Chapter 6. Discussion

Size: px
Start display at page:

Download "Chapter 6. Discussion"

Transcription

1 Chapter 6 Discussion 6.1. User Acceptance Testing Evaluation From the questionnaire filled out by the respondent, hereby the discussion regarding the correlation between the answers provided by the respondent by filling out the questionnaire. These are the issues the writer wanted to assess from the respondent gathered before. The game is considered as a good game which consist FUN factor. The final product is sellable by seeing the enthusiasm of the respondent. The questionnaire was addressed to respondent with age coverage of above 20 years old. This is due to the needed of the objective opinions rather than the subjective one. Considering that issue, the respondent were considered to be objective enough to answer the questions regardless the genre of the game or else. However, by targeting those areas of age, writer could not see the reactions of the real target of the game. As this could also affect whether this game is suited for them or not, it is best suggested to take another survey on that area of age for further development.

2 Question 1: Do you think the level of difficulty is challenging enough? Figure 6.1 Result of Pie Chart Question 1 One of many other factor of a good game described on chapter 2 is to have a game play which track the player s learning curve; by starting on easy level, and then goes up to the difficult one. Based on the questionnaire, 67% the respondent stated that the level of difficulty is quite challenging although the level started from the easy one and ends up with the more difficult level. 20% of the respondent stated that they need higher difficulty level. This is due to the logical thinking of each people is different based on their social background. Level of difficulties sometimes could be quite subjective for some people; whilst developer could not just depends on the highest expectation of difficulties and then set it to that point. It would rather make the lower expectation people become frustrated when playing the game. The most a developer can do is to set the expectation to the majority of the expectation.

3 Question 2: Do you think the storyline is correlated to the theme? Figure 6.2 Result of Pie Chart Question 2 Based on the questionnaire result, 27% of the respondents give a high satisfaction regarding the storyline of the game; with 60% of respondents satisfy with the correlation between storyline and the theme. Around 13% of the respondents only give an average score to for storyline; they stated that journey is more related to places to be visited rather than only the food itself. Seeing it as a suggestion, the game could then be added up with the tourism places in Indonesia on each of the island.

4 Question 3: Is the storyline interesting so that you can follow it thoroughly and feels like being part of the game? Figure 6.3 Result of Pie Chart Question 3 More than 70% of respondents stated that the storyline embedded to the game is quite interesting for them to follow it thoroughly. They also said that with the storyline that could make them feels as if they are part of the game, interest them to play and explore the game even more. The other 20% give less point for this part, and the reason is because some of them does not really get the instructions and the story told. Some improvement on the instructions and storytelling part would give them more satisfaction for this point.

5 Question 4: Are you interested to replay the game once you finished it? Figure 6.4 Result of Pie Chart Question 4 As it was stated on chapter 2, replay-ability is one of the factor of the game that holds some role that avoid the player from stop playing the game once they finished it. The respondents opinion divided into three, with two majorities on point 4 and 3. This fact can also be connected to the level of difficulty. Some people might get bored when they already mastered the game and they are not interested on playing it again. Increasing the level of difficulty might also increase the curiosity of the player which makes them want to re-play the game. One thing to remember is to keep the level of difficulty solvable rather than making the user frustrated and stop playing the game.

6 Question 5: If you did, does it give you a different excitement from the first time you play the game? Figure 6.5 Result of Pie Chart Question 5 Another factor that comes together with replay-ability is freshness; the different excitement the player got when they play the game for the second, third, or more times. 60% of the respondents agree that they satisfied regarding the different excitement they gathered after re-playing the game for more than the first time. Around 20% of the respondent stated an average point for this issue and another 7% stated for lower point. This minor respondent occurred due to the previous questions asking about replaying the game while their answer is also average. However, the major result show that the game has the value of freshness that would attract the player more to re-play the game rather than leaving the game after they finished it for the first time.

7 Question 6: If this game can be purchased online, would you like to buy it? *apart from the price* Figure 6.6 Result of Pie Chart Question 6 The question is addressed to see whether the game is sellable or not. Seeing from the result, as much as 20% of respondents will not buy the game apart from the price it would tagged. While none of the respondent is very positive about buying the game. Most of the respondents stated that they do not want to buy it since this is not their favorite game genre. The questionnaire was addressed to the adult people while the target of the game is for younger people, since most of the questions addressed are more into technical.

8 Question 7: What did you feel the first three-minutes you play it? Figure 6.7 Result of Pie Chart Question 7 A fun game can be detected by playing it only a first couple of minutes. More than 60% of the respondents agree that they are interested to keep on playing the game since the first couple of minutes. Whilst there are the other 20% respondent giving it an average point. Some of the respondent stated that they need more time to explore and enjoy the game. From their statement, it can be seen that in fact, they do enjoy it from the beginning; since they decided to explore more about the game. When people get bored, they will just throw away the game and search for other game that might interest them.

9 Question 8: Are you having fun while playing the game? Figure 6.8 Result of Pie Chart Question 8 Fun is the most important aspect a game must have. Without fun, there is no point of playing the game while the player only gets more bored. More than 50% of the respondents give a high satisfaction regarding the fun they experienced while playing the game; whilst as much as 11% felt less of fun which they stated is also affected by the game genre that is not suited them.

10 Question 9: Is the gameplay interesting? Figure 6.9 Result of Pie Chart Question 9 The main different between this question and previous one is that the previous question is seeing the game as whole with all of the factors included, such as art, theme, storyline, and others. Whilst for this question, it only address on the game play itself without seeing the other factors. More than 40% of respondents stated that the game-play is interesting. 27% of the respondents stated that it is average. Each of the mini-games is actually a well-known game that was twisted by the writer. This fact could become the reason the average point are coming up. More twisting on the existing gameplay could surely improve the points.

11 Question 10: Do you think the freedom given to finish the game is enough? Figure 6.10 Result of Pie Chart Question 10 Creative control of the game is when the player holds the control regarding the game and not vice versa. As much as 46% of the respondents feel that they do take control of the game with another 40% is quite satisfied with their control power towards the game. However, few respondents still thought that the freedom to control the game is not satisfactory; such as, they could not stop the mini games and go back to the map anytime they want. Adding such control with no counter parts could violate the main rules of the game. A control to go back to main map can be put only if there is also a saving state where the user had played it last time. This way, the rules of the main game will not be violated.

