From Conceptual Model to Gamification. Master Course - ETH
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1 From Conceptual Model to Gamification Master Course - ETH
2 Identification of burning issues: A research question?
3 ACTORS (direct and indirect) RESSOURCES INTERACTIONS (verbs) Direct actor without ressources => is relevant? Ressources without any use => missing actor?
4 Kruger Park: What are the main processes that drive changes in the Crocodile Catchment that affect water flow? support regulate Flow purify water 11/3/2016 4
5 Dynamics: what are the main processes leading to changes in your system? typology and selection ecological dynamics (i.e. drought frequency, vegetation transitions or water flow), economic dynamics (i.e. market price changes, subsidies, ), social dynamics (population growth, social cohesion, knowledge transfer) List no more than 10 processes Sort out the 5 most significant processes (voting, ranking, consensus). 11/3/2016 5
6 State transitions Dynamics List the different states taken by the resource and specify: what causes the transition from one state to another How long it takes to go from one state to the next one Separate transitions caused by human activities internal transitions 11/3/2016 6
7 Dynamics (Camargue example) 11/3/2016 ComMod Workshop Wislikofen, [ETH Zurich, CIRAD, Lisode, Ecosur, ForDev] 7
8 Components Use relevant information on: Resources Actors Ecological dynamics Interactions among actors Interactions between actors and resources Time and spatial scales
9 Board Explicit reality Realistic representation of actors, resources and space Implicit reality Simplification. It should still be relevant for the players (NanGame) Virtual world about an issue (ex: ReHab)
10 Time To choose the time step: consistent with the resource dynamics and with the moments when important decisions are made Should last enough And take into account the availability of the players YOU HAVE 5 MINUTES TO DISCUSS It should be fun!
11 ACTOR A extracts ACTOR B Feedback loops ACTOR A Conflicting uses RESSOURCE ACTOR B action 1 ACTOR A action 2 action 3 RESSOURCE Trade-off, Dilemmas
12 Actors
13 Roles From Actors To Players Coffee Farmer Coffee Board Forest Department Market Timber Merchant
14 Organising a session Choose the number of players /roles. More than 15 players is difficult to handle Have 2 players playing the same role The whole set of roles should be played? Missing players?
15 Ressources
16
17 Turn Sequence From Dynamics Environmental Coffee life cycle Pepper life cycle Trees life cycle Social Coffee cultivation To Game Phases 1. Cuttinng 2. Pruning 3. Weeding 4. Planting 5. Irrigating 6. Harvesting 7. Housekeeping 8. Regeneration
18 Dynamics From Dynamics To Rules Tree Lifecycle - Silver Oak - Jungle Wood Seedling/Sapling/Mature
19 Calibration Realistic RPG uses same values, units, time steps than in reality. Facilitates understanding, but problems regarding time management Proportional RPG uses same proportions than in reality. Accelerates the game and makes it playable by non-experts Constrained Players will need to react rapidly. The game is more efficient, but be careful to game credibility
20 Interactions From Interactions
21 Rules To rules YY = aass 2 + bbbb + cc + εε(1 SS)
22 Interactions From Interactions
23 Rules To rules These rules can be explained by the Forest Officer when any player comes and asks him: 1. Players can cut, transport and sell Silver Oak without permit or control from the Forest Department officer. Players imply need to agree upon a price with the Timber Merchant. 2. Regarding Jungle Wood: Players are allowed to cut one stems of Jungle Wood (irrespective of sapling or mature). If players want to cut (other than for bona fide use), transport and sell Jungle Wood logs, they need to obtain BEFORE a Timber Transport and Sale Certificate (TTSC). 3. To apply for a TTSC, players need to get the form at the Forest Department Office, and request an appointment with the Forest Official who will come to inspect their plot BEFORE the trees are cut.
24 Supports Available information: Money or goods: coins, tokens, post-it stickers, fake banknotes, etc. Randomness : chance cards, dice, computer random number Player s characteristics: identity card Rules: notes to players, booklet, etc. Technical data: posters, bulletin boards, notes
25 Supports Compromise between Have fun Make your life easy Save time Avoid techno-porn Beware of cheats!
26 Organising a session Spatial setting: Players in the room Key places (markets, meeting places, etc.) Neighbourhood effects & distances Boundaries & barriers Common places vs private locations
27 Before you start Consider which information is Public : game rules, resource dynamics, roles for a given set of players : income, specific activities : market prices for goods Hidden, available on request: whole map, climate, etc. Hidden, available on request to given players: level of resource stocks, etc.
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