DIGITIZING OURSELVES TO DEATH
|
|
- Linette Carson
- 5 years ago
- Views:
Transcription
1 DIGITIZING OURSELVES TO BC Pediatric Society Conference 2015, Vancouver, BC Benjamin Wong, Youth and Family Program Richmond Addiction Services Society
2 Core Objectives for Session To consider problem video gaming as a condition with physiological, social and psychological health consequences. To understand challenges presented by a technophilic culture and its implications on development of healthy brains. To consider a purpose-driven, evidence-informed approach as best practice in areas of parenting, education and psychosocial services in our encounter with the technophilic society we must negotiate with. To consider the POSSIBILITY that screen technology usage plays, at best, a minimal supportive role and, at worst, a downright harmful role in healthy child development.
3 When you observed signs... Seek Help!
4 Signs of Problem Video Gaming Missing school or work to game. Excessively monitoring gaming/campaign results. Forgetting or ignoring personal hygiene. Creating opportunities to play games. Losing interest in other activities once enjoyed. Most of non-school hours are spent on video games. Falling asleep in school; tardiness at work. Not keeping up with school/work assignments. Declining grades. Lying about the extent of screen time or video game use.
5 Signs of Problem Video Gaming (con t) Choosing to use the computer or play video games, rather than see friends. Dropping out of social groups (clubs or sports) in order to play games. Stealing money in order to make game-related purchases. Irritable when not playing a video game or on the computer. Unsuccessful attempts to cut back on game play.
6 Assessment: 3 Cs of Addiction Control - there are repeated attempts to cut back or control use, with episodes or loss of control in between. Compulsion - a person experiences a sense that they must use. Can be due to tolerance, withdrawal or psychological need. Consequences - use is continued despite significant negative consequences.
7 Assessment: Physiological Consequences Tolerance the person needing more and more of the addictive behavior/experience in order to obtain as close as possible the highest of high Withdrawal the experience of the opposite effects obtained from video gaming and internet use. Brain circuits that suffer alteration 1 : 1. Endorphin Circuit 2. Dopamine Circuit 3. Impulse Control Circuit 4. Stress Response Circuit 1 Kuhn, C., Wilson, W. (2005) How addiction hijacks our reward system. The Dana Foundation.
8 When you choose to best prepare your child for his/her future negotiation with a technological society Restrict Accompany Monitor
9 Video Gaming Video game use has increased over time; about 9 out of 10 American children and teens play video games 1 Research shows that video gaming effects are NOT trivial; effects found in short-term and longterm contexts 2 1 Gentile, Anderson, Gentile, & Dill, 2012
10 Prevalence of Video Gaming Addiction 8.5% of youth between ages 8 to 18 in United States 1 8.7% in Singapore % and 10.8% in China 3,4 8.0% in Australia % in Germany 6 7.5% in Taiwan 7 1 Gentile, Choo et al., Peng & Li, Peng, Mai, & Jing, Porter, Starcevic, Berle, & Fenech, Grusser, Thalemann, & Griffiths, Ko, Yen, Yen, Lin, & Yang, 2007
11 Children seem so easily drawn to screens... Why is the digital world attractive/addictive?
12 Features of the Digital World Anonymity Autonomy Reward Mechanism Low-effort, High-reward Realism Busyness/Preoccupation
13 Core Human Needs the Digital World Satisfies: Attention Affection Affirmation Acceptance Satisfaction Security Significance
14 When you choose to best prepare your child for his/her future negotiation with a technological society Restrict Accompany Monitor
15 Subjects to take into account: Prevalence of video gaming addiction A problem, not only a symptom Comorbidity How much is too much? Assessment/Diagnosis
16 How is addictive behavior formed? Enabling Environment + Vulnerable Person + Access to Internet/Casino/Drugs/Porn/Credit Cards can = Dependency / Addiction
17 Most caregivers attempt to deal with Enabling Environment + Vulnerable Person + Access to Internet/Casino/Drugs/Porn/Cr edit Cards can = Dependency / Addiction
18 Clinical interventions attempt to address Enabling Environment + Vulnerable Person + Access to Internet/Casino/Drugs/Porn/Credit Cards can = Dependency / Addiction
19 Subjects to take into account: (con t) What intervention attempts to address? Examining video gaming as an addictive/problematic/harmful choice of behavior as it relates to the needs to healthy brain development
20 Subjects to take into account: (con t) Problem Video Everything Else
21 Subjects to take into account: (con t) iparenting Stands For Intelligent Parenting Teaching our young to Take Technology Seriously Teaching our young to Take Ourselves Seriously
22 Subjects to take into account: (con t) What are schools for? Battlefield: Schools What role should technology play in our children s learning? What role does technology actually play in our children s learning? What contributes to the increasing prevalence of learning disability and emotional dysregulation in our young?
