Authors: Bill Tomlinson, Man Lok Yau, Jessica O Connell, Ksatria Williams, So Yamaoka

Size: px
Start display at page:

Download "Authors: Bill Tomlinson, Man Lok Yau, Jessica O Connell, Ksatria Williams, So Yamaoka"

Transcription

1 9/10/04 Dear Sir/Madam: We would like to submit an interactive installation to the CHI 2005 Interactivity program. Authors: Bill Tomlinson, Man Lok Yau, Jessica O Connell, Ksatria Williams, So Yamaoka Contact information: Bill Tomlinson 430A Computer Science Building University of California, Irvine Irvine, CA Tel: Cell: Fax: wmt@uci.edu Title of Submission: The Protohuman Project Category of Submission: Creative and Artistic Innovation Thank you for your consideration! Best regards, Bill Tomlinson and the Social Code Group at UCI

2 The Protohuman Project: A Mobile Interface for Interacting with Communities of Autonomous Characters Bill Tomlinson, Man Lok Yau, Jessica O Connell, Ksatria Williams, So Yamaoka ACE (Arts Computation Engineering) program University of California, Irvine 430A Computer Science Building / Irvine, CA wmt@uci.edu ABSTRACT This paper presents a novel and intuitive paradigm for interacting with autonomous animated characters. This paradigm utilizes a mobile device to allow people to transport characters among different virtual environments. The central metaphor in this paradigm is that virtual space is like land and real space is like water for virtual characters. The tangible interface described here serves as a virtual raft with which people may carry characters across a sea of real space from one virtual island to another. By increasing participants physical engagement with the autonomous characters, this interaction paradigm contributes to the believability of those characters. Author Keywords Tangible interfaces, Intuitive interfaces, Mobile devices, autonomous characters, interactive animation ACM Classification Keywords H5.2. Information interfaces and presentation (e.g., HCI): User Interfaces; I.3.7 Three Dimensional Graphics and Realism: Animation INTRODUCTION The Protohuman Project is a multidisciplinary undertaking seeking to create communities of believable autonomous characters (Fig. 1) that inhabit heterogeneous networks of computational devices. In particular, the project is interested in allowing the characters to break the plane of the traditional desktop screen. To this end, we have designed an interactive installation featuring a novel tangible paradigm for interacting with the characters. This paradigm involves the use of a mobile device, such as a Tablet PC or handheld computer, as a virtual raft (Fig. 2) by which a character may be transported among several Figure 1: A community of autonomous characters gathers around a camp fire in a screen-based virtual island. virtual worlds. By enabling the character on the raft to react in real time to the raft s motion in real space, this installation encourages participants to become physically engaged with virtual characters. We believe that this physical engagement can lead to an increase in the believability of the characters. Figure 2: These characters may jump from a desktop screen onto a mobile device with a "virtual raft" on it and be carried around in physical space. 1

3 INTERACTION In the interactive installation, each of three fixed computer screens displays a virtual environment inhabited by a small community of animated characters. These characters exhibit simple autonomous behavior such as gathering around a central campfire or approaching people who come up to their screen. The three screens serve as islands the members of one community roam freely on their own screen. The islands are separated by a gulf of real space that is not traversable by synthetic agents without assistance. The primary interaction for human participants is to help the characters migrate among the three islands. People can do this by means of a virtual raft a Tablet PC that can be moved in physical space by a human interactor. When this virtual raft is brought near one of the islands, a character may jump off the island onto the raft (Fig. 3). a form of tangible interface [3], allowing a participant to physically transport a virtual character. The interface is also inspired by toys such as Tamagotchi [1], where virtual characters are embodied on handheld devices, and computer games such as Animal Crossing [5], where characters may be transported from one virtual environment to another on a non-interactive memory stick. The project described here is unique from these predecessors in that it uses 3D graphics, accelerometer data and high-speed networking to create believable characters on the mobile device itself. The characters in this installation use simple machine vision [2] to detect humans and the virtual raft when they approach their island. The characters autonomous behavior is derived from the work of Bruce Blumberg s Synthetic Characters Group at the MIT Media Lab [4]. The system is written in Java and uses JOGL for the graphics [6]. INNOVATION AND RELEVANCE A great deal of research has contributed to the creation of believable animated characters. Researchers have made characters look more believable with lifelike hair, skin, clothes etc., sound more believable through expressive speech synthesis, and act more believable through artificial intelligence and autonomous agent techniques. The goal of the project described here is to create an interface to autonomous characters that will contribute to their believability as well. By allowing the character to jump instantaneously from desktop to mobile device and to animate similarly on both sides of the jump, the system maintains the illusion of believability across these heterogeneous devices. Figure 3: When the raft comes close to an island, characters may jump on or off it. Once the character jumps on, it then needs to balance on the raft. The raft contains accelerometers that detect the motion of the raft in two axes. The participant may give the character a smooth ride by carrying the raft carefully, or may simulate stormy seas by tilting and swaying the raft. The smoothness of the ride on the raft affects the emotional state of the characters, which is expressed through the style of their animation. When the person brings the raft up to another island, the character may then jump off. Through this mechanism, the person may determine which characters should inhabit each of the different islands. Once a character has been transported to another island, it begins to interact with the other individuals on that island. Currently these interactions are very simple; a goal of the project to date has been to create an interactive platform through which researchers may explore autonomous agent communication and learning as individuals are introduced to and removed from different communities. TECHNOLOGY The technology in this installation builds on a variety of previous research projects. The core interface technology is ACKNOWLEDGMENTS We thank the ACE (Arts Computation Engineering) program, the Donald Bren School of Information & Computer Science and the Claire Trevor School of the Arts at UCI and Cal-(IT)2 for supporting this project. REFERENCES 1. Bandai, "Tamagotchi." Japan, S.-C. Cheung and C. Kamath, "Robust techniques for background subtraction in urban traffic video," Video Communications and Image Processing, SPIE Electronic Imaging, San Jose, H. Ishii and B. Ullmer, "Tangible bits: towards seamless interfaces between people, bits and atoms," in Proceedings of the SIGCHI conference on Human factors in computing systems: ACM Press, 1997, pp D. Isla, R. Burke, M. Downie, and B. Blumberg, "A Layered Brain Architecture for Synthetic Creatures," Proceedings of the International Joint Conferences on Artificial Intelligence (IJCAI), Seattle, WA, Nintendo, "Animal Crossing." Japan, D. Twilleager, J. Kesselman, A. Goldberg, D. Petersen, J. C. Soto, and C. Melissinos, "Java technologies for games," Comput. Entertain., vol. 2, pp ,

