WARNING Seizures. WARNING Repetitive Motion Injuries and Eyestrain. CAUTION Motion Sickness

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1 PLEASE CAREFULLY READ THE Wii OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. The Official Seal is your assurance that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products. WARNING Seizures Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, and this may occur while they are watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition, should consult a doctor before playing a video game. Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms: Convulsions Eye or muscle twitching Altered vision Loss of awareness Involuntary movements Disorientation To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour. Nintendo, Wii and the Official Seal are trademarks of Nintendo Nintendo. Licensed by Nintendo AGEIA and PhysX, both stylized and non-stylized, are trademarks or registered trademarks of AGEIA Technologies, Inc., and are used under license. Copyright 2007 AGEIA Technologies, Inc. The typefaces included herein are solely developed by DynaComware. WARNING Repetitive Motion Injuries and Eyestrain Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid problems such as tendonitis, carpal tunnel syndrome, skin irritation or eyestrain: Avoid excessive play. Parents should monitor their children for appropriate play. Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists, arms or eyes become tired or sore while playing or if you feel symptoms such as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again. If you continue to have any of the above symptoms or other discomfort during or after play, stop playing and see a doctor. CAUTION Motion Sickness Playing video games can cause motion sickness in some players. If you or your child feels dizzy or nauseous when playing video games, stop playing and rest. Do not drive or engage in other demanding activity until you feel better. IMPORTANT LEGAL INFORMATION This Nintendo game is not designed for use with any unauthorized device. Use of any such device will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. Back-up or archival copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. REV E

2 Thank you for purchasing NiGHTS : JOURNEY OF DREAMS. Please note that this software is designed only for use with the Wii. Be sure to read this instruction booklet thoroughly before you start playing. Getting Started This game can be controlled in various ways, depending on the controller or the combination of controllers available. You can change the controller combination at any time during the game, as the game will automatically detect what you have. Wii Remote Nunchuk Style (Wii Remote + Nunchuk) Wii Remote Classic Style (Wii Remote + Classic Controller) Classic Controller Nintendo GameCube Controller Nunchuk Nintendo GameCube Controller L Button Control Stick +Control Pad R Button Z Button Y Button X Button A Button B Button C Stick Contents Getting Started... 3 Prologue... 4 Characters... 6 Controls Starting the Game Story Mode P Match Options Warranty START/PAUSE Note: With Classic Style, only the Classic Controller is used for game controls. The button controls on the Wii Remote will be disabled. Also, henceforth the Nintendo GameCube Controller will be referred simply as controller. CAUTION: WRIST STRAP USE Please use the wrist strap to help prevent injury to other people or damage to surrounding objects or the Wii Remote in case you accidentally let go of the Wii Remote during game play. Also remember the following: clear of other people and objects. 3

3 Prologue Do you remember the last dream you had? Everyone visits the mysterious dream world when they sleep at night. Did you know the world of Dreams actually exists? When you fall asleep, your consciousness travels to another dimension, the world of Dreams in the Night Dimension. If you are experiencing hope, courage, purity, intelligence and growth, you will have a good dream in the beautiful world of Nightopia. These five positive traits can be found throughout the idyllic world in different colored orbs known as Ideya. But dreams aren t always happy. There is another world in the Night Dimension filled with darkness and horror known as Nightmare. Wizeman, the creator of this dark place, is determined to extinguish the light of Nightopia forever, and he regularly sends his Nightmarens to invade the peaceful Nightopia. When the five traits, or Ideya, are stolen from the happy dreamers, their dreams are turned to nightmares. Will and Helen, two 12-year-olds from the town of Bellbridge, are both struggling with difficult emotions and they regularly visit the world of Nightmare. They have lost the five Ideya of Nightopia and are forced to wander in the emptiness until they meet NiGHTS and an old owl. They learn that Nightopia is on the verge of extinction and only the Courage Ideya remains. Despite their difficult emotions, Will and Helen know they must defend their dreams. So begins the story of keeping ones dreams alive and the courage of a boy, a girl, and NiGHTS

