LECTURE 5 COMPUTER PERIPHERALS INTERACTION MODELS

Size: px
Start display at page:

Download "LECTURE 5 COMPUTER PERIPHERALS INTERACTION MODELS"

Transcription

1 September 20 th, 2018 LECTURE 5 COMPUTER PERIPHERALS INTERACTION MODELS 1 Our Mental Conflict... 2 HCI & InfoVis 2018, Lecture 5 1

2 Our Mental Conflict... 3 Recapitulation Lecture #4 Knowledge representation Mental Models, definitions Mental Models and Design Mental Models and Visual perception Schemata, definitions & examples Metaphors, definitions & examples Introduction of key principle: Affordance 4 HCI & InfoVis 2018, Lecture 5 2

3 Mismatched Metaphor (1) 5 Mismatched Metaphor (2) From the Hall of Shame The use of the trashcan to eject the floppy disk? The trashcan on the desktop? HCI &b InfoVis 2017, fjv 6 HCI & InfoVis 2018, Lecture 5 3

4 Functional ~ Structural Mental Model Physical sectioning of an object Reconstructing the sections to 3D object Metaphor: section is represented by image: Image has a thickness All domains in that image have same thickness Builds up a model of the object Mental Model: How does the biologist look at this model How does the CS look at this model 7 Example from the Workbench 8 HCI & InfoVis 2018, Lecture 5 4

5 Metaphor Example (1) King HaraldBlåtandwas a legendary 10 th century Viking king who unified Scandinavian countries (N + DK): succeeded people talk to each other taken up by ICT industry as metaphor for wireless technology uniting technology, communication and consumer electronics. Blåtand = Blue tooth 9 Metaphor Example (2) Harald Blåtand (HB) continued policy of his father King of Denmark, then Norway Brought Christianity Tall man with a dark skin Old Danish Blå = dark skinned Tan = great man tooth hygiene not known Left stones with Old Norge Runes 10 HCI & InfoVis 2018, Lecture 5 5

6 The Metaphor for the ipad? What is your metaphor for your ipad? My metaphor is brain (external) My tablet metaphor would be like Jamie's Torch. Left it in office once, I was bereft, daughter said its like I'd left her there! Mobile shopper ;-) Definitely "life partner" ;-) Ascrapbook It s my daily computer. Once or twice a week I ll unsheaththe MacBook Air for something specific Mine would be a window into the world or a bridge to communicate with others via social networks HCI &b InfoVis 2017, fjv 11 Example HCI & IV Poiise Practical HCI & InfoVis 2018, fjv 12 HCI & InfoVis 2018, Lecture 5 6

7 Key concepts in HCI & IV VISIBILITY 13 Key Concepts of HCI/InfoVis Usability - Measurement of Success Cognetics- Locus of Attention Affordance what sort of operations and manipulations can be done to an object crucial is the Perceived Affordance Visibility (Transparency) mapping between controls and effects should be sensible and meaningful feedback Task orientation Fit, Analysis 14 HCI & InfoVis 2018, Lecture 5 7

8 Definition of Visibility The extent to which functions and their results are visible to the user as well as how easy it is to find and use these functions Interface components User Goals User Actions Results (controls) Functions of the system Feedback The User can reason - internalize knowledge in interface 15 Visibility, aka Transparency Phones vs. Cars What feedback do you get Important concept: constraining interfaces. restricting the way we can use them GUI: de-activation (greying-out) Categories of constraints: Physical -e.g. disk Logical -rely on knowledge of how world works Cultural - learned conventions ( arbitrary ) These categories are (implicitly) used in design; 16 HCI & InfoVis 2018, Lecture 5 8

9 Exercise What is the visibility of a file/copy operation In Linux In MacOS In Win 10 How would you rate the visibility of the Cut/Paste function in most software? 17 You and Human Centered Interaction! Learned major principles: expert mode Assess an interactive computer task Usability, recognize its usability Cognetics, assess Focus, Cognitive Load Affordance, are affordances well communicated Visibility, assess feedback and reachability Screen Layout, principles of Gestalt Logics, reasoning Mental Model & Metaphor 18 HCI & InfoVis 2018, Lecture 5 9

10 tobe or not to be interactive... COMPUTER PERIPHERALS FOR INTERACTION WITH GRAPHICAL INTERFACES 19 Computer consists of Elements Elements affect the interaction Internals RAM, CPU, Disk(s), Network Input devices Text entry Pointing Scanner, Camera, Microphone, Gesture devices (camera) Output devices Screen: small & large, LCD, Projection Displays Printer, writing terminal, paper Sound: headphone, speaker system Haptic feedback device Virtual reality special interaction and display devices physical interaction e.g. sound, haptic, bio-sensing, sensors 20 HCI & InfoVis 2018, Lecture 5 10

11 Text input QWERTY Keyboard Most common text input device Allows rapid entry of text by experienced users Keypress Closes connection, causing a character code to be sent Usually connected by cable, but can be wireless Standardised layout non-alphanumeric keys are placed differently accented symbols needed for different scripts minor differences between UK and USA keyboards QWERTY arrangement not optimal for typing layout to prevent typewriters jamming! Alternative designs allow faster typing but large social base of QWERTY typists produces reluctance to change. 21 Alternatives to QWERTY Alphabetic keys arranged in alphabetic order not faster for trained typists not faster for beginners either! Dvorak common letters under dominant fingers biased towards right hand common combinations of letters alternate between hands 10-15% improvement in speed and reduction in fatigue large social base of QWERTY typists produce market pressures not to change Q W E R T Y U I O A S D F G H J K L Z X C V B N M,. SPACE P 22 HCI & InfoVis 2018, Lecture 5 11

12 Qwerty vs. Dvorak Q W E R T Y U I O A S D F G H J K L Z X C V B N M,. SPACE P 23 Error Preventing Keyboard Haptic keyboard errors cost more pressure Pressure sensative keyboard Uses spelling checker on the fly Uses prediction and Bag-of-Words Tactile interface AI added to interaction 24 HCI & InfoVis 2018, Lecture 5 12

13 Demonstration Keyboard 25 Mouse Most common pointing device Handheld pointing device very common easy to use Metaphor (by accident) Two characteristics planar movement buttons originally 1 to 3 buttons on top making a selection, indicating an option, initiating drawing etc.) 26 HCI & InfoVis 2018, Lecture 5 13

14 Introduction of Mouse device 1967 built by Douglas Engelbart(Stanford) X-Y position indicator for a display system 1970 US patent Hand in hand with development hypertext Links should be pointed at Quintessential in development of hypertext and internet Tail = mouse metaphore 27 Archetypal mouse A true prototype 28 HCI & InfoVis 2018, Lecture 5 14

