Universidade de Aveiro Departamento de Electrónica, Telecomunicações e Informática. Interaction in Virtual and Augmented Reality 3DUIs
|
|
- Jessica Riley
- 5 years ago
- Views:
Transcription
1 Universidade de Aveiro Departamento de Electrónica, Telecomunicações e Informática Interaction in Virtual and Augmented Reality 3DUIs Realidade Virtual e Aumentada 2017/2018 Beatriz Sousa Santos
2 Interaction is the communication that occurs between a user and the VR application that is mediated through the use of input and output devices. (Jerald, 2016) 2
3 VE versus Immersive VE Virtual environment (VE): a 3D computer generated world seen from a first-person point of view, where the viewpoint is under the real-time control of the user Immersive VE: has more realistic sensory outputs than typical desktop 3D graphics; usually appears to surround the user in space 3
4 3DUIs let users interact with virtual environments, objects, or information using direct 3D input in the physical and/or virtual world Isn t the 3D interface obvious? Naturalism vs. Magic Naturalism: make VE work exactly like real world Magic: give user new abilities - Perceptual - Physical - Cognitive 4
5 Naturalism vs Magic Spatial input technologies allow high levels of interaction fidelity 3D UIs must be designed carefully, no UI can replicate the real-world experience High levels of naturalism can enhance performance and the overall UX Moderately natural 3D UIs can be unfamiliar and decrease performance Traditional interaction styles can provide good performance, but result in lower presence and engagement Bowman, D. A., McMahan, R. P., & Ragan, E. D., Questioning naturalism in 3D user interfaces. Communications of the ACM, 55(9), 78 88,
6 What makes 3D interaction difficult? Spatial input Lack of constraints Lack of standards Lack of tools Lack of precision Fatigue Layout more complex Perception, 6
7 Goals of interaction design in VEs: Performance (efficiency, accuracy, productivity) Usability (ease of use, ease of learning, user comfort and satisfaction) Usefulness (users focus on tasks, interaction helps users meet goals) 7
8 Universal interaction tasks for VEs Navigation Travel motor component Wayfinding cognitive component Selection Manipulation System control Symbolic input (Bowman et al., 2005) 8
9 Example: Navigation + selection + manipulation <- walking and gestures 9
10 Example: Imaginary Musem setup The user walks in a real room and navigates in the virtual room (similar to the real one) Paulo Dias, João Pinto, Sérgio Eliseu, Beatriz Sousa Santos, Gesture interactions for Virtual Immersive Environments: navigation, selection and manipulation, N. Streitz and P. Markopoulos (Eds.), Distributed, Ambient, and Pervasive Interactions DAPI 2016, Lecture Notes in Computer Science,LNCS 9740, pp
11 Another example: Same tasks; very different interaction techniques input device Navigation Selection 11
12 Interaction Patterns for VR Selection Patterns Manipulation Patterns Viewpoint Control Patterns Indirect Control Patterns Compound Patterns (Jerald, 2016) 14
13 Travel taxonomy of techniques (Bowman et al., 2005)
14 Selection/ Manipulation Taxonomy of techniques (Bowman et al., 2005)
15 Classification of system control techniques (Bowman et al., 2008) 17
16 System control design guidelines: Don t disturb flow of action Use consistent spatial reference Allow multimodal input Structure available functions Prevent mode errors by giving feedback 18
17 Symbolic input Communication of symbols (text, numbers, and other symbols/marks) to the system Is this an important task for 3D UIs? Why is symbolic input in 3D UIs different from symbolic input elsewhere? 19
18 Symbolic input techniques Keyboard-based (Miniature, Chord, Soft keyboards, ) Gesture-based (Sign language gestures, other gestures) Speech-based (Single-character, whole-word recognition) /technology/vr-headsets/ 20
19 Keyboard-based - Miniature keyboards - Chord keyboards - Soft keyboards Gesture-based Sign language gestures Numeric gestures Instantaneous gestures Speech-based Single-character speech recognition Whole-word speech recognition Unrecognized speech input 21
20 2D interaction in 3D VEs Useful for appropriate tasks (match task and input DOFs) - Can integrate seamlessly with 3D - If presence is important, the 2D interface should be embedded, not overlaid Examples: - Interaction on the projection surface or viewplane - Using a tablet for VE input 22
21 Constraints Artificial limitations designed to help users interact more precisely or efficiently Examples: - Snap-to grid - Intelligent objects - Single DOF controls 23
22 Passive haptic Feedback Props or near-field haptics Examples: - Flight simulator controls - Steering wheel Increase presence, improve interaction %20Graspable%20UIs/Thesis.gf.html 24
23 Two-handed interaction Symmetric vs. Asymmetric Dominant vs. non-dominant hand Manipulation initiated by ND hand Simulator for learning cataract surgery Guiard s principles - ND hand provides frame of reference - ND hand used for coarse tasks, D hand for fine grained tasks 25
24 Guidelines for Easy-to-Use 3D Interaction Techniques Floating objects are the exception Objects don t interpenetrate Interaction should be only with Visible Objects Perspective and occlusion are the strongest depth cues People see the object, not the cursor. 27
