3 CHOPS - CAPTURING GEOMETRY
|
|
- Verity Wiggins
- 5 years ago
- Views:
Transcription
1 3 CHOPS - CAPTURING GEOMETRY In this lesson you will work with existing channels created in CHOPs that is modified motion capture data. Because there is no capture frame in the motion capture data, one must be created. This will be done in CHOPs, and following that, you will used the capture SOP to give life to a model. Houdini Training 4.0 Side Effects Software
2 3.1 GETTING STARTED 1. Launch Houdini. 2. From the main edit menu select File Open. The file you want to open is called bill_cap.hip. Hit the accept button when selected to load it into Houdini. What loads into Houdini is a what appears to be a character, but is, in fact several capture regions, that are in the form of a human. There is no ik system here, just capture regions. Also at this point you are at frame 0. This will be the capture frame. At this time you will not worry about the character you are going to capture, but you are going to deal with the animation channels that are located within the CHOPs editor. 3. From the desktop selector button located at the top of the viewport, select the CHOPs_Training desktop. You will notice in the CHOPs area of the desktop (left-side), that there is already a CHOP tile placed. This is a File CHOP which contains all of the motion capture data which will be making the character do backflips. There are a total of 57 channels which are controlling each of the capture regions. 4. Toggle on its export flag, and press play to view the animation. You will immediately notice that the channel names match, and therefore are successfully being exported up to the different objects making up the character. Having played back the sequence, you will see the character jump up and do a backflip. If you toggle on the information button of the File CHOP, you will see that the channels start at frame 1. What is significant about these CHOPs channels is that the moment you export channels from CHOPs, and override channels up in object space, it becomes impossible to capture geometry the traditional way by adding a keyframe at frame 0, and working from there. The capture frame must be done in the CHOPs editor. 5. Toggle off the export flag of the File CHOP. You should see the character return to its capture pose. 6. Place a Fetch CHOP to the Left of the File CHOP. Rename it to be capture_frame. Working with its parameters: In the OP field, change the default parameters to be obj followed by none. Refer to the image below. 58 Side Effects Software 1999 Houdini Training 4.0
3 This will allow you to enter in variables in the Channels field below the OP field. In this case you want to fetch all of the rotation channels from the various bone objects, as well as the bone_hips translation channels. In the Channels field, delete the default *, and enter the following parameters: bone_*/r? bone_hips/t? Open the Channel folder. In the Channel Range field change it to be Use Start/End. Leave the Start field at 0. Change the End field to be 0. Go to the Common folder. Change the Units type from Seconds to Frames. Toggle on the Graph flag of this CHOP. Toggle on the Lock flag of the Fetch CHOP. If you also refer to the information button of this CHOP, you should see that you have fetched 57 channels, and that the start and end frames are both at 0. It is now just a simple matter of using a Sequence CHOP to sequence these two CHOPs. 7. Append a Sequence CHOP after the capture_frame CHOP. Pipe the output of the File CHOP into the Sequence CHOP. (this is a multiinput CHOP) This CHOP will sequence in order of input the channels being fed into it, it is therefore important that the order of input is followed correctly with the capture_frame CHOP being the first input. If this is not done than it would lead to difficulty attempting to capture the geometry. 8. Change the frame counter to be at frame Toggle on the Graph and Export flags of the Sequence CHOP. You will see the character immediately snap out of his capture position. Press play to see the animation. Press stop. At this point it looks like nothing that you would have hoped for. The jump is not happening properly, and nothing seems to look correct at all. Houdini Training 4.0 Side Effects Software
4 Toggle on the information button of the File CHOP. Make note of the first 6 channels. They are all bone_hips/channels. Toggle on the information button of the capture_frame CHOP. Make note of its first 6 channels. You will notice that the first three channels are bone_hips/channels. However, they are rotation channels, (the File CHOPs first three channels are tx ty tz), These channels are not the same, not to mention that the next three are not even bone_hips channels. The Sequence CHOP by default matches the channels in their order of input. In this case the channels do not really match at all. Return to the Sequence CHOPs parameters. Change the Match By parameter from Channel Number to by Match By Channel Name. Press play. All is well. The flip is happening properly. Return the frame counter to frame 0. It is now time to capture the geometry. so that you may see the character (and not just capture regions) jump. 10. Working in the Objects area of the desktop (right-side). There is an object called Bill_geo that is currently not being displayed. Toggle its display flag on. You will now see the character known as Bill. At frame 0 he is ready to be captured. 11. Enter into the Bill_geo SOP editor. 60 Side Effects Software 1999 Houdini Training 4.0
