Getting Started with First World War Campaigns: France 14

Size: px
Start display at page:

Download "Getting Started with First World War Campaigns: France 14"

Transcription

1 Getting Started with First World War Campaigns: France 14 Welcome to First World War Campaigns: France 14. In this, the first title in of the First World War Campaigns series of operational combat in World War I, we will be experiencing the battles on the Western Front in the first year of the war. From August to November 1914, the Germans invaded France with the intent of winning a quick and decisive campaign against the French, British and Belgians, which would allow them to turn east to face the Russians with their full might. Victory seemed assured as the Germans crushed everything in their path until they reached the Marne River, where the Allies launched a desperate counter offensive which eliminated all hope for a quick German victory to the war. Following the reversal at the Marne, a new phase in the campaign began where both sides attempted to outflank the other from the Aisne River to the English Channel. Once the front reached the English Channel and neither side was able to decisively outflank the other, the Germans launched a massive campaign in October to November in the Flanders area to smash through the allied line and seize Callas and other channel ports. Once this too failed, both sides began to dig in and prepare for a long conflict of siege warfare that would not end until While veterans of the Panzer Campaigns and Modern Campaigns series may feel familiar with the mechanics in France 14, and while it might be tempting for them to skip the introductory scenario, it is still advisable that they briefly read 1

2 over this document to observe the differences between this and Panzer Campaign and Modern Campaigns. But for now let s move on with this introductory scenario! SCENARIO SELECTION Insert the France 14 CD, if you haven t already, and after the introductory cinematic you will be taken to the File Selection Dialog. Click the scenario #00_Started and then OK. This takes you to the AI Selection Dialog where you choose the side you wish to play. For the purposes of this tutorial select Central Powers AI "Manual" for yourself and "Automatic With FOW" (Fog of War) for the Allied Powers. Click OK to get the game underway, you are now the German commander. The Rules button can be used to choose optional rules or reset the optional rule selections to the default state, but for now leave the rules set alone. Your first Command Report will appear with information relevant to the first turn. Note its contents and click OK to close it. While there isn t much information this time you will 2

3 notice when the second turn starts you will have much more information present in this report. OBJECTIVE OF THE GAME In the Menu Bar along the top of the screen, select the Info menu and scroll down to select Victory This will bring up the Victory Dialog box which shows how many points the first side must earn for each level of victory. As you can see, to obtain a major victory in this battle you must earn 550 Victory Points by the scenario s end. Click OK to close the Victory Dialog. If you look at the map, you ll see some colorful flags with number below them in a small rectangle. These are your objectives. The number located within the rectangle below the flag is the number of points this objective gives to the side that holds it at the end of the scenario. To win at least a minor victory, you will need to take enough objectives and inflict enough enemy casualties to or surpass 450 points. These points that you gain through capturing objectives and inflicting losses on the enemy are called victory points. Victory points are calculated by adding up the points from enemy losses and the points from capturing or holding objectives and then subtracting points for losses that you suffer. As you incur losses to your forces, points are taken away from your total. 3

4 You can also click on Info on the menu tool bar and then select Objectives. This will bring up the Objectives Dialog box which shows all of the objectives in the scenario, their point value, the current owner, and the hex coordinates in which they are located. Clicking on the actual objectives in the box will take you to the hex where the objective is located on the map. Click OK to close the Objectives Dialog box. 4

5 TURN 1 The Guns of August started scenario covers the final stages of the German reduction of the fortified area of Liège. After closing the command report, click on the icon of a small radio looking icon in the tool bar along the top of the map. Clicking this button will open up the Artillery Dialog box. The Artillery Dialog box is the window that you will use in First World War campaigns series to plot artillery strikes. Unlike in the Panzer Campaigns or Modern campaigns series where artillery is executed immediately when called for, the artillery in First World War Campaigns must be plotted in advance. This may lead to real world issues of the period such as lack of effective coordination, bombarding a location after the enemy has left the area, forgetting to plan artillery or, in the worst case, friendly fire. The Artillery Dialog shows which artillery units are setup and available to fire (all artillery units listed in the dialog are setup), and it shows their location by hex coordinate. Artillery units listed in grey text are artillery units that currently have no *known* enemy units within line of sight of their subordinates. You may still plot artillery fire with these units on a map location if the hex is within range of the guns. Keep in mind that any artillery strike called on a hex that is not within the line of sight of a spotting unit of the same organization, then the artillery fire will be largely ineffective when it is executed. You may have the urge to just plot 5

6 artillery for every unit just to keep them gainfully employed, but constantly plotting artillery on open hexes may leave cause your guns to become unavailable for a turn due to lack of ammo. This may cause some of artillery units to be unavailable for plotting targets at a crucial moment. With the Artillery Dialog open, click on the 2./kz.Marine.Kanonen unit. When this is done, the map cursor will jump to the artillery unit, and the map will be shaded with a highlighted area around the selected artillery unit. This highlighted area is the map area that is within this selected unit s effective range. You may plot an artillery call on any hex within this highlighted area. When you clicked on the artillery unit in the Artillery Dialog box you may notice that all of the friendly units on the map became highlighted in red. This is highlighting all friendly units which are within the same organization as the selected guns, which are units that are able to spot for the selected unit. This particular unit is attached to a high level HQ so every unit on the map can spot for it. However, you will find that most artillery units are attached to lower level HQs and their spotters are restricted to fewer units. Now, observe the Unit Box area on the left side of the screen. You will see a portrait of the 2./kz.Marine.Kanonen gun battery, which contains two guns. Move the mouse cursor over to the portrait of the gun unit and then hold down 6

7 the right mouse button. The unit s portrait will now change and you will be shown various statistical data about the unit s attack ratings, defense rating, assault rating, speed, as well as the unit component s name an organization. In the lower right of the info box, you will see various special attributes for the unit (if it has any). This particular unit, which is a 42cm Mörser battery, contains two of the famous guns known to history as Big Bertha. This unit has the Siege Guns attribute which provides it with a bonus when it bombards a fortress or redoubt. Now, release the right mouse button and right click on hex 18,4. This will plot an artillery strike on Fort de Pontisse, which will execute on your next turn. As you can see, there is now a red target on the map in hex 18,4 and the words Plotted now appear over the artillery unit s portrait After you have plotted this artillery strike, click the End Turn icon, which has the appearance of a wrist watch, on the top Tool Bar. Once you do this, your turn will now end and the enemy AI will now play its turn. 7

8 TURN 2+ Once the AI has played through its turn, your plotted artillery calls will now execute just before your command report is displayed. Make sure to pay close attention to your artillery strike results. Your siege guns will now execute their fire on Fort de Pontisse and you should see a result similar to the one in the image. Depending on how lucky or unlucky you are, you will most likely have disrupted at least one of the defending units inside the fort. This is denoted by the yellow text in the result displayed on the map, and the D to the right of the report. In the above image, 30 men were eliminated and at least one of the units in the hex was disrupted. Once your artillery strike has been resolved, your command report will be displayed again. This report will have much more information than the first. The Command Report dialog will show you important information such as which units recovered losses, which units recovered from disruption, gained fatigue, recovered from fatigue, constructed fortifications, and many other things. This command report will also let you know when you have air units available for use and, most importantly, when reinforcements have arrived. Take a few moments to review the information in this report and then click OK. Once you have closed the Command Report, left click on the enemy hex at 18,4 and observe the portraits of the enemy units. If all three enemy units do not have a label Disrupted on their portrait, then continue to plot fire on Fort de Pontisse (18,4) in the Artillery Dialog using the same 2./kz.Marine.Kanonen unit. If this unit is not available in the dialog then it is currently unavailable because of lack of ammo. If that is the case here, then simply end the turn and plot with it on the next turn. 8