12 Question 11: Do you think the title, theme, format, and graphic give a unified expression (uniformity) to the game? Figure 6.11 Result of Pie Chart Question 11 A uniformity of title, theme, and format is needed to build the feeling of playing the game. The main theme of this game is about Indonesia, and as much as 54% stated that they felt that uniformity of the game is satisfying, and the other 33% is very satisfy with the uniformity provided on the game.

13 Question 12: Do you think the art asset of the game is well enough in terms of detail, color, and logical representation? Figure 6.12 Result of Pie Chart Question 12 A visual appeal of the materials contributes greatly to the value of the game. Visual can both build and took down a game. In general, most of the respondent was very satisfied with the art. The lowest point given was average, this is due to some of the food art were considered to be not detailed enough to represent the real food. Improvement on the art asset would surely eliminate this issue.

14 Question 13: Regarding the originality, did you feel like you have played the same game somewhere before, with exact particular combination? *see the game as whole, not only particular games. Figure 6.13 Result of Pie Chart Question 13 The originality asked on this question is not concentrating on points out each game-play. Rather, it sees the game from a broader point of view, where the exact particular combination of this game has ever been founded before. More than 40% respondent stated the originality of the game is satisfying since they have never found it on any other game. The rest of the respondent still felt that they the originality is satisfying enough, since they prefer to play something new than the remake one. In fact, combining some of the old game play become one could also bring new excitement.

15 Question 14: The message tried to be given by playing the game is promoting the Indonesian spices and culinary. Do you think it's been well-communicated through this game? Figure 6.14 Result of Pie Chart Question 14 Initially, the game was made corresponding to promoting Indonesian Culture. That is the main message hold by the game. More than 50% of the respondent stated that they get the message of the game and it is well-communicated through the game. Few respondents thought that the message communicated is going on average point.

16 Question 15: Please rank the mini games based on your favorites. When being asked of this question, both game Sumatera Typing Dash and A Path to Kalimantan voted to be number 1 by most of the respondent, whilst the least favorite is spread among the rest of the game. This fact shows that the popularity of one game through another is quite the same. By having it a balanced popularity, the main game could be more exist rather than having one popular game whilst the others are not. Having that kind of thing would beat the main game and the main story of the game in the end. Question 16: Any suggestions regarding the weakness and strength of the game? Any other opinion is welcome. Several suggestions were addressed on questionnaire, such as: Cooking game will be better to be the genre of the game for culinary. Game phase for same game were too slow (such as Sulawesi and Swap of Papua). However, some of them are too quick. More advance on graphic and also variation for the background of each level. Some minor bug is still found. Clearer explanation regarding the instruction M ore interactivity for the menu and other static page. Authority to end the game. It will be good to put loading bar.

17 Great art, and the theme is unique since there is no other game like this. The consistent design throughout the entire game, and there is also enough feedback mechanism towards my action. More difficulties in the game Problems versus Solutions Evaluation On chapter three, the writer has pointed some of the problem regarding the current game available on the market, whereas as the solution, another game is created to cover the weaknesses points out previously, and also in combination of selecting a unique theme to attract the player. Current game that appeared on the market, taken as the reference by the writer, consists of several mini games. Nevertheless, the mini games are not related to each other. Rather, it stands on its own. Hence, the writer comes up with the solution of creating the game that consists of mini-games which still connected from one to each other. Journey to the Indonesian Culinary was chosen as the title to represent the main theme of the game, Indonesian Culinary. Mini games that are available on the main games are also made as a solution addressed to game that is on the market. Most of the game used as references by the writer have lacked in terms of: Storyline Each game must have a storyline, the addressed problem are whether the storyline is clearly stated from the beginning and up until the very end; or if it

18 is interesting and able to attract the player; or if it is correlated to the main theme of the game. Some of the referenced game had those problems. Therefore, Journey to the Indonesian Culinary tried to address those problems without neglecting other aspects such as the logical flow and etc. Storyline built on the Journey to the Indonesian Culinary is stated from the very beginning, proven by most of the respondent stated that they can follow the storyline thoroughly. The correlation between the storyline to each game is also addressed well enough through Journey to the Indonesian Culinary. Respondents also had stated that the storyline is interesting and even quite unique. Uniformity of title, themes, format, and graphic The problem issued from one of the game where there is no uniformity throughout the entire game. Addressing to this problem, the writer tries to build Journey to the Indonesian Culinary to be unified in terms of its title, themes, format, and graphic. The main theme of the game is about Indonesia, and therefore several elements of Indonesia put on the game to build that environment. Those elements can be in terms of the character s costume of the game, the tools used on the game, the background, and also the color theme of the game.

19 Game play Some of the game play of the referenced game is too monotonous and not twisted in a more sophisticated ways. Journey to the Indonesian Culinary tries to represent a game-play that is not monotonous and twisted in a more complex way yet is still fun to play with. All of the logic made on each of the game on Journey to the Indonesian Culinary is made random. Therefore, player will not served with two exact games when they re-play it. To summarize the comparison between the referenced game and Journey to the Indonesian Culinary, the table below was made. Game Referenced Title Problems Solutions Game Solution Title Cooking The mini-games are not Mini-games are bounded by Journey to the Mama bounded. the limited life given to the Indonesian player for the main game. Culinary No ending state. When the life has reached 0, the game is over. Connect 2 No uniformity in terms of Through the whole game, Sulawesi on graphic, theme, title, and the graphic, theme, title, Paired storyline. song, character, and storyline was made uniform to bring the atmosphere of

20 Geo Challenge Too detailed questions and graphics which confused player. Hidden Object The hidden objects were placed on the same place which made the player able to remember it exactly. Typing Game Storyline was not stated clearly since the beginning of the game. the game to the player. The graphic and question were limited to some detail that make the game has enough difficulty level yet playable. Each of the mini-games was made with a random logical arrangement. With this condition, there are no repetitions of specific state of the game, including the placing of the objects. Storyline is stated clearly since the beginning of the game through the instructions of the game. Explore Indonesia Finding Java Sumatera Typing Dash Pick Route Player has to see the With the Instructions menu Path to Fall instructions, even if they put on the main screen, Kalimantan do not want it. player can choose whether they want to see the instructions or not. Fallen Object A casual game which is With storyline added to the Bali Rush

