Ting Pradthana Jarusriboonchai
|
|
- Lester Lynch
- 5 years ago
- Views:
Transcription
1 Portfolio Ting Pradthana Jarusriboonchai This portfolio comprises a series of design, research, and development that Ting has been involved. The work is categorised into 4 themes: mobile technology in co-located interaction, children and interactive technologies, wearable technology, and industrial products. p.jarusriboonchai@gmail.com
2 Social Display Mobile Technology in Co-located Interaction A screen on the backside of a mobile phone automatically displays visual cues about the current activity on the phone. The concept addresses the privacy of mobile interfaces that has hampered social observability and chances for serendipitous interactions. The concept of Social Display was introduced in focus group sessions with multiple use case scenarios as stimuli to discuss about practicality, opportunities, and challenges of the concept. Co-design the content of the Social Display, how the activity on the phone should be presented to others. Screen captures of different mobile applications were provided as stimuli. Social Display prototype was used by a number of users on daily basis for 10 days. Pre- and post-interview as well as daily questionnaire were used to evaluate the user experience. Doctoral research Concept design: Ting Pradthana Jarusriboonchai & Thomas Olsson Delivery: Ting Pradthana Jarusriboonchai & Aris Malapascha
3 Who s Next Mobile Technology in Co-located Interaction A multi-player turn-based quiz game, using personal information of players as the main content of the game. The game is designed as an alternative ice-breaking activity, addressing issues such as one individual dominating the activity or participants feeling uncomfortable interacting with strangers. The game offers various levels of personal exposure to strangers. A working prototype of the game was built and evaluated in trial sessions. The sessions were simulated to be similar to a typical first encounter, which an icebreaking activity then takes place. The trial sessions were video recorded. The videos were analysed for interactions that took places between participants. A group interview with users were conducted to get feedback and objective experience about the game. Doctoral research Concept design: Ting Pradthana Jarusriboonchai, Aris Malapascha & Thomas Olsson Delivery:Ting Pradthana Jarusriboonchai & Aris Malapascha
4 Mobile Technology in Co-located Interaction Collaborative Camera A photo taking method that requires collaboration of two people. Collaborative camera concept uses two devices as a simple camera. One functions as the trigger, another functions as the pointer. The concept was evaluated with users in a field trial using an existing mobile application on Google Play. The application is intentionally designed for taking selfies. The trial sessions were video recorded. The videos were analysed for interactions that took places between participants. A group interview with users were conducted to get feedback and objective experience about the concept. Doctoral research Concept design: Ting Pradthana Jarusriboonchai Delivery: Ting Pradthana Jarusriboonchai
5 Children and Interactive Technologies Playing with Technology Ethnography studies in 4 schools (one week in each school) to understand young children s free-play. The outcomes from the studies will inform future design of technology that support and enhance free-play. Flexible social space, easily imitate, and rapidly extendable are relevant implications for design emerged from the findings. Ethnographer: Ting Pradthana Jarusriboonchai A series of four workshops that combined typical crafts and play with digital technology. The goal is to understand how existing toolkits and technology could fit to typical children s play and identify aspects relevant for future design. Concept design/delivery: Ting Pradthana Jarusriboonchai & Teresa Almeida
6 Wearable Technology Organic Wearable Display Music affects our emotions. It is a way for people to express themselves. We design Organic Soft Headphone with an intention to provoke conversation around aesthetic, technology, and self-expression. In the design, music is considered as an indirect way for a user to express him/herself. Organic Soft Headphone is a headphone in a form of a hooded scarf with dynamic decoration pieces. Organic Soft Headphone is intentionally designed for a woman who wants to keep organic feeling in her look even when technology is integrated into her life. Hooded scarf is feasible to be used both inside and outside. The hood allows users to create private space in public, giving a similar impression as when a person put on a headphone. The decoration pieces comprise of leaf patterns and colour beads. These decoration pieces change their appearance responding to music listening on the headphone as a form of self-expression. The display consists of colourchanging fabric leaves and moving beads as visual feedback These mediums provide visual responses at different paces. The leaves react to changes in music at slow pace, gradually showing a green colour. The beads could react almost spontaneously and move every time strong beats are played. Concept design/delivery: Ting Pradthana Jarusriboonchai & Emma Napari
