Campaign Game Fleet et Action. Rules for Fleet Action
|
|
- Rodger Webb
- 5 years ago
- Views:
Transcription
1 Victory Points each objective worth The Fleet et Action Game Date - attacker - Defender - August 1943 Japan Japan Battle Location: Sector G Points: Move 1 objective 1 Sector any direction 4. Place an island, shoal or squall on non-objective sector 5. both sides get 25 points of reinforcements on turn 4 Refer to the Fleet Action Rules for clarification of Attackers Points Cruisers & Destroyers 2 Aircraft Shore Battery Transports Defenders Points Cruisers & Destroyers 1 Aircraft Shore Battery Transports Rules for Fleet Action 2. Check the Victory points at the top of the page. First Player to accumulate this number of points wins the battle.
2 Victory Points each objective worth The Fleet et Action Game Date - August 1943 attacker - Japan Battle Location: Sector F Points: Move 1 objective 1 Sector any direction 4. Place an island, shoal or squall on non-objective sector 5. both sides get 25 points of reinforcements on turn 4 Refer to the Fleet Action Rules for clarification of Attackers Points Cruisers & Destroyers 4 Aircraft 1 Shore Battery 4 Transports Defenders Points Cruisers & Destroyers 1 4 Aircraft Shore Battery 3 Transports Rules for Fleet Action 2. Check the Victory points at the top of the page. First Player to accumulate this number of points wins the battle. 3. The Americans Get 1 free submarine for this battle
3 Victory Points each objective worth The Fleet et Action Game Date - June 1943 attacker - Japan Battle Location: Sector H Points: Move 1 objective 1 Sector any direction 4. Place an island, shoal or squall on non-objective sector 5. both sides get 25 points of reinforcements on turn 4 Refer to the Fleet Action Rules for clarification of Attackers Points Cruisers & Destroyers Aircraft 1 Shore Battery 1 Transports Defenders Points Cruisers & Destroyers 1 1 Aircraft 3 Shore Battery Transports Rules for Fleet Action 2. Check the Victory points at the top of the page. First Player to accumulate this number of points wins the battle. 3. The Americans Get 1 free submarine for this battle
4 Battle Type - Standard Assault 19 The Battle Ticket Game Date - August 1943 attacker - Japan Battle Location: New Georgia Points: Move the objective 2 hexes any direction into cover 4. both sides get 12 points of reinforcements on turn 4 5. Air Support and defender places an Airfield Refer to the Battle ticket Rules for clarification of Attacker Points Soldier - 67 Wild - 33 Total Defender Points Soldier - 15 Wild - 85 Total Rules for Standard Assault 2. Units may not retreat off their side of the map. 3. If the map configuration doesn t denote the location of the objective, place it in cover closest to the center. 4. The Japanese SNLF Captain gains the Spotter ability. 5. Japanese players can arm Zeros with 1 bomb each. Bombs cost 2 points. For Bombs use the same stats as Bombs for the American Corsair. 6. Both players can buy Off-shore Bombardment, costs 6 wild points. Once per game, before the initiative phase, roll a 1d6 against each non-adjacent enemy unit. If a 6 is roll automatically place a face up disruption marker on the effected unit. Rules for Air Support and Airfields: If Air Support was chosen both players roll 2d6 at the begining of the Flight Phase. If a players roll is equal to or less than the current turn number then that player recieves a free aircraft for that turn only. Players that recieve an Airfield place it in the setup area. Friendly uncontested Airfields automaticly remove disruption from aircraft and controlling players recieve a -1 to their Air Support rolls. If an enemy unit is on or adjactent to an Airfield that Airfield is considered contested. Vehicles & Troops Prohibited in builds: JAPAN: All Vehicles : Paratroopers, M8 Greyhound, All Tanks and Tank Destroyers.
5 Battle Type - Standard Assault 20 The Battle Ticket Game Date - August 1943 attacker - Japan Battle Location: Choiseul Points: Move the objective 2 hexes any direction into cover 4. both sides get 12 points of reinforcements on turn 4 5. Air Support and defender places an Airfield Refer to the Battle ticket Rules for clarification of Attacker Points Soldier - 44 Wild - 6 Total - 50 Defender Points Soldier - 44 Wild - 6 Total - 50 Rules for Standard Assault 2. Units may not retreat off their side of the map. 3. If the map configuration doesn t denote the location of the objective, place it in cover closest to the center. 4. The Japanese SNLF Captain gains the Spotter ability. 5. Japanese players can arm Zeros with 1 bomb each. Bombs cost 2 points. For Bombs use the same stats as Bombs for the American Corsair. 6. Japanese can buy Off-shore Bombardment, costs 6 wild points. Once per game, before the initiative phase, roll a 1d6 against each non-adjacent enemy unit. If a 6 is roll automatically place a face up disruption marker on the effected unit. Rules for Air Support and Airfields: If Air Support was chosen both players roll 2d6 at the begining of the Flight Phase. If a players roll is equal to or less than the current turn number then that player recieves a free aircraft for that turn only. Players that recieve an Airfield place it in the setup area. Friendly uncontested Airfields automaticly remove disruption from aircraft and controlling players recieve a -1 to their Air Support rolls. If an enemy unit is on or adjactent to an Airfield that Airfield is considered contested. Vehicles & Troops Prohibited in builds: JAPAN: All Vehicles : Paratroopers, M8 Greyhound, All Tanks and Tank Destroyers.