21 quite monotonous with no twisted game-play or themes. game and also character and objects and themes, the game were twisted in a way it was not done before. Swapping Used to be a manual game The game was transformed A Swap of Cover which the writer had never into a flash-based game Papua found it on the PC game with a total different themes before. from the original one. Table 6.1 Comparison of Problems and Solutions 1.3. Total Hour Calculation When a finished product is going to be sold, there are various ways to discover the cost of the game which then resulted as the price of the product. One of them is through calculating the total hours spent on making the product. Though the product is not made in purpose to be sold, the writer tries to calculate the cost used for the project to see the comparison of efforts used on making the game with its elements. Hereby, the calculation based on the total hours used to make the product. No. Game Module Hours to complete (hr) Total 1 Path to Kalimantan Game Play Design 4 Logic and Programming 20 Art 12 Sound 3 Total 39 2 Sulawesi on Paired Game Play Design 5 Logic and Programming 12

22 Art 12 Sound 3 Total 32 3 Finding Java Game Play Design 5 Logic and Programming 11 Art 20 Sound 4 Total 40 4 A Swap of Papua Game Play Design 4 Logic and Programming 20 Art 14 Sound 4 Total 42 5 Sumatera Typing Dash Game Play Design 7 Logic and Programming 11 Art 12 Sound 5 Total 35 6 Bali Rush Game Play Design 4 Logic and Programming 10 Art 16 Sound 4 Total 34 7 Explore Indonesia Game Play Design 4 Logic and Programming 9 Art 14 Sound 5 Total 32 8 Journey to the Indonesian Culinary Game Play Design 10 Logic and Programming 8 Art 14 Sound 5 Total 37 Total Hour 291 From the list above, it can be seen that making a game spent more than an effort of one man. To be able to develop a good game with its element, a team with its specific job description is needed so that the focus of each division would not be

23 interfered with the other thing outside their area; for example, art division does not need to bother about how complicated the logic of the game, and also vice versa.

Elicitation, Justification and Negotiation of Requirements

Elicitation, Justification and Negotiation of Requirements Elicitation, Justification and Negotiation of Requirements We began forming our set of requirements when we initially received the brief. The process initially involved each of the group members reading

More information

Overall approach, including resources required. Session Goals

Overall approach, including resources required. Session Goals Participants Method Date Session Numbers Who (characteristics of your play-tester) Overall approach, including resources required Session Goals What to measure How to test How to Analyse 24/04/17 1 3 Lachlan

More information

Questioning Strategies Questions and Answers

Questioning Strategies Questions and Answers Questioning Strategies Questions and Answers Teachers must modify these questions to suit the students in their class. Choose only those questions, which are relevant to the book being discussed, which

More information

Designing, developing and playing KEEP ME SAFE IN EUROPE 2

Designing, developing and playing KEEP ME SAFE IN EUROPE 2 Designing, developing and playing KEEP ME SAFE IN EUROPE 2 Concept What is this game about? In this game player is dropped inside her / his current situation, in a town where she can move about, go to

More information

Procedural Level Generation for a 2D Platformer

Procedural Level Generation for a 2D Platformer Procedural Level Generation for a 2D Platformer Brian Egana California Polytechnic State University, San Luis Obispo Computer Science Department June 2018 2018 Brian Egana 2 Introduction Procedural Content

More information

GAME AUDIENCE DASHBOARD MAIN FEATURES

GAME AUDIENCE DASHBOARD MAIN FEATURES GAME AUDIENCE DASHBOARD MAIN FEATURES WE COMBINED PSYCHOMETRIC METHODS AND A WEB APP TO COLLECT MOTIVATION DATA FROM OVER 300,000 GAMERS An Empirical Model Our motivation model (next slide) was developed

More information

Taylor Miller - Producer Sonic Rivals 2

Taylor Miller - Producer Sonic Rivals 2 Taylor Miller - Producer Sonic Rivals 2 Looking back, what do you feel was the biggest strength of the original Sonic Rivals? One of the biggest strength of the original was the idea of bringing the traditional

More information

Concept Connect. ECE1778: Final Report. Apper: Hyunmin Cheong. Programmers: GuanLong Li Sina Rasouli. Due Date: April 12 th 2013

Concept Connect. ECE1778: Final Report. Apper: Hyunmin Cheong. Programmers: GuanLong Li Sina Rasouli. Due Date: April 12 th 2013 Concept Connect ECE1778: Final Report Apper: Hyunmin Cheong Programmers: GuanLong Li Sina Rasouli Due Date: April 12 th 2013 Word count: Main Report (not including Figures/captions): 1984 Apper Context:

More information

How Representation of Game Information Affects Player Performance

How Representation of Game Information Affects Player Performance How Representation of Game Information Affects Player Performance Matthew Paul Bryan June 2018 Senior Project Computer Science Department California Polytechnic State University Table of Contents Abstract

More information

Chapter 4 Summary Working with Dramatic Elements

Chapter 4 Summary Working with Dramatic Elements Chapter 4 Summary Working with Dramatic Elements There are two basic elements to a successful game. These are the game formal elements (player, procedures, rules, etc) and the game dramatic elements. The

More information

Editing the standing Lazarus object to detect for being freed

Editing the standing Lazarus object to detect for being freed Lazarus: Stages 5, 6, & 7 Of the game builds you have done so far, Lazarus has had the most programming properties. In the big picture, the programming, animation, gameplay of Lazarus is relatively simple.

More information

Summer Camp Curriculum

Summer Camp Curriculum Day 1: Introduction Summer Camp Curriculum While shuffling a deck of playing cards, announce to the class that today they will begin learning a game that is played with a set of cards like the one you

More information

2. Overall Use of Technology Survey Data Report

2. Overall Use of Technology Survey Data Report Thematic Report 2. Overall Use of Technology Survey Data Report February 2017 Prepared by Nordicity Prepared for Canada Council for the Arts Submitted to Gabriel Zamfir Director, Research, Evaluation and

More information

37 Game Theory. Bebe b1 b2 b3. a Abe a a A Two-Person Zero-Sum Game

37 Game Theory. Bebe b1 b2 b3. a Abe a a A Two-Person Zero-Sum Game 37 Game Theory Game theory is one of the most interesting topics of discrete mathematics. The principal theorem of game theory is sublime and wonderful. We will merely assume this theorem and use it to

More information

Select a passage from the story and practise reading it aloud to your classmates. Try to pick a descriptive passage that makes good use of adjectives.