4 The Protohuman Project Bill Tomlinson, Man Lok Yau, Jessica O Connell, Ksatria Williams, So Yamaoka ACE (Arts Computation Engineering) program University of California, Irvine 430A Computer Science Building Irvine, CA wmt@uci.edu DESCRIPTION OF THE WORK The Protohuman Project is an interactive installation in which human participants interact with several communities of autonomous animated characters. These protohumans live on three virtual islands one on each of three computer screens arranged around the installation space (see Figure 1). The protohumans have a variety of autonomous behaviors. When no real people are near their screen-based island, they gather around the camp fire and drum together (see Figure 2). When one or more human participants walk in front of their island, the characters stop interacting with each other and will instead approach the people (see Figure 3). In addition to interacting with the protohumans directly through their computer vision systems, participants are able to carry a mobile device, which represents a virtual raft, around the installation space. The protohumans are not able to migrate among the three islands without human assistance. When a participant brings the virtual raft near one of the islands, a protohuman from that island may jump onto it (see Figure 4). While the character is on the raft, it has to try to balance and keep from falling over when the participant tilts the mobile device (see Figures 5, 6 and 7). The participant can then carry the character to a different island. Each island has its own fire color (see Figure 8); the crowns of the protohumans correspond to the fire on their birth island. When the raft is close enough to this other island, the character can jump off (see Figure 9). It will now begin to interact with the other characters already residing on that island (see Figure 10). Figure 1: A schematic of the installation space. Three virtual islands run on the three monitors, and a human participant carries a mobile device the virtual raft. In the Chamber at CHI 2005, this installation will be presented in its fully functional form so that attendees are able to interact with it. The installation is sufficiently robust that it will not require the creators to supervise it. Rather, student volunteers will simply need to switch Figure 2: A community of autonomous animated protohumans gathers around a camp fire on one of the screen-based islands.

5 the battery in the mobile device every few hours, and insure that the device is not removed from the installation space. WHY IT IS APPROPRIATE The goal of this project is to demonstrate that the interface between people and autonomous characters can have a significant impact on the believability of the characters. Live demonstrations in the Chamber will fully exhibit the interactivity and believability in a way that would otherwise be difficult to show in a normal presentation environment. DESCRIPTION OF SYSTEM This system presents a novel and intuitive paradigm for interacting with autonomous animated characters. This paradigm utilizes a mobile device to allow people to transport characters among different virtual environments. The central metaphor in this paradigm is that virtual space is like land and real space is like water for virtual characters. The tangible interface serves as a virtual raft with which people may carry characters across a sea of real space from one virtual island to another. By increasing participants physical engagement with the autonomous characters, this interaction paradigm contributes to the believability of those characters. PROBLEM IT ADDRESSES A great deal of research has contributed to the creation of believable animated characters. Researchers have made characters look more believable with lifelike hair, skin, clothes etc., sound more believable through expressive speech synthesis, and act more believable through artificial intelligence and autonomous agent techniques. The goal of the project described here is to create an interface to autonomous characters that will contribute to their believability as well. By allowing the character to jump instantaneously from desktop to mobile device and to animate similarly on both sides of the jump, the system maintains the illusion of believability across these heterogeneous devices. Figure 3: When participants walk up to an island, the protohumans approach them. Figure 4: When the raft is brought near one of the islands, a protohuman may jump onto it. Figure 5: The character then needs to balance on the raft.

6 RELEVANCE TO CHI COMMUNITY This installation presents a novel interaction paradigm that is relevant to the CHI community for several reasons. The paradigm involves a tangible interface, through which participants may become physically engaged with the characters. The interaction paradigm is intuitive, drawing on participants understanding of the land/water dichotomy, a central theme in many different cultures. The project demonstrates that an interface may have a substantial impact on the believability of autonomous characters, making them seem more real because they share an awareness of the same physical space that people inhabit. This project draws inspiration from a range of previous research in human computer interaction, in particular regarding tangible interfaces and mobile devices. This project is unique from its predecessors in that it uses 3D graphics, accelerometer data and high-speed networking to create believable characters on the mobile device itself. COMMERCIAL STATUS This installation is an academic prototype, and has not been commercialized. It was developed with the support of the ACE (Arts Computation Engineering) program, the Donald Bren School of Information & Computer Science and the Claire Trevor School of the Arts at the University of California, Irvine. EQUIPMENT/SUPPORT FOR INSTALLATION This installation runs on the following equipment: 3 desktop PCs (Windows 2000/XP, >=2.4GHz, >=512MB RAM, OpenGL compatible graphics card with >= 64MB video RAM, speakers) 3 flat panel displays (>=18 ) or projectors and screens (rear projection only) 3 USB webcams (with 3 USB extension cables, at least 6 feet each) 1 Toshiba M200 Tablet PC Wired network to the three desktops & wireless network to the Tablet PC Assorted cables, keyboards, mice, etc. Figure 6: A participant tilts the virtual raft. Figure 7: A screenshot of a protohuman balancing on the raft. Figure 8: The camp fire on each island is a different color red, green and blue.

7 The authors will provide the Tablet PC and webcams. We request that the conference provide the three desktop machines, monitors and networking equipment. If this equipment request presents a significant problem, please contact Bill Tomlinson (wmt@uci.edu) to discuss other options. DESCRIPTION OF PRESENTERS The presentation will be delivered by the first and second authors of the project Bill Tomlinson and Man Lok Yau. Bill Tomlinson is an Assistant Professor of Informatics and Drama at the University of California, Irvine, where he teaches in the ACE (Arts Computation Engineering) graduate program. He is a researcher and animator of autonomous computational characters. Previous interactive projects have been shown at SIGGRAPH (97, 98, 99, 01, 02), Ars Electronica (02), the ZKM Future Cinema exhibition (02-03) and other venues, and have been reviewed by CNN, the Wall Street Journal, Sculpture Magazine, Scientific American Frontiers, the LA Times, Wired.com and the BBC. In addition his animated film, Shaft of Light, screened at the Sundance Film Festival and was distributed by the Anti-Defamation League in its AntiBias/Diversity Catalog. He holds an A.B. in Biology from Harvard College, an M.F.A. in Experimental Animation from CalArts, and S.M. and Ph.D. degrees from the MIT Media Lab. Figure 9: When the raft is close enough, the protohuman jumps off of it onto the blue island. Figure 10: The protohuman from the red island now begins to interact with the residents of the blue island. Man Lok (Simon) Yau is a Computer Science undergraduate at the University of California, Irvine. His research interests are artificial intelligence and human-computer interaction. He is a fellow of the Summer Undergraduate Research Program (SURP) at UC Irvine. EQUIPMENT/SUPPORT FOR PRESENTATION The presenters will provide their own notebook computers. We request that the conference provide a projector and external speakers that may be hooked up to the notebooks.

