Polyhedron. PlAytest 2.0

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1 Enemies & NPC Codex PlAytest 2.0 Designed by Dustin Ahonen & BriAn hagen COMPATIBLE WITH D&D FIFTH EDITION, system reference Document 1.5 MAss Effect is the property of Bioware and Electronic Arts Incorporated. This document is not authorized, endorsed, or sponsored by Bioware or Electronic Arts, Inc. This document may not be sold, purchased, or otherwise distributed for commercial use. No copyright or trademark infringement is intended or implied. All images are original.

2 MINIONS CR 1-3 ENEMY DRONE Keywords: Minion, Synthetic ENEMY DRONE Shields 0 Defenses AC 14 KC 12 LC 14 Save Bonus +1 Tech Speed 5 spaces Attack 1 - Power 1 Enemy Targeting: aura 1; allies gain advantage on attacks against all creatures in the aura Power 2 Focus Fire: Action; 1 target; ranged 5; +3 vs AC; target is unable to benefit from cover until the start of the Enemy Drone s turn Skills +4 Decryption, +4 Electronics GRENADIER Challenge Rating: 3 Keywords: Minion, Organic GRENADIER Shields 3 Defenses AC 14 KC 12 LC 10 Save Bonus +1 Combat, +1 Tech Attack 1 +4 pistol (10/35) 1d8+1 physical Power 1 Disruptor Grenade: recharge 5+; Action; range 10; blast 2; +3 vs AC; 1d6 electrical and hit creatures must make a saving throw (Combat, DC 11) or lose shields until the end of the creature s next turn Power 2 Incendiary Grenade: recharge 5+; Action; range 10; blast 2; +3 vs AC; 1d6 fire and hit creatures must make a Combat saving throw or take ongoing 3 fire until the start of the Grenadier s next turn Skills +3 Athletics 2 MINIONS CR 1-3

3 HUSK, BOOMER Keywords: Minion, Organic, Synthetic HUSK, BOOMER Shields 0 Defenses AC 12 KC 13 LC 12 Save Bonus +1 Tech Attack 1 - Power 1 Self-Destruct: burst 1; +3 vs AC; 1d6 fire and targets must make a Tech saving throw or take ongoing 3 fire (save ends); the Boomer is destroyed Skills - SECURITY MECH Keywords: Minion, Synthetic SECURITY MECH Detection Alertness +2, Intiative +0 Shields 0 Defenses AC 14 KC 10 LC 12 Save Bonus - Speed 5 spaces Attack 1 +4 pistol (10/35) 1d8 physical Power 1 Explosive Death: triggered when crit; burst 2; +2 vs. AC; 1d6 fire Skills - MINIONS CR 1-3 3

4 SLAVE SOLDIER Challenge Rating: 3 Keywords: Minion, Organic SLAVE SOLDIER Detection Alertness +2, Intiative +2 Shields 0 Defenses AC 12 KC 10 LC 10 Save Bonus - Speed 7 spaces Attack 1 +4 pistol (10/35) 1d8+2 physical Power 1 Protect the Master: self; the Slave Soldier makes an attack when a Batarian Slaver takes ; only one Slave Soldier can be triggered by this power per round Power 2 Slave Collar: attacks against the Slave Soldier have disadvantage if the attacker wants to spare him or her Power 3 Terrified: Slave Soldiers are Frightened of Batarian Slavers Skills - SUPPORT TECH Keywords: Minion, Organic SUPPORT TECH Detection Alertness +2, Intiative +0 Shields 2 Defenses AC 12 KC 10 LC 14 Save Bonus +1 Tech Attack 1 +4 pistol (10/35) 1d8+1 physical Power 1 Omni-Care: recharge 6+; melee; target 1; target regains 1d6+4 hit points Power 2 Flashbang Grenade: recharge 5+; range 10; blast 2; +3 vs AC; targets are deafened and must make a Tech saving throw or become blinded until the start of the Support Tech s turn Skills - 4 MINIONS CR 1-3