Select a passage from the story and practise reading it aloud to your classmates. Try to pick a descriptive passage that makes good use of adjectives. REMEMBERING Select a passage from the story and practise reading it aloud to your classmates. Try to pick a descriptive passage that makes good use of adjectives. Carry out a people scavenger hunt based

More information

Metro Nexus Usability Report. Hannah Murphy May, 2017

Metro Nexus Usability Report. Hannah Murphy May, 2017 Metro Nexus Usability Report Hannah Murphy May, 2017 Table of Contents Project Background Res earch Findings : Executive Summary Res earch Findings : Tas ks & Ques tionnaire Recommendations Appendix Project

More information

DUSK: THE MIDNIGHT SERIES - BOOK ONE (RISE OF THE DARK ANGEL 1) BY MELODY ANNE

DUSK: THE MIDNIGHT SERIES - BOOK ONE (RISE OF THE DARK ANGEL 1) BY MELODY ANNE DUSK: THE MIDNIGHT SERIES - BOOK ONE (RISE OF THE DARK ANGEL 1) BY MELODY ANNE DOWNLOAD EBOOK : DUSK: THE MIDNIGHT SERIES - BOOK ONE (RISE OF THE DARK ANGEL 1) BY MELODY ANNE PDF Click link bellow and

More information

In this project, you will create a memory game where you have to memorise and repeat a sequence of random colours!

In this project, you will create a memory game where you have to memorise and repeat a sequence of random colours! Memory Introduction In this project, you will create a memory game where you have to memorise and repeat a sequence of random colours! Step 1: Random colours First, let s create a character that can change

More information

Competition Manual. 11 th Annual Oregon Game Project Challenge

Competition Manual. 11 th Annual Oregon Game Project Challenge 2017-2018 Competition Manual 11 th Annual Oregon Game Project Challenge www.ogpc.info 2 We live in a very connected world. We can collaborate and communicate with people all across the planet in seconds

More information

The Only IP Book You Will Ever Need!: Unraveling The Mysteries Of IPv4 & IPv6 PDF

The Only IP Book You Will Ever Need!: Unraveling The Mysteries Of IPv4 & IPv6 PDF The Only IP Book You Will Ever Need!: Unraveling The Mysteries Of IPv4 & IPv6 PDF (Black/White) This book explains both IPv4 & IPv6. It is a manual for subnetting in these two protocols. This book is a

More information

Star-Crossed Competitive Analysis

Star-Crossed Competitive Analysis Star-Crossed Competitive Analysis Kristina Cunningham Masters of Arts Department of Telecommunications, Information Studies, and Media College of Communication Arts and Sciences Michigan State University

More information

Maths games and activities to help your child s learning Enjoy!

Maths games and activities to help your child s learning Enjoy! Maths games and activities to help your child s learning Enjoy! DICE GAMES Dice games are fun! They are also one of the oldest of all kinds of games: there are records of dice being played over 5,000 years

More information

Washington s Lottery: Daily Race Game Evaluation Study TOPLINE RESULTS. November 2009

Washington s Lottery: Daily Race Game Evaluation Study TOPLINE RESULTS. November 2009 Washington s Lottery: Daily Race Game Evaluation Study TOPLINE RESULTS November 2009 Study Objectives & Methodology Background & Objectives Washington s Lottery is in the process of evaluating two daily

More information

Negotiating Essentials

Negotiating Essentials Negotiating Essentials 1 Negotiating Essentials How to negotiate with your landlord about problems Being a tenant is not always easy for everyone. It is a situation that you sometimes have to deal with

More information

Reading Menu 1. Name: DAY 1 DAY 2 DAY 3 DAY 4. Complete one reading activity for each day.

Reading Menu 1. Name: DAY 1 DAY 2 DAY 3 DAY 4. Complete one reading activity for each day. Reading Menu 1 Summarize tonight s reading with 3-5 sentences. Create a 3-question quiz for other students to answer about your story. Draw a picture of something interesting or important that the author

More information

Game Design Document 11/13/2015

Game Design Document 11/13/2015 2015 Game Design Document 11/13/2015 Contents Overview... 2 Genre... 2 Target Audience... 2 Gameplay... 2 Objective... 2 Mechanics... 2 Gameplay... 2 Revive... 3 Pay Slips... 3 Watch Video Add... 3 Level

More information

Can the Success of Mobile Games Be Attributed to Following Mobile Game Heuristics?

Can the Success of Mobile Games Be Attributed to Following Mobile Game Heuristics? Can the Success of Mobile Games Be Attributed to Following Mobile Game Heuristics? Reham Alhaidary (&) and Shatha Altammami King Saud University, Riyadh, Saudi Arabia reham.alhaidary@gmail.com, Shaltammami@ksu.edu.sa

More information

Revision for Grade 6 in Unit #1 Design & Technology Subject Your Name:... Grade 6/

Revision for Grade 6 in Unit #1 Design & Technology Subject Your Name:... Grade 6/ Your Name:.... Grade 6/ SECTION 1 Matching :Match the terms with its explanations. Write the matching letter in the correct box. The first one has been done for you. (1 mark each) Term Explanation 1. Gameplay

More information

Independent Novel Study

Independent Novel Study Independent Novel Study You will choose your own novel to read for the month of April. Pick a book that holds your interest, however, it must challenge you and be appropriate for school. I suggest you

More information

A Cookbook Approach to Quantitative Larp Evaluation

A Cookbook Approach to Quantitative Larp Evaluation A Cookbook Approach to Quantitative Larp Evaluation Knutepunkt 2017 Markus Montola Markus Montola Game Scholar University of Tampere 2004 Nokia Research Center 2009 PhD 2010 Game Designer Grey Area 2011

More information

Welcome to the Break Time Help File.