9 Hex 18,4 has been frequently referred to here as Fort de Pontisse. Hold down the SHIFT key to activate the map labels. With map labels on, you can see the names of all the fortresses around Liège. Once you have disrupted at least one unit inside Fort de Pontisse from the bombardment, begin moving up a few infantry battalions to the fort to prepare for the assault of the fortress. Do this by left lick on one of the infantry battalions near the fortress, such as I./IR.16 at hex 16,6. Now select the unit by either left clicking on the infantry battalion s portrait on the left (its border will then turn red), or by double clicking on the hex itself (which will select all units in the hex). After selecting the unit, right click on the hex just north of it and the unit will move there immediately. You will now see a red arrow on the map originating from where the unit came from, and you will hear the sound of the infantry moving. The enemy in Fort de Pontisse may return fire on this unit when it moved, through the use of opportunity fire. You can continue moving another hex if you want (you still have movement points remaining for this unit in this turn), but you do not want to move adjacent to the fortress until all enemy units are disrupted or you may take heavy losses from the fortress garrison. You may also move a unit by selecting it, then click and hold the left mouse button over the unit s hex on the map, and then move the mouse and release the left mouse button on the hex you want that unit to move to. Now look to the northwest of the fortress where you will see the II./FüsR.90 and its machine gun company in hex 16,2. Move the infantry battalion 9

10 in this hex to the southeast in the same manner in which you moved I./IR.16 mentioned earlier. Do this by selecting only the infantry unit, otherwise if both units are selected then you will not be able to move them. The reason for this is because the machine gun unit which is stacked with it must be placed into travel mode in order to move, which is the icon on the Tool Bar that has the appearance of a wheel. Travel Mode also helps infantry units move quicker along roads (see the User Manual for more information on Travel Mode). For now, ignore the machine gun unit and the travel mode button and only move II./FüsR.90. Once you have moved II./FüsR.90 southeast, observe the unit s portrait on the left of the screen. You will notice that II./FüsR.90 s name is in orange, and its morale is in yellow and is rated D, which is lower than I./IR.16 s morale, the unit you moved earlier. The yellow morale denotes that it is lower than its optimal amount. Any unit value which is less than optimal is always displayed as yellow, whether it be the unit s morale level or its strength. The unit s name is in orange text because it is currently out of range of its HQ unit, which is the HQ Infanterie.Bde.34 located at hex 12,6. Left click on hex 12,6 and select the HQ s portrait on the left side of the screen. Now press H, which is the hotkey to shade the HQ s range. You can now see that II./FüsR.90 is currently two hexes out of command range from its parent HQ. If you want, you can move the HQ unit two hexes northeast to bring the II./FüsR.90 within its command range. Orange text units out of their parent HQ s range have their morale reduced by one step (in this case from C to D ). However, if you move the II./FüsR.90 s HQ into range this turn, then its morale will not be restored until the following turn. Now that you have moved the infantry units into assault positions, continue to plot fire on Fort de Pontisse and continue to end the turn until all Belgian units in that fortress are disrupted. The reason you want all Belgian units in the fortress to be disrupted before you assault is so that you can drive them out of the fortress. If at least one of the units is not disrupted when you assault then there is a possibility that the assault will get repulsed, possibly at a horrific loss. If you don t like waiting for the time it takes the AI to play its turn, you can speed up the AI s move by selecting the A/I menu in the top Menu Bar, then scroll down and select Fast A/I Processing. 10

11 Ideally you want all defenders of a hex to be disrupted before you launch an assault, however, you may still have success as long as most of the enemy units are disrupted (but you will need to assault with a lot of troops to ensure it). Once you have all Belgian units in Fort de Pontisse disrupted, and depending on how unlucky you are this should only take several turns, then you are now ready to begin the assault and take the fort. First, move your infantry units which are around the fortress until they are adjacent to it (in the same manner as described above). Once the infantry are adjacent to the fort and the Belgians have completed any opportunity fire, select an infantry unit in the same manner in which you are instructing it to move, and then order it to move into the fortress hex. You will probably receive more Belgian opportunity fire at this point. It is worth noting that if any of the German infantry battalions are disrupted (either before you attempt to assault, or after you tell it to assault and the enemy opportunity fire cause disruption to occur) then the assault will not be possible. See the User Manual for more information on assaults. If the assault is valid then you will see a red and white target symbol over the fortress hex. Now go to the top Tool Bar and click the Resolve Assault icon, which has the appearance of a red arrow head. At this point, you should hear the unit carry out the assault and the results will be displayed on the map. The assault results will be displayed as friendly losses on the left of the slash, followed by the enemy s losses on the right of the slash. If the assault goes well, the enemy units will now be pushed out of the fortress, and the 100 point objective will now change to a German flag to represent its new owner. Any Belgian units that retreated from the fortress should now be surrounded, on this and subsequent turns, and assaulted in the same manner until they are eliminated. Once the enemy units are out of the fort and in the open, you may choose to fire on them with your infantry by selecting the infantry unit, then holding down the CTRL key, then right click on the enemy unit. In this manner you will execute direct fire on the enemy, and this can be done with any unit that has a line of sight with another unit. 11

12 ADDITIONAL TURNS You should now know enough to be able to continue plotting artillery on the remaining forts and how to capture them by assault when the occupants are disrupted. The Guns of August scenario is by no means an exhilarating scenario of maneuver, but it does allow the Central Powers player to experiment with various features without worrying about too much time running out or without worrying about actively maneuvering enemy units. Time is still important in this scenario though, since you have to capture at least three or four fortresses within the 20 turns to get a victory. With that in mind, you will be unable to capture all the necessary fortresses in the allotted time with only the use of 2./kz.Marine.Kanonen. At some point in the first day of the scenario, possibly on the 4th or 5th turn (it varies), you will receive a command report stating that reinforcements have arrived. At this point, after you close the command report, you should click on the Arrived Units button on the top Tool Bar which has the appearance of a downward pointing red arrow on a map. Once this button is pressed, the Arrived Dialog box will be displayed. This box shows which units have arrived on this turn. Double left click on the unit s name in this box and the selected reinforcement will be placed on the map. This particular arriving unit (in the dialog image below) will be a two gun 30.5cm Mörser 11, which history has made famous by the name of Schlanke Emma. These stubby, yet massive, Austro-Hungarian made howitzers are also siege guns and should be used in conjunction with the 2./kz.Marine.Kanonen to reduce the remaining fortresses. Two batteries of two gun 30.5cm Mörser 11s will eventually arrive during the course of the scenario, giving you a total of three siege gun batteries to deal utter destruction on the occupants of the fortresses. Once the arriving unit is placed on the map, you will notice a white horizontal line on the bottom of the unit s icon. This denotes that the unit is in Travel Mode, which basically means the guns are disassembled and / or 12