25 What future to 3DUI? The design domain of 3D UI is rapidly expanding due to recent technology advancements and new interaction techniques No single configuration is right for all conditions The definition of 3D interaction isn t limited to interaction with VR, but Traditionally 3DUI has been related to VR; not any more: Games Large displays Offer excellent opportunities to 3DUI 28
26 Evaluation How to evaluate of 3D 3DUIs? User Interfaces Evaluation is the analysis, assessment, and testing of the entire UI or part of it (e.g. an input device or interaction technique) The main purpose of evaluation is the identification of usability problems or issues, leading to changes in the UI design Design and evaluation should be performed iteratively design evaluation redesign evaluation, until the UI is good enough, based on some metrics 29
27 Most common goals of evaluation: problem identification redesign of a UI Other important purposes: development of performance models more general understanding of the usability of a technique, device, or metaphor leading to design guidelines 30
28 Distinctive Characteristics of 3D User Interface Evaluation Many of the fundamental evaluation concepts and goals are similar to traditional 2D UIs, but there are issues specific to 3D UIs concerning: Physical Environment Evaluator User Evaluation type... 31
29 Evaluation methods A classification of methods according to three characteristics: involvement of users requiring users (empirical methods) not requiring users (analytical methods) context of evaluation generic application specific types of results produced quantitative (e.g. times and n. of errors) qualitative (e.g. preferences) 32
30 Main evaluation methods applicable in VEs observation Requiring users questionnaire (empirical) interview controlled experiments observation Requiring Not requiring users (analytical) heuristic evaluation cognitive walkthrough 33
31 General evaluation guidelines Begin with informal evaluation Plan for the differences between traditional UI and 3D UI evaluation Choose an evaluation approach that meets your requirements Use a wide range of metrics In formal evaluation: Design experiments with general applicability Use pilot studies to select variables to be tested in the main experiment Look for variable interaction rarely will a single technique be always best 38
32 Conclusions Usability is one of the most important issues in VE applications Safety and comfort are crucial Adapting 2D interfaces is not enough Implementation details are critical to ensure usability All VR/AR applications should be carefully tested 39
33 Main bibliography - Jerald, J., The VR Book: Human-Centered Design for Virtual Reality, ACM and Morgan & Claypool, D. A. Bowman, 3D User Interfaces,In: Soegaard, Mads and Dam, Rikke Friis (eds.). The Encyclopedia of Human-Computer Interaction, 2nd Ed., The Interaction Design Foundation. (online Oct, 2017) - Bowman, D., E. Kruijff, I. Poupyrev, J. LaViola, 3D User Interfaces: Theory and Practice, Addison Wesley, Craig, A., Sherman, W., Will, J., Developing Virtual Reality Applications: Foundations of Effective Design, Morgan Kaufmann,
34 Other bibliography J. Chen and D. A. Bowman. Domain-specific design of 3d interaction techniques: An approach for designing useful virtual environment applications. Presence: Teleoper. Virtual Environ. Vol. 18, no. 5, p , D. A. Bowman, R. P. McMahan, and E. D. Ragan, Questioning naturalism in 3D user interfaces, Commun. ACM, vol. 55, no. 9, p. 78, D. A. Bowman and M. Coquillart, Sabine, Froehlich, Bernd, Hirose, 3D User Interfaces : New Directions and Perspectives, IEEE Comput. Graph. Appl., vol. 28, no. 6, pp , F. Argelaguet and C. Andujar, A survey of 3D object selection techniques for virtual environments, Comput. Graph., vol. 37, no. 3, pp ,
35 Aknowledgement The author of these slides is greteful to: Gregory Burdea and Philipe Coiffet Doug Bowman for making available the slides supporting their books All colleagues and students that have contributed in any way 42
Universidade de Aveiro Departamento de Electrónica, Telecomunicações e Informática. Human-Computer Interaction
Universidade de Aveiro Departamento de Electrónica, Telecomunicações e Informática Human-Computer Interaction Beatriz Sousa Santos, 2016/2017 Outline Introduction Course Information Lectures and lab classes
More informationCSE 165: 3D User Interaction. Lecture #14: 3D UI Design
CSE 165: 3D User Interaction Lecture #14: 3D UI Design 2 Announcements Homework 3 due tomorrow 2pm Monday: midterm discussion Next Thursday: midterm exam 3D UI Design Strategies 3 4 Thus far 3DUI hardware
More informationRV - AULA 05 - PSI3502/2018. User Experience, Human Computer Interaction and UI
RV - AULA 05 - PSI3502/2018 User Experience, Human Computer Interaction and UI Outline Discuss some general principles of UI (user interface) design followed by an overview of typical interaction tasks
More information3D Interaction Techniques
3D Interaction Techniques Hannes Interactive Media Systems Group (IMS) Institute of Software Technology and Interactive Systems Based on material by Chris Shaw, derived from Doug Bowman s work Why 3D Interaction?