23 What do I mean by Taking Technology Seriously?
24 Taking Technology Seriously Principles from Neil Postman 1. All technological changes are a Faustian Bargain 2. All technological changes result in benefits and costs that are NOT distributed evenly, therefore resulting in winners and losers. 3. Embedded in every new technology is a powerful idea. 4. The ideology behind a new technology always makes war against that behind an older technology. 5. All technological changes are ecological.
25 Taking Technology Seriously (con t) Principles from Neil Postman 1. All technological changes are a Faustian Bargain 2. All technological changes result in benefits and costs that are NOT distributed evenly, therefore resulting in winners and losers. 3. Embedded in every new technology is a powerful idea. 4. The ideology behind a new technology always makes war against that behind an older technology. 5. All technological changes are ecological.
26 Taking Technology Seriously (con t) Principles from Neil Postman 1. All technological changes are a Faustian Bargain 2. All technological changes result in benefits and costs that are NOT distributed evenly, therefore resulting in winners and losers. 3. Embedded in every new technology is a powerful idea. 4. The ideology behind a new technology always makes war against that behind an older technology. 5. All technological changes are ecological.
27 Taking Technology Seriously (con t) Principles from Neil Postman 1. All technological changes are a Faustian Bargain 2. All technological changes result in benefits and costs that are NOT distributed evenly, therefore resulting in winners and losers. 3. Embedded in every new technology is a powerful idea. 4. The ideology behind a new technology always makes war against that behind an older technology. 5. All technological changes are ecological.
28 Taking Technology Seriously (con t) Principles from Neil Postman 1. All technological changes are a Faustian Bargain 2. All technological changes result in benefits and costs that are NOT distributed evenly, therefore resulting in winners and losers. 3. Embedded in every new technology is a powerful idea. 4. The ideology behind a new technology always makes war against that behind an older technology. 5. All technological changes are ecological.
29 Questions Generated From Principle #1 that All technological changes are a Faustian Bargain 1. What problem does a particular technology solve? 2. What do we lose as a result of a technology s inclusion in our lives? In our society? 3. What new problems are created because we have solved certain problem(s) with a new technology?
30 Questions Generated (con t) From Principle #2 that All technological changes result in benefits and costs not distributed evenly, resulting in winners and losers 1. For whom does a particular technology solve problem(s)? 2. Who are the winners? The Losers? 3. How do the losers cheer on the winners? 4. What sort of people and institutions acquire special economic or political power because of technological changes? 5. Which people and institutions might be seriously harmed by the inclusion of this technology?
31 Questions Generated (con t) From Principle #3 that Embedded in every new technology is a powerful idea, sometimes several powerful ideas 1. How does a particular powerful idea alter our perception, outlook to life, attitude, and psychic habits?
32 Questions Generated (con t) From Principle #4 that The ideology behind a new technology always makes war against that behind an older technology 1. What values or traditions do we destroy or undermine due to the inclusion of a particular new technology?
33 Questions Generated (con t) From Principle #5 that All technological changes are ecological 1. What changes in language and attitude are being enforced by a new technology? What is gained and lost in the processes of these changes? 2. How do institutions that form the foundation of our civilized society (schools, religion, politics, commerce etc.) become different as a result of technological changes?
34 Core Objectives (recap) To consider problem video gaming as a condition with physiological, social and psychological health consequences. To understand challenges presented by a technophilic culture and its implications on development of healthy brains. To consider a purpose-driven, evidence-informed approach as best practice in areas of parenting, education and psychosocial services in our encounter with the technophilic society we must negotiate with. To consider the POSSIBILITY that screen technology usage plays, at best, a minimal supportive role and, at worst, a downright harmful role in healthy child development.
35 Questions? Thk u vry mch 4 ur tme. NE q s 4 me? benjamin@richmondaddictions.ca
1. How old were you when you had your first drink? Describe what happened and how you felt.
Introduction Congratulations and welcome to treatment! You have made a monumental step in recovery. You can be proud of yourself. You can feel confident that treatment works. Ninety percent of patients
More informationReference Summary Paraphrase Direct Quotation R/C/Q Tumbokon, C. (n.d.). The Positive and Negative Effects of Video Games.