15 Engelbart s workstation Numerical Keypad isn and then, there was the Mouse 30 HCI & InfoVis 2018, Lecture 5 15

16 Advanced pointing devices LCD Digitizer: Tablet & Display 31 Advanced pointing devices LCD Digitizer: Tablet & Display Input of Text and Graphics Range of additional interactive modes Includes handwritten input Pen has additional affordances 32 HCI & InfoVis 2018, Lecture 5 16

17 Other TEXT input - Dasher Intelligent processing of vowel-consonant combinations. AI techniques applied in support of the interaction Color is used to indicate different groups of characters/fonts Range of applications in different devices 33 Dasher Demonstration 34 HCI & InfoVis 2018, Lecture 5 17

18 Haptic devices Cyber grasp, force feedback virtual glove Wii Mote Force feedback device, used in virtual design, medical applications. 35 Haptic Force Feedback Adding immersion to VR using Haptics; here, Force Feedback Arm Typical multi-modal Approach 36 HCI & InfoVis 2018, Lecture 5 18

19 Demonstration Haptic I/O 37 Haptic/Tactile Feedback 38 HCI & InfoVis 2018, Lecture 5 19

20 Ubiquitous I/O: Gestures 39 Other I/O devices... Leap Motion Myo Gestures, Pointing Gestures, Grasping Gestures, Muscle-tension 40 HCI & InfoVis 2018, Lecture 5 20

21 Expression: Emotion in I/O Can a computer machine Sense emotion Act upon emotion Artificial Intelligence A computer produces an intelligent responsein a given situation; obtained by learning Affective Computing A computer produces an emotive response; Combitation of sensing and acting HCI & IV , fjv Producing Emotions Kismet, by Cyntia Breazeal, MIT 42 HCI & InfoVis 2018, Lecture 5 21

22 What did we see Action to Robot triggers response Response is an emotion Robot interacts directly Robot produces adequate behavior 43 Models for Interaction, theory PARADIGMS, INTERACTION MODELS, INTERACTION STYLES 44 HCI & InfoVis 2018, Lecture 5 22

23 Interacting with computers Understanding human computer interaction Understanding the human, i.e. the user Motivation, Intention Expectation i.e. Norman 7 Stages Model Understanding the computer, i.e. the elements Mapping expectations Input and Output devices, paper, sensors, etc. Capacity, possibilities? memory, processing, networks 45 Paradigms An example that serves as pattern or model. Greek paradeigma = example Model that forms basis of a theory or collection of theories. HCI & InfoVis 2018, Lecture 5 23

24 Paradigms and HCI Predominant theoretical frameworks or scientific world views e.g., Aristotelian, Newtonian, Einsteinian (relativistic) paradigms in physics Understanding HCI history is largely about understanding a series of paradigm shifts Not all listed here are necessarily paradigm shifts, but are at least candidates History will judge which are true shifts 47 Interaction Paradigms Batch processing Timesharing Networking Graphical display Microprocessor WWW Ubiquitous Computing Grid Computing Cloud Computing Multi Modal Computing 1950 s 1960 s 1970 s 1980 s 1990 s 1995 s This era 48 HCI & InfoVis 2018, Lecture 5 24

25 Paradigm shifts Batch processing Timesharing Networking Graphical display Microprocessor WWW Ubiquitous Computing Grid Computing Multi modal Wait on turn, get output Wait, intermediate output Share resources, own CPU Direct manipulation, Visibility Personal computing, WIMP Globalization information Sensor driven, environmental CPU driven, includes others Multimedia Small Devices Augmentation & Virtualization 49 Multimodality A mode is a human communication channel PC, Computer Internet Smart Phone, Tablet, etc. Emphasis on simultaneous use of multiple channels for input and output Multiple Displays Cell/Smart Phone, PC Sound devices + 50 HCI & InfoVis 2018, Lecture 5 25

26 Example Multimodal Interaction 51 Interactivity? Early interaction paradigms: batch processing punched card stacks or large data files prepared long wait. line printer output and if it is not right Now most computing is interactive rapid feedback = VISIBILITY (expected) the user in control (most of the time) doing rather than thinking 52 HCI & InfoVis 2018, Lecture 5 26

27 Important: Styles of Manipulation Office-direct manipulation user interacts with artificial world with artifacts Industrial indirect manipulation user interacts with real world through interface Issues.. feedback delays immediate feedback instruments interface system plant 53 Styles and Paradigms Simple paradigm, Single user interface Complex paradigm, Multi user interface Multi user, GRID Industry, science and home apps? Multi user, multi modal Industry, science and home apps!! Think of some examples Phone PC iphone Intelligent fridge (RFID tag technology) Etc.. 54 HCI & InfoVis 2018, Lecture 5 27

28 INTERACTION CONCEPTS I 55 Concepts of interaction domain the area of work under study (where) e.g. graphic design, infovis, interaction goal what you want to achieve (what) e.g. create a solid red triangle, glyph task how you go about doing it (how) ultimately in terms of operations or actions e.g. select fill tool, click over triangle Note traditional interaction use of terms differs a lot especially task/goal!!! 56 HCI & InfoVis 2018, Lecture 5 28

29 Interaction model Norman Task language: the language of the user Core language: the language of the system Seven stages 1. user establishes the goal 2. formulates intention 3. specifies actions at interface 4. executes action 5. perceives system state 6. interprets system state 7. evaluates system state with respect to goal Norman s model concentrates on user s view of the interface, i.e. the user image 57 Execution/Evaluation loop execution goal evaluation system user establishes the goal formulates intention specifies actions at interface executes action perceives system state interprets system state evaluates system state with respect to goal 58 HCI & InfoVis 2018, Lecture 5 29

30 Execution/Evaluation loop goal execution system evaluation user establishes the goal formulates intention specifies actions at interface executes action perceives system state interprets system state evaluates system state with respect to goal 59 Execution/Evaluation loop execution goal system user establishes the goal formulates intention specifies actions at interface executes action perceives system state interprets system state evaluates system state with respect to goal evaluation 60 HCI & InfoVis 2018, Lecture 5 30

31 7 Stages of (Inter)Action (Norman, 1986) Goals Intention Expectation Evaluation task language Action specification Interpretation core language Execution Mental activity Perception Physical activity 61 Application of 7 Stages Model Hampering Execution (gulf of execution) user s formulation of actions actions allowed by the system interface: reduce the gulf to be effective Hampering of Evaluation (gulf of evaluation) user s expectation of changed system state actual presentation of this state gulf should be as small as possible for effective evaluation 62 HCI & InfoVis 2018, Lecture 5 31