7 Industrial Products Software with Tangible Interface on Multi-Touch Surface Designed interactions and developed a software with a tangible interface on Microsoft Pixel Sense for an interactive mobile phone catalogue for the biggest mobile operators in Thailand. The system was installed in flagship stores across the country. Designed interactions and developed a software with a tangible interface on Microsoft Pixel Sense used in an event to promote Bangkok Airways airline. The product was installed in a theatre lounge. Lead software developer: Ting Pradthana Jarusriboonchai Exzy Company Limited, Bangkok, Thailand
frogmob [Design Research] Tuesday, April 10, 2012
frogmob [Design Research] 1 Designing for an increasingly global marketplace requires deep cultural insights. Clients understand this need but often don t have the time or budget to finance the necessary
More informationHow to prepare for a job interview: easy tips and questions to think about
Page 1 of 10 How to prepare for a job interview: easy tips and questions to think about Before the Interview: RESEARCH THE ORGANIZATION: READ Press releases Other news about the organization Websites Publications
More informationNew A Level Design and Technology: Product Design
New A Level Design and Technology: Product Design Information for OCR centres transferring to new specifications for first teaching in September 2008 This document maps the current A Level Design and Technology:
More informationHaptic messaging. Katariina Tiitinen
Haptic messaging Katariina Tiitinen 13.12.2012 Contents Introduction User expectations for haptic mobile communication Hapticons Example: CheekTouch Introduction Multiple senses are used in face-to-face
More informationEnduring Understandings 1. Design is not Art. They have many things in common but also differ in many ways.
Multimedia Design 1A: Don Gamble * This curriculum aligns with the proficient-level California Visual & Performing Arts (VPA) Standards. 1. Design is not Art. They have many things in common but also differ
More informationRESEARCH PROJECTS 28
28 RESEARCH PROJECTS During its first academic year the Institute produced several research projects: Mobile Embodiments (Personal Technologies) The project started from two observations: The mismatch
More informationIntroduction to probing
Introduction to probing Tuuli Mattelmäki University of Art and Design Helsinki School of Design tuuli.mattelmaki@taik.fi www.designresearch.uiah.fi Experience economy (Pine & Gilmore 1998): experiences
More informationThe Interview. Preparation & research. Grooming. Know your CV. Interview: arrive five minutes early
The Interview Preparation & research Preparation is critical to a successful interview. You should have detailed knowledge of the content of the position for which you are being interviewed, the competencies
More informationAPPLIED PROBES. Tuuli Mattelmäki 15/12/2003. Tuuli Mattelmäki/ 15/12/2003
APPLIED Tuuli Mattelmäki 15/12/2003 PROBES APPLIED PROBES Instead of method, probes should be named as an approach Because it draws from a range of research methods, ethnography is more an approach than
More informationTextile Patterns and Spatiality
Paper for Nordes Conference Doctoral Consortium 2013 Textile Patterns and Spatiality Tonje Kristensen Johnstone PhD student in design at The Swedish School of Textiles, University of Borås, Sweden Abstract
More informationMEDIA AND INFORMATION
MEDIA AND INFORMATION MI Department of Media and Information College of Communication Arts and Sciences 101 Understanding Media and Information Fall, Spring, Summer. 3(3-0) SA: TC 100, TC 110, TC 101 Critique
More informationThe most important game design skill
Game Design The most important game design skill Listening to Team Audience Game Client Self The designer creates an experience Game is not an experience Game creates wonderful compelling memorable experiences
More informationSLIDE FOR DISCUSSION NICOLE & KATE
SLIDE FOR DISCUSSION NICOLE & KATE Outline presentation Tuesday December 4 th at 1PM Hawaii time (?) 14 th US Japan Workshop on the improvement of structural design & construction practices Session 3:
More informationDesigning, developing and playing KEEP ME SAFE IN EUROPE 2
Designing, developing and playing KEEP ME SAFE IN EUROPE 2 Concept What is this game about? In this game player is dropped inside her / his current situation, in a town where she can move about, go to
More informationThe Bristol Approach: artist brief
The Bristol Approach: artist brief December 2015 (i) Introduction Knowle West Media Centre (KWMC) is an NPO digital arts charity. Since it was set up in 1996, KWMC has used the arts and digital technologies
More informationThe Method Toolbox of TA. PACITA Summer School 2014 Marie Louise Jørgensen, The Danish Board of Technology Foundation
The Method Toolbox of TA PACITA Summer School 2014 Marie Louise Jørgensen, mlj@tekno.dk The Danish Board of Technology Foundation The TA toolbox Method Toolbox Classes of methods Classic or scientific
More informationThe second quote is from Eric Pearson, and states - It s no longer the big beating the small, but the fast beating the slow.
