Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
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1 Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms Published in the Proceedings of CHI '97 Hiroshi Ishii and Brygg Ullmer MIT Media Laboratory Tangible Media Group 20 Ames Street, Cambridge, MA USA
2 GUI => TUI
3 Key concepts 1. Interactive surfaces 2. Coupling bits & atoms 3. Ambiant media
4 Tangible Bits
5 metadesk esk/
6
7 transboard Networked digitallyenhanced physical whiteboard. Java applet Hypercard
8 Interactive public ambient displays: Transitioning form implicit to explicit, public to personal, interaction with multiple users
9 Design principles Calm aesthetics Comprehension Notification Short-Duration Fluid interaction Immediate usability Shared Use Combining public and personal information Privacy
10 Video os/uist2004_ambient.avi
11 Pick-and-Drop: A Direct Manipulation Technique for Multiple Computer Environments Jun Rekimoto Sony Computer Science Laboratory Inc Higashigotanda, Shinagawa-ku, Tokyo 141 Japan rekimoto@csl.sony.co.jp ml
12 Abstract New field of user interfaces called multicomputer direct manipulation Pick and Drop system The pen can Pick Up As a physical object KEYWORDS: direct manipulation, graphical user interfaces, input devices, stylus interfaces, pen interfaces, dragand- drop, multi-computer user interfaces, ubiquitous computing, computer augmented environments
13 Introduction Using multiple computers without considering the user-interface = problems Restriction of input devices Today s user interface techniques are not designed for multiple-computer environments
14 Introduction
15 Introduction
16 Pick and drop system
17 Pick and drop system
18 Pick and drop system
19 Pick and drop system
20 Pick and drop system Applications Transfert a file between 2 computers, PDA Pick up information from kiosk terminal Draw on the wall with a tablet Take pictures from a book
21 Pick and drop system
22 Conclusion The difference between copy and pick and drop is about the user interface Faster More logical Pick and Drop and Drop Movie :
23 Published in the Proceedings of UIST '97, October 14-17, 1997, 1997 ACM The metadesk Models and Prototypes for Tangible User Interfaces Brygg Ullmer and Hiroshi Ishii MIT Media Lab Tangible Media Group 20 Ames St., E Cambridge, MA USA {ullmer,
24 Abstract Tangible interface Giving physical form to windows, icons, handles, menus, and controls Present design and implementation A prototype application Tangible Geospace Keywords: tangible user interfaces, input devices, haptic input, augmented reality, ubiquitous computing
25 Introduction This paper present Tangible User Interfaces (TUIs) User interfaces employing Physical objects Instruments Surfaces Spaces as physical interfaces to digital information
26 Introduction
27 Introduction What is a metadesk? A graphically intensive system driven by interaction with graspable physical objects. In this case : Geographical space Tangible Geospace
28 Introduction metadesk Components The Desk A nearly horizontal back projetcted graphical surface The active lens A flat panel display An optically transparent surface An assortment of physical object used on the desk surface
29 Design Approach
30 Design Approach
31 Prototype System
32 Prototype System
33 Prototype System
34 Implementation Magnetic and electric sensors Plexiglass diffuser surface 3 PCs Back projection
35 Interaction Issues
36 Interaction Issues
37 Future Work Explore phicons with different level of abstraction Use the metadesk in a another context Use other metaphor metadesk Movie :
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