Ownership. Portability. Credits. Design: Mike Welham Editing: Eytan Bernstein Art Direction & Graphic Design: Marc Radle

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1 Magic Mirrors

2 Magic mirrors often feature in fantasy stories, usually as a device to scry on others or for a villain to query regarding the identity of the fairest creature in all the land. Mirrors, and their near magical reflective properties, stand on fertile ground for new magic items. However, very few wondrous magic items are indeed mirrors. Portability Most likely the lack of portability makes it difficult for wandering adventurers to employ a mirror, but a canny character (and certainly a clever villain) can find a use for a difficult-to-transport object. Bags of holding also have a large enough opening to fit over most typical mirrors and store them for easy transport. The magic mirrors presented below generally fall into the purview of powerful characters, so gaining access to a mirror should not be an issue. In addition, some smaller mirrors the hand mirrors that noble lords and ladies use are no more cumbersome than a buckler or a dagger, and often have a handle. These are noted in the text as hand mirrors and generally weigh 2 or 3 pounds. Ownership Most magic items have a wielder or are worn by their owner, but large standing mirrors and wall mirrors are rarely wielded and even more rarely worn; they are too fragile and too bulky. Instead of a wielder, these mirrors have an owner they function to serve. An owner is a living creature of at least 3 Intelligence who touches the mirror and gazes into it for a round doing so reveals the mirror s command word for mirrors that require one. It takes 24 hours for a new prospective owner to attune a magic mirror. Undead and constructs cannot be owners of magic mirrors without some special ritual or spell that grants them the semblance of life. They can use magical hand mirrors normally. Credits Design: Mike Welham Editing: Eytan Bernstein Art Direction & Graphic Design: Marc Radle Accountant: Shelly Baur Publisher: Wolfgang Baur Open Design, Kobold Press, and the Wondrous Items series are trademarks of Open Design. Pathfinder is a registered trademark of Paizo Publishing and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing and are used under the Pathfinder Roleplaying Game Compatibility License. See for more information on the compatibility license. Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing. See for more information on the Pathfinder Roleplaying Game. Paizo, Publishing does not guarantee compatibility, and does not endorse the product. Open Game Content: The Open content in this issue includes the medium and major magic mirrors tables. All other material is Product Identity, especially place names, character names, locations, story elements, and fiction. No other portion of this work may be reproduced in any form without permission Open Design. All rights reserved. 2

3 Archer s Trick Shot Mirror, Mundane Aura moderate transmutation; CL 9th Slot none; Price 30,000 gp; Weight 5 3 lbs. This round, steel-framed hand mirror has no handle, but its 5-inch diameter makes it easy to hold. As a standard action, the mirror s owner can toss it at a square and designate how far above the square the mirror hovers. The positioned mirror allows the owner to ignore cover against targets to which the mirror has line of effect when he attacks with ranged weapons. The mirror deflects the projectile at the target for the owner without any penalty to the attack, other than any penalties accrued by extending the attack s range. The mirror remains in place until recalled by the owner, as a free action, at which point the mirror travels 40 feet per round toward the owner. While it moves in this fashion, the owner cannot use it to make trick shots. Requirements Craft Wondrous Item, telekinesis; Cost 15,000 gp Beautifying Mirror Aura moderate enchantment and transmutation; CL 8th Slot none; Price 11,520 gp; Weight 70 lbs. This full-length, polished, freestanding, wood-framed mirror stands 6 feet tall and is 3 feet wide. The mirror s frame depicts icons of beauty appropriate to the owner, varying from different types of alluring flowers to graceful birds or adorable animals. For a narcissistic owner, the frame prominently displays the owner s face. The owner activates the mirror with a command word while standing before the mirror. After the owner speaks the command word, blemishes disappears from his skin, and clothes he currently wears become crease- and dirt-free. In addition to these minor alterations, the owner takes on a radiant appearance, which grants him a +2 competence bonus on Charisma checks to influence other beings (this bonus increases to +5 with respect to creatures with a matching subtype). This beautifying bonus persists for 16 hours or until the owner targets a creature with charm monster (DC 16 Will save). The charm has an 8-day duration, and it ends immediately if the owner later uses the mirror to charm another creature. While the charm is in effect, the owner cannot use the