5 VORCHA, BERSERKER Challenge Rating: 3 Keywords: Minion, Organic VORCHA, BERSERKER Detection Alertness +0, Intiative +2 Shields 0 Defenses AC 12 KC 10 LC 14 Save Bonus +2 Combat Speed 7 spaces Attack 1 +4 SMG (15/40) 2d4+1 physical Attack 2 +4 unarmed strike (melee) 3 physical Power 1 Blood Thirsty: self; +2 physical on rolls against Bloodied targets Power 2 Vicious Death: triggered on death; a Vorcha makes a weapon attack, but this power is negated if reduced to 0 HP by a critical hit Skills +4 Intimidation VORCHA, FLAMER Challenge Rating: 3 Keywords: Minion, Organic VORCHA, FLAMER Detection Alertness +0, Intiative +2 Shields 0 Defenses AC 12 KC 10 LC 14 Save Bonus +2 Combat Speed 7 spaces Attack 1 +4 flamethrower (blast 5) 3d6 fire Power 1 Flaming Death: triggered when target of a Tech power; burst 2; creatures must make a Combat saving throw or take 2d6 fire ; the Flamer is destroyed Skills +4 Athletics MINIONS CR 1-3 5

6 ENEMIES CR 1-3 BATARIAN SLAVER Challenge Rating: 3 Keywords: Organic, Elite BATARIAN SLAVER Detection Alertness +2, Intiative +1 Hit Points 24; bloodied 12 Shields 3 Defenses AC 16 KC 12 LC 10 Save Bonus +1 Combat Attack 1 +4 assault rifle (20/50) 1d10+2 physical Attack 2 +4 shock rod (melee) 1d4+2 electricity Power 1 Cracking the Whip: recharge 4+; Bonus Action; burst 5; all Slave Soldiers within the burst can shift up to 3 spaces Power 2 Terrifying Attack: the Batarian Slaver deals +3 physical to Frightened targets Power 3 Terrorize: recharge 6+; Action; ranged 10; target 1; hit +3 vs. LC; target is Frightened until the end of the Batarian Slaver s next turn Skills +3 Biotics BIOTIC VARREN Challenge Rating: 3 Keywords: Organic, Trooper BIOTIC VARREN Hit Points 14; bloodied 7 Shields 1 Defenses AC 12 KC 13 LC 10 Save Bonus +1 Biotics, +2 Combat Speed 7 spaces Attack 1 +5 bite (melee) 1d8+3 physical Power 1 Knockdown: Action; +5 vs. KC; target is Prone on hit Power 2 Varren Charge: recharge 4+; Action; self; phases up to 4 spaces and makes an attack with advantage; if the target is bloodied, a Biotic Varren s bite deals 2d8+3 physical Skills +3 Athletics, +3 Biotics 6 ENEMIES CR 1-3

7 BIOTICIST Keywords: Organic, Trooper BIOTICIST Hit Points 12; bloodied 6 Shields 1 Defenses AC 12 KC 10 LC 12 Save Bonus +1 Biotics Attack 1 +3 pistol (10/35) 1d8+1 physical Power 1 Push: recharge 4+; Action; ranged 10; target 1; hit +3 vs. KC; target is pushed 3 spaces Power 2 Torrent: recharge 6+; Action; ranged 10; target 1; hit +3 vs. KC; target has disadvantage on attack rolls until the Bioticist s next turn and must make a Biotic saving throw or take 2d4 physical Skills +3 Biotics GETH, FOOTSOLDIER Keywords: Synthetic, Trooper GETH, FOOTSOLDIER Detection Alertness +3, Intiative +0 Hit Points 14; bloodied 7 Shields 3 Defenses AC 14 KC 10 LC 12 Save Bonus +1 Combat Speed 5 spaces Attack 1 +3 assault rifle (20/50) 1d10+1 physical Power 1 Geth Shield: recharge 6+; self; the Footsoldier has half cover until the start of its next turn Skills +3 Athletics, +3 Intimidation ENEMIES CR 1-3 7

8 HUSK, THRASHER Keywords: Organic, Synthetic, Trooper HUSK, THRASHER Hit Points 12; bloodied 6 Shields 1 Defenses AC 12 KC 10 LC 12 Save Bonus +1 Biotics ; Climb 5 spaces Attack 1 +3 claw (melee) 1d6+1 physical Power 1 Grabbing Attack: Bonus Action; when a Thrasher hits with a claw, it can make a grapple attempt against the target Power 2 Rend: if a Thrasher hits a Grappled target, its claw deals 2d6+1 physical Power 3 Swarm: a Thrasher gains +1 AC when adjacent to another Husk Skills - KROGAN, BIOTIC BRUISER Keywords: Organic, Elite KROGAN, BIOTIC BRUISER Hit Points 20; bloodied 10 Shields 2 Defenses AC 15 KC 13 LC 10 Save Bonus +2 Combat Attack 1 +4 shotgun (7/30) 1d12+1 physical Attack 2 +4 improvised weapon (melee) 1d4+2 physical Power 1 Biotic Rage: triggered when bloodied; the Biotic Bruiser gains 2d8 temporary hit points and makes an attack against the nearest enemy Power 2 Rush: if a Biotic Bruiser moves more than 3 spaces on its turn, it gains a +2 power bonus on its next attack and roll Skills +2 Athletics, +2 Biotics, +2 Intimidation 8 ENEMIES CR 1-3

