Appendix B. Acquired Abilities. List

Size: px
Start display at page:

Download "Appendix B. Acquired Abilities. List"

Transcription

1 Attack Appendix B Acquired Abilities List Universal Abilities (Useable by both Force Sensitive and Non-Force Sensitive characters) Close Quarters Fighting: (Level 1); Mobile Attack: (Level 1); This character may Passive; +4 attack against adjacent move, attack and continue the remainder of its enemies if more than one character is movement; not to exceed the maximum amount adjacent of movement allowed during a move and attack action Defense Intelligence Droid Destroyer: (Level 5) +10 damage against droid, cyborg and inorganic or mechanical targets Jedi Hunter: (Level 5) +10 damage against Force Sensitive targets Paralysis: (Level 5) If this character makes a successful attack on anon- activated target, the target is considered activated this round (Defense(Fortitude): save 11) Charging Assault: (Level 10) Resources 3; replace attack; this character may move its full movement (20 meters) and attack all legal targets once at +10 damage Bodyguard: (Level 1) Target ally within 10 meters, if that ally would take damage from an attack, this character can take the damage instead Black Ops: (Level 5); Enemy commander effects have no effect on enemy characters within 10 meters of this character Advantageous Cover: (Level 1) This character gains +8 defense instead of +4 defense when in cover Taunt: (Level 5) Resources 1; Target enemy character within 10 meters. Enemy character must target you as the only legal target until the end of that characters next immediate activation, friendly characters within 10 meters gain +4 defense while the taunt effect is in play Stealth: (Level 5) When in cover this character cannot be targeted by enemy characters unless it is the closest target Avoid Defeat: (Level 7) Resources 2; If this character is defeated by an attack it may make a successful (Chance: save 11) to avoid being defeated and remain in play at 10 hit points Retaliate: (Level 10) Resources 3; When this character is hit by an attack it may make one immediate attack against the attacking enemy. This attack does not count as an activation for this character; effect persists for the duration of the scenario Dodge: (Level 7) Resources 2; After a successful enemy attack roll on this character, save of 6 or higher to avoid the damaging effects of the attack Ablative Armor: (Level 10) Resources X; When hit by a successful attack this character my spend Resource Points to reduce the subsequent damage. For every Resource point spent reduce damage from incoming attacks by 10 points up to the maximum number of Resource Points currently available Situational Awareness: (Level 1) Passive; If you re Intelligence roll fails by two or more reroll the check and add +4 to the total die roll Kolto Probe: (Level 5) Replace turn; On a (Chance) roll of anything but a 1, heal an adjacent target by 20 points Mettle: (Level 1) Reroll your last Spotter: (Level 1) If this character combines

2 Technical failed Attack, Defense, Intelligence, Technical or save roll at +2 die roll Combat Medic: (Level 5); Passive; Add +10 to damage removed for any adjacent allied character that uses an ability that removes damage, including this character Broadcast: (Level 7); Passive; Commander Effects and Acquired Abilities with a range limit now have unlimited range Master Tactician: (Level 10) Passive; On an initiative roll of anything but a 1 the player may determine initiative for the round fire with an ally against a target within 20 meters, +2 attack and +10 damage to the attacker in addition to any other effects of Combined Fire Persistence: (Level 5) Resources 1; Reroll your last Attack, Defense, Intelligence, Technical or save roll at +6 to die roll Determination: (Level 7) Resources 2; Reroll your last Attack, Defense, Intelligence, Technical or save roll at +8 to die roll Emergency Life Support: (Level 10) Resources 3; Passive; All allied characters within 20 meters of this character gain Avoid Defeat for the remainder of the encounter

3 Attack Non-Force Acquired Abilities (Useable by Non-Force Sensitive characters only) Crackshot: (Level 1) Critical hit on die Cunning Attack: (Level 1) +4 attack against roll of 18, 19 or 20 targets that have activated this round Grapple: (Level 1) Replace attack; Opportunist: (Level 1) +4 attack against targets target a non-adjacent enemy within that have not activated this round 20 meters. That target is moved adjacent to this character in the exact direction from which it originated relative to this character. Target character loses it next immediate turn (Defense (Fortitude): save 11) Sleep dart: (Level 1) Replace attack; target an enemy character within 20 meters. That character loses their next immediate turn, (Defense (Fortitude): save 11) Sniper: (Level 1) This character may engage targets at a range of forty (40) meters instead of the standard thirty (20) meters. This ability ignores other range modifiers Vibrosword: (Level 1) When this character makes a standard attack roll against and adjacent enemy target it gains +10 damage against the target enemy; abilities that reduce or reflect damage have no effect on characters using this ability Accurate Shot: (Level 5) Ignores Stealth and other factors that would otherwise make a target an illegal target with the exception of line of site and range limitations. Target characters in cover still gain cover bonus but are considered to not have cover for targeting purposes Deadeye: (Level 5) Resources 1; If this character does not move it gains +10 damage and +4 attack on its next immediate attack Concussion Missile: (Level 5) Resources 1; Replace attack; Target one adjacent enemy, 10 damage and the target enemy moves away from this character in a straight line 30 meters. If the path of the move would intersect an object, wall or pit the target character ends its movement at the obstacle and takes 10 additional damage. Target character loses it next immediate turn (Defense (Fortitude): save 11) Flamethrower: (Level 5); Resources 1; Replace attack; Range 20 meters; 20 damage to target and each additional character adjacent to that target. This ability ignores other range modifiers Stun Grenade: (Level 5) Resources 1; Replace attack, range 20 meters; Target character and each adjacent character loses their next immediate turn (Defense (Fortitude): save 11) Double Attack: (Level 7) Resources 2; Replace attack; if this character does not move it may make two attacks against any legal targets Toxic Grenade: (Level 7) Resources 2; Replace attack; target and all adjacent characters immediately take 20 damage. Target and all adjacent characters take 10 damage each time they activate, (Chance: save 11) to negate prolonged effects Thermal Detonator: (Level 7) Resources 2; Replace attack; Range 20 meters, target and all characters within 10 meters take 30 damage, (Defense (Dexterity): save 11) Disintegration: (Level 10) Target enemy character, on an attack roll of a natural 20 enemy target is defeated/incapacitated Bounty Hunter: (Level 13) +6 attack, +20 damage against Named characters (Named