8 The Protohuman Project: Presentation Outline Bill Tomlinson, Man Lok Yau, Jessica O Connell, Ksatria Williams, So Yamaoka ACE (Arts Computation Engineering) program University of California, Irvine 430A Computer Science Building / Irvine, CA wmt@uci.edu 1. Overview of the Work Presenter: Tomlinson Length: 6 minutes 1.1. Description of Installation 1.2. Land/Water Metaphor 1.3. Relevance to CHI community 2. Video Length: 3 minutes 3. Technical Details 3.1. How the Virtual Raft Works Presenter: Tomlinson Length: 3 minutes Accelerometers Animation Water effect 3.2. How the Jump from Desktop to Mobile Device Works Presenter: Yau Length: 3 minutes Networking Animation Timing 4. Demonstration of Character Balancing on Raft Length: 5 minutes Presenters: Tomlinson & Yau 5. Question & Answer Length: 10 minutes Presenters: Tomlinson & Yau

Short Course on Computational Illumination

Short Course on Computational Illumination Short Course on Computational Illumination University of Tampere August 9/10, 2012 Matthew Turk Computer Science Department and Media Arts and Technology Program University of California, Santa Barbara

More information

Embodied Mobile Agents Man Lok Yau University of California, Irvine 127B Computer Science Trailer Irvine, CA

Embodied Mobile Agents Man Lok Yau University of California, Irvine 127B Computer Science Trailer Irvine, CA Bill Tomlinson University of California, Irvine Computer Science Bldg, Room 430A Irvine, CA 92697 1-949-824-9333 wmt@uci.edu Embodied Mobile Agents Man Lok Yau University of California, Irvine 127B Computer

More information

Negative Behavior Space in the Design of Interactive Agents

Negative Behavior Space in the Design of Interactive Agents Negative Behavior Space in the Design of Interactive Agents Bill Tomlinson Assistant Professor of Informatics and Drama ACE (Arts Computation Engineering) Program, University of California, Irvine 430A

More information

synchrolight: Three-dimensional Pointing System for Remote Video Communication

synchrolight: Three-dimensional Pointing System for Remote Video Communication synchrolight: Three-dimensional Pointing System for Remote Video Communication Jifei Ou MIT Media Lab 75 Amherst St. Cambridge, MA 02139 jifei@media.mit.edu Sheng Kai Tang MIT Media Lab 75 Amherst St.

More information

ISCW 2001 Tutorial. An Introduction to Augmented Reality

ISCW 2001 Tutorial. An Introduction to Augmented Reality ISCW 2001 Tutorial An Introduction to Augmented Reality Mark Billinghurst Human Interface Technology Laboratory University of Washington, Seattle grof@hitl.washington.edu Dieter Schmalstieg Technical University

More information

1,024 Kilobot Robots Studying Collective Behaviors & Swarm Intelligence with Little Bitty Robots

1,024 Kilobot Robots Studying Collective Behaviors & Swarm Intelligence with Little Bitty Robots NJIT 1,024 Kilobot Robots Studying Collective Behaviors & Swarm Intelligence with Little Bitty Robots From ant colonies to how cells cooperate to form complex patterns, New Jersey Institute of Technology(NJIT)

More information

Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms

Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms Published in the Proceedings of CHI '97 Hiroshi Ishii and Brygg Ullmer MIT Media Laboratory Tangible Media Group 20 Ames Street,

More information

Interface Design V: Beyond the Desktop

Interface Design V: Beyond the Desktop Interface Design V: Beyond the Desktop Rob Procter Further Reading Dix et al., chapter 4, p. 153-161 and chapter 15. Norman, The Invisible Computer, MIT Press, 1998, chapters 4 and 15. 11/25/01 CS4: HCI

More information

Designing Affective Interaction Paradigms for Animated Characters

Designing Affective Interaction Paradigms for Animated Characters Designing Affective Interaction Paradigms for Animated Characters Bill Tomlinson Assistant Professor of Informatics & Drama, ACE (Arts Computation Engineering) program University of California, Irvine

More information

ACTIVE: Abstract Creative Tools for Interactive Video Environments

ACTIVE: Abstract Creative Tools for Interactive Video Environments MITSUBISHI ELECTRIC RESEARCH LABORATORIES http://www.merl.com ACTIVE: Abstract Creative Tools for Interactive Video Environments Chloe M. Chao, Flavia Sparacino, Alex Pentland, Joe Marks TR96-27 December

More information

Social Synthetic Characters

Social Synthetic Characters What are social synthetic characters? What good are they? In this column, we ll describe how we make social characters in the Synthetic Characters Group at the MIT Media Lab, and mention a few of the applications

More information

Chapter 1 Virtual World Fundamentals

Chapter 1 Virtual World Fundamentals Chapter 1 Virtual World Fundamentals 1.0 What Is A Virtual World? {Definition} Virtual: to exist in effect, though not in actual fact. You are probably familiar with arcade games such as pinball and target

More information

ARMY RDT&E BUDGET ITEM JUSTIFICATION (R2 Exhibit)

ARMY RDT&E BUDGET ITEM JUSTIFICATION (R2 Exhibit) Exhibit R-2 0602308A Advanced Concepts and Simulation ARMY RDT&E BUDGET ITEM JUSTIFICATION (R2 Exhibit) FY 2005 FY 2006 FY 2007 FY 2008 FY 2009 FY 2010 FY 2011 Total Program Element (PE) Cost 22710 27416

More information

NUI. Research Topic. Research Topic. Multi-touch TANGIBLE INTERACTION DESIGN ON MULTI-TOUCH DISPLAY. Tangible User Interface + Multi-touch

NUI. Research Topic. Research Topic. Multi-touch TANGIBLE INTERACTION DESIGN ON MULTI-TOUCH DISPLAY. Tangible User Interface + Multi-touch 1 2 Research Topic TANGIBLE INTERACTION DESIGN ON MULTI-TOUCH DISPLAY Human-Computer Interaction / Natural User Interface Neng-Hao (Jones) Yu, Assistant Professor Department of Computer Science National

More information

Integrated Driving Aware System in the Real-World: Sensing, Computing and Feedback

Integrated Driving Aware System in the Real-World: Sensing, Computing and Feedback Integrated Driving Aware System in the Real-World: Sensing, Computing and Feedback Jung Wook Park HCI Institute Carnegie Mellon University 5000 Forbes Avenue Pittsburgh, PA, USA, 15213 jungwoop@andrew.cmu.edu

