Videogame graphics. Ubisoft

Size: px
Start display at page:

Download "Videogame graphics. Ubisoft"

Transcription

1 Videogame graphics Ubisoft Gustav Taxén, Ph. D. Associate Professor School of Computing Science and Communication Royal Institute of Technology, Stockholm

2 Videogames the business

3 Videogame development Concept pitch, negotiations Pre-production Production Marketing/distribution 1 year 2 years 3 years First playable Alpha Release candidate Gold

4 Financing Varies Independent studio or publisher-owned Excess from previous projects Royalties

5 Videogame development roles Management / personnel Game design Art / visual design Sound / music Level design Technical / programming / engine QA / testing Marketing / merchandising IT support R&D

6 Videogame development projects Managed as large-scale software projects AAA-project ~ 15M Euro ~60% is spent on content creation persons per project Agile development Outsourcing Mountain Goat Software

7 Game engine components Game-specific systems Ubisoft Editor/Tools High-level systems Low-level systems Base q = w + xi + v' = qvq 1 yj + zk α α = cos( ) + usin( ) 2 2

8 Content Design Models Materials Textures Environments Characters Sound, dialogue Ubisoft

9 Middleware - examples Game engines Unreal Engine CryEngine Physics Havok PhysX Animation NaturalMotion Morpheme RAD Tools Granny GUI Scaleform GFx Menus Master Sound FMod GameCODA Network solutions DemonWare Sega NAP AI Kynapse Simbionic Lighting Geomerics Beäst...and many more!

10 An exciting time to develop games...

11 An exciting time to develop games...

12 An exciting time to develop games...

13 The basics of videogame graphics

14 Avalanche Studios & Emote Games

15 Google Maps

16 Google Maps

17 Wikipedia

18 Avalanche Studios & Emote Games

19 Avalanche Studios & Emote Games

20 Avalanche Studios & Emote Games

21 Avalanche Studios & Emote Games

22 Avalanche Studios & Emote Games

23 Avalanche Studios & Emote Games

24 Avalanche Studios & Emote Games

25 Avalanche Studios & Emote Games

26 Avalanche Studios & Emote Games

27 20 m Vegetation models ~4m terrain tiles with procedural displacement mapping Hi-quality 4-way blend terrain textures High-detail trees Hi-quality shadows Avalanche Studios & Emote Games

28 80 m Grass billboards Low-detail trees Low-quality shadows ~32m mid-quality terrain tiles Mid-quality terrain textures Avalanche Studios & Emote Games

29 100 m Tree billboards ~64m mid-quality terrain tiles Low-quality terrain textures Avalanche Studios & Emote Games

30 Beyond 100 m ~128m low-quality terrain tiles Global terrain texture Avalanche Studios & Emote Games

31 Game data lifetime Persistent data loaded to RAM on game start Location data loaded based on camera position Event data cutscenes, full-screen GUIs, etc.

32 Data streaming DVD 8.5 GB (dual layer) Seek time ~100 ms Data rate ~10 MB/s One seek load 1 MB data Minimize the number of seeks: optimize the DVD layout Asynchronous streaming

33 Main thread Reader thread Request resource Resource available

34 Game System Lock Buffer A Buffer B Lock Game System

35

36

37

38 + = + = /paginasWeb/making_of_sotc.html

39 Avalanche Studios & Emote Games

40 Wikipedia

41 Wikipedia

42 Wikipedia

43 Wikipedia

44 object/hwshadowmap_paper.html Avalanche Studios & Emote Games

45 ftp://download.nvidia.com/developer/presentations/2004/gpu_jackpot/shadow_mapping.pdf

46 Eye camera plane Light camera plane

47 2006/paginasWeb/making_of_sotc.html

48

49 Ubisoft

50 Summary Videogame graphics is design-driven Artistic vision in combination with performance requirements Simplify real-world phenomena Only draw what you have to Precompute as much as possible Level-of-detail

51 Summary Videogame development requires a large number of roles Advanced algorithms Based upon the latest research Trade-off between performance and audiovisual quality

52 Summary Parallel multicore More storage Limited access times to memory and storage Algorithmically generated content Wikipedia

53 Wanna be a games programmer? C++ Able to work focused Optimization Memory-, real-time-, platform specific-, choice of algorithms Low level programming Efficient debugging Design patterns Windows programming

54 Wanna be a games programmer? Practice Performance, performance, performance! Expertise, deep knowledge Parallel systems (Cell, Multicore-PC) Shading (Cg, HLSL) DirectX 11, Pix

55

Computer Games 2011 Engineering

Computer Games 2011 Engineering Computer Games 2011 Engineering Dr. Mathias Lux Klagenfurt University This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Agenda Game Loop Sprites & 2.5D Game Engines

More information

CS Game Programming, Fall 2014

CS Game Programming, Fall 2014 CS 38101 Game Programming, Fall 2014 Recommended Text Learn Unity 4 for ios Game Development, Philip Chu, 2013, Apress, ISBN-13 (pbk): 978-1-4302-4875-0 ISBN-13 (electronic): 978-1-4302-4876-7, www.apress.com.