34 th Annual Conference and Trade Exhibition July 22 nd to 25 th 2018 Hard Rock Hotel and Casino, Panama Opening Ceremony Welcome Address Teresa Wankin, Secretary General, CANTO Ladies and Gentlemen, Welcome
More informationDesign and Technology
2007 HIGHER SCHOOL CERTIFICATE EXAMINATION Design and Technology Total marks 40 Section I Pages 2 4 General Instructions Reading time 5 minutes Working time 1 1 hours 2 Write using black or blue pen Write
More informationTECHNICAL PROPOSAL FOR 3D PRINTING
TECHNICAL PROPOSAL FOR 3D PRINTING Presented by:- SKYRIM INNOVATION PVT. LTD. Unit No. 201,Prestige Center Point, Edward Road, Bangalore - 560 052 2018 SKILLS REQUIRED FOR STUDENTS OF 21 st CENTURY TABLE
More informationDesign Thinking: Methodology, Toolset, Mindset.
1 Design Thinking: Methodology, Toolset, Mindset. Design Thinking, a methodology. What is Design Thinking? Design Thinking is an innovation methodology that can address the process of product, service
More informationGamescape Principles Basic Approaches for Studying Visual Grammar and Game Literacy Nobaew, Banphot; Ryberg, Thomas
Downloaded from vbn.aau.dk on: april 05, 2019 Aalborg Universitet Gamescape Principles Basic Approaches for Studying Visual Grammar and Game Literacy Nobaew, Banphot; Ryberg, Thomas Published in: Proceedings
More informationMovie Production. Course Overview
Movie Production Description Movie Production is a semester course which is skills and project-based. Students will learn how to be visual storytellers by analyzing and discussing techniques used in contemporary
More informationSample Meeting Agenda UX COUNCIL
Sample Meeting Agenda Expected Attendees: VP, User Experience Design Senior Director, UX Design Senior Director, User Experience Vice President of User Experience Senior Vice President, Customer Experience
More informationAdapting Data Collection Methods for Different Participants of the User Study: to Improve the Empathic Understanding between Designers and Users
Adapting Data Collection Methods for Different Participants of the User Study: to Improve the Empathic Understanding between Designers and Users Shu Yuan, Tongji University Hua Dong, Tongji University
More informationThe Physicality of Digital Museums
Darwin College Research Report DCRR-006 The Physicality of Digital Museums Alan Blackwell, Cecily Morrison Lorisa Dubuc and Luke Church August 2007 Darwin College Cambridge University United Kingdom CB3
More informationOutline. IPTS and the Information Society Unit IPTS Research Agenda on ICT for Governance
EUROCITIES Knowledge Society Forum, Lille, 28-30 October 2009 IPTS Exploratory Research on ICT-enabled governance models in EU cities Gianluca Misuraca IPTS Information Society Unit EUROCITIES Knowledge
More informationApplying communication and interpersonal skills to other relationships. Fast track 3
Applying communication and interpersonal skills to other relationships Fast track 3 Important points People are not cars: we cannot fix them. You do not have a magic wand to fix problems. It is not your
More informationModule Catalogue Faculty of Architecture and the Built Environment Undergraduate Study Abroad 2018/9 Semester 2
Module Catalogue Faculty of Architecture and the Built Environment Undergraduate Study Abroad 018/9 Westminster Electives These modules are cross-disciplinary in nature and have been co-created with students
More informationNATIONAL INSTITUTE OF PUBLIC ADMINISTRATION PUBLIC SERVICE DELIVERY AND INNOVATION
NATIONAL INSTITUTE OF PUBLIC ADMINISTRATION PUBLIC SERVICE DELIVERY AND INNOVATION Alexander Lau, Principal Design Lead Innovation Lab, Public Service Division, Singapore We are passionate about UNCOVERING
More informationADVANCED PHOTOGRAPHY
ADVANCED PHOTOGRAPHY Description Students will continue to develop their skills and knowledge of film exposure as well as darkroom techniques. This course introduces advanced photography techniques and
More informationMonday (Week 3) AM PM Introduction to Management Software and RAW processing