13 limbered up and capable of movement, but not capable of firing. Either double left click on this unit s map hex, or left click on the hex and then left click on the unit s Unit Box on the left to select it. Next, move the unit down the primary road, as far as it can go, towards the town of Micheroux (again, hold the SHIFT key to activate map labels). Move the unit by either right clicking the mouse, one hex at a time along the road, or by left clicking and holding on the unit s map icon, and the drag the mouse down the road and release the left mouse button. Either way, the guns should now move down the road and you will again see the red arrows along its path and hear the sound of the unit moving. Once the guns have reached this position just northeast of Micheroux, go ahead and play the remainder of the turn (plot your artillery again) and end the turn. On your next turn, select the Travel Mode s.küstenmörser unit and press the Change Travel Mode button mentioned earlier which has the appearance of a wheel (or press T which is the hotkey for this button). When you do that, all of this unit s movement points will be spent, the horizontal white bar on the unit s map counter will be removed, and the unit will start setting up in that hex to prepare indirect fire missions. Heavy guns and siege guns require the full expenditure of their movement points to enter or exit Travel Mode, so if you move the unit during a turn then you will not be able to enter or exit Travel Mode with this unit until the next turn. Not all units have this strict requirement on entering and exiting Travel Mode, only cumbersome or heavy units have this restriction. See the User Manual for more information about the different units and for more information about Travel Mode. After the s.küstenmörser unit exits travel mode, then it will require several turns for it to setup. While this unit is either setting up or is in Travel Mode, it will have a label on its portrait Setup Required. This denotes that this unit must be setup in order to fire. Once the unit is deployed from Travel Mode, it will begin to setup automatically (no further action is required). Until the gun unit is setup, it will not show up in the Artillery Dialog. Once the unit is setup, you will receive a notification in the Command Report and you will now be able to plot artillery strikes with it, so once the s.küstenmörser battery is setup, begin plotting artillery on the other fortresses with it. For maximum effect, concentrate the fire from all siege guns on the same fort. Repeat this process of moving and setting up from Travel Mode once the other s.küstenmörser battery arrives. Once all three batteries are in action, no fortress will last long against their awesome firepower. Continue to target, disrupt and assault until you have reduced enough forts to gain a victory. 13

14 On the 6th turn, the visibility will drop to one hex and night will fall. Night turns are denoted by the red turn marker box (in the lower right of the Status Bar along the bottom of the screen) as being in the black colored area. The light colored area in this box signifies daylight turns and the black area signifies night turns. The red box itself signifies the current turn, with the width of the box represent the number of hours in the turn. Think of the entire bar as a 24 hour period. Another sign that the current turn is at night is that you will no longer year background sounds of gunfire, but will instead hear night related sounds. On night turns, you should be resting units and moving and firing as few of them as possible so that they can recover from fatigue and losses. Another reason why you do not want to be too active at night in First World War Campaigns is because of night disruption. Basically, if a unit moves at night in any other method than Travel Mode or Rail Mode movement along roads or rail lines, then it will become disrupted. Disrupted units are less effective in combat and do not get replacements. The green arrows in the image to the right shows some of the valid movements that will avoid Night Disruption, while the red arrows in the image show movements that would cause Night Disruption to occur. See the User Manual for more information about Night Disruption and Replacements. 14

15 FINISH THE SCENARIO Now, continue to target, disrupt, and assault the fortresses until you have captured enough objectives to gain a victory! This getting started scenario covers many features of the First World War Campaigns series, but it does not cover all of them. Most notably, cavalry units have unique abilities in this series and you should briefly read about them in the Users Manual before moving onto the next scenario. Once you have familiarized yourself with their special abilities, then you will be well on your way to learning the basic mechanics of this series. 15

16 FURTHER INFORMATION This guide is designed to make you feel comfortable with what s going on in First World War Campaigns, but it is no substitute for the User Manual, which is the series rulebook. You can access the User Manual while playing by pressing F2. The General Help manual, (also known as the Main manual) discusses the various elements of the interface in helpful detail. You can access the General Help while playing by pressing F1. If you wish to delve inside the game designer s head, you can access the Campaign Notes while playing by pressing F3. Pressing F4 while playing will bring up the Parameter Data Dialog. This dialog has all the values and variables that are set to make the game play out a certain way, and are usually the subtle details of the gaming experience. You can view these information in the Parameter Data Dialog, which includes movement costs, terrain benefits, stacking limits, and many other things. 16

17 17

Getting Started with Panzer Campaigns: Budapest 45

Getting Started with Panzer Campaigns: Budapest 45 Getting Started with Panzer Campaigns: Budapest 45 Welcome to Panzer Campaigns Budapest 45. In this, the seventeenth title in of the Panzer Campaigns series of operational combat in World War II, we are

More information

Getting Started with Modern Campaigns: Danube Front 85

Getting Started with Modern Campaigns: Danube Front 85 Getting Started with Modern Campaigns: Danube Front 85 The Warsaw Pact forces have surged across the West German border. This game, the third in Germany and fifth of the Modern Campaigns series, represents

More information

GETTYSBURG GETTING STARTED

GETTYSBURG GETTING STARTED GETTYSBURG GETTING STARTED Welcome to Civil War Battles Gettysburg. It is the summer of 1863. The Confederate Army of Northern Virginia under General Robert E. Lee has for the second time invaded the North.

More information

SHILOH GETTING STARTED. Welcome to Civil War Battles Shiloh. It is April 1862 and on the shores of the

SHILOH GETTING STARTED. Welcome to Civil War Battles Shiloh. It is April 1862 and on the shores of the SHILOH GETTING STARTED Welcome to Civil War Battles Shiloh. It is April 1862 and on the shores of the Tennessee River, at the site of a church from which the action will take its name, the fate of the

More information

Getting Started with Panzer Campaigns: Stalingrad 42

Getting Started with Panzer Campaigns: Stalingrad 42 Getting Started with Panzer Campaigns: Stalingrad 42 Welcome to Panzer Campaigns Stalingrad 42. As winter began to close, the instruction came forward from OKH to von Paulus and the Sixth Army capture

More information

Unit List Hot Spot Fixed

Unit List Hot Spot Fixed Getting Started This file contains instructions on how to get started with the Fulda Gap 85 software. If it is not already running, you should run the Main Program by clicking on the Main Program entry

More information

Panzer Campaigns DEMO: Mius 43 Getting Started

Panzer Campaigns DEMO: Mius 43 Getting Started Panzer Campaigns DEMO: Mius 43 Getting Started WELCOME to the Panzer Campaigns Demo: Mius 43. It is the summer of 1943 on the Russian Front. The Germans last gasp attack in the East, the Kursk Offensive,

More information

GETTING STARTED. For veterans of the Modern Campaigns system, be sure to check out the "What s New in North German Plain 85" section of this manual.

GETTING STARTED. For veterans of the Modern Campaigns system, be sure to check out the What s New in North German Plain 85 section of this manual. GETTING STARTED Soviet armor, mechanized infantry and special forces surge across the frontiers of the northern Federal Republic of Germany under the blazing fire of helicopter gunships and the swarming

More information

SCENARIO SELECTION. Start Panzer Battles Kursk, if you haven t already and you will be taken to the File Selection Dialog.