More information

Emergent s Gamebryo. Casey Brandt. Technical Account Manager Emergent Game Technologies. Game Tech 2009

Emergent s Gamebryo. Casey Brandt. Technical Account Manager Emergent Game Technologies. Game Tech 2009 Emergent s Gamebryo Game Tech 2009 Casey Brandt Technical Account Manager Emergent Game Technologies Questions To Answer What is Gamebryo? How does it look today? How is it designed? What titles are in

More information

Chord: A Music Game CIS 499 SENIOR PROJECT DESIGN DOCUMENT

Chord: A Music Game CIS 499 SENIOR PROJECT DESIGN DOCUMENT Chord: A Music Game CIS 499 SENIOR PROJECT DESIGN DOCUMENT Ted Aronson Advisor: Steve Lane University of Pennsylvania PROJECT ABSTRACT The term music game applies to a set of video games that incorporate

More information

BMOSLFGEMW: A Spectrum of Game Engine Architectures

BMOSLFGEMW: A Spectrum of Game Engine Architectures BMOSLFGEMW: A Spectrum of Game Engine Architectures Adam M. Smith amsmith@soe.ucsc.edu CMPS 164 Game Engines March 30, 2010 What I m about to show you cannot be found in any textbook, on any website, on

More information

Engineering at a Games Company: What do we do?

Engineering at a Games Company: What do we do? Engineering at a Games Company: What do we do? Dan White Technical Director Pipeworks October 17, 2018 The Role of Engineering at a Games Company Empower game designers and artists to realize their visions

More information

Left/Right keys: Horizontal movement. Up key: Jump. Spacebar: Throw a paint glob

Left/Right keys: Horizontal movement. Up key: Jump. Spacebar: Throw a paint glob Meet Pizzy! This is Pizzy. He is a blob of pigment, living happily in the beautiful, colorful world. He has a fun ability... if he jumps into a bucket of paint, he will turn the same color as the paint.

More information

Game Tools MARY BETH KERY - ADVANCED USER INTERFACES SPRING 2017

Game Tools MARY BETH KERY - ADVANCED USER INTERFACES SPRING 2017 Game Tools MARY BETH KERY - ADVANCED USER INTERFACES SPRING 2017 2 person team 3 years 300 person team 10 years Final Fantasy 15 ART GAME DESIGN ENGINEERING PRODUCTION/BUSINESS TECHNICAL CHALLENGES OF

More information

IMGD The Game Development Process: Game Development Timeline

IMGD The Game Development Process: Game Development Timeline IMGD 1001 - The Game Development Process: Game Development Timeline by Robert W. Lindeman (gogo@wpi.edu) Kent Quirk (kent_quirk@cognitoy.com) (with lots of input from Mark Claypool!) Outline Game Timeline

More information

How to develop and localize Xbox 360 Titles. 강상진 XBOX Program Manager 한국마이크로소프트소프트웨어연구소

How to develop and localize Xbox 360 Titles. 강상진 XBOX Program Manager 한국마이크로소프트소프트웨어연구소 How to develop and localize Xbox 360 Titles 강상진 (sjkang@microsoft.com) XBOX Program Manager 한국마이크로소프트소프트웨어연구소 Agenda Xbox Title DEV Team Xbox Software Architecture Overview XTL(Xbox Title Library) XDK(Xbox

More information

Kevin Chan, Blue Tongue Entertainment

Kevin Chan, Blue Tongue Entertainment Kevin Chan, Blue Tongue Entertainment Games are made in Australia? Who is this guy? Who are THQ and Blue Tongue Entertainment? How is a game made? Careers in the games company Long history of game development

More information

INTRODUCTION TO GAME AI

INTRODUCTION TO GAME AI CS 387: GAME AI INTRODUCTION TO GAME AI 3/31/2016 Instructor: Santiago Ontañón santi@cs.drexel.edu Class website: https://www.cs.drexel.edu/~santi/teaching/2016/cs387/intro.html Outline Game Engines Perception

More information

NVIDIA APEX: High-Definition Physics with Clothing and Vegetation. Michael Sechrest, IDV Monier Maher, NVIDIA Jean Pierre Bordes, NVIDIA

NVIDIA APEX: High-Definition Physics with Clothing and Vegetation. Michael Sechrest, IDV Monier Maher, NVIDIA Jean Pierre Bordes, NVIDIA NVIDIA APEX: High-Definition Physics with Clothing and Vegetation Michael Sechrest, IDV Monier Maher, NVIDIA Jean Pierre Bordes, NVIDIA Outline Introduction APEX: A Scalable Dynamics Framework APEX Clothing

More information

Kornél Lehőcz

Kornél Lehőcz Kornél Lehőcz klehocz@scarablabs.com Objective I am seeking contract work as programmer or software development consultant. Skills and experience I am fluent in C++ (over 15 years of professional experience).

