The purpose of this document is to help users create their own TimeSplitters Future Perfect maps. It is designed as a brief overview for beginners.

Size: px
Start display at page:

Download "The purpose of this document is to help users create their own TimeSplitters Future Perfect maps. It is designed as a brief overview for beginners."

Transcription

1 MAP MAKER GUIDE 2005 Free Radical Design Ltd. "TimeSplitters", "TimeSplitters Future Perfect", "Free Radical Design" and all associated logos are trademarks of Free Radical Design Ltd. All rights reserved. EA GAMES and the EA GAMES logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All other trademarks are the property of their respective owners. EA GAMES is an Electronic Arts brand.

2 The purpose of this document is to help users create their own TimeSplitters Future Perfect maps. It is designed as a brief overview for beginners. Contents Edit Tile Item Light Story AI Logic Triggers Actions Objectives Awards General, Logic Hints, Tips and Insights Preview Map Undo Redo Map Settings Theme Default Tile Light colour Weapon Set Bot Set Music Spawn Sounds Sky Disable Modes Edit Map Description Briefing Editor Settings Select beginner-advanced mode Grid Intensity Editor Audio Center Map Clear Map Load Map Save Map Controls Quit MapMaker MapMaker Hints and Tips

3 TIMESPLITTERS FUTURE PERFECT MapMaker: Main Menu Edit NB: sections marked ADVANCED are recommended for advanced users only Tile: Tiles are the building blocks of your levels, used to construct everything from large open deathmatch arenas to winding tunnels and complex mazes for Story maps.

4 TIMESPLITTERS FUTURE PERFECT MapMaker: Tiles Bear in mind that some tiles occupy more than one level of the map. These should be placed with care so as not to interfere with the intended design of the higher levels of your map. A very useful function with tiles is the MARK button. This allows you to select multiple tiles and perform actions such as rotating and copying on entire sections of your map. Item: This is where you will find all of the possible contents for any created maps you produce all weapons, ammo, spawn points, doors and so on. It is possible to place most of the objects anywhere in the map but certain types (e.g. a door) must be inserted in specific places. If you are making a map designed for use with multiple game modes, remember to place the start points and required contents for each type. You can check that this has been done using the Preview Map function. Light: The basic lighting options allow you to set up individual room or tile lighting colour schemes. You can also set one of a number of effects for each tile or room, which provides more complex lighting and allows you to add atmosphere and drama to your map. The four options are FIXED (always on this is the default option), FLICKER, SWITCH and PULSE. Within these sets you can

5 adjust the speed at which the light changes and the two colours that it changes between. Try using the Pulse effect to set up a light that quickly changes from red to black to indicate an alarm. Story AI (ADVANCED): Story AI (Artificial Intelligence) allows you to add a selection of enemies to your created map which can be used in conjunction with the logic settings in the story game mode. TIMESPLITTERS FUTURE PERFECT MapMaker: Story AI To add Story AI enemies, select the AI icon at the top of the MapMaker. Now select an empty area in your map and click to open the Story AI window. Click ADD NEW STORY AI and a new AI enemy character will appear below the window. Click on the character to edit its properties. The following options appear in the Story AI properties: Name Character: Allows you to give the new enemy a name. Character: Lets you change the type of enemy that will appear on-screen. Gun: Determines how the enemy is armed and whether they drop their weapon. Inventory: Allows you to give the enemy a key, which can be used to unlock the corresponding coloured door that you can place in your map from the ITEMS menu. Type: Lets you select the behaviour of the enemy in your story map.

6 Health: Determines how many hits it takes for the enemy to be killed. Spawn Maximum: Determines how many times the enemy character can respawn after they have been killed. Spawn Delay in Mins:Sec: Sets the time after which the map will respawn the character once they have been defeated. Once you have set the properties for the enemy, you can place them on the map. To do so, click the coloured icon in the Story AI window and place the character into a free slot on your map. Logic (ADVANCED): Inserting a logic operation into your map is a way of making your map think by telling it to perform certain actions whenever and wherever you choose. It allows you to construct a map with a complicated progression and set of objectives (like those in the main Story mode) and is also the only way to create a successful Assault map for multiplayer and online play. The Logic menu in the MapMaker allows you to create two different types of logic Story Logic and Assault Phases which function in a very similar but not identical way. These types of logic share two of their sections (Triggers and Actions) but the Assault Phase logic menu also allows you to add Objectives separately, to trigger the end of sections of the Assault game you are creating. You are also able to add logic that will assign Awards to a player based on their performance on your map, but this is separate to choosing a type of logic and is accessible from the main Logic menu. Triggers: Triggers tell the game when to start your logic operation. A Trigger can be one of many things, such as stepping on an area, pushing a switch or killing an enemy. The most common problem with Triggers is undoubtedly not placing/selecting an object to be the Trigger. This can be easily rectified by choosing the problematic Trigger from the logic menu and checking that you have placed the Trigger object (the item in the box at the bottom of the Trigger Details menu).

7 TIMESPLITTERS FUTURE PERFECT MapMaker: Trigger If a Trigger is not functioning correctly, try highlighting it in the main Logic menu (it should have a red exclamation mark next to it). This will give you a clue as to why it is not behaving as you intend it to. You are often able to utilise the same Trigger for multiple pieces of logic. When choosing a Trigger, simply select the desired Trigger from the checklist instead of ADD NEW TRIGGER. The Trigger will need to have a new Trigger Object selected, in order to ensure full functionality. Actions: Actions are the processes the game will carry out when a logic operation is triggered. They can range from making a message appear on screen to ending the level. Actions must be associated with a Trigger to be able to be used in a logic operation this is set up in the main Logic menu in the MapMaker. Multiple Actions can be assigned to a single logic operation: it is possible to have up to five Actions occurring as a result of each operation. This can be changed by choosing the Logic section from the main logic menu and going to EDIT ACTIONS.