Welcome to the Break Time Help File. HELP FILE Welcome to the Break Time Help File. This help file contains instructions for the following games: Memory Loops Genius Move Neko Puzzle 5 Spots II Shape Solitaire Click on the game title on the

More information

Coaching Welcome Pack. One-on-one Coaching Welcome Pack

Coaching Welcome Pack. One-on-one Coaching Welcome Pack One-on-one Coaching Welcome Pack 1 V1.4 January 2019 Copyright 2019 The Song Foundry, Inc. 2 Welcome! Congratulations on signing up for a coaching package! I m excited to work with you and hope you get

More information

HOW TO FIGURE OUT WHAT YOU WANT IN LIFE

HOW TO FIGURE OUT WHAT YOU WANT IN LIFE HOW TO FIGURE OUT WHAT YOU WANT IN LIFE A GUIDE FOR FINDING FOCUS AND TAKING ACTION THESOULPATHARTIST.COM 1 WELCOME Hello and welcome. I am Larissa Davis, The Soul Path Artist. When I began my search for

More information

EXPAND YOUR NETWORK WITH SOCIAL MEDIA

EXPAND YOUR NETWORK WITH SOCIAL MEDIA EXPAND YOUR NETWORK WITH SOCIAL MEDIA As a Coach, you want to tell the whole world how drinking Shakeology daily has changed your wellbeing and share the benefits of Coaching. The more people who hear

More information

The development of indonesian traditional bekel game in android platform

The development of indonesian traditional bekel game in android platform Journal of Physics: Conference Series PAPER OPEN ACCESS The development of indonesian traditional bekel game in android platform To cite this article: R F Rahmat et al 2018 J. Phys.: Conf. Ser. 978 012009

More information

Transcripts SECTION: Routines Section Content: What overall guidelines do you establish for IR?

Transcripts SECTION: Routines Section Content: What overall guidelines do you establish for IR? Transcripts SECTION: Routines Section Content: What overall guidelines do you establish for IR? Engaged Readers: Irby DuBose We talk a lot about being an engaged reader, and what that looks like and feels

More information

Schrödinger's Cat in a Mercedes

Schrödinger's Cat in a Mercedes Mateusz Tomaszkiewicz Marcin Blacha Schrödinger's Cat in a Mercedes Making Games with Non-linear Narrative What exactly is non-linearity? Non-linearity definition Non-linear storyline Non-linear narration

More information

Terms and Conditions

Terms and Conditions 1 Terms and Conditions LEGAL NOTICE The Publisher has strived to be as accurate and complete as possible in the creation of this report, notwithstanding the fact that he does not warrant or represent at

More information

Team name and Logo - Alkynes of Trouble. Logo:

Team name and Logo - Alkynes of Trouble. Logo: Team Info Members. / fequalsma@vols.utk.edu / 865-524-4444 /physrules@vols.utk.edu / (865) 867-5309 Future Engineer3 / iloveeng@vols.utk.edu / (865) 707-7007 Team name and Logo - Alkynes of Trouble Logo:

More information

Unit 6.5 Text Adventures

Unit 6.5 Text Adventures Unit 6.5 Text Adventures Year Group: 6 Number of Lessons: 4 1 Year 6 Medium Term Plan Lesson Aims Success Criteria 1 To find out what a text adventure is. To plan a story adventure. Children can describe

More information

student handbook Australian Council for Educational Research

student handbook Australian Council for Educational Research student handbook Australian Council for Educational Research Student Handbook Welcome to the STEM Video Game Challenge! We are very excited to have you take part. The world of video games is an exciting

More information

Who plays mobile games? Player insights to help developers win

Who plays mobile games? Player insights to help developers win Who plays mobile games? Player insights to help developers win June 2017 Mobile games are an essential part of the Android user experience. Google Play commissioned a large scale international research

More information

Trade Offs in Game Design

Trade Offs in Game Design Trade Offs in Game Design Trade Offs in Game Design Quite often in game design, there are conflicts between different design goals. One design goal can be achieved only through sacrificing others. Sometimes,

More information

Game playtesting, Gameplay metrics (Based on slides by Michael Mateas, and Chapter 9 (Playtesting) of Game Design Workshop, Tracy Fullerton)

Game playtesting, Gameplay metrics (Based on slides by Michael Mateas, and Chapter 9 (Playtesting) of Game Design Workshop, Tracy Fullerton) Game playtesting, Gameplay metrics (Based on slides by Michael Mateas, and Chapter 9 (Playtesting) of Game Design Workshop, Tracy Fullerton) UC Santa Cruz School of Engineering courses.soe.ucsc.edu/courses/cmps171/winter14/01

More information

Behaviors That Revolve Around Working Effectively with Others Behaviors That Revolve Around Work Quality

Behaviors That Revolve Around Working Effectively with Others Behaviors That Revolve Around Work Quality Behaviors That Revolve Around Working Effectively with Others 1. Give me an example that would show that you ve been able to develop and maintain productive relations with others, thought there were differing

More information

Asura. An Environment for Assessment of Programming Challenges using Gamification

Asura. An Environment for Assessment of Programming Challenges using Gamification Asura An Environment for Assessment of Programming Challenges using Gamification José Paulo Leal CLIS 2018 José Carlos Paiva 16th April 2018 Beijing, China Outline Motivation Proposal Architecture Enki

More information

Ad Specifications July, 2016

Ad Specifications July, 2016 Ad Specifications 2016 July, 2016 Advertising Specifications General Spil Games Requirements 1. All final campaign assets must be received according to spec 3 business days in advance in order to guarantee

More information

Game Design 2. Table of Contents

Game Design 2. Table of Contents Course Syllabus Course Code: EDL082 Required Materials 1. Computer with: OS: Windows 7 SP1+, 8, 10; Mac OS X 10.8+. Windows XP & Vista are not supported; and server versions of Windows & OS X are not tested.

