Lizard Man - Troglodyte Lair

Size: px
Start display at page:

Download "Lizard Man - Troglodyte Lair"

Transcription

1 Lizard Man - Troglodyte Lair Gnash Sverde, NE Corner Levels 1-3 Adventure: Classes/Levels: 4-6 characters of levels 1-3. Recommend at least one priest, or other class, with ability to cure wounds and disease (possibly from an item or from NPC support), and a ranger or druid. Type: Wilderness/dungeon Monsters: Lizardmen, Troglodytes, undead Treasure: Small (approx 300gp) XP: High (approx 4500xp) Time: Short (approx 1-2 hours) Background: This adventure can be expanded on by use of the Lizard Man Lair adventure. In the northeasternmost corner of the Gnash Sverde live a tribe of Troglodytes, and another of lizardmen. The Troglodytes have slowly been pushed out of the Sverde by the Lizardmen, who have profited greatly by their trade with Calanport. However, the Troglodytes have accidentally uncovered what appears to be the ruins of an ancient city, dating back all the way to the time when the Sandar Kingdom ruled this part of the world. With items looted from the first shallow digs into the ruins, the Troglodytes have been able to stop the encroachment of the lizardmen into their territory. Their renewed success in conflicts has not gone unnoticed by the lizardmen. After surreptitiously investigating the Trogs new find, the lizardmen threatened to exterminate the Trogs entirely. However, after careful negotiations, the Trogs worked a deal: The lizardmen and Trogs will take turns excavating the city, with a small group of overseers from the non-digging side. Their first efforts in this treaty resulted in the Trog diggers nearly being wiped out by a few Coffer Corpses (see Encounter 1 below). The Trogs were only too happy to turn over the excavation to their rivals. The rulers of Calanport are not yet aware of the find something both tribes wish to continue. Hooks: A merchant in Calanport has made an unusual find ancient weapons (shortswords and shields) dating back to the time of the Sandar/Teshian Wars, thousands of years ago. While the weapons are in terrible shape, the merchant has been able to determine that the city they came from use to lie only a hundred miles from Castle Vorelon, perhaps at the very northeastern edge of

2 Gnash Verde. He acquired the weapons from a group of lizardmen trading in Calanport. The merchant wishes the PCs to determine if the city still exists and whether or not other items of value can be found there. A sage has recently purchased a map of ancient Sandaria, showing the probable location of an ancient Sandarian city, within the very border of what is now Gnash Verde. He wants the PCs to investigate for him and will pay handsomely for any relics or information they bring back. The Calanport City Council has noticed that the lizardmen of Gnash Verde have suddenly become very secretive about happenings in their home. They suspect that trouble has begun brewing again between the Troglodytes (who live in the northern reaches of the Verde) and their lizardmen allies. The Council wants the PCs to investigate so the Council can determine if more direct intervention is necessary. In any case, it should be easy for the PCs to ride with a trade caravan going between Calanport and Castle Vorelon to take them within a dozen miles of the Verde. The caravan master will gladly provide food and transport in exchange for the PCs standing shifts as guards. Location: The Gnash Verde is a vast swamp, the northern portions fed by underground springs, the southern end mixing with the salt water of the Skytorn Sea. The swamp has slowly been expanding over the centuries. The center of the swamp is known to be the home of at least one black Dragon the PCs should be cautioned not to go there! Giant crayfish, crabs, eels, and similar wildlife abound. The deeper into the Verde one travels, the more hostile and dangerous the wildlife becomes. The city, once buried by the rising waters and mud of the Verde, lies only three miles within the swamp well within Troglodyte territory. Only a small portion of the place is currently accessible the rest is buried under tons of mud and water. Troglodytes patrol the area frequently, so it s very likely the PCs will encounter a few groups. Currently, there is only one area being excavated (the other four areas being outlying guard towers and have been picked over so completely that not even the stones used to build them are left), right at the very edge of the water. A muddy tunnel goes into the side of a hill. The DM is left to determine how difficult it will be getting to the locale. It is strongly recommend that the initial foray be easy the Trogs and lizardmen are relying on secrecy rather than armed resistance. And since the Trogs live in the area, they have already hunted out most of the dangerous creatures. Notes are provided at the end for continuing this adventure and setting. The actual dig site itself is dirty, wet, and muddy. There are no light sources except for the occasional cook fires the Trogs or lizardmen will light on the side of the hill during the day. Tunnels and rooms, except where noted, have been dug out to their original walls (this location is actually the top floor of a wealthy merchant s family mausoleum

3 a huge, strong edifice). The city itself is formed mostly from granite, originally quarried from a site deeper in what is now the Verde. Encounter Areas: Encounter areas are given in Map Key, Area Name, Area dimensions, light source (if any) format. So 1. Guard Alcoves. (10 x10 x8 ) means 1. = Map key, Guard Alcoves = Area Name, (10 x10 x8 ) = Area dimensions north-south x east-west x height. This information is given to help you generate a quick description. In some cases, an area has an unusual shape, so its dimensions may not be listed. 1. Entryway. (natural wilderness, swamp, stream, outdoors) The entryway slopes down 5' and is filled with muddy water (-1 to hit rolls). 2 Killer Frogs have burrowed into the mud, living off of crayfish and other amphibians. They have moved in just today behind one of the digging crews, and have not yet been noticed by the Trogs or lizardmen. Frog, Killer (Int. 0 (Non); AL N; AC 8; MV 6, Sw 12; HD 1+4; hp 9, 10; THAC0 18; #AT 3; Dmg 1-2/1-2/2-5; SZ S; ML Unsteady (6); XP 35). A 50 gp gem (Alexandrite) is located in the stomach of one of the frogs. 2. Locked Room. (30 x30 x12 ) The door to this room is barred three times and has four large rusty metal locks on it -- all on the outside to keep the creatures INSIDE. This should warn the party not to enter. Immediately inside the door are the shattered skeletal remains of two troglodytes, torn apart by the creatures within. Inside this room are three stone sarcophagi. They are graven with many decayed images of days long gone (dating to about year 300). Each sarcophagus contains a Coffer Corpse and 100 ep. The coffer corpses will remain inert unless someone opens a sarcophagus, at which point all three will throw the lids off their earthly tombs and attack until all intruders are dead. Coffer Corpse (Int. 5-7 (Low); AL ; AC 8 (Undead); MV 6; HD 2; hp 12, 10, 15; THAC0 19; #AT 1; Dmg 1-6, or by weapon type; SA on successful hit, latches claws onto victim and automatically hits in succeeding rounds, if hit for 6 hp damage in round, falls, rises next round - all who; SD hit only by magical weapons; SZ M; ML 20 (attack until destroyed); XP 175) 3. Rotten Room. (20 x20 x12 ) The door to this room is swollen with water and barred from the outside. The door itself is very rotten (double bend bars/lift gates chance to open). Inside is a gas spore. 1-3 turns of digging through the muck in this chamber will reveal a watertight scroll case containing three Cure Disease spells and three Cure Light Wounds spells (Avaryan). The scroll case was carried in here by a sick killer frog (see 1) who'd become infested by a gas spore. The frog died, giving birth to the room's current inhabitant.