beautifying abilities of the mirror. The mirror only grants its bonus once every 24 hours. Requirements Craft Wondrous Item, charm monster, eagle s splendor, prestidigitation; Cost 5,760 gp Mirror of Removing Afflictions Aura moderate abjuration and conjuration; CL 11th Slot none; Price 27,720 gp; Weight 3 lbs. This hand mirror measures 9 inches in diameter. The pleasant fragrance from its plain sandalwood frame conceals the antiseptic odor wafting from the mirror s surface. Once per day, the mirror s owner can employ its power to absorb a disease, poison, or curse into the mirror, removing the affliction from the owner. This ability works per the rules for remove disease, neutralize poison, and remove curse as appropriate. Onlookers see black tendrils drift from the owner to the mirror. The mirror can absorb one disease, one poison, and one curse (mummy rot counts as an absorbed curse and disease), at which point the mirror gains a moderate aura of necromancy. Once it has absorbed an affliction, it cannot absorb another of the same type of affliction. To remove an affliction from the mirror, and free up that benefit for future use, one of two methods can be used. The owner of the mirror may cast a spell to remove that type of affliction on the mirror, neutralizing the effect within the mirror. If the spell is not available, the mirror can lose one of its afflictions if a being other than the owner looks Magic Mirrors and Combat When determining the suitability of a magic mirror for use in combat, consider both dimensions and weight. While bags of holding and similar devices can hold most mirrors, some mirrors are unwieldy in a sudden encounter, simply due to their size. For particularly large and heavy mirrors, the DM should consult the carrying capacity and encumbrance rules to determine if utilizing such an item in combat would impose a penalty to maximum Dexterity, physical skills and checks, and movement speeds. The DM may wish to increase these penalties for particularly large or oddly shaped items, regardless of their weight. 3

4 into it and succumbs to one of the effects. In this case, the peering victim sees its reflection as though afflicted by a disease, poison, or curse within the mirror (chosen at random if the mirror has absorbed more than one affliction). It must succeed at a saving throw per the affliction, but the DC is 2 lower since the mirror does not have the same potency as the affliction s originator. If the creature fails the save, it is affected per the affliction s rules. If the creature makes its initial save, it is not affected by any secondary or ongoing effects of the affliction. The affliction only takes root if the victim fails its first save. If the victim succeeds on its first save, the mirror retains the affliction, and it cannot attempt to bestow it again for 24 hours. The mirror can never target an individual with the same affliction more than once, though a victim can be targeted by a different affliction on a subsequent viewing if the mirror holds more than one. Requirements Craft Wondrous Item, bestow curse, contagion, neutralize poison, poison, remove curse, remove disease; Cost 13,860 gp Duplicating Mirror Aura moderate illusion; CL 10th Slot none; Price 14,400 gp; Weight 20 lbs. This polished steel, oval mirror measures 3 feet tall by 1 foot wide. The mirror reflects a perfect image of its owner, but a hazy shadow image of the owner also appears next to the owner. Onlookers witnessing the owner using the mirror also see this hazy image. Everyone other than the owner sees their normal reflection when looking in the mirror. If the mirror s owner is within line of sight of the mirror, she can use a standard action to command it to create a tangible duplicate image of her and direct the duplicate to help her in combat. The duplicate can take up a position on the opposite side of the owner s opponent to grant the owner a +2 flanking bonus. Additionally, it can appear in an adjacent space to grant her a +2 circumstance bonus on feint checks. Finally, it can provide a distraction during a dirty trick or steal maneuver to either eliminate an attack of opportunity from the maneuver s target or to provide a +2 circumstance bonus on the maneuver check. Redirecting and repositioning the duplicate image requires a move action from the owner, but this move action can be combined with another move action. The duplicate image remains for a total of 10 minutes per day, which the owner can break up into 5-round increments. Removing the mirror from the owner s line of sight immediately eliminates the owner s duplicate for that 5-round increment. Destroying the mirror eliminates the duplicate permanently. The owner can use another standard action to create a new duplicate on their next turn if he regains line of sight with it. Requirements Craft Wondrous Item, shadow conjuration; Cost 7,200 gp Focusing Mirror Aura strong universal; CL 17th Slot none; Price 27,500 gp; Weight 10 lbs. A lead frame holds this 10-inch-high, 6-inch-wide crystal mirror. The mirror shows a normal reflection, but anyone who