Reference Summary Paraphrase Direct Quotation R/C/Q Tumbokon, C. (n.d.). The Positive and Negative Effects of Video Games. Retrieved January 29, 2014, from Raise Smart Kid: http://www.raisesmartkid.com
More informationThe future is here: Gaming, Gambling and the new challenges of treatment
Harlan Vogel, LMHT Keellia Guevara, Problem Gambling Prevention Specialist The future is here: Gaming, Gambling and the new challenges of treatment 1 Who are we? What are we doing? Heartland Family Service
More informationLove Addicts Anonymous. Draft
Love Addicts Anonymous Fourth Step Inventory Guide 2008 Love Addicts Anonymous Draft The point of the 4th step inventory is to take a " fearless moral inventory of ourselves." Put another way it is an
More informationVideo games: Factors associated with problem use. Nick Harris, PhD, R. Psych
Video games: Factors associated with problem use Nick Harris, PhD, R. Psych Original Video Games 1975: Pong played on Atari is released. Became very popular 1977-1980 s: Arcade games such as Pac-Man and
More informationMindfulness in Spending
Mindfulness in Spending Graduate Fellow Tanisha Pelham Faculty Mentor Huijun Li What is Financial Stress? Outline Financial Stress Emotional Intelligence Primary & Secondary Control Mindfulness Meditation
More informationModule 1: Identifying Your Values & Goals for Managing Your Pain
Module 1: Identifying Your Values & Goals for Managing Your Pain The sensation of pain can grow if you focus your thoughts on the pain; however, it can decrease if you focus on and approach your value
More informationEFFECTS OF VIRTUAL VIOLENCE ON CHILDREN AND ADOLESCENTS
EFFECTS OF VIRTUAL VIOLENCE ON CHILDREN AND ADOLESCENTS Agenda History of video game use Use Data Differences in Data Good vs. Evil Components Playing Violent Video games Effects on Brain Cause or Factor
More informationDigital Citizenship Continuum
Digital Citizenship Continuum -curricular Competencies (Develop Thinking, Develop Identity and Interdependence, Develop Literacies, and Develop Social Responsibility) support student achievement and the
More informationNES GLOBAL TALENT NES. Oil and Gas Satisfaction Survey. 1 Section or Brochure name
NES GLOBAL TALENT NES Oil and Gas Satisfaction Survey 1 Section or Brochure name CONTENTS 03 Introduction 05 The data sample 07 Job satisfaction How proud are you to work in the oil and gas industry? Is
More informationEgo Strengthening Script
BESTHYPNOSISSCRIPTS.COM Ego Strengthening Script Hypnosis to increase Self-Esteem This ego strengthening script is a modern version of the classic hypnosis script for ego strengthening. An Ego Strengthening
More informationSpade 3 Game Design. Ankur Patankar MS Computer Science Georgia Tech College of Computing Cell: (404)
Spade 3 Game Design By Ankur Patankar MS Computer Science Georgia Tech College of Computing ankur.patankar@gatech.edu Cell: (404) 824-3468 Design Game CS 8803 (Fall 2010) Page 1 ABSTRACT Spade 3 is a card
More informationRobin Gaines Lanzi, PhD, MPH
Robin Gaines Lanzi, PhD, MPH SAAFE: Sexually Active Adolescent Focused Education Mobile Based Game to Promote Healthy Sexual Practices CFAR Behavioral and Community Science Core mhealth Panel: Innovative
More informationTIPS FOR DISSOCIATIVE DISORDER----
TIPS FOR DISSOCIATIVE DISORDER---- 1) TRY TO HAVE POSITIVE THINKING -- POSITIVE THINKING MEANS BEING ALWAYS OPTIMISTIC. POSITIVE THINKING ALSO MEANS LOOKING AT THE POSITIVE SIDE OF EVERYTHING. FOR EXAMPLE
More informationANXIETY SYMPTOMS INTERVENTION. Applying Detective Thinking to Big Worries Applying Detective Thinking to Other People s Worries
SESSION 4 ANXIETY SYMPTOMS INTERVENTION SESSION HANDOUTS Handout 4.1: Handout 4.2: Handout 4.3: Handout 4.4: Handout 4.5: Handout 4.6a: Handout 4.6b: Applying Detective Thinking to Big Worries Applying
More informationExecutive Summary. Correspondence between age and grade. Grade Outside Quebec. Grade In Quebec Secondary
Executive Summary Media Awareness Network (MNet) conducted the initial Young Canadians in a Wired World Phase I study in 2001 to provide educators, parents and policy makers with a factual framework for
More informationTies That Bind. Organisational Security for Civil Society. Executive Summary
Ties That Bind Organisational Security for Civil Society Executive Summary Prepared by The Engine Room for the Ford Foundation March 2018 1 This research report, commissioned by the Ford Foundation, was
More informationUtah High School Salt Lake City, Utah 88888
Dear Student, Welcome to the 2014-2015 school year. My name is Ms. Psych and I am the school psychologist at Utah High School. I am very excited to have you and your parents become part of the Utah High
More informationPhilosophy Paper. same exact philosophy about everything because everyone is different and has grown up in
Keilers 1 Alisha Keilers Kinesiology 1311.01 2 October 2009 Philosophy Paper All people have their own belief about philosophy which is the principal values based on the logical reasoning you have rather
More informationPrevalence of Gaming Addiction among Adolescents
Prevalence of Gaming Addiction among Adolescents Shilpa Singh Rohilla 1 1 Research Scholar, Department of Psychology, Panjab University, Chandigarh, India. Abstract: Based on the empirical analysis, present