4 Fungus, Gas Spore (Int. 0 (Non); AL N; AC 9; MV 3; HD 0+1; hp 1; THAC0 20; #AT 1; Dmg Special; SA Explodes if hit 6d6 dmg to all within 20' (save for half dmg), infection; SD Resembles beholder; SZ M; ML Average (8); XP 120) 4. Troglodyte Overseers. (50 x20 x12 ) This room contains about a dozen nestlike beds of lichen, branches and similar matter. Scattered about are the eating implements, armor, weapons, and other gear of the five Troglodyte Overseers who make this room their home. They each have 36 sp and 10gp. They are here as part of the agreement between the lizardmen and the troglodytes for excavating the ruin - to oversee the current efforts of their rivals/allies. If the Troglodytes start losing combat, they will sue for peace, leaving the lizardmen to deal with the problem. They are not at all averse to attacking from behind, once the intruders have sufficiently weakened themselves against the lizardmen. When angered or engaged in melee, troglodytes secrete an oil that smells extremely disgusting to all humans and demihumans. Those failing their saving throws vs. poison are so revolted as to lose 1d6 points of Strength. This loss remains in effect for 10 rounds. Troglodyte (Int. 5-7 (Low); AL CE; AC 5; MV 12; HD 2; hp 10, 8, 11, 6, 4; THAC0 19; #AT 3; Dmg 1-2/1-2/2-5 or 2-8 weapon; SZ M; ML Steady (11); XP 120). 5. Lizardmen Guards. (30 x30 x12 ) This room is the barracks for the lizardmen guards. Normally, two of them are on duty at a time, keeping watch over the door to 6, two are asleep in this room, and the fifth is performing chores - cleaning equipment, cooking, whatever. Each lizardman has 80 sp. One has a potion of Diminution. Lizard Man Guard (Int (Very); AL N; AC 5; MV 6, Sw 12; HD 2+1; hp 2x10, 12, 9, 13; THAC0 19; #AT by weapon; Dmg darts, 1-4 damage or javelin, 1-6 damage. club 2-8 damage.; SZ M; ML Elite (14); XP 300) 6. Digging Room. (40 at widest, 30 at narrowest x 30 x12 ) This chamber has only recently been uncovered. The roof collapsed long ago, so the digging has been slow. 7 lizard men work and sleep in this room. Each has 60sp. One has a potion of Healing it found. Lizard Men Guards/Diggers (Int (Very); AL N; AC 5; MV 6, Sw 12; HD 2+1; hp 2x10, 3x11, 9, 13; THAC0 19; #AT by weapon; Dmg darts, 1-4 damage or javelin, 1-6 damage. club 2-8 damage.; SZ M; ML Elite (14); XP 300). Continuing the Adventure: The Troglodyte and lizardmen tribes certainly allow for continuing the adventure. DMs are reminded that the lizardmen are allies of Calanport,

5 and the city will not look kindly on anyone who ruthlessly exterminates the whole tribe. No one besides the Trogs really cares about the Troglodytes. Furthermore, excavating the buried Sandar city would certainly entail further adventures and may even result in the PCs allying themselves with either tribe. Considering that the Sandar Kingdom fought the Teshian Empire, it is certain that many powerful magics, curses, as well as guardians, remain underneath. It is also likely that, after extensive digging, the relatively intact sewers of the city can be penetrated, allowing access to some of the main buildings. Clearing the sewers of monsters who ve taken up residence there will be required. Some of the city is still underwater an area where the Trogs or lizardmen will excel, so air-breathing PCs will need further magics and equipment to penetrate those areas. Technically, the city lies outside of the Kingdom of the Shattered Lands (of which Calanport is the capitol) and Empire of the Hartland (which Castle Vorelon is part of). So it is very possible for high-level political conflicts to result from this find if the city proves to have powerful magics or great riches residing within. Then there s the black Dragon who also lives in the Verde Also see the Lizard Man Lair adventure. Avamor Campaign: This adventure was used as a brief one-shot side trip during the very first campaign I ran in this world. The four PCs were travelling overland from the Hartland to Calanport and stopped at Castle Vorelon. From there, they proceeded to the excavation, cleaned it out, and fled from the very angry Troglodyte tribe who pursued them to the very edge of the Verde.

6

Gold in the Hills Any Campaign Setting. A BFRPG Adventure for 2-4 Characters of Levels 1-3

Gold in the Hills Any Campaign Setting. A BFRPG Adventure for 2-4 Characters of Levels 1-3 Gold in the Hills Any Campaign Setting A BFRPG Adventure for 2-4 Characters of Levels 1-3 By Maddog The Highlands Scale 1 hex == 8 miles Background The ancient dwarven kingdom of Gryk Thalak once spanned

More information

When a random or pre-set encounter occurs, use the special

When a random or pre-set encounter occurs, use the special When a random or pre-set encounter occurs, use the special Females: There will be 7-10 fighters of 3rd level (HP.: 15 each; +1 chain,+1 shield,+2 for dexterity of 16, for an overall AC of 0). They are

More information

Dungeon Module D3 Vault of the Drow

Dungeon Module D3 Vault of the Drow Dungeon Module D3 Vault of the Drow by Gary Gygax AN ADVENTURE FOR CHARACTER LEVELS 10-14 This module provides a complete setting for play of the ADVANCED DUNGEONS &. DRAGONS rules, Contained herein is

More information

Isle of the Dead (B4 Lost City Expansion #1)

Isle of the Dead (B4 Lost City Expansion #1) Isle of the Dead (B4 Lost City Expansion #1) With Zargon dead the PCs can relax, except for the strange condition of the Cynidiceans. A detect magic spell will reveal the isle of the dead to be radiating

More information

2003 Hasbro. All rights reserved. Distributed in the United Kingdom by Hasbro UK Ltd., Caswell Way, Newport, Gwent NP9 0YH. Distributed in the U.S.A.