More information

Ubi meets the students. May 22nd, 2013

Ubi meets the students. May 22nd, 2013 Ubi meets the students May 22nd, 2013 UBISOFT 1 Ubisoft - a global network of talented people 2 What do we do? 3 Heroes Wanted 4 UBISOFT - A GLOBAL NETWORK OF TALENTED PEOPLE UBISOFT Over 8,350 talented

More information

Introduction to Game Design. Truong Tuan Anh CSE-HCMUT

Introduction to Game Design. Truong Tuan Anh CSE-HCMUT Introduction to Game Design Truong Tuan Anh CSE-HCMUT Games Games are actually complex applications: interactive real-time simulations of complicated worlds multiple agents and interactions game entities

More information

Standards and Interoperability. A Game Developer s Perspective

Standards and Interoperability. A Game Developer s Perspective Standards and Interoperability A Game Developer s Perspective Get off the computer, Peter! - Mum, circa 1995 Flight Simulator 95 worked for me because: It was affordable It was customisable It enabled

More information

Application Survey: Audiosurf

Application Survey: Audiosurf Audiosurf is a music and rhythm-based videogame which was first released for the personal computer in February 2008 by an independent videogame developer. In Audiosurf, the player selects a music track

More information

IMGD 1001: The Game Industry. Hit-Driven Entertainment

IMGD 1001: The Game Industry. Hit-Driven Entertainment IMGD 1001: The Game Industry by Mark Claypool (claypool@cs.wpi.edu) Robert W. Lindeman (gogo@wpi.edu) Hit-Driven Entertainment Games are emotional, escapist, fantasyfulfilling, stimulating entertainment

More information

Game Production: the production process

Game Production: the production process Game Production: the production process Fabiano Dalpiaz f.dalpiaz@uu.nl 1 Outline Lecture contents 1. Game production overview 2. Pre-production 3. Production 4. Testing 5. Post-production 6. Teams 7.

More information

Gaming Development. Resources

Gaming Development. Resources Gaming Development Resources Beginning Game Programming Fourth Edition Jonathan S. Harbour 9781305258952 Beginning Game Programming will introduce students to the fascinating world of game programming

More information

The Who. Intel - no introduction required.

The Who. Intel - no introduction required. Delivering Demand-Based Worlds with Intel SSD GDC 2011 The Who Intel - no introduction required. Digital Extremes - In addition to be great developers of AAA games, they are also the authors of the Evolution

More information

Elicitation, Justification and Negotiation of Requirements

Elicitation, Justification and Negotiation of Requirements Elicitation, Justification and Negotiation of Requirements We began forming our set of requirements when we initially received the brief. The process initially involved each of the group members reading

More information

IMGD 4000 Guest Lecture: Audio in Game Development

IMGD 4000 Guest Lecture: Audio in Game Development \ / IMGD 4000 Guest Lecture: Audio in Game Development Keith Zizza, IMGD Professor of Practice (Game Audio) kzizza@wpi.edu Office: Salisbury Labs 205 Keith Zizza, IMGD Professor of Practice Active in Game

More information

DM842 Computer Game Programming

DM842 Computer Game Programming DM842 Computer Game Programming Rolf Fagerberg and Marco Chiarandini Fall 2017 Why Computer Game Programming? Fun, attraction, curiosity Career goal Great display of use of many Computer Science subjects

More information

WE DEVELOP YOUR GAMES

WE DEVELOP YOUR GAMES WE DEVELOP YOUR GAMES WHAT WE DO d3t is an award-winning, premium software engineering company and is part of the Keywords Group. 100% Focused on delivering your products No conflict of interest International

More information

CSE 125 Boot Camp. Or: How I Learned to Stop Worrying and Love The Lab

CSE 125 Boot Camp. Or: How I Learned to Stop Worrying and Love The Lab CSE 125 Boot Camp Or: How I Learned to Stop Worrying and Love The Lab About Me Game Developer since 2010 forever Founder and President of VGDC gamedev.ucsd.edu (shameless self-promotion ftw) I look like

More information

Unity 3.x. Game Development Essentials. Game development with C# and Javascript PUBLISHING

Unity 3.x. Game Development Essentials. Game development with C# and Javascript PUBLISHING Unity 3.x Game Development Essentials Game development with C# and Javascript Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more! Will Goldstone

More information

Telephonic Auction. 38 Studios & Big Huge Games. By Order of the Receiver, Featuring Exceptional Gaming Assets Developed by.

Telephonic Auction. 38 Studios & Big Huge Games. By Order of the Receiver, Featuring Exceptional Gaming Assets Developed by. Telephonic Auction By Order of the Receiver, Featuring Exceptional Gaming Assets Developed by 38 Studios & Big Huge Games. Starting: December 11, 2013 10:00 am EST Terms of Sale Please Go Online For Additional

More information

CompuScholar, Inc. Alignment to Utah Game Development Fundamentals 2 Standards

CompuScholar, Inc. Alignment to Utah Game Development Fundamentals 2 Standards CompuScholar, Inc. Alignment to Utah Game Development Fundamentals 2 Standards Utah Course Details: Course Title: Primary Career Cluster: Course Code(s): Standards Link: Game Development Fundamentals 2