More informationLESSON 1 Attitudes about Death
LESSON 1 Attitudes about Death 1. Describe how Heb. 9:27 is either a personal promise to you or more like a distant philosophical possibility. 2. List some euphemisms that people use for death, dying,
More informationPositive Thinking by Young People for Young People
Positive Thinking by Young People for Young People www.worth-itprojects.co.uk How this guide came about At Worth-it Projects we support young people to improve mental health and emotional wellbeing. Some
More informationRecovery Capital Tool
Recovery Capital Tool Your Personal Recovery Journey. Produced by WDP, Great Expectations & Genesis Housing Association residents 2 Recovery Recovery: what does it all mean? Recovery doesn t mean returning
More informationDeveloped by Mary Ellen Copeland PO Box 301, West Dummerston, VT
1 There are three parts to this study of Mental Health Recovery. They are: 1. Key recovery concepts and issues that need attention. Hope Personal responsibility Education Self-advocacy Support Getting
More information2012 IELTS test in Australia Writing part (General Training)
01.12 2012 IELTS test in Australia Writing part (General Training) You went to a museum with your elderly friend last week. However he/she found it difficult to walk around the museum. Write a letter to
More informationSample Sample ADMINISTRATION AND RESOURCE GUIDE. English Language Arts. Assesslet. Argumentative
Grade 6 ADMINISTRATION AND RESOURCE GUIDE English Language Arts Assesslet Argumentative All items contained in this Assesslet are the property of the. Items may be used for formative purposes by the customer
More informationAn examination of correlates of video game and Internet addiction
The University of Toledo The University of Toledo Digital Repository Theses and Dissertations 2013 An examination of correlates of video game and Internet addiction Evan S. McBroom The University of Toledo
More informationFLAKTEST GAMING HIGH SCHOOL ESPORTS CLUB
2018 APPLICATION FOR REGISTRATION OF A 10 FLAKTEST GAMING - TEACHER INFORMATION PACK FLAKTEST GAMING HIGH SCHOOL ESPORTS CLUB Please PRINT using black or blue ballpoint pen. SCHOOL INFORMATION 1. School
More informationA PERSPECTIVE IN COMPUTER ETHICS. Pattarasinee Bhattarakosol 1. Abstract. Introduction. What is computer ethics?
A PERSPECTIVE IN COMPUTER ETHICS Pattarasinee Bhattarakosol 1 Abstract Since computers are counted as a part of life, the issue of computer-related ethics has been considered seriously. Although there
More information3s 4s Kindergarten First Grade Second Grade Third Grade Fourth Grade Fifth Grade. Central idea: We are all special and different
We all grow and,,, Self awareness, Discovery, Similarities Physical and emotional How we grow and Making caring choices Families and friends are part of who we are, Relationships, Diversity, Respect Roles
More informationMINDFULNESS & PURPOSEFUL CONCENTRATION FOR STUDENT SUCCESS
MINDFULNESS & PURPOSEFUL CONCENTRATION FOR STUDENT SUCCESS 15 TH ANNUAL ALTERNATIVE STRATEGIES FOR EDUCATING STUDENTS AT-RISK SUMMIT TUESDAY, JULY 26, 2016 DR. SHERWOOD THOMPSON MINDFULNESS MEDITATION
More informationThe Quest for the Perfect Search Engine: Values, Technical Design, and the Flow of Personal Information in Spheres of Mobility
The Quest for the Perfect Search Engine: Values, Technical Design, and the Flow of Personal Information in Spheres of Mobility Michael Zimmer, PhD (Culture & Communication, NYU) Information Society Project
More informationRunning head: VIDEO GAMES: A PAIN IN THE NECK 1
Running head: VIDEO GAMES: A PAIN IN THE NECK 1 Video Games: A Pain in the Neck Niloufar Saeed Tehrani Palo Alto High School VIDEO GAMES: A PAIN IN THE NECK 2 Introduction In 2018, the 11th Edition of
More information10 Signs You re Going Through a Midlife Crisis & 3 Simple Strategies to Get You Back on Track
Turn midlife on its head with leading Change Coach and author Jackie Mendoza Signs You re Going Through a Midlife Crisis & 3 Simple Strategies to Get You Back on Track Signs You re Going Through A Midlife
More informationHow Teachers Can Help Me. Authored by
How Teachers Can Help Me Authored by HOW TO USE THIS BOOKLET You know a lot about how you learn best. This book gives you a way to share what you know. Here is how it works: 1. Ask an adult to help you,
More informationAnalysis of the role of new media in basic party construction and ideological and political education of College Students
2017 International Conference on Frontiers in Educational Technologies and Management Sciences (FETMS 2017) Analysis of the role of new media in basic party construction and ideological and political education
More informationOnline publication date: 09 March 2010 PLEASE SCROLL DOWN FOR ARTICLE
This article was downloaded by: [Griffiths, Mark] On: 9 March 2010 Access details: Access Details: [subscription number 919764254] Publisher Routledge Informa Ltd Registered in England and Wales Registered
More informationSTEPS. How to Look Out for Yourself. Nancy Lobb illustrated by David Strauch. Third Edition
STEPS To Independent Living Third Edition How to Look Out for Yourself Nancy Lobb illustrated by David Strauch WALCH EDUCATION Contents To the Student................................... v Self-Test...