More information

On the GED essay, you ll need to write a short essay, about four

On the GED essay, you ll need to write a short essay, about four Write Smart 373 What Is the GED Essay Like? On the GED essay, you ll need to write a short essay, about four or five paragraphs long. The GED essay gives you a prompt that asks you to talk about your beliefs

More information

SAMPLE. Lesson 1: Introduction to Game Design

SAMPLE. Lesson 1: Introduction to Game Design 1 ICT Gaming Essentials Lesson 1: Introduction to Game Design LESSON SKILLS KEY TERMS After completing this lesson, you will be able to: Describe the role of games in modern society (e.g., education, task

More information

Serious Game Secrets. What, Why, Where, How, Who Cares? Andrew Hughes, Designing Digitally

Serious Game Secrets. What, Why, Where, How, Who Cares? Andrew Hughes, Designing Digitally Serious Game Secrets What, Why, Where, How, Who Cares? Andrew Hughes, Designing Digitally SERIOUS GAME SECRETS What, Why, Where, How, Who Cares? Andrew Hughes President Designing Digitally, Inc. Serious

More information

While there are lots of different kinds of pitches, there are two that are especially useful for young designers:

While there are lots of different kinds of pitches, there are two that are especially useful for young designers: Pitching Your Game Ideas Think you ve got a great idea for the next console blockbuster? Or the next mobile hit that will take the app store by storm? Maybe you ve got an innovative idea for a game that

More information

Seaman Risk List. Seaman Risk Mitigation. Miles Von Schriltz. Risk # 2: We may not be able to get the game to recognize voice commands accurately.

Seaman Risk List. Seaman Risk Mitigation. Miles Von Schriltz. Risk # 2: We may not be able to get the game to recognize voice commands accurately. Seaman Risk List Risk # 1: Taking care of Seaman may not be as fun as we think. Risk # 2: We may not be able to get the game to recognize voice commands accurately. Risk # 3: We might not have enough time

More information

HERO++ DESIGN DOCUMENT. By Team CreditNoCredit VERSION 6. June 6, Del Davis Evan Harris Peter Luangrath Craig Nishina

HERO++ DESIGN DOCUMENT. By Team CreditNoCredit VERSION 6. June 6, Del Davis Evan Harris Peter Luangrath Craig Nishina HERO++ DESIGN DOCUMENT By Team CreditNoCredit Del Davis Evan Harris Peter Luangrath Craig Nishina VERSION 6 June 6, 2011 INDEX VERSION HISTORY 4 Version 0.1 April 9, 2009 4 GAME OVERVIEW 5 Game logline

More information

Rayman Raving Rabbids. CIS 487 Afeefeh Seblini

Rayman Raving Rabbids. CIS 487 Afeefeh Seblini Rayman Raving Rabbids CIS 487 Afeefeh Seblini Basic Info Game title: Rayman Raving Rabbids Company & Author: Company: Ubisoft Directors: Patrick Bodard Jacques Exertier Yoan Fanise Florent Sacré Producer:

More information

Project: Circular Strife Paper Prototype Play-test IAT Team Members: Cody Church, Lawson Lim, Matt Louie, Sammpa Raski, Daniel Jagger

Project: Circular Strife Paper Prototype Play-test IAT Team Members: Cody Church, Lawson Lim, Matt Louie, Sammpa Raski, Daniel Jagger Play-testing Goal Our goal was to test the physical game mechanics that will be in our final game. The game concept includes 3D, real-time movement and constant action, and our paper prototype had to reflect

More information

Discover Your CORE VALUES ERINBRAFORD

Discover Your CORE VALUES ERINBRAFORD Discover Your Welcome! You are taking an exciting first step toward growing and scaling your business: defining your core values. One of the primary challenges entrepreneurs face as a business grows is

More information

Walt Stanchfield 11 Notes from Walt Stanchfield s Disney Drawing Classes

Walt Stanchfield 11 Notes from Walt Stanchfield s Disney Drawing Classes Walt Stanchfield 11 Notes from Walt Stanchfield s Disney Drawing Classes Those Who Cannot Begin Do Not Finish by Walt Stanchfield PDF produced by www.animationmeat.com 1 THOSE WHO CANNOT BEGIN DO NOT FINISH

More information

Hi there. Welcome. This PDF was designed to help you prepare some examples of your work as part of your application for entry to the Diploma course.

Hi there. Welcome. This PDF was designed to help you prepare some examples of your work as part of your application for entry to the Diploma course. Hi there. Welcome. This PDF was designed to help you prepare some examples of your work as part of your application for entry to the Diploma course. When making your application you will need to submit

More information

Read & Download (PDF Kindle) JMonkeyEngine 3.0 Beginner's Guide

Read & Download (PDF Kindle) JMonkeyEngine 3.0 Beginner's Guide Read & Download (PDF Kindle) JMonkeyEngine 3.0 Beginner's Guide Develop professional 3D games for desktop, web, and mobile, all in the familiar Java programming language Create 3D games that run on Android

More information

MISTAKES THAT WILL SABOTAGE YOUR PRACTICE. (And How to Avoid Them)

MISTAKES THAT WILL SABOTAGE YOUR PRACTICE. (And How to Avoid Them) 7 MISTAKES SABOTAGE THAT WILL YOUR PRACTICE (And How to Avoid Them) Before you consider what to DO during your practice time - Lets first look at what you SHOULDN T do. Avoiding these 7 common practicing

More information

Tower Defense. CSc 335 Fall Final Project

Tower Defense. CSc 335 Fall Final Project Tower Defense CSc 335 Fall 2013 - Final Project Overview RTS (Real-Time Strategy) games have become popular due to their demanding nature in requiring players to employ a long-term strategy with upkeep

More information

Journey through Game Design

Journey through Game Design Simulation Games in Education Spring 2010 Introduction At the very beginning of semester we were required to choose a final project to work on. I found this a bit odd and had the slightest idea what to

More information

Instruction Manual. 1) Starting Amnesia

Instruction Manual. 1) Starting Amnesia Instruction Manual 1) Starting Amnesia Launcher When the game is started you will first be faced with the Launcher application. Here you can choose to configure various technical things for the game like

More information

In this project you ll learn how to create a times table quiz, in which you have to get as many answers correct as you can in 30 seconds.