2003 Hasbro. All rights reserved. Distributed in the United Kingdom by Hasbro UK Ltd., Caswell Way, Newport, Gwent NP9 0YH. Distributed in the U.S.A. 2003 Hasbro. All rights reserved. Distributed in the United Kingdom by Hasbro UK Ltd., Caswell Way, Newport, Gwent NP9 0YH. Distributed in the U.S.A. by Hasbro, Inc., Pawtucket, RI 02862. Distributed in

More information

TOMB OF THE SERPENT KINGS INTRODUCTORY MODULE FOR CHARACTERS LEVEL 1-3

TOMB OF THE SERPENT KINGS INTRODUCTORY MODULE FOR CHARACTERS LEVEL 1-3 TOMB OF THE SERPENT KINGS INTRODUCTORY MODULE FOR CHARACTERS LEVEL 1-3 LEVEL 1 The False Tomb Written by Skerples@coinsandscrolls.blogspot.com, compiled and edited by Erasmus. The Tomb of the Serpent Kings

More information

The dragons also have breath weapons and their bite is poisonous. (See Player's Handbook)

The dragons also have breath weapons and their bite is poisonous. (See Player's Handbook) A. - Heal Potion B. - Heal Potion C. - When the Heroes search for treasure, ask them if they want to open the tomb. If not, all they find is 300 gold in the chest. If they do open the tomb, they find another

More information

Table of Contents. TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3. GAME OVERVIEW 3 Exception Based Game 3

Table of Contents. TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3. GAME OVERVIEW 3 Exception Based Game 3 Table of Contents TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3 GAME OVERVIEW 3 Exception Based Game 3 WINNING AND LOSING 3 TAKING TURNS 3-5 Initiative 3 Tiles and Squares 4 Player Turn

More information

Castle Caldwell Dungeon

Castle Caldwell Dungeon Castle Caldwell Dungeon Notes Secret Doors: All secret doors on this level are identical, being swinging wall sections with the same sort of "pushbutton" latch. The button appears to be a broken corner

More information

WARRIOR HEROES -LEGENDS TABLE OF CONTENTS GAME BASICS 4 MALE OR FEMALE 8 REPUTATION 8 INTRODUCTION 1 CLASS 8 NEEDED TO PLAY 2 SKILLS 9 ATTRIBUTES 11

WARRIOR HEROES -LEGENDS TABLE OF CONTENTS GAME BASICS 4 MALE OR FEMALE 8 REPUTATION 8 INTRODUCTION 1 CLASS 8 NEEDED TO PLAY 2 SKILLS 9 ATTRIBUTES 11 TABLE OF CONTENTS INTRODUCTION 1 Traditional Turn Sequence 1 IGO UGO 1 THW Reaction System 1 NEEDED TO PLAY 2 Dice 2 Passing Dice 2 Counting Successes 2 Possibilities 2 Reading &Adding the Dice 3 1/2D6

More information

DWA R F! CLERIC! Cool! Here are some of the things you can do: You gain 1d10 HP at every level!

DWA R F! CLERIC! Cool! Here are some of the things you can do: You gain 1d10 HP at every level! DWA R F! Cool! Here are some of the things you can do: You gain 1d10 HP at every level! You can wield a battleaxe, club, dagger, handaxe, longsword, mace, short sword, spear, two-handed sword, warhammer,

More information

KATSUSHIRO S CASTLE level 1

KATSUSHIRO S CASTLE level 1 KATSUSHIRO S CASTLE level 1 A Ruins & Ronin Mega-Dungeon By Mike Davison sword+1 productions 2009 Mike Davison BACKGROUND For over 200 years, the Mad Shugenja Katsushiro ruled over the western mountain

More information

HS Dungeons A dungeon crawl game by Matt InfinityMax Drake With special thanks to the guys at Heroscapers.com

HS Dungeons A dungeon crawl game by Matt InfinityMax Drake With special thanks to the guys at Heroscapers.com HS Dungeons A dungeon crawl game by Matt InfinityMax Drake With special thanks to the guys at Heroscapers.com This game is playable by 1-4 people. There are a total of four characters, divided evenly between

More information

DUNGEON CRAWLER LABYRINTH

DUNGEON CRAWLER LABYRINTH Gifted Vision inc 2015 Welcome to Dungeon Crawler Labyrinth! Deep in the crust of Ara lies twisting tunnels that only the denizens of the deep know, and there lie the untold treasures of all of the would-be

More information

Tomb of the Ghast Queen an adventure for first level Characters in 5 th Edition D&D Written by Mark Knights

Tomb of the Ghast Queen an adventure for first level Characters in 5 th Edition D&D Written by Mark Knights Tomb of the Ghast Queen an adventure for first level Characters in 5 th Edition D&D Written by Mark Knights The premise for this adventure is that the players begin as criminals. The land they are living

More information

Preview. Contents and Usage. Player and GM Maps. Introduction and Rumors. Locations. Encounters. Extras. Stat Blocks. Treasure.

Preview. Contents and Usage. Player and GM Maps. Introduction and Rumors. Locations. Encounters. Extras. Stat Blocks. Treasure. Contents and Usage Player and GM Maps The maps offer a detailed look at the region at a one-mile per hex scale. The player version of the map does not include roads/trails or locale icons. Introduction

More information

Activity Quests. Minecraft Interactive Adventures

Activity Quests. Minecraft Interactive Adventures Activity Quests Minecraft Interactive Adventures Episode 1, Quest #1 Find all 11 differences between 2 pictures. Episode 1, Quest #2 Use your logic to find the winner and connect players with their chest