More informationSmart Environments as a Decision Support Framework
Smart Environments as a Decision Support Framework W A S H I N G T O N S T A T E U N I V E R S I T Y CASAS casas.wsu.edu Aaron S. Crandall School of EECS Washington State University Technology: Smart Environments
More informationMindfulness in the 21 st Century Classroom Site-based Participant Syllabus
Mindfulness in the 21 st Century Classroom Course Description This course is designed to give educators at all levels an overview of recent research on mindfulness practices and to provide step-by-step
More informationLe Jardin Academy PYP Program of Inquiry
Le Jardin Academy PYP Program of Inquiry 2010-2011 Grade Level Who We Are: An inquiry into the nature of the self; beliefs and values; personal, physical, mental, social, and spiritual health; human relationships
More informationFLAKTEST GAMING REGIONAL LEAGUE COMPETITOR
2018 APPLICATION FOR REGISTRATION OF A 12 FLAKTEST GAMING - TEACHER INFORMATION PACK FLAKTEST GAMING REGIONAL LEAGUE COMPETITOR Please PRINT using black or blue ballpoint pen. SEASON 2018 REGIONAL LEAGUE
More informationBuilding Healthy Self-Esteem
1 Building Healthy Self-Esteem 2 No one can make you feel inferior without your permission. ~ Eleanor Roosevelt Building Self-Esteem 3 Self-esteem is how you feel about yourself, how confident you are,
More informationUnderstanding the lives of problem gamers: The meaning, purpose, and influences of video gaming
Understanding the lives of problem gamers: The meaning, purpose, and influences of video gaming Jing Shi, MSc(OT), OT Reg. (Ont.) Ph.D. Candidate University of Toronto, Canada Supervisor: Dr. Bonnie Kirsh
More informationHow to Quit NAIL-BITING Once and for All
How to Quit NAIL-BITING Once and for All WHAT DOES IT MEAN TO HAVE A NAIL-BITING HABIT? Do you feel like you have no control over your nail-biting? Have you tried in the past to stop, but find yourself
More informationThe Human Calculator: (Whole class activity)
More Math Games and Activities Gordon Scott, November 1998 Apart from the first activity, all the rest are untested. They are closely related to others that have been tried in class, so they should be
More informationEvaluating & Negotiating Job Offers
Evaluating & Negotiating Job Offers Career Services Department Twin Cities Campus Introduction Congratulations! After researching organizations, sending out applications, and interviewing with potential
More informationReference Summary Paraphrase Direct Quotation R/C/Q Tumbokon, C. (n.d.). The Positive and Negative Effects of Video Games.
Reference Summary Paraphrase Direct Quotation R/C/Q Tumbokon, C. (n.d.). The Positive and Negative Effects of Video Games. Retrieved January 29, 2014, from Raise Smart Kid: http://www.raisesmartkid.com/3-
More informationDrafting Essential Questions
Reading and Literature What makes a great book or story great? What is the relationship between popularity and greatness in literature? s a "good read" always a great book?.-.----------------- -----------------
More informationCHAPTER 2--MEDIA AND SOCIETY
CHAPTER 2--MEDIA AND SOCIETY Student: 1. New media have less personalization than old media. 2. VCRs diffused very quickly in the United States. 3. According to Marshall McLuhan, we are "amusing ourselves
More informationLantern Independent Study
Lantern Independent Study Spring 2017~275 Journalism Professor: Spencer Hunt Office: 275 Journalism E- Mail: hunt.754@osu.edu Office Phone: 614.247.7030 Cell: 614.264.5000 Office Hours: By appointment,
More informationSchool-Age (7-9 Yrs) Well-Being Questions for Caregivers:
School-Age (7-9 Yrs) Well-Being Questions for Caregivers: What is it like for you to care for this child? What has been the effect on your family of having this child placed here? What did you expect it
More informationJROTCDL.com CADET 105 Time Management 1
JROTCDL.com CADET 105 Time Management 1 JROTCDL.com CADET 105 Time Management 2 TABLE OF CONTENTS Defining Goals... 5 Types of Goals... 6 Types of Time Management... 7 Problems and Solutions... 8 Stop
More informationWhat Exactly Is The Difference Between A Fixed Mindset and Growth Mindset?