6 The After Action Report Use this AAR to record your battles. Submit results by ing the recorded information - but not the form - to: aar@wizards.com
7 5 th Yokosuka SNLF Soldier - Shore Battery 1941 USMC 9 th Defense Battalion Soldier - Shore Battery 1942 Fixed Position - Whenever an enemy damages this unit, roll a die. On a 4 or higher, place a rearming counter on the unit and take no damage from that attack. Shore Battery - This unit is immune to torpedo and ASW attacks. Fixed Position - Whenever an enemy damages this unit, roll a die. On a 4 or higher, place a rearming counter on the unit and take no damage from that attack. Shore Battery - This unit is immune to torpedo and ASW attacks. Guadalcanal Online Campaign Special Guadalcanal Online Campaign Special Players that recieve an Airfield place it in the setup area. Friendly uncontested Airfields automaticly remove disruption from aircraft and controlling players recieve a -1 to their Air Support rolls. If an enemy unit is on or adjactent to an Airfield that Airfield is considered contested Wizards of the Coast, Inc.
Campaign Game Fleet et Action. Rules for Fleet Action
Victory Points - 150 each objective worth - 50 11 The Fleet et Action Game Date - May 1943 attacker - Japan USA Battle Location: Sector D Points: 100 100 2. Move 1 objective 1 Sector any direction 4. Place
More informationCampaign Game Fleet et Action. Rules for Fleet Action
Victory Points - 150 each objective worth - 50 6 The Fleet et Action Game Date - attacker - Defender - January 1943 Battle Location: Sector F Points: 100 100 2. Move 1 objective 1 Sector any direction
More informationIntroduction. Victory. Solitaire Decisions. Campaigns
Introduction...2 Campaigns...2 Victory...2 Solitaire Decisions...2 Components...3 Force Counters...4 Force Descriptions...5 Ship Forces...5 Set-Up...7 Sequence of Play...7 Battle...11 Battle Set-Up...11
More informationAxis & Allies War at Sea - Special Abilities Revised for House Rules
AA Veteran Once per game, this unit may reroll one Antiair attack. Advanced Fighter X This unit rolls X extra dice when making Antiair attacks against Fighters. Aggressive Tactics Friendly Cruisers and
More informationTUTORIAL DOCUMENT. Contents. 2.0 GAME OBJECTIVE The Overall Objective of the game is to:
TUTORIAL DOCUMENT Contents 1.0 INTRODUCTION 2.0 GAME OBJECTIVE 3.0 UNIT INFORMATION 4.0 CORE TURN BREAKDOWN 5.0 TURN DETAILS 5.1 AMERICAN MOVEMENT 5.2 US COMBAT 5.3 US MOBILE MOVEMENT 5.4 US MOBILE COMBAT
More informationAxis & Allies Pacific FAQ
Setup Axis & Allies Pacific FAQ December 11, 2003 Experienced players sometimes find that it s too easy for Japan to win. (Beginning players often decide that it s too hard for Japan to win it s all a
More informationSolitaire Rules Deck construction Setup Terrain Enemy Forces Friendly Troops
Solitaire Rules Deck construction In the solitaire game, you take on the role of the commander of one side and battle against the enemy s forces. Construct a deck, both for yourself and the opposing side,
More informationAxis & Allies Miniatures Contested Skies Errata
Axis & Allies Miniatures Contested Skies Errata Compiled by Mons Johnson, Robert Mull, Justin Webb, and Steve Winter Document last modified March 5, 2006 In order to accommodate the addition of Aircraft
More informationA game by Wei Cheng Cheng. - Graphics: Olivier Revenu - Translation: Noël Haubry. Growling Tigers The Battle For
BATTLES MAGAZINE #7 A game by Wei Cheng Cheng. - Graphics: Olivier Revenu - Translation: Noël Haubry Growling Tigers The Battle For Changde, 1943 is a two player wargame simulating the final stage of the
More informationAir Deck Rules and Use
Air Deck Rules and Use Note: This is a first draft of the Air Deck rules. Any problems or suggestions can be posted in the forum thread or mailed to PanzerRunes on the Days of Wonder site. Suggestions
More informationRules: Axis and Allies 1942
Page 1 of 22 Page 2 of 22 Rules: Axis and Allies 1942 NOTE: Although mostly the same as the tabletop rules, these rules have been modified to reflect the online version of the game. The rules themselves
More informationARMY COMMANDER - GREAT WAR INDEX
INDEX Section Introduction and Basic Concepts Page 1 1. The Game Turn 2 1.1 Orders 2 1.2 The Turn Sequence 2 2. Movement 3 2.1 Movement and Terrain Restrictions 3 2.2 Moving M status divisions 3 2.3 Moving
More informationAxis & Allies Europe FAQ
Second Edition Rules Axis & Allies Europe FAQ November 17, 2005 Q. Did any rules change from the first to second editions of the rule book? A. Only two: 1. A destroyer taking part in an amphibious assault
More informationCombat Air Patrol. Kevin White. (This article was originally published in Lone Warrior 187)
Combat Air Patrol Kevin White (This article was originally published in Lone Warrior 187) This is a WW2 air and naval game inspired by the Carrier campaigns in the Pacific. Situation Somewhere in the Pacific
More informationSequence of Play This rulebook is organized according to this Sequence of Play.