More information

9am 12pm 3pm 6pm 9pm 12am 1am 9am 12pm 3pm 6pm 9pm 12am 3am 6am 9am. Balance Mechanics. Refactor SLEEP. Effects

9am 12pm 3pm 6pm 9pm 12am 1am 9am 12pm 3pm 6pm 9pm 12am 3am 6am 9am. Balance Mechanics. Refactor SLEEP. Effects 48-Hour Video Game Contest Programmer/Designer, Artist Day 1 Day 2 9am 12pm 3pm 6pm 9pm 12am 1am 9am 12pm 3pm 6pm 9pm 12am 3am 6am 9am Controls Programmer- Designer 2D / 3D Artist Loading Character Art

More information

Embedded & Robotics Training

Embedded & Robotics Training Embedded & Robotics Training WebTek Labs creates and delivers high-impact solutions, enabling our clients to achieve their business goals and enhance their competitiveness. With over 13+ years of experience,

More information

Gaia is a system that enables rapid and precise creation of gorgeous looking Unity terrains. Version March 2016 GAIA. By Procedural Worlds

Gaia is a system that enables rapid and precise creation of gorgeous looking Unity terrains. Version March 2016 GAIA. By Procedural Worlds Gaia is a system that enables rapid and precise creation of gorgeous looking Unity terrains. Version 1.5.3 March 2016 GAIA By Procedural Worlds Quick Start 1. Create a new project and import Gaia. 2. Unity

More information

The Game Development Process

The Game Development Process The Game Development Process Introduction Outline Game Business Overview Stats Shape Overview of Game Development Players Game Companies Developers and Publishers Timeline Examples 1 Random Statistics

More information

Development Outcome 1

Development Outcome 1 Computer Games: Development Outcome 1 F917 10/11/12 F917 10/11/12 Page 1 Contents General purpose programming tools... 3 Visual Basic... 3 Java... 4 C++... 4 MEL... 4 C#... 4 What Language Should I Learn?...

More information

Unity Game Development Essentials

Unity Game Development Essentials Unity Game Development Essentials Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more! Will Goldstone 1- PUBLISHING -J BIRMINGHAM - MUMBAI Preface

More information

CD: (compact disc) A 4 3/4" disc used to store audio or visual images in digital form. This format is usually associated with audio information.

CD: (compact disc) A 4 3/4 disc used to store audio or visual images in digital form. This format is usually associated with audio information. Computer Art Vocabulary Bitmap: An image made up of individual pixels or tiles Blur: Softening an image, making it appear out of focus Brightness: The overall tonal value, light, or darkness of an image.

More information

BooH pre-production. 4. Technical Design documentation a. Main assumptions b. Class diagram(s) & dependencies... 13

BooH pre-production. 4. Technical Design documentation a. Main assumptions b. Class diagram(s) & dependencies... 13 BooH pre-production Game Design Document Updated: 2015-05-17, v1.0 (Final) Contents 1. Game definition mission statement... 2 2. Core gameplay... 2 a. Main game view... 2 b. Core player activity... 2 c.

More information

Video Games Funding. January 18th Orla Clancy Creative Europe Desk Ireland

Video Games Funding. January 18th Orla Clancy Creative Europe Desk Ireland Video Games Funding January 18th 2017 Orla Clancy Creative Europe Desk Ireland What is Creative Europe? 7 year Programme (2014-2020) combines CULTURE and MEDIA under one umbrella 38 participating EU countries

More information

Virtual Worlds Lessons from the Bleeding Edge of Multiplayer Gaming

Virtual Worlds Lessons from the Bleeding Edge of Multiplayer Gaming Virtual Worlds Lessons from the Bleeding Edge of Multiplayer Gaming Greg Corson Dave McCoy What s This About? Dealing with bleeding-edge technology Multiplayer game design/development lessons learned.

More information

Color Enhancement for Videogames. Naty Hoffman Activision

Color Enhancement for Videogames. Naty Hoffman Activision Color Enhancement for Videogames Naty Hoffman Activision Color Grading and LUTs Last two talks LUTs can emulate film emulsions in games Lou Levinson s talk DI color grading enables creative control over

More information

PRODUCT DEVELOPMENT Family LINE OF. Product Live Ops

PRODUCT DEVELOPMENT Family LINE OF. Product Live Ops PRODUCT DEVELOPMENT LINE OF Product BUSINESS Production Development - Live Ops Product SENIOR MANAGEMENT STUDIO MANAGEMENT MANAGEMENT Management Creative Producing Producing Monetization Management Game

More information

Glossary Unit 1: Hardware/Software & Storage Media

Glossary Unit 1: Hardware/Software & Storage Media 1. Bluetooth wireless technology to transfer data 2. Burner a CD or DVD writer; can be internal or external 3. Cloud computing use of web services to perform functions that were traditionally performed

More information

Mage Arena will be aimed at casual gamers within the demographic.