More information

WRITTEN BY ED TEIXEIRA INTERIOR ARTWORK BY JAMES SMYTH COVER BY PAUL KIME DIGITALLY EDITED BY CRAIG ANDREWS

WRITTEN BY ED TEIXEIRA INTERIOR ARTWORK BY JAMES SMYTH COVER BY PAUL KIME DIGITALLY EDITED BY CRAIG ANDREWS ple m Sa file ple m Sa file file ple m Sa WRITTEN BY ED TEIXEIRA INTERIOR ARTWORK BY JAMES SMYTH COVER BY PAUL KIME DIGITALLY EDITED BY CRAIG ANDREWS TABLE OF CONTENTS 1.0 INTRODUCTION 1 2.0 NEEDED TO

More information

Yehlgettit Basement. Level 8. General Dungeon Walls Reinforced Masonry (Climb DC 20)

Yehlgettit Basement. Level 8. General Dungeon Walls Reinforced Masonry (Climb DC 20) Yehlgettit Basement Level 8 General Dungeon Walls Reinforced Masonry (Climb DC 20) Dungeon Floor Temperature Flagstone Average Illumination Bright (lamps or torches every 40 ft.) Corridors a An unexplained

More information

DRACONIANS IN PATHFINDER

DRACONIANS IN PATHFINDER DRACONIANS IN PATHFINDER DRACONIAN TRAITS Disease Immunity (Ex) All draconians possess immunity to disease. Dragon Sight All draconians possess darkvision 120 ft., low-light vision, blindsense 60 ft.,

More information

Blackguard/Necromancer Spell List:

Blackguard/Necromancer Spell List: Blackguard/Necromancer Spell List: Minor Life Tap: Damages a Living creature for 5 points of damage and heals you for 2 Hit Points. Open Lock: Able to instantly unlock any lock that has a level of 3 or

More information

Dwarf Quest Pack. Dragon s Lair By: ChaosOrc

Dwarf Quest Pack. Dragon s Lair By: ChaosOrc Dwarf Quest Pack Dragon s Lair By: ChaosOrc A note from the author: The ideas and overall design of this Quest Pack was done by myself. All pictures used, maps and card layouts were designed by MB and

More information

Stainless Steel Dragon

Stainless Steel Dragon Credits Cover Art: Jon Volden Map Design: Jon Volden Writing: Jon Volden Stainless Steel Dragon Published by the STAINLESS STEEL DRAGON Game Company "SSD Mapping the way to Adventure!" Please Note: This

More information

Ghost Walk 03. Ghosts, Undead, Quest has Possible Return. The PCs' desire to finish their quest has caused them to become quasi-ghosts.

Ghost Walk 03. Ghosts, Undead, Quest has Possible Return. The PCs' desire to finish their quest has caused them to become quasi-ghosts. Ghost Walk 03 Ghosts, Undead, Quest has Possible Return The PCs' desire to finish their quest has caused them to become quasi-ghosts. Encounters: Each day, each member of the party may choose to be ethereal

More information

User manual of Vairon's Wrath.

User manual of Vairon's Wrath. User manual of Vairon's Wrath. Vairon s Wrath Summary. Prologue. Description of the Hero 1. Before start 2. Viewing the main screen and the action bar 3. Using the keyboard 4. Hero's equipement 5. Life,

More information

An Ancient Mystery GO ON

An Ancient Mystery GO ON UNIT 6 WEEK 4 Read the article An Ancient Mystery before answering Numbers 1 through 5. An Ancient Mystery Thousands of years ago, pharaohs, or kings, ruled the kingdom of ancient Egypt. The pharaohs were

More information

The Halls of Durrag-Dol

The Halls of Durrag-Dol The Halls of Durrag-Dol N E K A V S H A Group Quest This Quest can be played as a single adventure or as part of a campaign. The Halls of Durrag-Dol In the First War, Dimrond-a-Durrag, Earl King of Clan

More information

A Message from Mentor

A Message from Mentor THE SLAVE CITY A Quest By: Roberto De Moraes The Quest was originally published in Dragão Brasil Magazine, Annual 1, Number 4, in Portuguese. The TM text has been translated using Google Translator and

More information

DUNGEON THE ADVENTURE OF THE RINGS

DUNGEON THE ADVENTURE OF THE RINGS DUNGEON THE ADVENTURE OF THE RINGS CONTENTS 1 Game board, 1 Sticker Pad, 8 Character Standees, 6 Plastic Towers, 110 Cards (6 rings, 6 special weapons, 6 dragons, 48 treasures, 50 monsters) 2 Dice. OBJECTIVE

More information

Primo Victoria. A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points

Primo Victoria. A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points Primo Victoria A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points The Rules Creating Armies The first step that all players involved in the battle

More information

History. For the DM. Wandering Monsters

History. For the DM. Wandering Monsters History Stonefast was a dwarven stronghold on the fringes of human territory. It was a diplomatic center and trading outpost. During the Orc Wars, an orcish army attacked the outpost. Although Stonefast

More information

Sample file. Kev. rvey 9. Castle Karn. 1. The Downs. 10. The Forest Oracle. 2. The Brigands. 2A. The Brigand's Hideout. 11.

Sample file. Kev. rvey 9. Castle Karn. 1. The Downs. 10. The Forest Oracle. 2. The Brigands. 2A. The Brigand's Hideout. 11. 1. The Downs 2. The Brigands Kev rvey 9. Castle Karn 10. The Forest Oracle 2A. The Brigand's Hideout 3. Quiet Lake 4. The Wildwood Inn 5. The Horns of the Dragon 6. The Ore Guards 7. The Dyrad Grove 11.

More information

Fantasy and Magic Casting spells Casters level Blocking Spells Continuing spells Summoned Creatures

Fantasy and Magic Casting spells Casters level Blocking Spells Continuing spells Summoned Creatures Fantasy and Magic For those that wish to add powerful magic casters and fantastic units, characters and armies to their Ancients D6 game, the following rules should allow them to do just that. Casting

More information

In a little known land some time ago, there were heroic adventurers, mighty rulers, fearsome monsters, and powerful magicians. Nobody knows how to

In a little known land some time ago, there were heroic adventurers, mighty rulers, fearsome monsters, and powerful magicians. Nobody knows how to In a little known land some time ago, there were heroic adventurers, mighty rulers, fearsome monsters, and powerful magicians. Nobody knows how to get there any more. But if you read these rules, and play

More information

Sample file. Written by Ken St. Andre. Covers by David Schumacher and Jarek Gach. Interior illustrations by Jeff Freels. Edited by M. E.