5 Append a Capture SOP to the Bill SOP. Toggle its Display flag on. The Capture SOP will immediately give you an error flag. In the Capture SOPs parameters, change the parent Object from none to bone_hips. Change the Point Coloring from Default Source Color to Color by Capture Region. After you change the coloring method, you will see parts of Bill turn Red. These are areas which are not being effectively captured. Important: You must make sure that you frame number matches the Capture Frame number in the Capture SOPs parameters. By default it is at 0. Bad capture areas. At this point you are going to need to take some time to modify the parameters within each of the necessary capture regions to ensure that there are no red areas. This will be done by entering in to the SOP editor of the specific area (i.e. bone_righthip) and modifying it s Cap parameters until the red disappears. Once again, make sure you are at the Capture Frame otherwise you will not see any changes. Another important fact about capturing geometry. Make sure that you try to minimize overlapping capture regions. This can lead to complications when animating. This is particularly important in areas like the underarm. This is made easier by capturing geometry by surface as opposed to capturing by points. 12. Once you have finished modifying you capture regions. Save your file. 13. Append a Deform SOP to the Capture SOP. Toggle its Display flag on. 14. Press the u key to navigate the SOPs editor up one level to Objects. Houdini Training 4.0 Side Effects Software
6 Change into List mode to view the object list. t At the top of the object list click on the name. button. This will highlight the entire list. Click on the Display flag. This turns off the display flag of everything. Turn on the Display flag of the Bill_geo object and the floor object. Press play. You will now see Bill stand on the grid crouch, leap into the air and do backflips. In this particular lesson the capture region were not attached to any bones. This was just one method of working with capture regions. One might also create the ik system for the entire skeleton, and work with the capture regions within each bone. 62 Side Effects Software 1999 Houdini Training 4.0
In this lesson we are going to create cartoon eyes and parent them to the head bone.
In this lesson we are going to create cartoon eyes and parent them to the head bone. Open up your fish project and in the modeling object window we will create a new object layer to develop the eyes, then
More informationHexagons for Art and Illusion Part II Get ready Start a new project FILE New Open Faced Cube Import the hexagon block LIBRARIES
Hexagons for Art and Illusion Part II In our last lesson, we constructed the perfect hexagon using EasyDraw. We built a six pointed star, a solid faced cube, and put the cube inside the star. This lesson
More informationOverview. The Game Idea
Page 1 of 19 Overview Even though GameMaker:Studio is easy to use, getting the hang of it can be a bit difficult at first, especially if you have had no prior experience of programming. This tutorial is
More informationWorkshop 4: Digital Media By Daniel Crippa
Topics Covered Workshop 4: Digital Media Workshop 4: Digital Media By Daniel Crippa 13/08/2018 Introduction to the Unity Engine Components (Rigidbodies, Colliders, etc.) Prefabs UI Tilemaps Game Design
More informationCreating Computer Games
By the end of this task I should know how to... 1) import graphics (background and sprites) into Scratch 2) make sprites move around the stage 3) create a scoring system using a variable. Creating Computer
More informationMusical Chairs Tutorial for Massive v Amit Lakhani MSc Computer Animation
Musical Chairs Tutorial for Massive v2.6.3 Amit Lakhani MSc Computer Animation NCCA Bournemouth University 2007 Table of Contents About this tutorial......1 Organisation......1 Design......2 The rules
More informationuser guide for windows creative learning tools
user guide for windows creative learning tools Page 2 Contents Welcome to MissionMaker! Please note: This user guide is suitable for use with MissionMaker 07 build 1.5 and MissionMaker 2.0 This guide will
More informationLightPro User Guide <Virtual Environment> 6.0
LightPro User Guide 6.0 Page 1 of 23 Contents 1. Introduction to LightPro...3 2. Lighting Database...3 3. Menus...4 3.1. File Menu...4 3.2. Edit Menu...5 3.2.1. Selection Set sub-menu...6
More informationTearing Cloth. In this tutorial we are going to go over another basic use of the cloth modifier. Ripping Cloth based on forces like wind.