(Week 3) AM 9.00-12.30 PM 1.00-5.00 Welcome and personal introductions Course objectives Recongnize the use of pixel-based image software Understanding different file formats Professional file management
More informationGame playtesting, Gameplay metrics (Based on slides by Michael Mateas, and Chapter 9 (Playtesting) of Game Design Workshop, Tracy Fullerton)
Game playtesting, Gameplay metrics (Based on slides by Michael Mateas, and Chapter 9 (Playtesting) of Game Design Workshop, Tracy Fullerton) UC Santa Cruz School of Engineering courses.soe.ucsc.edu/courses/cmps171/winter14/01
More informationCreative Communication
Creative Communication Developed By Suggested Length Suggested Grade Level(s) Subject Areas Gweneth Branch-Rice Lesson 1: Four 80 minute periods Lesson 2: 80 minutes Lesson 3: 80 minutes Lesson 4: 80 minutes
More informationOverdale Community Primary School. Progression of Art Skills EYFS
Overdale Community Primary School Progression of Art Skills EYFS Skills By the end of the year, children should be able to: 1. Work purposefully responding to colours, shapes, materials etc. 2. Create
More informationDesign Fiction as a service design approach
Design Fiction as a service design approach Gert Pasman g.j.pasman@tudelft.nl Faculty of Industrial Design engineering, Delft University of Technology, NL Abstract Many of the techniques service designers
More informationMEDIA ARTS FOR DANCE. Georgia Standards of Excellence (GSE) HIGH SCHOOL Grade 9 Grade 12
MEDIA ARTS FOR DANCE Georgia Standards of Excellence (GSE) HIGH SCHOOL Grade 9 Grade 12 Table of Contents HIGH SCHOOL... 1 Media Arts for Dance... 3 May 3, 2018 Page 2 of 5 Media Arts for Dance Levels
More informationActing for Management Spring "It's hard to lead a cavalry charge if you think you look funny on a horse." Adlai E.
94-801 Acting for Management Spring 018 "It's hard to lead a cavalry charge if you think you look funny on a horse." Adlai E. Stevenson II My biggest job in teaching you as actors is to bring you together
More informationEnd-to-End Infrastructure for Usability Evaluation of ehealth Applications and Services
End-to-End Infrastructure for Usability Evaluation of ehealth Applications and Services Martin Gerdes, Berglind Smaradottir, Rune Fensli Department of Information and Communication Systems, University
More informationKNES Art & Design Course Outline. Year 9
KNES Art & Design Course Outline Year 9 Art & Design stimulates creativity and imagination. It provides visual, tactile and sensory experiences and a unique way of understanding and responding to the world.
More informationWould you mind? futurest. Together we shape the future. Company introduction, team, methods & project examples
Would you mind? futurest. Together we shape the future Company introduction, team, methods & project examples futurest does not only find answers, but also the right questions New business fields and ideas
More informationEstablishing a Culture of Technology Creativity & Innovation. Kevin Iwersen Chief Information Officer Idaho Judicial Branch
Establishing a Culture of Technology Creativity & Innovation Kevin Iwersen Chief Information Officer Idaho Judicial Branch When you think courts, do you think. Establishing a Culture of Technology Creativity
More informationHoboken Public Schools. Visual and Arts Curriculum Grades K-6
Hoboken Public Schools Visual and Arts Curriculum Grades K-6 Visual Arts K-6 HOBOKEN PUBLIC SCHOOLS Course Description Visual arts education teaches the students that there are certain constants in art,
More informationCSS 385 Introduction to Game Design & Development. Week-6, Lecture 1. Yusuf Pisan
CSS 385 Introduction to Game Design & Development Week-6, Lecture 1 Yusuf Pisan 1 Weeks Fly By Week 6 10/30 - Discuss single button games 11/1 - Discuss game postmortems 11/4 - Single Button Game (Individual)
More informationArt and Design. Use experiences, other subjects across the curriculum and ideas Share ideas using drawing, painting and sculpture.