In this project you ll learn how to create a times table quiz, in which you have to get as many answers correct as you can in 30 seconds. Brain Game Introduction In this project you ll learn how to create a times table quiz, in which you have to get as many answers correct as you can in 30 seconds. Step 1: Creating questions Let s start

More information

Storytelling For Services. March 19, :15-12:00pm Aalto BA Service Design

Storytelling For Services. March 19, :15-12:00pm Aalto BA Service Design Storytelling For Services March 19, 2018 9:15-12:00pm Aalto BA Service Design 01 Hello! Karoline Kwon Service & UX Designer Graduate of Aalto Media Lab/USchool 2016 Digitalist Group Creative Tech consultancy

More information

How making sense of entertainment innovations relates to engaging with media products

How making sense of entertainment innovations relates to engaging with media products Do You Want To Play? How making sense of entertainment innovations relates to engaging with media products CarrieLynn D. Reinhard, PhD. Post Doc, Virtual Worlds Research Group Roskilde University, Roskilde

More information

While entry is at the discretion of the centre it would be beneficial if candidates had the following IT skills:

While entry is at the discretion of the centre it would be beneficial if candidates had the following IT skills: National Unit Specification: general information CODE F917 11 SUMMARY The aim of this Unit is for candidates to gain an understanding of processes involved in the final stages of computer game development.

More information

Problem Oriented Screening Instrument for Teenagers (POSIT)

Problem Oriented Screening Instrument for Teenagers (POSIT) Problem Oriented Screening Instrument for Teenagers (POSIT) 1. Do you have so much energy you don't know what to do with it? 2. Do you brag? 3. Do you get into trouble because you use drugs or alcohol

More information

THE TWO COMPONENTS OF A GOOD WRITING CONFERENCE

THE TWO COMPONENTS OF A GOOD WRITING CONFERENCE THE TWO COMPONENTS OF A GOOD WRITING CONFERENCE Component One: Talk with the students about what they are doing as writers Listen to your student What are you doing well as a writer? How is the writing

More information

French writing self-beliefs questionnaire

French writing self-beliefs questionnaire Harvard University From the SelectedWorks of Nicole A Mills 2008 writing self-beliefs questionnaire Nicole A Mills, University of Pennsylvania Available at: https://works.bepress.com/nicole_mills/17/ Writing

More information

Introduction to Filmmaking

Introduction to Filmmaking Introduction to Filmmaking Pre-Production I Creating Ideas & Film Style Ms. Hong WHAT IS YOUR FAVOURITE MOVIE? PRE-PRODUCTION -> PRODUCTION -> POST-PRODUCTION PRE-PRODUCTION -> PRODUCTION -> POST-PRODUCTION

More information

Trainyard: A level design post-mortem

Trainyard: A level design post-mortem Trainyard: A level design post-mortem Matt Rix Magicule Inc. - I m Matt Rix, the creator of Trainyard - This talking is going to be partly a post-mortem - And partly just me talking about my philosophy

More information

Intro to Interactive Entertainment Spring 2017 Syllabus CS 1010 Instructor: Tim Fowers

Intro to Interactive Entertainment Spring 2017 Syllabus CS 1010 Instructor: Tim Fowers Intro to Interactive Entertainment Spring 2017 Syllabus CS 1010 Instructor: Tim Fowers Email: tim@fowers.net 1) Introduction Basics of Game Design: definition of a game, terminology and basic design categories.

More information

We are IntechOpen, the world s leading publisher of Open Access books Built by scientists, for scientists. International authors and editors

We are IntechOpen, the world s leading publisher of Open Access books Built by scientists, for scientists. International authors and editors We are IntechOpen, the world s leading publisher of Open Access books Built by scientists, for scientists 4,000 116,000 120M Open access books available International authors and editors Downloads Our

More information

Mobile and web games Development

Mobile and web games Development Mobile and web games Development For Alistair McMonnies FINAL ASSESSMENT Banner ID B00193816, B00187790, B00186941 1 Table of Contents Overview... 3 Comparing to the specification... 4 Challenges... 6

More information

Fifty Social Skills that Can be Used in Aftercare Lessons

Fifty Social Skills that Can be Used in Aftercare Lessons Group 1: Beginning Social Skills Skill 1: Listening 1. Look at the person who is talking. 2. Think about what is being said. 3. Wait your turn to talk. 4. Say what you want to say. Skill 2: Starting a

More information

7 Assessment Focuses Questions to get us thinking about our reading!

7 Assessment Focuses Questions to get us thinking about our reading! St Mary s CE Primary School 7 Assessment Focuses Questions to get us thinking about our reading! P.S. Parents can use these too to help question you about your reading! AF1 I can use a range of strategies

More information

Using registers E-enumeration and CAPI Electronic map. Census process. E-enumeration. Census moment and census period E-enumeration process

Using registers E-enumeration and CAPI Electronic map. Census process. E-enumeration. Census moment and census period E-enumeration process COMBINED CENSUS METHODOLOGY IN 2011 CENSUS IN ESTONIA Diana Beltadze Statistics Estonia Content Choice of methodology Using registers E-enumeration and CAPI Electronic map Census process. E-enumeration

More information

QuizeRo - Recipe for a successful QR-Code Scavenger hunt

QuizeRo - Recipe for a successful QR-Code Scavenger hunt QuizeRo - Recipe for a successful QR-Code Scavenger hunt Marcus Birkenrahe, Kai Erenli 1 1 FH des bfi Wien, Film-, TV- und Medienproduktion, Maria Jacobigasse 1/3.4, A-1030 Wien, Austria kai.erenlifh-vie.ac.at

More information

6+1 Traits: Voice. Standard(s): Recommended Materials: Pathways Cross-References: Suggestions for Additional Mini-lessons:

6+1 Traits: Voice. Standard(s): Recommended Materials: Pathways Cross-References: Suggestions for Additional Mini-lessons: 6+1 Traits: Voice Standard(s): Begin using characteristics of good writing: voice (2, 3) Continue using characteristics of good writing: voice (4-8) Pathways Cross-References: 1 & 2 Teacher Resource Manual,

More information

www.themegallery.com The first census was in 1815 limited in Java island, in the era of Thomas Stamford Raffles. The 1920 census was also limited in Java. Thomas Stamford Bingley Raffles The 1930 census

More information

BULLYDOWN PHASE ONE BULLETIN BOARD FOCUS GROUP: MODERATOR SCRIPT

BULLYDOWN PHASE ONE BULLETIN BOARD FOCUS GROUP: MODERATOR SCRIPT BULLYDOWN PHASE ONE BULLETIN BOARD FOCUS GROUP: MODERATOR SCRIPT [Note: This is a template. Questions will evolve based on the content of the discussions.] Objectives: 1. To illuminate the current exposure

More information

7 Steps to Declutter your Home

7 Steps to Declutter your Home 7 Steps to Declutter your Home 7 Steps to Declutter your Home From Simple Lionheart Life Date: 1. What's Your Why? Why do you want to declutter? What is motivating you to make your home clutter-free? (i.e.