www.yourpushfactor.com What Exactly Is The Difference Between A Fixed Mindset and Growth Mindset? When I turned 11, I decided I was stupid. You see, I coasted through my first four years of school. They
More informationQuick Tip #3 Ideal Body Image Page 1 of 6
Quick Tip #3 Ideal Body Image Page 1 of 6 Welcome back to Quick Tips CD #3 of your Be Fit for Life Weight Loss Program. In this CD we will be focusing on Your Ideal Body Image. While you listen to me talk
More informationParable - The Prodigal Son
Parable - The Prodigal Son With this lesson the children will have a good idea of what matters in life. The choice between material possessions or relationship will determine how they would want to live
More informationChallenging procrastination: A guide for students
Challenging procrastination: A guide for students I leave everything until the last minute. I m always putting things off. I m lazy I waste so much time. I keep getting distracted. I think I work better
More informationNew Vocabulary List BLM 1
New Vocabulary List BLM 1 Record new and interesting vocabulary words into the table below. Challenge yourself to use these new words in your own writing. Word Found in Chapter? Definition/Synonym/Example
More informationBEDTIME-GAME FOR THE WHOLE FAMILY
Create The Opportunity For Safe Communication Build Trust & Teach Values Strengthen Your Relationships Develop Your Child 's Emotional Intelligence BEDTIME-GAME FOR THE WHOLE FAMILY Created by RULES FOR
More information38. Looking back to now from a year ahead, what will you wish you d have done now? 39. Who are you trying to please? 40. What assumptions or beliefs
A bundle of MDQs 1. What s the biggest lie you have told yourself recently? 2. What s the biggest lie you have told to someone else recently? 3. What don t you know you don t know? 4. What don t you know
More informationTHE AHA MOMENT: HELPING CLIENTS DEVELOP INSIGHT INTO PROBLEMS. James F. Whittenberg, PhD, LPC-S, CSC Eunice Lerma, PhD, LPC-S, CSC
THE AHA MOMENT: HELPING CLIENTS DEVELOP INSIGHT INTO PROBLEMS James F. Whittenberg, PhD, LPC-S, CSC Eunice Lerma, PhD, LPC-S, CSC THE HELPING SKILLS MODEL Exploration Client-centered theory Insight Cognitive
More informationSpiritual, Moral, Social and Cultural Development
Spiritual, Moral, Social and Cultural Development Pupils spiritual development involves the growth of their sense of self, their unique potential, their understanding of their strengths and weaknesses,
More informationBehaviour and Energy Efficiency:
Behaviour and Energy Efficiency: Systems tell people how to act - people tell systems how to change IEA Demand-Side Management Technology Collaboration Programme Professor David Shipworth University College
More informationHeart of Thankfulness: Transform your Life Monday November 25, 2013 Call
Heart of Thankfulness: Transform your Life Monday November 25, 2013 Call Weekly Mission Live Stream Monday at 8 PM EST, 9 PM EST, 10 PM EST, 11 PM EST. http://www.m5mlive.tv or 24/7 http://www.m5mlive.com
More informationRetirement Visualization Guide. Dave Hughes RetireFabulously.com
Retirement Visualization Guide Dave Hughes RetireFabulously.com This guide is designed to help you envision what your ideal retirement might look like. This edition of the Retirement Visualization Guide
More informationJACKCANFIELD PEAKPERFORMANCEPRINCIPLES HOWTOBOOSTYOUR SELF-ESTEEMAND DISCOVERYOURPURPOSE
SEMINARNOTEGUIDE JACKCANFIELD PEAKPERFORMANCEPRINCIPLES BasedonJackCanfield sbestselingbook The SuccessPrinciples,thispowerfulseminaris loadedwithlife-changingideas.jackwilshowyou howtobuildyourself-esteem,takeresponsibility
More informationVideo Game Addiction Masterclass
Video Game Addiction Masterclass camerondare.com @camerondare + 1 720 903 5032 cam@gamequitters.com What Will You Learn? What video game addiction is, and why it happens How to identify at-risk teenagers
More informationHow we express ourselves
Who we are Where we are in place and time How we express ourselves How the world works How we organize ourselves Sharing the planet nature of the self; beliefs and values; personal, physical, mental, social
More informationVERITAS CHRISTIAN ACADEMY CHESS CLUB
VERITAS CHRISTIAN ACADEMY CHESS CLUB Why Chess? 2016 Club meetings 9/11 12/11 Sept 11th 1st day of Chess Club TBA Halloween Tournament TBA WNC Team Tournament at VCA Veritas Christian Academy invites your
More informationQ1 Under the subject "Future of Work and the New Economy", which topics do you find important?