National Curriculum Key stage 1 Art and Design Pupils should be taught: to use a range of materials creatively to design and make products to use drawing, painting and sculpture to develop and share their
More informationInterview with Joonas Laakso, Executive Producer at Next Games Oy, Finland.
Interview with Joonas Laakso, Executive Producer at Next Games Oy, Finland By gamevironments Abstract Interview with Joonas Laakso, Executive Producer at Next Games Oy, Finland. Keywords: Next Games Oy,
More informationWestern Springs College Gateway Department WAI FM GATEWAY PROGRAMME. Announcing WAI FM GATEWAY. Script Writing
Announcing Audio Production WAI FM GATEWAY Voicing Script Writing PROGRAMME OUTLINE The Western Springs College - WAI FM Gateway programme is a fantastic introduction to professional radio broadcasting
More informationVanessa Cutler The Creative Aspects of Waterjet Cutting for Glass
Vanessa Cutler The Creative Aspects of Waterjet Cutting for Glass based on a talk to CASW, September 2017 The Creative Wales Award 2106 gave me an opportunity to develop new works. I returned to making
More informationAQA GCSE Design and Technology 8552
AQA GCSE Design and Technology 8552 Investigation, primary and secondary data Unit 6 Designing principles 1 Objectives Understand how primary and secondary data can be collected to assist the understanding
More informationDigitisation A Quantitative and Qualitative Market Research Elicitation
www.pwc.de Digitisation A Quantitative and Qualitative Market Research Elicitation Examining German digitisation needs, fears and expectations 1. Introduction Digitisation a topic that has been prominent
More informationAutomated Test Summit 2005 Keynote
1 Automated Test Summit 2005 Keynote Trends and Techniques Across the Development Cycle Welcome to the Automated Test Summit 2005. Thank you all for joining us. We have a very exciting day full of great
More informationPebble Animals & Food Painting Sculpture: Denise Scicluna
Pebble Animals & Food Painting Sculpture Project Name: Pebble: a small stone made smooth and round by the action of water or sand. Animals: a living organism that feeds on organic matter, typically having
More informationART APPRECIATION GRADE 1
ART APPRECIATION GRADE 1 Develop an awareness of activities in every day life. Respond to found objects and their own work in a personnel way. To develop the right attitude towards the appreciation of
More information10 Lines. Get connected. Get inspired. Get on the same page. Presented by Team Art Attack. Sarah W., Ben han S., Nyasha S., Selina H.
10 Lines Get connected. Get inspired. Get on the same page. Presented by Team Art Attack Sarah W., Ben han S., Nyasha S., Selina H. Introduction Mission Statement/Value Proposition 10 Line s mission is
More informationEnabling sustainable lifestyles The Low2No project in Jätkäsaari, Helsinki
Enabling sustainable lifestyles The Low2No project in Jätkäsaari, Helsinki Jan-Christoph Zoels Finland Jätkäsaari Helsinki Jätkäsaari Helsinki An architectural rendering by Sauerbruch Hutton of the future
More informationENHANCED HUMAN-AGENT INTERACTION: AUGMENTING INTERACTION MODELS WITH EMBODIED AGENTS BY SERAFIN BENTO. MASTER OF SCIENCE in INFORMATION SYSTEMS
BY SERAFIN BENTO MASTER OF SCIENCE in INFORMATION SYSTEMS Edmonton, Alberta September, 2015 ABSTRACT The popularity of software agents demands for more comprehensive HAI design processes. The outcome of
More informationAn Expanded Conception of Game Media Literacy
1 An Expanded Conception of Game Media Literacy Objectives In this paper, the authors (a) identify three existing models of game media literacy learning, based on a synthesis of prior research, and (b)
More informationThe following surface mount LED s are suitable as additional LEDs for mounting on the module:
MOBILE PHONE MODULE The mobile phone module is designed to flash a light pattern when a phone signal is detected. The module will react to either incoming or outgoing signals. The module will detect frequencies
More informationBetter Information Workshops. Design Thinking & The Legal Sector. 6th December, 2017
Better Information Workshops Design Thinking & The Legal Sector 6th December, 2017 Hi, I m Kate We re a strategic design consultancy that helps organisations understand and solve complex problems We do
More informationThe NGI vision. Silvana Muscella BUSINESS, CAREER & FUNDING OPPORTUNITIES, W HILE DEVELOPING A HUMA N-CENTRIC INTERNET 27 MARCH MILAN, ITALY
The NGI vision HUMA N-CENTRIC INTERNET Silvana Muscella NGI.EU t # NGIeu # NGI4 EU Support from the s Horizon 2020 Research and Innovation Programme, under Grant Agreement no. 780125 is gratefully acknowledged
More informationPine Hill Public Schools Curriculum
Pine Hill Public Schools Curriculum Content Area: Photography 1 Course Title/ Grade Level: 11-12 Unit 1: History of Photography Month: 1 st 1/2 of September Unit 2: Photo Composition Month: 2 nd 1/2 of
More informationPolicy Lab UK. Driving innovation from the centre. The University of Tokyo 7 December 2016
Policy Lab UK Driving innovation from the centre The University of Tokyo 7 December 2016 Rapidly changing world Harvard Business Review #newpower Open Gov = Gov x Global Labs Government context Civil servants
More informationOn a loose leaf sheet of paper answer the following questions about the random samples.