4 Defense Intelligence Technical characters are player and NPC s with proper names or otherwise non-generic character names) Kohuun Infestation: (Level 15) Resources 4; Replace turn; target any enemy character within 40 meters regardless of line of site, that characters takes 60 damage, (Defense (Dexterity): save 16). This ability ignores other range modifiers Orbital Bombardment: (Level 20) Resources 5; Range Unlimited, 30 damage to all enemy characters. At the start of each round enemy characters take an immediate 20 damage (Defense(Dexterity): save 16). Effect persists for the duration of the encounter Overshield: (Level 1) +4 defense Mandalorian Armor: (Level 1) +4 defense against ranged attacks against melee attack Destabilize Shields: (Level 5) Suppresses effects of Acquired Abilities with the word 'shield' in them on adjacent enemy characters Cloaking Screen: (Level 7); Passive; Resource 2; This character can only be targeted by adjacent enemies. This effect persists for the duration of the active phase Polarized Armor: (Level 5) Reduce all damage taken from enemy attacks by 10 Points Shield Modulator: (Level 7) Resource 2; On a (Chance: save 11) defender takes no damage and the attacker takes 10 damage Regenerative Armor: (Level 10) Resources 3; Passive; On a (Chance: save 11) the defender takes no damage and has 10 hit points restored up to their maximum amount, otherwise reduce all damage taken by 10 Enhanced Sensors: (Level 1) Passive; +4 bonus to Observation Special Ability Evasion Enhancer: (Level 1) Passive; +4 bonus to Evasion Special Ability Truth Serum: (Level 5) Passive; +6 Intelligence against NPC s Interrogation Probe: (Level 7) Resources 2; Replace turn; On a skill roll of anything but a 1 this characters Intelligence check is successful Data Spike: (Level 1) Passive; +4 Kolto Injection: (Level 1) Passive; +4 bonus to bonus to Slicing Special Ability Healing Special Ability Hydrospanner: (Level 1) Passive; +4 bonus to Engineering Special Ability Battle Dressing: (Level 5); Resources 1; Replace attack; Remove +10 damage from this character or an adjacent allied character. This character may still move before or after taking this action Medical Droid: (Level 7) Resources 2; Replace attack; +20 damage removed from adjacent allied character target on a successful heal roll Power Reserve: (Level 5) Passive; Every time this character or any allied character roll a critical 20 on any Initiative, Attack, Save, Intelligence or Technical role during an Active Round all allied characters gain 1 Resource Point. The accumulated Resource Points from this effect may not exceed the characters maximum allowed number of Resource Points Kolto Infusion: (Level 7) Resources 2; Replace turn; when this character activates make a (Technical(Healing): save 11). On a successful save the character receives 10 Hit Points up to its maximum number of Hit Points, effect persists for the duration of the Scenario Logistical Support: (Level 7); Resources 2; Replace turn; Each time this character activates it gains 1 Resource point up to their maximum number of allowed, effect persists for the duration of the encounter, this ability does not stack Kolto Missile: (Level 10) Resources 3; Replace attack; target allied character and all adjacent allies gain Kolto Infusion. This ability ignores other range modifiers

5 Rejuvenate: (Level 15) Resources 4; Replace Turn, Target one allied incapacitated character and return them to the Active Phase at full health or target one damaged allied character and return them to full health

6 Attack Force Acquired Abilities (Useable by Force Sensitive characters only) Lightsaber: (Level 1); When this Force Attack: (Level 1); Replace attack, range character makes a standard attack 20 meters, attack any legal enemy target at 10 roll against and adjacent enemy damage target it gains +10 damage against the target enemy; abilities that reduce or reflect damage have no effect on characters using this ability Force Pull: (Level 1) Replace attack; the player may choose one target within 20 meters. That target is moved adjacent to this character in the exact direction from which it originated relative to this character. Target character loses their next immediate turn (Defense(Fortitude): save 11). This ability ignores other range modifiers Juyo Style: (Level 1) Critical hits on attack roll of 18, 19, 20 Force Stun: (Level 1) Replace attack, Target character within 20 meters loses their next immediate turn (Defense(Fortitude): save 11). This ability ignores other range modifiers Force Burst: (Level 5) Force 1; Force Push: (Level 5) Force 1; Replace attack; Replace attack; +10 damage on Target one adjacent enemy, 10 damage and next immediate attack the target enemy moves away from this character in a straight line 20 meters. If the path of the move would intersect an object, wall or pit the target character ends its movement at the obstacle and takes 10 additional damage. Target character loses their next immediate turn (Defense (Fortitude): save 11). This ability ignores other range modifiers Lightsaber Sweep: (Level 5) Force 1; Replace attack, attack each adjacent target once Chain Lightning: (Level 7); Force 2; Replace attack, range 20 meters, target enemy and up to two adjacent characters take 10 damage Shockwave: (Level 5) Force 1; Target character and all adjacent characters lose their next immediate turn (Defense(Fortitude): save 11). This ability ignores other range modifiers Dominate: (Level 7) Force 2; Replace Turn; Target character takes an immediate turn under your control, this does not count as one of your activations this phase, even if the character has already been activated this round (Defense(Fortitude): save 11). The target character cannot move this turn Twin Attack: (Level 7) Force 2; make two attacks against the same enemy target Lightning Storm: (Level 10) Force Lightsaber Throw: (Level 10) Force 3; Replace 3; Replace attack, range 20 meters, attack, target an enemy within 20 meters, must target and all adjacent characters have line of sight and ignores targeting and take 20 damage, (Defense defense effects of cover, attack the target enemy and all adjacent enemies twice, for the

7 Defense Intelligence (Dexterity): save 11) purpose of targeting and bonuses this is considered an adjacent attack Force Consumption: (Level 10) Force 3; Replace attack, range 20 meters, target enemy takes 30 damage. For every (Intelligence(Healing): Save 11) roll that succeeds attacking character heals 10 hit points up to a maximum of 30 hit points or their maximum health Deathfield: (Level 15) Force 4; Range 20 meters, target character takes 30 damage, adjacent characters take 20 damage Unlimited Power: (Level 20) Force 5; Range Unlimited, 30 damage to all enemy characters. At the start of each round enemy characters take an immediate 20 damage (Defense(Dexterity): save 11) to avoid the damaging effect each round. Effect persists for the duration of the encounter Ataru Style: (Level 1) +4 defense against melee attacks Lightsaber Deflect: (Level 1) ; Negate the damaging effects of an incoming attack (Defense (Dexterity)/(Martial Arts): save of 16) Force Alter: (Level 5) Force 2; Force the active enemy character to reroll it s last attack Force Invisibility: (Level 7); Force 2; This character can only be targeted by adjacent enemies. This effect persists for the duration of the active phase Dark Armor: (Level 1); Whenever this character takes damage reduce the damage by 10, (Chance: save 11) Soresu Style: (Level 1) Passive: +4 defense against incoming ranged attacks Force Armor: (Level 5) Reduce all damage taken from enemy attacks by 10 Hit Points Force Shield: (Level 7) Passive; Force 2; Defender takes no damage and the attacker takes 10 damage, (Defense (Dexterity): save 11), effect persists for the duration of the encounter Lightsaber Reflect: (Level 10) Force 3; Passive; For the duration of this round, enemy characters must target this character, when an attack is successful against this character this character takes no damage or effects from the successful attack (Defense (Dexterity)/(Martial Arts): save 11), the attacking character takes damage equal to that which it would normally have dealt on a successful attack (Defense(Dexterity): save 11) Ataru Master: (Level 13) +8 defense against all attacks Betrayal: (Level 15) If an enemy s attack roll against this character is a natural 1, that enemy becomes a member of this character s party until the end of the encounter. It can take no further actions this turn, even if it can make additional attacks. If this controlling character is defeated, any affected enemies immediately return to their original status. Any effects or bonuses the controlled character provided are no longer in effect Force Perception: (Level 1) Passive; +4 to Observation Special Ability Force Intimidation: (Level 1) Passive; +4 to Charisma Special Ability Force Shroud: (Level 1) Passive; +4 bonus to Evasion Special Ability Force Intuition: (Level 7) Force 2; Replace turn; On a skill roll of anything but a 1 this characters Intelligence check is successful Dampen Force: (Level 10) Force 3; Replace turn; Enemy characters within 20 meters may not spend Force points (Intelligence (Charisma): save 11). Effect persists for the duration of the encounter