Introduction...1 Sequence of Play...2 Campaign Set-Up...2 Start of Week...10 Pre-Combat...11 Combat...14 Post-Combat...19 End of Week...20 End of Campaign...22 Optional Rules...22 Credits...22 Sample Game...23
More informationGetting Started with Panzer Campaigns: Budapest 45
Getting Started with Panzer Campaigns: Budapest 45 Welcome to Panzer Campaigns Budapest 45. In this, the seventeenth title in of the Panzer Campaigns series of operational combat in World War II, we are
More informationQuestions? AGE PLAYERS EN
AGE 12+ 2-4 PLAYERS Questions? U.S., Canada, Asia Pacific, & Latin America www.wizards.com/customerservice Wizards of the Coast LLC P.O. Box 707 Renton WA 98057-0707 U.S.A. Tel: 1-800-324-6496 (within
More informationThis board game adaptation of Team Fortress 2 puts two players controlling 6 Team Fortress 2 class units from Team RED and Team BLU against each
1 2 This board game adaptation of Team Fortress 2 puts two players controlling 6 Team Fortress 2 class units from Team RED and Team BLU against each other in a battle for Capture Points. Team RED defends
More informationFIRE FROM THE SKIES. Leonard R. Heinz
FIRE FROM THE SKIES 1. INTRODUCTION 1.1. "Fire from the Skies" ("FFTS," for short) is a naval warfare simulation portraying naval air warfare in World War II. The simulation presents aspects of this warfare
More information16.0 OPTIONAL RULES These rules may be introduced to add variety to your games. WWII on the High Seas
16.0 OPTIONAL RULES These rules may be introduced to add variety to your games. 16.1 Linked Games This rule links several battles to determine the overall winner. Set-up and play each battle as normal.
More informationCommand Phase. Setup. Action Phase. Status Phase. Turn Sequence. Winning the Game. 1. Determine Control Over Objectives
Setup Action Phase Command Phase Status Phase Setup the map boards, map overlay pieces, markers and figures according to the Scenario. Players choose their nations. Green bases are American and grey are
More informationStarvation Island. 1.0 Introduction. 2.0 Game Components. Ship Units
Starvation Island 1.0 Introduction Starvation Island is a game covering one of the great turning points of World War Two, the struggle for the island of Guadalcanal. Players use these rules, the game pieces
More informationAn Axis & Allies variant
An Axis & Allies variant This module uses a custom map designed to represent the German invasion of the Soviet Union from 1941-1945. Turns comprise of 4 months starting with June 22 1941- October 1941
More informationAA-Revised LowLuck. 1. What is Low Luck? 2. Why Low Luck? 3. How does Low Luck work?