Mage Arena will be aimed at casual gamers within the demographic. Contents Introduction... 2 Game Overview... 2 Genre... 2 Audience... 2 USP s... 2 Platform... 2 Core Gameplay... 2 Visual Style... 2 The Game... 3 Game mechanics... 3 Core Gameplay... 3 Characters/NPC

More information

[Game] Programming I Didn t Learn In School

[Game] Programming I Didn t Learn In School [Game] Programming I Didn t Learn In School presented by Anton Gerdelan Trinity College Dublin antongerdelan.net me computer graphics research, Trinity College Dublin, Ireland lectured

More information

Human Computer Interaction Unity 3D Labs

Human Computer Interaction Unity 3D Labs Human Computer Interaction Unity 3D Labs Part 1 Getting Started Overview The Video Game Industry The computer and video game industry has grown from focused markets to mainstream. They took in about US$9.5

More information

Effects of Shader Technology: Current-Generation Game Consoles and Real-Time. Graphics Applications

Effects of Shader Technology: Current-Generation Game Consoles and Real-Time. Graphics Applications Effects of Shader Technology: Current-Generation Game Consoles and Real-Time Graphics Applications Matthew Christian A Quick History of Pixel and Vertex Shaders Pixel and vertex shader technology built

More information

revolutionizing Subhead Can Be Placed Here healthcare Anders Gronstedt, Ph.D., President, Gronstedt Group September 22, 2017

revolutionizing Subhead Can Be Placed Here healthcare Anders Gronstedt, Ph.D., President, Gronstedt Group September 22, 2017 How Presentation virtual reality Title is revolutionizing Subhead Can Be Placed Here healthcare Anders Gronstedt, Ph.D., President, Gronstedt Group September 22, 2017 Please introduce yourself in text

More information

Game Design Methods. Lasse Seppänen Specialist, Games Applications Forum Nokia

Game Design Methods. Lasse Seppänen Specialist, Games Applications Forum Nokia Game Design Methods Lasse Seppänen Specialist, Games Applications Forum Nokia Contents Game Industry Overview Game Design Methods Designer s Documents Game Designer s Goals MAKE MONEY PROVIDE ENTERTAINMENT

More information

System requirements. What is AlternativA?

System requirements. What is AlternativA? 1 System requirements Minimal: Intel Pentium IV 1.6 GHz or compatible 1 GB RAM graphic card with 128 MB RAM (Shader 2.0 compatible) DirectX 9.0c compatible sound card Windows XP nebo Windows Vista DVD-ROM

More information

About MustPlay Games

About MustPlay Games About MustPlay Games MustPlay Game is a leading mobile games studio in Hyderabad, India, established in 2012 with a notion to develop fun to play unique games on cross platforms. While the gaming markets

More information

Embedded & Robotics Training

Embedded & Robotics Training Embedded & Robotics Training WebTek Labs creates and delivers high-impact solutions, enabling our clients to achieve their business goals and enhance their competitiveness. With over 13+ years of experience,

More information

Oz-iTRAIN. Cadsoft Australia and New Zealand. Envisioneer Render Settings. rendering in Envisioneer.

Oz-iTRAIN. Cadsoft Australia and New Zealand. Envisioneer Render Settings. rendering in Envisioneer. Oz-iTRAIN Cadsoft Australia and New Zealand With appreciation to Robert Harbottle for supplying this paper to assist you with the rendering in Envisioneer. Envisioneer Render Settings To begin the render

More information

Raster Images and Displays

Raster Images and Displays Raster Images and Displays CMSC 435 / 634 August 2013 Raster Images and Displays 1/23 Outline Overview Example Applications CMSC 435 / 634 August 2013 Raster Images and Displays 2/23 What is an image?

More information

International Telecommunication Union

International Telecommunication Union International Telecommunication Union i ITU Advanced Spectrum Management System The ITU Telecommunication Development Bureau (ITU-BDT) has made available a computer program to assist the Administrations

More information

To experience the new content, go to the VR center in Carceburg after doing the alcohol mission.

To experience the new content, go to the VR center in Carceburg after doing the alcohol mission. To experience the new content, go to the VR center in Carceburg after doing the alcohol mission. Known Issues: - There is not much story content added this update because of the time required to completely

More information

Important: After successfully activating TerraMaxx, Introduction

Important: After successfully activating TerraMaxx, Introduction User Manual Important: After successfully activating TerraMaxx, you MUST go to Plugins > TerraMaxx within X-Plane and turn on your season setting of choice! Failure to do this will result in TerraMaxx

More information

Individual Test Item Specifications

Individual Test Item Specifications Individual Test Item Specifications 8208110 Game and Simulation Foundations 2015 The contents of this document were developed under a grant from the United States Department of Education. However, the

More information

DIGITAL WATERMARKING GUIDE

DIGITAL WATERMARKING GUIDE link CREATION STUDIO DIGITAL WATERMARKING GUIDE v.1.4 Quick Start Guide to Digital Watermarking Here is our short list for what you need BEFORE making a linking experience for your customers Step 1 File

More information

Chandag Infant School - Art Scheme of Work

Chandag Infant School - Art Scheme of Work Vision statement/overall aim of subject - Art, craft and design embody some of the highest forms of human creativity. A high-quality art and design education should engage, inspire and challenge pupils,

More information

Manga Studio 5 The Standard in Manga & Comic Illustration!