Tearing Cloth In this tutorial we are going to go over another basic use of the cloth modifier. Ripping Cloth based on forces like wind. We will use a starter file that I have put together so we can bypass
More informationUsing Dynamic Views. Module Overview. Module Prerequisites. Module Objectives
Using Dynamic Views Module Overview The term dynamic views refers to a method of composing drawings that is a new approach to managing projects. Dynamic views can help you to: automate sheet creation;
More informationStratigraphy Modeling Boreholes and Cross Sections
GMS TUTORIALS Stratigraphy Modeling Boreholes and Cross Sections The Borehole module of GMS can be used to visualize boreholes created from drilling logs. Also three-dimensional cross sections between
More informationTutorial 2: Setting up the Drawing Environment
Drawing size With AutoCAD all drawings are done to FULL SCALE. The drawing limits will depend on the size of the items being drawn. For example if our drawing is the plan of a floor 23.8m X 15m then we
More informationOrnamental Pro 2010 Component Drawing Manual
Ornamental Pro 2010 Component Drawing Manual Introduction This manual explains the methods for creating your own components for the component library. Component mode is for advanced users only. You must
More informationEPS to Rhino Tutorial.
EPS to Rhino Tutorial. In This tutorial, I will go through my process of modeling one of the houses from our list. It is important to begin by doing some research on the house selected even if you have
More informationLesson 2 Game Basics
Lesson What you will learn: how to edit the stage using the Paint Editor facility within Scratch how to make the sprite react to different colours how to import a new sprite from the ones available within
More informationInstruction manual Chess Tutor
Instruction manual Chess Tutor Cor van Wijgerden Eiko Bleicher Stefan Meyer-Kahlen Jürgen Daniel English translation: Ian Adams Contents: Installing the program... 3 Starting the program... 3 The overview...
More informationThe editor was built upon.net, which means you need the.net Framework for it to work. You can download that here:
Introduction What is the Penguins Editor? The Penguins Editor was used to create all the levels as well as the UI in the game. With the editor you can create vast and very complex levels for the Penguins
More informationThis tutorial will guide you through the process of adding basic ambient sound to a Level.
Tutorial: Adding Ambience to a Level This tutorial will guide you through the process of adding basic ambient sound to a Level. You will learn how to do the following: 1. Organize audio objects with a
More informationAutodesk Inventor. In Engineering Design & Drafting. By Edward Locke
Autodesk Inventor In Engineering Design & Drafting By Edward Locke Engineering Design Drafting Essentials Working Drawings: Orthographic Projection Views (multi-view, auxiliary view, details and sections)
More informationDESIGN A SHOOTING STYLE GAME IN FLASH 8
DESIGN A SHOOTING STYLE GAME IN FLASH 8 In this tutorial, you will learn how to make a basic arcade style shooting game in Flash 8. An example of the type of game you will create is the game Mozzie Blitz
More informationPhotoshop CS part 2. Workshop Objective. Getting Started Quit all open applications Single click Adobe Photoshop from the Dock
pg. 1 Photoshop CS part 2 Photoshop is the premier digital photo editor application used for photo retouching, creating web images, film/video compositing, and other pixel/vector-based imagery. Workshop
More informationHouse Design Tutorial
Chapter 2: House Design Tutorial This House Design Tutorial shows you how to get started on a design project. The tutorials that follow continue with the same plan. When you are finished, you will have
More informationMidi Fighter 3D. User Guide DJTECHTOOLS.COM. Ver 1.03
Midi Fighter 3D User Guide DJTECHTOOLS.COM Ver 1.03 Introduction This user guide is split in two parts, first covering the Midi Fighter 3D hardware, then the second covering the Midi Fighter Utility and
More informationWelcome to SPDL/ PRL s Solid Edge Tutorial.