More informationCSC 2524, Fall 2017 AR/VR Interaction Interface
CSC 2524, Fall 2017 AR/VR Interaction Interface Karan Singh Adapted from and with thanks to Mark Billinghurst Typical Virtual Reality System HMD User Interface Input Tracking How can we Interact in VR?
More informationVirtuelle Realität. Overview. Part 13: Interaction in VR: Navigation. Navigation Wayfinding Travel. Virtuelle Realität. Prof.
Part 13: Interaction in VR: Navigation Virtuelle Realität Wintersemester 2006/07 Prof. Bernhard Jung Overview Navigation Wayfinding Travel Further information: D. A. Bowman, E. Kruijff, J. J. LaViola,
More informationWelcome, Introduction, and Roadmap Joseph J. LaViola Jr.
Welcome, Introduction, and Roadmap Joseph J. LaViola Jr. Welcome, Introduction, & Roadmap 3D UIs 101 3D UIs 201 User Studies and 3D UIs Guidelines for Developing 3D UIs Video Games: 3D UIs for the Masses
More informationCSE 190: 3D User Interaction. Lecture #17: 3D UI Evaluation Jürgen P. Schulze, Ph.D.
CSE 190: 3D User Interaction Lecture #17: 3D UI Evaluation Jürgen P. Schulze, Ph.D. 2 Announcements Final Exam Tuesday, March 19 th, 11:30am-2:30pm, CSE 2154 Sid s office hours in lab 260 this week CAPE
More informationVirtual/Augmented Reality (VR/AR) 101
Virtual/Augmented Reality (VR/AR) 101 Dr. Judy M. Vance Virtual Reality Applications Center (VRAC) Mechanical Engineering Department Iowa State University Ames, IA Virtual Reality Virtual Reality Virtual
More informationPanel: Lessons from IEEE Virtual Reality
Panel: Lessons from IEEE Virtual Reality Doug Bowman, PhD Professor. Virginia Tech, USA Anthony Steed, PhD Professor. University College London, UK Evan Suma, PhD Research Assistant Professor. University
More informationCSE 165: 3D User Interaction. Lecture #11: Travel
CSE 165: 3D User Interaction Lecture #11: Travel 2 Announcements Homework 3 is on-line, due next Friday Media Teaching Lab has Merge VR viewers to borrow for cell phone based VR http://acms.ucsd.edu/students/medialab/equipment
More informationIssues and Challenges of 3D User Interfaces: Effects of Distraction
Issues and Challenges of 3D User Interfaces: Effects of Distraction Leslie Klein kleinl@in.tum.de In time critical tasks like when driving a car or in emergency management, 3D user interfaces provide an
More informationCosc VR Interaction. Interaction in Virtual Environments
Cosc 4471 Interaction in Virtual Environments VR Interaction In traditional interfaces we need to use interaction metaphors Windows, Mouse, Pointer (WIMP) Limited input degrees of freedom imply modality
More informationUniversidade de Aveiro Departamento de Electrónica, Telecomunicações e Informática. Output Devices - I
Universidade de Aveiro Departamento de Electrónica, Telecomunicações e Informática Output Devices - I Realidade Virtual e Aumentada 2017/2018 Beatriz Sousa Santos What is Virtual Reality? A high-end user
More informationUniversidade de Aveiro Departamento de Electrónica, Telecomunicações e Informática. Output Devices - II
Universidade de Aveiro Departamento de Electrónica, Telecomunicações e Informática Output Devices - II Realidade Virtual e Aumentada 2017/2018 Beatriz Sousa Santos The human senses need specialized interfaces
More informationInteraction in VR: Manipulation
Part 8: Interaction in VR: Manipulation Virtuelle Realität Wintersemester 2007/08 Prof. Bernhard Jung Overview Control Methods Selection Techniques Manipulation Techniques Taxonomy Further reading: D.
More informationRéalité Virtuelle et Interactions. Interaction 3D. Année / 5 Info à Polytech Paris-Sud. Cédric Fleury
Réalité Virtuelle et Interactions Interaction 3D Année 2016-2017 / 5 Info à Polytech Paris-Sud Cédric Fleury (cedric.fleury@lri.fr) Virtual Reality Virtual environment (VE) 3D virtual world Simulated by
More informationInteracting within Virtual Worlds (based on talks by Greg Welch and Mark Mine)
Interacting within Virtual Worlds (based on talks by Greg Welch and Mark Mine) Presentation Working in a virtual world Interaction principles Interaction examples Why VR in the First Place? Direct perception
More informationAdmin. Today: Designing for Virtual Reality VR and 3D interfaces Interaction design for VR Prototyping for VR
HCI and Design Admin Reminder: Assignment 4 Due Thursday before class Questions? Today: Designing for Virtual Reality VR and 3D interfaces Interaction design for VR Prototyping for VR 3D Interfaces We
More information3D interaction strategies and metaphors
3D interaction strategies and metaphors Ivan Poupyrev Interaction Lab, Sony CSL Ivan Poupyrev, Ph.D. Interaction Lab, Sony CSL E-mail: poup@csl.sony.co.jp WWW: http://www.csl.sony.co.jp/~poup/ Address:
More informationInteraction Techniques for Immersive Virtual Environments: Design, Evaluation, and Application
Interaction Techniques for Immersive Virtual Environments: Design, Evaluation, and Application Doug A. Bowman Graphics, Visualization, and Usability Center College of Computing Georgia Institute of Technology
More information3D User Interaction CS-525U: Robert W. Lindeman. Intro to 3D UI. Department of Computer Science. Worcester Polytechnic Institute.