8 TIMESPLITTERS FUTURE PERFECT MapMaker: Actions Objectives: Although Objectives can be used in both Story Logic and Assault Phases, they are only essential for Assault maps and not Story maps. Try to think like a potential player: your map will be judged on how it seems to someone that has not designed and built it, and does not know their way around it. Creating goals that are too complicated or do not describe the in-game function accurately may result in your map being less enjoyable than it could be. Don t strive too hard to make the map difficult and have very hard Assault Phases it will already be much harder for someone that has not designed the game and is a total stranger to the Objectives.

9 Awards: These optional pieces of logic are not actually essential in any of the maps you create and can prove difficult to correctly design therefore they are recommended for advanced users only. The process for creating awards for Story Logic and Assault Phases is almost identical and successful creation of a fully functioning Award in either mode should give you the knowledge to use this feature for either mode from then on. Awards are a great way of increasing the amount of fun that potential players gain from a map, giving a real sense (and measure) of achievement to the completion of your maps. General Logic Hints, Tips and Insights Make sure that when you have an idea of what you wish the logic to do, you separate clearly in your mind which parts are going to trigger the operation (the Triggers) and which will be a consequence of it (the Actions). This will make it considerably easier to configure your logic successfully first time and may help to eliminate any need for tracing problems. When designing a pick-up Trigger, be aware that the keys that are used as the Triggers (placed after selecting a pick-up Trigger) are not the keys that can be made to drop from Story AI enemies when they die (listed under INVENTORY in Story AI) and will have to be placed separately. The keys that Story AI enemies drop cannot be substituted for these keys. Select the information tab next to each mode to view any specific requirements for creating that map type, such as Start points, Bags and Zones. If you are unfamiliar with the different game modes, it is worth checking these before attempting to create a map for use in multiple game modes. Preview Map To access the Preview Map menu you need to have at least one tile placed. To access each of the different types of map for previewing you must meet the minimum requirements for that mode (e.g. a Deathmatch map will need a Start All point placed). The MapMaker preview button at the top of the list can always be selected, regardless of the contents of the map, as long as there is one tile placed.

10 TIMESPLITTERS FUTURE PERFECT MapMaker:Preview Undo Allows the last change made to be undone. The change is detailed in a pop-up box to the left of the menu when the UNDO option is highlighted.

11 Redo This redoes the last change that was deleted with the UNDO command, and is detailed in the same way on screen. Map Settings TIMESPLITTERS FUTURE PERFECT MapMaker: Map Settings Theme: The theme Lab, Egyptian, Military, Horror or Virtual defines the overall style of the level you are designing and determines what graphics set is available. Each theme offers a very different style, changing the appearance of the tiles to fit the theme (themes will also contain their own individual incidental details). The theme can be changed during any point in the map making process, making it possible to preview your map using each of them to choose the right theme for the feel that you want. Default Tile Light Colour: Brings up a colour Palette that you can use to select the default light colour for the level. Weapon Set: Allows you to set the default weapon types used on the map (the weapons used when the recommended weapon set is selected). You can choose from a number of pre-set groups including Rockets, Doubles and Retro or generate your own set by selecting the Custom MapMaker group and then using the VIEW/EDIT WEAPON SETS option. The entire selection of weapons from all points in the game is available.

12 Bot Set: Lets you set the standard bot types for the map. There are a number of pre-set groups to select including Sidekicks, Undead and Baldies or you can generate your own by choosing the Custom MapMaker group and then using the VIEW/EDIT BOT SETS option. Music: Select the music to be played during all games on the map from a range that includes all of the music from this game, as well as tracks from the previous two TimeSplitters games. There are also RECOMMENDED and RANDOM options included in the menu, as well as an option to turn the music off completely. Your choice can always be changed from the map editor at a later date, if the music selected is not suited to the situation. Spawn Sounds: Allows you to toggle the spawn sounds on and off. Sky: Change the appearance of the sky, choosing one of 8 different types, from CLOUDY to ARCTIC. If you don t want to decide straight away, you can use the RECOMMENDED option and change it later, if you wish, or select the INDOOR LEVEL option.

13 Disable modes: Using the Disable Modes toggles allows you to block certain game types from being played on the map. This is best used if you set up a map with a specific game type in mind, as other modes may prove to be unbalanced or unplayable in the same setting. For example, a map designed for Story mode may feature locked doors, which would hinder game progress in other modes. Edit Map Description: Brings up a virtual keyboard, allowing you to enter a description of the map you have generated. Briefing: Brings up a virtual keyboard and allows to you enter text for the map briefing. Editor Settings Select beginner/advanced mode: Change between the two types of editing mode: you can switch from BEGINNER to ADVANCED when you feel you have learnt enough about the MapMaker to utilise the added functionality. Grid Intensity: Changing the grid intensity determines how opaque the grid lines in the background are. These lines can be useful (especially with complex maps) but the option is always there to eliminate them entirely, if you so wish. Editor Audio: The music and sound volume for the MapMaker can be changed from here. Center Map Centres the map on the currently highlighted object. Clear Map Allows you to delete the current map and start entirely from scratch. Note: This process is irreversible and will result in the map being lost unless it has been saved prior to clearing. Load Map Allows you to load any saved map that you have created, or one of the sample maps supplied with the game. Save Map Saves the current map for future access and makes it accessible for play from the main menu.