8 Technical Medicinal Force: (Level 1) Replace attack; +4 bonus to Healing Special Ability Force Reserve: (Level 5) Passive; Force Healing: (Level 5) Force 1, Replace Every time this character or any attack, +10 hit points on the next successful allied character roll a critical 20 heal attempt on any Initiative, Attack, Save, Intelligence or Technical role during an Active Round all allied characters gain 1 Force Point. The accumulated Force Points from this effect may not exceed the characters maximum allowed number of Force Points Living Force: (Level 7) Force 2; Replace turn, immediately heal for 10 hit points. Recover 10 hit points at the start of each round (Technical(Healing): save 11), this is a free action and does not replace your turn after the initial use, effect persists for the duration of the encounter, this ability does not stack on itself Battle Meditation: (Level 7) Passive; Force 2, Replace turn, +4 to all Base Stats for all party members, effect persists for the duration of the encounter, effects persist even if this character has been incapacitated Master of the Force: (Level 7) Passive; This character may spend Force Points twice per turn Force Renewal: (Level 7) Each time this character activates in an active round it gains 1 Force Point up to their maximum number of allowed Force Points, effect persists for the duration of the encounter, this ability does not stack on itself Revitalize: (Level 10) Force 3, Replace turn; all allied characters within 5 meters gain Living Force Resurrect: (Level 15) Force 4, Replace Turn, Target one allied incapacitated character and return them to the Active Phase at full health or target one damaged allied character and return them to full health

09/20/2016 Star Wars: The Old Republic Structure Role Playing Rules v2.4

09/20/2016 Star Wars: The Old Republic Structure Role Playing Rules v2.4 Introduction The Star Wars: The Old Republic Structured Role Playing Rules are intended to define a game engine and mechanics to help implement a table-top style role playing game compatible with the Star

More information

In the event that rules differ in the app from those described here, follow the app rules.

In the event that rules differ in the app from those described here, follow the app rules. In the event that rules differ in the app from those described here, follow the app rules. Setup In the app, select the number of players and the quest. Place the starting map tiles as displayed in the

More information

Expansions: 1. Rebel Storm Released September 4, figures (12 Ultra Rare, 16 Rare, 16 Uncommon, 16 Common) 2. Clone Strike ETA December

Expansions: 1. Rebel Storm Released September 4, figures (12 Ultra Rare, 16 Rare, 16 Uncommon, 16 Common) 2. Clone Strike ETA December WOTC Star Wars Miniatures Game Checklist, Version 1.0 Checklist Release Date: 09/28/04 Produced by: Skywlkr Thanks to Death Ab on the WOTC boards for compiling the figure list!!! Expansions: 1. Rebel Storm

More information

ATARU STRIKER SEEKER QUICK DRAW PARRY JUMP UP CONDITIONED REFLECT QUICK STRIKE DODGE ATARU TECHNIQUE PARRY QUICK STRIKE REFLECT IMPROVED PARRY

ATARU STRIKER SEEKER QUICK DRAW PARRY JUMP UP CONDITIONED REFLECT QUICK STRIKE DODGE ATARU TECHNIQUE PARRY QUICK STRIKE REFLECT IMPROVED PARRY ATARU STRIKER Ataru Striker Bonus Career Skills: Athletics, Coordination, Lightsaber, Perception Force Sensitive only CONDITIONED PARRY JUMP UP QUICK DRAW Conditioned from Athletics and Coordination checks.

More information

Version Character Creation

Version Character Creation Version 1.85 Character Creation 1. Pick a race. Choose any race that fits your character concept. Races have no effect on ingame stats and exist only for roleplaying purposes. 2. Pick a class. Each class

More information

attribute modifiers Soldier attacks per level force powers Level Attacks

attribute modifiers Soldier attacks per level force powers Level Attacks attribute modifiers Attribute Score/Modifiers 3 4-5 6-8 9-12 13-15 16-17 18 19 20 21 22 23 24 25 STR (Melee Hit/Melee Damage) (Protection) (Range Hit) (Initiative Modifier) (Scoundrel Skill Modifier) (Spy

More information

HS Dungeons A dungeon crawl game by Matt InfinityMax Drake With special thanks to the guys at Heroscapers.com

HS Dungeons A dungeon crawl game by Matt InfinityMax Drake With special thanks to the guys at Heroscapers.com HS Dungeons A dungeon crawl game by Matt InfinityMax Drake With special thanks to the guys at Heroscapers.com This game is playable by 1-4 people. There are a total of four characters, divided evenly between

More information

Overlord. Phoenix. Poisoned Blade. Poison Bolt. Poison Cloud. Poison Spit. Poison Spit All Red Hot Reflect All Rupture. Search Party.

Overlord. Phoenix. Poisoned Blade. Poison Bolt. Poison Cloud. Poison Spit. Poison Spit All Red Hot Reflect All Rupture. Search Party. It is recommended you use the Quick Reference Booklet to lookup Map tiles, Creature abilities, Quests and Tokens as you encounter them on your adventure You will only encounter a small selection of the

More information

Player s Guides. Powers: Errata and Clarifications... 1 Abilities: Errata and Clarifications... 3 Powers: Reference... 4 Abilities: Reference...