AA-Revised LowLuck If you want to start playing as soon as possible, just read 4. and 5. 1. What is Low Luck? It isn t really a variant of Axis&Allies Revised but rather another way of combat resolution:
More informationGettysburg 77 Errata. 1 of 5 RULES CORRECTIONS. Advanced Union Order of Appearance
RULES CORRECTIONS 1) p.1 Object of Game Culp s hill is U40 not U41. 2) p. 7 Combat Qualifications Rule 3 is (.see 5) not ( see 6) 3) p.8 Retreat rule 2. Change to read: If the retreating unit is adjacent
More informationCREDITS. Game Design Harry Pratt. Sample file
CREDITS Game Design Harry Pratt Editor/Layout Leslie Pratt Playtesters Stuart Darraugh Michael Doty Aaron Feit Eric Gustafson Matt Heid Tom Jaggard Lt. Col. (Ret) Harry D.A. Pratt Leslie Pratt Tom Sibley
More informationOperation Blue Metal Event Outline. Participant Requirements. Patronage Card
Operation Blue Metal Event Outline Operation Blue Metal is a Strategic event that allows players to create a story across connected games over the course of the event. Follow the instructions below in
More informationAGE PLAYERS. Questions? EN
AGE 12+ 2-5 PLAYERS Questions? U.S., Canada, Asia Pacific, & Latin America www.wizards.com/customerservice Wizards of the Coast LLC P.O. Box 707 Renton WA 98057-0707 U.S.A. Tel: 1-800-324-6496 (within
More informationKAWAGUCHI S GAMBLE: EDSON S RIDGE
KAWAGUCHI S GAMBLE: EDSON S RIDGE Table Of Contents 1.0 Introduction... 2 2.0 Object... 2 3.0 The Map... 2 3.1 Scale...2 3.2 Areas...2 Map Details...2 3.3 Zones...3 3.4 Turn Record Track...3 3.5 Ammo Track...3
More informationSetting Up Choosing Sides How to Win
AGE 12+ U.S., Canada, Asia Pacific & Latin America www.wizards.com/customerservice Wizards of the Coast, Inc. P.O. Box 707 Renton WA 98057-0707 U.S.A. Tel: 1-800-324-6496 (within the U.S.) 1-206-624-0933
More informationLarsson's A&A50 House Rules
Larsson's A&A50 House Rules 2009-03-17 House Rule 1 Black Sea - Official optional rule In order to maintain its neutrality, Turkey closed the narrow straights linking the Black Sea and the Mediterranean,
More informationBritish Commonwealth 70. CANADA AND SOUTH AFRICA 71. AUSTRALIA 70.1 CANADA: 71.1 OVERVIEW: 70.2 SOUTH AFRICA:
British Commonwealth 70. CANADA AND SOUTH AFRICA 70.1 CANADA 70.2 SOUTH AFRICA 70.1 CANADA: 70.11 OVERVIEW: Canada is part of the British Commonwealth and has its own units. 70.12 LOCATION: Canada is represented
More informationAirborne Landings For WWII MicroArmour :The Game
Airborne Landings For WWII MicroArmour :The Game by Leif Edmondson. The WWII rulebook presents some parachute landing rules in scenario #3 A Costly Setback and in the Modern MicroArmour rule book as well.
More informationI-95 GAMERS. Domination Missions
I-95 GAMERS Domination Missions I-95 GAMERS Domination Missions Design notes Domination special rules Domination Frontline Domination Blind Domination Blitzkrieg Domination Early war Blitzkrieg Domination
More informationRESERVES RESERVES CONTENTS TAKING OBJECTIVES WHICH MISSION? WHEN DO YOU WIN PICK A MISSION RANDOM MISSION RANDOM MISSIONS
i The Flames Of War More Missions pack is an optional expansion for tournaments and players looking for quick pick-up games. It contains new versions of the missions from the rulebook that use a different
More informationSoviet Union Setup. 15 IPCs. Germany Setup. United Kingdom Setup. 9 IPCs. Japan Setup. United States Setup
Soviet Union Setup 7 IPCs Russia 3 infantry, 1 tank, 1 fighter Archangel 3 infantry Karelia 3 infantry Caucasus 3 infantry, 1 tank Siberia 3 infantry Sea Zone 4 1 submarine Germany Setup 12 IPCs Germany
More informationCOMPONENT OVERVIEW Your copy of Modern Land Battles contains the following components. COUNTERS (54) ACTED COUNTERS (18) DAMAGE COUNTERS (24)
GAME OVERVIEW Modern Land Battles is a fast-paced card game depicting ground combat. You will command a force on a modern battlefield from the 1970 s to the modern day. The unique combat system ensures
More informationSTANDARD & ADVANCED RULES
Living Rules STANDARD & ADVANCED RULES Table of Contents Standard Game 1.0 Introduction... 2 2.0 Components... 2 3.0 Standard Sequence of Play... 3 4.0 Weather... 4 5.0 Initiative... 5 6.0 Air Power...