7.SP.5 Probability Bell Ringers On a loose leaf sheet of paper answer the following questions about the random samples. 1. Veterinary doctors marked 30 deer and released them. Later on, they counted 150
More informationPRODUCTION. in FILM & MEDIA MASTER OF ARTS. One-Year Accelerated
One-Year Accelerated MASTER OF ARTS in FILM & MEDIA PRODUCTION The Academy offers an accelerated one-year schedule for students interested in our Master of Arts degree program by creating an extended academic
More informationExemplar for Internal Assessment Resource Technology Level 1. Resource title: Personal Storage Item: Develop a Conceptual Design
Exemplar for Internal Assessment Resource Technology Level 1 Resource title: Personal Storage Item: Develop a Conceptual Design This exemplar supports assessment against: Achievement Standard 91046 Demonstrate
More informationThe Hobbit (Warner Brothers)
The Hobbit (Warner Brothers) Study goals: 1) To better understand the role audio plays in successful television commercials that have had sufficient time and budget to generate high levels of awareness
More informationIllinois. Learning Standards KINDERGARTEN- EIGHTH GRADE FINE ARTS CONDENSED LIST OF STANDARDS FOR FINE ARTS LITERACY SOCIAL/EMOTIONAL LEARNING
Illinois KINDERGARTEN- EIGHTH GRADE Learning Standards FINE ARTS CONDENSED LIST OF STANDARDS FOR FINE ARTS LITERACY SOCIAL/EMOTIONAL LEARNING Compiled by ISBE Content Specialists 1 P age FINE ARTS - KINDERGARTEN
More informationEXPLORING THE EVALUATION OF CREATIVE COMPUTING WITH PIXI
EXPLORING THE EVALUATION OF CREATIVE COMPUTING WITH PIXI A Thesis Presented to The Academic Faculty by Justin Le In Partial Fulfillment of the Requirements for the Degree Computer Science in the College
More informationMaster of Creative Writing for Scriptwriters
Master of Creative Writing for Scriptwriters Available onsite or via distance learning, the Master of Creative Writing (MCW) for Scriptwriters is for writers who are serious about a career in film, TV,
More informationInteraction between Product and User profiles How to increase user satisfaction and avoid mistakes
Interaction between Product and User profiles How to increase user satisfaction and avoid mistakes 01 Workshop introduction A comprehensive and accurate insight into how a product is used by its users
More informationThis document is downloaded from DR-NTU, Nanyang Technological University Library, Singapore.