Player s Guides. Powers: Errata and Clarifications... 1 Abilities: Errata and Clarifications... 3 Powers: Reference... 4 Abilities: Reference... Player s Guides 01 Player s Guide to Playing HeroClix 02 Player s Guide to Powers and Abilities Powers: Errata and Clarifications... 1 Abilities: Errata and Clarifications... 3 Powers: Reference... 4 Abilities:

More information

Table of Contents. TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3. GAME OVERVIEW 3 Exception Based Game 3

Table of Contents. TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3. GAME OVERVIEW 3 Exception Based Game 3 Table of Contents TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3 GAME OVERVIEW 3 Exception Based Game 3 WINNING AND LOSING 3 TAKING TURNS 3-5 Initiative 3 Tiles and Squares 4 Player Turn

More information

Powers and Abilities

Powers and Abilities Powers and Abilities SPEED X FLURRY Give this character a close combat action. It makes two separate close combat attacks as free actions (making two separate attack rolls) against one or two adjacent

More information

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Ginn & Tonique Page Character Sheet Player Name Ginn & Tonique 8,000 Character Name Level Class Paragon Path Epic Destiny Total XP Kalashtar Medium Ioun Race Size Age Gender Height Weight Alignment Deity

More information

Command Phase. Setup. Action Phase. Status Phase. Turn Sequence. Winning the Game. 1. Determine Control Over Objectives

Command Phase. Setup. Action Phase. Status Phase. Turn Sequence. Winning the Game. 1. Determine Control Over Objectives Setup Action Phase Command Phase Status Phase Setup the map boards, map overlay pieces, markers and figures according to the Scenario. Players choose their nations. Green bases are American and grey are

More information

PROFILE. Jonathan Sherer 9/30/15 1

PROFILE. Jonathan Sherer 9/30/15 1 Jonathan Sherer 9/30/15 1 PROFILE Each model in the game is represented by a profile. The profile is essentially a breakdown of the model s abilities and defines how the model functions in the game. The

More information

QUICKSTART. Game Modes. Combat Roles. Customizing and Learning. Assembling your Team. PvP - Competitive: PvE - Cooperative:

QUICKSTART. Game Modes. Combat Roles. Customizing and Learning. Assembling your Team. PvP - Competitive: PvE - Cooperative: QUICKSTRT Welcome, hero! re you ready to enter the rena and experience epic battles? This is your First Match guide, with all essential rules you need to play the game. Solve specific doubts in the Rulebook,

More information

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Character Sheet Player Name Brian S. Stephan Shael Aethellosuir 6,44 Character Name Level Class Paragon Path Epic Destiny Total XP Eladrin Medium 4 Male 6'0" 66 lb. Unaligned Kord 40400 Race Size Age Gender

More information

Pabst B. Ribbit 8 Assassin 13,000 Character Name Level Class Paragon Path Epic Destiny Total XP

Pabst B. Ribbit 8 Assassin 13,000 Character Name Level Class Paragon Path Epic Destiny Total XP Pabst B. Ribbit Page Character Sheet Player Name Pabst B. Ribbit 8 3,000 Character Name Level Class Paragon Path Epic Destiny Total XP Bullywug Medium Race Size Age Gender Height Weight Alignment Deity

More information

Version 1.0 July 28, 2017

Version 1.0 July 28, 2017 ww.truethought.com TMB Rules Reference is a game aid for Too Many Bones by Chip Theory Games Version 1.0 July 28, 2017 This document is for personal use only. It cannot be sold, redistributed, or used

More information

IMPERIAL ASSAULT-CORE GAME RULES REFERENCE GUIDE

IMPERIAL ASSAULT-CORE GAME RULES REFERENCE GUIDE STOP! This Rules Reference Guide does not teach players how to play the game. Players should first read the Learn to Play booklet, then use this Rules Reference Guide as needed when playing the game. INTRODUCTION

More information

The game of intriguing dice, tactical card play, powerful heroes, & unique abilities! Welcome to. Rules, glossary, and example game Version 0.9.

The game of intriguing dice, tactical card play, powerful heroes, & unique abilities! Welcome to. Rules, glossary, and example game Version 0.9. The game of intriguing dice, tactical card play, powerful heroes, & unique abilities! Welcome to Rules, glossary, and example game Version 0.9.4 Object of the Game! Reduce your opponent's life to zero

More information

Goblin Warrior. Core: Health: 10 Armor: 2 (Scrap Armor) Movement: 5 square (25 ) Attacks: Goblin Sword: Melee, 1d6+1 OR Goblin Bow: 30, 1d6+1

Goblin Warrior. Core: Health: 10 Armor: 2 (Scrap Armor) Movement: 5 square (25 ) Attacks: Goblin Sword: Melee, 1d6+1 OR Goblin Bow: 30, 1d6+1 Goblin Warrior Health: 10 Armor: 2 (Scrap Armor) Movement: 5 square (25 ) Goblin Sword: Melee, 1d6+1 Goblin Bow: 30, 1d6+1 Strength: +1 Agility: +1 Intelligence: -1 Charisma: -1 Swarm If two or more goblins

More information

MOBA Inspired & Card Driven 2 players game Minutes

MOBA Inspired & Card Driven 2 players game Minutes MOBA Inspired & Card Driven 2 players game. 30-50 Minutes This rulebook is a work in progress and is constantly improved. You can download the latest version and see playthrough videos at: www.playskytear.com/playtest

More information

GETTING STARTED. STAR WARS D6: New Player Starting Guide. Become Your Character. Use Your Imagination. Keep Things Moving. Combat As Last Resort

GETTING STARTED. STAR WARS D6: New Player Starting Guide. Become Your Character. Use Your Imagination. Keep Things Moving. Combat As Last Resort If you re new to the Star Wars Roleplaying Game, this section will get you ready to play in a couple of minutes. You ll be playing a character a person who lives in the Star Wars universe. While playing,

More information

D&D 5th Edition: THE WITCHER CLASS

D&D 5th Edition: THE WITCHER CLASS D&D 5th Edition: THE WITCHER CLASS Indeed, naught is more repulsive than these monsters that defy nature and are known by the name of witcher, as they are the offspring of foul sorcery and witchcraft.

More information

Race. Human. Dwarf. Racial Bonus +2 to any ability score. Bonus Feat At 1 st level, human PCs start with two feats instead of one.

Race. Human. Dwarf. Racial Bonus +2 to any ability score. Bonus Feat At 1 st level, human PCs start with two feats instead of one. Races The major races included in the 13 th Age Archmage Engine include humans, dwarves, elves, gnomes, half-elves, half-orcs, and halflings. Your character need not be limited to these races, however.

More information

XENONAUTS QUICKSTART GUIDE

XENONAUTS QUICKSTART GUIDE XENONAUTS QUICKSTART GUIDE GEOSCAPE BASICS: The Geoscape is made up of ten funding regions that provide your monthly income. Protect them from the aliens and they will increase funding, but fail to do

More information

Conflict Horizon Dallas Walker Conflict Horizon

Conflict Horizon Dallas Walker Conflict Horizon Conflict Horizon Introduction 2018 Dallas Walker Conflict Horizon Welcome Cadets. I m Sargent Osiren. I d like to make it known right now! From that moment you stepped foot of the shuttle, your butts belonged

More information

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Character Sheet Dev Ashish Warlock,99 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium Male 4 lb. Unaligned Race Size Age Gender Height Weight Alignment Deity Adventuring Company

More information

Combat Values When an attack roll is rerolled, the combat values used for the first roll will be used for the second roll.