More informationIV. TROOPS FAQ SPECIALIZED UNITS 2
IV. TROOPS FAQ STANDARD UNITS 1 7 8 8 Infantry Move 0-1 and battle, or move 2 no battle May Take Ground on successful Close Assault Armor Move 0-3 and battle May Overrun on successful Close Assault Artillery
More informationGetting Started with Modern Campaigns: Danube Front 85
Getting Started with Modern Campaigns: Danube Front 85 The Warsaw Pact forces have surged across the West German border. This game, the third in Germany and fifth of the Modern Campaigns series, represents
More informationGame Components - Sheets
Game Components...2 Campaign Set-Up...12 Sequence of Play...17 Pre-Flight...18 Target-Bound...20 Over-Target...22 Dogfighting...24 Air to Ground Attacks...28 Home-Bound...31 Debriefing...32 Aces Expansion
More informationRANDOM MISSION CONTENTS TAKING OBJECTIVES WHICH MISSION? WHEN DO YOU WIN THERE ARE NO DRAWS PICK A MISSION RANDOM MISSIONS
i The 1 st Brigade would be hard pressed to hold another attack, the S-3 informed Bannon in a workman like manner. Intelligence indicates that the Soviet forces in front of 1 st Brigade had lost heavily
More informationPacific Battles: Malaya 1941
Pacific Battles: Malaya 1941 CONTENTS 1.0 IntrodUctIon 2.0 GaMe components 3.0 HoW to Set UP the GaMe 4.0 SeQUence of PlaY 5.0 command MarKerS 6.0 reinforcements 7.0 logistics 8.0 SUPPreSSIon 9.0 reorganization
More informationAXIS AND ALLIES 1914 OPTIONAL RULE: RESEARCH AND DEVELOPMENT
AXIS AND ALLIES 1914 OPTIONAL RULE: RESEARCH AND DEVELOPMENT Using this rule, you may attempt to develop improved military technology. If you decide to use Research & Development, it becomes the new phase
More informationTac2i s Quick Start Guide for New Players
Tac2i s Quick Start Guide for New Players This isn t a tutorial on how to play the units provided by the game but just a short overview for new players to WWII Online. First, while this is a First Person
More informationOperation Shingle The Battle for the Beachhead January 22 nd - March 1 st 1944
Operation Shingle The Battle for the Beachhead January 22 nd - March 1 st 1944 Table of Contents 1.0 Introduction 2.0 Components 3.0 Sequence of Play 4.0 Weather Phase 5.0 Supply Phase 6.0 Reinforcement
More informationIntroduction. Your Commanders gain Experience with every battle, but they also gain Stress. Each Week, you must decide how hard to push your men.
Introduction...1 Sequence of Play...2 Campaign Set-Up...2 Start of Week...9 Pre-Combat...10 Combat...12 Post-Combat...16 End of Week...17 End of Campaign...19 Optional ules...19 Credits...19 Sample Game...20
More informationClash of Giants The Campaigns of Tannenberg and The Marne, 1914
RULEBOOK -UPDATED 12/25/01 Clash of Giants The Campaigns of Tannenberg and The Marne, 1914 Table of Contents 1.0 Introduction............... 2 2.0 Game Components........... 2 3.0 Game Setup...............
More information22.0 Extended Examples of Play
Last Hundred Yards ~ Playbook 11 22.0 Extended Examples of Play 22.1 Infantry and Mortars Situation: Early dawn, October 1944, southwest of Kohlscheid, Germany. A German outpost, dug-in on Hill 192, has
More informationDIGITAL. Manual. Copyright 2017 Lock n Load Publishing, LLC. All Rights Reserved
DIGITAL Manual Copyright 2017 Lock n Load Publishing, LLC. All Rights Reserved Introduction on, Digital edition is a low-complexity, Second World War armored combat game, modeled after the Lock n Load
More informationOPERATION PHOENIX. A campaign for 2 or 4 players by Jerry Hawthorn
OPERATION PHOENIX A campaign for 2 or 4 players by Jerry Hawthorn Operation Phoenix is a campaign of 4 battles written by Jerry Hawthorn. Be prepared! You will fight on huge battle zones where some Special
More informationRongammers' air rules for Memoir '44
Rongammers' air rules for Memoir '44 requires memoir '44 base game and air pack or toy airplanes Version 01.05.06 Sentences marked in blue are new to version 01.05.06 1. Starting Air Units: Air units can
More informationTHE LAST CRUSADE 1. Getting Started 2. The Cards 2.1 Terrain cards Supply Cost: Name: Historical information Text: Game effects:
THE LAST CRUSADE The Last Crusade is a quick, yet realistic game of World War II combat, recreating the Allied campaign from the bocage of Normandy to the crossing of the Rhine and the capture of Germany's
More informationRU L E S REFERENCE USING THIS RULES REFERENCE
TM TM RU L E S REFERENCE USING THIS RULES REFERENCE This document is a reference for all Star Wars: Armada rules queries. Unlike the Learn to Play booklet, the Rules Reference booklet does not teach players
More informationIWO JIMA RAGE AGAINST THE MARINES 1. INTRODUCTION 2. COMPONENTS 2.1 COUNTERS. Operations Special Issue #1
1. INTRODUCTION Iwo Jima. The only battle of World War Two that saw the United States Marines suffer more casualties than they inflicted on the enemy. It was a battle that would define a war and would
More informationAxis Empires: Dai Senso! Errata and Clarifications (As of October 1, New stuff since the May 1, 2012 document appears in red.