32 7 Stages Gulf of Evaluation/Execution Goals Gulf of Execution task language core language Intention Action specification Expectation Evaluation Interpretation Gulf of Evaluation Execution Mental activity Perception Physical activity 63 Errors using an Interface Slip understand system and goal correct formulation of action incorrect action Mistake may not even have right goal! Fixing things? Slip: better interface design (screens) Mistake: better understanding of system (metaphor) 64 HCI & InfoVis 2018, Lecture 5 32

33 Interaction framework Abowd& Beale Extension of Norman s 7 stages of interaction Abowd & Beale interaction framework has 4 parts user input system output task language, core language Each part has its own unique language S core O output I input U task Interaction translation between languages Problems in interaction = problems in translation 65 Using Abowd& Beale s model user intentions translated into actions at the interface translated into alterations of system state reflected in the output display interpreted by the user general framework for understanding interaction not restricted to electronic computer systems identifies all major components involved in interaction allows comparative assessment of systems an abstraction 66 HCI & InfoVis 2018, Lecture 5 33

34 Paradigm Shifts 67 Review #5 Computer Peripherals Interaction Hardware Paradigms, shifts Interaction models Norman Abowd& Beale Gulf of Execution Gulf of Evaluation Errors: slip, mistake 68 HCI & InfoVis 2018, Lecture 5 34

LECTURE 5 COMPUTER PERIPHERALS INTERACTION MODELS

LECTURE 5 COMPUTER PERIPHERALS INTERACTION MODELS September 21, 2017 LECTURE 5 COMPUTER PERIPHERALS INTERACTION MODELS HCI & InfoVis 2017, fjv 1 Our Mental Conflict... HCI & InfoVis 2017, fjv 2 Our Mental Conflict... HCI & InfoVis 2017, fjv 3 Recapitulation

More information

Human Computer Interaction Lecture 04 [ Paradigms ]

Human Computer Interaction Lecture 04 [ Paradigms ] Human Computer Interaction Lecture 04 [ Paradigms ] Imran Ihsan Assistant Professor www.imranihsan.com imranihsan.com HCIS1404 - Paradigms 1 why study paradigms Concerns how can an interactive system be

More information

Outline. Paradigms for interaction. Introduction. Chapter 5 : Paradigms. Introduction Paradigms for interaction (15)

Outline. Paradigms for interaction. Introduction. Chapter 5 : Paradigms. Introduction Paradigms for interaction (15) Outline 01076568 Human Computer Interaction Chapter 5 : Paradigms Introduction Paradigms for interaction (15) ดร.ชมพ น ท จ นจาคาม [kjchompo@gmail.com] สาขาว ชาว ศวกรรมคอมพ วเตอร คณะว ศวกรรมศาสตร สถาบ นเทคโนโลย

More information

Issues. Thursday September 21, Monday September 25, Monday October 30, Explanation Practical. Team formation (in preparation -

Issues. Thursday September 21, Monday September 25, Monday October 30, Explanation Practical. Team formation (in preparation - Issues Thursday September 21, 2017 Explanation Practical Monday September 25, 2017 Team formation (in preparation - Monday October 30, 2017 Written Exam (extra) HCI & InfoVis 2017, fjv 1 September 18 th,

More information

Direct Manipulation. and Instrumental Interaction. CS Direct Manipulation

Direct Manipulation. and Instrumental Interaction. CS Direct Manipulation Direct Manipulation and Instrumental Interaction 1 Review: Interaction vs. Interface What s the difference between user interaction and user interface? Interface refers to what the system presents to the

More information

Interface Design V: Beyond the Desktop

Interface Design V: Beyond the Desktop Interface Design V: Beyond the Desktop Rob Procter Further Reading Dix et al., chapter 4, p. 153-161 and chapter 15. Norman, The Invisible Computer, MIT Press, 1998, chapters 4 and 15. 11/25/01 CS4: HCI

More information

Human Computer Interaction

Human Computer Interaction Human Computer Interaction What is it all about... Fons J. Verbeek LIACS, Imagery & Media September 3 rd, 2018 LECTURE 1 INTRODUCTION TO HCI & IV PRINCIPLES & KEY CONCEPTS 2 HCI & IV 2018, Lecture 1 1

More information

LECTURE 13 SERVICE DESIGN, UBICOMP, CAPTOLOGY, FEELING-THINKING

LECTURE 13 SERVICE DESIGN, UBICOMP, CAPTOLOGY, FEELING-THINKING October 18 th, 2018 LECTURE 13 SERVICE DESIGN, UBICOMP, CAPTOLOGY, FEELING-THINKING 1 Usability Recapitulation Lecture #12 Analytical/Heuristic evaluation Empirical evaluation Groupware Space Time matrix

More information

Unit 23. QCF Level 3 Extended Certificate Unit 23 Human Computer Interaction

Unit 23. QCF Level 3 Extended Certificate Unit 23 Human Computer Interaction Unit 23 QCF Level 3 Extended Certificate Unit 23 Human Computer Interaction Unit 23 Outcomes Know the impact of HCI on society, the economy and culture Understand the fundamental principles of interface

More information

October 19 th, LECTURE 13 UBIQUITOUS COMPUTING, CAPTOLOGY, FEELING THINKING HCI & InfoVis 2017, fjv 1

October 19 th, LECTURE 13 UBIQUITOUS COMPUTING, CAPTOLOGY, FEELING THINKING HCI & InfoVis 2017, fjv 1 October 19 th, 2017 LECTURE 13 UBIQUITOUS COMPUTING, CAPTOLOGY, FEELING THINKING HCI & InfoVis 2017, fjv 1 Usability Recapitulation Lecture #12 Analytical/Heuristic evaluation Empirical evaluation Groupware

More information

Chapter 2 Understanding and Conceptualizing Interaction. Anna Loparev Intro HCI University of Rochester 01/29/2013. Problem space

Chapter 2 Understanding and Conceptualizing Interaction. Anna Loparev Intro HCI University of Rochester 01/29/2013. Problem space Chapter 2 Understanding and Conceptualizing Interaction Anna Loparev Intro HCI University of Rochester 01/29/2013 1 Problem space Concepts and facts relevant to the problem Users Current UX Technology

More information

ENHANCED HUMAN-AGENT INTERACTION: AUGMENTING INTERACTION MODELS WITH EMBODIED AGENTS BY SERAFIN BENTO. MASTER OF SCIENCE in INFORMATION SYSTEMS