Combat Values When an attack roll is rerolled, the combat values used for the first roll will be used for the second roll. Player s Guides 01 Player s Guide to Playing HeroClix 02 Player s Guide to Powers and Abilities 03 Player s Guide to Characters: Errata and Clarifications 04 Player s Guide to Characters: Reference 05

More information

A Miniatures Combat RPG by Jeff Moore. Artwork Copyright 2008 FunDraw.com

A Miniatures Combat RPG by Jeff Moore. Artwork Copyright 2008 FunDraw.com A Miniatures Combat RPG by Jeff Moore Artwork Copyright 2008 FunDraw.com Powers-Brawl Miniatures Combat RPG Copyright 2008 by Jeff Moore All rights reserved play-test version 0.1 jwmmail@gmail.com All

More information

THE JEDI A DYING LIGHT F

THE JEDI A DYING LIGHT F THE JEDI A DYING LIGHT F or over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Republic. Their skills were legendary: Athletics, Coordination, Discipline, Leadership,

More information

Adventures. New Kingdoms

Adventures. New Kingdoms Adventures in the New Kingdoms Role Playing in the fallen empires of the Kale - Book 4 - Blood & Combat version 1.0 (Wild Die 48hr Edition) 2009 Dyson Logos Adventures in the New Kingdoms Book 4 Page 1

More information

Mice & Mystics FAQ Most of the questions are answered by the designer, Jerry Hawthorne Characters Tilda Maginos Filch Lily

Mice & Mystics FAQ Most of the questions are answered by the designer, Jerry Hawthorne Characters Tilda Maginos Filch Lily Mice & Mystics FAQ Most of the questions are answered by the designer, Jerry Hawthorne Note: A few questions are deliberately repeated under different headings Characters Tilda Can Tilda heal herself?

More information

Playing By Order of the Queen:

Playing By Order of the Queen: Playing By Order of the Queen: Overview: In By Order of the Queen, you and your fellow players are leaders of the most prestigious guilds of the Kingdom of Tessandor. You must work together to fulfill

More information

Fleet Engagement. Mission Objective. Winning. Mission Special Rules. Set Up. Game Length

Fleet Engagement. Mission Objective. Winning. Mission Special Rules. Set Up. Game Length Fleet Engagement Mission Objective Your forces have found the enemy and they are yours! Man battle stations, clear for action!!! Mission Special Rules None Set Up velocity up to three times their thrust

More information

Primo Victoria. A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points

Primo Victoria. A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points Primo Victoria A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points The Rules Creating Armies The first step that all players involved in the battle

More information

Udo's D20 Mass Combat

Udo's D20 Mass Combat WTF? This document was created with a single goal: to bring a unified mass combat model to the OGL D20 system that was as simple as possile while also retaining all the D20 combat features. There will

More information

Star Wars Miniatures

Star Wars Miniatures Star Wars Miniatures Starter Game Components Rules booklet 6 prepainted plastic miniatures (General Obi-Wan Kenobi, ARC Trooper, Clone Trooper; Count Dooku of Serenno, Super Battle Droid Commander, Security

More information

Athletics - climb, jump, and swim.

Athletics - climb, jump, and swim. mini_screen5ev2.fm Page 1 Monday, March 16, 2015 8:45 AM Strength skills Athletics - climb, jump, and swim. Dexterity skills Acrobatics - balance and tumble Sleight of Hand - pick pockets and manual trickery.

More information

Advanced Guidebook. What is Budding Heroes? About this Guidebook. Play Sample Battles. Spread the Word

Advanced Guidebook. What is Budding Heroes? About this Guidebook. Play Sample Battles. Spread the Word Advanced Guidebook What is Budding Heroes? Budding Heroes is a new tabletop role playing game that was created from the ground up to be perfect for players of every age and skill level. The game is simple

More information

Privateer Press Designed by Will Schoonover. Revised Rulebook by Justin Alexander

Privateer Press Designed by Will Schoonover. Revised Rulebook by Justin Alexander Privateer Press Designed by Will Schoonover Revised Rulebook by Justin Alexander http://www.thealexandrian.net CHARACTERS Each player will take on the role of a specific character. CHARACTER SHEET: Your

More information

Air Deck Rules and Use

Air Deck Rules and Use Air Deck Rules and Use Note: This is a first draft of the Air Deck rules. Any problems or suggestions can be posted in the forum thread or mailed to PanzerRunes on the Days of Wonder site. Suggestions

More information

ARMY COMMANDER - GREAT WAR INDEX

ARMY COMMANDER - GREAT WAR INDEX INDEX Section Introduction and Basic Concepts Page 1 1. The Game Turn 2 1.1 Orders 2 1.2 The Turn Sequence 2 2. Movement 3 2.1 Movement and Terrain Restrictions 3 2.2 Moving M status divisions 3 2.3 Moving

More information

P O C K E T A N I M A P R I M E

P O C K E T A N I M A P R I M E P O C K E T A N I M A P R I M E Creating Player Characters (PCs): Pick a Background and Profession and put those cards on your sheet. Select a Passion from the list. Name yourself. Character Scenes: Roleplay

More information

HeroClix Campaign The Core Rules

HeroClix Campaign The Core Rules Revision: 11/3/2008 General Introduction for Players What is a HeroClix Campaign? In the Campaign, you build a team from a list of characters designed around comic based groups or themes. The campaign

More information

III. COMBAT- CONTESTED DIE ROLLS.

III. COMBAT- CONTESTED DIE ROLLS. DICE CRUSADE By Sean Patten Vers. 1.3 I. TURN ORDER. Turns go clockwise around the table. On a player s turn, each of their models may perform 2 actions. Finish with one model before starting the next.

More information

COMPONENT OVERVIEW Your copy of Modern Land Battles contains the following components. COUNTERS (54) ACTED COUNTERS (18) DAMAGE COUNTERS (24)

COMPONENT OVERVIEW Your copy of Modern Land Battles contains the following components. COUNTERS (54) ACTED COUNTERS (18) DAMAGE COUNTERS (24) GAME OVERVIEW Modern Land Battles is a fast-paced card game depicting ground combat. You will command a force on a modern battlefield from the 1970 s to the modern day. The unique combat system ensures

More information

PROFILE. Jonathan Sherer 9/10/2015 1

PROFILE. Jonathan Sherer 9/10/2015 1 Jonathan Sherer 9/10/2015 1 PROFILE Each model in the game is represented by a profile. The profile is essentially a breakdown of the model s abilities and defines how the model functions in the game.

More information

The Witcher. A Homebrew Class for D&D 5th Edition based on Sapkowski and CDProjekt's works. by Yollo the Dwarf

The Witcher. A Homebrew Class for D&D 5th Edition based on Sapkowski and CDProjekt's works. by Yollo the Dwarf The Witcher A Homebrew Class for D&D 5th Edition based on Sapkowski and CDProjekt's works by Yollo the Dwarf The Witcher In a world where beasts, monsters and terrible creatures are an ever-present threath,

More information

Sequence of Play This rulebook is organized according to this Sequence of Play.