4 Characters William Taylor Will, 12, is a very talented soccer player and from the youngest age his father trained with him ceaselessly. Though Will is popular and by far the best player on the team, he doesn t have many friends for all the time he spends with his father. When Will s father was transferred for work without warning, Will was not allowed to go with him and he was devastated with loneliness. He soon began having nightmares every night. Reala Reala is one of the First-level Nightmarens created by Wizeman. Unlike NiGHTS who is free and unrestrained, graceful, bright and cheerful, Reala is obedient towards Wizeman the creator, as well as dirty, cruel, and insidious. As a symbol of loyalty, Reala wears a persona mask given to him by Wizeman. Reala acts as the leader of the whole Nightmaren force. Helen Cartwright Helen is a 12-year-old girl who lives in a quiet residential area. She loves the violin and she dreams of playing for large audiences one day. She played violin with her mother every day until she became more interested in spending time with friends. She didn t allow herself to feel the deep guilt she held towards her mother and she began having nightmares. Wizeman Wizeman is an all-powerful being who seeks to rule the Night Dimension, but one thing stands in his way: Nightopia. After creating the dark world of Nightmare, Wizeman populated it with creatures derived from its own soul known as Nightmarens. With the ability to create natural disasters and his wicked Nightmarens, Wizeman just may succeed in his quest to destroy Nightopia. Owl Owl watches over the adventures of NiGHTS, Will and Helen, and gives useful hints and information during Missions. If you have problems advancing, find the Owl s perch with his likeness on it. During a mission, you may also select the Owl face for a hint using the Pause Menu. NiGHTS NiGHTS detests being ordered around or restrained, and freely flies through the skies of Nightopia. NiGHTS is full of curiosity, and loves anything new or unusual. NiGHTS sometimes scares or makes fun of people. Although NiGHTS doesn t have a strong sense of righteousness, NiGHTS is unhappy about Wizeman s attempt to eliminate Nightopia, and decides to help Will and Helen. Goodles Under the orders of Reala, the Goodles watch over NiGHTS prison (also known as NiGHTS Capture) like prison guards. They hold a key that deactivates NiGHTS Capture. Goodles aren t very smart nor are they powerful, but they can control huge birds and are incredibly quick when escaping. By tracing the trails of the birds, you can catch them quickly. Octopaw This rare creature from Nightopia sucks in the light and produces Rings, which creates Dash Power for NiGHTS. The Octopaw is harmless and very cowardly; it will run for its life as soon as it sees a human. If you chase it persistently, it will shoot ink at you. Awakers These mysterious messengers do not belong to Nightopia or Nightmare. Awakers will appear out of nowhere to bring a Visitor who has wandered into the Night Dimension back to the real world. By throwing Blue Chips, you can temporarily stop them, but you cannot defeat them. If you are caught by three Awakers, it will be Night Over. 6 7