Smart Product Design Product Realization Lab Solid Edge Assembly Tutorial Welcome to SPDL/ PRL s Solid Edge Tutorial. This tutorial is designed to familiarize you with the interface of Solid Edge Assembly
More informationCAD Orientation (Mechanical and Architectural CAD)
Design and Drafting Description This is an introductory computer aided design (CAD) activity designed to give students the foundational skills required to complete future lessons. Students will learn all
More informationHow to prepare your files for competition using
How to prepare your files for competition using Many thanks to Margaret Carter Baumgartner for the use of her portrait painting in this demonstration. 2015 Christine Ivers Before you do anything! MAKE
More informationExercise 1: The AutoCAD Civil 3D Environment
Exercise 1: The AutoCAD Civil 3D Environment AutoCAD Civil 3D Interface Object Base Layer Object Component Layers 1-1 Introduction to Commercial Site Grading Plans AutoCAD Civil 3D Interface AutoCAD Civil
More informationHouse Design Tutorial
House Design Tutorial This House Design Tutorial shows you how to get started on a design project. The tutorials that follow continue with the same plan. When you are finished, you will have created a
More informationAreaSketch Pro Overview for ClickForms Users
AreaSketch Pro Overview for ClickForms Users Designed for Real Property Specialist Designed specifically for field professionals required to draw an accurate sketch and calculate the area and perimeter
More informationScratch for Beginners Workbook
for Beginners Workbook In this workshop you will be using a software called, a drag-anddrop style software you can use to build your own games. You can learn fundamental programming principles without
More informationOn completion of this exercise you will have:
Prerequisite Knowledge To complete this exercise you will need; to be familiar with the SolidWorks interface and the key commands. basic file management skills the ability to rotate views and select faces
More informationMotion Blur with Mental Ray
Motion Blur with Mental Ray In this tutorial we are going to take a look at the settings and what they do for us in using Motion Blur with the Mental Ray renderer that comes with 3D Studio. For this little
More informationStratigraphy Modeling Boreholes and Cross. Become familiar with boreholes and borehole cross sections in GMS
v. 10.3 GMS 10.3 Tutorial Stratigraphy Modeling Boreholes and Cross Sections Become familiar with boreholes and borehole cross sections in GMS Objectives Learn how to import borehole data, construct a
More information2809 CAD TRAINING: Part 1 Sketching and Making 3D Parts. Contents
Contents Getting Started... 2 Lesson 1:... 3 Lesson 2:... 13 Lesson 3:... 19 Lesson 4:... 23 Lesson 5:... 25 Final Project:... 28 Getting Started Get Autodesk Inventor Go to http://students.autodesk.com/
More informationModeling Basic Mechanical Components #1 Tie-Wrap Clip
Modeling Basic Mechanical Components #1 Tie-Wrap Clip This tutorial is about modeling simple and basic mechanical components with 3D Mechanical CAD programs, specifically one called Alibre Xpress, a freely
More informationAll files must be in the srgb colour space This will be the default for most programs. Elements, Photoshop & Lightroom info slides 71-73
1 Resizing images for DPI Reflex Open Competitions Picasa slides 6-12 Lightroom slides 13-19 Elements slides 20-25 Photoshop slides 26-31 Gimp slides 32-41 PIXELR Editor slides 42-53 Smart Photo Editor
More informationWorking with Detail Components and Managing DetailsChapter1:
Chapter 1 Working with Detail Components and Managing DetailsChapter1: In this chapter, you learn how to use a combination of sketch lines, imported CAD drawings, and predrawn 2D details to create 2D detail
More informationCamtasia Studio: Windows
Using the Camtasia Screen Recorder Camtasia Studio: Windows This guide will give you a brief overview of the look and feel of using Camtasia Recorder to record your screen. Starting Camtasia Finding on
More informationHouse Design Tutorial
House Design Tutorial This House Design Tutorial shows you how to get started on a design project. The tutorials that follow continue with the same plan. When you are finished, you will have created a
More informationHouse Design Tutorial
Chapter 2: House Design Tutorial This House Design Tutorial shows you how to get started on a design project. The tutorials that follow continue with the same plan. When you are finished, you will have