SCENARIO SELECTION. Start Panzer Battles Kursk, if you haven t already and you will be taken to the File Selection Dialog. Page 1 Welcome to Panzer Battles: Kursk Southern Flank. On July 4, 1943, Germany launched its summer offensive with an initial aim of destroying the Soviet salient around Kursk. After a week of fighting,

More information

Getting Started 000 Getting Started.scn

Getting Started 000 Getting Started.scn Getting Started This file will help you get started quickly with Campaign Antietam. If you have just installed the game, then the Main Program should be running. Otherwise, to run the Main Program, click

More information

Campaign Introduction

Campaign Introduction Campaign 1776 Introduction Campaign 1776 is a game that covers the American Revolutionary War. Just about every major battle of the war is covered in this game, plus several hypothetical and "what-if"

More information

Civil War Battles Main Program Help File

Civil War Battles Main Program Help File Civil War Battles Main Program Help File Introduction This help file is a common help file for the main programs of the Campaign Series of Civil War games. All menus and dialogs associated with the Main

More information

Getting Started Tutorial for Modern War

Getting Started Tutorial for Modern War Getting Started Tutorial for Modern War Welcome to the latest edition to the Squad Battles series of games, Modern War (MW). This title covers the two recent conflicts in Afghanistan and Iraq. You will

More information

RESERVES RESERVES CONTENTS TAKING OBJECTIVES WHICH MISSION? WHEN DO YOU WIN PICK A MISSION RANDOM MISSION RANDOM MISSIONS

RESERVES RESERVES CONTENTS TAKING OBJECTIVES WHICH MISSION? WHEN DO YOU WIN PICK A MISSION RANDOM MISSION RANDOM MISSIONS i The Flames Of War More Missions pack is an optional expansion for tournaments and players looking for quick pick-up games. It contains new versions of the missions from the rulebook that use a different

More information

Panzer Battles User Manual

Panzer Battles User Manual Page 1 Panzer Battles User Manual Table of Contents [1.0] Introduction... 9 [2.0] How to Play the Game... 10 Sides... 10 Hexes... 10 Time Scale... 10 End of Game... 10 [3.0] Game Equipment...11 [3.1] The

More information

Henry Bodenstedt s Game of the Franco-Prussian War

Henry Bodenstedt s Game of the Franco-Prussian War Graveyard St. Privat Henry Bodenstedt s Game of the Franco-Prussian War Introduction and General Comments: The following rules describe Henry Bodenstedt s version of the Battle of Gravelotte-St.Privat

More information

ARMY COMMANDER - GREAT WAR INDEX

ARMY COMMANDER - GREAT WAR INDEX INDEX Section Introduction and Basic Concepts Page 1 1. The Game Turn 2 1.1 Orders 2 1.2 The Turn Sequence 2 2. Movement 3 2.1 Movement and Terrain Restrictions 3 2.2 Moving M status divisions 3 2.3 Moving

More information

This getting started scenario guide uses a mini scenario to teach various game functions;

This getting started scenario guide uses a mini scenario to teach various game functions; Page 1 Page 2 Welcome to Battles of North Africa 1941. On December 9, 1940, the British Empire launched a raid to push the invading Italians out of Egypt. The planned five-day raid was to become a two-month

More information

1.0 INTRODUCTION FORTRESSES COMPONENTS REPLACEMENTS GAME TERMS SEQUENCE OF PLAY VICTORY CONDITIONS

1.0 INTRODUCTION FORTRESSES COMPONENTS REPLACEMENTS GAME TERMS SEQUENCE OF PLAY VICTORY CONDITIONS RULES OF PLAY INDEX 1.0 INTRODUCTION... 2 2.0 COMPONENTS... 2 3.0 GAME TERMS... 3 4.0 SEQUENCE OF PLAY... 4 5.0 SET UP... 5 6.0 REINFORCEMENTS... 5 7.0 LOGISTICS AND INITIATIVE... 5 8.0 COMMAND... 5 9.0

More information

Getting Started Tutorial for Red Victory

Getting Started Tutorial for Red Victory Getting Started Tutorial for Red Victory Welcome to the latest edition to the Squad Battles series of games, Red Victory (RV). This title covers the last half of the Eastern Front conflict where Advance

More information

The counters. BULL RUN VaeVictis 89 The first battle of the Civil War

The counters. BULL RUN VaeVictis 89 The first battle of the Civil War BULL RUN 1861 - VaeVictis 89 The first battle of the Civil War A game by Laurent MARTIN Bull Run, 1861 is a simulation of the First Battle of Bull Run (or the First Battle of Manassas for the Confederates),

More information

RANDOM MISSION CONTENTS TAKING OBJECTIVES WHICH MISSION? WHEN DO YOU WIN THERE ARE NO DRAWS PICK A MISSION RANDOM MISSIONS

RANDOM MISSION CONTENTS TAKING OBJECTIVES WHICH MISSION? WHEN DO YOU WIN THERE ARE NO DRAWS PICK A MISSION RANDOM MISSIONS i The 1 st Brigade would be hard pressed to hold another attack, the S-3 informed Bannon in a workman like manner. Intelligence indicates that the Soviet forces in front of 1 st Brigade had lost heavily

More information

A game by Wei Cheng Cheng. - Graphics: Olivier Revenu - Translation: Noël Haubry. Growling Tigers The Battle For

A game by Wei Cheng Cheng. - Graphics: Olivier Revenu - Translation: Noël Haubry. Growling Tigers The Battle For BATTLES MAGAZINE #7 A game by Wei Cheng Cheng. - Graphics: Olivier Revenu - Translation: Noël Haubry Growling Tigers The Battle For Changde, 1943 is a two player wargame simulating the final stage of the

More information

CONTENTS INTRODUCTION Compass Games, LLC. Don t fire unless fired upon, but if they mean to have a war, let it begin here.

CONTENTS INTRODUCTION Compass Games, LLC. Don t fire unless fired upon, but if they mean to have a war, let it begin here. Revised 12-4-2018 Don t fire unless fired upon, but if they mean to have a war, let it begin here. - John Parker - INTRODUCTION By design, Commands & Colors Tricorne - American Revolution is not overly

More information

Solitaire Rules Deck construction Setup Terrain Enemy Forces Friendly Troops

Solitaire Rules Deck construction Setup Terrain Enemy Forces Friendly Troops Solitaire Rules Deck construction In the solitaire game, you take on the role of the commander of one side and battle against the enemy s forces. Construct a deck, both for yourself and the opposing side,

More information

Open General. Basic Tutorial. By Guillermo Bores Guille

Open General. Basic Tutorial. By Guillermo Bores Guille Open General Basic Tutorial By Guillermo Bores Guille 1. BASIC CONCEPTS... 3 2. BASIC TUTORIAL CAMPAIGN... 3 2.1. SCENARIO 1... 5 2.2. SCENARIO 2... 15 2.3. SCENARIO 3... 27 3. LINKS... 41 4. ACKNOWLEDGEMENTS...

More information

Napoleon s Triumph. Rules of Play (draft) Table of Contents

Napoleon s Triumph. Rules of Play (draft) Table of Contents Rules of Play (draft) Table of Contents 1. Game Equipment... 2 2. Introduction to Play... 2 3. Playing Pieces... 2 4. The Game Board... 2 5. Scenarios... 3 6. Setting up the Game... 3 7. Sequence of Play...