5 Controls MENU CONTROLS Move Cursor +Control Pad/Pointer* +Control Pad/L Stick +Control Pad/Control Stick * The Pointer Cursor does not appear if you are holding the Wii Remote horizontally. Enter Selection A/2 Button a/b Button A Button Cancel Selection B/1 Button x/y Button B Button NiGHTS CONTROLS Flight Pointer + A Button Control Stick L Stick Control Stick To fly NiGHTS with the Wii Remote, use the pointer to move the Mindsight, and hold the A Button to fly NiGHTS towards the direction indicated. Note that Mindsight does not indicate the actual location on the screen where the Wii Remote is pointing; it indicates the general direction where the Wii Remote is pointing, and is displayed within the area around NiGHTS. Acrobatic Flight Tilt Wii Remote left/right L/R Button Links This bonus technique is performed by obtaining items (Rings, Blue Chips, etc.) in succession within one second of each other. The points earned in the process will be doubled, tripled, and so on (max. x10). Also, except for a few Missions, there will be a time extension. As soon as the Link is broken, half the number of Links made will be added to your remaining time in seconds. Touch/Touch Cancel Pointer + A Button Control Stick L Stick Control Stick NiGHTS will not take damage simply by making contact with the enemy. Whenever you approach an enemy or an object you can make contact with, NiGHTS will automatically touch it and maintain this state. Fly to the opposite side of the enemy/object to cancel this state. Touch-loop Automatic When you touch a Nightmaren, NiGHTS will start to spin. It is possible to perform a Paraloop when this happens, allowing you to defeat small Nightmarens. Touch-dash B Button a Button A Button From Touch, press the respective button to perform a Drill Dash in the direction NiGHTS is facing. This will allow you to intentionally control the direction of your Drill Dash. Change Persona +Control Pad By obtaining an item called a Persona, you can transform NiGHTS into one of three special forms at any time. Personas can be assigned to the directions (left, up or right) of the +Control Pad, so press the assigned direction to transform NiGHTS. To revert back to the original form, press the +Control Pad down. After the transformation, press the B Button (a Button for Classic Controller, A Button for Nintendo GameCube Controller) for their unique action. Taking Damage/Night Over NiGHTS Whenever NiGHTS takes damage, five seconds will be deducted from the time limit. If the time limit expires, it will be Night Over, and you will fail your Mission. However, NiGHTS can continue on beyond the time limit, as long as you continue Linking. There are other Mission-specific conditions for Night Over. CONTROLS FOR WILL AND HELEN When controlling Will or Helen, if you are using only the Wii Remote, hold it horizontally (sideways). The controls for camera angles also become available. Drill Dash B Button A/B/Z Button a/b/x/y Button A Button NiGHTS will spin itself and accelerate while the button is pressed and held. Drill Dash has an attacking effect, so it can move forward through breakable objects without stopping. Release the button to revert to normal flight. Drill Dash consumes Dash Power. Without power, you can only use Drill Dash while you press the button. Dash Power can be charged up by flying through the Rings. The current amount of power is displayed at the lower left corner of the screen. When the enemy takes NiGHTS Drill Dash, the enemy will bounce like a ball. If you make the enemy hit a Nightopian, a Nightopian Egg will appear. Paraloop Pointer + A Button Control Stick L Stick Control Stick Fly in a circle to create a Paraloop, forming a ring of Twinkle Dust released from NiGHTS hands. The Paraloop will distort the space, causing a vacuum suction to capture enemies and Blue Chips. The Blue Chips that are sucked in will be counted towards the Link. Nightopians and Nightmarens that are sucked in will be transported to My Dream. Move +Control Pad Control Stick L Stick Control Stick Move Will/Helen. You can also pick up a Nightopian or open a Treasure Chest by moving towards it. Dualize When Will or Helen approach NiGHTS inside the prison called NiGHTS Capture, he/she becomes one with NiGHTS. Jump 2 Button A Button a/b Button A Button Throw Blue Chip 1 Button B Button x/y Button B Button Throw the Blue Chip you collected. This is the only method for Will and Helen to attack. Hit a Nightmaren once to stun it, then hit it the second time to defeat it. You can combine the throw with a jump to throw farther. You can also feed a Nightopian with a Blue Chip to recover its Health. If you are holding a Nightopian, press the correct button to let it go. 8 9

6 Icon Message (During My Dream only) B Button +Control Pad Camera Control A Button Z Button R Stick C Stick Control the view of the game. With the Wii Remote and Nunchuk, press the respective buttons to bring the camera view to where you are facing; hold the button and tilt the Wii Remote/turn Nunchuk left/right to rotate the camera. Taking Damage/Night Over Will and Helen Whenever Will or Helen take damage, five seconds will be deducted from the time limit. The night will not be over when Will or Helen take direct physical damage. The night will be over if you are caught by three Awakers. Please see p.14 for details. There are other Mission-specific conditions for Night Over. Starting the Game FILE SELECT SCREEN At the Title Screen, press the + Button (START/PAUSE with Nintendo GameCube Controller) to display the File Select Screen. Select an existing game file, or create a new file. Each file displays the following information: (in order from the left) File Number, File Name, Total Play Time, number of A Ranks earned, Number of Dreamdrops obtained, and the number of Nightopians in My Dream. If you select to create a new file, enter a name and select a flag. The name and the flag will be used to identify yourself when connecting online. You can create up to three files. Caution: The name you use will be seen by others when you play online using Nintendo Wi-Fi Connection. Special Control for River Rescue Mission Tilt Wii Remote Control Stick L Stick Control Stick With the Wii Remote, hold it horizontally and flat. To maneuver, tilt the Wii Remote forward (towards the TV screen) to accelerate, backward (towards yourself) to reduce speed. Tilt left/right to turn. In this Mission, the only other control is to Jump. OTHER CONTROLS Pause (Open Pause Menu) + Button START/PAUSE Press the respective button to open the Pause Menu. Continue Close the Pause Menu and continue the game. Retry Start the current Mission from the beginning. This selection is available only during a Mission. Quit Quit the current Mission. If you are at the Dream Gate you will return to the Story Select. During the Mission, you may also select the Owl face for a hint on the Mission. HOME Menu HOME Button n/a Control Help Button n/a View brief instruction on game controls. Note: HOME Menu and Control Help cannot be accessed with the Nintendo GameCube Controller. Controller Window When you need to change the holding position of the controller, a Control Window will appear to indicate this. MAIN MENU Next, the Main Menu Screen will be displayed. Select the mode you wish to play. Story Mode Play the stories of Will and Helen. 2P Match Two players play against each other. You can play either 2P Race or 2P Battle. The 2P Race can also be played online. Options Access the Option menu to change various settings