Q1 Under the subject "Future of Work and the New Economy", which topics do you find important? Answered: 78 Skipped: 5 How can the Internet be... structure... Will the lack of security... How will domestic...
More informationHow I Help 25,000 Video Game Addicts a Month in 80 Countries
How I Help 25,000 Video Game Addicts a Month in 80 Countries What You Will Learn Today: What video game addiction is, what the causes are, and how to help someone with it Who the demographics are, what
More informationMindfulness in the 21 st Century Classroom Online Syllabus
Mindfulness in the 21 st Century Classroom Course Description This course is designed to give educators at all levels an overview of recent research on mindfulness practices and to provide step-by-step
More informationAddicted to Shiny Things: Why & How to Find Freedom in the Age of the Internet
Introduction o A very brief history of the world (of new technologies) Those who acquire [X] will cease to exercise their memory and become forgetful; they will rely on [X] to bring things to their remembrance
More informationInstructor: Brian Richardson. Time: Monday, Wednesday and Friday, 7:30 to 9:45 Course webpage:
The invention of Printing, though ingenious, compared with the invention of Letters, is no great matter. But who was the first that found the use of Letters, is not known. Hobbes LIS 694 Information, Technology
More informationCulturally and Linguistically Diverse Young People and Digital Citizenship:
Culturally and Linguistically Diverse Young People and Digital Citizenship: A Pilot Study Executive Summary technologies have fundamentally reshaped the meaning and function of citizenship in the internet
More informationGameplay. Topics in Game Development UNM Spring 2008 ECE 495/595; CS 491/591
Gameplay Topics in Game Development UNM Spring 2008 ECE 495/595; CS 491/591 What is Gameplay? Very general definition: It is what makes a game FUN And it is how players play a game. Taking one step back:
More informationJUMPSTART G o als. Carmen Munson,LMSW, BCC Counselor and Life Coach
JUMPSTART Y O U G o als R 2013 Carmen Munson,LMSW, BCC Counselor and Life Coach Jumpstart Your Goals! Table of Contents 1. Welcome 2. Inspirational Quotes 3. Top 10 Tips 4. Letter from the Future 5. Celebrating
More informationSelling and Negotiation Skills
Selling and Negotiation Skills Jim Rohn s Eighth Pillar of Success: Part Four 2010 Jim Rohn International One-Year Success Plan 481 Week 34 Welcome to Week 34 of The Jim Rohn One-Year Success Plan. We
More informationTHE STATE OF UC ADOPTION
THE STATE OF UC ADOPTION November 2016 Key Insights into and End-User Behaviors and Attitudes Towards Unified Communications This report presents and discusses the results of a survey conducted by Unify
More informationHow to Conduct an Informational Interview
How to Conduct an Informational Interview Why it might be the Best Part of your Job Search CAREER DEVELOPMENT embrace your calling Consider this: One out of every 200 resumes results in a job offer BUT
More informationDOWNLOAD KICK ASS WITH MEL ROBBINS
COMPANION WORKBOOK Right now, you are holding a guide with takeaways from Kick Ass with Mel Robbins. By filling out this workbook, you will learn how to apply the takeaways from these sessions into your
More informationBlue Card. Very Important Opportunity, LEAP Innovations, Long Term, Total Company. Pain Free Pursuits. VIO/VIS Name:
Pain Free Pursuits More than 12 million Americans 65 and older have osteoarthritis. This is the wear and tear type of arthritis that comes from using your joints over and over. And this customer group
More informationThe Effects of First-Person-Shooter Video Games on Adolescents. Jake Fletcher. Texas Tech University
Running head: FPS VIDEO GAMES AND ADOLESCENTS 1 The Effects of First-Person-Shooter Video Games on Adolescents Jake Fletcher Texas Tech University FPS VIDEO GAMES AND ADOLESCENTS 2 Video games are enjoyed
More informationDate Started: Date Completed: VIRTUES EXERCISE: Instructions and Definitions
Your Name: Date Started: Date Completed: VIRTUES EXERCISE: Instructions and Definitions Practice using one virtue each day. Choose a virtue to use on other people as you go through your day. You can also
More informationExamining Social Anxiety and Depression Among Excessive Online Gamers
Marshall University Marshall Digital Scholar Theses, Dissertations and Capstones 1-1-2012 Examining Social Anxiety and Depression Among Excessive Online Gamers Nathan Sharer sharer@marshall.edu Follow