More information

Airplane. Estimated Casualty Statistics for the Battle of Tannenberg Allied Powers: 267,000 Central Powers: 80,000

Airplane. Estimated Casualty Statistics for the Battle of Tannenberg Allied Powers: 267,000 Central Powers: 80,000 Airplane The Battle of Tannenberg in 1914 was an important victory for the Germans. They stopped the Russian army from advancing into German-controlled territory. Prior to the outbreak of fighting, both

More information

Getting started tutorial for Soviet-Afghan War

Getting started tutorial for Soviet-Afghan War Getting started tutorial for Soviet-Afghan War Welcome to the latest edition to the Squad Battles series of games, Soviet-Afghan War (SAW). This title will take you into a little known or explored conflict

More information

Gettysburg 77 Errata. 1 of 5 RULES CORRECTIONS. Advanced Union Order of Appearance

Gettysburg 77 Errata. 1 of 5 RULES CORRECTIONS. Advanced Union Order of Appearance RULES CORRECTIONS 1) p.1 Object of Game Culp s hill is U40 not U41. 2) p. 7 Combat Qualifications Rule 3 is (.see 5) not ( see 6) 3) p.8 Retreat rule 2. Change to read: If the retreating unit is adjacent

More information

AXIS AND ALLIES 1914 OPTIONAL RULE: RESEARCH AND DEVELOPMENT

AXIS AND ALLIES 1914 OPTIONAL RULE: RESEARCH AND DEVELOPMENT AXIS AND ALLIES 1914 OPTIONAL RULE: RESEARCH AND DEVELOPMENT Using this rule, you may attempt to develop improved military technology. If you decide to use Research & Development, it becomes the new phase

More information

Airplane. Estimated Casualty Statistics for the Battle of Tannenberg Allied Powers: 267,000 Central Powers: 80,000. Artillery

Airplane. Estimated Casualty Statistics for the Battle of Tannenberg Allied Powers: 267,000 Central Powers: 80,000. Artillery a Airplane The Battle of Tannenberg in 1914 was an important victory for the Germans. They stopped the Russian army from advancing into German-controlled territory. Prior to the outbreak of fighting, both

More information

Game Rules. The Great Battles of the Napoleonic Era. Giovanni Crippa. version October v.1.1. A game by: GIOGAMES

Game Rules. The Great Battles of the Napoleonic Era. Giovanni Crippa. version October v.1.1. A game by: GIOGAMES The Great Battles of the Napoleonic Era Game Rules v.1.1 version 1.2 - October 2013 GIOGAMES A game by: Giovanni Crippa 23900 LECCO (Italy) Introduction Advanced Vive l Empereur is a game system that allows

More information

Montelimar: Anvil of Fate Scenario 1 -Opening Blows - The Feint

Montelimar: Anvil of Fate Scenario 1 -Opening Blows - The Feint Montelimar: Anvil of Fate Scenario 1 -Opening Blows - The Feint Introduction This is an after action report of a play test game of Monlimar: Anvil of Fate. Please note that the Vassal module and graphics

More information

2.0 The Battlefield. 2.1 Terrain Hexes. 2.2 Terrain Types. 3.0 Command Cards (10 each) 3.1 Order Cards (7 each)

2.0 The Battlefield. 2.1 Terrain Hexes. 2.2 Terrain Types. 3.0 Command Cards (10 each) 3.1 Order Cards (7 each) Advanced Vive l Empereur Introduction Advanced Vive l Empereur is a Histo Command Dice System Game and allows you to simulate on a grand-tactical level the battles of the Napoleonic era. The player is

More information

Clash of Giants The Campaigns of Tannenberg and The Marne, 1914

Clash of Giants The Campaigns of Tannenberg and The Marne, 1914 RULEBOOK -UPDATED 12/25/01 Clash of Giants The Campaigns of Tannenberg and The Marne, 1914 Table of Contents 1.0 Introduction............... 2 2.0 Game Components........... 2 3.0 Game Setup...............

More information

CEDAR CREEK BY LAURENT MARTIN Translation: Roger Kaplan

CEDAR CREEK BY LAURENT MARTIN Translation: Roger Kaplan CEDAR CREEK BY LAURENT MARTIN Translation: Roger Kaplan Cedar Creek 1864 simulates the Civil War battle that took place on October 19, 1864 and resulted in a Union victory. It uses many of the rules of

More information

Sequence of Play This rulebook is organized according to this Sequence of Play.

Sequence of Play This rulebook is organized according to this Sequence of Play. Introduction...1 Sequence of Play...2 Campaign Set-Up...2 Start of Week...10 Pre-Combat...11 Combat...14 Post-Combat...19 End of Week...20 End of Campaign...22 Optional Rules...22 Credits...22 Sample Game...23

More information

2.0 game components support Units. color to make them easier to pick out. Each player has two types of game units: Combat Units Support units

2.0 game components support Units. color to make them easier to pick out. Each player has two types of game units: Combat Units Support units basic rules Somme 1918 - Bloody Spring is a wargame that simulates the German spring offensive of 1918 that was aimed at separating the British and French armies. Players will find themselves in the role

More information

Barbarossa: The War in the East, Second Edition "The Child's Game of Barbarossa" v 1.0

Barbarossa: The War in the East, Second Edition The Child's Game of Barbarossa v 1.0 Barbarossa: The War in the East, 1941-1945 Second Edition "The Child's Game of Barbarossa" v 1.0 Game Overview Barbarossa is a simple simulation representing the battles on the Eastern Front between the

More information

RULES OF PLAY Living Rules

RULES OF PLAY Living Rules Ukraine 43 2nd Edition 2ND EDITION RULES OF PLAY Living Rules 7-4-5 TABLE OF CONTENTS. Introduction... 2 2. Contents... 2 3. Sequence of Play... 3 4. Stacking... 4 5. Movement... 4 6. Zones of Control...

More information

BF2 Commander. Apply for Commander.

BF2 Commander. Apply for Commander. BF2 Commander Once you're in the game press "Enter" unless you're in the spawn screen and click on the "Squad" tab and you should see "Commander" with the option to apply for the commander, mutiny the

More information

IWO JIMA RAGE AGAINST THE MARINES 1. INTRODUCTION 2. COMPONENTS 2.1 COUNTERS. Operations Special Issue #1

IWO JIMA RAGE AGAINST THE MARINES 1. INTRODUCTION 2. COMPONENTS 2.1 COUNTERS. Operations Special Issue #1 1. INTRODUCTION Iwo Jima. The only battle of World War Two that saw the United States Marines suffer more casualties than they inflicted on the enemy. It was a battle that would define a war and would

More information

Red Parachutes. Extended Player Aid Sheet by Richard J. Vohlers. Includes advanced rules; optional rules in italics.

Red Parachutes. Extended Player Aid Sheet by Richard J. Vohlers. Includes advanced rules; optional rules in italics. Red Parachutes Extended Player Aid Sheet by Richard J. Vohlers Includes advanced rules; optional rules in italics. S = Soviet; G = German; B = Both; P = Phasing; NP = Non-phasing; OOS = Out of Supply;

More information

TUTORIAL DOCUMENT. Contents. 2.0 GAME OBJECTIVE The Overall Objective of the game is to:

TUTORIAL DOCUMENT. Contents. 2.0 GAME OBJECTIVE The Overall Objective of the game is to: TUTORIAL DOCUMENT Contents 1.0 INTRODUCTION 2.0 GAME OBJECTIVE 3.0 UNIT INFORMATION 4.0 CORE TURN BREAKDOWN 5.0 TURN DETAILS 5.1 AMERICAN MOVEMENT 5.2 US COMBAT 5.3 US MOBILE MOVEMENT 5.4 US MOBILE COMBAT

More information

DESCRIPTION. Mission requires WOO addon and two additional addon pbo (included) eg put both in the same place, as WOO addon.