7 Story Mode STORY SELECT At the beginning, you can only select Will s Dream or Helen s Dream. Select one to go to Dream Gate, where you will select a Mission to accomplish. Once a Mission is completed, you will also have Will s Journal/Helen s Diary. DREAM GATE At Dream Gate, you will find the Door that leads to Nightopia. The Doors are assigned to be entered by designated characters (Will or Helen). As the story progresses, when you clear one Nightopia world, a new Door will appear. Note that from Dream Gate you can also enter My Dream. MISSIONS Of five Missions, two are common to all worlds of Nightopia. The following descriptions serve as a guide as to what you can expect. Chase Mission The plot by Wizeman has NiGHTS imprisoned. Guide Will or Helen to free NiGHTS. NiGHTS can fly outside the prison if Will or Helen dualizes with NiGHTS, but only for three minutes. Snatch a key to the prison from the guard, and break into the prison! Mission Flow and Rules You will start out as either Will or Helen. Guide him/her to NiGHTS Capture, and dualize with NiGHTS, and the Mission will begin. There are three NiGHTS Capture prisons, each with a prison guard and a course NiGHTS can fly. Snatch a key from the prison guard and return to the prison to complete a course, and then move onto the next course. You have 180 seconds to complete each course; the Mission will result in failure if the time runs out. If you break into all three prisons, you will face the Mission Boss. Blue Chips Collected Time Remaining Score NIGHTOPIA: MISSION SELECT SCREEN In each Nightopia world, there are five Missions with different objectives that you must clear. Select a Mission to play. You will start with only one Mission available, but as you clear each Mission, a new one becomes available. You can retry any Mission you have previously cleared. When all five Missions are completed, the Nightopia World is cleared. Dash Gauge Course Map Upon completing a course, the results will be displayed. After completing all three courses, the results will be displayed, and you will move on to face the Mission Boss! Mission Boss Current Nightopia Ranks Achieved The highest rank achieved in each Mission. Selectable Missions Icons indicate each Mission. Missions not completed are indicated as?. Time Remaining Score When a Mission is selected, a brief explanation of the Mission will be displayed. Dash Gauge Mission Title Explanation of Mission Start Immediately Mission Summary Get an overview of the Mission, the High Score earned so far, and the number of Dreamdrops collected. View Events The conditions for winning vary depending on the Boss you are facing; the conditions will be displayed before the Boss Battle

8 Link Challenge A mysterious creature named Octopaw flies through the skies of Nightopia creating Rings. As you fly through those Rings in succession, you will create Links. The number of Links to get in each mission will vary. If you are not able to get through the required number of Links in a given mission, you will fail the mission. Mission Rules Try to get more than the given amount of Links to clear the Mission. You get five tries, however, if you get less than four Links, it will not be counted as a strike against you. Blue Chips Collected ITEMS AND TRAPS Blue Chip A crystal made out of the light of Ideya that can be found throughout Nightopia. Obtaining one will add points to your score, but get them in successive Links to score high. Ring Go through a Ring and NiGHTS will recover a little Dash Power. There are also Double Rings, which appear like two half-rings joined together at a right angle. Green Ring A special Ring that will not disappear no matter how many times you go through it, unlike normal Rings that disappear after you go through once. Dash Gauge Links Made in Each Try Current Highest Links Links Needed to Clear Spike Ring A fake Ring with spiked metallic balls that will damage NiGHTS, unless you go through with a Drill Dash. Dash Ball Touch it and it will blow you away in a given direction. AWAKERS While in human form, there will be a clock displayed at the bottom right. When this clock makes one full turn, beings called Awakers appear to chase you out of Nightopia. If one of them catches you, you will be slowed down. If three of them catch you, it will be a Night Over. You can attack by throwing Blue Chips at them, but it will only slow them down. There are ways to shake them off, so don t give up if they appear. SAVING The game automatically saves whenever you clear a Mission, exit My Dream, disconnect/connect online, collect a Dreamdrop or change the Options settings. An icon will be displayed at the top right of the screen to indicate that the game data is being saved. Switch A ball-shaped switch. Touch it, and something will happen... NiGHTS Capture A special prison that holds NiGHTS. Only the key that the Goodles hold can free NiGHTS. By dualizing with someone who holds Ideya, NiGHTS can temporarily leave this prison, but after three minutes NiGHTS will be forced to return. The Door A mysterious Door that connects the Dream Gate and Nightopia. At first there were no Doors in Will and Helen s world. Time Chip It can rewind time, delaying the arrival of the Awakers. There are two types: one rewinds 1/4 of the time, and the other resets to zero. Power Panel (Long Dust) The trail of Twinkle Dust becomes longer for a given time, allowing you to draw a Paraloop larger than you normally can. Power Panel (Dash Power) Restores your Dash Power fully. Power Panel (Nightopians) Nightopians appear to collect Blue Chips for you for a short period of time. Power Panel (Time Stop) At the instant you obtain it, time in Nightopia stops for a few seconds. Dreamdrop A mysterious waterdrop found throughout the Night Dimension. It is said that something will happen if you collect 60 of these. The collected Dreamdrops will be gathered in a fountain at the Dream Gate