More information

Attitude. Founding Sponsor. upskillsforwork.ca

Attitude. Founding Sponsor. upskillsforwork.ca Founding Sponsor Welcome to UP Skills for Work! The program helps you build your soft skills which include: motivation attitude accountability presentation teamwork time management adaptability stress

More information

Welcome to Leadership

Welcome to Leadership Welcome to ship We are excited to have you on the L BRI team! You have just begun your journey. So much awaits you. We believe in you and know that, if you can dream it, believe it, you can achieve it

More information

SysReBot ver System ReBot Nguyen Trung Hieu & Maxim Zavadskiy

SysReBot ver System ReBot Nguyen Trung Hieu & Maxim Zavadskiy SysReBot ver. 1.0 - System ReBot Nguyen Trung Hieu & Maxim Zavadskiy 2012 Nguyen Trung Hieu & Maxim Zavadskiy. All rights reserved.1 Executive Summary SysRebot ver. 1.0 is awesome 2D platformer game with

More information

Validation Challenge Day #1

Validation Challenge Day #1 Validation Challenge Day #1 Discover a Profitable Niche and Estimate Market Demand This is a preview from the full course, 30 Days to Validate where you ll get my easy to follow, step-by-step system for

More information

Coo. CalArts/Coursera Game Design course Alejandra Huerga. Revision: GDD Template Written by: Benjamin HeadClot Stanley

Coo. CalArts/Coursera Game Design course Alejandra Huerga. Revision: GDD Template Written by: Benjamin HeadClot Stanley Coo CalArts/Coursera Game Design course Alejandra Huerga Revision: 0.0.5 GDD Template Written by: Benjamin HeadClot Stanley Overview Theme/Setting/Genre Core Gameplay Mechanics Brief Targeted platforms

More information

Support Notes (Issue 1) September Play and Learn. Certificate in Digital Applications (DA204) Game Making

Support Notes (Issue 1) September Play and Learn. Certificate in Digital Applications (DA204) Game Making Support Notes (Issue 1) September 2014 Certificate in Digital Applications (DA204) Game Making Play and Learn Introduction Before tackling the Summative Project Brief (SPB), students should have acquired

More information

A New Aspect of Coarse-Grained Re-configurable Architectures. Can You Untangle It? Candace Calhoun. Johnson C. Smith University Class of 2012

A New Aspect of Coarse-Grained Re-configurable Architectures. Can You Untangle It? Candace Calhoun. Johnson C. Smith University Class of 2012 A New Aspect of Coarse-Grained Re-configurable Architectures Can You Untangle It? Candace Calhoun Johnson C. Smith University Class of 2012 Information Systems Engineering Mentor: Gayatri Mehta, Ph.D.

More information

Free Ebooks 101 Mixed Media Techniques: Master The Fundamental Concepts Of Mixed Media Art

Free Ebooks 101 Mixed Media Techniques: Master The Fundamental Concepts Of Mixed Media Art Free Ebooks 101 Mixed Media Techniques: Master The Fundamental Concepts Of Mixed Media Art In 101 Mixed Media Techniques, artists of all backgrounds and skill levels will learn and explore fun, cutting-edge

More information

The Language of Instruction in the Writing Workshop: Some possibilities organized by teaching methods

The Language of Instruction in the Writing Workshop: Some possibilities organized by teaching methods The Language of Instruction in the Writing Workshop: Some possibilities organized by teaching methods DEMONSTRATION Write in front of students, or refer to a piece already written Focus may be only on

More information

Read & Download (PDF Kindle) Titanic #3: S.O.S.

Read & Download (PDF Kindle) Titanic #3: S.O.S. Read & Download (PDF Kindle) Titanic #3: S.O.S. From bestselling author Gordon Korman, the thrilling conclusion to the adventure aboard the unluckiest ship of all.the Titanic was supposed to be unsinkable

More information

4-Point Narrative Performance Task Writing Rubric (Grades 3 8) SCORE 4 POINTS 3 POINTS 2 POINTS 1 POINT NS

4-Point Narrative Performance Task Writing Rubric (Grades 3 8) SCORE 4 POINTS 3 POINTS 2 POINTS 1 POINT NS Narrative Performance Task Focus Standards Grade 6: W.6.b, d; W.6.4; W.6.5; W.6.9; L.6. 4-Point Narrative Performance Task Writing Rubric (Grades 8) SCORE 4 POINTS POINTS POINTS 1 POINT NS DEVELOPMENT/ELABORATION

More information

CSCI370 Final Report CSM Gianquitto

CSCI370 Final Report CSM Gianquitto CSCI370 Final Report CSM Gianquitto Jose Acosta, Brandon Her, Sergio Rodriguez, Sam Schilling, Steven Yoshihara Table of Contents 1.0 Introduction 2.0 Requirements 2.1 Functional Requirements 2.2 Non functional

More information

Volume 6 October November 2010

Volume 6 October November 2010 Let s Make Math Fun Volume 6 October November 2010 Halloween Math Ideas Halloween Board Game Halloween Puzzle Sheet Math Card Games Subtraction Tiles Board Game Math Books and more! The Let s Make Math

More information

A Survey of Mariners' Opinions on Using Electronic Charts

A Survey of Mariners' Opinions on Using Electronic Charts s i l s Note A Survey of Mariners' Opinions on Using Electronic Charts Igor Karnicnik, M.Sc., Geodetic Institute of Slovenia, Slovenia. A new component of modern shipborne navigation equipment is the Electronic

More information

1.1 Investigate the capabilities and limitations of a range of digital gaming platforms

1.1 Investigate the capabilities and limitations of a range of digital gaming platforms Unit Title: Game design concepts Level: 2 OCR unit number: 215 Credit value: 4 Guided learning hours: 30 Unit reference number: T/600/7735 Unit purpose and aim This unit helps learners to understand the

More information

Learning Progression for Narrative Writing

Learning Progression for Narrative Writing Learning Progression for Narrative Writing STRUCTURE Overall The writer told a story with pictures and some writing. The writer told, drew, and wrote a whole story. The writer wrote about when she did

More information