More information

CONTROLLING METHODS AND CHALLENGES OF ROBOTIC ARM

CONTROLLING METHODS AND CHALLENGES OF ROBOTIC ARM CONTROLLING METHODS AND CHALLENGES OF ROBOTIC ARM Aniket D. Kulkarni *1, Dr.Sayyad Ajij D. *2 *1(Student of E&C Department, MIT Aurangabad, India) *2(HOD of E&C department, MIT Aurangabad, India) aniket2212@gmail.com*1,

More information

MEDIA AND INFORMATION

MEDIA AND INFORMATION MEDIA AND INFORMATION MI Department of Media and Information College of Communication Arts and Sciences 101 Understanding Media and Information Fall, Spring, Summer. 3(3-0) SA: TC 100, TC 110, TC 101 Critique

More information

The Mixed Reality Book: A New Multimedia Reading Experience

The Mixed Reality Book: A New Multimedia Reading Experience The Mixed Reality Book: A New Multimedia Reading Experience Raphaël Grasset raphael.grasset@hitlabnz.org Andreas Dünser andreas.duenser@hitlabnz.org Mark Billinghurst mark.billinghurst@hitlabnz.org Hartmut

More information

SIMULATION MODELING WITH ARTIFICIAL REALITY TECHNOLOGY (SMART): AN INTEGRATION OF VIRTUAL REALITY AND SIMULATION MODELING

SIMULATION MODELING WITH ARTIFICIAL REALITY TECHNOLOGY (SMART): AN INTEGRATION OF VIRTUAL REALITY AND SIMULATION MODELING Proceedings of the 1998 Winter Simulation Conference D.J. Medeiros, E.F. Watson, J.S. Carson and M.S. Manivannan, eds. SIMULATION MODELING WITH ARTIFICIAL REALITY TECHNOLOGY (SMART): AN INTEGRATION OF

More information

Paint with Your Voice: An Interactive, Sonic Installation

Paint with Your Voice: An Interactive, Sonic Installation Paint with Your Voice: An Interactive, Sonic Installation Benjamin Böhm 1 benboehm86@gmail.com Julian Hermann 1 julian.hermann@img.fh-mainz.de Tim Rizzo 1 tim.rizzo@img.fh-mainz.de Anja Stöffler 1 anja.stoeffler@img.fh-mainz.de

More information

Ge Gao RESEARCH INTERESTS EDUCATION EMPLOYMENT

Ge Gao RESEARCH INTERESTS EDUCATION EMPLOYMENT Ge Gao ge.gao@uci.edu www.gegao.info 607.342.4538 RESEARCH INTERESTS Computer-supported cooperative work and social computing Computer-mediated communication Technology use in the workplace EDUCATION 2011

More information

AGENT PLATFORM FOR ROBOT CONTROL IN REAL-TIME DYNAMIC ENVIRONMENTS. Nuno Sousa Eugénio Oliveira

AGENT PLATFORM FOR ROBOT CONTROL IN REAL-TIME DYNAMIC ENVIRONMENTS. Nuno Sousa Eugénio Oliveira AGENT PLATFORM FOR ROBOT CONTROL IN REAL-TIME DYNAMIC ENVIRONMENTS Nuno Sousa Eugénio Oliveira Faculdade de Egenharia da Universidade do Porto, Portugal Abstract: This paper describes a platform that enables

More information

COLLABORATION WITH TANGIBLE AUGMENTED REALITY INTERFACES.

COLLABORATION WITH TANGIBLE AUGMENTED REALITY INTERFACES. COLLABORATION WITH TANGIBLE AUGMENTED REALITY INTERFACES. Mark Billinghurst a, Hirokazu Kato b, Ivan Poupyrev c a Human Interface Technology Laboratory, University of Washington, Box 352-142, Seattle,

More information

GLITCHCON GAMECRAFT WELCOME GEEK. 600 Attendees. 200 Attendees. 200 Attendees

GLITCHCON GAMECRAFT WELCOME GEEK. 600 Attendees. 200 Attendees. 200 Attendees MEDIA KIT GLITCH promotes the exploration of digital games as a culture, career, and creative practice. We re a nonprofit that works to educate, inspire, and equip emerging talent with the tools for success

More information

Designing Toys That Come Alive: Curious Robots for Creative Play

Designing Toys That Come Alive: Curious Robots for Creative Play Designing Toys That Come Alive: Curious Robots for Creative Play Kathryn Merrick School of Information Technologies and Electrical Engineering University of New South Wales, Australian Defence Force Academy

More information

INTERACTION AND SOCIAL ISSUES IN A HUMAN-CENTERED REACTIVE ENVIRONMENT

INTERACTION AND SOCIAL ISSUES IN A HUMAN-CENTERED REACTIVE ENVIRONMENT INTERACTION AND SOCIAL ISSUES IN A HUMAN-CENTERED REACTIVE ENVIRONMENT TAYSHENG JENG, CHIA-HSUN LEE, CHI CHEN, YU-PIN MA Department of Architecture, National Cheng Kung University No. 1, University Road,

More information

A New Energy Efficiency Center

A New Energy Efficiency Center A New Energy Efficiency Center Presentation for Emerging Technologies Summit Energy Efficiency in Consumer Electronics November, 2010 G. P. Li, Director California Institute for Telecommunications and

More information

Implementing Social Impact Games and Games for Change into the Class Curriculum

Implementing Social Impact Games and Games for Change into the Class Curriculum Implementing Social Impact Games and Games for Change into the Class Curriculum Marla Schweppe Professor, Rochester Institute of Technology (RIT) Steve Vasko Global Industry Manager, M&E Education, Autodesk

More information

INTRODUCTION. What is

INTRODUCTION. What is INTRODUCTION What is Comicpalooza is texas foremost pop-culture festival drawing fans of art, celebrities, comics, film, gaming, literature and more! Celebrating its 10th anniversary in 2018, Comicpalooza

More information

AR Tamagotchi : Animate Everything Around Us

AR Tamagotchi : Animate Everything Around Us AR Tamagotchi : Animate Everything Around Us Byung-Hwa Park i-lab, Pohang University of Science and Technology (POSTECH), Pohang, South Korea pbh0616@postech.ac.kr Se-Young Oh Dept. of Electrical Engineering,