fixates his gaze on a specific location by looking in the mirror can see that spot with amazing clarity (granting a +5 competence bonus on Perception checks). The mirror s true power reveals itself when its owner casts a ray spell and reflects the ray with the mirror toward his target. The ray is empowered as though the caster used the Empower Spell feat. This ability does not affect the spell s casting time. Since the owner can hold the mirror in one hand, it does not impede a spell s somatic component. Requirements Craft Wondrous Item, Empower Spell; Cost 13,750 gp Distorting Mirror Aura moderate transmutation; CL 11th Slot none; Price 11,000 gp; Weight 27 lbs. This full-length mirror is set in a cheap wooden frame, and its surface bends in odd directions. It does not display a true reflection of those before it. Instead, it displays a grossly distorted image, either presenting an elongated and extremely thin reflection or a squat and wide reflection. When the owner has not activated the mirror with its command word, this image is harmless, if a bit disturbing. Once per day, for an hour after the mirror s owner activates the mirror, it physically distorts the shape of creatures passing before it and seeing their reflection, unless they succeed at a DC 19 4

5 Fortitude save. The mirror s owner sets its effects when he activates it. The mirror can always grant a creature a +4 enhancement bonus to Strength at the cost of a 2 penalty to Dexterity, always grant it a +4 enhancement bonus to Dexterity while inflicting a 2 penalty to Strength, or randomly choose from either option. The bonus and penalty last for an hour, at which point the affected creature s body compresses or extends into its normal shape. Requirements Craft Wondrous Item, mass bull s strength, mass cat s grace; Cost 11,880 gp Ghast Mirror Aura moderate necromancy; CL 12th Slot none; Price 26,020 gp; Weight 57 lbs. A large creature s ribcage frames this five-foot by twofoot, rectangular, tarnished metal mirror, which gives off an unnatural chill from its surface. Everything reflected in the mirror appears as though time has severely ravaged it. Objects show signs of major decay, and creatures become gaunt, thin, and chalky-skinned in the mirror. While a creature stands before the mirror, it scans the creature s image (DC 19 Will save negates); it can hold 6 such images, each of which must come from a different creature. Once per week, during the deepest hours of night, the mirror s owner can select an image from the mirror and provide it a fresh corpse of the same size, from which it creates a ghast with the selected creature s appearance (with a +10 on the Disguise check to imitate the creature). The mirror s owner does not have control of the newly created undead creature, requiring the owner to use some other means to control the ghast, but it will not attack the owner. Most often, the owner leaves the ghast to operate own its own and throw the imitated creature s reputation into serious doubt, because those who survive the ghast s attacks will surely remember the features of the monster that attacked them. While a ghast bearing a creature s likeness remains in existence, the mirror cannot gain another image from the same creature. If the ghast is destroyed, the mirror can claim a new image of the creature. Infinite Mirrors Aura strong transmutation; CL 15th Slot none; Price 48,200 gp; Weight 98 lbs. (49 lbs. per mirror) These full-length mirrors (5 feet tall by 2 feet wide, either oval or rectangular) are always found in pairs. When they are discovered, they are 10 feet apart from each other. If one is picked up from the ground, the other stays where it is, but the moment the first mirror is set back down on the ground in a different location, the other mirror teleports 10 feet from it. The mirrors cannot be set down if a location lacks sufficient space for them to operate. Two people can pick up the mirrors and attempt to separate them, but the moment one is set down, regardless of its location, the other will appear 10 feet away. In order to activate them, the owner must set them opposite each other, such that each reflects what is in the other mirror. Intelligent creatures that look at the infinite reflections get some vertigo, but the mirrors otherwise have no effect until their owner activates them. When the owner activates the mirrors with a command word, an intelligent creature that sees its reflections in the mirrors must succeed at a DC 22 Fortitude save or become affected as though by temporal stasis. The creature disappears from in between the mirrors, but its infinite reflections remain trapped by the mirrors. The mirrors may hold only one such victim, but the owner may release a trapped victim from stasis if he wishes to trap another one. Destroying both mirrors (hardness 20, 150 hp) also releases the victim, who must succeed at another DC 22 Fortitude save to avoid suddenly aging as the passage of time spanning its imprisonment catches up to it. Whether they contain a victim or not, the mirrors resist being covered. All blankets, paint, and other obscuring items and substances slough off the mirrors. Requirements Craft Wondrous Item, temporal stasis; Cost 26,600 gp Requirements Craft Wondrous Item, create undead; Cost 13,060 gp 5