9 MERCENARY Keywords: Organic, Trooper MERCENARY Detection Alertness +3, Intiative +0 Hit Points 18; bloodied 9 Shields 2 Defenses AC 15 KC 10 LC 10 Save Bonus +1 Combat Speed 5 spaces Attack 1 +3 assault rifle (20/50) 1d10+1 physical Attack 2 +3 improvised weapon (melee) 1d4+2 physical Power 1 - Skills +3 Athletics, +3 Intimidation VARIANTS BATARIAN MERCENARY Power 1 Vengeful: triggered when hit by an enemy within 10 spaces; the target is Marked until the end of the Batarian Mercenary s next turn SPECIALIST Keywords: Organic, Trooper SPECIALIST Hit Points 12; bloodied 6 Shields 1 Defenses AC 12 KC 10 LC 13 Save Bonus +1 Tech Speed 5 spaces Attack 1 +3 pistol (10/35) 1d8 physical Power 1 Activate Drone: recharge 6+; range 5; creates an Enemy Drone in an unoccupied space within range Power 2 Malfunction: recharge 4+; range 10; target 1; hit +3 vs. LC; target takes -1 on recharge rolls until the start of the Specialist s next turn Skills +3 Decryption, +3 Electronics KROGAN MERCENARY Power 1 Rifle Smash: triggered when the Krogan Mercenary becomes adjacent to an enemy; the Krogan Mercenary can make an Opportunity Attack TURIAN MERCENARY Power 1 Quick-Trigger: triggered when enemies move within 10 spaces; the Turian Mercenary can make an Opportunity Attack ENEMIES CR 1-3 9

10 NPCs ARLO HRUSK Species: Volus Background: Arlo Hrusk is an executive and prospector for Hrusk Industries, a business conglomerate mainly concerned with mining in the Terminus Systems. She is sixth in line to inherit the company, which not only allows her access to vast financial resources but also the freedom to pursue her own interests and pet projects. Flaws: Thinks all problems can be solved with money and is generally naive. Combat: Hides or Dodges when she can t hide. Heals PCs when they become bloodied. ARLO HRUSK Hit Points 12; bloodied 6 Shields 4 Defenses AC 12 KC 10 LC 14 Save Bonus +1 Tech Speed 4 spaces Attack 1 - Power 1 Deploy Medigel: recharge 4+; Action; range 10; target 1; the target regains 5 HP or 10 HP if Arlo succeeds a DC 15 Intelligence (Medicine) check Skills +4 Astrogeology, +4 Evaluation, +2 Piloting, +2 Medicine, +2 Stealth KALID VAS NORAN Species: Quarian Background: Kalid Vas Noran is a middle-aged Quarian that sells armor and weapon mods out of her scrap shop on Omega. She decided to not return to the Flotilla after her Pilgrimage, preferring her space and freedom. It is a decision she at times regrets but she is still determined to make the most of her situation. Flaws: Years on Omega have made her somewhat jaded and distrustful of the intentions of strangers. Combat: Hides and uses her powers from concealment or attacks with her shotgun when she can t Hide. KALID VAS NORAN Detection Alertness +4, Intiative +2 Hit Points 16; bloodied 8 Shields 3 Defenses AC 14 KC 10 LC 16 Save Bonus +1 Tech Attack 1 +3 shotgun (7/30) 1d12 physical Power 1 Recoil: recharge 4+; Action; range 10; target 1; the target has disadvantage on its next attack roll or skill check Skills +4 Engineering, +2 Evaluation, +2 Insight, +2 Persuasion, +2 Streetwise 10 NPCs

11 OPEN GAME LICENSE version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ( Wizards ). All Rights Reserved. 1. Definitions: (a) Contributors means the copyright and/or trademark owners who have contributed Open Game Content; (b) Derivative Material means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) Distribute means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) Open Game Content means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) Product Identity means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) Trademark means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) Use, Used or Using means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) You or Your means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty free, non exclusive license with the exact terms of this License to Use, the Open Game Content. 5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as OPEN GAME LICENCE 11

12 expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15. COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC. System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson. END OF LICENSE 12 OPEN GAME LICENSE

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