More information

Timothy H. Chung EDUCATION RESEARCH

Timothy H. Chung EDUCATION RESEARCH Timothy H. Chung MC 104-44, Pasadena, CA 91125, USA Email: timothyc@caltech.edu Phone: 626-221-0251 (cell) Web: http://robotics.caltech.edu/ timothyc EDUCATION Ph.D., Mechanical Engineering May 2007 Thesis:

More information

HUMAN COMPUTER INTERFACE

HUMAN COMPUTER INTERFACE HUMAN COMPUTER INTERFACE TARUNIM SHARMA Department of Computer Science Maharaja Surajmal Institute C-4, Janakpuri, New Delhi, India ABSTRACT-- The intention of this paper is to provide an overview on the

More information

PRODUCTION. in FILM & MEDIA MASTER OF ARTS. One-Year Accelerated

PRODUCTION. in FILM & MEDIA MASTER OF ARTS. One-Year Accelerated One-Year Accelerated MASTER OF ARTS in FILM & MEDIA PRODUCTION The Academy offers an accelerated one-year schedule for students interested in our Master of Arts degree program by creating an extended academic

More information

FlexAR: A Tangible Augmented Reality Experience for Teaching Anatomy

FlexAR: A Tangible Augmented Reality Experience for Teaching Anatomy FlexAR: A Tangible Augmented Reality Experience for Teaching Anatomy Michael Saenz Texas A&M University 401 Joe Routt Boulevard College Station, TX 77843 msaenz015@gmail.com Kelly Maset Texas A&M University

More information

Computer Animation of Creatures in a Deep Sea

Computer Animation of Creatures in a Deep Sea Computer Animation of Creatures in a Deep Sea Naoya Murakami and Shin-ichi Murakami Olympus Software Technology Corp. Tokyo Denki University ABSTRACT This paper describes an interactive computer animation

More information

Abstract. Keywords: virtual worlds; robots; robotics; standards; communication and interaction.

Abstract. Keywords: virtual worlds; robots; robotics; standards; communication and interaction. On the Creation of Standards for Interaction Between Robots and Virtual Worlds By Alex Juarez, Christoph Bartneck and Lou Feijs Eindhoven University of Technology Abstract Research on virtual worlds and

More information

Vision-based User-interfaces for Pervasive Computing. CHI 2003 Tutorial Notes. Trevor Darrell Vision Interface Group MIT AI Lab

Vision-based User-interfaces for Pervasive Computing. CHI 2003 Tutorial Notes. Trevor Darrell Vision Interface Group MIT AI Lab Vision-based User-interfaces for Pervasive Computing Tutorial Notes Vision Interface Group MIT AI Lab Table of contents Biographical sketch..ii Agenda..iii Objectives.. iv Abstract..v Introduction....1

More information

Ani-Com & Games Hong Kong The most popular summer carnival in Hong Kong since 1999.

Ani-Com & Games Hong Kong The most popular summer carnival in Hong Kong since 1999. Ani-Com & Games Hong Kong The most popular summer carnival in Hong Kong since 1999. Exhibition area:20,000+ sqm Standard booth:3m x 3m Small business booth:~ 80 Creative Paradise booth:~ 250 Target:12-30years

More information

GRAPHIC DESIGN (ARTGR)

GRAPHIC DESIGN (ARTGR) Graphic Design (ARTGR) 1 GRAPHIC DESIGN (ARTGR) Courses primarily for undergraduates: ARTGR 270: Graphic Design Studio I F. Prereq: DSN S 102, DSN S 131 and enrollment in ARTGR 275; admission to the graphic

More information

rainbottles: gathering raindrops of data from the cloud

rainbottles: gathering raindrops of data from the cloud rainbottles: gathering raindrops of data from the cloud Jinha Lee MIT Media Laboratory 75 Amherst St. Cambridge, MA 02142 USA jinhalee@media.mit.edu Mason Tang MIT CSAIL 77 Massachusetts Ave. Cambridge,

More information

Robot: icub This humanoid helps us study the brain

Robot: icub This humanoid helps us study the brain ProfileArticle Robot: icub This humanoid helps us study the brain For the complete profile with media resources, visit: http://education.nationalgeographic.org/news/robot-icub/ Program By Robohub Tuesday,

More information

Shared Imagination: Creative Collaboration in Mixed Reality. Charles Hughes Christopher Stapleton July 26, 2005

Shared Imagination: Creative Collaboration in Mixed Reality. Charles Hughes Christopher Stapleton July 26, 2005 Shared Imagination: Creative Collaboration in Mixed Reality Charles Hughes Christopher Stapleton July 26, 2005 Examples Team performance training Emergency planning Collaborative design Experience modeling

More information

How to create a stop-motion animation. A guide to creating stopmotion animation in class. scottishbooktrust.com. Age CFE Level First and Second

How to create a stop-motion animation. A guide to creating stopmotion animation in class. scottishbooktrust.com. Age CFE Level First and Second How to create a stop-motion animation A guide to creating stopmotion animation in class Age 5-11 CFE Level First and Second Resource created by Henry Cruickshank scottishbooktrust.com /scottishbktrust

More information

AN EFFICENT SYSTEM FOR ACQUIRING EARTHQUAKE DAMAGE INFORMATION IN DAMAGE AREA

AN EFFICENT SYSTEM FOR ACQUIRING EARTHQUAKE DAMAGE INFORMATION IN DAMAGE AREA 13 th World Conference on Earthquake Engineering Vancouver, B.C., Canada August 1-6, 2004 Paper No. 1121 AN EFFICENT SYSTEM FOR ACQUIRING EARTHQUAKE DAMAGE INFORMATION IN DAMAGE AREA Akihiro SHIBAYAMA

More information

CHAPTER 1. INTRODUCTION 16

CHAPTER 1. INTRODUCTION 16 1 Introduction The author s original intention, a couple of years ago, was to develop a kind of an intuitive, dataglove-based interface for Computer-Aided Design (CAD) applications. The idea was to interact

More information

Welcome, Introduction, and Roadmap Joseph J. LaViola Jr.