Sample file. Written by Ken St. Andre. Covers by David Schumacher and Jarek Gach. Interior illustrations by Jeff Freels. Edited by M. E. STRANGE DESTINIES Written by Ken St. Andre Covers by David Schumacher and Jarek Gach Interior illustrations by Jeff Freels Edited by M. E. Volmar Published by Outlaw Press, Inc. 1 Copyright 2009 by James

More information

Dungeoneer! Introduction. The Setting. Dungeon-bashing Rules.

Dungeoneer! Introduction. The Setting. Dungeon-bashing Rules. Introduction. These are a set of very simple dungeon-bashing rules for youngsters and the young at heart. This is classic kick-in-the-door, kill the monsters and steal their treasure stuff. One player

More information

This is a DM required adventure for four 2nd level PCs. It is quite short, and not intended for stand-alone play.

This is a DM required adventure for four 2nd level PCs. It is quite short, and not intended for stand-alone play. SQ01 - Something's Cooking PnP Conversion by OldManWhistler Conversion of "Something s Cooking by Andy Collins" Download the original adventure at http://www.wizards.com/dnd/files/cooking.pdf This is a

More information

PROCESS FOR ACQUIRING ALCHEMICAL COMPONENTS [IdentifyComponent(1/6)]->[AcquireComponent]->[DMdeterminesComponentProperties(d4d12s)]

PROCESS FOR ACQUIRING ALCHEMICAL COMPONENTS [IdentifyComponent(1/6)]->[AcquireComponent]->[DMdeterminesComponentProperties(d4d12s)] ALCHEMY ENGINE by Mike Fernandez Use this subsystem in addition to whatever rules you normally use to add alchemy into your campaign. Discovering alchemical components is the super simple part of this

More information

Revenge of the Little ones Round One

Revenge of the Little ones Round One Revenge of the Little ones Round One DM Only!! Give the players time to study or memorize their character s spells ( The Kobold receives at least one Cure Light Wounds spell, (if the player did not pray

More information

Components. Matching Travel Markers. Brother Gherinn

Components. Matching Travel Markers. Brother Gherinn Welcome to Dragonfire Dungeon! Vast wealth awaits the adventurer who is strong enough to face the creatures that dwell within and clever enough to avoid the many pitfalls that await. But one must be quick,

More information

The King s Escort Legend 3: The Days of Resistance Legend 4: Secrets of the Mine

The King s Escort Legend 3: The Days of Resistance Legend 4: Secrets of the Mine This legend takes place after Legend 3: The Days of Resistance and introduces elements from Legend 4: Secrets of the Mine. The people of Andor can finally breathe. Caster Varkur has been expelled and his

More information

1 1 NA NA NA NA NA NA NA NA NA NA NA NA 4. Hunter NA 5 NA NA 5 NA NA 6 NA 8 7

1 1 NA NA NA NA NA NA NA NA NA NA NA NA 4. Hunter NA 5 NA NA 5 NA NA 6 NA 8 7 At 6 th level, each chooses to specialize in one of the following fields: Battle, Healer, or Monster Hunter; once chosen, this specialization may never be changed. Damage Level Melee Damage Marginal Archery

More information

Kobold Slayer Manual & Guide Book v0.2

Kobold Slayer Manual & Guide Book v0.2 Kobold Slayer Manual & Guide Book v0.2 Thank you for purchasing Kobold Slayer. This document serves as the manual and guide to the game. Introduction To those that are used to playing RPG s aimed towards

More information

Tonight you sit quietly in a dark corner of the Inn s large common room, with a cup of ale and a piece of hard, brown bread in front of you.

Tonight you sit quietly in a dark corner of the Inn s large common room, with a cup of ale and a piece of hard, brown bread in front of you. For 2-5 players ages 4+, including at least one adult Average game time: 30-40 minutes for one map level Heroes & Treasure is a fantasy role-playing game system that can be used with a number of different

More information

KARP: Kids and Adults Role-Playing

KARP: Kids and Adults Role-Playing KARP: Kids and Adults Role-Playing a card and dice-based game about fighting things, making and spending money, and special abilities Ages 8 and up by Conall Kavanagh, 2003 KARP is a free-form, mechanics-lite

More information

2) Fungus on walls-> Greenish Purple-> Edible-> Restores 1 HP-> Can pick 1d8 of them. 3) Nothing of interest.

2) Fungus on walls-> Greenish Purple-> Edible-> Restores 1 HP-> Can pick 1d8 of them. 3) Nothing of interest. 1) Waterfall-> Gushing-> Fetted-> Leads to level 1-> Almost impossible to climb. High ceiling-> Giant White Box Spider-> Sneak attack if can. (AC 14, HD 2, HP 10, Bite 1d6, poison -1d4 Dex, Saves P, XP

More information

Goblin Warrior. Core: Health: 10 Armor: 2 (Scrap Armor) Movement: 5 square (25 ) Attacks: Goblin Sword: Melee, 1d6+1 OR Goblin Bow: 30, 1d6+1

Goblin Warrior. Core: Health: 10 Armor: 2 (Scrap Armor) Movement: 5 square (25 ) Attacks: Goblin Sword: Melee, 1d6+1 OR Goblin Bow: 30, 1d6+1 Goblin Warrior Health: 10 Armor: 2 (Scrap Armor) Movement: 5 square (25 ) Goblin Sword: Melee, 1d6+1 Goblin Bow: 30, 1d6+1 Strength: +1 Agility: +1 Intelligence: -1 Charisma: -1 Swarm If two or more goblins

More information

Quests Created By Jordan Hawkey

Quests Created By Jordan Hawkey Quests Created By Jordan Hawkey C. As you approach the door, you hear a rumbling sound, as There have been some mysterious disappearances in the past week in the town of Perfection. Something here just

More information

Read Aloud. Into the Darkness. Room 1: The Silent Dead.

Read Aloud. Into the Darkness. Room 1: The Silent Dead. Into the Darkness Once each player has selected a hero, you're ready to begin. Refer to the map printed on this page as you play. Use the battle mat to show your players what their characters see as the

More information

Overlord. Phoenix. Poisoned Blade. Poison Bolt. Poison Cloud. Poison Spit. Poison Spit All Red Hot Reflect All Rupture. Search Party.