14 Controls Gives a detailed readout of all controls used in the MapMaker for easy reference Quit Mapmaker Quit the MapMaker and return to the main menu screen of the game. MapMaker Hints and Tips Always use the PREVIEW MAP function to check your map throughout the process of creating it. If at all possible, try to get someone else to give you their opinion of it: by doing this you will get a feel for how the map plays and any problems with it. TIMESPLITTERS FUTURE PERFECT MapMaker: Preview Map VR To stop the sky appearing above your map and make it enclosed you can check the INDOOR MAP box in the Sky section of Map Settings. There is a limit to the number of all items you are able to place (which is indicated by the FREE meter in the top left of the screen). To avoid running out of space, make sure that you do not try to make your map too big or full of items, as it can be very difficult to resize an entire map. Always double check your map with the PREVIEW MAP function to ensure that you can t get stuck in any areas. Areas to check especially are tiles that feature more than one layer, which can cause problems in linking

15 layers. Make sure all ramps and stairs line up with the correct level so they can be used fully. Items will take up more memory space than Tiles. If you want to extend the size of your map but have no space left, try removing some Items first. If your logic isn t working, check on the Logic screen: any problems will be displayed for you to rectify (they will be denoted with a red exclamation mark). Try creating some secret areas by placing Tiles in the map that are not joined to the main map. To gain access to these areas, use two way teleports.

Create Your Own World

Create Your Own World Create Your Own World Introduction In this project you ll learn how to create your own open world adventure game. Step 1: Coding your player Let s start by creating a player that can move around your world.

More information

Introduction. Modding Kit Feature List

Introduction. Modding Kit Feature List Introduction Welcome to the Modding Guide of Might and Magic X - Legacy. This document provides you with an overview of several content creation tools and data formats. With this information and the resources

More information

Overview. The Game Idea

Overview. The Game Idea Page 1 of 19 Overview Even though GameMaker:Studio is easy to use, getting the hang of it can be a bit difficult at first, especially if you have had no prior experience of programming. This tutorial is

More information

RPG CREATOR QUICKSTART

RPG CREATOR QUICKSTART INTRODUCTION RPG CREATOR QUICKSTART So you've downloaded the program, opened it up, and are seeing the Engine for the first time. RPG Creator is not hard to use, but at first glance, there is so much to

More information

Game Maker Tutorial Creating Maze Games Written by Mark Overmars

Game Maker Tutorial Creating Maze Games Written by Mark Overmars Game Maker Tutorial Creating Maze Games Written by Mark Overmars Copyright 2007 YoYo Games Ltd Last changed: February 21, 2007 Uses: Game Maker7.0, Lite or Pro Edition, Advanced Mode Level: Beginner Maze

More information

Tutorial: Creating maze games

Tutorial: Creating maze games Tutorial: Creating maze games Copyright 2003, Mark Overmars Last changed: March 22, 2003 (finished) Uses: version 5.0, advanced mode Level: Beginner Even though Game Maker is really simple to use and creating

More information

In this project, you will create a memory game where you have to memorise and repeat a sequence of random colours!

In this project, you will create a memory game where you have to memorise and repeat a sequence of random colours! Memory Introduction In this project, you will create a memory game where you have to memorise and repeat a sequence of random colours! Step 1: Random colours First, let s create a character that can change

More information

BagTag. MapMaker Tutorial. Minimum Items Required: 1 x Start All. 1 x BagTag

BagTag. MapMaker Tutorial. Minimum Items Required: 1 x Start All. 1 x BagTag MapMaker Tutorial BagTag Minimum Items Required: 1 x Start All 1 x BagTag Time to knock up a BagTag level. Select T-Junction (6), rotate it once then place it on the grid. Next, join Double Corridor (5)

More information

ILLUSTRATOR BASICS FOR SCULPTURE STUDENTS. Vector Drawing for Planning, Patterns, CNC Milling, Laser Cutting, etc.

ILLUSTRATOR BASICS FOR SCULPTURE STUDENTS. Vector Drawing for Planning, Patterns, CNC Milling, Laser Cutting, etc. ILLUSTRATOR BASICS FOR SCULPTURE STUDENTS Vector Drawing for Planning, Patterns, CNC Milling, Laser Cutting, etc. WELCOME TO THE ILLUSTRATOR TUTORIAL FOR SCULPTURE DUMMIES! This tutorial sets you up for

More information

NWN ScriptEase Tutorial

NWN ScriptEase Tutorial Name: Date: NWN ScriptEase Tutorial ScriptEase is a program that complements the Aurora toolset and helps you bring your story to life. It helps you to weave the plot into your story and make it more interesting

More information

CONCEPTS EXPLAINED CONCEPTS (IN ORDER)

CONCEPTS EXPLAINED CONCEPTS (IN ORDER) CONCEPTS EXPLAINED This reference is a companion to the Tutorials for the purpose of providing deeper explanations of concepts related to game designing and building. This reference will be updated with

More information

Unit 6.5 Text Adventures

Unit 6.5 Text Adventures Unit 6.5 Text Adventures Year Group: 6 Number of Lessons: 4 1 Year 6 Medium Term Plan Lesson Aims Success Criteria 1 To find out what a text adventure is. To plan a story adventure. Children can describe

More information

This guide will cover the basics of base building, we will be using only the default recipes every character starts out with.

