Signaling Crossing Tracks and Double Track Junctions

Size: px
Start display at page:

Download "Signaling Crossing Tracks and Double Track Junctions"

Transcription

1 Signaling Crossing Tracks and Double Track Junctions Welcome. In this tutorial, we ll discuss tracks that cross each other and how to keep trains from colliding when they reach the crossing at the same time. The tutorial is divided into four sections: Crossing tracks Double crossovers Integrating the Invisible Speed Signal with crossovers Junctions for double track main lines Dealing with tracks that cross each other A crossing is different situation from the usual switch from a mainline to two diverging branches. Have a look at the drawing below: The upper part of the drawing is the switch-to-branches arrangement, while in the lower part of the drawing, the tracks cross. The Trainz AI understands how to deal with branches, and if you place signals in the usual configuration, at A, B and C, then Trainz generally works fine. The crossing situation is different, because if you place a signal at D, it does not know about the other track, and will not signal an approaching train to stop if the crossing track is occupied. Fortunately, we have some third-party rules created by Trainz users that can help solve the problem. My favorite is the Trigger Multiple Signals rule, <kuid2:116387:26:1> by Maggs. Since this is a rule created by a Trainz user, you ll have to get it from the Download Station; it is not part of the standard installation. The rule allows you to change one or more signals to stop if a track (or tracks) is occupied. Consider the following drawing:

2 Above we have four signals, labeled N, S, E and W. We want to change all of these signals to stop if any train hits the crossing. We do that by placing triggers at the crossing point. If any train hits either of the triggers, all four signals go to stop. (And since we absolutely, positively, want all trains to stop, we use an 04 signal, which does not allow a user-controlled train to pass, even after a full stop. In the drawing, the signals are Signal USA 04. ) Why do we need two triggers? Because we have two tracks, and neither of them is aware of the other. If we were to place a single trigger right where the tracks cross, that wouldn t do the job, because the trigger only works for the track it s attached to. If the trigger is on the east-west track, it will not detect a train on the north-south track, even though the train might appear to drive right through it. In the drawing, I ve shown the triggers separated a bit for clarity, but in practice you can place them near each other, just make certain they stay on the correct track. Now let s set up the rule. Assuming you ve downloaded and installed it on your system, click on the Edit Session button on the toolbar at the top of the Surveyor screen. Then click Add and then select Trigger Multiple Signals from the pull down menu. You should end up with something like this:

3 Click on Trigger Multiple Signals, then click Edit to bring up the rule edit screen: The dialog box allows you to specify which signals will be controlled and which triggers will control them. When you click on either Add Signal or Add Trigger it brings up a pull down menu where you can make your selections. Above we ve added the four signals and the two triggers for our junction. In effect, we ve said that if a train passes either NS or EW, then all four signals should go red.

4 Notice one other thing. I named the rule Junction 1. If you then return to the Edit Session screen, you ll Junction 1 listed there, instead of Trigger Multiple Signals. This is particularly handy when you have more than one instance of the rule, so you ll know which rule does what without have to open it. If you want to protect more than one crossing or junction, having multiple copies of the rule seems to work just fine. Later in this tutorial, I ll show you where I m actually using six copies of the rule at the same time. Now before we get to the actual operation, there s one more concept we need to discuss: Detection radius. For the purposes of this rule, detection radius is how close to the trigger the train has to be before it s detected. That distance appears to be about 100 feet, or about 31 meters for those of you who speak metric. What we re saying is that if any train comes within the detection radius (100 /31m) of either of the triggers, all four signals will go red. And that raises an important restriction on this rule. If we are going to change all the signals when a train gets to within 100 feet of the trigger, then the signal must be placed so the train passes the signal before the trigger detects it otherwise the train will trigger it s own signal to go red! Did you get that? What we re saying is if the signal is not placed correctly, the train will cause itself to stop. Keeping that principle in mind, let s return to our track drawing. Notice there are a few differences from what we discussed earlier: Each of the four signals is now placed 100 feet from crossing. What this does is allow a locomotive to pass the signal on a green indication, and by the time the trigger sees it and reacts, the train will not be stopped by the signal when it turns red. This technique works very nicely for slow speed traffic and when trains do not reach the signal at the same time. Places such as infrequently used, low-speed crossings would be fine. This method does not work very well for high-speed traffic, where the stopping distance between the signal and the crossover would be too short. It also has a problem if two trains reach the crossing at the same time. In that case, if both pass the