Overlord. Phoenix. Poisoned Blade. Poison Bolt. Poison Cloud. Poison Spit. Poison Spit All Red Hot Reflect All Rupture. Search Party. It is recommended you use the Quick Reference Booklet to lookup Map tiles, Creature abilities, Quests and Tokens as you encounter them on your adventure You will only encounter a small selection of the

More information

The Dwarvenhold Campaign

The Dwarvenhold Campaign The Dwarvenhold Campaign Geography Domain Name: Deep Root This is the region of the underdark in which you live. It includes areas of dwarf, drow and deep gnome control. A domain is the equivalent of an

More information

Ranger Class. Requirements Race: Any race may play a ranger.

Ranger Class. Requirements Race: Any race may play a ranger. Ranger Class Description Rangers are fighters that have the ability to cast some spells as well as possessing several woodcraft skills. Literary examples of Rangers include the obvious examples of Aragorn

More information

The Green Dragon Adventure Player s Guide is for the use of a play by post game hosted at

The Green Dragon Adventure Player s Guide is for the use of a play by post game hosted at This book is a work of fiction. Names, characters, places, and incidents are the product of the authors' imagination or are used fictitiously. Any resemblance to actual events, locales, or persons, living

More information

Damage / Current HP. Crit: x2 1-Hand, B. Crit: 19-20/x2 Rng: 10' Light, P/S. Alertness. Crit: 19-20/x2 Rng: 120' 2-Hand, P

Damage / Current HP. Crit: x2 1-Hand, B. Crit: 19-20/x2 Rng: 10' Light, P/S. Alertness. Crit: 19-20/x2 Rng: 120' 2-Hand, P Icobus Basilisk Player: Chris Kanute Male Human (Taldan) Oracle 3 - CR 2 Chaotic Good Humanoid (Human); Deity: Azathoth; Age: 18; Height: 5' 10" ; Weight: 135lb.; Eyes: Green; Hair: Red; Skin: Pale Ability

More information

Another boardgame player aid by

Another boardgame player aid by Another boardgame player aid by Download a huge range of popular boardgame rules summaries, reference sheets and player aids at www.headlesshollow.com Universal Head Design That Works www.universalhead.com

More information

1. INTRODUCTION TWERPS

1. INTRODUCTION TWERPS . INTRODUCTION Welcome to TWERPS, The World's Easiest Role-Playing System. To play, you'll need a Gamemaster (GM), at least one Player, some paper and pencils, and some 0-sided dice (d0). Now start playing..

More information

Spellcaster This term is used throughout the book to refer to situations that are true for both wizards and apprentices.

Spellcaster This term is used throughout the book to refer to situations that are true for both wizards and apprentices. Errata, Clarifications, and FAQ Spellcaster This term is used throughout the book to refer to situations that are true for both wizards and apprentices. Chapter 1: Wizards and Warbands Shooting Stat The

More information

Adventures. New Kingdoms

Adventures. New Kingdoms Adventures in the New Kingdoms Role Playing in the fallen empires of the Kale - Book 4 - Blood & Combat version 1.0 (Wild Die 48hr Edition) 2009 Dyson Logos Adventures in the New Kingdoms Book 4 Page 1

More information

This file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy.

This file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. Gray Ooze XP 1,200 N Medium ooze Init 5; Senses blindsight 60 ft.; Perception 5 AC 5, touch 5, flat-footed 5 ( 5 Dex) hp 50 (4d8+32) Fort +9, Ref 4, Will 4 Defensive Abilities ooze traits; Immune cold,

More information

Allocating a Hero cube to a piece of equipment or a Treasure card allows you to use its effect.

Allocating a Hero cube to a piece of equipment or a Treasure card allows you to use its effect. The Knight How to Win 1) Pick Up Hero Cubes Kill the Dragon by reducing his Health to 0. If there is no Dragon, smash 5 Crystal tokens, then escape the Cave by entering the Entrance tile. Pick up all Hero

More information

. PLACES OF INTEREST.

. PLACES OF INTEREST. . PLACES OF INTEREST. S ome places in the region have been deserted since the zombies came. Nobody goes there, ever. Most of the time, these places draw too much attention from the necromancers or have

More information

Hybrid role play / cards A simple ruleset to have a quick and intuitive role-playing game.

Hybrid role play / cards A simple ruleset to have a quick and intuitive role-playing game. Hybrid role play / cards A simple ruleset to have a quick and intuitive role-playing game. The same cards can be used for a cooperative or competitive card game. Every aspect of the game is regulated by

More information

Quest Night. How The Game Works. You have all evening to complete as many quests as you can!

Quest Night. How The Game Works. You have all evening to complete as many quests as you can! Quest Night! s e o r He ted n a W r ry o of o l g ks ds o see, the Go ght! h w i e d e on eeks gol u this n ds y e s B n yo who l to grou d one uest cal ouded r e an ngs. h Q r s u e t r th vi en ou hin

More information

QUEEN OF BONES. For BX-BECMI Characters Levels 12-16

QUEEN OF BONES. For BX-BECMI Characters Levels 12-16 QUEEN OF BONES For BX-BECMI Characters Levels 12-16 INTRODUCTION No frills, here. No fancy charts and tables. No art to dazzle your eyes. Just a crawl; that happens to have a bit of a background, and a

More information

Critical Archery Damage

Critical Archery Damage At 6 th level, each Thief chooses to specialize in one of the following fields: Assassin, Infiltrator, or Scout; once chosen, this specialization may never be changed. Damage Level Melee Damage Marginal

More information

Simple Settlements. Overview. A settlement is classed as one of four types, being:

Simple Settlements. Overview. A settlement is classed as one of four types, being: The idea behind this module is to give 5th Edition Dungeon Masters an easy way to flavor the settlements of their world, as well as provide some light mechanics that they can use to interact with the PCs

More information

This file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy.

This file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. SANDMAN CR 3 NE Medium outsider (earth, elemental, extraplanar) Init +5; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +7 Aura sleep (20 ft., DC 14) AC 15, touch 11, flat-footed 14 (+1 Dex,

More information

WRITTEN BY ED TEIXEIRA COVER BY PAUL KIME DIGITAL EDITING BY CRAIG ANDREWS

WRITTEN BY ED TEIXEIRA COVER BY PAUL KIME DIGITAL EDITING BY CRAIG ANDREWS ple m Sa file file ple m Sa WRITTEN BY ED TEIXEIRA COVER BY PAUL KIME DIGITAL EDITING BY CRAIG ANDREWS SPECIAL THANKS TO: Ken Hafer, Bob Minadeo and Ron "Baddawg" Strickland: For insisting that, It's

More information

This work is copyright 2012 by Silver Gryphon Games. All rights reserved. Æther and Ingenium are trademarks of Silver Gryphon Games.