More informationThe Power of Goals Dream Life Starter Kit
The Power of Goals Dream Life Starter Kit Accomplishing Goals Dream Life Starter Kit Have you ever set a goal and not accomplished it? We think that most everyone can relate. An idea comes into your mind
More informationLEARNED HELPLESSNESS: ARE YOU DOING TOO MUCH FOR YOUR CHILD? by Debbie Pincus, MS LMHC
LEARNED HELPLESSNESS: ARE YOU DOING TOO MUCH FOR YOUR CHILD? by Debbie Pincus, MS LMHC Your teen leaves his dirty clothes all over the house. Instead of getting into another fight with him or nagging him
More informationThe Cold War Edition. Ages 10 and Older, 2 to 6 Players For more information, suggestions and rule refinements visit
tm The Cold War Edition Ages 10 and Older, 2 to 6 Players For more information, suggestions and rule refinements visit www.spygame.com SPIES&SPOOKS t m GAME, Patent and Trademark pending. Game idea, rules
More informationENGLIT 0522 INTERACTIVE FICTION AS LITERATURE. Dr. Patrick Scott Belk, Biddle Hall 225, Office Hours: 10:00 AM-12:20 PM TTh,
ENGLIT 0522 INTERACTIVE FICTION AS LITERATURE Dr. Patrick Scott Belk, Biddle Hall 225, Office Hours: 10:00 AM-12:20 PM TTh, Email: belk@pitt.edu DESCRIPTION Students in this course examine digital, text-based,
More informationAuthor: Paul-Jasper Dittrich
Digitalisation What can be done to make Europe competitive? Report of the Expert Group Digitalisation, taking place at the International Expert Conference Europe on the Move? Towards a progressive future!
More informationHappiness & Attitude. Kids Activities
Happiness & Attitude Kids Activities Thousands of teachers worldwide have learned how fun and helpful it can be to have Happy Kids Songs in their classrooms. These full-production songs are both highly
More informationDD PRINTED IN USA Lilly USA, LLC. ALL RIGHTS RESERVED. A Step-by-Step Approach to Building a Personal Network of Support
DD60118 1209 PRINTED IN USA. 2010. Lilly USA, LLC. ALL RIGHTS RESERVED. A Step-by-Step Approach to Building a Personal Network of Support STEP 2: Choosing ASupport Partner The Power of Support....9 Finding
More informationNeurotransmitter Questionnaire:
Neurotransmitter Questionnaire: The goal of this quiz is to see if your body is struggling produce one or more of the major neurotransmitters involved in healthy brain function. We have broken this into
More informationFifty Social Skills that Can be Used in Aftercare Lessons
Group 1: Beginning Social Skills Skill 1: Listening 1. Look at the person who is talking. 2. Think about what is being said. 3. Wait your turn to talk. 4. Say what you want to say. Skill 2: Starting a
More informationYou may, as the free and proud shaper of your own being, fashion yourself in the form you may prefer. Giovanni Pico della Mirandola
A TOP PRIZE for MAN You may, as the free and proud shaper of your own being, fashion yourself in the form you may prefer Giovanni Pico della Mirandola INTRODUCTION We built together our civilization, our
More informationThe MindOptions approach to Mindfulness Skills Training
The MindOptions approach to Mindfulness Skills Training Whatever your job or profession, whether you work on your own, whether you run a business or whether you are part of a team in a larger organisation,
More informationHitting the Targets for Healthy Weight Management and Your Heart
Decide 2 Care for Y u Hitting the Targets for Healthy Weight Management and Your Heart Your Problem-Solving Workbook A Research Study Collaboration with University of Colorado Denver The University of
More informationHabit 1: Be Proactive
Name: Hour: 7 Habits of Highly Effective Teens Personal Journal Habit 1: Be Proactive Definition: Directions: Create a S.M.A.R.T. goal about being proactive and relate it to improving your control over
More informationKeywords: Immediate Response Syndrome, Artificial Intelligence (AI), robots, Social Networking Service (SNS) Introduction
Psychology Research, January 2018, Vol. 8, No. 1, 20-25 doi:10.17265/2159-5542/2018.01.003 D DAVID PUBLISHING The Relationship Between Immediate Response Syndrome and the Expectations Toward Artificial
More informationDirected Writing 1123/01
1123/01 Directed Writing 1123/01 ENGLISH LANGUAGE RIZWAN JAVED Contents: Account writing 2 Formal Letters 6 Informal Letters 11 Newspaper and Magazine Articles 14 Report Writing 16 Speech Writing 19 Page
More information