5 signals at the same time, neither would get a stop indication, treating you to the sight of the trains passing through each other. So, it would seem we need to make the stopping distances longer, and we need to find a way to deal with trains that reach the crossing at about the same time. In preparing this tutorial, I ve spend a lot of time examining these issues and have come up with what I think is a possible solution. As the old saying goes, situations alter cases, so once you ve seen the method I m about to demonstrate, you ll have to experiment on your own route to find a solution that works for you. For example, if you typically run trains of 70 cars loaded with iron ore, your stopping distances will be much longer than on my Midwest Central, where the average train is about 20 cars. Now let s look at my proposed solution: Principle 1: Give one track a higher priority As you ll see in minute, we want to give one of the crossing tracks a higher priority. We do that by putting its trigger further from the crossing, so an on-coming train will trigger a stop on the second track well in advance. It doesn t matter which track you choose, but it might be your main line track as opposed to one that crosses it. Let s look at the track layout drawing below: Wow, big changes, right? There are now four triggers, NS, NS2, EW, and EW2. The signals are the same, N, S, E, W, but they are in different positions. In this arrangement, notice the position of the triggers and signals are reversed between the two tracks. The triggers on the east-west track are farther from the crossing than the signals. The opposite is true for the north-south track. In this case, I ve made the east-west track the priority, meaning that a train reaching EW or EW2 will trigger a stop indication for N and S. Conversely, the north-south train has to get almost to the crossing before it will trigger a stop for the east-west trains.

6 Principle 2: Use a separate rule to control each track As we said earlier, when the triggers controlled all four signals, it was possible that neither train stopped, or that higher speed trains couldn t stop in time. I suggest using a separate rule for each track, so we can more closely control how we want the crossing handled, and we are not limited to putting triggers directly on the crossing. First, we need to add another copy of the rule. We then edit each rule to control it s own track, as follows: Compare the drawing below with the two rules above. The two EW triggers control the north-south track signals, and the NS triggers control the east-west track signals.

7 Here s an actual example based on the drawing above. Let s say we have a train approaching from the west. Once it reaches the detection radius of EW, signal S (and N, of course) goes red. S is far enough from the crossing that even if a train is right at the signal when it changes, it will still have time to stop. Now check the drawing below: In the drawing above, the red trucks located at C and D are adjacent to where triggers are placed on the track. (We re in Driver mode right now, so you can t see the actual triggers.) In this case, train A has just reached detection radius of the EW trigger at point C. That changes signal F to danger, forcing train B to stop. Now let s reverse the situation and have the first train approach from the south. In the drawing below, train B has passed signal S and has entered the detection radius of trigger NS2 at D. That changes signal E to danger, forcing train A to stop. Notice how far A is from the crossing. So even if A is a high-speed train, it will have a much better chance of stopping.

8 But what about when two trains arrive at the same time? I tested that specific scenario, and what happens is that both trains stop. Then after a short interval, the north-south train will proceed. Why north-south? Because train B has stopped within the detection radius of the NS2 trigger at D, keeping the east-west signals red until B clears the crossing. Cool. In the drawing above, this is how it looks when both have to stop. Both trains came to a complete stop. After about a ten second pause, train B proceeds, followed by train A once B has cleared the crossing. (Interestingly, when I tested the scenario with just the two locomotives, one always triggered the other. It was only when I added the passenger cars that I saw the both stop situation. Remember I said you ll have to experiment a bit to determine the best placement for the triggers on your particular route? Although the both stop situation is rare, it can occur and you might want to move train B s signal further from the crossing, to give it a bit more stopping room, especially if you run longer and/or higher speed trains. The principles remain the same, though. Keep one trigger further from the crossing than the other and use separate triggers for each track. You can also consider a temporary speed restriction on the approach to the crossing. If your mainline speed is, say, 70, then you might want 45 a quarter mile or.5km before the crossing, then restore the 70 once the train has cleared the crossing. Principle 3: Be careful in the placement of signals and triggers When a train encounters a red signal, it will stop one to two car lengths from the signal. Where it stops is important because if it is in the detection zone of another rule s trigger, you may have an impasse, where two trains force each other to stop and neither can move. Consider the following:

9 In the drawing above, both trains approach the crossing at the same time. Let s say the F40PH on the left hits the detection zone first. It triggers a stop for the P42 on the right. But as the P42 is coasting to a stop, it enters the detection zone of right trigger, causing the F40 to stop as well. You end up with a standoff and neither train can move. The solution is to make sure your trains don t stop within the detection zone of another rule s trigger. Like the picture below: Now we ve moved the signals and triggers further apart. If a train passes T1, it will stop a second train at signal B. Of if a train passes signal B, it will send a stop to the signal at A. Nothing new about that, but here s what I want you to see. Even though signal A is red, a train approaching it from T1 can proceed through the detection zone all the way to signal. When it get there, it stops, but it is now outside the detection zone of T1, so it does not trigger a stop on the track by signal B. So, no standoff. Get the idea? Signaling a double crossover A double crossover is where trains from one parallel track joins the other track in both directions. Like this:

10 We normally signal a crossover with 02 signals, since we have diverging tracks, as in the drawing below: For those of you new to Surveyor, we have two similar, but functionally different signals for a divergence where the tracks separate. If track branches to the right, as at SW2, we use an 02 signal. If the branch goes to the left, as at SW1, we use a L02 signal. Notice at the other end of the crossover the signals are reversed, but even so they are placed correctly, depending on which way the track branches. For the most part, double crossovers work just fine just as you see them above. In order for an oncoming train to proceed, the switches at both ends of the crossover must be aligned correctly or the signal will stay red. In the picture above, a through train on the right track must have both SW1 and SW4 set correctly or the signal at SW1 will remain red. It s also true for the left track: SW2 and SW3 must be correct or a though train will get a red light at SW2. Moreover, a train crossing from one track to the other must also have both switches aligned or the signal stays red. For example, a train on the right track requires both SW1 and SW3 be set for a train to proceed through the crossover. So far, so good, but there is a potential for a collision under the right circumstances. We said earlier when two tracks cross, neither knows about the other. We have the same situation here, and if two trains try to use the crossing at the same time, they will collide. Check out the drawing below:

11 In the drawing, both trains are about to take the crossing. But the AI doesn t know how to handle crossings, so both trains get a clear to proceed. The results are spectacular: This is a great opportunity to use our Trigger Multiple Signals rule. By doing so, we can lock the signals if a train is anywhere in the crossing. Check out the drawing below: This looks pretty complex, but let s take it one step at a time, and you ll see it s really not all that tough. Principle 1 says to give one track a higher priority, so let s establish that first. Since I m in the USA, my trains run on the right side from bottom-to-top on the right track and top-to-bottom on the left track. With that in mind, trains that stay straight have priority over those taking the crossover, and trains that cross right-to-left have higher priority than trains that cross left-to-right. In the picture, you see three triggers. T1 and T3 are for trains taking the crossover from right-to-left on either mainline. They have priority, and so their triggers are placed further away. T2 is for those trains crossing left-to-right and the train has be actually in the crossover before T2 will stop a train crossing right-to-left.

12 In the drawing there are four dwarf signals, Sig1-4. Their placement is important. Since through trains have priority over crossovers, our triggers should only affect trains taking the crossover; through trains should be allowed to proceed uninhibited. What we re saying is that just because a train hits T1, it should not force a through train on the other track to stop. T1 should only stop a train crossing from Sig2 to Sig 4. In the same way, a top-to-bottom train on the left track hitting T3 should not stop a through train on the right track. The triggers should only affect trains actually taking the crossover. Got it? But how can we stop a train taking the crossover without affecting the through route? Good question. We do it by placing the dwarf signal on the crossover track, not the mainline. Let s take a closer look at the signal placement. In the drawing, Sig1 and Sig2 appear to be on the straight track, but they are not; they re on the crossover track. And since they re on the curved track, they only affect trains taking the crossover. Through trains on the straight track are unaffected by Sig1 and Sig2. In the same way, Sig3 and Sig4 at the other end affect only crossover trains. In practice, I found it difficult to place the signals exactly where I wanted them. In playing with it, I discovered an easy way to place the signals close to the switch points. All you do is temporarily delete the straight track, place your signal, then add the straight track back in. In the picture to the left, I deleted the short piece of straight track above the switch. That made it easy to place the signal on the curved section. Then all I did was drag the signal down to a point almost to the spline point. Once that s done, I just added the straight track back in, being careful to keep the track direction the same as it was before.

13 Notice also the trigger right at the crossing tracks. That was also difficult to place exactly, so I used the same technique: Delete one track, add the trigger, put the deleted track back in. What we end up with it the picture to the left. Sig1 and Sig2 look like they re on the through track, but they aren t, and so they affect only trains taking the crossover. That s how we allow through trains to pass, because the dwarf signal doesn t affect them. About now some of you may be saying, Hold up a minute. Are you saying that through trains can pass Sig1 even if it s red? Yep. That s exactly what I m saying. Why? Because the signal has to go on the curved track or it will affect both through trains and crossovers. And because it s on the curved track, it will be totally ignored by trains on the straight track, as if it s not even there. All this, of course, is highly unprototypical, and some of you are saying, No way, man. I m not doing that. In that case, you have three choices. (1) You can just abandon the whole trigger concept and leave the crossover just as it was created. That s fine, and if your traffic at the crossover location is light, you ll probably get away it with 95% of the time. Maybe that s good enough. (2) Your second option is place the signal before the spline point instead of after it. In the drawing, that would mean moving Sig1 from above the switch to below it. That will work, too, but the signal will stop both through trains and those taking the crossover. (3) There is a third option. How about an invisible signal? An invisible signal is one that is placed and acts exactly like a regular signal, but cannot be seen in Driver mode. We could use such signals to replace Sig1-4 in the drawing. That would allow you to use the triggers to stop the crossover trains, and also do away with the through trains passing the red light issue. There are several invisible crossing signals on the download station. My favorite is the Invisible Signal <kuid2:45324:24010:1> by NorfolkSouthern37. (Again, since this is a user created asset, you ll have to get it from the Download Station, since it s not part of the standard installation.)