CS-525U: 3D User Interaction Intro to 3D UI Robert W. Lindeman Worcester Polytechnic Institute Department of Computer Science gogo@wpi.edu Why Study 3D UI? Relevant to real-world tasks Can use familiarity
More informationTracking. Alireza Bahmanpour, Emma Byrne, Jozef Doboš, Victor Mendoza and Pan Ye
Tracking Alireza Bahmanpour, Emma Byrne, Jozef Doboš, Victor Mendoza and Pan Ye Outline of this talk Introduction: what makes a good tracking system? Example hardware and their tradeoffs Taxonomy of tasks:
More informationInteraction Techniques in VR Workshop for interactive VR-Technology for On-Orbit Servicing
www.dlr.de Chart 1 > Interaction techniques in VR> Dr Janki Dodiya Johannes Hummel VR-OOS Workshop 09.10.2012 Interaction Techniques in VR Workshop for interactive VR-Technology for On-Orbit Servicing
More informationGestaltung und Strukturierung virtueller Welten. Bauhaus - Universität Weimar. Research at InfAR. 2ooo
Gestaltung und Strukturierung virtueller Welten Research at InfAR 2ooo 1 IEEE VR 99 Bowman, D., Kruijff, E., LaViola, J., and Poupyrev, I. "The Art and Science of 3D Interaction." Full-day tutorial presented
More informationVirtual Reality and Natural Interactions
Virtual Reality and Natural Interactions Jackson Rushing Game Development and Entrepreneurship Faculty of Business and Information Technology j@jacksonrushing.com 2/23/2018 Introduction Virtual Reality
More informationMECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL REALITY TECHNOLOGIES
INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION 4 & 5 SEPTEMBER 2008, UNIVERSITAT POLITECNICA DE CATALUNYA, BARCELONA, SPAIN MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL
More informationUsing Pinch Gloves for both Natural and Abstract Interaction Techniques in Virtual Environments
Using Pinch Gloves for both Natural and Abstract Interaction Techniques in Virtual Environments Doug A. Bowman, Chadwick A. Wingrave, Joshua M. Campbell, and Vinh Q. Ly Department of Computer Science (0106)
More informationVirtual Environments. Ruth Aylett
Virtual Environments Ruth Aylett Aims of the course 1. To demonstrate a critical understanding of modern VE systems, evaluating the strengths and weaknesses of the current VR technologies 2. To be able
More information3d User Interfaces Theory And Practice 2nd Edition Usability
3d User Interfaces Theory And Practice 2nd Edition Usability We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer,
More informationBuilding a bimanual gesture based 3D user interface for Blender
Modeling by Hand Building a bimanual gesture based 3D user interface for Blender Tatu Harviainen Helsinki University of Technology Telecommunications Software and Multimedia Laboratory Content 1. Background
More informationAlternative Interfaces. Overview. Limitations of the Mac Interface. SMD157 Human-Computer Interaction Fall 2002
INSTITUTIONEN FÖR SYSTEMTEKNIK LULEÅ TEKNISKA UNIVERSITET Alternative Interfaces SMD157 Human-Computer Interaction Fall 2002 Nov-27-03 SMD157, Alternate Interfaces 1 L Overview Limitation of the Mac interface
More informationUbiquitous Computing Summer Episode 16: HCI. Hannes Frey and Peter Sturm University of Trier. Hannes Frey and Peter Sturm, University of Trier 1
Episode 16: HCI Hannes Frey and Peter Sturm University of Trier University of Trier 1 Shrinking User Interface Small devices Narrow user interface Only few pixels graphical output No keyboard Mobility
More informationWelcome. My name is Jason Jerald, Co-Founder & Principal Consultant at Next Gen Interactions I m here today to talk about the human side of VR
Welcome. My name is Jason Jerald, Co-Founder & Principal Consultant at Next Gen Interactions I m here today to talk about the human side of VR Interactions. For the technology is only part of the equationwith
More informationChapter 15 Principles for the Design of Performance-oriented Interaction Techniques
Chapter 15 Principles for the Design of Performance-oriented Interaction Techniques Abstract Doug A. Bowman Department of Computer Science Virginia Polytechnic Institute & State University Applications
More informationFrameworks for Interactive Virtual Environments
Frameworks for Interactive Virtual Environments Paulo Dias Outline Introduction VR Frameworks Graphic engines Physics Engine 3D computer Graphics Software Game engines Virtual Environment framework psive
More informationEffective Iconography....convey ideas without words; attract attention...