More informationNIS-Elements: Grid to ND Set Up Interface
NIS-Elements: Grid to ND Set Up Interface This document specifies the set up details of the Grid to ND macro, which is included in material # 97157 High Content Acq. Tools. This documentation assumes some
More informationPROJECT REPORT: GAMING : ROBOT CAPTURE
BOWIE STATE UNIVERSITY SPRING 2015 COSC 729 : VIRTUAL REALITY AND ITS APPLICATIONS PROJECT REPORT: GAMING : ROBOT CAPTURE PROFESSOR: Dr. SHARAD SHARMA STUDENTS: Issiaka Kamagate Jamil Ramsey 1 OUTLINE
More informationGetting Started. with Easy Blue Print
Getting Started with Easy Blue Print User Interface Overview Easy Blue Print is a simple drawing program that will allow you to create professional-looking 2D floor plan drawings. This guide covers the
More informationImaging Features Available in HTML5. it just makes sense
Imaging Features Available in HTML5 it just makes sense August, 2018 Imaging Features Available in HTML5 As part of the 5.2 SP1 release, the Images functionality is now available in HTML5 and provides
More informationHow to Build a LimeSurvey: The Basics for Beginners
1 How to Build a LimeSurvey: The Basics for Beginners Login and view a list of your surveys. We will give you 3 templates to start with. These are the ethics compliant templates you need to protect participant
More informationCREO.1 MODELING A BELT WHEEL
CREO.1 MODELING A BELT WHEEL Figure 1: A belt wheel modeled in this exercise. Learning Targets In this exercise you will learn: Using symmetry when sketching Using pattern to copy features Using RMB when
More informationGAME:IT Junior Bouncing Ball
GAME:IT Junior Bouncing Ball Objectives: Create Sprites Create Sounds Create Objects Create Room Program simple game All games need sprites (which are just pictures) that, in of themselves, do nothing.
More informationVACUUM MARAUDERS V1.0
VACUUM MARAUDERS V1.0 2008 PAUL KNICKERBOCKER FOR LANE COMMUNITY COLLEGE In this game we will learn the basics of the Game Maker Interface and implement a very basic action game similar to Space Invaders.
More informationSection 1. Introduction and Review. Objectives: Log on to the computer Launch AutoCAD Create, open, and save a drawing Review AutoCAD basics
Section 1 Introduction and Review Objectives: Log on to the computer Launch AutoCAD Create, open, and save a drawing Review AutoCAD basics Drawing Assignments: NCAA Basketball Court Plot Style Table (Check-off)
More informationSense. 3D scanning application for Intel RealSense 3D Cameras. Capture your world in 3D. User Guide. Original Instructions
Sense 3D scanning application for Intel RealSense 3D Cameras Capture your world in 3D User Guide Original Instructions TABLE OF CONTENTS 1 INTRODUCTION.... 3 COPYRIGHT.... 3 2 SENSE SOFTWARE SETUP....
More informationArchitecture 2012 Fundamentals
Autodesk Revit Architecture 2012 Fundamentals Supplemental Files SDC PUBLICATIONS Schroff Development Corporation Better Textbooks. Lower Prices. www.sdcpublications.com Tutorial files on enclosed CD Visit
More informationVersion User Guide
2017 User Guide 1. Welcome to the 2017 Get It Right Football training product. This User Guide is intended to clarify the navigation features of the program as well as help guide officials on the content
More informationMITOCW watch?v=ir6fuycni5a
MITOCW watch?v=ir6fuycni5a The following content is provided under a Creative Commons license. Your support will help MIT OpenCourseWare continue to offer high quality educational resources for free. To
More informationIntroduction Installation Switch Skills 1 Windows Auto-run CDs My Computer Setup.exe Apple Macintosh Switch Skills 1
Introduction This collection of easy switch timing activities is fun for all ages. The activities have traditional video game themes, to motivate students who understand cause and effect to learn to press
More informationSynthetic Aperture Radar (SAR) Analysis with STK
Synthetic Aperture Radar (SAR) Analysis with STK Problem Statement You are conducting an exercise testing a Spotlight Synthetic Aperture Radar (SAR) system over a ground site. An experimental satellite
More informationGAME:IT Junior Bouncing Ball
GAME:IT Junior Bouncing Ball Objectives: Create Sprites Create Sounds Create Objects Create Room Program simple game All games need sprites (which are just pictures) that, in of themselves, do nothing.