ENHANCED HUMAN-AGENT INTERACTION: AUGMENTING INTERACTION MODELS WITH EMBODIED AGENTS BY SERAFIN BENTO. MASTER OF SCIENCE in INFORMATION SYSTEMS BY SERAFIN BENTO MASTER OF SCIENCE in INFORMATION SYSTEMS Edmonton, Alberta September, 2015 ABSTRACT The popularity of software agents demands for more comprehensive HAI design processes. The outcome of

More information

Human Computer Interaction. What is it all about... Fons J. Verbeek LIACS, Imagery & Media

Human Computer Interaction. What is it all about... Fons J. Verbeek LIACS, Imagery & Media Human Computer Interaction What is it all about... Fons J. Verbeek LIACS, Imagery & Media September 4, 2017 LECTURE 1 INTRODUCTION TO HCI PRINCIPLES & KEY CONCEPTS 2 3 Content What is HCI Historical context

More information

Multi-Modal User Interaction

Multi-Modal User Interaction Multi-Modal User Interaction Lecture 4: Multiple Modalities Zheng-Hua Tan Department of Electronic Systems Aalborg University, Denmark zt@es.aau.dk MMUI, IV, Zheng-Hua Tan 1 Outline Multimodal interface

More information

School of Computer Science. Course Title: Introduction to Human-Computer Interaction Date: 8/16/11

School of Computer Science. Course Title: Introduction to Human-Computer Interaction Date: 8/16/11 Course Title: Introduction to Human-Computer Interaction Date: 8/16/11 Course Number: CEN-371 Number of Credits: 3 Subject Area: Computer Systems Subject Area Coordinator: Christine Lisetti email: lisetti@cis.fiu.edu

More information

R (2) Controlling System Application with hands by identifying movements through Camera

R (2) Controlling System Application with hands by identifying movements through Camera R (2) N (5) Oral (3) Total (10) Dated Sign Assignment Group: C Problem Definition: Controlling System Application with hands by identifying movements through Camera Prerequisite: 1. Web Cam Connectivity

More information

Ubiquitous Computing Summer Episode 16: HCI. Hannes Frey and Peter Sturm University of Trier. Hannes Frey and Peter Sturm, University of Trier 1

Ubiquitous Computing Summer Episode 16: HCI. Hannes Frey and Peter Sturm University of Trier. Hannes Frey and Peter Sturm, University of Trier 1 Episode 16: HCI Hannes Frey and Peter Sturm University of Trier University of Trier 1 Shrinking User Interface Small devices Narrow user interface Only few pixels graphical output No keyboard Mobility

More information

INTERACTION AND SOCIAL ISSUES IN A HUMAN-CENTERED REACTIVE ENVIRONMENT

INTERACTION AND SOCIAL ISSUES IN A HUMAN-CENTERED REACTIVE ENVIRONMENT INTERACTION AND SOCIAL ISSUES IN A HUMAN-CENTERED REACTIVE ENVIRONMENT TAYSHENG JENG, CHIA-HSUN LEE, CHI CHEN, YU-PIN MA Department of Architecture, National Cheng Kung University No. 1, University Road,

More information

Alternative Interfaces. Overview. Limitations of the Mac Interface. SMD157 Human-Computer Interaction Fall 2002

Alternative Interfaces. Overview. Limitations of the Mac Interface. SMD157 Human-Computer Interaction Fall 2002 INSTITUTIONEN FÖR SYSTEMTEKNIK LULEÅ TEKNISKA UNIVERSITET Alternative Interfaces SMD157 Human-Computer Interaction Fall 2002 Nov-27-03 SMD157, Alternate Interfaces 1 L Overview Limitation of the Mac interface

More information

SIMULATION MODELING WITH ARTIFICIAL REALITY TECHNOLOGY (SMART): AN INTEGRATION OF VIRTUAL REALITY AND SIMULATION MODELING

SIMULATION MODELING WITH ARTIFICIAL REALITY TECHNOLOGY (SMART): AN INTEGRATION OF VIRTUAL REALITY AND SIMULATION MODELING Proceedings of the 1998 Winter Simulation Conference D.J. Medeiros, E.F. Watson, J.S. Carson and M.S. Manivannan, eds. SIMULATION MODELING WITH ARTIFICIAL REALITY TECHNOLOGY (SMART): AN INTEGRATION OF

More information

CS 315 Intro to Human Computer Interaction (HCI)

CS 315 Intro to Human Computer Interaction (HCI) CS 315 Intro to Human Computer Interaction (HCI) Direct Manipulation Examples Drive a car If you want to turn left, what do you do? What type of feedback do you get? How does this help? Think about turning

More information

Haptic Feedback on Mobile Touch Screens

Haptic Feedback on Mobile Touch Screens Haptic Feedback on Mobile Touch Screens Applications and Applicability 12.11.2008 Sebastian Müller Haptic Communication and Interaction in Mobile Context University of Tampere Outline Motivation ( technologies

More information

HUMAN-COMPUTER INTERACTION: OVERVIEW ON STATE OF THE ART TECHNOLOGY

HUMAN-COMPUTER INTERACTION: OVERVIEW ON STATE OF THE ART TECHNOLOGY HUMAN-COMPUTER INTERACTION: OVERVIEW ON STATE OF THE ART TECHNOLOGY *Ms. S. VAISHNAVI, Assistant Professor, Sri Krishna Arts And Science College, Coimbatore. TN INDIA **SWETHASRI. L., Final Year B.Com

More information

Introduction to HCI. CS4HC3 / SE4HC3/ SE6DO3 Fall Instructor: Kevin Browne

Introduction to HCI. CS4HC3 / SE4HC3/ SE6DO3 Fall Instructor: Kevin Browne Introduction to HCI CS4HC3 / SE4HC3/ SE6DO3 Fall 2011 Instructor: Kevin Browne brownek@mcmaster.ca Slide content is based heavily on Chapter 1 of the textbook: Designing the User Interface: Strategies

More information

HUMAN COMPUTER INTERFACE

HUMAN COMPUTER INTERFACE HUMAN COMPUTER INTERFACE TARUNIM SHARMA Department of Computer Science Maharaja Surajmal Institute C-4, Janakpuri, New Delhi, India ABSTRACT-- The intention of this paper is to provide an overview on the

More information

Short Course on Computational Illumination

Short Course on Computational Illumination Short Course on Computational Illumination University of Tampere August 9/10, 2012 Matthew Turk Computer Science Department and Media Arts and Technology Program University of California, Santa Barbara

More information

Perceptual Interfaces. Matthew Turk s (UCSB) and George G. Robertson s (Microsoft Research) slides on perceptual p interfaces