Welcome, Introduction, and Roadmap Joseph J. LaViola Jr. Welcome, Introduction, and Roadmap Joseph J. LaViola Jr. Welcome, Introduction, & Roadmap 3D UIs 101 3D UIs 201 User Studies and 3D UIs Guidelines for Developing 3D UIs Video Games: 3D UIs for the Masses

More information

DESIGN STYLE FOR BUILDING INTERIOR 3D OBJECTS USING MARKER BASED AUGMENTED REALITY

DESIGN STYLE FOR BUILDING INTERIOR 3D OBJECTS USING MARKER BASED AUGMENTED REALITY DESIGN STYLE FOR BUILDING INTERIOR 3D OBJECTS USING MARKER BASED AUGMENTED REALITY 1 RAJU RATHOD, 2 GEORGE PHILIP.C, 3 VIJAY KUMAR B.P 1,2,3 MSRIT Bangalore Abstract- To ensure the best place, position,

More information

preface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real...

preface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real... v preface Motivation Augmented reality (AR) research aims to develop technologies that allow the real-time fusion of computer-generated digital content with the real world. Unlike virtual reality (VR)

More information

Iowa State University Library Collection Development Policy Computer Science

Iowa State University Library Collection Development Policy Computer Science Iowa State University Library Collection Development Policy Computer Science I. General Purpose II. History The collection supports the faculty and students of the Department of Computer Science in their

More information

Individual Test Item Specifications

Individual Test Item Specifications Individual Test Item Specifications 8208120 Game and Simulation Design 2015 The contents of this document were developed under a grant from the United States Department of Education. However, the content

More information

SELECTED INTERACTIVE PROJECTS LYNN HERSHMAN LEESON 1) SELF PORTRAIT AS ANOTHER PERSON 2) BREATHING MACHINE/ GENEOLOGY

SELECTED INTERACTIVE PROJECTS LYNN HERSHMAN LEESON 1) SELF PORTRAIT AS ANOTHER PERSON 2) BREATHING MACHINE/ GENEOLOGY SELECTED INTERACTIVE PROJECTS 1965-2012 LYNN HERSHMAN LEESON 1) SELF PORTRAIT AS ANOTHER PERSON 2) BREATHING MACHINE/ GENEOLOGY 3) DANTE HOTEL 4) LORNA 5) DEEP CONTACT 6) AMERICA S FINEST 7) ROOM OF ONE

More information

IN TRANSITION. How much is technology changing human behaviour? Ugly Duck Creative Open Call Deadline for submissions 14th Dec 2018

IN TRANSITION. How much is technology changing human behaviour? Ugly Duck Creative Open Call Deadline for submissions 14th Dec 2018 IN TRANSITION How much is technology changing human behaviour? Ugly Duck Creative Open Call Deadline for submissions 14th Dec 2018 Image: Benjamin Dresner-Reynolds,2018 Creative season theme: In Transition

More information

A Hybrid Immersive / Non-Immersive

A Hybrid Immersive / Non-Immersive A Hybrid Immersive / Non-Immersive Virtual Environment Workstation N96-057 Department of the Navy Report Number 97268 Awz~POved *om prwihc?e1oaa Submitted by: Fakespace, Inc. 241 Polaris Ave. Mountain

More information

On the creation of standards for interaction between real robots and virtual worlds

On the creation of standards for interaction between real robots and virtual worlds On the creation of standards for interaction between real robots and virtual worlds Citation for published version (APA): Juarez Cordova, A. G., Bartneck, C., & Feijs, L. M. G. (2009). On the creation

More information

Craig Barnes. Previous Work. Introduction. Tools for Programming Agents

Craig Barnes. Previous Work. Introduction. Tools for Programming Agents From: AAAI Technical Report SS-00-04. Compilation copyright 2000, AAAI (www.aaai.org). All rights reserved. Visual Programming Agents for Virtual Environments Craig Barnes Electronic Visualization Lab

More information

250 Introduction to Applied Programming Fall. 3(2-2) Creation of software that responds to user input. Introduces

250 Introduction to Applied Programming Fall. 3(2-2) Creation of software that responds to user input. Introduces MEDIA AND INFORMATION MI Department of Media and Information College of Communication Arts and Sciences 101 Understanding Media and Information Fall, Spring, Summer. 3(3-0) SA: TC 100, TC 110, TC 101 Critique

More information

Design of Multimodal Media Systems

Design of Multimodal Media Systems Design of Multimodal Media Systems Brian Fisher (organizer) Sidney Fels Karon MacLean Tamara Munzner Ronald Rensink Updates for course notes at www.icics.ubc.ca/hci/multimodal/ THE UNIVERSITY OF BRITISH

More information

The Intel Science and Technology Center for Pervasive Computing

The Intel Science and Technology Center for Pervasive Computing The Intel Science and Technology Center for Pervasive Computing Investing in New Levels of Academic Collaboration Rajiv Mathur, Program Director ISTC-PC Anthony LaMarca, Intel Principal Investigator Professor

More information

Artificial Intelligence

Artificial Intelligence Artificial Intelligence Lecture 01 - Introduction Edirlei Soares de Lima What is Artificial Intelligence? Artificial intelligence is about making computers able to perform the

More information

Distributed Vision System: A Perceptual Information Infrastructure for Robot Navigation

Distributed Vision System: A Perceptual Information Infrastructure for Robot Navigation Distributed Vision System: A Perceptual Information Infrastructure for Robot Navigation Hiroshi Ishiguro Department of Information Science, Kyoto University Sakyo-ku, Kyoto 606-01, Japan E-mail: ishiguro@kuis.kyoto-u.ac.jp

More information

Chapter Sixteen. Inventing the Future

Chapter Sixteen. Inventing the Future Chapter Sixteen Inventing the Future After reading this chapter, you should be able to: Describe several strategies for predicting the future List several trends in information technology that are likely

More information

MRT: Mixed-Reality Tabletop

MRT: Mixed-Reality Tabletop MRT: Mixed-Reality Tabletop Students: Dan Bekins, Jonathan Deutsch, Matthew Garrett, Scott Yost PIs: Daniel Aliaga, Dongyan Xu August 2004 Goals Create a common locus for virtual interaction without having

More information

State of the Gaming Industry in the King County Region

State of the Gaming Industry in the King County Region State of the Gaming Industry in the King County Region December 6, 2017 By Maureen A. Majury, M.Ed. Director, Center of Excellence for Information and Computing Technology Hosted at Bellevue College, Bellevue,

More information

Digital Media Arts. Bachelor of Science. NewSchool of Architecture + Design

Digital Media Arts. Bachelor of Science. NewSchool of Architecture + Design Digital Media Arts Bachelor of Science NewSchool of Architecture + Design San Diego, California Join the design revolution. The past decade has witnessed a technological revolution impacting every aspect

More information

HCI Outlook: Tangible and Tabletop Interaction

HCI Outlook: Tangible and Tabletop Interaction HCI Outlook: Tangible and Tabletop Interaction multiple degree-of-freedom (DOF) input Morten Fjeld Associate Professor, Computer Science and Engineering Chalmers University of Technology Gothenburg University

More information

SUNYOUNG KIM CURRICULUM VITAE

SUNYOUNG KIM CURRICULUM VITAE SUNYOUNG KIM CURRICULUM VITAE Ph.D. Candidate Human-Computer Interaction Institute School of Computer Science Carnegie Mellon University 5000 Forbes Avenue Pittsburgh, PA 15213 Sunyoung.kim@cs.cmu.edu

More information

Welcome to EGN-1935: Electrical & Computer Engineering (Ad)Ventures

Welcome to EGN-1935: Electrical & Computer Engineering (Ad)Ventures : ECE (Ad)Ventures Welcome to -: Electrical & Computer Engineering (Ad)Ventures This is the first Educational Technology Class in UF s ECE Department We are Dr. Schwartz and Dr. Arroyo. University of Florida,

More information

17th 650,000+ fans of Ani-Com & Games HK bring you. Unlimited Opportunities 2015/7/24-28 HONG KONG CONVENTION & EXHIBITION CENTRE.