Manga Studio 5 The Standard in Manga & Comic Illustration! Manga Studio 5 The Standard in Manga & Comic Illustration! Manga Studio 5, is the world s leading all-in-one comic and manga creation software. Manga allows users to quickly and easily create manga and

More information

Who am I? AI in Computer Games. Goals. AI in Computer Games. History Game A(I?)

Who am I? AI in Computer Games. Goals. AI in Computer Games. History Game A(I?) Who am I? AI in Computer Games why, where and how Lecturer at Uppsala University, Dept. of information technology AI, machine learning and natural computation Gamer since 1980 Olle Gällmo AI in Computer

More information

Setting up a Digital Darkroom A guide

Setting up a Digital Darkroom A guide Setting up a Digital Darkroom A guide http://www.theuniversody.co.uk Planning / Theory Considerations: What does the facility need to be capable of? Downloading images from digital cameras, (in all Raw

More information

Next Gen Environment on UE 4: A redesign of the level The House of Blossoms from Thief 4

Next Gen Environment on UE 4: A redesign of the level The House of Blossoms from Thief 4 Next Gen Environment on UE 4: A redesign of the level The House of Blossoms from Thief 4 Oscar Nacher Garcia p4111952 Games Practical Project Proposal Overview My proposal for the Games Practical Project

More information

PRODUCTION IN THE GAME INDUSTRY

PRODUCTION IN THE GAME INDUSTRY Li kewhatyou see? Buyt hebookat www. f ocal pr ess. com Ci nemat i cgamesecr et sf or Cr eat i vedi r ect or sand Pr oducer s Newman ISBN 9780240810713 3 PRODUCTION IN THE GAME INDUSTRY Though this is

More information

CS

CS CS 1666 www.cs.pitt.edu/~nlf4/cs1666/ Introduction Meta-notes These notes are intended for use by students in CS1666 at the University of Pittsburgh. They are provided free of charge and may not be sold

More information

Unity Certified Programmer

Unity Certified Programmer Unity Certified Programmer 1 unity3d.com The role Unity programming professionals focus on developing interactive applications using Unity. The Unity Programmer brings to life the vision for the application

More information

DIGITAL DESIGN AND COMPUTER ARCHITECTURE

DIGITAL DESIGN AND COMPUTER ARCHITECTURE page 1 / 5 page 2 / 5 digital design and computer pdf Computer-aided design (CAD) is the use of computers (or workstations) to aid in the creation, modification, analysis, or optimization of a design.

More information

Team 4. Kari Cieslak, Jakob Wulf-Eck, Austin Irvine, Alex Crane, Dylan Vondracek. Project SoundAround

Team 4. Kari Cieslak, Jakob Wulf-Eck, Austin Irvine, Alex Crane, Dylan Vondracek. Project SoundAround Team 4 Kari Cieslak, Jakob Wulf-Eck, Austin Irvine, Alex Crane, Dylan Vondracek Project SoundAround Contents 1. Contents, Figures 2. Synopsis, Description 3. Milestones 4. Budget/Materials 5. Work Plan,

More information

LOOKING AHEAD: UE4 VR Roadmap. Nick Whiting Technical Director VR / AR

LOOKING AHEAD: UE4 VR Roadmap. Nick Whiting Technical Director VR / AR LOOKING AHEAD: UE4 VR Roadmap Nick Whiting Technical Director VR / AR HEADLINE AND IMAGE LAYOUT RECENT DEVELOPMENTS RECENT DEVELOPMENTS At Epic, we drive our engine development by creating content. We

More information

Game Designers. Understanding Design Computing and Cognition (DECO1006)

Game Designers. Understanding Design Computing and Cognition (DECO1006) Game Designers Understanding Design Computing and Cognition (DECO1006) Rob Saunders web: http://www.arch.usyd.edu.au/~rob e-mail: rob@arch.usyd.edu.au office: Room 274, Wilkinson Building Who are these

More information

FINAL TECHNICAL REPORT

FINAL TECHNICAL REPORT FINAL TECHNICAL REPORT MAIN DATA Beneficiary: ------------------------------------------------------------------------------------------------------------------- Project Title: -------------------------------------------------------------------------------------------------------------------

More information

Proposal Solicitation

Proposal Solicitation Proposal Solicitation Program Title: Visual Electronic Art for Visualization Walls Synopsis of the Program: The Visual Electronic Art for Visualization Walls program is a joint program with the Stanlee

More information

Radhika.B 1, S.Nikila 2, Manjula.R 3 1 Final Year Student, SCOPE, VIT University, Vellore. IJRASET: All Rights are Reserved

Radhika.B 1, S.Nikila 2, Manjula.R 3 1 Final Year Student, SCOPE, VIT University, Vellore. IJRASET: All Rights are Reserved Requirement Engineering and Creative Process in Video Game Industry Radhika.B 1, S.Nikila 2, Manjula.R 3 1 Final Year Student, SCOPE, VIT University, Vellore. 2 Final Year Student, SCOPE, VIT University,

More information

IMGD 1001: The Game Industry

IMGD 1001: The Game Industry IMGD 1001: The Game Industry Robert W. Lindeman Associate Professor Department of Computer Science Worcester Polytechnic Institute gogo@wpi.edu Hit-Driven Entertainment Games are emotional, escapist, fantasyfulfilling,

More information

SGD Simulation & Game Development Course Information

SGD Simulation & Game Development Course Information SGD Simulation & Game Development Course Information SGD-111_2006SP Introduction to SGD SGD-111 CIS Course ID S21240 This course provides students with an introduction to simulation and game development.

