MISSION ONE: Chase Mission. Chase Mission, Part 1 NIGHTMARENS IN THIS MISSION
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1 PURE VALLEY After you complete the Dream Gate tutorial and explore the Dream Gate, go through the first door to Nightopia, which leads to Pure Valley. Owl introduces you to the Nightopians that live in Pure Valley, but your meeting is cut short by the appearance of Reala, a Nightmaren who resembles NiGHTS. Reala orders three Goodles to take NiGHTS away and lock him up, but all is not lost! When Reala leaves, Owl tells you that your Ideya may be exactly what NiGHTS needs to escape from his prison.
2 MISSION ONE: Chase Mission NIGHTMARENS IN THIS MISSION Awaker Shleep STAGE TOTAL RANK (3 COURSE POINT TOTALS X OSS MULTIPLIER 1.3) Seapo oss: Donbalon The first of Pure Valley s five missions is a Chase Mission divided into three increasingly challenging parts. In each part, you must chase a Goodle that s mounted on a giant bird. RANK REQUIREMENT Catch it to seize a key that unlocks a NiGHTS Capture. Each part of the chase mission A points has its own course path, and the rankings you receive from each part are averaged points C points together to determine your overall ranking for the mission. D points E 0 points Chase Mission, Part 1 R PN PART 1 KEY N P NC DD Start Point (Door to/from Dream Gate) and lue Chip and Dash all DD and Dreamdrop N and Nightmaren NC and NiGHTS Capture PN and Nightopians R and Ring and Hidden lue Chips & Power Panel and ig Tree a Wil Pure Valley.indd 32 12/4/07 2:32:03 PM
3 D R E A M D R O P L O C A T I O N S There are two Dreamdrops to find in the first part of the Pure Valley Chase Mission: 1. At the start of the mission, before you rescue NiGHTS from the NiGHTS Capture. Turn left (as Will) and run to the edge of the grassy plateau that overlooks the ocean to find the first Dreamdrop. 2. During your Goodle chase, just before you reach the large tree that you must fly through. Soar up to the top of the tree and look in the branches to find the second Dreamdrop. PART 1 RANKINGS RANK A C D E REQUIREMENT points points points points 0 points eware the Awaker As Will, you can remain in Nightopia for only a limited time before the Awaker appears and tries to pull you back to the Dream Gate. Watch the clock in the screen s lower right corner. When your time runs out, the Awaker appears as a series of pale ghosts that try to latch onto you. If three of them attach themselves to you, it s Night Over. Pure Valley Lost Park Delight City From the mission s start point, run forward and pick up the line of lue Chips. Then run directly at the chain leading up to the NiGHTS Capture to climb into it and Dualize with NiGHTS, freeing NiGHTS from the NiGHTS Capture. As NiGHTS, you can fly straight out of the NiGHTS Capture, and that s exactly what you should do. With 180 seconds on the clock, you must catch up to and defeat the airborne Goodle to get its key. Then return the key to the NiGHTS Capture to complete the first part of the mission. To catch the Goodle, follow its flight path along the course as precisely as possible. A purple trail extends behind the Goodle as it flies use this trail to follow the Goodle s movements. When you get close to the Goodle, or if the Goodle starts to pull away from you, use the Drill Dash to zip ahead and hit it. Remember to replenish your Dash Power by flying through the Rings that line the course. The faster you get the key back to the NiGHTS Capture, the greater the point bonus you receive. Also, link together as many Rings and lue Chips as possible by collecting at least one every second. Move quickly, but don t rush so fast that you miss Rings and lue Chips, or you ll break your chain of links and lose the point multiplier that comes with it. Remember that you earn a number of bonus seconds equal to half of the number of links you chain together! 33WILL S WILL S L S DREAM
4 Don t Get Stuck Whenever you complete a lap around the course, you must past through the NiGHTS Capture to begin your next lap. You can t fly past the chain that extends above and below it. Nightopians Fly up above the line of Rings just after the second turn beyond the NiGHTS Capture. You find a cluster of lue Chips and a Power Panel: Nightopians. Flying into or Paralooping the Power Panel temporarily provides a group of Nightopians that follow you, picking up any lue Chips you fly near. The ig Tree In order to continue, you must fly through the large tree that dominates the second half of the course. When you do, be sure to Paraloop the lue Chips inside for a nice link bonus. Also, before you go through the tree, don t forget to fly up to the top to find a Dreamdrop hidden in the branches. Chase Mission, Part 2 R PART 2 KEY Start Point (First NIGHTS Capture) and lue Chip and Dash all N NC DD and Dreamdrop N and Nightmaren NC and PL and NiGHTS Capture Long Dust DD R and Ring P3 and Hidden lue Chips & Power Panel and Stone Archway P3 and Underwater Path P4 and Windmill and Guy Wire D R E A M D R O P L O C A T I O N S There is one Dreamdrop to find in the second part of the Pure Valley Chase Mission: As you circle around the windmill near the course s halfway point, fly almost all the way to the top of the windmill, near its blades, to find the Dreamdrop floating in front of the red paneling.