This guide will cover the basics of base building, we will be using only the default recipes every character starts out with. Basebuilding Guide Basic base building guide. This guide will cover the basics of base building, we will be using only the default recipes every character starts out with. The base building in Miscreated

More information

Create Your Own World

Create Your Own World Scratch 2 Create Your Own World All Code Clubs must be registered. Registered clubs appear on the map at codeclubworld.org - if your club is not on the map then visit jumpto.cc/ccwreg to register your

More information

Kodu Game Programming

Kodu Game Programming Kodu Game Programming Have you ever played a game on your computer or gaming console and wondered how the game was actually made? And have you ever played a game and then wondered whether you could make

More information

House Design Tutorial

House Design Tutorial Chapter 2: House Design Tutorial This House Design Tutorial shows you how to get started on a design project. The tutorials that follow continue with the same plan. When you are finished, you will have

More information

user guide for windows creative learning tools

user guide for windows creative learning tools user guide for windows creative learning tools Page 2 Contents Welcome to MissionMaker! Please note: This user guide is suitable for use with MissionMaker 07 build 1.5 and MissionMaker 2.0 This guide will

More information

Star Defender. Section 1

Star Defender. Section 1 Star Defender Section 1 For the first full Construct 2 game, you're going to create a space shooter game called Star Defender. In this game, you'll create a space ship that will be able to destroy the

More information

In this project you ll learn how to create a platform game, in which you have to dodge the moving balls and reach the end of the level.

In this project you ll learn how to create a platform game, in which you have to dodge the moving balls and reach the end of the level. Dodgeball Introduction In this project you ll learn how to create a platform game, in which you have to dodge the moving balls and reach the end of the level. Step 1: Character movement Let s start by

More information

welcome to the world of atys! this is the first screen you will load onto after logging.this is the character-generating screen.

welcome to the world of atys! this is the first screen you will load onto after logging.this is the character-generating screen. welcome to the world of atys! this is the first screen you will load onto after logging.this is the character-generating screen. Choose an empty slot. This is where your character will be placed after

More information

2D Platform. Table of Contents

2D Platform. Table of Contents 2D Platform Table of Contents 1. Making the Main Character 2. Making the Main Character Move 3. Making a Platform 4. Making a Room 5. Making the Main Character Jump 6. Making a Chaser 7. Setting Lives

More information

Scratch for Beginners Workbook

Scratch for Beginners Workbook for Beginners Workbook In this workshop you will be using a software called, a drag-anddrop style software you can use to build your own games. You can learn fundamental programming principles without

More information

Create Or Conquer Game Development Guide

Create Or Conquer Game Development Guide Create Or Conquer Game Development Guide Version 1.2.5 Thursday, January 18, 2007 Author: Rob rob@createorconquer.com Game Development Guide...1 Getting Started, Understand the World Building System...3

More information

Memory. Introduction. Scratch. In this project, you will create a memory game where you have to memorise and repeat a sequence of random colours!

Memory. Introduction. Scratch. In this project, you will create a memory game where you have to memorise and repeat a sequence of random colours! Scratch 2 Memory All Code Clubs must be registered. Registered clubs appear on the map at codeclubworld.org - if your club is not on the map then visit jumpto.cc/ccwreg to register your club. Introduction

More information

House Design Tutorial

House Design Tutorial Chapter 2: House Design Tutorial This House Design Tutorial shows you how to get started on a design project. The tutorials that follow continue with the same plan. When you are finished, you will have

More information

House Design Tutorial

House Design Tutorial House Design Tutorial This House Design Tutorial shows you how to get started on a design project. The tutorials that follow continue with the same plan. When you are finished, you will have created a

More information

GAME:IT Junior Bouncing Ball

GAME:IT Junior Bouncing Ball GAME:IT Junior Bouncing Ball Objectives: Create Sprites Create Sounds Create Objects Create Room Program simple game All games need sprites (which are just pictures) that, in of themselves, do nothing.

More information

Welcome to the Sudoku and Kakuro Help File.

Welcome to the Sudoku and Kakuro Help File. HELP FILE Welcome to the Sudoku and Kakuro Help File. This help file contains information on how to play each of these challenging games, as well as simple strategies that will have you solving the harder

More information

Alright! I can feel my limbs again! Magic star web! The Dark Wizard? Who are you again? Nice work! You ve broken the Dark Wizard s spell!

Alright! I can feel my limbs again! Magic star web! The Dark Wizard? Who are you again? Nice work! You ve broken the Dark Wizard s spell! Entering Space Magic star web! Alright! I can feel my limbs again! sh WhoO The Dark Wizard? Nice work! You ve broken the Dark Wizard s spell! My name is Gobo. I m a cosmic defender! That solar flare destroyed

More information

System Requirements...2. Installation...2. Main Menu...3. New Features...4. Game Controls...8. WARRANTY...inside front cover

System Requirements...2. Installation...2. Main Menu...3. New Features...4. Game Controls...8. WARRANTY...inside front cover TABLE OF CONTENTS This manual provides details for the new features, installing and basic setup only; please refer to the original Heroes of Might and Magic V manual for more details. GETTING STARTED System

More information

DEFENCE OF THE ANCIENTS

DEFENCE OF THE ANCIENTS DEFENCE OF THE ANCIENTS Assignment submitted in partial fulfillment of the requirements for the degree of MASTER OF TECHNOLOGY in Computer Science & Engineering by SURESH P Entry No. 2014MCS2144 TANMAY

More information

Mortal Guide (Levels 1-400)

Mortal Guide (Levels 1-400) READ THIS GUIDE IF YOU DON T DO ANYTHING ELSE IN SUPREME DESTINY THIS EXCELLENT GUIDE WILL HELP YOU SUCCEED AND WIN!!!! Mortal Guide (Levels 1-400) 1. Introduction 2. Getting Started a. Creating Character

More information

House Design Tutorial

House Design Tutorial House Design Tutorial This House Design Tutorial shows you how to get started on a design project. The tutorials that follow continue with the same plan. When you are finished, you will have created a

More information

In this project you ll learn how to create a times table quiz, in which you have to get as many answers correct as you can in 30 seconds.