Effective Iconography...convey ideas without words; attract attention... Visual Thinking and Icons An icon is an image, picture, or symbol representing a concept Icon-specific guidelines Represent the
More informationThe architectural walkthrough one of the earliest
Editors: Michael R. Macedonia and Lawrence J. Rosenblum Designing Animal Habitats within an Immersive VE The architectural walkthrough one of the earliest virtual environment (VE) applications is still
More informationINTERIOUR DESIGN USING AUGMENTED REALITY
INTERIOUR DESIGN USING AUGMENTED REALITY Miss. Arti Yadav, Miss. Taslim Shaikh,Mr. Abdul Samad Hujare Prof: Murkute P.K.(Guide) Department of computer engineering, AAEMF S & MS, College of Engineering,
More informationPerceptual Interfaces. Matthew Turk s (UCSB) and George G. Robertson s (Microsoft Research) slides on perceptual p interfaces
Perceptual Interfaces Adapted from Matthew Turk s (UCSB) and George G. Robertson s (Microsoft Research) slides on perceptual p interfaces Outline Why Perceptual Interfaces? Multimodal interfaces Vision
More informationA Virtual Reality Framework to Validate Persuasive Interactive Systems to Change Work Habits
A Virtual Reality Framework to Validate Persuasive Interactive Systems to Change Work Habits Florian Langel 1, Yuen C. Law 1, Wilken Wehrt 2, Benjamin Weyers 1 Virtual Reality and Immersive Visualization
More informationFirst day quiz Introduction to HCI
First day quiz Introduction to HCI CS 3724 Doug A. Bowman You are on a team tasked with developing new order tracking and management software for amazon.com. Your goal is to deliver a high quality piece
More informationMid-term report - Virtual reality and spatial mobility
Mid-term report - Virtual reality and spatial mobility Jarl Erik Cedergren & Stian Kongsvik October 10, 2017 The group members: - Jarl Erik Cedergren (jarlec@uio.no) - Stian Kongsvik (stiako@uio.no) 1
More informationPerception in Immersive Virtual Reality Environments ROB ALLISON DEPT. OF ELECTRICAL ENGINEERING AND COMPUTER SCIENCE YORK UNIVERSITY, TORONTO
Perception in Immersive Virtual Reality Environments ROB ALLISON DEPT. OF ELECTRICAL ENGINEERING AND COMPUTER SCIENCE YORK UNIVERSITY, TORONTO Overview Basic concepts and ideas of virtual environments
More informationHUMAN COMPUTER INTERACTION 0. PREFACE. I-Chen Lin, National Chiao Tung University, Taiwan
HUMAN COMPUTER INTERACTION 0. PREFACE I-Chen Lin, National Chiao Tung University, Taiwan About The Course Course title: Human Computer Interaction (HCI) Lectures: ED202, 13:20~15:10(Mon.), 9:00~9:50(Thur.)
More informationBeyond Visual: Shape, Haptics and Actuation in 3D UI
Beyond Visual: Shape, Haptics and Actuation in 3D UI Ivan Poupyrev Welcome, Introduction, & Roadmap 3D UIs 101 3D UIs 201 User Studies and 3D UIs Guidelines for Developing 3D UIs Video Games: 3D UIs for
More informationEvaluating effectiveness in virtual environments with MR simulation
Evaluating effectiveness in virtual environments with MR simulation Doug A. Bowman, Ryan P. McMahan, Cheryl Stinson, Eric D. Ragan, Siroberto Scerbo Center for Human-Computer Interaction and Dept. of Computer
More informationChapter 1 - Introduction
1 "We all agree that your theory is crazy, but is it crazy enough?" Niels Bohr (1885-1962) Chapter 1 - Introduction Augmented reality (AR) is the registration of projected computer-generated images over
More informationVIEW: Visual Interactive Effective Worlds Lorentz Center International Center for workshops in the Sciences June Dr.