Sequence of Play This rulebook is organized according to this Sequence of Play. Introduction...1 Sequence of Play...2 Campaign Set-Up...2 Start of Week...10 Pre-Combat...11 Combat...14 Post-Combat...19 End of Week...20 End of Campaign...22 Optional Rules...22 Credits...22 Sample Game...23

More information

Starting Wealth: 5d6 10 gil (average 175 gil.) In addition, each character begins play with an outfit worth 10 gil or less.

Starting Wealth: 5d6 10 gil (average 175 gil.) In addition, each character begins play with an outfit worth 10 gil or less. Holy Knight The compassion to pursue good, the will to uphold law, and the power to defeat evil these are the three weapons of the holy knight. Few have the purity and devotion that it takes to walk the

More information

IV. TROOPS FAQ SPECIALIZED UNITS 2

IV. TROOPS FAQ SPECIALIZED UNITS 2 IV. TROOPS FAQ STANDARD UNITS 1 7 8 8 Infantry Move 0-1 and battle, or move 2 no battle May Take Ground on successful Close Assault Armor Move 0-3 and battle May Overrun on successful Close Assault Artillery

More information

When it comes to generic 25mm Science Fiction skirmish games, there are really only two choices.

When it comes to generic 25mm Science Fiction skirmish games, there are really only two choices. 1 of 6 When it comes to generic 25mm Science Fiction skirmish games, there are really only two choices. Stargrunt II, which is a gritty, realistic simulation of near-future combat. And ShockForce, which

More information

ANDROID NOVICE. Attack: Constitution + your level vs. Fortitude

ANDROID NOVICE. Attack: Constitution + your level vs. Fortitude ANDROID COCKROACH ANDROID TRAITS Mutant Type: Intelligence; Dark; +2 to dark overcharge. Skill Bonus (Level 1): Gain a +4 bonus to Science checks. Built to Last (Level 1): Gain a +2 bonus to Fortitude.

More information

Story Platforms. A 3d Print and play tabletop game system

Story Platforms. A 3d Print and play tabletop game system Story Platforms A 3d Print and play tabletop game system What's needed? 1 Platform per player 4 CPR Dice per player 2 six sided die per player 1 deck of 50 Story Platform Cards 10 Hit Point markers per

More information

Converting to SEG. The following is a correlation between CoC Characteristics and SEG Attributes:

Converting to SEG. The following is a correlation between CoC Characteristics and SEG Attributes: Converting to SEG Call of Cthulu Attributes Divide all attribute scores by 2 and round fractions down. The following is a correlation between CoC Characteristics and SEG Attributes: CoC Characteristic

More information

PALADIN. quick reference D &D 5 E

PALADIN. quick reference D &D 5 E PALADIN quick reference D &D 5 E Prof. Bonus st nd rd th st + Divine Sense, Lay on Hands nd + Fighting Style, Spellcasting, Divine Smite rd + Divine Health, Sacred Oath th + Ability Score Increase + Extra

More information

This board game adaptation of Team Fortress 2 puts two players controlling 6 Team Fortress 2 class units from Team RED and Team BLU against each

This board game adaptation of Team Fortress 2 puts two players controlling 6 Team Fortress 2 class units from Team RED and Team BLU against each 1 2 This board game adaptation of Team Fortress 2 puts two players controlling 6 Team Fortress 2 class units from Team RED and Team BLU against each other in a battle for Capture Points. Team RED defends

More information

Location cards. soldier attacks. HostiLe turn. additional information

Location cards. soldier attacks. HostiLe turn. additional information introduction Game Overview...2 Victory...2 Component Overview...2 Set-Up...6 BuiLding Your mission and team Mission Card...7 Objective Card...8 Soldiers Player Soldier Cards...9 Non-Player Soldier Cards...10

More information

Armor Token Pool. Granted by Armiger class (a la Mellowship Slinky)

Armor Token Pool. Granted by Armiger class (a la Mellowship Slinky) Armor Token Pool Granted by Armiger class (a la Mellowship Slinky) The Armiger gains Armor tokens. An armiger spends these tokens to power Armor abilities and may not possess more than his armiger level

More information

Amaryllis. Amaryllis. Primalist. Female Halfling Sorceress. Female Halfling Sorceress. PFS Number: PFS Number: Played by: Played by: SKILLS

Amaryllis. Amaryllis. Primalist. Female Halfling Sorceress. Female Halfling Sorceress. PFS Number: PFS Number: Played by: Played by: SKILLS Female Halfling Sorceress Amaryllis ACROBATICS: DEXTERITY +2 CONSTITUTION d8 +1 +2 FORTITUDE: CONSTITUTION +2 INTELLIGENCE d4 +1 +2 WISDOM d4 +1 +2 WEAPON SPELL 5 6 7 ARMOR 1 ITEM 4 5 6 BLESSING 3 4 5

More information

FPS Assignment Call of Duty 4

FPS Assignment Call of Duty 4 FPS Assignment Call of Duty 4 Name of Game: Call of Duty 4 2007 Platform: PC Description of Game: This is a first person combat shooter and is designed to put the player into a combat environment. The

More information

Introduction. Index. 1. Introduction & Index 2. Core Rules 3. Ship Components 4. Advanced Ship Components 5. Special Fleets

Introduction. Index. 1. Introduction & Index 2. Core Rules 3. Ship Components 4. Advanced Ship Components 5. Special Fleets Introduction From the creative mind of Austin Peasley we bring you Orion s Gate, a single-page ruleset played with papercraft miniatures that was designed to be fast to learn and simple to play. Gameplay

More information

3rd Edition. Game Overview...2 Component Overview...2 Set-Up...6 Sequence of Play...8 Victory...9 Details of How to Play...9 Assigning Hostiles...

3rd Edition. Game Overview...2 Component Overview...2 Set-Up...6 Sequence of Play...8 Victory...9 Details of How to Play...9 Assigning Hostiles... 3rd Edition Game Overview...2 Component Overview...2 Set-Up...6 Sequence of Play...8 Victory...9 Details of How to Play...9 Assigning Hostiles...23 Hostile Turn...23 Campaigns...26 Optional Rules...28

More information

COMMANDER: This model counts as having all Squadlink Keywords. DECAPITATE: If this attack Critically Hits, its target loses 1 additional HP.