In this project you ll learn how to create a times table quiz, in which you have to get as many answers correct as you can in 30 seconds. Brain Game Introduction In this project you ll learn how to create a times table quiz, in which you have to get as many answers correct as you can in 30 seconds. Step 1: Creating questions Let s start

More information

Getting Started. with Easy Blue Print

Getting Started. with Easy Blue Print Getting Started with Easy Blue Print User Interface Overview Easy Blue Print is a simple drawing program that will allow you to create professional-looking 2D floor plan drawings. This guide covers the

More information

Creating Generic Wars With Special Thanks to Tommy Gun and CrackedRabbitGaming

Creating Generic Wars With Special Thanks to Tommy Gun and CrackedRabbitGaming Creating Generic Wars With Special Thanks to Tommy Gun and CrackedRabbitGaming Kodu Curriculum: Getting Started Today you will learn how to create an entire game from scratch with Kodu This tutorial will

More information

Table of Contents. Creating Your First Project 4. Enhancing Your Slides 8. Adding Interactivity 12. Recording a Software Simulation 19

Table of Contents. Creating Your First Project 4. Enhancing Your Slides 8. Adding Interactivity 12. Recording a Software Simulation 19 Table of Contents Creating Your First Project 4 Enhancing Your Slides 8 Adding Interactivity 12 Recording a Software Simulation 19 Inserting a Quiz 24 Publishing Your Course 32 More Great Features to Learn

More information

Practicing with Ableton: Click Tracks and Reference Tracks

Practicing with Ableton: Click Tracks and Reference Tracks Practicing with Ableton: Click Tracks and Reference Tracks Why practice our instruments with Ableton? Using Ableton in our practice can help us become better musicians. It offers Click tracks that change

More information

Annex IV - Stencyl Tutorial

Annex IV - Stencyl Tutorial Annex IV - Stencyl Tutorial This short, hands-on tutorial will walk you through the steps needed to create a simple platformer using premade content, so that you can become familiar with the main parts

More information

Instruction Manual. 1) Starting Amnesia

Instruction Manual. 1) Starting Amnesia Instruction Manual 1) Starting Amnesia Launcher When the game is started you will first be faced with the Launcher application. Here you can choose to configure various technical things for the game like

More information

COMPUTING CURRICULUM TOOLKIT

COMPUTING CURRICULUM TOOLKIT COMPUTING CURRICULUM TOOLKIT Pong Tutorial Beginners Guide to Fusion 2.5 Learn the basics of Logic and Loops Use Graphics Library to add existing Objects to a game Add Scores and Lives to a game Use Collisions

More information

Cato s Hike Quick Start

Cato s Hike Quick Start Cato s Hike Quick Start Version 1.1 Introduction Cato s Hike is a fun game to teach children and young adults the basics of programming and logic in an engaging game. You don t need any experience to play

More information

In this project you ll learn how to create a game, in which you have to match up coloured dots with the correct part of the controller.

In this project you ll learn how to create a game, in which you have to match up coloured dots with the correct part of the controller. Catch the Dots Introduction In this project you ll learn how to create a game, in which you have to match up coloured dots with the correct part of the controller. Step 1: Creating a controller Let s start

More information

House Design Tutorial

House Design Tutorial Chapter 2: House Design Tutorial This House Design Tutorial shows you how to get started on a design project. The tutorials that follow continue with the same plan. When we are finished, we will have created

More information

In this project you ll learn how to code your own musical instruments!

In this project you ll learn how to code your own musical instruments! Rock Band Introduction In this project you ll learn how to code your own musical instruments! Step 1: Sprites Before you can start coding, you ll need to add in a thing to code. In Scratch, these things

More information

More Actions: A Galaxy of Possibilities

More Actions: A Galaxy of Possibilities CHAPTER 3 More Actions: A Galaxy of Possibilities We hope you enjoyed making Evil Clutches and that it gave you a sense of how easy Game Maker is to use. However, you can achieve so much with a bit more

More information

Creating Computer Games

Creating Computer Games By the end of this task I should know how to... 1) import graphics (background and sprites) into Scratch 2) make sprites move around the stage 3) create a scoring system using a variable. Creating Computer

More information

Intralot 318 West Adams Street Suite 1104 Chicago, IL Tel:

Intralot 318 West Adams Street Suite 1104 Chicago, IL Tel: Intralot 318 West Adams Street Suite 1104 Chicago, IL Tel: 678-473-7200 www.intralot.com INTRALOT, 2008 All rights reserved. All copyright, intellectual and industrial rights in this document and in the

More information

No Evidence. What am I Testing? Expected Outcomes Testing Method Actual Outcome Action Required

No Evidence. What am I Testing? Expected Outcomes Testing Method Actual Outcome Action Required No Evidence What am I Testing? Expected Outcomes Testing Method Actual Outcome Action Required If a game win is triggered if the player wins. If the ship noise triggered when the player loses. If the sound

More information

Brain Game. Introduction. Scratch

Brain Game. Introduction. Scratch Scratch 2 Brain Game All Code Clubs must be registered. Registered clubs appear on the map at codeclubworld.org - if your club is not on the map then visit jumpto.cc/ccwreg to register your club. Introduction

More information

Introduction. The basics

Introduction. The basics Introduction Lines has a powerful level editor that can be used to make new levels for the game. You can then share those levels on the Workshop for others to play. What will you create? To open the level

More information

Create a game in which you have to guide a parrot through scrolling pipes to score points.