Virtual Reality & Presence VIEW: Visual Interactive Effective Worlds Lorentz Center International Center for workshops in the Sciences 25-27 June 2007 Dr. Frederic Vexo Virtual Reality & Presence Outline:
More information6 Ubiquitous User Interfaces
6 Ubiquitous User Interfaces Viktoria Pammer-Schindler May 3, 2016 Ubiquitous User Interfaces 1 Days and Topics March 1 March 8 March 15 April 12 April 26 (10-13) April 28 (9-14) May 3 May 10 Administrative
More informationIMGD 3xxx - HCI for Real, Virtual, and Teleoperated Environments: Introduction. by Robert W. Lindeman
IMGD 3xxx - HCI for Real, Virtual, and Teleoperated Environments: Introduction by Robert W. Lindeman gogo@wpi.edu Motivation Some interesting recent developments Mobile computer systems are cheap, powerful,
More informationWayfinding. Ernst Kruijff. Wayfinding. Wayfinding
Bauhaus-Universitaet Weimar & GMD Chair for CAAD & Architecture (Prof. Donath), Faculty of Architecture Bauhaus-Universitaet Weimar, Germany Virtual Environments group (IMK.VE) German National Research
More informationGuidelines for choosing VR Devices from Interaction Techniques
Guidelines for choosing VR Devices from Interaction Techniques Jaime Ramírez Computer Science School Technical University of Madrid Campus de Montegancedo. Boadilla del Monte. Madrid Spain http://decoroso.ls.fi.upm.es
More informationSchool of Computer Science. Course Title: Introduction to Human-Computer Interaction Date: 8/16/11
Course Title: Introduction to Human-Computer Interaction Date: 8/16/11 Course Number: CEN-371 Number of Credits: 3 Subject Area: Computer Systems Subject Area Coordinator: Christine Lisetti email: lisetti@cis.fiu.edu
More informationCOMS W4172 Design Principles
COMS W4172 Design Principles Steven Feiner Department of Computer Science Columbia University New York, NY 10027 www.cs.columbia.edu/graphics/courses/csw4172 January 25, 2018 1 2D & 3D UIs: What s the
More informationWho are these people? Introduction to HCI
Who are these people? Introduction to HCI Doug Bowman Qing Li CS 3724 Fall 2005 (C) 2005 Doug Bowman, Virginia Tech CS 2 First things first... Why are you taking this class? (be honest) What do you expect
More informationNew Directions in 3D User Interfaces
International Journal of Virtual Reality 1 New Directions in 3D User Interfaces Doug A. Bowman, Jian Chen, Chadwick A. Wingrave, John Lucas, Andrew Ray, Nicholas F. Polys, Qing Li, Yonca Haciahmetoglu,
More informationCourse Syllabus. P age 1 5
Course Syllabus Course Code Course Title ECTS Credits COMP-263 Human Computer Interaction 6 Prerequisites Department Semester COMP-201 Computer Science Spring Type of Course Field Language of Instruction
More informationUser Interface Agents
User Interface Agents Roope Raisamo (rr@cs.uta.fi) Department of Computer Sciences University of Tampere http://www.cs.uta.fi/sat/ User Interface Agents Schiaffino and Amandi [2004]: Interface agents are
More information3D UIs 101 Doug Bowman
3D UIs 101 Doug Bowman Welcome, Introduction, & Roadmap 3D UIs 101 3D UIs 201 User Studies and 3D UIs Guidelines for Developing 3D UIs Video Games: 3D UIs for the Masses The Wii Remote and You 3D UI and
More informationVirtual and Augmented Reality: Applications and Issues in a Smart City Context
Virtual and Augmented Reality: Applications and Issues in a Smart City Context A/Prof Stuart Perry, Faculty of Engineering and IT, University of Technology Sydney 2 Overview VR and AR Fundamentals How
More informationOcclusion based Interaction Methods for Tangible Augmented Reality Environments
Occlusion based Interaction Methods for Tangible Augmented Reality Environments Gun A. Lee α Mark Billinghurst β Gerard J. Kim α α Virtual Reality Laboratory, Pohang University of Science and Technology
More informationIntroduction to HCI. CS4HC3 / SE4HC3/ SE6DO3 Fall Instructor: Kevin Browne
Introduction to HCI CS4HC3 / SE4HC3/ SE6DO3 Fall 2011 Instructor: Kevin Browne brownek@mcmaster.ca Slide content is based heavily on Chapter 1 of the textbook: Designing the User Interface: Strategies
More informationEMPOWERING THE CONNECTED FIELD FORCE WORKER WITH ADVANCED ANALYTICS MATTHEW SHORT ACCENTURE LABS
EMPOWERING THE CONNECTED FIELD FORCE WORKER WITH ADVANCED ANALYTICS MATTHEW SHORT ACCENTURE LABS ACCENTURE LABS DUBLIN Artificial Intelligence Security SILICON VALLEY Digital Experiences Artificial Intelligence
More informationPotential Uses of Virtual and Augmented Reality Devices in Commercial Training Applications
Potential Uses of Virtual and Augmented Reality Devices in Commercial Training Applications Dennis Hartley Principal Systems Engineer, Visual Systems Rockwell Collins April 17, 2018 WATS 2018 Virtual Reality
More informationTestbed Evaluation of Virtual Environment Interaction Techniques
Testbed Evaluation of Virtual Environment Interaction Techniques Doug A. Bowman Department of Computer Science (0106) Virginia Polytechnic & State University Blacksburg, VA 24061 USA (540) 231-7537 bowman@vt.edu
More informationDirect Manipulation. and Instrumental Interaction. CS Direct Manipulation
Direct Manipulation and Instrumental Interaction 1 Review: Interaction vs. Interface What s the difference between user interaction and user interface? Interface refers to what the system presents to the
More informationA Brief Survey of HCI Technology. Lecture #3
A Brief Survey of HCI Technology Lecture #3 Agenda Evolution of HCI Technology Computer side Human side Scope of HCI 2 HCI: Historical Perspective Primitive age Charles Babbage s computer Punch card Command
More informationVIRTUAL REALITY Introduction. Emil M. Petriu SITE, University of Ottawa
VIRTUAL REALITY Introduction Emil M. Petriu SITE, University of Ottawa Natural and Virtual Reality Virtual Reality Interactive Virtual Reality Virtualized Reality Augmented Reality HUMAN PERCEPTION OF
More informationMillennium Hardcore Minecraft team
COMS W4172 Introduction Steven Feiner Department of Computer Science Columbia University New York, NY 10027 www.cs.columbia.edu/graphics/courses/csw4172 January 18, 2018 1 Goal Learn how to design, develop,
More informationScholarly Article Review. The Potential of Using Virtual Reality Technology in Physical Activity Settings. Aaron Krieger.