COMMANDER: This model counts as having all Squadlink Keywords. DECAPITATE: If this attack Critically Hits, its target loses 1 additional HP. WARWIND [] Dual Katanas Critical Strike() Decapitate Combat Reflexes Furious Charge Commander(5) Toxic [] Reckoner Blast() x [] Purifying Flame [] Ash Vapor Toxic mm []5 COANDER: This model counts as having

More information

By Dan Verssen Games (DVG)

By Dan Verssen Games (DVG) By Dan Verssen Games (DVG) Introduction Special Forces is a quick to learn, fast-paced tactical game of modern man-to-man combat. You get to command Iraqi Insurgent Forces (IIF) or US forces in modern

More information

BOUNTY HUNTER CAREER. Career Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance

BOUNTY HUNTER CAREER. Career Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance CAREER BOUNTY HUNTER Career Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance BASE ABILITY UPGRADE ALWAYS GET MY MARK BASE ABILITY Once

More information

Danelle 12 Paladin Justiciar Character Name Level Class Paragon Path Epic Destiny Total XP

Danelle 12 Paladin Justiciar Character Name Level Class Paragon Path Epic Destiny Total XP Danelle Page Roy Character Sheet Player Name Roy Danelle Justiciar 3.000 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium Female.67m 6kg Lawful Good Habbakuk Chester Race Size

More information

DRACONIANS IN PATHFINDER

DRACONIANS IN PATHFINDER DRACONIANS IN PATHFINDER DRACONIAN TRAITS Disease Immunity (Ex) All draconians possess immunity to disease. Dragon Sight All draconians possess darkvision 120 ft., low-light vision, blindsense 60 ft.,

More information

Grenades that miss their designated spot deviate. Every point the attacker misses the target number by causes the grenade to deviate 2cm in a random

Grenades that miss their designated spot deviate. Every point the attacker misses the target number by causes the grenade to deviate 2cm in a random Actions and combat Grenades that miss their designated spot deviate. Every point the attacker misses the target number by causes the grenade to deviate 2cm in a random direction. The deviation may not

More information

Size. are in the same square, all ranges are treated as close range. This will be covered more carefully in the next

Size. are in the same square, all ranges are treated as close range. This will be covered more carefully in the next Spacecraft are typically much larger than normal vehicles requiring a larger scale. The scale used here is derived from the Starship Types from D20 Future. All ship types larger than ultralight would normally

More information

formidable weapons of war in the galaxy. This engine of destruction was the bane of republic forces throughout the clone wars

formidable weapons of war in the galaxy. This engine of destruction was the bane of republic forces throughout the clone wars Star Wars Galaxy of Heroes Raid Tank Takedown Raid description the aat one of the most formidable weapons of war in the galaxy. This engine of destruction was the bane of republic forces throughout the

More information

Recon 1 Air Power Counter Attack Counter Attack Recon 1 Air Power Recon 1 Recon 1 Air Strike Air Power Air Power Air Strike Memoir 44 FAQ

Recon 1 Air Power Counter Attack Counter Attack Recon 1 Air Power Recon 1 Recon 1 Air Strike Air Power Air Power Air Strike Memoir 44 FAQ VIII. COMMAND FAQ Q. If someone can use a Recon 1 card as an Air Power, can the other player Counter Attack the effect or just the card? A. The rule is that a Counter Attack is only allowed to counter

More information

Defense Roll Summary. Damage Procedure

Defense Roll Summary. Damage Procedure REFERENCE CHART The Game Turn Initiative Phase Roll Initiative First Ship Phase* Main Phase Players alternate taking Actions with independent Units. For each Unit: Place or remove Overthrust counters before

More information

The Force Unleashed Preview 3

The Force Unleashed Preview 3 1 of 5 4/27/2010 11:11 PM The Force Unleashed Preview 3 Darth Revan and Rebel Vanguard Gary M. Sarli and Sterling Hershey In November 2007, Wizards of the Coast will release The Force Unleashed, the newest

More information

Welcome to the eve of war; a conflict that will rip galaxies apart and this is where it begins. Playing the Game

Welcome to the eve of war; a conflict that will rip galaxies apart and this is where it begins. Playing the Game Welcome to 2175 Events have been set in motion that is drawing the human race into their first major conflict for over a 100 years; and it could possibly be their last. Welcome to the eve of war; a conflict

More information

The Official FAQ ERRATA FAQ 1. Version 1.6 November 2, 2012

The Official FAQ ERRATA FAQ 1. Version 1.6 November 2, 2012 Read this FAQ thoroughly and keep it secure it may save lives The description for the Stimulant Kit special ability from Operation Cerberus is incorrect. It should read as follows: The Official FAQ Version

More information

GLIDER-PIT GLADIATORS CAMPAIGN EXPANSION RULES. (c) 1999, 2002 by Joe Scoleri. Expansion Rules, Revision 2.02, May 2002 INTRODUCTION

GLIDER-PIT GLADIATORS CAMPAIGN EXPANSION RULES. (c) 1999, 2002 by Joe Scoleri. Expansion Rules, Revision 2.02, May 2002 INTRODUCTION GLIDER-PIT GLADIATORS CAMPAIGN EXPANSION RULES (c) 1999, 2002 by Joe Scoleri Expansion Rules, Revision 2.02, May 2002 INTRODUCTION Description: Glider-Pit Gladiators (GPG) is a fictional game of ancient

More information

Range Example. CARDS Most Wanted The special rule for the Most Wanted objective card should read:

Range Example. CARDS Most Wanted The special rule for the Most Wanted objective card should read: Range Example FAQ Version 1.1.1 / Updated 7.24.2015 This document contains frequently asked questions, rule clarifications, and errata for Star Wars: Armada. All changes and additions made to this document

More information

Introduction. Game Overview. Object of the Game. Component List

Introduction. Game Overview. Object of the Game. Component List Introduction They crept down the stone stairs as silently as possible, not daring to announce their presence to whatever foul minions lurked in the shadows. The faint glow from Leoric s enchanted stone

More information

Concealment. Ambush. (total) Ambush (darkness) Cover. Bog. Cover (soft) Concealment. Cover (total)

Concealment. Ambush. (total) Ambush (darkness) Cover. Bog. Cover (soft) Concealment. Cover (total) Ambush The monsters gain a +4 circumstance bonus to all Hide and Move Silently checks prior to initiative. Concealment (total) gain the benefits of total concealment (hiding in shadows, etc.), unless they

More information

SYNDICATE MANUAL. Introduction. Main Menu. Game Screen. Journal. Combat

SYNDICATE MANUAL. Introduction. Main Menu. Game Screen. Journal. Combat SYNDICATE MANUAL 3 Introduction 4 Main Menu 6 Game Screen 8 Journal 9 Combat 11 Breaching 1 SYNDICATE MANUAL 16 Upgrades 17 Collectibles 18 Co-op Mode 19 Co-op Menu 23 Co-op Lobby 26 Co-op Unlockables

More information

Dungeon Crawler Card Game

Dungeon Crawler Card Game Dungeon Crawler Card Game Design by: Nadun J Players will choose a class at the start of the game. Hearts = Healer Spades = Warrior Diamond = Wizard Clubs = Trickster Once the classes have been chosen,

More information

Range Example. Cards Most Wanted The special rule for the Most Wanted objective card should read:

Range Example. Cards Most Wanted The special rule for the Most Wanted objective card should read: Range Example FAQ Version 1.2 / Updated 9.30.2015 This document contains frequently asked questions, rule clarifications, and errata for Star Wars: Armada. All changes and additions made to this document

More information

Solitaire Rules Deck construction Setup Terrain Enemy Forces Friendly Troops

Solitaire Rules Deck construction Setup Terrain Enemy Forces Friendly Troops Solitaire Rules Deck construction In the solitaire game, you take on the role of the commander of one side and battle against the enemy s forces. Construct a deck, both for yourself and the opposing side,

More information

FLASHBURN HYPER SIMPLE SCIENCE FICTION SKIRMISH WARGAMES RULES FREE! Pz8. Playtest & Ideas: Martin Nortman & The Southern Rebels

FLASHBURN HYPER SIMPLE SCIENCE FICTION SKIRMISH WARGAMES RULES FREE! Pz8. Playtest & Ideas: Martin Nortman & The Southern Rebels FLASHBURN HYPER SIMPLE SCIENCE FICTION SKIRMISH WARGAMES RULES By Pz8 FREE! Playtest & Ideas: Martin Nortman & The Southern Rebels Players take the same number of miniatures (for example 10) and roll one

More information

Contents. 18 Swarm. Markers. B-Lift/Maintenance Tunnel. 52 Adrenaline. 12 Locked Door. 8 Dice. 4 Character Sheets. Markers. 4 Accessed.