Axis Empires: Dai Senso! Errata and Clarifications (As of October 1, 2012. New stuff since the May 1, 2012 document appears in red.) Important! DS Play Balance Post-publication play has revealed that DS
More informationANNIVERSARY EDITION DESIGNER NOTES:
AGE 12+ 2-6 PLAYERS 2 ANNIVERSARY EDITION DESIGNER NOTES: The word came by telephone Axis & Allies was to be one of three games to mark the 50th anniversary of Avalon Hill. My mission was clear: build
More informationBattle of Prokhorovka
Perform Action Move/Fire according to action chosen Fire machine Guns (tanks only) Fire all eligible machine guns Rally (infantry only) Leader stand may attempt to rally pinned units Rifle stand - 1 die
More informationSABOTAGE JUMP ROUTE MUTINY
GREMLINS! SABOTAGE JUMP ROUTE ALIEN ROMANCE Choose one enemy fleet on the board. All ships in that fleet become infested with cute, fuzzy space vermin that gum up the works of anything they touch. For
More informationContents. Game Design Spartaco Albertarelli and Angelo Zucca. Production Manager David Preti. Illustrations Edouard Guiton and Miguel Coimbra
Game Design Spartaco Albertarelli and Angelo Zucca Art director Paolo Parente Production Manager David Preti Illustrations Edouard Guiton and Miguel Coimbra Graphics Matthias Haddad Game board Nicolas
More informationSPACE EMPIRES Scenario Book SCENARIO BOOK. GMT Games, LLC. P.O. Box 1308 Hanford, CA GMT Games, LLC
SPACE EMPIRES Scenario Book 1 SCENARIO BOOK GMT Games, LLC P.O. Box 1308 Hanford, CA 93232 1308 www.gmtgames.com 2 SPACE EMPIRES Scenario Book TABLE OF CONTENTS Introduction to Scenarios... 2 2 Player
More informationCampaign Notes for a Grand-Strategic Game By Aaron W. Throne (This article was originally published in Lone Warrior 127)
Campaign Notes for a Grand-Strategic Game By Aaron W. Throne (This article was originally published in Lone Warrior 127) When I moved to Arlington, Virginia last August, I found myself without my computer
More informationRules for Solitaire Task Force (STF) v1.2
Rules for Solitaire Task Force (STF) v1.2 Note: These rules are an adaptation of the rules used in VG s Carrier. I cannot praise highly enough the work of the designers and play-testers of Carrier, and
More informationUnit List Hot Spot Fixed
Getting Started This file contains instructions on how to get started with the Fulda Gap 85 software. If it is not already running, you should run the Main Program by clicking on the Main Program entry
More informationRULES OF PLAY Living Rules
Ukraine 43 2nd Edition 2ND EDITION RULES OF PLAY Living Rules 7-4-5 TABLE OF CONTENTS. Introduction... 2 2. Contents... 2 3. Sequence of Play... 3 4. Stacking... 4 5. Movement... 4 6. Zones of Control...
More informationComponents: Game Map. Unit Chart. Weather Effects. Terrain effects are listed in the rules. Turn Track
Components: Game Map Unit Chart Weather Effects Terrain effects are listed in the rules. Turn Track Red Hex Line: Units may not move or attack across a red hex line. Fortress/Victory City: A fortified
More informationA Thunderbolt + Apache Leader TDA
C3i Magazine, Nr.3 (1994) A Thunderbolt + Apache Leader TDA by Jeff Petraska Thunderbolt+Apache Leader offers much more variety in terms of campaign strategy, operations strategy, and mission tactics than
More informationGMT Games, LLC P.O. Box 1308, Hanford, CA Game Design: Vance von Borries
Game Design: Vance von Borries GMT Games, LLC P.O. Box 1308, Hanford, CA 93232-1308 www.gmtgames.com Rules of Play 2 Roads to Moscow ~ Rules of Play T a b l e o f C o n t e n t s 1.0 Introduction 1.1 Historical
More information1.0 INTRODUCTION FORTRESSES COMPONENTS REPLACEMENTS GAME TERMS SEQUENCE OF PLAY VICTORY CONDITIONS
RULES OF PLAY INDEX 1.0 INTRODUCTION... 2 2.0 COMPONENTS... 2 3.0 GAME TERMS... 3 4.0 SEQUENCE OF PLAY... 4 5.0 SET UP... 5 6.0 REINFORCEMENTS... 5 7.0 LOGISTICS AND INITIATIVE... 5 8.0 COMMAND... 5 9.0
More information1.0 INTRODUCTION. 2.0 COMPONENTS 2.1 The Game Map 2.2 Counters 3.0 IMPORTANT DEFINITIONS
ORDER OF BATTLE: ARVN 18th Division (Dao) 43, 48, 52 Regiments 1st Airborne Brigade (Dinh) Four battalions 8th Regiment/5th Division 82nd, 81st Ranger Battalions 33rd Ranger Group 322 Armor Task Force
More informationGame Turn 11 Soviet Reinforcements: 235 Rifle Div can enter at 3326 or 3426.