This work is copyright 2012 by Silver Gryphon Games. All rights reserved. Æther and Ingenium are trademarks of Silver Gryphon Games. Credits SGG 9004 Writing: Kevin Rohan Editing: David Baymiller Cover Artwork: Brian Brinlee, Ben Overmyer Interior Artwork: Kevin Rohan and Ben Overmyer Layout: Ben Overmyer Inspiration: Denton Wunder

More information

You are still a 16) and not free to leave. However you will be treated with the 17) you have earned. You are now a warrior among our people.

You are still a 16) and not free to leave. However you will be treated with the 17) you have earned. You are now a warrior among our people. Instructions: Extended Listening Lesson 15min listening with 3 different activities True&False, Open Cloze, Multiple Choice. At the end of this Lesson you will find the Tape Transcript of the Princess

More information

This key is from the actual play of my OD&D hexcrawl campaign, representing the results of multiple expeditions into the Crypt of Luan Phien. It is based on the original one page dungeon designed by Djekspek,

More information

Shaun Austin Jim Hartman

Shaun Austin Jim Hartman RULEBOOK Shaun Austin Jim Hartman V 1.3.1 Copyright 2005 Shaun Austin & Jim Hartman Lost Treasures Introduction Lost Treasures is a simple two player game where each player must hire a party of adventurers

More information

Tutankham OBJECT SETTING THE CONSOLE CONTROLS

Tutankham OBJECT SETTING THE CONSOLE CONTROLS Tutankham Inside King Tut's tomb are treasures beyond your wildest dreams. They can be yours... if you dare to take them. Supernatural creatures roam the chambers of the tomb guarding the treasures at

More information

The Card-Mage A Homebrew D&D 3.5e Base Class, by Tristan Payne.

The Card-Mage A Homebrew D&D 3.5e Base Class, by Tristan Payne. The Card-Mage A Homebrew D&D 3.5e Base Class, by Tristan Payne. NOTE: Class requires player to use a standard 52 deck-of-cards, (+2 Optional Jokers). Recommended Abilities: CHA (Spell-casting modifier),

More information

Concordia Preparatory School 8 th Grade Summer Reading Assignment: The Hobbit by J. R. R. Tolkien

Concordia Preparatory School 8 th Grade Summer Reading Assignment: The Hobbit by J. R. R. Tolkien Concordia Preparatory School 8 th Grade Summer Reading Assignment: The Hobbit by J. R. R. Tolkien Purchase a copy of The Hobbit by J. R. R. Tolkien. Barnes & Noble in Towson has ordered additional copies

More information

Make Your Own Game Tutorial VII: Creating Encounters Part 2

Make Your Own Game Tutorial VII: Creating Encounters Part 2 Aspects of Encounter Balance Despite what you might think, Encounter Balance is not all about difficulty. Difficulty is a portion, but there are many moving parts that you want to take into account when

More information

LAXIUS FORCE III. (by Aldorlea Games)

LAXIUS FORCE III. (by Aldorlea Games) LAXIUS FORCE III (by Aldorlea Games) Official Website: http://www.aldorlea.com Introduction Congratulations for picking Laxius Force 3, the stunning finale of the Laxius Force trilogy. This game will provide

More information

The Paths to Valhalla. aths to. alhalla. Zephyr Table Games RPG. By Scott Nelson

The Paths to Valhalla. aths to. alhalla. Zephyr Table Games RPG. By Scott Nelson P V alhalla Sa m ple file aths to Zephyr Table Games RPG By Scott Nelson 1 2 Sa m ple file Picture 1 An Advanced Superhero 2044 system By Scott Nelson Copyright 2013 Contributors Contributors: Jeff Barnes,

More information

Defense Human Soldier are better at avoiding damaging due to training at dodging, blocking, parrying, etc. -1 to attackers to-hit rolls.

Defense Human Soldier are better at avoiding damaging due to training at dodging, blocking, parrying, etc. -1 to attackers to-hit rolls. New Classes Soldier Requirements: STR 9 Ability Adjustments: None Prime Requisite: STR Hit Dice: 1d8 Maximum Level: None Attack As: Astronaut Save As: Astronaut Soldiers may use any weapons and armor.

More information

LAURA I don t feel too good, can just lie down? STEVE Come on, we need to get ourselves back outside. We have to go and see mom and dad.

LAURA I don t feel too good, can just lie down? STEVE Come on, we need to get ourselves back outside. We have to go and see mom and dad. INT. S HOUSE - HALLWAY - DAY A cast on her broken arm, 22, tall and pretty leans back against the closed front door behind her., 29, dark hair and handsome moves forwards and stands in front of her, he

More information

NWN ScriptEase Tutorial

NWN ScriptEase Tutorial Name: Date: NWN ScriptEase Tutorial ScriptEase is a program that complements the Aurora toolset and helps you bring your story to life. It helps you to weave the plot into your story and make it more interesting

More information

A Supplement For PERILOUS REALMS

A Supplement For PERILOUS REALMS 2 A Supplement For PERILOUS REALMS Suggestions for Pick-up Sessions and Otherwise Rollicking Fantastic Medieval Wargames Campaigns Playable with Original Edition Rules and Their Various Simulacra A Helpful

More information

Advanced Heroica Re-written Heroica rules by: Jason Glover

Advanced Heroica Re-written Heroica rules by: Jason Glover Advanced Heroica Re-written Heroica rules by: Jason Glover Playing the game The youngest player goes first. Play then continues clockwise. Each player should have a Hero Pack/Back Pack with 4 Health (4

More information

GenCon 2015 Pregenerated Characters

GenCon 2015 Pregenerated Characters GenCon 2015 Pregenerated Characters These characters lack their One Unique Thing and their Backgrounds. One Unique Things One Unique Things set the adventurer apart from other hired swords or run-away

More information

Sample file. Contents

Sample file. Contents Contents Amazing Tales Why tell Amazing Tales? 3 Amazing tales in one page 4 Amazing settings 6 Amazing heroes 8 Creating a hero 10 Telling an amazing tale 12 Drama and dice 16 Tips and Tricks Tips and

More information

Dungeon Crawl Classics AMP House Rules - Downtime Activities DOWNTIME ACTIVITIES

Dungeon Crawl Classics AMP House Rules - Downtime Activities   DOWNTIME ACTIVITIES Dungeon Crawl Classics AMP House Rules - Downtime Activities https://knightsinthenorth.blog/ DOWNTIME ACTIVITIES This is a list of downtime activities for Dungeon Crawl Classics; a tool for Judges to better

More information

Doom: Semper Fidelis a QUICK 24-hour Solo RPG based on the computer game 'Doom'

Doom: Semper Fidelis a QUICK 24-hour Solo RPG based on the computer game 'Doom' Doom: Semper Fidelis a QUICK 24-hour Solo RPG based on the computer game 'Doom' Doom: Semper Fidelis by Sandy Antunes begun Wed 8:41, 2006 Your goal is to save earth without losing your soul in the process.