Perceptual Interfaces. Matthew Turk s (UCSB) and George G. Robertson s (Microsoft Research) slides on perceptual p interfaces Perceptual Interfaces Adapted from Matthew Turk s (UCSB) and George G. Robertson s (Microsoft Research) slides on perceptual p interfaces Outline Why Perceptual Interfaces? Multimodal interfaces Vision

More information

3D User Interfaces. Using the Kinect and Beyond. John Murray. John Murray

3D User Interfaces. Using the Kinect and Beyond. John Murray. John Murray Using the Kinect and Beyond // Center for Games and Playable Media // http://games.soe.ucsc.edu John Murray John Murray Expressive Title Here (Arial) Intelligence Studio Introduction to Interfaces User

More information

Interacting within Virtual Worlds (based on talks by Greg Welch and Mark Mine)

Interacting within Virtual Worlds (based on talks by Greg Welch and Mark Mine) Interacting within Virtual Worlds (based on talks by Greg Welch and Mark Mine) Presentation Working in a virtual world Interaction principles Interaction examples Why VR in the First Place? Direct perception

More information

CSE 165: 3D User Interaction. Lecture #14: 3D UI Design

CSE 165: 3D User Interaction. Lecture #14: 3D UI Design CSE 165: 3D User Interaction Lecture #14: 3D UI Design 2 Announcements Homework 3 due tomorrow 2pm Monday: midterm discussion Next Thursday: midterm exam 3D UI Design Strategies 3 4 Thus far 3DUI hardware

More information

RV - AULA 05 - PSI3502/2018. User Experience, Human Computer Interaction and UI

RV - AULA 05 - PSI3502/2018. User Experience, Human Computer Interaction and UI RV - AULA 05 - PSI3502/2018 User Experience, Human Computer Interaction and UI Outline Discuss some general principles of UI (user interface) design followed by an overview of typical interaction tasks

More information

Chapter 1 - Introduction

Chapter 1 - Introduction 1 "We all agree that your theory is crazy, but is it crazy enough?" Niels Bohr (1885-1962) Chapter 1 - Introduction Augmented reality (AR) is the registration of projected computer-generated images over

More information

Human Factors. We take a closer look at the human factors that affect how people interact with computers and software:

Human Factors. We take a closer look at the human factors that affect how people interact with computers and software: Human Factors We take a closer look at the human factors that affect how people interact with computers and software: Physiology physical make-up, capabilities Cognition thinking, reasoning, problem-solving,

More information

Human Computer Interaction. Content. Human Computer Interaction LECTURE 1 INTRODUCTION TO HCI PRINCIPLES & KEY CONCEPTS

Human Computer Interaction. Content. Human Computer Interaction LECTURE 1 INTRODUCTION TO HCI PRINCIPLES & KEY CONCEPTS Human Computer Interaction What is it all about... Fons J. Verbeek LIACS, Imagery & Media September 1, 2014 LECTURE 1 INTRODUCTION TO HCI PRINCIPLES & KEY CONCEPTS 2 Content Human Computer Interaction

More information

The paradigm does not necessarily describe reality, and at best only describes one aspect of reality.

The paradigm does not necessarily describe reality, and at best only describes one aspect of reality. What is Paradigm? 0 The way you see something 0 Your point of view 0 Frame of preference or belief 0 The way we understand and interpret the world 0 It s like a map in our head The paradigm does not necessarily

More information

Subject Name:Human Machine Interaction Unit No:1 Unit Name: Introduction. Mrs. Aditi Chhabria Mrs. Snehal Gaikwad Dr. Vaibhav Narawade Mr.

Subject Name:Human Machine Interaction Unit No:1 Unit Name: Introduction. Mrs. Aditi Chhabria Mrs. Snehal Gaikwad Dr. Vaibhav Narawade Mr. Subject Name:Human Machine Interaction Unit No:1 Unit Name: Introduction Mrs. Aditi Chhabria Mrs. Snehal Gaikwad Dr. Vaibhav Narawade Mr. B J Gorad Unit No: 1 Unit Name: Introduction Lecture No: 1 Introduction

More information

Midterm project proposal due next Tue Sept 23 Group forming, and Midterm project and Final project Brainstorming sessions

Midterm project proposal due next Tue Sept 23 Group forming, and Midterm project and Final project Brainstorming sessions Announcements Midterm project proposal due next Tue Sept 23 Group forming, and Midterm project and Final project Brainstorming sessions Tuesday Sep 16th, 2-3pm at Room 107 South Hall Wednesday Sep 17th,

More information

Lecture 1 - Introduction to HCI CS-C

Lecture 1 - Introduction to HCI CS-C Lecture 1 - Introduction to HCI CS-C3120 2016-2017 Welcome Prof. David McGookin david.mcgookin@aalto.fi Room 3583 TUAS Tuomas Vaittinen tuomas.vaittinen@aalto.fi Room 3540 TUAS Mikko Kytö mikko.kyto@aalto.fi

More information

10/18/2010. Focus. Information technology landscape

10/18/2010. Focus. Information technology landscape Emerging Tools to Enable Construction Engineering Construction Engineering Conference: Opportunity and Vision for Education, Practice, and Research Blacksburg, VA October 1, 2010 A. B. Cleveland, Jr. Senior

More information

Advances in Human!!!!! Computer Interaction

Advances in Human!!!!! Computer Interaction Advances in Human!!!!! Computer Interaction Seminar WS 07/08 - AI Group, Chair Prof. Wahlster Patrick Gebhard gebhard@dfki.de Michael Kipp kipp@dfki.de Martin Rumpler rumpler@dfki.de Michael Schmitz schmitz@cs.uni-sb.de

More information

Years 9 and 10 standard elaborations Australian Curriculum: Digital Technologies

Years 9 and 10 standard elaborations Australian Curriculum: Digital Technologies Purpose The standard elaborations (SEs) provide additional clarity when using the Australian Curriculum achievement standard to make judgments on a five-point scale. They can be used as a tool for: making

More information

Heads up interaction: glasgow university multimodal research. Eve Hoggan

Heads up interaction: glasgow university multimodal research. Eve Hoggan Heads up interaction: glasgow university multimodal research Eve Hoggan www.tactons.org multimodal interaction Multimodal Interaction Group Key area of work is Multimodality A more human way to work Not

More information

What was the first gestural interface?

