhigeng Pan Image A Novel Algorithm Related with Customers Based on Image Gradient Orientation Xiaofen Li and Defa Zhang Automatic Recognition of Pavement Crack via Convolutional Neural Network Shangbing Gao, Zheng Jie, Zhigeng Pan, Fangzhe Qin, and Rui Li Image Zooming Model Based on Image Decomposition Yongguo Zheng and Songhe Gao Salient Object Detection Based on the Fusion of Foreground Coarse Extraction and Background Prior Lingkang Gu and Zhigeng Pan E-learning and Games EasyCouplet: Automatic Generation of Chinese Traditional Couplets Zhigeng Pan, Shicheng Zhang, and Yanhua Guo
10 X Contents Design and Implementation on Digital Display System of Tang Dynasty Women Costumes Desheng Lyu, Meng Guo, and Yuchao Sun Study of Animation Simulation Technology for Earthquake Escape Education Weijian Hu and Yanyan Zheng Online Game Bot Detection Based on Extreme Learning Machine Xu Huang, Jing Fan, Shaowen Gao, and Wenjun Hu Attention Decrease Detection Based on Video Analysis in E-Learning Liying Wang Miscellaneous Research on the Construction Mechanism of Collaborative Innovation Research Platform of Private Universities: Taking Jilin Animation Institute as an Example Mingming Zhao and Guangning Sui A Bibliometric Analysis on the Published Papers in Journal of Technology Enhanced Foreign Language Education (TEFLE) from Year 2006 to Xiu-Yan Zhong Fuzzy Comprehensive Evaluation for Rural Public Sports Services Qiuhong Han and Shen Qing Studies on Artistic Style of Chinese Ink Deckle-Edged Paper-Cutting Animation Xiaoli Dong Usability Study of CAD for Clothing Thermal Computational Design Education Mingliang Cao, Yi Li, Josephine Csete, and Zhigeng Pan Author Index
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