DESCRIPTION. Mission requires WOO addon and two additional addon pbo (included) eg put both in the same place, as WOO addon. v1.0 DESCRIPTION Ragnarok'44 is RTS mission based on Window Of Opportunity "The battle from above!" mission mode by Mondkalb, modified with his permission. Your task here is to take enemy base. To do so

More information

Moscow WB-95 system. Game and System author: Wojciech Zalewski Cover: Arkadiusz Wróbel Map: Wojciech Zalewski Translation: Roman Mękicki

Moscow WB-95 system. Game and System author: Wojciech Zalewski Cover: Arkadiusz Wróbel Map: Wojciech Zalewski Translation: Roman Mękicki Moscow 1941 WB-95 system Game and System author: Wojciech Zalewski Cover: Arkadiusz Wróbel Map: Wojciech Zalewski Translation: Roman Mękicki Playtest: Roman Mękicki, Bartłomiej Batkowski, Szymon Kucharski,

More information

Game Turn 11 Soviet Reinforcements: 235 Rifle Div can enter at 3326 or 3426.

Game Turn 11 Soviet Reinforcements: 235 Rifle Div can enter at 3326 or 3426. General Errata Game Turn 11 Soviet Reinforcements: 235 Rifle Div can enter at 3326 or 3426. Game Turn 11 The turn sequence begins with the Axis Movement Phase, and the Axis player elects to be aggressive.

More information

Introduction. Your Commanders gain Experience with every battle, but they also gain Stress. Each Week, you must decide how hard to push your men.

Introduction. Your Commanders gain Experience with every battle, but they also gain Stress. Each Week, you must decide how hard to push your men. Introduction...1 Sequence of Play...2 Campaign Set-Up...2 Start of Week...9 Pre-Combat...10 Combat...12 Post-Combat...16 End of Week...17 End of Campaign...19 Optional ules...19 Credits...19 Sample Game...20

More information

Command Phase. Setup. Action Phase. Status Phase. Turn Sequence. Winning the Game. 1. Determine Control Over Objectives

Command Phase. Setup. Action Phase. Status Phase. Turn Sequence. Winning the Game. 1. Determine Control Over Objectives Setup Action Phase Command Phase Status Phase Setup the map boards, map overlay pieces, markers and figures according to the Scenario. Players choose their nations. Green bases are American and grey are

More information

For 2 to 6 players / Ages 10 to adult

For 2 to 6 players / Ages 10 to adult For 2 to 6 players / Ages 10 to adult Rules 1959,1963,1975,1980,1990,1993 Parker Brothers, Division of Tonka Corporation, Beverly, MA 01915. Printed in U.S.A TABLE OF CONTENTS Introduction & Strategy Hints...

More information

Introduction to Combat and Ranged Attacks. Introduction. Anatomy of a Combat Unit

Introduction to Combat and Ranged Attacks. Introduction. Anatomy of a Combat Unit Most units have two step strengths, with their CS (especially) and RAS somewhat reduced on their reduced strength side. Reduced infantry units may attempt to recover to full strength by using the Recovery

More information

On the day you also need to bring :

On the day you also need to bring : In this pack you will find everything you will need to do and know, to prepare for and play in the OMG Bolt Action Tournament. Tournament Organiser: Jeff Black Players Pack/ Tournament Rules writer: Jeff

More information

Maida 1806: Stuart vs. Reynier

Maida 1806: Stuart vs. Reynier Table of contents. 1.0 Introduction... 2.0 Components... 3.0 Gameplay... 4.0 Leaders... 5.0 Infantry in Column... 6.0 Infantry in Line... 7.0 Square... 8.0 Skirmish order... 9.0 Cavalry... 10.0 Artillery...

More information

CONTENTS. A WWII tactical and operational strongpoint defense game. PAGE 1 Introduction. PAGE 2 Setup minutes ages: players

CONTENTS. A WWII tactical and operational strongpoint defense game. PAGE 1 Introduction. PAGE 2 Setup minutes ages: players CONTENTS A WWII tactical and operational strongpoint defense game PAGE 1 Introduction PAGE 2 Setup PAGE 3 Counters and Cards PAGE 4 Playing the Game PAGE 5 Soviet Card Phase PAGE 9 Wehrmacht Card Phase

More information

22.0 Extended Examples of Play

22.0 Extended Examples of Play Last Hundred Yards ~ Playbook 11 22.0 Extended Examples of Play 22.1 Infantry and Mortars Situation: Early dawn, October 1944, southwest of Kohlscheid, Germany. A German outpost, dug-in on Hill 192, has

More information

RULE BOOK. Table of Contents. Game Design by Ted Raicer

RULE BOOK. Table of Contents. Game Design by Ted Raicer 1 Game Design by Ted Raicer RULE BOOK Table of Contents 1. Introduction... 2 2. Game Components... 2 3. Game Setup... 3 4. How to Win... 3 5. Sequence of Play... 3 6. Stacking... 4 7. Zones of Control...

More information

001 \ FORTRESS AMERICA

001 \ FORTRESS AMERICA TM TM 00 \ FORTRESS AMERICA ONE NATION, UNDER SIEGE! IN THE ST CENTURY, THE UNITED STATES OF AMERICA UNVEILED A NEW SYSTEM OF SATELLITES AND POWERFUL LASERS THAT PROVIDED NOT ONLY A FLAWLESS DEFENSE AGAINST

More information

Gazala: The Cauldron Table of Contents

Gazala: The Cauldron Table of Contents Gazala: The Cauldron Table of Contents 1.0 Introduction... 1 2.0 Components... 1 2.1 Game Scale... 1 2.2 Playing Pieces... 1 2.2.1 Action Chits (see 4.0)... 1 2.2.2 Tactical Chits (see 4.0)... 1 2.2.3

More information

Recon 1 Air Power Counter Attack Counter Attack Recon 1 Air Power Recon 1 Recon 1 Air Strike Air Power Air Power Air Strike Memoir 44 FAQ

Recon 1 Air Power Counter Attack Counter Attack Recon 1 Air Power Recon 1 Recon 1 Air Strike Air Power Air Power Air Strike Memoir 44 FAQ VIII. COMMAND FAQ Q. If someone can use a Recon 1 card as an Air Power, can the other player Counter Attack the effect or just the card? A. The rule is that a Counter Attack is only allowed to counter

More information

command efficiency table

command efficiency table sequence of play 0. PRE-GAME ORGANIZATION PHASE. 1. POSTURE DETERMINATION PHASE 2D6 + Cohesion. Highest total has initiative in this phase. Mark required stands or groups in movement posture. [6.01.01]

More information

HEXBLITZ GENERAL INFORMATION

HEXBLITZ GENERAL INFORMATION GENERAL INFORMATION SCALES: The following time and ground scales are used in battles fought with 20mm or 15mm scale figures and models: Time scale: Each daylight turn represents approximately 2 hours of

More information

Lest We Forget A Solitaire Small Scale Ground Combat Game from WWI to Present Rules of Play

Lest We Forget A Solitaire Small Scale Ground Combat Game from WWI to Present Rules of Play Lest We Forget A Solitaire Small Scale Ground Combat Game from WWI to Present Rules of Play c Wesley H. Fung Version. Introduction An infantry card with HIT. Lest We Forget (abbrev LWF) is a solitaire

More information

Operational Combat Series: YUNNAN

Operational Combat Series: YUNNAN Yunnan Operational Combat Series: YUNNAN 2.0 Japanese Special Rules 3.1a Schedule: The YEF receive the following reinforcements turns: Operational Combat Series Game Number 04-06 supplemental 2.1 Reinforcements

More information

Nfejfwbm!Cbuumft!!! Mfhobop! 3:ui!Nbz!2287!