What was the first gestural interface? stanford hci group / cs247 Human-Computer Interaction Design Studio What was the first gestural interface? 15 January 2013 http://cs247.stanford.edu Theremin Myron Krueger 1 Myron Krueger There were things

More information

Outline. Introduction. Chapter 11 : Ubiquitous computing and

Outline. Introduction. Chapter 11 : Ubiquitous computing and Outline 01076568 Human Computer Interaction Chapter 11 : Ubiquitous computing and augmented realities ดร.ชมพ น ท จ นจาคาม [kjchompo@gmail.com] Introduction Ubiquitous computing applications research Virtual

More information

Universidade de Aveiro Departamento de Electrónica, Telecomunicações e Informática. Interaction in Virtual and Augmented Reality 3DUIs

Universidade de Aveiro Departamento de Electrónica, Telecomunicações e Informática. Interaction in Virtual and Augmented Reality 3DUIs Universidade de Aveiro Departamento de Electrónica, Telecomunicações e Informática Interaction in Virtual and Augmented Reality 3DUIs Realidade Virtual e Aumentada 2017/2018 Beatriz Sousa Santos Interaction

More information

- applications on same or different network node of the workstation - portability of application software - multiple displays - open architecture

- applications on same or different network node of the workstation - portability of application software - multiple displays - open architecture 12 Window Systems - A window system manages a computer screen. - Divides the screen into overlapping regions. - Each region displays output from a particular application. X window system is widely used

More information

Interactive Simulation: UCF EIN5255. VR Software. Audio Output. Page 4-1

Interactive Simulation: UCF EIN5255. VR Software. Audio Output. Page 4-1 VR Software Class 4 Dr. Nabil Rami http://www.simulationfirst.com/ein5255/ Audio Output Can be divided into two elements: Audio Generation Audio Presentation Page 4-1 Audio Generation A variety of audio

More information

First day quiz Introduction to HCI

First day quiz Introduction to HCI First day quiz Introduction to HCI CS 3724 Doug A. Bowman You are on a team tasked with developing new order tracking and management software for amazon.com. Your goal is to deliver a high quality piece

More information

Indiana K-12 Computer Science Standards

Indiana K-12 Computer Science Standards Indiana K-12 Computer Science Standards What is Computer Science? Computer science is the study of computers and algorithmic processes, including their principles, their hardware and software designs,

More information

User Interface Software Projects

User Interface Software Projects User Interface Software Projects Assoc. Professor Donald J. Patterson INF 134 Winter 2012 The author of this work license copyright to it according to the Creative Commons Attribution-Noncommercial-Share

More information

D S R G. Alina Mashko, GUI universal and global design. Department of vehicle technology. Faculty of Transportation Sciences

D S R G. Alina Mashko, GUI universal and global design. Department of vehicle technology.   Faculty of Transportation Sciences GUI universal and global design Alina Mashko, Department of vehicle technology www.dsrg.eu Faculty of Transportation Sciences Czech Technical University in Prague Metaphors in user interface Words Images

More information

Geo-Located Content in Virtual and Augmented Reality

Geo-Located Content in Virtual and Augmented Reality Technical Disclosure Commons Defensive Publications Series October 02, 2017 Geo-Located Content in Virtual and Augmented Reality Thomas Anglaret Follow this and additional works at: http://www.tdcommons.org/dpubs_series

More information

2018 Avanade Inc. All Rights Reserved.

2018 Avanade Inc. All Rights Reserved. Microsoft Future Decoded 2018 November 6th Why AI Empowers Our Business Today Roberto Chinelli Data and Artifical Intelligence Market Unit Lead Avanade Roberto Chinelli Avanade Italy Data and AI Market

More information

Human Computer Interaction (HCI) Designing Interactive systems Lecture 1 dr Kristina Lapin

Human Computer Interaction (HCI) Designing Interactive systems Lecture 1 dr Kristina Lapin Human Computer Interaction (HCI) Designing Interactive systems Lecture 1 dr Kristina Lapin 1 Objectives The variety of interactive systems Evolution Concerns of interactive system design Course requirements

More information

A Kinect-based 3D hand-gesture interface for 3D databases

A Kinect-based 3D hand-gesture interface for 3D databases A Kinect-based 3D hand-gesture interface for 3D databases Abstract. The use of natural interfaces improves significantly aspects related to human-computer interaction and consequently the productivity

More information

Visualizing the future of field service

Visualizing the future of field service Visualizing the future of field service Wearables, drones, augmented reality, and other emerging technology Humans are predisposed to think about how amazing and different the future will be. Consider

More information

Human Computer Interaction (HCI, HCC)

Human Computer Interaction (HCI, HCC) Human Computer Interaction (HCI, HCC) AN INTRODUCTION Human Computer Interaction Why are we here? It may seem trite, but user interfaces matter: For efficiency, for convenience, for accuracy, for success,

More information

SIM 15/16 T1.1 Introduction to HCI

SIM 15/16 T1.1 Introduction to HCI SIM 15/16 T1.1 Introduction to HCI Miguel Tavares Coimbra Acknowledgements: Most of this course is based on the excellent course offered by Prof. Kellogg Booth at the British Columbia University, Vancouver,

More information

VIRTUAL REALITY Introduction. Emil M. Petriu SITE, University of Ottawa

VIRTUAL REALITY Introduction. Emil M. Petriu SITE, University of Ottawa VIRTUAL REALITY Introduction Emil M. Petriu SITE, University of Ottawa Natural and Virtual Reality Virtual Reality Interactive Virtual Reality Virtualized Reality Augmented Reality HUMAN PERCEPTION OF

More information

The Amalgamation Product Design Aspects for the Development of Immersive Virtual Environments

The Amalgamation Product Design Aspects for the Development of Immersive Virtual Environments The Amalgamation Product Design Aspects for the Development of Immersive Virtual Environments Mario Doulis, Andreas Simon University of Applied Sciences Aargau, Schweiz Abstract: Interacting in an immersive

More information

Meaning, Mapping & Correspondence in Tangible User Interfaces

Meaning, Mapping & Correspondence in Tangible User Interfaces Meaning, Mapping & Correspondence in Tangible User Interfaces CHI '07 Workshop on Tangible User Interfaces in Context & Theory Darren Edge Rainbow Group Computer Laboratory University of Cambridge A Solid

More information

HUMAN-COMPUTER INTERACTION: OVERVIEW ON STATE OF THE ART

HUMAN-COMPUTER INTERACTION: OVERVIEW ON STATE OF THE ART HUMAN-COMPUTER INTERACTION: OVERVIEW ON STATE OF THE ART Author: S. VAISHNAVI Assistant Professor, Sri Krishna Arts and Science College, Coimbatore (TN) INDIA Co-Author: SWETHASRI L. III.B.Com (PA), Sri

More information

HELPING THE DESIGN OF MIXED SYSTEMS

HELPING THE DESIGN OF MIXED SYSTEMS HELPING THE DESIGN OF MIXED SYSTEMS Céline Coutrix Grenoble Informatics Laboratory (LIG) University of Grenoble 1, France Abstract Several interaction paradigms are considered in pervasive computing environments.