6 Mage s Trick Shot Mirror, Spell Aura strong abjuration and transmutation; CL 13th Slot none; Price 60,000 gp; Weight 5 3 lbs. Similar in design to the archer s trick shot mirror, the mage s trick shot mirror instead benefits spellcasters who need to bend ray- or line-producing spells toward a difficult target. This mirror allows a spellcaster to maintain line of sight for missile or ray spells by allowing the missile or ray to deflect off the mirror toward its target. Additionally, the mirror can bounce a line-shaped spell (such as lightning bolt), which sends the line in a different direction. Any spell deflected by the mirror is still subject to its range. Spellcasters with the patience and money can set up multiple mage s trick shot mirrors to further bank lineshaped spells. Requirements Craft Wondrous Item, spell turning, telekinesis; Cost 30,000 gp Mirror of Alternate Realities Aura strong universal; CL 15th Slot none; Price 151,500 gp; Weight 55 lbs. This ornate, oval mirror is 6 feet tall and 3 feet wide, with a bronze frame worked to feature cresting waves and whirlpools. A creature viewing itself in the mirror sees ghostly echoes that move in a similar fashion but ahead or behind the viewer by a second or less. Anyone touching the surface meets with resistance as if it was a solid surface, but the mirror ripples similarly to a liquid s reaction to the contact. Only the mirror s owner can benefit from the mirror s incredible power to whisk her into an alternate reality that differs in mostly minor ways from her current reality. However, she can effectively undo the results of an action she or her companions took in the past 24 hours, by choosing a reality where they took a different course of action. This allows her to undo harmful spell effects, remove an affliction, or even raise creatures from the dead. This can benefit multiple creatures at once provided the effect the owner undoes stems from a single source or event (a monster diseased more than one character, an encounter resulted in multiple deaths, etc.). She must spend a number of hours scanning the mirror for a suitable reality equal to the approximate spell level of the effect she plans to create multiplied by the number of affected creatures (for example, a raise dead on 3 of her compatriots would require 15 hours of scanning because it requires three such spells of 5th level). The owner is always aware of the number of intended targets. Once she has found a suitable reality, she steps through the mirror and replaces her counterpart in that reality (effectively killing her counterpart and disappearing from her previous reality). The strain of opening up a new reality sometimes destroys the mirror (5% chance per hour of scanning 75% in the previous example). The destruction roll is performed when she steps through the mirror. If the mirror survives destruction, it follows its owner to the new reality. Additionally, we encourage GMs to introduce complications as an unintended side effect of stepping into a new reality. Requirements Craft Wondrous Item, limited wish; Cost 76,500 gp Mirror of Assumed Identities Aura faint transmutation; CL 3rd Slot none; Price 21,000 gp; Weight 48 lbs. This plain standing mirror seems fashioned for an entryway where guests can check their appearance before fully making their entrance into a larger room. Its innocuous appearance hides its true purpose, however. When a creature stands in front of the activated mirror (requiring a command word from the mirror s owner), it records that creature s appearance, mannerisms, and speech, as appropriate. The mirror can hold up to 12 such recordings and will remove the oldest recording if it fills up all 12 slots. Each such recorded image can be used multiple times, and the owner can choose any or all available aspects to mimic at the time he assumes the new likeness (changing his decision each time). With additional commands, the owner can program the mirror to stop recording once it has filled all its slots or only record creatures with specified and obvious characteristics (gender, race, etc., but not class or alignment, for example). The owner can spend an hour in front of the mirror while it displays one of the recordings, and he changes to match all the details recorded by the mirror. The owner may also choose a subset of those details; for example, he could only to sound like the mimicked person, so he would only alter his voice and not his appearance to match the target. The alteration grants the mirror s owner a +10 competence bonus on Disguise checks to imitate the 6