Nfejfwbm!Cbuumft!!! Mfhobop! 3:ui!Nbz!2287! NfejfwbmCbuumft Mfhobop 3:uiNbz2287 2008 1 Battles of the Middle Ages Battle of Legnano 1176 Rulebook version 1.0 1.0 Introduction Battles of the Middle Ages is an easy to learn wargaming system that tries

More information

I-95 GAMERS. Domination Missions

I-95 GAMERS. Domination Missions I-95 GAMERS Domination Missions I-95 GAMERS Domination Missions Design notes Domination special rules Domination Frontline Domination Blind Domination Blitzkrieg Domination Early war Blitzkrieg Domination

More information

Muck and Bullets. A simulation of the battle of the Somme 1916

Muck and Bullets. A simulation of the battle of the Somme 1916 Muck and Bullets A simulation of the battle of the Somme 1916 The nation must be taught to bear losses. No amount of skill on the part of the higher commanders, no training, however good, on the part of

More information

Show Score...21 Speed Move On/Off...21 Quit Game...21 Unit Menu...22 Abort Move...22 Mount/Dismount...22 Embark/Disembark...23 Confirm Abandon...

Show Score...21 Speed Move On/Off...21 Quit Game...21 Unit Menu...22 Abort Move...22 Mount/Dismount...22 Embark/Disembark...23 Confirm Abandon... TABLE OF CONTENTS INTRODUCTION...i TUTORIAL / QUICK START...2 Setting Preferences...2 Game Turns...3 Battle Plan...5 View Strategic Map...6 Divide and Conquer...7 Turn 1...8 Turn 2...12 Turn 3...14 Turn

More information

ANCIENT WARFARE SERIES RULES Update 16 th March 2014

ANCIENT WARFARE SERIES RULES Update 16 th March 2014 ANCIENT WARFARE SERIES RULES Update 16 th March 2014 Contents: Page Introduction 3 The Basics of Play 3 Combat 4 Selecting Units 4 Multi-national armies 4 Selecting Your Game 5 The Game Interface 6 Use

More information

UNINSTALLING FOR WINDOWS

UNINSTALLING FOR WINDOWS LOADING INSTRUCTIONS CONTENTS Your Battleground: Antietam historical strategy game should contain a CD-ROM. Included on the CD are a Players Guide and Quick Start instructions. INSTALLING FOR WINDOWS 95/98

More information

World at War. Blood and Bridges, Death of First Panzer, Eisenbach Gap COMBINED SCENARIO: A RACE FOR VICTORY. Robert Holzer, 2010

World at War. Blood and Bridges, Death of First Panzer, Eisenbach Gap COMBINED SCENARIO: A RACE FOR VICTORY. Robert Holzer, 2010 World at War Blood and Bridges, Death of First Panzer, Eisenbach Gap Robert Holzer, 2010 COMBINED SCENARIO: A RACE FOR VICTORY In a sudden blitz attack a detachment of the 2 nd Soviet Airborne Division

More information

Version 1.0. ontents:

Version 1.0. ontents: Version 1.0 C ontents: 1.0 Introduction...2 2.0 Game Components...2 3.0 Abbreviations & Glossary...6 4.0 Campaign Game Set-Up...6 5.0 Sequence of Play...7 6.0 Stacking, Zones, Control & Area Status...8

More information

DIGITAL. Manual. Copyright 2017 Lock n Load Publishing, LLC. All Rights Reserved

DIGITAL. Manual. Copyright 2017 Lock n Load Publishing, LLC. All Rights Reserved DIGITAL Manual Copyright 2017 Lock n Load Publishing, LLC. All Rights Reserved Introduction on, Digital edition is a low-complexity, Second World War armored combat game, modeled after the Lock n Load

More information

Field of Glory - Napoleonic Quick Start Rules

Field of Glory - Napoleonic Quick Start Rules Field of Glory - Napoleonic Quick Start Rules Welcome to today s training mission. This exercise is designed to familiarize you with the basics of the Field if Glory Napoleonic rules and to give you experience

More information

Desert War Tutorial/Player Guide

Desert War Tutorial/Player Guide tutorial Desert War 1940 1942 Tutorial/Player Guide By John Slick Wilhelm Dahlen Gentlemen, the officer who doesn t know his communications and supply as well as his tactics is totally useless. Gen. George

More information

INTRODUCTION. Getting Started. What Comes with This Game? Copy Protection. Using the Mouse. Saving Your Game

INTRODUCTION. Getting Started. What Comes with This Game? Copy Protection. Using the Mouse. Saving Your Game TABLE OF CONTENTS INTRODUCTION...i TUTORIAL / QUICK START...2 Setting Preferences...2 Game Turns...3 Battle Plan...5 View Strategic Map...6 Divide and Conquer...7 Turn 1...8 Turn 2...12 Turn 3...14 Turn

More information

Stargrunt II Campaign Rules v0.2

Stargrunt II Campaign Rules v0.2 1. Introduction Stargrunt II Campaign Rules v0.2 This document is a set of company level campaign rules for Stargrunt II. The intention is to provide players with the ability to lead their forces throughout

More information

Air Deck Rules and Use

Air Deck Rules and Use Air Deck Rules and Use Note: This is a first draft of the Air Deck rules. Any problems or suggestions can be posted in the forum thread or mailed to PanzerRunes on the Days of Wonder site. Suggestions

More information

Empires at War. 2. Win conditions Your main objective is destroy all unit cards of the opposing player. You can recognize unit

Empires at War. 2. Win conditions Your main objective is destroy all unit cards of the opposing player. You can recognize unit Empires at War 1. About game Empires at War is a competitive card game set during I World War. Players create unique decks and take control over armies of conflicted nations. To win, you have to break

More information

IMPERIAL ASSAULT-CORE GAME RULES REFERENCE GUIDE

IMPERIAL ASSAULT-CORE GAME RULES REFERENCE GUIDE STOP! This Rules Reference Guide does not teach players how to play the game. Players should first read the Learn to Play booklet, then use this Rules Reference Guide as needed when playing the game. INTRODUCTION

More information

CLASSIC GAMEPLAY. NEW EXPERIENCE.