Create a game in which you have to guide a parrot through scrolling pipes to score points. Raspberry Pi Projects Flappy Parrot Introduction Create a game in which you have to guide a parrot through scrolling pipes to score points. What you will make Click the green ag to start the game. Press

More information

Making Your World with the Aurora Toolset

Making Your World with the Aurora Toolset Making Your World with the Aurora Toolset The goal of this tutorial is to build a very simple module to ensure that you've picked up the necessary skills for the other tutorials. After completing this

More information

G54GAM Lab Session 1

G54GAM Lab Session 1 G54GAM Lab Session 1 The aim of this session is to introduce the basic functionality of Game Maker and to create a very simple platform game (think Mario / Donkey Kong etc). This document will walk you

More information

An Introduction to ScratchJr

An Introduction to ScratchJr An Introduction to ScratchJr In recent years there has been a pro liferation of educational apps and games, full of flashy graphics and engaging music, for young children. But many of these educational

More information

Create new drawing. Select Collection. Manage graphs. Collection Name. Graphs preview

Create new drawing. Select Collection. Manage graphs. Collection Name. Graphs preview Create new drawing Select Collection Collection Name Manage graphs Graphs preview Duplicate selection Move selection Delete selection Select All drawings Exit Share selection Selected graphs Add new Collection

More information

04. Two Player Pong. 04.Two Player Pong

04. Two Player Pong. 04.Two Player Pong 04.Two Player Pong One of the most basic and classic computer games of all time is Pong. Originally released by Atari in 1972 it was a commercial hit and it is also the perfect game for anyone starting

More information

Managing images with NewZapp

Managing images with NewZapp Managing images with NewZapp This guide is for anyone using the NewZapp Fixed editor as opposed to the Drag and Drop editor. The Image Manager is where images are uploaded and stored in your NewZapp account

More information

The purpose of this document is to outline the structure and tools that come with FPS Control.

The purpose of this document is to outline the structure and tools that come with FPS Control. FPS Control beta 4.1 Reference Manual Purpose The purpose of this document is to outline the structure and tools that come with FPS Control. Required Software FPS Control Beta4 uses Unity 4. You can download

More information

AutoCAD LT Drawing Templates

AutoCAD LT Drawing Templates AutoCAD LT Section 4 AutoCAD LT Drawing Templates This section covers: 1. Creating new files and working with existing files a. Start a new drawing from scratch b. Use the new drawing wizard c. Create

More information

Quest 6: Viking Mythology

Quest 6: Viking Mythology These 3 activities complement classroom work on the topic of Viking mythology: Explore the mythological areas Viking storyteller; and The Nidhogg. Skills and Capabilities These activities offer opportunities

More information

The Basics. Introducing PaintShop Pro X4 CHAPTER 1. What s Covered in this Chapter

The Basics. Introducing PaintShop Pro X4 CHAPTER 1. What s Covered in this Chapter CHAPTER 1 The Basics Introducing PaintShop Pro X4 What s Covered in this Chapter This chapter explains what PaintShop Pro X4 can do and how it works. If you re new to the program, I d strongly recommend

More information

C# Tutorial Fighter Jet Shooting Game

C# Tutorial Fighter Jet Shooting Game C# Tutorial Fighter Jet Shooting Game Welcome to this exciting game tutorial. In this tutorial we will be using Microsoft Visual Studio with C# to create a simple fighter jet shooting game. We have the

More information

Let s start by making a pencil, that can be used to draw on the stage.

Let s start by making a pencil, that can be used to draw on the stage. Paint Box Introduction In this project, you will be making your own paint program! Step 1: Making a pencil Let s start by making a pencil, that can be used to draw on the stage. Activity Checklist Start

More information

DARK EGYPT Hints, Tips & Tricks

DARK EGYPT Hints, Tips & Tricks DARK EGYPT Hints, Tips & Tricks Introduction I have created this PDF in order for you to get the maximum benefits and use from your copy of the Dark Egypt. During the creation of the pack I came across

More information

Lesson 2 Game Basics

Lesson 2 Game Basics Lesson What you will learn: how to edit the stage using the Paint Editor facility within Scratch how to make the sprite react to different colours how to import a new sprite from the ones available within

More information

Training Guide 1 Basic Construction Overview. (v1.1)

Training Guide 1 Basic Construction Overview. (v1.1) Training Guide 1 Basic Construction Overview (v1.1) Contents Training Guide 1 Basic Construction Overview... 1 Creating a new project... 3 Entering Measurements... 6 Adding the Walls... 10 Inserting Doors

More information

x12 BATTERIES INCLUDED

x12 BATTERIES INCLUDED AGES 8+ 13744 x12 BATTERIES INCLUDED Replace with 12 x 1.5V AA or R6 size alkaline batteries. Phillips/cross head screwdriver (not included) needed to replace batteries. Standard, CRT TV only. Not for

More information

Creating 3D-Frogger. Created by: Susan Miller, University of Colorado, School of Education. Adaptations using AgentCubes made by Cathy Brand

Creating 3D-Frogger. Created by: Susan Miller, University of Colorado, School of Education. Adaptations using AgentCubes made by Cathy Brand Creating 3D-Frogger You are a frog. Your task is simple: hop across a busy highway, dodging cars and trucks, until you get to the edge of a river, where you must keep yourself from drowning by crossing