This document is downloaded from DR-NTU, Nanyang Technological University Library, Singapore. Title Towards evaluating social telepresence in mobile context Author(s) Citation Vu, Samantha; Rissanen, Mikko
More informationLevel 10. PHGCSE10 Photography10: FANTASTIC AND STRANGE. Level Details
Level 10 PHGCSE10 Photography10: FANTASTIC AND STRANGE Level Details Level Level length Assessed out of GCSE 4 weeks 80 marks Level 1 (PHGCSE1) The Set Up Level 2 (PHGCSE2) ARRANGEMENTS Level 3 (PHGCSE3)
More informationCrafting Your Elevator Pitch
Crafting Your Elevator Pitch NACS Professional Development Workshop April 18, 2018 Adam Fishbein (afishbei@umd.edu) Shevaun Lewis (shevaun@umd.edu) What is an elevator pitch? Generally speaking, an elevator
More informationAPPROVAL CRITERIA FOR GCE AS AND A LEVEL DESIGN AND TECHNOLOGY
APPROVAL CRITERIA FOR GCE AS AND A LEVEL DESIGN AND TECHNOLOGY JULY 2016 Contents Page number Introduction 1 Subject aims and objectives 2 Subject content 3 Core technical principles 3 Core designing and
More informationDesign challenges in working with low-literate users
Design challenges in working with low-literate users Indrani Medhi Aishwarya Ratan, Bill Thies, Ed Cutrell, Kentaro Toyama AbhishekA., AvinashShetty, David Darkwa, Kalika Bali, RaghuMenon, S.N.N. Gautama,
More informationInterior Design using Augmented Reality Environment
Interior Design using Augmented Reality Environment Kalyani Pampattiwar 2, Akshay Adiyodi 1, Manasvini Agrahara 1, Pankaj Gamnani 1 Assistant Professor, Department of Computer Engineering, SIES Graduate
More informationDesign, Technology and Engineering
BOARD-ACCREDITED, PRE-EDITED DRAFT Design, Technology and Engineering 2020 Subject Outline Stage 1 and Stage 2 This subject outline has been accredited. It is provided in draft, pre-edited form for planning
More informationMMHealth Workshop on Multimedia for Personal Health and Health Care
DEPARTMENT: SCIENTIFIC CONFERENCES MMHealth 2017 Workshop on Multimedia for Personal Health and Health Care Susanne Boll University of Oldenburg Touradj Ebrahimi École Polytechnique Fédérale de Lausanne
More informationReach: Dynamic Textile Patterns for Communication and Social Expression
Reach: Dynamic Textile Patterns for Communication and Social Expression Margot Jacobs and Linda Worbin Interactive Institute, PLAY studio Hugo Grauers Gata 3b 412 96 Göteborg, Sweden {margot.jacobs}{linda.worbin}@tii.se
More informationCOMPUTER AIDED DESIGN 40
COMPUTER AIDED DESIGN 40 Students can pursue an emphasis on any 1 of 3 disciplines: Architecture, Engineering Design, or Animation Description This course expands on the advanced skills learned in previous
More informationThe Business Babes PRODUCT LAUNCH CHECKLIST
The Business Babes PRODUCT LAUNCH CHECKLIST B U S I N E S S B A B E S O N L I N E C O M Planning Your Launch Decide on your goals How much money do you want to make? Do you want to increase your visibility?
More informationMy Diary Design Process Team Re. Flection
My Diary Design Process Team Re. Flection Youngdong Kim (ykim2720) Nattinee Srikasumbun (nsri2842) Yoko Tomishima(ytom4097) 1. How the concept was built Initially we tried to combine 3 team member s ideas
More informationDMA 328 DSLR Video Production (3 units) (Wed 2:30-5:15pm) LIB B118 TV Studio
DMA 328 DSLR Video Production (3 units) (Wed 2:30-5:15pm) LIB B118 TV Studio Mario Congreve LIB-108 Office: 310-243-2053 Cell: 310-704-7635 Office Hours: Wednesday 1 2 pm mcongreve@csudh.edu Course Description:
More informationPre-Program Workbook & Intention Setting Journal
Pre-Program Workbook & Intention Setting Journal WELCOME! Congratulations on taking the first big, beautiful step towards creating the life of your dreams. The fact that you are here, says a lot. It says
More informationHow is The Hab different to the other stores dedicated to arts and crafts in Mumbai?