5 PART 2 RANKINGS RANK A C D E REQUIREMENT points points points 8000 points 0 points The Pure Valley Chase Mission s second part is similar to the first, but on a longer and more complex course. Still, the goals and strategy are the same. Chase the flying Goodle as fast as you can. ut don t rush so quickly that you can t link together long lue Chip and Ring chains for multiplier bonuses. When you catch the Goodle, defeat it with a Drill Dash or Touch-dash to get the key from it. Then fly the key into the NiGHTS Capture to complete the second part of the mission. Long Dust At the end of the long loop immediately after the NiGHTS Capture, fly up into the rocky overhang to find a ring of lue Chips and a Long Dust. This Power Panel lengthens the line of Twinkle Dust that trails NiGHTS, making it possible to create larger Paraloops to suck in Nightmarens, Nightopians, and lue Chips. P3 Underwater Path When you acquire the Dolphin Persona, you can follow an underwater path around the windmill. Simply dive into the water as soon as you reach it and follow the lines of lue Chips and Rings. This can shave a few crucial seconds off your time, as well as give you an opportunity to link together Rings and lue Chips for a big points multiplier. Pure Valley Stone Archway P4 Windmill Lost Park If you fly over or under the stone archway as you approach the windmill, you re in good shape. If you bump into it, though, the archway will fall apart, and you ll lose some speed. If you knock over the archway, it is rebuilt in time for you to see it again if you make a second lap. You can choose between an upper and lower path as you make the tighter of the two loops around the windmill. Once you commit to a path, you can t switch to the other one without backtracking. The lower path gives you more opportunities to collect lue Chips, but you must take the upper path if you want to collect the Dreamdrop floating near the windmill. Guy Wire Watch out for the guy wire that stretches across the course won t have the momentum necessary to clear it. shortly after you make your loop around the windmill. To get past it, dash into its center and slide down it. If you hit its bottom, you Delight City 35WILL S WILL S L S DREAM
6 Chase Mission, Part 3 R R PART 3 KEY Start Point (Second NiGHTS Capture) and lue Chip and DD and Dash all Dreamdrop N and Nightmaren NC and NiGHTS Capture PN N PN and R and Ring Nightopians NC and and P3 and Guy Wires lue Chips & Power Panel: Nightopians The Tunnel P4 and and lue Chips & Power Panel: Time Stop Zip Line D R E A M D R O P L O C A T I O N S There is one Dreamdrop to find in the Pure Valley Chase Mission s third part, and you must have NiGHTS Dragon Persona to get it: 1. Just before you enter the tunnel one third of the way through the course, switch into Dragon NiGHTS and fly down through the updraft below the tunnel entrance to find the Dreamdrop there. PART 3 RANKINGS RANK A C D E REQUIREMENT points points points points 0 points The third part of the Pure Valley Chase Mission is even more complex. ut the strategies that got you this far continue to serve you well; don t abandon them. Fly quickly and accurately through the course s lue Chips and Rings as you pursue the third key-bearing Goodle. Defeat the Goodle and bring the key back to the third NiGHTS Capture to complete this part of the mission. 36
7 Guy Wires You encountered a guy wire in this mission s second part, but a pair of them might confuse you near the start of the third course. Dash straight into the middle of the first one and let it rebound you backward into the middle of the second one. ouncing off the second guy wire puts you on the path around the hot air balloon, allowing you to continue along the course. This should make more sense if you look at the path on this course s map. Nightopians Paraloop the circle of lue Chips immediately past the hot air balloon to cause a Nightopians to appear. Pick up this Power Panel to temporarily attract a small crew of Nightopian helpers that automatically collect any lue Chips that you fly near. P3 The Tunnel When you enter the tunnel, the camera swings behind NiGHTS. You can move up, down, left, and right to collect the lines of Rings and lue Chips inside. This is a great opportunity to chain together a healthy link string, yielding a hefty points multiplier and adding significant time to the clock. DREAMDROP FOR DRAGON NIGHTS If