17th 650,000+ fans of Ani-Com & Games HK bring you. Unlimited Opportunities 2015/7/24-28 HONG KONG CONVENTION & EXHIBITION CENTRE. 150306 650,000+ fans of Ani-Com & Games HK bring you Unlimited Opportunities 2015/7/24-28 HONG KONG CONVENTION & EXHIBITION CENTRE www.ani-com.hk The Choice of Animation, Comics & Games Expo ACGHK is the

More information

Beyond Actuated Tangibles: Introducing Robots to Interactive Tabletops

Beyond Actuated Tangibles: Introducing Robots to Interactive Tabletops Beyond Actuated Tangibles: Introducing Robots to Interactive Tabletops Sowmya Somanath Department of Computer Science, University of Calgary, Canada. ssomanat@ucalgary.ca Ehud Sharlin Department of Computer

More information

IMPLEMENTING MULTIPLE ROBOT ARCHITECTURES USING MOBILE AGENTS

IMPLEMENTING MULTIPLE ROBOT ARCHITECTURES USING MOBILE AGENTS IMPLEMENTING MULTIPLE ROBOT ARCHITECTURES USING MOBILE AGENTS L. M. Cragg and H. Hu Department of Computer Science, University of Essex, Wivenhoe Park, Colchester, CO4 3SQ E-mail: {lmcrag, hhu}@essex.ac.uk

More information

Interaction rule learning with a human partner based on an imitation faculty with a simple visuo-motor mapping

Interaction rule learning with a human partner based on an imitation faculty with a simple visuo-motor mapping Robotics and Autonomous Systems 54 (2006) 414 418 www.elsevier.com/locate/robot Interaction rule learning with a human partner based on an imitation faculty with a simple visuo-motor mapping Masaki Ogino

More information

Collaborative Interaction through Spatially Aware Moving Displays

Collaborative Interaction through Spatially Aware Moving Displays Collaborative Interaction through Spatially Aware Moving Displays Anderson Maciel Universidade de Caxias do Sul Rod RS 122, km 69 sn 91501-970 Caxias do Sul, Brazil +55 54 3289.9009 amaciel5@ucs.br Marcelo

More information

Prototyping of Interactive Surfaces

Prototyping of Interactive Surfaces LFE Medieninformatik Anna Tuchina Prototyping of Interactive Surfaces For mixed Physical and Graphical Interactions Medieninformatik Hauptseminar Wintersemester 2009/2010 Prototyping Anna Tuchina - 23.02.2009

More information

BAXTER O'TULLE 132 Horace Ave Gordonville, KY (555)

BAXTER O'TULLE 132 Horace Ave Gordonville, KY (555) BAXTER O'TULLE 132 Horace Ave Gordonville, KY 93555 (555) 555-2938 botulle@emailplace.com RESEARCH INTERESTS Automation Distribute Systems Control Decentralization Control Mechantronics and Artificial

More information

Category Discussion Guides

Category Discussion Guides STEM Expo 2018-2019 Category Discussion Guides INFERNAL CONTRAPTION 2 INTELLIGENCE AND BEHAVIOR 3 THE LIVING WORLD 4 SCIENCE FICTION 5 REVERSE ENGINEERING AND INVENTION 6 THE PHYSICAL UNIVERSE 7 ROBOTICS

More information

Human Robotics Interaction (HRI) based Analysis using DMT

Human Robotics Interaction (HRI) based Analysis using DMT Human Robotics Interaction (HRI) based Analysis using DMT Rimmy Chuchra 1 and R. K. Seth 2 1 Department of Computer Science and Engineering Sri Sai College of Engineering and Technology, Manawala, Amritsar

More information

MOBILE VIRTUAL 3D MODEL OF A MEDIEVAL TOWN

MOBILE VIRTUAL 3D MODEL OF A MEDIEVAL TOWN International Journal on Information Technologies & Security, 4, 2013 13 MOBILE VIRTUAL 3D MODEL OF A MEDIEVAL TOWN Stanislav Dimchev Kostadinov, Tzvetomir Ivanov Vassilev Department of Informatics and

More information

REBO: A LIFE-LIKE UNIVERSAL REMOTE CONTROL

REBO: A LIFE-LIKE UNIVERSAL REMOTE CONTROL World Automation Congress 2010 TSI Press. REBO: A LIFE-LIKE UNIVERSAL REMOTE CONTROL SEIJI YAMADA *1 AND KAZUKI KOBAYASHI *2 *1 National Institute of Informatics / The Graduate University for Advanced

More information

Welcome to Informatics

Welcome to Informatics Welcome to Informatics People On the premises: ~ 100 Academic staff ~ 150 Postdoc researchers ~ 80 Support staff ~ 250 PhD students ~ 200 Masters students ~ 400 Undergraduates (200 1 st year) Graduating

More information

Beyond: collapsible tools and gestures for computational design

Beyond: collapsible tools and gestures for computational design Beyond: collapsible tools and gestures for computational design The MIT Faculty has made this article openly available. Please share how this access benefits you. Your story matters. Citation As Published

More information

User Interface Agents

User Interface Agents User Interface Agents Roope Raisamo (rr@cs.uta.fi) Department of Computer Sciences University of Tampere http://www.cs.uta.fi/sat/ User Interface Agents Schiaffino and Amandi [2004]: Interface agents are

More information

COMP150 Behavior-Based Robotics

COMP150 Behavior-Based Robotics For class use only, do not distribute COMP150 Behavior-Based Robotics http://www.cs.tufts.edu/comp/150bbr/timetable.html http://www.cs.tufts.edu/comp/150bbr/syllabus.html Course Essentials This is not