More information

Appendix H - What Goes Into a Milestone Definition

Appendix H - What Goes Into a Milestone Definition Appendix H - What Goes Into a Milestone Definition Here's an example of what a milestone description might look like for an actionadventure game based upon a hypothetical license called AdventureX. Sample

More information

School of Interactive Arts. Prospectus

School of Interactive Arts. Prospectus School of Interactive Arts Prospectus Intro Urban Arts Partnership Urban Arts Partnership s mission is to advance the intellectual, social and artistic development of underserved public school students

More information

Development of the Autonomous Drone Development of Robot Vision System Development of Mobile Robot System

Development of the Autonomous Drone Development of Robot Vision System Development of Mobile Robot System Department of Media Information Engineering Visual Navigation for Okinawa-style Drone / Robot Name Anezaki Takashi E-mail anezaki@okinawa-ct.ac.jp Status Ph.D., Professor IEEJ senior member, RSJ member

More information

ROTATING SYSTEM T-12, T-20, T-50, T- 150 USER MANUAL

ROTATING SYSTEM T-12, T-20, T-50, T- 150 USER MANUAL ROTATING SYSTEM T-12, T-20, T-50, T- 150 USER MANUAL v. 1.11 released 12.02.2016 Table of contents Introduction to the Rotating System device 3 Device components 4 Technical characteristics 4 Compatibility

More information

PROGRAMMING AN RTS GAME WITH DIRECT3D BY CARL GRANBERG DOWNLOAD EBOOK : PROGRAMMING AN RTS GAME WITH DIRECT3D BY CARL GRANBERG PDF

PROGRAMMING AN RTS GAME WITH DIRECT3D BY CARL GRANBERG DOWNLOAD EBOOK : PROGRAMMING AN RTS GAME WITH DIRECT3D BY CARL GRANBERG PDF PROGRAMMING AN RTS GAME WITH DIRECT3D BY CARL GRANBERG DOWNLOAD EBOOK : PROGRAMMING AN RTS GAME WITH DIRECT3D BY CARL GRANBERG PDF Click link bellow and free register to download ebook: PROGRAMMING AN

More information

GRINDHOUSE MOVIE POSTERS

GRINDHOUSE MOVIE POSTERS Follow the instructions below to create a grindhouse style movie poster for your short film. You can also see a detailed video tutorial here: http://www.youtube.com/watch?v=-drhbfvhft0 GOOD LUCK!! CREATING

More information

Arts, A/V Technology Communications Career Cluster CIP Code Chart of Approvable CTE Programs

Arts, A/V Technology Communications Career Cluster CIP Code Chart of Approvable CTE Programs Code Chart of Approvable CTE Programs A/V Technology & Film Photographic And Film/Video Technology 100201 A program that prepares individuals to apply technical knowledge and skills to the operation and

More information

fashion creatives ashion DEEPENING SPECIALIZATION Pathway Mapping CREATIVE WRITING TREND SPOTTING & REPORTING SEM III SEM ADVERTISING & COPY SEM V

fashion creatives ashion DEEPENING SPECIALIZATION Pathway Mapping CREATIVE WRITING TREND SPOTTING & REPORTING SEM III SEM ADVERTISING & COPY SEM V ADVERTISING & COPY VI Fashion Creatives refers to the effective communication and presentation of fashion ideas using text, visual, and multimedia content. This programme will equip students with comprehensive

More information

Foundations of Interactive Game Design

Foundations of Interactive Game Design Foundations of Interactive Game Design 09: Development Cycles Brenda Romero blromero@ucsc.edu @br Today s Plan Game Design Methods Dev Cycles (dependent upon design method) Quiz Game Design Methods (Also

More information

SONIC AUTOMATING THE PROFESSIONAL DVD WORKFLOW AUTHOR ONCE, PUBLISH MANY

SONIC AUTOMATING THE PROFESSIONAL DVD WORKFLOW AUTHOR ONCE, PUBLISH MANY SONIC AUTOMATING THE PROFESSIONAL DVD WORKFLOW PUBLISHER Scenarist Publisher is a revolutionary advance in DVD authoring for professional production facilities. Based on the world-standard Scenarist authoring

More information

3D Game Engine Programming (Game Development Series) By Oliver Duvel, Stefan Zerbst READ ONLINE

3D Game Engine Programming (Game Development Series) By Oliver Duvel, Stefan Zerbst READ ONLINE 3D Game Engine Programming (Game Development Series) By Oliver Duvel, Stefan Zerbst READ ONLINE Python Programming/Game Programming in Python - Wikibooks, open - PySoy is a 3d cloud game engine for Python