9 MY DREAM My Dream is your personal garden where you can watch A-LIFEs (Nightopians and Nightmarens). As you bring new A-LIFEs in, the form and appearance of your My Dream world will change. Through Nintendo Wi-Fi Connection, you can also visit other player s My Dream, or have others visit yours. Changes in Environment If there are more Nightopians than Nightmarens, the environment in My Dream will look more like Nightopia. If there are more Nightmarens, the place will look more like Nightmare. The landscape may also change according to the flight abilities of the A-LIFE nearby. Moreover, the weather in My Dream will change according to Weather Link, which will affect the A-LIFE s behavior. Going Online Inside My Dream there is a Door that leads to other players online. Go through and visit the My Dream of your friend or someone you haven t met before. You can also unlock the Door for other players to visit your My Dream, or you can lock it. When someone comes to visit you, a message will be displayed to notify you. You can choose to have him/her come in, or decline his/her visit. You can also invite a friend from your Friend Roster (p.20) to visit you. When inviting someone, you can choose to ring a Call Chime to let him/her know that you are waiting. Objects in My Dream Depending on your results in the Missions, an object may appear. This could be a Treasure Chest with useful items, or objects such as a water fountain. The objects could be destroyed by Nightmarens, or disappear from the change in landscape. If there are no Nightopians with high curiosity nearby, the object may even weather. Icon Message Chatting with a visitor (or the host if you are a visitor) is done with icons. Press the B button on the Wii Remote (or +Control Pad on the Classic Controller or Nintendo GameCube Controller) to display the Icon Menu. Select and enter up to three icons, and send your message. To play Wii games over the internet, you must first set up the Nintendo Wi-Fi Connection (Nintendo WFC) on your Wii. Please see the separate Nintendo Wi-Fi Connection instruction booklet included with this game for directions on setting up your Wii. To complete the Nintendo WFC setup, you will also need access to a wireless network device installed (such as a wireless router) and an active broadband or DSL internet account. If you do not have a wireless network device installed, you can order a Nintendo Wi-Fi USB Connector (sold separately) directly from Nintendo. See the separate Nintendo WFC instruction booklet for more information. The Terms of Use Agreement which governs Nintendo Wi-Fi Connection game play is available in the Nintendo Wi-Fi Connection instruction booklet or online at Exchanging Gifts Upon visiting a friend s My Dream, you can carry one gift (egg or A-LIFE) and give it to your friend, or take one home. After the confirmation, the gift will be exchanged. Note that gifts cannot be exchanged between the players that have not been registered on the Friend Roster. For additional information on the Nintendo WFC or setting up your Wii visit (USA, Canada and Latin America) or call (USA/Canada only). A-LIFEs in My Dream A-LIFEs are sent to My Dream by capturing them in the Chase Mission through Paraloop. Note however that you can send only two Nightmarens of the same kind. Each A-LIFE has Health Points that decrease with time. As you play Missions in Nightopia, the time in My Dream advances also. To recover a Nightopian s Health, feed it a Blue Chip. There is a certain area in My Dream where Nightopians will take a nap. While taking a nap, the Nightopians will not consume Health points. Note however that only up to five Nightopians can stay in this area