More informationUsing Layers and Object Properties
Using Layers and Object Properties In This Chapter 10 Layers are like transparent overlays on which you organize and group different kinds of drawing information. The objects you create have common properties
More informationBegin at the beginning," the King said, very gravely, "and go on till you come to the end
An Introduction to Alice Begin at the beginning," the King said, very gravely, "and go on till you come to the end By Teddy Ward Under the direction of Professor Susan Rodger Duke University, May 2013
More informationMastering. AutoCAD Sheet Sets THE COVER. An Expert Guide
Mastering THE COVER Qui volore imagnihillit que la nimolora vellorendemporaecab imperit harum que dolor mint faccabori inveles et fugitibus dioris maiones. AutoCAD Sheet Sets An Expert Guide Contents Introduction
More informationGame Maker Tutorial Creating Maze Games Written by Mark Overmars
Game Maker Tutorial Creating Maze Games Written by Mark Overmars Copyright 2007 YoYo Games Ltd Last changed: February 21, 2007 Uses: Game Maker7.0, Lite or Pro Edition, Advanced Mode Level: Beginner Maze
More informationLESSON 02: GET STRONGER FOR PS USERS COMPANION BOOK. Digital Scrapbook Academy. February 2018: Lesson 02 Get Stronger for Photoshop Users
Digital Scrapbook Academy February 2018: Lesson 02 LESSON 02: GET STRONGER FOR PS USERS COMPANION BOOK Page 1 of 19 Table of Contents Table of Contents 2 Welcome to Lesson 02 for Photoshop Users 4 1: Add
More informationPage 1 of 9 Tutorial Modeling a Pawn In this lesson, you will model a pawn for a set of chessmen. In a wooden chess set of standard design, pawns are turned on a lathe. You will use 3ds max to do something
More informationNew Sketch Editing/Adding
New Sketch Editing/Adding 1. 2. 3. 4. 5. 6. 1. This button will bring the entire sketch to view in the window, which is the Default display. This is used to return to a view of the entire sketch after
More informationArchitectural Design
Punch! Pro Dream House Project After completing the tutorial and scale drawing exercises the students will design their dream home using Professional Home Design program, Punch! Home Design. Using Professional
More informationMODEL SETUP FOR RENOVATION PROJECTS INSTRUCTIONS AND TUTORIALS
MODEL SETUP FOR RENOVATION PROJECTS INSTRUCTIONS AND TUTORIALS WHAT S INSIDE INTRODUCTION 1 PART ONE LAYERS AND CLASSES FOR RENOVATION PROJECT 1 OVERVIEW 1 SETTING UP LAYERS AND CLASSES 1 CREATING OBJECT
More informationQuasi-static Contact Mechanics Problem
Type of solver: ABAQUS CAE/Standard Quasi-static Contact Mechanics Problem Adapted from: ABAQUS v6.8 Online Documentation, Getting Started with ABAQUS: Interactive Edition C.1 Overview During the tutorial
More informationMore Actions: A Galaxy of Possibilities
CHAPTER 3 More Actions: A Galaxy of Possibilities We hope you enjoyed making Evil Clutches and that it gave you a sense of how easy Game Maker is to use. However, you can achieve so much with a bit more
More informationBefore How does the painting compare to the original figure? What do you expect will be true of the painted figure if it is painted to scale?