More information

ReVRSR: Remote Virtual Reality for Service Robots

ReVRSR: Remote Virtual Reality for Service Robots ReVRSR: Remote Virtual Reality for Service Robots Amel Hassan, Ahmed Ehab Gado, Faizan Muhammad March 17, 2018 Abstract This project aims to bring a service robot s perspective to a human user. We believe

More information

PUBLIC BETA: LUMINAR FOR WINDOWS Facts, Features & Tools

PUBLIC BETA: LUMINAR FOR WINDOWS Facts, Features & Tools PUBLIC BETA: LUMINAR FOR WINDOWS Facts, Features & Tools Key Facts Release date: Public Beta for Windows: July 13, 2017 Full featured version for Windows: late 2017 Product name: Public Beta of Luminar

More information

WEB VIRTUAL BALL GAME POK-TA-POK

WEB VIRTUAL BALL GAME POK-TA-POK WEB VIRTUAL BALL GAME POK-TA-POK 1 M. C. MARCO ANTONIO, GONZÁLEZ, 2 M. C. MARTHA ROSA CORDERO, 3 JORGE BENJAMÍN SILVA GONZÁLEZ 1.2 Dorantes, Escuela Superior de Cómputo Instituto Politécnico Nacional Av.

More information

THE DIGITAL MUSEUM AS PLATFORM

THE DIGITAL MUSEUM AS PLATFORM THE DIGITAL MUSEUM AS PLATFORM Cultural Institutions, Libraries and Open Linked Data by GFII, Paris 2013 Jacob R. Wang, National Museum of Denmark, @jacob_wang OUTLINE Preamble CASE Digital strategy //

More information

Neomancer: An Exercise in Interdisciplinary Academic Game Development

Neomancer: An Exercise in Interdisciplinary Academic Game Development Neomancer: An Exercise in Interdisciplinary Academic Game Development Michael Katchabaw Department of Computer Science The University of Western Ontario London, Ontario, Canada Tel: +1 519-661-4059 katchab@csd.uwo.ca

More information

What do we do? Meet The Crew. Foto. Mario Andrés Bravo. Juan Camilo Charria. Lucy Zuniga. Andrés Vallejo

What do we do? Meet The Crew. Foto. Mario Andrés Bravo. Juan Camilo Charria. Lucy Zuniga. Andrés Vallejo What do we do? Level Plus Game Studio is a Digital Entertainment Company focused on original videogames development, for a casual audience. The company makes use of the latest technology to create contents

More information

Computing Curriculum Overview Textease Paint (design ideas house for 3 Little Pigs) Espresso KS1 making a tune.

Computing Curriculum Overview Textease Paint (design ideas house for 3 Little Pigs) Espresso KS1 making a tune. Computing Curriculum Overview 2016-2017 Year Autumn Spring Summer R Use of appropriate software programs on the computers eg. Tizzy s Toybox. Some use of CBBC games to get children used to using the mice

More information

Tilak Maharashtra Vidyapeeth, Pune. BFA- Game Design

Tilak Maharashtra Vidyapeeth, Pune. BFA- Game Design Tilak Maharashtra Vidyapeeth, Pune BFA- Game Design Program OutcomeBFA- Game Design Proficiency: To possess a basic understanding of the different activities that is part of game design; Attitude and approach:

More information

North Valley Art Academies at PVSchools

North Valley Art Academies at PVSchools North Valley Art Academies at PVSchools Theater Desert Cove Elementary Students will learn fundamental theater performance and storytelling skills, including: Beginning acting techniques - Use of voice

More information

Workplace Skills Assessment Program. Virtual Event V03 - Software Engineering Team Project Requirements Document.

Workplace Skills Assessment Program. Virtual Event V03 - Software Engineering Team Project Requirements Document. Workplace Skills Assessment Program Virtual Event V03 - Software Engineering Team 2018-2019 Project Requirements Document Page 1 of 19 LEGAL This document is copyright 2010-2019 Business Professionals

More information

Computer Aided Design Parametric Modelling

Computer Aided Design Parametric Modelling Level: 2 Credit value: 10 Unit aim The use of computer aide design (CAD) systems in industry has become an essential part of the modern working environment. It is used at all stages of the design period,

More information

CATS METRIX 3D - SOW. 00a First version Magnus Karlsson. 00b Updated to only include basic functionality Magnus Karlsson

CATS METRIX 3D - SOW. 00a First version Magnus Karlsson. 00b Updated to only include basic functionality Magnus Karlsson CATS METRIX 3D - SOW Revision Number Date Changed Details of change By 00a 2015-11-11 First version Magnus Karlsson 00b 2015-12-04 Updated to only include basic functionality Magnus Karlsson Approved -

More information

INNOVATION+ New Product Showcase

INNOVATION+ New Product Showcase INNOVATION+ New Product Showcase Our newest innovations in digital imaging technology. Customer driven solutions engineered to maximize throughput and yield. Get more details on performance capability

More information