Scholarly Article Review The Potential of Using Virtual Reality Technology in Physical Activity Settings Aaron Krieger October 22, 2015 The Potential of Using Virtual Reality Technology in Physical Activity
More informationUSER RESEARCH: THE CHALLENGES OF DESIGNING FOR PEOPLE DALIA EL-SHIMY UX RESEARCH LEAD, SHOPIFY
USER RESEARCH: THE CHALLENGES OF DESIGNING FOR PEOPLE DALIA EL-SHIMY UX RESEARCH LEAD, SHOPIFY 1 USER-CENTERED DESIGN 2 3 USER RESEARCH IS A CRITICAL COMPONENT OF USER-CENTERED DESIGN 4 A brief historical
More informationOne Size Doesn't Fit All Aligning VR Environments to Workflows
One Size Doesn't Fit All Aligning VR Environments to Workflows PRESENTATION TITLE DATE GOES HERE By Show of Hands Who frequently uses a VR system? By Show of Hands Immersive System? Head Mounted Display?
More informationDesign and Evaluation of a Haptically Enable Virtual Environment for Object Assembly Training
Design and Evaluation of a Haptically Enable Virtual Environment for Object Assembly Training Dawei Jia, Asim Bhatti, Saeid Nahavandi Centre for Intelligent Systems Research (CISR), Deakin University Geelong,
More informationSound rendering in Interactive Multimodal Systems. Federico Avanzini
Sound rendering in Interactive Multimodal Systems Federico Avanzini Background Outline Ecological Acoustics Multimodal perception Auditory visual rendering of egocentric distance Binaural sound Auditory
More informationTRAVEL IN SMILE : A STUDY OF TWO IMMERSIVE MOTION CONTROL TECHNIQUES
IADIS International Conference Computer Graphics and Visualization 27 TRAVEL IN SMILE : A STUDY OF TWO IMMERSIVE MOTION CONTROL TECHNIQUES Nicoletta Adamo-Villani Purdue University, Department of Computer
More informationNew Directions in 3D User Interfaces
New Directions in 3D User Interfaces Doug A. Bowman 1, Jian Chen, Chadwick A. Wingrave, John Lucas, Andrew Ray, Nicholas F. Polys, Qing Li, Yonca Haciahmetoglu, Ji-Sun Kim, Seonho Kim, Robert Boehringer,
More informationSOFT 423: Software Requirements
SOFT 423: Software Requirements Week 5 Class 1 Personas and Interactive Systems SOFT 423 Winter 2015 1 Feedback Survey Don t forget to please fill out the survey! I would appreciate if you could fill it
More informationEmbodied Interaction Research at University of Otago
Embodied Interaction Research at University of Otago Holger Regenbrecht Outline A theory of the body is already a theory of perception Merleau-Ponty, 1945 1. Interface Design 2. First thoughts towards
More informationExploring the Benefits of Immersion in Abstract Information Visualization
Exploring the Benefits of Immersion in Abstract Information Visualization Dheva Raja, Doug A. Bowman, John Lucas, Chris North Virginia Tech Department of Computer Science Blacksburg, VA 24061 {draja, bowman,
More informationLECTURE 5 COMPUTER PERIPHERALS INTERACTION MODELS
September 21, 2017 LECTURE 5 COMPUTER PERIPHERALS INTERACTION MODELS HCI & InfoVis 2017, fjv 1 Our Mental Conflict... HCI & InfoVis 2017, fjv 2 Our Mental Conflict... HCI & InfoVis 2017, fjv 3 Recapitulation
More informationWiimote as an input device in Google Earth visualization and navigation: a user study comparing two alternatives
Wiimote as an input device in Google Earth visualization and navigation: a user study comparing two alternatives Beatriz Sousa Santos (1,2), Bruno Prada (1), Hugo Ribeiro (1), Paulo Dias (1,2), Samuel
More informationIMGD 4000 Technical Game Development II Interaction and Immersion
IMGD 4000 Technical Game Development II Interaction and Immersion Robert W. Lindeman Associate Professor Human Interaction in Virtual Environments (HIVE) Lab Department of Computer Science Worcester Polytechnic
More informationVirtual Environment Interaction Based on Gesture Recognition and Hand Cursor
Virtual Environment Interaction Based on Gesture Recognition and Hand Cursor Chan-Su Lee Kwang-Man Oh Chan-Jong Park VR Center, ETRI 161 Kajong-Dong, Yusong-Gu Taejon, 305-350, KOREA +82-42-860-{5319,
More informationVishnu: Virtual Immersive Support for HelpiNg Users - An Interaction Paradigm for Collaborative. Guiding in Mixed Reality
Vishnu: Virtual Immersive Support for HelpiNg Users - An Interaction Paradigm for Collaborative Remote Guiding in Mixed Reality Morgan Le Chénéchal, Thierry Duval, Valérie Gouranton, Jérôme Royan, Bruno
More informationCollaboration en Réalité Virtuelle
Réalité Virtuelle et Interaction Collaboration en Réalité Virtuelle https://www.lri.fr/~cfleury/teaching/app5-info/rvi-2018/ Année 2017-2018 / APP5 Info à Polytech Paris-Sud Cédric Fleury (cedric.fleury@lri.fr)
More informationJerald, Jason. The VR Book : Human-centered Design for Virtual Reality. First ed. ACM Books ; #8. New York] : [San Rafael, California]: Association
Jerald, Jason. The VR Book : Human-centered Design for Virtual Reality. First ed. ACM Books ; #8. New York] : [San Rafael, California]: Association for Computing Machinery ; M&C, Morgan & Claypool, 2016.
