2) Fungus on walls-> Greenish Purple-> Edible-> Restores 1 HP-> Can pick 1d8 of them. 3) Nothing of interest.
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1 1) Waterfall-> Gushing-> Fetted-> Leads to level 1-> Almost impossible to climb. High ceiling-> Giant White Box Spider-> Sneak attack if can. (AC 14, HD 2, HP 10, Bite 1d6, poison -1d4 Dex, Saves P, XP 225) Fetid Water-> Knee Deep-> Body in water-> blood drained-> Backpack- ruined adventurer stuff. Potion-> Blackish Green-> Potion of Night Vision 1d8+1 rounds. Dagger-> Silver-> 1d6-2 damage (min 1) Short Sword-> Rusted. 2) Fungus on walls-> Greenish Purple-> Edible-> Restores 1 HP-> Can pick 1d8 of them. 3) Nothing of interest. 4) Corpse-> Sahuagin-> Against Wall-> Giant Centipede (AC 17, HD 1, HP 4, Bite 1d6, poison -1d4 Dex, Saves P, XP 125) -> Bone Spear 5) Nothing of interest. -> Wall knocked out in between room 5-6-> Thick Rope-> Made of strange coarse hair-> Leads down 120 ft into the Catacombs. 6) Bones-> Rat, Sahuagin, other-> Tattered Clothing-> Filthy and ripped. 7) Door Sealed-> Bricked up-> Crudely-> Break open Str check -> Ladder-> Up to 1 st level. 8) Nothing of interest. 9) Alcove-> Refuse-> bones-> sewage-> garbage-> High above hole in wall-> Plagued Rats (2) (AC 12, HD 1, HP 4, Bite 1d3, Disease Con save Necrotic Fever-> on set 2 days-> make 3 Con saves before death-> -1d6 Con per day, Saves P, XP 150) Refuse: -> 9 gp -> Ring-> Weird insignia-> Gold-> opens at top-> Squeezed needle pops out-> Capable of delivering poison. 10) Refuse-> Nothing of interest.
2 11) Nest of Plagued Rats-> Plagued Rats-> (AC 12, HD 1, HP 4, Bite 1d3, Disease Con save Necrotic Fever-> on set 2 days-> make 3 Con saves before death-> -1d6 Con per day, Saves P, XP 150) 12) Large Chamber-> High floor-> Drain emptying down-> 2 Giant Centipedes eating dead plagued rat. (AC 17, HD 1, HP 4, Bite 1d6, poison -1d4 Dex, Saves P, XP 125) Growling from corner-> Mutant-> Guarding large piles of garbage-> (AC 15, HD 6, HP 22, 4 attacks, Claws 1d4, Tentacles 1d4, Con save or stunned for 1d4 rounds, Saves P, XP 150) End of combat Con save or mutate. -> Garbage Pile-> Broken wood furniture-> Clothing-> Dishes-> Coins 300 gp- > Excellently crafted Brazier-> Ivory inlaid w/ gold-> 1000 gp-> Light Mace-> Excellent Craftsmanship-> Ivory Handle-> 1d6-> 200gp Spear-> Hard oak-> Obsidian Blade-> Bane to Lycanthropes-> +1 Normally-> +3 against Lycanthropes-> 2d6 damage normal-> 4d6 against Lycanthropes. See History Below: Fang of the Dread Wolf: 500 years ago Hubris was plagued by ravaging bands of werecreatures. A small band of people traveled past the southern tip of Hubris to an island below and there bade for weapons to be forged from the black volcanic rock. When they returned they fought against cursed legions, most of the heroes died in the battles, but the ranks of the lycanthropes were broken and peace was able to be obtained. It is not believed any of the weapons, aside from the Heated Claw, a large sword and national treasure of Fairweather, remain. 13) Door Sealed-> Bricked up-> Decent-> Break open Str check -2 -> Wall busted down-> Leads down into the Catacombs 14) Bone Spear Trap-> Northern door to 18-> Covered in moss-> Dex to avoid, 1d6 damage. 15) Bone Spear Trap-> Northern door to 18-> Covered in moss-> Dex to avoid, 1d6 damage. 16) Doorway-> filled with water. Not gushing out. -> 2 Sahuagin guards-> attack anyone. -> Glowing blue orbs on side of door. Disturbed- water gushes out-> Str check to not be swept away with water-> 4d6 damage-> Water drains in 10 rounds. At equal to Con in rounds must make check -4 or drown. 3 Sahuagin have appeared due to flood. -> 1 guard-> Potion of Healing-> 1d8 -> 1 guard-> 2 Vial of Poison-> 1 Use each-> Con save or Die
3 17) 2 Dead Sahuagin-> Nothing of interest. -> Bone Dagger -> 1d4 18) Doorway-> Glowing blue orbs on side of door. Disturbed- water gushes out-> Str check to not be swept away with water-> 2d6 damage. 19) 1 Sahuagin-> Shouts and retreats to ) 5 Sahuagin-> Plus 1 from 19, possible-> -> 1 guard-> 50 gp. 21) Door Sealed-> Bricked up-> Crudely-> Break open Str check -> Water leaking out between bricks-> Ladder-> Up to group lair. 22) 2 Sahuagin -> 1 guard-> 1 Vial of Poison-> 1 Use-> Con save or Die. 23) Sahuagin Village-> Carved out of stone-> Moss-> Water grown fungus-> Greenish Purple-> Edible-> Restores 1 HP-> Can pick 2d8 of them. 5 Sahuagin-> 1 Sahuagin Chieftain (Warrior Priest, level 3)
4 -> 1 guard-> Unopened back of fruit chews. See below: Priest(AC 14 (18), HD 4, HP 25, Claws 1d4, Bone Spear 2d6, Bone javelin 1d6, bone sword 1d6, Saves P, Magic roll 2d10, XP 450) Can use up to level 3 spells. Invoke the Name: Summons a half shark beast for 3 rounds. -> Bone staff -> 100 gold -> Potion-> Bless (Oil) -> Potion-> Fly -> Amulet-> Bone-> Course string-> 1x/day causes skin to harden like rock giving +4 to AC for 2d4 rounds, but movement cut down to ½. Shark Beast(AC 16, HD 3, HP 14, Claws 1d6, Bite 2d6, Bullcharges +2 attack/-2 AC, Saves P, XP 300) Fruit Chews of the Alchemist Green Apple- Consumer shits immediately and violently. Grape- Skin turns purple for 1d4 minutes- Can see through walls. Orange- Cures disease. Thistle and Strawberry- Heals 2d8 HP Peach- Grow 2 more arms for 1d10 minutes- +2 to Str checks and 1 additional attack. Red Apple- Legs turn into frog legs- +10 to all jump checks. Blueberry- Grow gills- breath underwater for 2d8 minutes. Raseberry- Float lazily upward for 1d6 minutes. Burping ends prematurely. Must make a CON check to burp. Snozzberry- Opens a portal to a different reality in the chewer's belly, showing bright colors and odd sounding music. 1d4 weird and fucked up looking stubby gremlins with orange skin white lips, and green colored mohakws come dancing out of the portal and will serve you as a labor force until someone does something stupid and wrong at which point they will sing a song about the utterly obvious and retarded the person is. Then they will do back flips and cartwheels back into the chewer's stomach.
5
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