What is The Hab? The Hab, a short form for haberdashery, is a one-stop-shop for all sewing needs. A haberdashery is a fairly well known concept internationally. The Hab, a first of its kind store in India
More informationVenture Capital Academy
Venture Capital Academy THE SECRETS OF INVESTING IN TECHNOLOGY STARTUPS Five-day Immersion Program Taught by Top Silicon Valley Investors Oct 22 26, 2018 San Francisco Bay Area, CA INTRODUCTION Venture
More informationScout s Address: City: State: Zip:
Game Design BYU Merit Badge PowWow Official Merit Badge Worksheet Scout s Name: Instructor s Name: Scout s Address: City: State: Zip: Instructions 1) The Scout is to review the merit badge book before
More informationMedical Device Usability Engineering. Product and Service Design Innovation Consultancy
Medical Device Usability Engineering Product and Service Design Innovation Consultancy Delivering Meaningful Innovation PDD services Our integration of multiple disciplines means we offer a comprehensive
More informationRobot Diaries. Broadening Participation in the Computer Science Pipeline through Social Technical Exploration
Robot Diaries Broadening Participation in the Computer Science Pipeline through Social Technical Exploration Emily Hamner, Tom Lauwers, Debra Bernstein, Illah Nourbakhsh, & Carl DiSalvo Carnegie Mellon
More informationlearning progression diagrams
Technological literacy: implications for Teaching and learning learning progression diagrams The connections in these Learning Progression Diagrams show how learning progresses between the indicators within
More informationAims and Purpose of Study Design & Technology is a foundation subject within the National Curriculum. The aims of Design & Technology are to:
Policy Connections This policy should be read in conjunction with the Schemes of Work for Design Technology, the Health & Safety Policy, the Healthy Eating Policy, and the Supplementary Guidance for Policies
More information250 Introduction to Applied Programming Fall. 3(2-2) Creation of software that responds to user input. Introduces
MEDIA AND INFORMATION MI Department of Media and Information College of Communication Arts and Sciences 101 Understanding Media and Information Fall, Spring, Summer. 3(3-0) SA: TC 100, TC 110, TC 101 Critique
More informationIND (UG)/ IND (G),
DIGITAL IDEATION IMAGE CREDIT Introduction to Digital Design provides the student with theoretical principles and practical examples of a wide variety of digital technology, tools, processes and methods
More informationUser Centric Service Design for Government 2019
User Centric Service Design for Government 2019 Dates: 20 & 21 March 2019 Location: Canberra, Australia (Venue TBC) Session Duration: 45 Minutes (including discussion) Est. Attendance: 60-80+ Overview
More informationReview of Foundation Research on Economic Impact of Fire
Review of Foundation Research on Economic Impact of Fire Urban Fire Forum, NFPA Headquarters 20 September 2018 Amanda Kimball, Research Director, Research Foundation, and Meghan Housewright, Director,
More informationSAMPLE PROGRAM AGENDA
THE SECRETS OF INVESTING IN Five-day Taught by Top Silicon Valley Investors 5 DAYS San Francisco Bay Area, CA SAMPLE PROGRAM AGENDA INTRODUCTION Venture capital is an important driver of innovation, economic
More informationPerforming Art Utilizing Interactive Technology -Media Performance <Silent Mobius>-
, pp.121-125 http://dx.doi.org/10.14257/astl.2015.113.25 Performing Art Utilizing Interactive Technology -Media Performance - HoYoung Jung 1, HyungGi Kim 1 1 Graduate School of Advanced
More informationCURRICULUM FOR ART IV. (Elective Course) Students and graduates of Ledyard High School will demonstrate critical thinking skills
ART CURRICULUM FOR ART IV (Elective Course) Supports Academic Learning Objective # 5 Students and graduates of Ledyard High School will demonstrate critical thinking skills APPROVED BY INSTRUCTIONAL COUNCIL
More informationB/E AEROSPACE ESSENCE INSERTS COLLECTION
B/E AEROSPACE ESSENCE INSERTS COLLECTION OVERVIEW The first product line of its kind, The Essence Inserts Collection redefines the aircraft galley experience. From concept through delivery, B/E Aerospace
More informationThe role of inspiration in artistic creation
1 Hong Kong Shue Yan University Talk March 16 th, 2016 The role of inspiration in artistic creation Takeshi Okada (University of Tokyo) Our framework for studying creativity 2 To understand creative cognition
More informationPracticing Russian Listening Comprehension Skills in Virtual Reality
Practicing Russian Listening Comprehension Skills in Virtual Reality Ewa Golonka, Medha Tare, Jared Linck, Sunhee Kim PROPRIETARY INFORMATION 2018 University of Maryland. All rights reserved. Virtual Reality
More information