Contents. 18 Swarm. Markers. B-Lift/Maintenance Tunnel. 52 Adrenaline. 12 Locked Door. 8 Dice. 4 Character Sheets. Markers. 4 Accessed. 55 Contents 18 Swarm Markers B-LIFT 1 Infirmary Tile 44 Map Tiles B-Lift/Maintenance Tunnel 18 Skill Cards 40 Event Cards 52 Adrenaline Cards 8 Dice 12 Locked Door Markers TANK FARM 1 Tank Farm/Airlock

More information

FULL RULEBOOK GAME FLOW TABLE OF CONTENTS. Playing Scenarios... 17

FULL RULEBOOK GAME FLOW TABLE OF CONTENTS. Playing Scenarios... 17 T FULL RULEBOOK his book includes the complete rules for the game, followed by the Scenario section on page 17. This rulebook is not intended as a method for learning the game, and especially not as a

More information

Logo and Ampersand TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Logo and Ampersand TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. ATK DAMAGE TYPE / WEIGHT + 0 ++ 7 9 0 DRAGON ANCESTOR DRACONIC RESILIENCE ELEMENTAL AFFINITY DRAGON WINGS DRACONIC PRESENCE AC WEIGHT RESOURCE CURRENT / Logo and Ampersand TM & 0 Wizards of the Coast LLC.

More information

LATE 19 th CENTURY WARGAMES RULES Based on and developed by Bob Cordery from an original set of wargames rules written by Joseph Morschauser

LATE 19 th CENTURY WARGAMES RULES Based on and developed by Bob Cordery from an original set of wargames rules written by Joseph Morschauser LATE 19 th CENTURY WARGAMES RULES Based on and developed by Bob Cordery from an original set of wargames rules written by Joseph Morschauser 1. PLAYING EQUIPMENT The following equipment is needed to fight

More information

When placed on Towers, Player Marker L-Hexes show ownership of that Tower and indicate the Level of that Tower. At Level 1, orient the L-Hex

When placed on Towers, Player Marker L-Hexes show ownership of that Tower and indicate the Level of that Tower. At Level 1, orient the L-Hex Tower Defense Players: 1-4. Playtime: 60-90 Minutes (approximately 10 minutes per Wave). Recommended Age: 10+ Genre: Turn-based strategy. Resource management. Tile-based. Campaign scenarios. Sandbox mode.

More information

ARMOR DIAGRAM ARMOR DIAGRAM. Mech Data. Mech Data BATTLEMECH RECORD SHEET BATTLEMECH RECORD SHEET. Weapons Inventory.

ARMOR DIAGRAM ARMOR DIAGRAM. Mech Data. Mech Data BATTLEMECH RECORD SHEET BATTLEMECH RECORD SHEET. Weapons Inventory. BATTLEMECH RECORD SHEET Left Torso Head Right Torso ARMOR DIAGRAM Type: HER-2S Hermes II Tonnage: 40 Points: Walking: 6 Running: 9 Weapons Inventory Mech Data Type Location Damage Short Med. Long 1 Autocannon

More information

Table: The Kingsglaive. Glaive Maximum Enhancement Bonus. Base Attack Bonus. Fort Save. Ref Save. Will Save. Special. Level

Table: The Kingsglaive. Glaive Maximum Enhancement Bonus. Base Attack Bonus. Fort Save. Ref Save. Will Save. Special. Level Kingsglaive Trained from an early age in the art of war and sworn to the service of a king, the kingsglaive holds a position of power and respect in many lands, often serving as the voice and justice of

More information

The Basics Other Important Factors. Checks

The Basics Other Important Factors. Checks Checks The GM first establishes the Difficulty Number (DN). The method for doing so depends on if the task is an opposed check or a normal check. For opposed checks: + opposing Trait rating = DN For normal

More information

OFFICIAL FAQ VERSION / UPDATED All changes and additions made to this document since the previous version are marked in blue.

OFFICIAL FAQ VERSION / UPDATED All changes and additions made to this document since the previous version are marked in blue. OFFICIAL VERSION 2.0.1 / UPDATED 12.22.1 All changes and additions made to this document since the previous version are marked in blue. 1 Deployment Cards, Pages 1, 2 Frequently Asked Questions, Page Twin

More information

Rules Reference. version Effective 4/10/19

Rules Reference. version Effective 4/10/19 TM TM Actions (pg. ) Attacks (pg. 4) Device (pg. 9) Faction (pg. 11) Maneuver, Obstacles (pg. 1) Obstructed (pg. 14) Rules Reference version 1.0. Effective 4/10/19 SUMMARY OF CHANGES Changes are noted

More information

Tonight you sit quietly in a dark corner of the Inn s large common room, with a cup of ale and a piece of hard, brown bread in front of you.

Tonight you sit quietly in a dark corner of the Inn s large common room, with a cup of ale and a piece of hard, brown bread in front of you. For 2-5 players ages 4+, including at least one adult Average game time: 30-40 minutes for one map level Heroes & Treasure is a fantasy role-playing game system that can be used with a number of different

More information

Lights in the Sky: War among the stars

Lights in the Sky: War among the stars Introduction A long time ago, in a galaxy not so far away... Some of the most exciting and compelling moments from movies and books are the space battles. Whether a dogfight between a handful of star fighters

More information

INTRODUCTION GAME OVERVIEW USING THIS LEARN TO PLAY BOOKLET. Learn to Play

INTRODUCTION GAME OVERVIEW USING THIS LEARN TO PLAY BOOKLET. Learn to Play LEARN TO PLAY INTRODUCTION It is a period of civil war. The oppressive Galactic Empire tightens its hold on the galaxy, wielding overwhelming military might with unmatched ruthlessness. Standing in its

More information

To experience the new content, go to the VR center in Carceburg after doing the alcohol mission.

To experience the new content, go to the VR center in Carceburg after doing the alcohol mission. To experience the new content, go to the VR center in Carceburg after doing the alcohol mission. Known Issues: - There is not much story content added this update because of the time required to completely

More information