7 target if the mirror only gathered one aspect (most likely appearance), a +20 competence bonus if the mirror gathered two aspects, and a +40 competence bonus if the mirror gathered all three aspects. The mirror does not impart any knowledge or memories held by the target (apart from anything he said in front of the mirror). The mirror s owner must again stand in front of the mirror to return to his normal form, though he immediately returns to his normal form if the mirror is destroyed. Requirements Craft Wondrous Item, alter self, vocal alteration; Cost 10,500 gp Mirror of Blades Aura moderate abjuration; CL 10th Slot none; Price 20,576 gp; Weight 3 lbs. This circular hand mirror measures 1 foot in diameter, and its frame and handle are fashioned from polished silver. The entire mirror creates distracting reflections in bright light as every surface catches the light and bounces it in random directions, but no so much to negatively impact those hit by the reflections. The owner reveals the mirror s true purpose when she strikes it on a hard surface, releasing the 8 interlocking silver blades (treat as masterwork alchemical silver daggers) comprising the mirror. She can use one or more of the blades as melee weapons, or she can command the daggers to animate and swirl around her for 10 rounds, causing any creature that starts its turn within 5 feet of the owner to take 5d4 points of damage. Because of the protective nature of the swirling daggers, the owner can cast spells without provoking attacks of opportunity. While the daggers are within the mirror, the owner gains a +20 bonus to Sleight of Hand checks to conceal the fact that the mirror contains weapons. Requirements Craft Wondrous Item, wreath of blades UC ; Cost 11,576 gp Mirror of Captured Sunlight Aura faint evocation; CL 5th Slot none; Price 45,000 gp; Weight 3 lbs. A number of representations of the sun and its rays of light adorn the gleaming gold frame of this hand mirror. Creatures looking at their reflection see a halo of light surround them, even in conditions of non-magical darkness. In conditions of bright light, the mirror reflects the light shining on it in all directions, and, as a move action, the mirror s owner can direct these reflections to give a target the dazzled condition for one minute (DC 14 Fortitude save negates). The mirror s true benefit is available when it absorbs sunlight. It retains this absorbed sunlight for 24 hours, and the owner can use the stored light to power an effect equivalent to daylight with a duration equal to the time the mirror spent absorbing sunlight. The mirror can be used in one hour intervals. As a standard action, the mirror s owner can fire a ray equivalent to searing light; this reduces the daylight effect s time limit by 1 hour. The mirror must have at least one hour of absorbed sunlight remaining to power searing light. Clerics of deities with the Light domain can often use a mirror of captured sunlight as a holy symbol. Requirements Craft Wondrous Item, daylight, searing light; Cost 22,500 gp Mirror of Deep Insight Aura moderate divination; CL 9th Slot none; Price 16,200 gp; Weight 4 lbs. Glyphs related to self-understanding and hidden knowledge cover this hand mirror s teak frame. The mirror s surface is barely reflective, as if the mirror s silver backing had corroded beyond use. However, this mirror s owner does not rely on the item to reflect surface details. Instead, he uses the mirror to seek deep within his soul and the strange realms the mirror accesses to discover information he may have forgotten or repressed. He can also obtain information he simply never had because of its forbidden nature. This allows him to retry an Intelligence- or Wisdombased skill check, or attempt such a skill check as though he were trained in that skill, with an insight bonus up to +10, once per day. Whether or not the new attempt is successful, the self-reflection or contact with alien entities poses a danger to the owner. If he is trained in the skill, he incurs a 5% chance per insight bonus (minimum 5%) of the mirror targeting him with insanity (DC 21 Will save negates). If he uses an untrained skill, he incurs a 10% chance per insight bonus (minimum 10%) to summon an appropriate creature or group of creatures (an outsider for a Knowledge [planes] check, a 7

8 powerful fey for a Knowledge [nature] or Survival check, etc.), per summon monster VII, except the creatures summoned are not under his control. Alternately, if the sought knowledge has an alignment component to it, the mirror could shift the owner s alignment one step towards the alignment (for example, a character researching devils could shift towards Lawful Evil) if he fails a DC 21 Will save. Requirements Craft Wondrous Item, contact other plane, seek thoughts; Cost 8,100 gp Mirror of Eavesdropping Aura faint divination; CL 5th Slot none; Price 54,000 gp; Weight 4 lbs. This 8-inch diameter mirror set in a delicate silver frame usually shows a normal reflection, but an unattuned mirror occasionally shows a flicker of a reflection from another mirror within 1 mile. If the mirror of eavesdropping is attuned to another mirror, a process requiring this mirror to rest within 20 feet of the attuned mirror for 10 uninterrupted minutes, the owner of the mirror of eavesdropping can command it to display the reflection of the attuned mirror. The owner can use her mirror to