More information

GETTING STARTED. Control scheme Keyboard

GETTING STARTED. Control scheme Keyboard HOW TO PLAY MANUAL TABLE OF CONTENTS Your Mission...2 Getting Started...3 Control Scheme Keyboard...3 Controller...4 Heads Up Display (HUD)...5 Objective...6 Vaults...6 Combat and Stealth...7 Enemies...8

More information

GETTING STARTED CONTENTS. welcome. Getting Started. How to Play. installing the Shanghai software

GETTING STARTED CONTENTS. welcome. Getting Started. How to Play. installing the Shanghai software CONTENTS GETTING STARTED Getting Started WELCOME 3 INSTALLING THE SHANGHAI SOFTWARE 3 LAUNCHING SHANGHAI 3 REGISTERING SHANGHAI 4 How to Play THE RULES 5 HISTORY 5 GETTING STARTED 6 SHANGHAI OPTIONS 7

More information

1 Shooting Gallery Guide 2 SETUP. Unzip the ShootingGalleryFiles.zip file to a convenient location.

1 Shooting Gallery Guide 2 SETUP. Unzip the ShootingGalleryFiles.zip file to a convenient location. 1 Shooting Gallery Guide 2 SETUP Unzip the ShootingGalleryFiles.zip file to a convenient location. In the file explorer, go to the View tab and check File name extensions. This will show you the three

More information

Figure 9.10 This shows the File Scripts menu, where there is now a new script item called Delete All Empty layers.

Figure 9.10 This shows the File Scripts menu, where there is now a new script item called Delete All Empty layers. Layers Layers play an essential role in all aspects of Photoshop work. Whether you are designing a Web page layout or editing a photograph, working with layers lets you keep the various elements in a design

More information

Z-Town Design Document

Z-Town Design Document Z-Town Design Document Development Team: Cameron Jett: Content Designer Ryan Southard: Systems Designer Drew Switzer:Content Designer Ben Trivett: World Designer 1 Table of Contents Introduction / Overview...3

More information

Table of Contents. TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3. GAME OVERVIEW 3 Exception Based Game 3

Table of Contents. TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3. GAME OVERVIEW 3 Exception Based Game 3 Table of Contents TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3 GAME OVERVIEW 3 Exception Based Game 3 WINNING AND LOSING 3 TAKING TURNS 3-5 Initiative 3 Tiles and Squares 4 Player Turn

More information

Sudoku Tutor 1.0 User Manual

Sudoku Tutor 1.0 User Manual Sudoku Tutor 1.0 User Manual CAPABILITIES OF SUDOKU TUTOR 1.0... 2 INSTALLATION AND START-UP... 3 PURCHASE OF LICENSING AND REGISTRATION... 4 QUICK START MAIN FEATURES... 5 INSERTION AND REMOVAL... 5 AUTO

More information

Using the Image Manager

Using the Image Manager Using the Image Manager Requirements You will need a Web Cam, or a document scanner to be able to capture images, but you can view captured images on any computer on the Pawn System even without a Web

More information

Code Kingdoms Sandbox Guide

Code Kingdoms Sandbox Guide codekingdoms Code Kingdoms Sandbox Guide for kids, with kids, by kids. Resources overview We have produced a number of resources designed to help people use Code Kingdoms. There are introductory guides

More information

Top Storyline Time-Saving Tips and. Techniques

Top Storyline Time-Saving Tips and. Techniques Top Storyline Time-Saving Tips and Techniques New and experienced Storyline users can power-up their productivity with these simple (but frequently overlooked) time savers. Pacific Blue Solutions 55 Newhall

More information

Photoshop: a Beginner s course. by: Charina Ong Centre for Development of Teaching and Learning National University of Singapore

Photoshop: a Beginner s course. by: Charina Ong Centre for Development of Teaching and Learning National University of Singapore Photoshop: a Beginner s course by: Charina Ong Centre for Development of Teaching and Learning National University of Singapore Table of Contents About the Workshop... 1 Prerequisites... 1 Workshop Objectives...

More information

Using Adobe Photoshop

Using Adobe Photoshop Using Adobe Photoshop 4 Colour is important in most art forms. For example, a painter needs to know how to select and mix colours to produce the right tones in a picture. A Photographer needs to understand

More information

Silhouette Connect Layout... 4 The Preview Window... 5 Undo/Redo... 5 Navigational Zoom Tools... 5 Cut Options... 6

Silhouette Connect Layout... 4 The Preview Window... 5 Undo/Redo... 5 Navigational Zoom Tools... 5 Cut Options... 6 user s manual Table of Contents Introduction... 3 Sending Designs to Silhouette Connect... 3 Sending a Design to Silhouette Connect from Adobe Illustrator... 3 Sending a Design to Silhouette Connect from

More information

Generations Automatic Stand-Alone Lace By Bernie Griffith Generations Software

Generations Automatic Stand-Alone Lace By Bernie Griffith Generations Software We are going to create an open Italian lace. Generations software products provide advanced image processing features allowing for the creation of stand-alone lace with just a few simple techniques. A

More information

2014 DigiPen Institute of Technology 2013 Valve Corporation.

2014 DigiPen Institute of Technology 2013 Valve Corporation. 1Fort Special Delivery Components: - Board - Red and Blu Team o 1 of each class o 2 Rockets o 2 Grenades o 2 Sticky Bombs o 1 Turret o 2 Teleporters - 54 Health Tokens - 1 Australium Piece - 3 Health Pack