10 WILL S DREAM JOURNAL/HELEN S DREAM DIARY The Dream Journal/Diary shows information such as ranking, results, number of Dreamdrops collected, etc. Use the +Control Pad to turn the pages. You can also select the tab to turn to the desired page. Summary Page Here you can view the number of Missions cleared in Nightopia. 2P Match Play in a two-player competition. SELECT GAME There are two types of games you can enjoy. 2P Race Reach the goal before your opponent. This game can be played online. 2P Battle Play against an opponent in a match with adjustable rules. This is only playable offline. Nightopia Pages View the results of your Missions. You can also see where you stand on the world rankings. Press the A Button to manually update the rankings. Note: It takes roughly five minutes to update the rankings. While updating a page, you cannot update your ranking on other pages. My Dream Page View the current status of your My Dream. All the achievements made in My Dream are also displayed. 2P RACE PLAYING ONLINE OR OFFLINE When you select 2P RACE you will then be asked whether to play offline or online. Select from the following: With a Nearby Friend Play offline game. You will proceed to the Nightopia Select screen. With a Faraway Friend Opens a Friend Roster. Select a friend to play online. With a Random Player Find someone online and play against him/her. Upon connecting online, if players in waiting mode are found, you can either select one to play as a guest, or become a host and wait for someone else to join you. If none are found, you may wait as a host, or quit. While waiting, you can choose to ring a Call Chime to all friends in your Friend Roster to let them know that you are waiting for a challenger. Friend Roster Page View the real time status of your registered friends. The left page lists the friends names and online status. The right page indicates what they are doing right now. Up to 12 people can be displayed on facing pages, and up to 60 people can be registered as friends (displayed on the following pages). NIGHTOPIA SELECT 2P Race or 2P Battle, select a Nightopia world to play in. If you select Random, the game will automatically select. Note: A Nightopia world that has not been unlocked in Story Mode cannot be selected. Your Friends can be registered via the Options screen (p.20). Online Status of Friends OFF: Currently offline. ON: Currently online. : Either cannot verify online status, not registered as a Friend yet, or you are currently offline. CONTINUE At the end of the game, a Continue Screen will be displayed. Both players make a selection. If one selects Continue with different Nightopia, the game goes to the Nightopia Select Screen. If one selects Quit, the online play will be over

11 Options Here you can change various settings for the game. NETWORK SETTINGS Register/Delete Friend Your Friend Code Enable Auto-Login Show Call Chime Registering a Friend The administration of your Friend Roster is done by selecting Register/Delete Friend from the Network Settings Menu on the Options screen. When selected, you will be asked to enter a twelve-digit Friend Code. If you wish to register, select Enter. Select Remove Friend from Roster to delete. GAME SETTINGS Language Settings Check Aspect Ratio Show Controller Window Enable Weather Link Add or delete a Friend from your Friend Roster. See below for details. Displays your Friend Code. Toggles the Auto-Login ON/OFF. If this is set to ON, your system will be connected online. Whenever a Friend calls you, a Call Chime will ring on the screen. Select OFF to prevent it from ringing. Changes the language of the game. Note that the voices are in English only. Set the height/width ratio of your screen. Toggles ON/OFF the Controller Window. Toggles ON/OFF the Weather Link with My Dream. LIMITED WARRANTY: SEGA of America, Inc. warrants to the original consumer purchaser that the game disc or cartridge shall be free from defects in material and workmanship for a period of 90-days from the original date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective game disc or cartridge will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering, or any other causes not related to defective materials or manufacturing workmanship. This limited warranty does not apply to used software or to software acquired through private transactions between individuals or purchased from online auction sites. Please retain the original, or a photocopy, of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the product, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact SEGA to obtain support. Obtaining technical support/service To receive additional support, including troubleshooting assistance, please contact SEGA at: Website: support@sega.com Telephone: USA-SEGA LIMITATIONS ON WARRANTY ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTAB ILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90 DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC. BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES AND CANADA ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS THAT VARY FROM STATE TO STATE. To register this product, please go to Copyright Lua.org, PUC-Rio. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the Software ), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. 20 THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. SEGA is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo and NiGHTS: Journey of Dreams are either registered trademarks or trademarks of SEGA Corporation. SEGA. All Rights Reserved. and the Wii are trademarks of Nintendo Nintendo.

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