General Errata Game Turn 11 Soviet Reinforcements: 235 Rifle Div can enter at 3326 or 3426. Game Turn 11 The turn sequence begins with the Axis Movement Phase, and the Axis player elects to be aggressive.
More informationCorsairs and Hellcats rules 01/10/2002 draft 1.0 Introduction. 2.0 Components
Corsairs and Hellcats rules 01/10/2002 draft 1.0 Introduction Corsairs and Hellcats is the fourth game in the Down in Flames series, and the second (after Zero!) to cover the Pacific Theatre of World War
More information1.0 introduction. 2.0 COmPONENtS. Should you have any difficulty interpreting the rules, please send an to:
Rules of Play CrEDitS DESIGNER Michael Rinella DEVELOPER & GRAPHICS Olivier Revenu EDITING & PROOFREADING Eric Grenier PLAYTESTING Alexandre Adelet, Guillaume Adelet, Eneko Echegarrai Battles Magazine
More informationALAMO Thirteen Days of Glory A GAME BY FRANCK YEGHICHEYAN Translation: Roger Kaplan
ALAMO Thirteen Days of Glory A GAME BY FRANCK YEGHICHEYAN Translation: Roger Kaplan Alamo is a solitaire game depicting the Sunday, March 6, 1836 climax of the thirteenday siege of the Alamo Mission that
More information2 nd Edition Playbook (June 2017)
2 nd Edition Playbook (June 2017) 1 Playbook Introduction... 1 2 Sample Mission... 2 2.1 Campaign Setup... 2 2.2 Week Start... 3 2.3 Intelligence... 3 2.4 Morning Briefing... 3 2.5 Mission #1 Pre-Flight...
More informationBOLT ACTION COMBAT PATROL
THURSDAY :: MARCH 23 6:00 PM 11:45 PM BOLT ACTION COMBAT PATROL Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today s tournament. It
More informationRange Example. CARDS Most Wanted The special rule for the Most Wanted objective card should read:
Range Example FAQ Version 1.1.1 / Updated 7.24.2015 This document contains frequently asked questions, rule clarifications, and errata for Star Wars: Armada. All changes and additions made to this document
More informationRed Parachutes. Extended Player Aid Sheet by Richard J. Vohlers. Includes advanced rules; optional rules in italics.
Red Parachutes Extended Player Aid Sheet by Richard J. Vohlers Includes advanced rules; optional rules in italics. S = Soviet; G = German; B = Both; P = Phasing; NP = Non-phasing; OOS = Out of Supply;
More information001 \ FORTRESS AMERICA
TM TM 00 \ FORTRESS AMERICA ONE NATION, UNDER SIEGE! IN THE ST CENTURY, THE UNITED STATES OF AMERICA UNVEILED A NEW SYSTEM OF SATELLITES AND POWERFUL LASERS THAT PROVIDED NOT ONLY A FLAWLESS DEFENSE AGAINST
More informationGetting Started with Panzer Campaigns: Stalingrad 42
Getting Started with Panzer Campaigns: Stalingrad 42 Welcome to Panzer Campaigns Stalingrad 42. As winter began to close, the instruction came forward from OKH to von Paulus and the Sixth Army capture
More informationEuropean Union Middle-East Federation United States Russian Republic African Coalition Imperial Empire Communist Far Latin Alliance East
The Superpowers The world has been divided up into 8 great Superpowers, each trying to dominate the globe. While the superpowers in this game are fictional, they are based on modern day countries and all
More informationFleet Engagement. Mission Objective. Winning. Mission Special Rules. Set Up. Game Length
Fleet Engagement Mission Objective Your forces have found the enemy and they are yours! Man battle stations, clear for action!!! Mission Special Rules None Set Up velocity up to three times their thrust
More informationAuthor s dedication. Germany invades Poland, and World War II begins. Larry Harris Designer, Axis & Allies
Author s dedication Eastern Europe September 1, 1939 BLITZKRIEG OF POLAND Germany invades Poland, and World War II begins. World War II has always been a fascinating period of history for me. It certainly
More informationSERIES RULEBOOK. Game Design by Mark S. Miklos. Version: June 2017 TABLE OF CONTENTS. Great Battles of the American Revolution
1 SERIES RULEOOK Game Design by Mark S. Miklos Version: June 2017 TALE OF CONTENTS 1. Introduction... 2 2. Components... 2 3. Game Scale and Terminology... 2 4. How To Win... 3 5. Sequence of Play Outline...
More informationGetting Started with First World War Campaigns: France 14
Getting Started with First World War Campaigns: France 14 Welcome to First World War Campaigns: France 14. In this, the first title in of the First World War Campaigns series of operational combat in World
More informationWings of Glory campaign
Wings of Glory Campaign Tyneside Wargames Club June 2016 Wings of Glory campaign All players start on the same side, and are to use planes which historically flew together (IE no DH-2 flying with a Sopwith
More informationGalaxy of D 1/ About the Components: the Map The war takes place in Galaxy of D (the hexes are called sectors).