More information

Game Making Workshop on Scratch

Game Making Workshop on Scratch CODING Game Making Workshop on Scratch Learning Outcomes In this project, students create a simple game using Scratch. They key learning outcomes are: Video games are made from pictures and step-by-step

More information

Your First Game: Devilishly Easy

Your First Game: Devilishly Easy C H A P T E R 2 Your First Game: Devilishly Easy Learning something new is always a little daunting at first, but things will start to become familiar in no time. In fact, by the end of this chapter, you

More information

Learning Guide. ASR Automated Systems Research Inc. # Douglas Crescent, Langley, BC. V3A 4B6. Fax:

Learning Guide. ASR Automated Systems Research Inc. # Douglas Crescent, Langley, BC. V3A 4B6. Fax: Learning Guide ASR Automated Systems Research Inc. #1 20461 Douglas Crescent, Langley, BC. V3A 4B6 Toll free: 1-800-818-2051 e-mail: support@asrsoft.com Fax: 604-539-1334 www.asrsoft.com Copyright 1991-2013

More information

Nikon View DX for Macintosh

Nikon View DX for Macintosh Contents Browser Software for Nikon D1 Digital Cameras Nikon View DX for Macintosh Reference Manual Overview Setting up the Camera as a Drive Mounting the Camera Camera Drive Settings Unmounting the Camera

More information

BF2 Commander. Apply for Commander.

BF2 Commander. Apply for Commander. BF2 Commander Once you're in the game press "Enter" unless you're in the spawn screen and click on the "Squad" tab and you should see "Commander" with the option to apply for the commander, mutiny the

More information

GAME CONTROLS... 4 XBOX LIVE... 5 MENU SCREENS... 6 PLAYING THE GAME... 9 THE CROSS-COM SYSTEM MULTIPLAYER TECHNICAL SUPPORT...

GAME CONTROLS... 4 XBOX LIVE... 5 MENU SCREENS... 6 PLAYING THE GAME... 9 THE CROSS-COM SYSTEM MULTIPLAYER TECHNICAL SUPPORT... XBox_360_MInner_GRAW_UK.qxd 9/02/06 11:59 Page 3 TABLE OF CONTENTS GAME CONTROLS............................ 4 XBOX LIVE................................. 5 MENU SCREENS............................. 6 THE

More information

UNDERSTANDING LAYER MASKS IN PHOTOSHOP

UNDERSTANDING LAYER MASKS IN PHOTOSHOP UNDERSTANDING LAYER MASKS IN PHOTOSHOP In this Adobe Photoshop tutorial, we re going to look at one of the most essential features in all of Photoshop - layer masks. We ll cover exactly what layer masks

More information

Overview. Initial Screen

Overview. Initial Screen 1 of 19 Overview Normal game play is by using the stylus. If your device has the direction and select keys you may use those instead. Users of older models can set the Hardkey navigation option under the

More information

5.0 Events and Actions

5.0 Events and Actions 5.0 Events and Actions So far, we ve defined the objects that we will be using and allocated movement to particular objects. But we still need to know some more information before we can create an actual

More information

Competitive Games: Playing Fair with Tanks

Competitive Games: Playing Fair with Tanks CHAPTER 10 Competitive Games: Playing Fair with Tanks Combat arenas are a popular theme in multiplayer games, because they create extremely compelling gameplay from very simple ingredients. This can often

More information

Neverwinter Nights Maps

Neverwinter Nights Maps Neverwinter Nights Maps 5B 6 5 9 13 14 12 1 3 11 10 4 2 8 7 1 INTERIOR MAP 2 1 EXTERIOR MAP EXTERIOR MAP 1 NWN Toolset and ScriptEase Module Construction Tutorial Introduction... 3 Tutorial 1: Loading

More information

Meteor Game for Multimedia Fusion 1.5

Meteor Game for Multimedia Fusion 1.5 Meteor Game for Multimedia Fusion 1.5 Badly written by Jeff Vance jvance@clickteam.com For Multimedia Fusion 1.5 demo version Based off the class How to make video games. I taught at University Park Community

More information

Photo Effects & Corrections with PhotoFiltre

Photo Effects & Corrections with PhotoFiltre Photo Effects & Corrections with PhotoFiltre P 330 / 1 Fix Colour Problems and Apply Stylish Effects to Your Photos in Seconds with This Free Software If you re keen on digital photography, you probably

More information

A User s Guide to the Robot Virtual Worlds App RVW APP. ROBOTC Graphical Programming. Virtual Programming Challenges to Foster Computational Thinking

A User s Guide to the Robot Virtual Worlds App RVW APP. ROBOTC Graphical Programming. Virtual Programming Challenges to Foster Computational Thinking A User s Guide to the Robot Virtual Worlds App RVW APP ROBOTC Graphical Programming Virtual Programming Challenges to Foster Computational Thinking Table of Contents 2 Table of Contents 3 What is the RVW

More information

VARIANT: LIMITS GAME MANUAL

VARIANT: LIMITS GAME MANUAL VARIANT: LIMITS GAME MANUAL FOR WINDOWS AND MAC If you need assistance or have questions about downloading or playing the game, please visit: triseum.echelp.org. Contents INTRODUCTION... 1 MINIMUM SYSTEM

More information

Your Guide to becoming a Master Spy

Your Guide to becoming a Master Spy Your Guide to becoming a Master Spy PUBLISHED BY GRANDSLAM ENTERTAINMENTS LIMITED Unauthorised publication, copying or distribution throughout the world is prohibited. All rights reserved Licensed from

More information