More informationMobile Applications 2010
Mobile Applications 2010 Introduction to Mobile HCI Outline HCI, HF, MMI, Usability, User Experience The three paradigms of HCI Two cases from MAG HCI Definition, 1992 There is currently no agreed upon
More informationAugmented and mixed reality (AR & MR)
Augmented and mixed reality (AR & MR) Doug Bowman CS 5754 Based on original lecture notes by Ivan Poupyrev AR/MR example (C) 2008 Doug Bowman, Virginia Tech 2 Definitions Augmented reality: Refers to a
More informationSeveral recent mass-market products enable
Education Editors: Gitta Domik and Scott Owen Student Projects Involving Novel Interaction with Large Displays Paulo Dias, Tiago Sousa, João Parracho, Igor Cardoso, André Monteiro, and Beatriz Sousa Santos
More informationClassifying 3D Input Devices
IMGD 5100: Immersive HCI Classifying 3D Input Devices Robert W. Lindeman Associate Professor Department of Computer Science Worcester Polytechnic Institute gogo@wpi.edu But First Who are you? Name Interests
More informationTangible Lenses, Touch & Tilt: 3D Interaction with Multiple Displays
SIG T3D (Touching the 3rd Dimension) @ CHI 2011, Vancouver Tangible Lenses, Touch & Tilt: 3D Interaction with Multiple Displays Raimund Dachselt University of Magdeburg Computer Science User Interface
More informationNaturalness in the Design of Computer Hardware - The Forgotten Interface?
Naturalness in the Design of Computer Hardware - The Forgotten Interface? Damien J. Williams, Jan M. Noyes, and Martin Groen Department of Experimental Psychology, University of Bristol 12a Priory Road,
More informationCSE 190: Virtual Reality Technologies LECTURE #7: VR DISPLAYS
CSE 190: Virtual Reality Technologies LECTURE #7: VR DISPLAYS Announcements Homework project 2 Due tomorrow May 5 at 2pm To be demonstrated in VR lab B210 Even hour teams start at 2pm Odd hour teams start
More informationCS 315 Intro to Human Computer Interaction (HCI)
CS 315 Intro to Human Computer Interaction (HCI) Direct Manipulation Examples Drive a car If you want to turn left, what do you do? What type of feedback do you get? How does this help? Think about turning
More informationUnless you ve been living underground for
3D User Interfaces: New Directions and Perspectives Doug A. Bowman Virginia Tech Sabine Coquillart INRIA Grenoble Rhône-Alpes LIG Bernd Froehlich Bauhaus-Universität Weimar Michitaka Hirose University
More informationPinch-the-Sky Dome: Freehand Multi-Point Interactions with Immersive Omni-Directional Data
Pinch-the-Sky Dome: Freehand Multi-Point Interactions with Immersive Omni-Directional Data Hrvoje Benko Microsoft Research One Microsoft Way Redmond, WA 98052 USA benko@microsoft.com Andrew D. Wilson Microsoft
More informationClassifying 3D Input Devices
IMGD 5100: Immersive HCI Classifying 3D Input Devices Robert W. Lindeman Associate Professor Department of Computer Science Worcester Polytechnic Institute gogo@wpi.edu Motivation The mouse and keyboard
More informationWhy interest in visual perception?
Raffaella Folgieri Digital Information & Communication Departiment Constancy factors in visual perception 26/11/2010, Gjovik, Norway Why interest in visual perception? to investigate main factors in VR
More informationPERCEPTUAL AND SOCIAL FIDELITY OF AVATARS AND AGENTS IN VIRTUAL REALITY. Benjamin R. Kunz, Ph.D. Department Of Psychology University Of Dayton
PERCEPTUAL AND SOCIAL FIDELITY OF AVATARS AND AGENTS IN VIRTUAL REALITY Benjamin R. Kunz, Ph.D. Department Of Psychology University Of Dayton MAICS 2016 Virtual Reality: A Powerful Medium Computer-generated
More information