3.1. About the Components: the Map The war takes place in Galay of D (the hees are called sectors). A TWO Players he & counter space combat game Fast, brutal and diceless combat! 1. INTRODUCTION Once again,
More informationTarget: Leningrad Rules v1.0 1
Target: Leningrad The Attack of Army Group North: June August, 1941 Table of Contents [1.0] INTRODUCTION...1 [2.0] GENERAL COURSE OF PLAY..1 [3.0] GAME EQUIPMENT...1 [4.0] SEQUENCE OF PLAY...2 [5.0] HOW
More informationStargrunt II Campaign Rules v0.2
1. Introduction Stargrunt II Campaign Rules v0.2 This document is a set of company level campaign rules for Stargrunt II. The intention is to provide players with the ability to lead their forces throughout
More informationGREAT BATTLES OF ALEXANDER 4 th Edition Errata & Clarifications October, 2008
GREAT BATTLES OF ALEXANDER 4 th Edition Errata & Clarifications October, 2008 GREAT BATTLES OF ALEXANDER Rulebook (2.25) Sample Persian Leader, Line Command Capability: Delete (Optional Rule) (4.21) 1
More informationIntroduction General Erwin Rommel Components
Introduction Welcome to Field Commander Rommel, the first in our series of Field Commander games. My goal in designing this game system is to make the careers of some of history s great commanders accessible
More information7:00PM 12:00AM
SATURDAY APRIL 5 7:00PM 12:00AM ------------------ ------------------ BOLT ACTION COMBAT PATROL Do not lose this packet! It contains all necessary missions and results sheets required for you to participate
More informationNEMESIS. Nemesis (version 1.3) Burma-44. "The spirit of divine retribution against those who succumb to hubris"
Sections Nemesis (version 1.3) Page: Game Components 2 The Map, The Counters 2 Basic Play Mechanics 3 Zone of Control 3 Stacking limit, Satisfaction Points (SaP) 4 Lament Marker 4 Allied Reinforcement
More informationStarcraft Invasions a solitaire game. By Eric Pietrocupo January 28th, 2012 Version 1.2
Starcraft Invasions a solitaire game By Eric Pietrocupo January 28th, 2012 Version 1.2 Introduction The Starcraft board game is very complex and long to play which makes it very hard to find players willing
More informationRecon 1 Air Power Counter Attack Counter Attack Recon 1 Air Power Recon 1 Recon 1 Air Strike Air Power Air Power Air Strike Memoir 44 FAQ
VIII. COMMAND FAQ Q. If someone can use a Recon 1 card as an Air Power, can the other player Counter Attack the effect or just the card? A. The rule is that a Counter Attack is only allowed to counter
More informationPRELUDE: THE ADVANCE TO THE VOLGA... 2 by Michael A. Rinella. THE BATTLE IN STALINGRAD... 6 by David M. Glantz and Jonathan M.
PRELUDE: THE ADVANCE TO THE VOLGA..................... 2 by Michael A. Rinella THE BATTLE IN STALINGRAD.................................. 6 by David M. Glantz and Jonathan M. House AFTERMATH:THE DEATH
More informationCONTENTS. A WWII tactical and operational strongpoint defense game. PAGE 1 Introduction. PAGE 2 Setup minutes ages: players
CONTENTS A WWII tactical and operational strongpoint defense game PAGE 1 Introduction PAGE 2 Setup PAGE 3 Counters and Cards PAGE 4 Playing the Game PAGE 5 Soviet Card Phase PAGE 9 Wehrmacht Card Phase
More informationCEDAR CREEK BY LAURENT MARTIN Translation: Roger Kaplan
CEDAR CREEK BY LAURENT MARTIN Translation: Roger Kaplan Cedar Creek 1864 simulates the Civil War battle that took place on October 19, 1864 and resulted in a Union victory. It uses many of the rules of
More information9.3 Fresh/Spent HQs and Units Cadres AIR POWER Airfields Air Commitment Strategic Missions...
Summary INTRODUCTION... 3 1.0 GLOSSARY... 3 2.0 GAME COMPONENTS... 5 2.1 Map... 5 2.2 Counters... 5 2.3 Charts and Tables... 9 3.0 SEQUENCE OF PLAY... 9 4.0 MOVEMENT... 10 4.1 General Rules... 10 4.2 Stacking...
More informationBravery in the Sand. 1. Introduction. 2. Components. Units. Chits. Markers Markers
1. Introduction Bravery in the Sand 2.1.2 Markers Bravery in the Sand is a two player game that covers the major part of the battle known as Operation Crusader in North Africa during World War Two. Covering
More information