you re revisiting this mission after acquiring the Dragon Persona, you can fly down into the updraft before the tunnel and pick up a Dreamdrop! P4 Time Stop Just after you exit the tunnel, fly straight toward the circle of lue Chips and grab the Time Stop in the middle of them. As soon as you get it, everything in Nightopia except you stops for a few seconds. This is an excellent chance to catch the Goodle or at least draw closer to it. Zip Lines A series of four zip lines that runs more or less horizontally down the mountain is near the course s end. Each one has a narrow gate at its start. You must thread through it like a string through the eye of a needle. Once you re through the gate, immediately fly up to grab onto the zip line. Then just let NiGHTS slide down it, collecting lue Chips as he goes. When you reach the zip line s end, hit the Dash all in the next gate to automatically boost onto the next zip line. Pure Valley Lost Park Delight City 37WILL S WILL S L S DREAM
8 O S S F I G H T: D O N A L O N NIGHTMARENS IN THIS MISSION DONALON OSS SCORE MAGNIFIER oss: Donbalon NO DREA MDROPS HERE in There are no Dreamdrops. on ssi mi this part of the G G MAGNIFIER SECONDS REMAINING or more or less After you complete the Pure Valley Chase Mission s third course, you are taken to a boss stage, where you must fight the balloon-like Level 2 Nightmaren, Donbalon. He might look like a clown, but take this challenge seriously if you want to complete the mission. The objective is to bounce Donbalon all the way to the top of the stage by smashing him through several gates that separate the stage s sections. Smash him through the final gate to defeat him. Donbalon doesn t have complete control over his own movement. However, he has a spinning, slapping attack that can make getting close to him difficult. If Donbalon hits you, you lose five seconds from your timer. If the timer expires, it s Night Over. OSS FIGHT: DONALON KEY Start Point G and Green Ring and Gate and Goal a Wil Pure Valley.indd 38 There are two ways to send Donbalon bouncing toward his doom. If you can get underneath him, you can execute a Touch-dash against his ample backside. All you have to do is fly (not dash) into him to grab hold and start rotating with him. Then press the dash button to send him flying away from you. This is the most accurate way to hurl Donbalon where you want him to go, but you re vulnerable to his attacks as you fly toward him to make the initial contact. The other way to bounce Donbalon is to Drill Dash straight into him. The advantage to this strategy is the fact that Donbalon can t hurt you while you re Drill Dashing. The disadvantage is that it s harder to aim him. If you bounce him into a nearby object, he comes right back and hits you, stealing five precious seconds. The best way to beat Donbalon is to Drill Dash toward him but stop dashing in time to set up for a Touch-dash. Even if he catches you once or twice, the time you save with the more accurate Touch-dash is worth it. Generally speaking, avoid Drill Dashing him unless you can come up directly underneath him and line up your dash very carefully. 12/4/07 2:35:25 PM
9 Keep an eye on your Dash Power. If it gets low, swoop through the lines of Green Rings in the stage. Green Rings don t count as links, but they replenish Dash Power just like regular yellow Rings, and they don t vanish after you use them! You can smash Donbalon through the translucent pink blocks. Although they shatter when he hits them, he still bounces back from the impact, so be careful. You can t smash Donbalon through any other parts of the stage, except the gates between each section. Sending Donbalon through the goal gate at the top of the stage ends his menace for now. You ll see him again before you re done with Will s Dream WILL S DREA M JOURNAL first Pure Valley Defeating Donbalon in the eam Journal on mission unlocks Will s Dr e Dream Journal Th. the Story Select screen kings for each records all of your best ran well as the number mission you ve played, as lected in each, along of Dreamdrops you ve col rtant information. with plenty of other impo Pure Valley Lost Park Delight City MISSION TWO: Link Challenge Shleep Seapo LINK CHALLENGE KEY Start Point and Dash all DD and Dreamdrop a Wil Pure Valley.indd 39 DD WILL S DREAM NIGHTMARENS IN THIS MISSION 39 12/4/07 2:36:25 PM
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