Let s Battle Taiwan No. One Game Planning Contest Proposal

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1 Wargaming.Net X Dcipo Let s Battle Taiwan No. One Game Planning Contest Proposal Game Name: 口袋戰記 :Aesir Chronicle Team Name: Snake Spear Studio x {uni} Team Representative: 潘擇維 Phone No.: sohome@hotmail.com Date: April 20, 2016

2 1. Basic Idea The background story of this game Aesir Chronicle ( is set at the future Taiwan. It narrates that a top scientist Emily accidentally creates a time crack in a big experiment of advanced aircraft and run into a different world, where she meets a robot Aesir who s in distress. In order to find the way to original world, Emily starts her journey. Aesir Chronicle is a well-constructed mid core RPG with abundant and amusing script, adequate IAP store design, understandable operation mode, and design of strategic playability. With story and instance dungeon mode as the core, players can develop their own characteristic venture teams and compete with other players by multiplayer function. Graphic Official website of this project

3 2. Process and Structure The basic core structure of Aesir Chronicle is interweaved with the management of the base (spaceship) and the adventure of planet stages. The spaceship is divided into three parts: cockpit, research and development cabin, and rest cabin. In the design of playing time, it depends on the APP habit of cell phones. The playing time mostly appears as extreme M shapes, which means either in 10 minutes or over 60 minutes. Therefore, this game will be designed to connect many small stages to become a big chapter and save at any time in order to fit many users scattered playing time, and won t influence their length of playing time. This game is planned as turn-based RPG, the battle system is easy to understand. As long as passing the tutorial mode of prologue, players are basically able to understand the whole game structure. Players averagely arrange about 20 hours to play at the 1 st round (now player level is about 50), and it takes around 50 hours to finish different branches and true ending at the 2 nd round (player level 100). The elite mode after true ending takes over 80 hours to complete, the playability is quite sufficient. Graphic Inside the spaceship (

4 The above picture is brief outline of cockpit, it s the cabin where artificial intelligence (Uni) is and can operate the planet navigation system to take interstellar trip. The upper left one is a teleporter to send characters to each cabin or surface of planet. Research and development (R&D) cabin where R&D platform is placed, players modify equipment and do technological R&D here. Graphic R&D platform Rest cabin players can chat with partners and access the storage here. Graphic Storage

5 Graphic Brief outline of this project structure

6 3. Adventure System Adventure mode is mostly the story experience. Players gain levels and move on the story while exploring the map. Under this mode, players will possibly encounter the things below: (1) Encounter enemy directly into battle mode. (2) Plot event trigger the plot (battle could happen). (3) Treasure chest finding rewards, equipment or hidden monsters. (4) Special merchant selling high quality of products. (5) Experience influential event e.g. found a book and read it, then getting some experience. (6) Resource event when finding a mini alien dropped, to help them or not? (could get feedback). (7) Talk to the plot-related NPC. (8) Specific event some interesting parody option or dungeon message. Graphic - Cutscenes

7 4. Battle System The game applies turn-based battle system. The action order of characters is decided by their MV value, and there are adequate drop systems for players to do treasure hunting. There are also abundant numerical design to provide sufficient strategy for players to challenge. The delicacy of design can be seen from the following pictures.

8 5. Multiplayer Battle System After triggering battle, players must do a lot of strategic deployments to cross stages. They can develop venture teams at single player mode and battle against other players with their customized teams. It imports two players data to the official server (or Bluetooth/NFC multiplayer game) to battle one-on-one, and imports accumulated points, then scores on open leaderboard. The leaderboard makes a top 50 list according to the challenge ranking. The initial player list will be arranged by registration order. After the 1 st round of contest, a formal ranking will appear. The limit is one round in one day. When logging into the on-line platform, players have to name their own adventure teams.

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