More information

Concealment. Ambush. (total) Ambush (darkness) Cover. Bog. Cover (soft) Concealment. Cover (total)

Concealment. Ambush. (total) Ambush (darkness) Cover. Bog. Cover (soft) Concealment. Cover (total) Ambush The monsters gain a +4 circumstance bonus to all Hide and Move Silently checks prior to initiative. Concealment (total) gain the benefits of total concealment (hiding in shadows, etc.), unless they

More information

A Princess of Mars, Part Two

A Princess of Mars, Part Two 3 August 2012 MP3 at voaspecialenglish.com A Princess of Mars, Part Two BOB DOUGHTY: Now, the VOA Special English program, American Stories. Last week we brought you the first of four programs called A

More information

Plinco's Den. Room #1: Door (south, 3 from west): wooden, good, free Door (north, 3 from west): stone, stuck

Plinco's Den. Room #1: Door (south, 3 from west): wooden, good, free Door (north, 3 from west): stone, stuck Plinco's Den Room #1: Door (south, 3 from west): wooden, good, free Door (north, 3 from west): stone, stuck 3 Troglodytes (13,11,6) AC5 HD2* Damage 1d4(x3) Saves as: F2 Hide in shadows 1-4(d6), Stench:

More information

The Ward Card System (WCS) Suits Table

The Ward Card System (WCS) Suits Table Suit Heart Diamond Club Spade Spade The Ward Card System (WCS) Suits Table Determine Results of an action Drawing the correct suite is a success An attack scores a solid hit An attack scores a glancing

More information

How to Zombie Guide Written by Luke Raymond Thiessen

How to Zombie Guide Written by Luke Raymond Thiessen How to Zombie Guide Written by Luke Raymond Thiessen Table of Contents 1.0 Game Terms... 3 2.0 Costumes... 3 3.0 Behavior... 3 4.0 Combat... 4 4.1 Basics... 4 4.2 Special Terms... 5 4.3 Infection... 6

More information

Requiem - The Roleplaying Overhaul

Requiem - The Roleplaying Overhaul Requiem - The Roleplaying Overhaul Changelog - version 1.9.4 The Requiem Dungeon Masters available on Skyrim Nexus Contents 1 Requiem 1.9.x 5 1.1 Requiem 1.9.4 - Chasing the Dragon........................

More information

DUNGEON CAMPAIGN 6408

DUNGEON CAMPAIGN 6408 DUNGEON CAMPAIGN 6408 Programmed by Robert C. Clardy and Ron Aldrich 16K BK Copyright (c) 1980 by Synergistic Software As done for The Image Producers, Inc., North brook, I L All Rights Reserved NOTES

More information

Bugeater Fantasy GT Tournament Primer Pack

Bugeater Fantasy GT Tournament Primer Pack Bugeater Fantasy GT Tournament Primer Pack Fantasy Rules and Composition The Bugeater Fantasy GT will follow the Warhammer Fantasy 8 th edition rules and all relevant Games Workshop FAQs and Erratas. There

More information

Midnight Malady" COPYRIGHT 1981 AVANT GARDE CREATIONS AUTHOR: STEVEN SACKS. A Product of. 'I're Software Guild SYSTEM REQUIREMENTS

Midnight Malady COPYRIGHT 1981 AVANT GARDE CREATIONS AUTHOR: STEVEN SACKS. A Product of. 'I're Software Guild SYSTEM REQUIREMENTS Midnight Malady" COPYRIGHT 1981 AVANT GARDE CREATIONS AUTHOR: STEVEN SACKS A Product of 'I're Software Guild SYSTEM REQUIREMENTS Apple II, II +, or Franklin Ace 1 000. 48K RAM One Disk Drive DOS 3.3 PACKAGE

More information

Tower of Terror. Adventure A TUNNELS & TROLLS TM. Sample file. Written and illustrated by David A. Ullery

Tower of Terror. Adventure A TUNNELS & TROLLS TM. Sample file. Written and illustrated by David A. Ullery Tower of Terror A TUNNELS & TROLLS TM Adventure Written and illustrated by David A. Ullery Copyright 2012 by David A. Ullery Special Thanks to The Troll God Himself, Ken St. Andre 3 Tower of Terror Written

More information

Create Or Conquer Game Development Guide

Create Or Conquer Game Development Guide Create Or Conquer Game Development Guide Version 1.2.5 Thursday, January 18, 2007 Author: Rob rob@createorconquer.com Game Development Guide...1 Getting Started, Understand the World Building System...3

More information

Rabbit Kingdom. Scenario The game takes place at the site of the family s newly bought home, and the ground beneath it. Genre Competitive Multiplayer

Rabbit Kingdom. Scenario The game takes place at the site of the family s newly bought home, and the ground beneath it. Genre Competitive Multiplayer Rabbit Kingdom For the cellar, the impassioned inhabitant digs and re-digs, making its very depth active. The fact is not enough, the dream is at work. There is a strange conflict happening between an

More information

Race. Human. Dwarf. Racial Bonus +2 to any ability score. Bonus Feat At 1 st level, human PCs start with two feats instead of one.

Race. Human. Dwarf. Racial Bonus +2 to any ability score. Bonus Feat At 1 st level, human PCs start with two feats instead of one. Races The major races included in the 13 th Age Archmage Engine include humans, dwarves, elves, gnomes, half-elves, half-orcs, and halflings. Your character need not be limited to these races, however.

More information