Dilations LAUNCH (7 MIN) Before How does the painting compare to the original figure? What do you expect will be true of the painted figure if it is painted to scale? During What is the relationship between
More informationScratch Coding And Geometry
Scratch Coding And Geometry by Alex Reyes Digitalmaestro.org Digital Maestro Magazine Table of Contents Table of Contents... 2 Basic Geometric Shapes... 3 Moving Sprites... 3 Drawing A Square... 7 Drawing
More informationa. the costumes tab and costumes panel
Skills Training a. the costumes tab and costumes panel File This is the Costumes tab Costume Clear Import This is the Costumes panel costume 93x0 This is the Paint Editor area backdrop Sprite Give yourself
More informationTutorial: Creating maze games
Tutorial: Creating maze games Copyright 2003, Mark Overmars Last changed: March 22, 2003 (finished) Uses: version 5.0, advanced mode Level: Beginner Even though Game Maker is really simple to use and creating
More informationAnnex IV - Stencyl Tutorial
Annex IV - Stencyl Tutorial This short, hands-on tutorial will walk you through the steps needed to create a simple platformer using premade content, so that you can become familiar with the main parts
More informationThe purpose of this document is to help users create their own TimeSplitters Future Perfect maps. It is designed as a brief overview for beginners.
MAP MAKER GUIDE 2005 Free Radical Design Ltd. "TimeSplitters", "TimeSplitters Future Perfect", "Free Radical Design" and all associated logos are trademarks of Free Radical Design Ltd. All rights reserved.
More informationAutoCAD LT Drawing Formats
AutoCAD LT Section 5 AutoCAD LT Drawing Formats This section covers: 1. Layers 2. Colors 3. Linetypes 4. Units 5. Text Styles 6. Dimension Styles 7. Point Styles AutoCAD LT Introduction AutoCAD LT Drawing
More informationHouse Design Tutorial
Chapter 2: House Design Tutorial This House Design Tutorial shows you how to get started on a design project. The tutorials that follow continue with the same plan. When we are finished, we will have created
More informationManaging images with NewZapp
Managing images with NewZapp This guide is for anyone using the NewZapp Fixed editor as opposed to the Drag and Drop editor. The Image Manager is where images are uploaded and stored in your NewZapp account
More informationDrawing Layouts Paper space & Model Space
Drawing Layouts Paper space & Model Space Users of Bricscad will have seen the tabs at the bottom left of the drawings area labelled: Model, Layout1, Layout2 but may not know how to use them or what they
More informationdigitization station DIGITAL SCRAPBOOKING 120 West 14th Street
digitization station DIGITAL SCRAPBOOKING 120 West 14th Street www.nvcl.ca techconnect@cnv.org DIGITAL SCRAPBOOKING With MyMemories Suite 6 The MyMemories Digital Scrapbooking software allows you to create
More information33-2 Satellite Takeoff Tutorial--Flat Roof Satellite Takeoff Tutorial--Flat Roof
33-2 Satellite Takeoff Tutorial--Flat Roof Satellite Takeoff Tutorial--Flat Roof A RoofLogic Digitizer license upgrades RoofCAD so that you have the ability to digitize paper plans, electronic plans and
More informationApple Photos Quick Start Guide
Apple Photos Quick Start Guide Photos is Apple s replacement for iphoto. It is a photograph organizational tool that allows users to view and make basic changes to photos, create slideshows, albums, photo
More informationVectorworks Architect Tutorial Manual by Jonathan Pickup. Sample
Vectorworks Architect Tutorial Manual by Jonathan Pickup Table of Contents Introduction...iii Step 1 Layer and Model Setup... 1 Document Setup...1 Layer Setup (Model Setup)...7 Step 2 Property Line...
More informationINTRODUCTION TO DATA STUDIO
1 INTRODUCTION TO DATA STUDIO PART I: FAMILIARIZATION OBJECTIVE To become familiar with the operation of the Passport/Xplorer digital instruments and the DataStudio software. INTRODUCTION We will use the
More informationKismet Interface Overview
The following tutorial will cover an in depth overview of the benefits, features, and functionality within Unreal s node based scripting editor, Kismet. This document will cover an interface overview;
More informationHow to create a 24 Bit Bitmap Image for use with the Digital Light Wand in Photoshop (CS4)
How to create a 24 Bit Bitmap Image for use with the Digital Light Wand in Photoshop (CS4) The goal here is to create a BMP file that you can copy to an SD card for use in the Digital Light Wand. Since
More information84 part video tutorial training course. The course is 100% free with no catches or exclusions. You don
Please Note: If you're new to Revit, you may be interested in my " Beginner's Guide to Revit Architecture " 84 part video tutorial training course. The course is 100% free with no catches or exclusions.