see and hear anything within range of the attuned mirror. The mirror of eavesdropping can only be attuned to one other mirror at a time, though some claim that there are versions that can eavesdrop on a number of mirrors simultaneously. Requirements Craft Wondrous Item, clairaudience/ clairvoyance; Cost 27,000 gp Mirror of the Gargoyle Aura moderate enchantment and transmutation; CL 15th Slot none; Weight 50 lbs. When examined with magic, this appears to be a beautifying mirror, quick-change mirror, or any other mirror that alters the owner s appearance (DM s choice), with a subtly hidden gargoyle etched into the mirror s frame. When the owner uses the mirror to change his appearance, he must succeed at a DC 20 Fortitude save to avoid polymorphing into a hideous creature. Creatures who do not already know the owner have a hostile starting attitude toward the owner, while those who know the owner must succeed at a DC 20 Perception or Sense Motive check to realize his identity (close family or friends receive a bonus to the check). Breaking the mirror s curse with a remove curse (or more powerful) spell reverts the mirror s victim to his normal form. CREATION Magic Items beautifying mirror, quick-change mirror Mirror of Held Memories Aura moderate divination; CL 9th Slot none; Price 32,400 gp; Weight 20 lbs. At 2 feet high and 1 foot wide, this oval mirror set in a plain wooden frame is large enough to hang over a mantle and reflect the head and torso of those who stand close to it (it can reflect a person s entire body ineffectively at the distance required to capture the entire body). The mirror scans the memories of those who stand before it, even if they do not see their reflection in the mirror, and can record the memories of up to 5 unique beings, provided a creature fails a DC 17 Will save. The amount of time recorded depends on the length of continuous time spent before the mirror: every 2 rounds up to 1 minute captures 1 day s worth of memories; 1 2 minutes captures 1 2 weeks, respectively; every 3 minutes up to 15 minutes captures 1 month; and every 15 minutes captures 1 year. The longest the mirror can retain memories for a creature is 5 years. The mirror s owner can spend a like amount of time to recall a specified creature s memories. The owner can specify which creatures the mirror can record, which could include descriptions ranging from everyone who stands in front of the mirror to all creatures of a specific gender or race. The owner could even specify physical characters, characteristics of the creature, such as clothing, scars, or eye color. The owner also specifies which recordings get discarded, but the default is that the oldest recording gets overwritten by the current recording. While this mirror is useful in conjunction with mirrors that allow their owners to take on another s identity, some paranoid owners use this mirror to record their own memories and compare the stored memories against their personal recollections to uncover any tampering. Requirements Craft Wondrous Item, Heighten Spell, detect thoughts, share memory APG ; Cost 16,200 gp 8

9 Mirror of Jealousy Aura moderate enchantment; CL 11th Slot none; Weight 6 lbs. (hand mirror) 45 lbs. (full-length mirror) This cursed mirror instills a jealous obsession in a creature that views her reflection within it. At first glance, it appears to allow the owner to spy on others or to assume their identities. As soon as the creature examines it more closely, the mirror latches onto some important aspect of the victim s personal history, an item or person that was the object of the owner s desire, and amplifies it into a passionate jealous obsession. This obsession could be a favor someone owes her, a familial or personal relationship, or an object she always wanted. If the mirror s owner fails a DC 19 Will save, the mirror affects her as though it cast geas on her, and she takes that spell s penalties as long as she does not act to acquire the target of her envy. While she pursues the mission imparted by the mirror, she gains a +4 morale bonus on Will saves, and she gains a +4 morale bonus to all of her physical attributes. The mirror can only affect a single creature at one time. Until the mirror s curse has been removed by means of a remove curse (or more powerful) spell, the owner will return to the mirror to receive a new target once she has dealt with the previous target. CREATION Magic Items attuned mirror, mirror of assumed identities, mirror of held memories Projecting Mirror Aura strong illusion; CL 15th Slot none; Price 40,505 gp; Weight 62 lbs. This roughly five-foot-diameter mirror stands within a thin gold frame. The mirror reflects objects within normally, but creatures passing by the mirror might notice a ghostly afterimage following them out of the corners of their eyes. For a total of 15 minutes per day, broken up into a minimum of 1-minute increments, the mirror s owner can call forth a shadowy duplicate of herself. The owner must be within line of sight of the mirror to activate it in this way. While the owner s duplicate roams, she