More information

MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL REALITY TECHNOLOGIES

MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL REALITY TECHNOLOGIES INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION 4 & 5 SEPTEMBER 2008, UNIVERSITAT POLITECNICA DE CATALUNYA, BARCELONA, SPAIN MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL

More information

Enhancing Shipboard Maintenance with Augmented Reality

Enhancing Shipboard Maintenance with Augmented Reality Enhancing Shipboard Maintenance with Augmented Reality CACI Oxnard, CA Dennis Giannoni dgiannoni@caci.com (805) 288-6630 INFORMATION DEPLOYED. SOLUTIONS ADVANCED. MISSIONS ACCOMPLISHED. Agenda Virtual

More information

The Mixed Reality Book: A New Multimedia Reading Experience

The Mixed Reality Book: A New Multimedia Reading Experience The Mixed Reality Book: A New Multimedia Reading Experience Raphaël Grasset raphael.grasset@hitlabnz.org Andreas Dünser andreas.duenser@hitlabnz.org Mark Billinghurst mark.billinghurst@hitlabnz.org Hartmut

More information

Week-1 [8/29, 31, 9/2]: Introduction, Discussion of Lab Platforms (Jetson)

Week-1 [8/29, 31, 9/2]: Introduction, Discussion of Lab Platforms (Jetson) CS415, Human Computer Interactive Systems Course Description: This course is an introduction to human computer interaction, graphical user interfaces, interactive systems and devices, use of user interface

More information

Introduction to UCL Interaction Centre (UCLIC) Paul Marshall, Lecturer in Interaction Design

Introduction to UCL Interaction Centre (UCLIC) Paul Marshall, Lecturer in Interaction Design Introduction to UCL Interaction Centre (UCLIC) Paul Marshall, Lecturer in Interaction Design UCLIC: Overview Focus on human interactions with technology Research Knowledge transfer Teaching Usability labs

More information

Advances and Perspectives in Health Information Standards

Advances and Perspectives in Health Information Standards Advances and Perspectives in Health Information Standards HL7 Brazil June 14, 2018 W. Ed Hammond. Ph.D., FACMI, FAIMBE, FIMIA, FHL7, FIAHSI Director, Duke Center for Health Informatics Director, Applied

More information

Affordance based Human Motion Synthesizing System

Affordance based Human Motion Synthesizing System Affordance based Human Motion Synthesizing System H. Ishii, N. Ichiguchi, D. Komaki, H. Shimoda and H. Yoshikawa Graduate School of Energy Science Kyoto University Uji-shi, Kyoto, 611-0011, Japan Abstract

More information

COMS W4170 Direct Manipulation 2

COMS W4170 Direct Manipulation 2 COMS W4170 Direct Manipulation 2 Steven Feiner Department of Computer Science Columbia University New York, NY 10027 October 26, 2017 1 History: 80s Workstation vendors 80s Xerox Star, 81 Three Rivers

More information

Instructional Technology Center

Instructional Technology Center Partner Teacher Night March 2017 - Lego WeDo 2.0 What are Lego WeDos? WeDos are lego sets that come with a power source and a motor that allows students to create lego constructions that move like robots.

More information

Booklet of teaching units

Booklet of teaching units International Master Program in Mechatronic Systems for Rehabilitation Booklet of teaching units Third semester (M2 S1) Master Sciences de l Ingénieur Université Pierre et Marie Curie Paris 6 Boite 164,

More information

What is HCI? IUI is a specific field of HCI. Intelligent User Interfaces (IUI) 06/04/2015. Human Computer Interaction

What is HCI? IUI is a specific field of HCI. Intelligent User Interfaces (IUI) 06/04/2015. Human Computer Interaction IUI is a specific field of HCI Intelligent User Interfaces (IUI) Human Computer Interaction What is HCI? Dr. Mahmood Ashraf Asst. Professor Computer Science Dept. Room # 220, Level 2 mahmood313@gmail.com

More information

Welcome. My name is Jason Jerald, Co-Founder & Principal Consultant at Next Gen Interactions I m here today to talk about the human side of VR

Welcome. My name is Jason Jerald, Co-Founder & Principal Consultant at Next Gen Interactions I m here today to talk about the human side of VR Welcome. My name is Jason Jerald, Co-Founder & Principal Consultant at Next Gen Interactions I m here today to talk about the human side of VR Interactions. For the technology is only part of the equationwith

More information

Tangible interaction : A new approach to customer participatory design

Tangible interaction : A new approach to customer participatory design Tangible interaction : A new approach to customer participatory design Focused on development of the Interactive Design Tool Jae-Hyung Byun*, Myung-Suk Kim** * Division of Design, Dong-A University, 1

More information

Realtime 3D Computer Graphics Virtual Reality

Realtime 3D Computer Graphics Virtual Reality Realtime 3D Computer Graphics Virtual Reality Marc Erich Latoschik AI & VR Lab Artificial Intelligence Group University of Bielefeld Virtual Reality (or VR for short) Virtual Reality (or VR for short)

More information

SM 3511 Interface Design. Introduction

SM 3511 Interface Design. Introduction SM 3511 Interface Design Introduction Classes, class deliverables, holidays, project groups, etc. refer to http://kowym.com/index.php/teaching/ Inter-face: a point where two systems, subjects, organizations,

More information

Charting Past, Present, and Future Research in Ubiquitous Computing

Charting Past, Present, and Future Research in Ubiquitous Computing Charting Past, Present, and Future Research in Ubiquitous Computing Gregory D. Abowd and Elizabeth D. Mynatt Sajid Sadi MAS.961 Introduction Mark Wieser outlined the basic tenets of ubicomp in 1991 The

More information

3D User Interaction CS-525U: Robert W. Lindeman. Intro to 3D UI. Department of Computer Science. Worcester Polytechnic Institute.