More information

VIRTUAL REALITY APPLICATIONS IN THE UK's CONSTRUCTION INDUSTRY

VIRTUAL REALITY APPLICATIONS IN THE UK's CONSTRUCTION INDUSTRY Construction Informatics Digital Library http://itc.scix.net/ paper w78-1996-89.content VIRTUAL REALITY APPLICATIONS IN THE UK's CONSTRUCTION INDUSTRY Bouchlaghem N., Thorpe A. and Liyanage, I. G. ABSTRACT:

More information

Social and Spatial Interactions: Shared Co-Located Mobile Phone Use

Social and Spatial Interactions: Shared Co-Located Mobile Phone Use Social and Spatial Interactions: Shared Co-Located Mobile Phone Use Andrés Lucero User Experience and Design Team Nokia Research Center FI-33721 Tampere, Finland andres.lucero@nokia.com Jaakko Keränen

More information

Birth of An Intelligent Humanoid Robot in Singapore

Birth of An Intelligent Humanoid Robot in Singapore Birth of An Intelligent Humanoid Robot in Singapore Ming Xie Nanyang Technological University Singapore 639798 Email: mmxie@ntu.edu.sg Abstract. Since 1996, we have embarked into the journey of developing

More information

in SCREENWRITING MASTER OF FINE ARTS Two-Year Accelerated

in SCREENWRITING MASTER OF FINE ARTS Two-Year Accelerated Two-Year Accelerated MASTER OF FINE ARTS in SCREENWRITING In the MFA program, staged readings of our students scripts are performed for an audience of guests and industry professionals. 46 LOCATION LOS

More information

Issues in Information Systems Volume 13, Issue 2, pp , 2012

Issues in Information Systems Volume 13, Issue 2, pp , 2012 131 A STUDY ON SMART CURRICULUM UTILIZING INTELLIGENT ROBOT SIMULATION SeonYong Hong, Korea Advanced Institute of Science and Technology, gosyhong@kaist.ac.kr YongHyun Hwang, University of California Irvine,

More information

Interactive Multimedia Contents in the IllusionHole

Interactive Multimedia Contents in the IllusionHole Interactive Multimedia Contents in the IllusionHole Tokuo Yamaguchi, Kazuhiro Asai, Yoshifumi Kitamura, and Fumio Kishino Graduate School of Information Science and Technology, Osaka University, 2-1 Yamada-oka,

More information

Lynn S. Dombrowski September 2014 Curriculum Vitae Page 1 of 6

Lynn S. Dombrowski September 2014 Curriculum Vitae Page 1 of 6 Lynn S. Dombrowski Donald Bren School of Information and Computer Sciences 5084 Donald Bren Hall Irvine, California 92697 +1.949.385.0367 lynn.dombrowski@uci.edu EDUCATION Informatics Ph.D. Candidate Expected

More information

TIMEWINDOW. dig through time.

TIMEWINDOW. dig through time. TIMEWINDOW dig through time www.rex-regensburg.de info@rex-regensburg.de Summary The Regensburg Experience (REX) is a visitor center in Regensburg, Germany. The REX initiative documents the city s rich

More information

Networked Virtual Environments

Networked Virtual Environments etworked Virtual Environments Christos Bouras Eri Giannaka Thrasyvoulos Tsiatsos Introduction The inherent need of humans to communicate acted as the moving force for the formation, expansion and wide

More information

Edutainment. What is Edutainment? TV Series. Educational Game

Edutainment. What is Edutainment? TV Series. Educational Game What is Edutainment? Edutainment 305900 2007 년가을학기 9/13/2007 박경신 Edutainment (educational entertainment) is a form of entertainment designed to educate as well as to amuse. Edutainment typically seeks

More information

Theory and Practice of Tangible User Interfaces Tuesday, Week 9

Theory and Practice of Tangible User Interfaces Tuesday, Week 9 Augmented Reality Theory and Practice of Tangible User Interfaces Tuesday, Week 9 Outline Overview Examples Theory Examples Supporting AR Designs Examples Theory Outline Overview Examples Theory Examples

More information

The Science In Computer Science

The Science In Computer Science Editor s Introduction Ubiquity Symposium The Science In Computer Science The Computing Sciences and STEM Education by Paul S. Rosenbloom In this latest installment of The Science in Computer Science, Prof.

More information

Strategies for Research about Design: a multidisciplinary graduate curriculum

Strategies for Research about Design: a multidisciplinary graduate curriculum Strategies for Research about Design: a multidisciplinary graduate curriculum Mark D Gross, Susan Finger, James Herbsleb, Mary Shaw Carnegie Mellon University mdgross@cmu.edu, sfinger@ri.cmu.edu, jdh@cs.cmu.edu,

More information

University of Geneva. Presentation of the CISA-CIN-BBL v. 2.3

University of Geneva. Presentation of the CISA-CIN-BBL v. 2.3 University of Geneva Presentation of the CISA-CIN-BBL 17.05.2018 v. 2.3 1 Evolution table Revision Date Subject 0.1 06.02.2013 Document creation. 1.0 08.02.2013 Contents added 1.5 12.02.2013 Some parts

More information

Eitan Mendelowitz. Introduction 1. Related Applications and Research

Eitan Mendelowitz. Introduction 1. Related Applications and Research From: IAAI-00 Proceedings. Copyright 2000, AAAI (www.aaai.org). All rights reserved. The Emergence Engine: A Behavior Based Agent Development Environment for Artists Eitan Mendelowitz AI Lab - 4532 Boelter

More information

INTERACTIVE BUILDING BLOCK SYSTEMS

INTERACTIVE BUILDING BLOCK SYSTEMS INTERACTIVE BUILDING BLOCK SYSTEMS CONTENTS About UBTECH ROBOTICS CORP Toy s Revolution What is Jimu Robot What it Comes With 3 Step Learning Play Build Program Share Jimu Robot Available Kits Dream With

More information

Babak Ziraknejad Design Machine Group University of Washington. eframe! An Interactive Projected Family Wall Frame

Babak Ziraknejad Design Machine Group University of Washington. eframe! An Interactive Projected Family Wall Frame Babak Ziraknejad Design Machine Group University of Washington eframe! An Interactive Projected Family Wall Frame Overview: Previous Projects Objective, Goals, and Motivation Introduction eframe Concept

More information

Touching and Walking: Issues in Haptic Interface

Touching and Walking: Issues in Haptic Interface Touching and Walking: Issues in Haptic Interface Hiroo Iwata 1 1 Institute of Engineering Mechanics and Systems, University of Tsukuba, 80, Tsukuba, 305-8573 Japan iwata@kz.tsukuba.ac.jp Abstract. This

More information