is considered staggered, but she can recall the image as a free action, losing the staggered condition on her next turn. The image can take its full round of actions as directed by the owner, which can include movement and spellcasting (limited to spells with a range of touch or greater). The image is treated as an incorporeal creature with 15 hp and the same AC as the owner, excepting armor and natural armor bonuses. It can fly at the owner s base speed, range to 250 feet from the owner, and it can pass through solid barriers without ending the effect. Since the owner has a tangible tie to the image, she takes half the damage the image takes from attacks or effects (DR, energy resistances, and immunities do not apply to this damage). Requirements Craft Wondrous Item, project image; Cost 20,255 gp Quick-Change Mirror Aura moderate conjuration; CL 9th Slot none; Price 8,600 gp; Weight 50 lbs. This utilitarian, rectangular standing mirror looks similar to a mirror one would find at a tailor s, and measures 4 feet high by 2 feet wide. The mirror presents a normal reflection and does not serve any decorative purpose. Despite its rather plain features, the mirror provides a great boon for an owner in a hurry to change in and out of clothes and armor. The mirror can hold up to 12 outfits; each such outfit can include 1 item per standard slot as well as decorative items. In order to store an outfit, the owner must spend one minute in front of the mirror modeling the outfit. At any later date, the owner can spend another minute in front of the mirror to withdrawn an outfit, storing his current clothes in the mirror and putting on the clothes that were stored. The outfit can include both magical and mundane items, and only the owner can withdraw those items he has stored. While an outfit is typically defined as the clothes or armor worn by the owner, he can model carried or held items for the mirror and store them as part of an outfit. Thus, the owner could kit himself out with armor, a full backpack and a readied sword, for example. If the mirror is destroyed, all items stored within it fall in a heap at its base. If the mirror is encountered, roll 1d12 to determine the number of outfits contained within it. These can only be retrieved by destroying the mirror or by acquiring ownership of it. Requirements Craft Wondrous Item, secret chest; Cost 4,300 gp 9

10 Ray Trapper Aura moderate evocation; CL 7th Slot none; Price 91,000 gp; Weight 5 lbs. This hand mirror sits within an onyx frame, which has a matching onyx handle. While the surface reflects objects normally, touching the surface reveals it as sticky. However, the surface does not retain fingerprints or debris coming into contact with it. If the mirror s owner holds the mirror while a ray targets her or a creature within her normal reach, she can absorb the ray by succeeding at a touch attack with a DC equal to the ray s attack roll. If she succeeds, the mirror absorbs the ray and the owner is not affected. If she fails, she is affected by the ray and is not entitled to a saving throw (if any). The mirror can only hold one ray at a time, so the owner cannot use the mirror to trap another ray until she releases the trapped ray. As a standard action, she can fire the ray from the mirror; the ray has all the same characteristics per the original caster (damage dice, range, etc.), but it uses the owner s touch attack to strike a target. She need not fire the ray immediately after absorbing it, but the ray s magic dissipates after an hour (allowing her to absorb a new ray). Requirements Craft Wondrous Item, imbue with spell ability; Cost 45,500 gp Relaying Mirrors Aura moderate transmutation; CL 9th Slot none; Price 73,500 gp for a set of three; Weight 2 lbs. for each mirror These dual-sided mirrors measure 4 inches in diameter and come in sets of three. While practical for all as hand mirrors, spellcasters derive the most benefit from them. As a move action, the owner can place one or more mirrors in front of him, and they hover there until used. If the owner casts a spell, he can use the mirrors to increase the spell s range category by a maximum of steps (touch to close, close to medium, medium to long) equal to the mirrors he set. Once the mirrors relay the spell, all mirrors set by the owner drop harmlessly to the ground and remain inert for 24 hours. The owner need not set all mirrors in a set if he only desires a one-step increase in range (if he wants to change a medium-range spell to a long-range spell, for example). Requirements Craft Wondrous Item, Reach Spell APG, levitate; Cost 36,750 gp for a set of three Replicating Mirror Aura faint illusion; CL 5th Slot none; Price 10,000 gp; Weight 40 lbs. This mahogany-framed silver mirror stands 5 feet tall and 2 feet wide. It reflects objects normally, but it always shows a faint, ghostly image of its owner, as if the mirror has permanently absorbed the image. When the owner points the mirror at a voluntary target and says the command word, the mirror creates 5 illusory duplicates of target, as per mirror image, except