3D User Interaction CS-525U: Robert W. Lindeman. Intro to 3D UI. Department of Computer Science. Worcester Polytechnic Institute. CS-525U: 3D User Interaction Intro to 3D UI Robert W. Lindeman Worcester Polytechnic Institute Department of Computer Science gogo@wpi.edu Why Study 3D UI? Relevant to real-world tasks Can use familiarity

More information

Development of a telepresence agent

Development of a telepresence agent Author: Chung-Chen Tsai, Yeh-Liang Hsu (2001-04-06); recommended: Yeh-Liang Hsu (2001-04-06); last updated: Yeh-Liang Hsu (2004-03-23). Note: This paper was first presented at. The revised paper was presented

More information

From the ID Foreward. By Dr. James Foley

From the ID Foreward. By Dr. James Foley From the ID Foreward By Dr. James Foley Design is a Process It is interdisciplinary Know your user Consider alternatives Prototype early and often Test(Fail) early and often Advised approach Know who your

More information

A Brief Survey of HCI Technology. Lecture #3

A Brief Survey of HCI Technology. Lecture #3 A Brief Survey of HCI Technology Lecture #3 Agenda Evolution of HCI Technology Computer side Human side Scope of HCI 2 HCI: Historical Perspective Primitive age Charles Babbage s computer Punch card Command

More information

PHYSICS-BASED INTERACTIONS IN VIRTUAL REALITY MAX LAMMERS LEAD SENSE GLOVE

PHYSICS-BASED INTERACTIONS IN VIRTUAL REALITY MAX LAMMERS LEAD SENSE GLOVE PHYSICS-BASED INTERACTIONS IN VIRTUAL REALITY MAX LAMMERS LEAD DEVELOPER @ SENSE GLOVE Current Interactions in VR Input Device Virtual Hand Model (VHM) Sense Glove Accuracy (per category) Optics based

More information

Artificial Intelligence

Artificial Intelligence Artificial Intelligence Lecture 01 - Introduction Edirlei Soares de Lima What is Artificial Intelligence? Artificial intelligence is about making computers able to perform the

More information

DESIGN FOR INTERACTION IN INSTRUMENTED ENVIRONMENTS. Lucia Terrenghi*

DESIGN FOR INTERACTION IN INSTRUMENTED ENVIRONMENTS. Lucia Terrenghi* DESIGN FOR INTERACTION IN INSTRUMENTED ENVIRONMENTS Lucia Terrenghi* Abstract Embedding technologies into everyday life generates new contexts of mixed-reality. My research focuses on interaction techniques

More information

HARDWARE SETUP GUIDE. 1 P age

HARDWARE SETUP GUIDE. 1 P age HARDWARE SETUP GUIDE 1 P age INTRODUCTION Welcome to Fundamental Surgery TM the home of innovative Virtual Reality surgical simulations with haptic feedback delivered on low-cost hardware. You will shortly

More information

virtual reality SANJAY SINGH B.TECH (EC)

virtual reality SANJAY SINGH B.TECH (EC) virtual reality SINGH (EC) SANJAY B.TECH What is virtual reality? A satisfactory definition may be formulated like this: "Virtual Reality is a way for humans to visualize, manipulate and interact with

More information

Classifying 3D Input Devices

Classifying 3D Input Devices IMGD 5100: Immersive HCI Classifying 3D Input Devices Robert W. Lindeman Associate Professor Department of Computer Science Worcester Polytechnic Institute gogo@wpi.edu Motivation The mouse and keyboard

More information

Who are these people? Introduction to HCI

Who are these people? Introduction to HCI Who are these people? Introduction to HCI Doug Bowman Qing Li CS 3724 Fall 2005 (C) 2005 Doug Bowman, Virginia Tech CS 2 First things first... Why are you taking this class? (be honest) What do you expect

More information

Effective Iconography....convey ideas without words; attract attention...

Effective Iconography....convey ideas without words; attract attention... Effective Iconography...convey ideas without words; attract attention... Visual Thinking and Icons An icon is an image, picture, or symbol representing a concept Icon-specific guidelines Represent the

More information

Capacitive Face Cushion for Smartphone-Based Virtual Reality Headsets

Capacitive Face Cushion for Smartphone-Based Virtual Reality Headsets Technical Disclosure Commons Defensive Publications Series November 22, 2017 Face Cushion for Smartphone-Based Virtual Reality Headsets Samantha Raja Alejandra Molina Samuel Matson Follow this and additional

More information

Touch & Gesture. HCID 520 User Interface Software & Technology

Touch & Gesture. HCID 520 User Interface Software & Technology Touch & Gesture HCID 520 User Interface Software & Technology Natural User Interfaces What was the first gestural interface? Myron Krueger There were things I resented about computers. Myron Krueger

More information

Advancements in Gesture Recognition Technology

Advancements in Gesture Recognition Technology IOSR Journal of VLSI and Signal Processing (IOSR-JVSP) Volume 4, Issue 4, Ver. I (Jul-Aug. 2014), PP 01-07 e-issn: 2319 4200, p-issn No. : 2319 4197 Advancements in Gesture Recognition Technology 1 Poluka

More information

A User-Friendly Interface for Rules Composition in Intelligent Environments

A User-Friendly Interface for Rules Composition in Intelligent Environments A User-Friendly Interface for Rules Composition in Intelligent Environments Dario Bonino, Fulvio Corno, Luigi De Russis Abstract In the domain of rule-based automation and intelligence most efforts concentrate

More information

Technology Trends with Digital Transformation

Technology Trends with Digital Transformation Technology Trends with Digital Transformation 26 April 2017 Dr. Seungyun Lee Digital transformation is the change associated with the application of digital technology in all aspects of human society.

More information

project gnosis tech ed development centre Teaching Kids since 2013

project gnosis tech ed development centre Teaching Kids since 2013 . project gnosis tech ed development centre Teaching Kids since 2013 Innovative solutions for intelligent integration in a Global Market driven by technology. Think Big. Think Code. Think Tech. 1 Catalogue

More information

Keywords: Human-Building Interaction, Metaphor, Human-Computer Interaction, Interactive Architecture

Keywords: Human-Building Interaction, Metaphor, Human-Computer Interaction, Interactive Architecture Metaphor Metaphor: A tool for designing the next generation of human-building interaction Jingoog Kim 1, Mary Lou Maher 2, John Gero 3, Eric Sauda 4 1,2,3,4 University of North Carolina at Charlotte, USA

More information

Immersive Authoring of Tangible Augmented Reality Applications

Immersive Authoring of Tangible Augmented Reality Applications International Symposium on Mixed and Augmented Reality 2004 Immersive Authoring of Tangible Augmented Reality Applications Gun A. Lee α Gerard J. Kim α Claudia Nelles β Mark Billinghurst β α Virtual Reality

More information

Proprioception & force sensing

Proprioception & force sensing Proprioception & force sensing Roope Raisamo Tampere Unit for Computer-Human Interaction (TAUCHI) School of Information Sciences University of Tampere, Finland Based on material by Jussi Rantala, Jukka

More information