CLASSIC GAMEPLAY. NEW EXPERIENCE. EpilE psy Warning PLEASE READ THIS NOTICE BEFORE PLAYING THIS GAME OR BEFORE ALLOWING YOUR CHILDREN TO PLAY. Certain individuals may experience epileptic seizures or loss of consciousness when subjected

More information

IV. TROOPS FAQ SPECIALIZED UNITS 2

IV. TROOPS FAQ SPECIALIZED UNITS 2 IV. TROOPS FAQ STANDARD UNITS 1 7 8 8 Infantry Move 0-1 and battle, or move 2 no battle May Take Ground on successful Close Assault Armor Move 0-3 and battle May Overrun on successful Close Assault Artillery

More information

Highlanders A New Scenario for Vietnam:

Highlanders A New Scenario for Vietnam: Overview This article contains a new scenario for Victory Games 1984 title Vietnam: 1965-1975. This scenario is not based on any historical Vietnam action or operation, but is meant to provide a fresh

More information

Components: Game Map. Unit Chart. Weather Effects. Terrain effects are listed in the rules. Turn Track

Components: Game Map. Unit Chart. Weather Effects. Terrain effects are listed in the rules. Turn Track Components: Game Map Unit Chart Weather Effects Terrain effects are listed in the rules. Turn Track Red Hex Line: Units may not move or attack across a red hex line. Fortress/Victory City: A fortified

More information

Legends of War: Patton Manual

Legends of War: Patton Manual Legends of War: Patton Manual 1.- FIRST STEPS... 3 1.1.- Campaign... 3 1.1.1.- Continue Campaign... 4 1.1.2.- New Campaign... 4 1.1.3.- Load Campaign... 5 1.1.4.- Play Mission... 7 1.2.- Multiplayer...

More information

Airborne Landings For WWII MicroArmour :The Game

Airborne Landings For WWII MicroArmour :The Game Airborne Landings For WWII MicroArmour :The Game by Leif Edmondson. The WWII rulebook presents some parachute landing rules in scenario #3 A Costly Setback and in the Modern MicroArmour rule book as well.

More information

Infantry Square Formation for RFF Variants

Infantry Square Formation for RFF Variants Playtest Version 3, 02/16/11 Infantry Square Formation for RFF Variants Infantry can reduce their risk from a cavalry charge by changing formation into a square. During the American Civil War, squares

More information

(Page intentionally blank. Continued below.)

(Page intentionally blank. Continued below.) (Page intentionally blank. Continued below.) EPILEPSY WARNING PLEASE READ THIS NOTICE BEFORE PLAYING THIS GAME OR BEFORE ALLOWING YOUR CHILDREN TO PLAY. Certain individuals may experience epileptic seizures

More information

Introduction. Nothing can be done contrary to what could or would be done in actual war. Revised Rules for the NAVAL WAR GAME (1905) Fred T.

Introduction. Nothing can be done contrary to what could or would be done in actual war. Revised Rules for the NAVAL WAR GAME (1905) Fred T. Design Parameters Introduction These rules have been developed so that it is possible to fight small World War II Ostfront battles between Axis and Soviet forces. The battles last about an hour or two

More information

KAWAGUCHI S GAMBLE: EDSON S RIDGE

KAWAGUCHI S GAMBLE: EDSON S RIDGE KAWAGUCHI S GAMBLE: EDSON S RIDGE Table Of Contents 1.0 Introduction... 2 2.0 Object... 2 3.0 The Map... 2 3.1 Scale...2 3.2 Areas...2 Map Details...2 3.3 Zones...3 3.4 Turn Record Track...3 3.5 Ammo Track...3

More information

PRELUDE: THE ADVANCE TO THE VOLGA... 2 by Michael A. Rinella. THE BATTLE IN STALINGRAD... 6 by David M. Glantz and Jonathan M.

PRELUDE: THE ADVANCE TO THE VOLGA... 2 by Michael A. Rinella. THE BATTLE IN STALINGRAD... 6 by David M. Glantz and Jonathan M. PRELUDE: THE ADVANCE TO THE VOLGA..................... 2 by Michael A. Rinella THE BATTLE IN STALINGRAD.................................. 6 by David M. Glantz and Jonathan M. House AFTERMATH:THE DEATH

More information

SERIES RULEBOOK. Game Design by Mark S. Miklos. Version: June 2017 TABLE OF CONTENTS. Great Battles of the American Revolution

SERIES RULEBOOK. Game Design by Mark S. Miklos. Version: June 2017 TABLE OF CONTENTS. Great Battles of the American Revolution 1 SERIES RULEOOK Game Design by Mark S. Miklos Version: June 2017 TALE OF CONTENTS 1. Introduction... 2 2. Components... 2 3. Game Scale and Terminology... 2 4. How To Win... 3 5. Sequence of Play Outline...

More information

The Tide At Sunrise. 1.0 Introduction. 2.0 Components

The Tide At Sunrise. 1.0 Introduction. 2.0 Components Table of Contents The Tide At Sunrise... 2 1.0 Introduction... 2 2.0 Components... 2 2.1 Units... 2 2.2 Markers... 3 2.3 Game Map... 3 2.4 Game Scale... 3 3.0 Sequence of Play... 4 3.1 Detailed Sequence

More information

Introduction General Erwin Rommel Components

Introduction General Erwin Rommel Components Introduction Welcome to Field Commander Rommel, the first in our series of Field Commander games. My goal in designing this game system is to make the careers of some of history s great commanders accessible

More information

Campaign Game Fleet et Action. Rules for Fleet Action

Campaign Game Fleet et Action. Rules for Fleet Action Victory Points - 150 each objective worth - 50 11 The Fleet et Action Game Date - May 1943 attacker - Japan USA Battle Location: Sector D Points: 100 100 2. Move 1 objective 1 Sector any direction 4. Place

More information

1.0 INTRODUCTION 2.0 GAME COMPONENTS 2.1 Game Map 2.2 The Playing Pieces 3.0 IMPORTANT CONCEPTS 3.1 Stacking 3.2 Zones of Control 3.3 Control 4.

1.0 INTRODUCTION 2.0 GAME COMPONENTS 2.1 Game Map 2.2 The Playing Pieces 3.0 IMPORTANT CONCEPTS 3.1 Stacking 3.2 Zones of Control 3.3 Control 4. 1.0 INTRODUCTION 2.0 GAME COMPONENTS 2.1 Game Map 2.2 The Playing Pieces 3.0 IMPORTANT CONCEPTS 3.1 Stacking 3.2 Zones of Control 3.3 Control 4.0 SEQUENCE OF PLAY 4.1 Supply Phase 4.2 Initiative Phase

More information

Campaign Game Fleet et Action. Rules for Fleet Action

Campaign Game Fleet et Action. Rules for Fleet Action Victory Points - 150 each objective worth - 50 16 The Fleet et Action Game Date - attacker - Defender - August 1943 Japan Japan Battle Location: Sector G Points: 100 100 2. Move 1 objective 1 Sector any

More information

and a view from the Confederate lines which gives a better impression of the contours:

and a view from the Confederate lines which gives a better impression of the contours: The Battle of Bull Run Feeling the need to get away from painting and preparation for a day and to play a quick game with stuff that I already have prepared, and coincidentally next in my project list,

More information

Operation Shingle The Battle for the Beachhead January 22 nd - March 1 st 1944

Operation Shingle The Battle for the Beachhead January 22 nd - March 1 st 1944 Operation Shingle The Battle for the Beachhead January 22 nd - March 1 st 1944 Table of Contents 1.0 Introduction 2.0 Components 3.0 Sequence of Play 4.0 Weather Phase 5.0 Supply Phase 6.0 Reinforcement

More information

BATTLE BOOK. Table of Contents. Game Design by Ted Raicer

BATTLE BOOK. Table of Contents. Game Design by Ted Raicer CLASH OF GIANTS II BATTLE BOOK 1 Game Design by Ted Raicer BATTLE BOOK Table of Contents The Galicia Campaign, 1914 1. Introduction... 2 2. Game Components... 2 3. Game Setup... 2 4. How to Win... 2 5.

More information