that the mirror replenishes 1 image (to the maximum of 5) at the beginning of the owner s turn. The duplicates remain for a total of 5 minutes per day, in a minimum of 1-minute increments. Requirements Craft Wondrous Item, symbol of mirroring UM ; Cost 5,000 gp Revealing Mirror Aura moderate divination; CL 11th Slot none; Price 66,000 gp; Weight 45 lbs. Metal crafted to translucency frames this full-length mirror, which apparently reflects nothing in front of it. Superstitious people who see this phenomenon may believe that vampires abound in the room holding the mirror. However, any invisible creatures in the mirror s visible range appear in the mirror as though they were not invisible. All creatures, not just the owner, can see the invisible creature through the mirror. A hand mirror variant functions the same way, but only weighs 4 lbs. Requirements Craft Wondrous Item, true seeing; Cost 33,000 gp Soul-Storing Mirror Aura strong abjuration; CL 15th Slot none; Price 200,000 gp; Weight 30 lbs. A carved ivory frame surrounds this full-length mirror, which is lighter than one would expect based on its 5-foot-by-3-foot size. The mirror shows a normal reflection, unless the owner has used its magical properties to store her soul. In this case, the mirror shows a ghostly figure of the owner pacing about the reflected section of the room. While the mirror stores the owner s soul, she cannot be affected by death effects, spells or effects that imprison her soul, or mental ability damage 10

11 or drain. Any spell or effect that detects a creature s life force registers the owner s body as neither alive nor dead. Since she controls her body from a distance, she acts as though she is sickened. Finally, since her soul does not inhabit her body, any spell or effect that allows another creature to possess her body automatically succeeds. She immediately knows if a creature has possessed her body, and she can send her consciousness back as a standard action to allow herself a Will save (at a 4 penalty) to expel the possessing creature. If her body is slain while her soul inhabits the mirror, she does not gain negative levels if her body is later restored. For every day beyond the first that her body remains dead, she must succeed at a Will save (DC 15, +1 per previous save) or go insane, per the insanity spell. Requirements Craft Wondrous Item, mind blank; Cost 100,000 gp Stasis Mirror Aura strong transmutation; CL 15th Slot none; Price 12,000 gp; Weight 57 lbs. This bronze-framed, iron-handled hand mirror, allows its owner to make full use of her summon spells. The 8-inch-diameter mirror is made of four sections, each about 4 inches across, and held together with a windowlike lattice of electrum. These four panes are four magical compartments that the user can fill with a summoned creature as a free action, creating a translucent image of the suspended creature in one of the mirror s quadrants. As a standard action, she can recall one of the summoned creatures, which appears at close range and acts immediately after it appears. Time does not pass for suspended creatures, but the owner must recall them by the time she prepares spells for the next day or the creatures return from whence they came. Requirements Craft Wondrous Item, temporal stasis; Cost 6,000 gp Use the following tables to randomly place a mirror in a villain s lair or as treasure belonging to a creature that had no idea of the mirror s power. Table 1: Medium Magic Mirrors d% Mirror Market Price Quick-Change Mirror 8,600 gp Replicating Mirror 10,000 gp Distorting Mirror 11,000 gp Beautifying Mirror 11,520 gp Stasis Mirror 12,000 gp Duplicating Mirror 14,400 gp Mirror of Deep Insight 16,200 gp Mirror of Blades 20,576 gp Mirror of Assumed 21,000 gp Identities Ghast Mirror 26,020 gp Focusing Mirror 27,500 gp Mirror of Removing 27,720 gp Afflictions Mirror of the Gargoyle (cursed) Mirror of Jealousy (cursed) Table 2: Major Magic Mirrors d% Mirror Market Price Archer s Trick Shot Mirror, 30,000 gp Mundane Mirror of Held Memories 32,400 gp Projecting Mirror 40,505 gp Mirror of Captured 45,000 gp Sunlight Infinite Mirrors 48,200 gp Mirror of Eavesdropping 54,000 gp Mage s Trick Shot Mirror, 60,000 gp Spell Revealing Mirror 66,000 gp Relaying Mirrors 73,500 gp Ray Trapper 91,000 gp Mirror of Alternate 151,500 gp Realities Soul-Storing Mirror 200,000 gp 11

12 OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ( Wizards ). All Rights Reserved. 1. 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COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder Roleplaying Game Reference Document. 2011, Paizo Publishing, LLC; Author: Paizo Publishing, LLC. Pathfinder Roleplaying Game Core Rulebook. 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Pathfinder Roleplaying Game Advanced Player s Guide. 2010, Paizo Publishing, LLC; Author: Jason Bulmahn Pathfinder Roleplaying Game Ultimate Magic. 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. Wondrous Items: Magic Mirrors, 2014, Open Design LLC; Author Mike Welham. 12

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