More informationVectorworks Architect
SAMPLE by Jonathan Pickup third edition written with version 2011 Vectorworks Architect Tutorial Manual Table of Contents Introduction... iii How to Use this Manual... iii New Ways of Drawing... iv Vectorworks
More informationQuilt Pro 6 Lesson Quilt in a Quilt
Quilt Pro 6 Lesson Quilt in a Quilt Quilt in a Quilt The Inner Quilt This quilt is a very complex design. We will cover a unique technique not covered in the manual. While any one can master the techniques
More information04. Two Player Pong. 04.Two Player Pong
04.Two Player Pong One of the most basic and classic computer games of all time is Pong. Originally released by Atari in 1972 it was a commercial hit and it is also the perfect game for anyone starting
More informationAn Introduction to ScratchJr
An Introduction to ScratchJr In recent years there has been a pro liferation of educational apps and games, full of flashy graphics and engaging music, for young children. But many of these educational
More informationAEROPLANE. Create a New Folder in your chosen location called Aeroplane. The four parts that make up the project will be saved here.
AEROPLANE Prerequisite Knowledge Previous knowledge of the following commands is required to complete this lesson. Sketching (Line, Rectangle, Arc, Add Relations, Dimensioning), Extrude, Assemblies and
More informationOrnamental Pro 2004 Instruction Manual (Drawing Basics)
Ornamental Pro 2004 Instruction Manual (Drawing Basics) http://www.ornametalpro.com/support/techsupport.htm Introduction Ornamental Pro has hundreds of functions that you can use to create your drawings.
More informationREVIT - RENDERING & DRAWINGS
TUTORIAL L-15: REVIT - RENDERING & DRAWINGS This Tutorial explains how to complete renderings and drawings of the bridge project within the School of Architecture model built during previous tutorials.
More informationProgramming Project 2
Programming Project 2 Design Due: 30 April, in class Program Due: 9 May, 4pm (late days cannot be used on either part) Handout 13 CSCI 134: Spring, 2008 23 April Space Invaders Space Invaders has a long
More informationOnce you have chosen the water world this is how your screen should look.
Getting Started t With Alice By Ruthie Tucker under the direction of Prof. Susan Rodger Duke University, July 2008 www.cs.duke.edu/csed/alice/aliceinschools/ Let s Get Started The first step in making
More informationStar Defender. Section 1
Star Defender Section 1 For the first full Construct 2 game, you're going to create a space shooter game called Star Defender. In this game, you'll create a space ship that will be able to destroy the
More informationBattlefield Academy Template 1 Guide
Battlefield Academy Template 1 Guide This guide explains how to use the Slith_Template campaign to easily create your own campaigns with some preset AI logic. Template Features Preset AI team behavior
More informationRegister and validate Step 1
User guide Soccer Content Getting the license key System Overview Getting started Connecting your Equipment Setting up your System Building up your variable set Ready for Capturing How to do a video analyze
More informationRhinoceros modeling tools for designers. Using Layouts in Rhino 5
Rhinoceros modeling tools for designers Using Layouts in Rhino 5 RH50-TM-LAY-Apr-2014 Rhinoceros v5.0, Layouts, Training Manual Revised April 8, 2014, Mary Fugier mary@mcneel.com Q&A April 8, 2014, Lambertus
More informationProject Exercise 5 Cells and Cell Library
Project Exercise 5 Cells and Cell Library This project exercise provides step-by-step instructions for creating the design shown in Figure C5-1. The intent is to guide you in creating and using cells.
More informationSheet Metal OverviewChapter1:
Sheet Metal OverviewChapter1: Chapter 1 This chapter describes the terminology, design methods, and fundamental tools used in the design of sheet metal parts. Building upon these foundational elements
More information