14 Let s go ahead and the place four of these signals on the route. We end up with this: As we mentioned before, these signals look like they are on the straight section, but they aren t. Instead I followed the placement procedure I used before: Delete the short straight section; place the signal on the curved track section; drag it down near the spline point; replace the straight track. Functionally, these signals work just the dwarf units we used before, but cannot be seen in driver. One final thought before we leave this subject. Principle 3 says not to place a signal so that when it stops a train, the train is in the detection zone of a trigger. Let s check our setup: The trigger in the middle of the crossover has a detection zone of about 100 /31m, so when one of our invisible signals stops a train, it has to stop outside the zone. And since the train should stop 1-2 car lengths from the signal, we re safe. I ntegrating the Invisible Speed Signal with crossovers Those of you familiar with this tutorial series will remember the Invisible Speed Signal (V2) by BPanther. <kuid2:137715:23002:2>. It s an invisible signal that allows you to set the train speed through either (or both) branches of a switch. Check the drawing below:

15 In the left half of the drawing above, the ISS has been set up so when switch SW1 points into the crossover, the train speed is reduced to 20, but when the switch is set straight ahead, train speed is unrestricted very prototypical operation. I won t get into detail on the ISS operation here; you can check out that tutorial for details, but here s a quick look at the set up dialog: The top line allows you to name the control and I use a name similar to the name of the switch, so I can keep track of which ISS affects which switch. Notice that reference junction is set to SW1, left. That tells the control to monitor SW1, and if it faces left, set the speed limit to 20. You can optionally add a second rule to control speed for the other switch direction as well. The ISS is great tool to use, even when there are no triggers involved. In fact, on Midwest Central I have one at the entrance to every sidetrack and crossover more than 90 in all. The rule even has an option to set speed based on train priority, a definite option for those of you who like to run your freight and passenger traffic at different speeds. If you use an ISS, be sure to restore train speed on the other side of the crossover! Otherwise your trains will proceed to their destination at 20mph! Junctions with double track mainlines In this part of the tutorial, we ll discuss how to handle a situation where you have a double track mainline that is joined by a double track branch line. I developed the technique I m about to demonstrate here on my own Midwest Central route.

16 The junction basically consists of a double track Union Pacific north-south mainline, which is joined by the east-west MidCen mainline. The MidCen mainline joins the UP in both directions, so MidCen trains can go either north or south and UP trains from either direction can head east on Midwest Central. The actual junction is too large to show in one piece, but here s a drawing illustrating Westfield Junction. The UP mainline connects to portals located about a mile north and south of the junction. The Midwest Central mainline extends 50 miles to the east, where there is a similar junction with BNSF at East Shelton. Since MidCen is located in the USA, trains run on the right side. A train entering the junction from the east would be on the upper MidCen track. From there, it can head either north or south by taking the appropriate direction. In a similar fashion, UP trains not only stay on their own mainline, but can head east on MidCen trackage as well. All the tracks are single direction only. Now as you can imagine, signaling this junction was a challenge, but, in fact, it was easier than I expected. Let s take it one step at a time, and you ll see how I did it. What I d like you to do is spend a few minutes looking at the drawing above. There are six possible routes through the junction. See if you can figure out what they are. Once you ve done that, see if you can determine where the potential collision points are and where we can let the Trainz AI do the work for us. Stop now and think about it, then continue below when you re ready. *****

17 Did you get them all? Check out the drawing. As noted earlier, MidCen trackage is single direction, so we don t have to worry two-way traffic on the same track. That simplifies matters greatly. Now that we ve got the routes established, let s think about which of those routes would work okay using the Trainz AI, and which require special signaling to deal with crossing tracks. At first glance, routes 1, 4 and 5 could be left to the Trainz AI, because appropriately placed signals could handle traffic flow with no further assistance. Let s take a closer look. In the drawing below, I ve placed 04 signals at A, B, and C. In each case, the switch and the track conditions govern the signal. For example, at signal A, if switch 2 is aligned toward A and the track ahead is clear, the signal is green. If either the track ahead is occupied or the switch is in the other direction, signal A goes red. This works fine and no other action on our part is required. The same principle applies with signals B and C. We do have collisions possible at several places. Check the drawing above and see if you can spot them. Then scroll down to continue.

18 C1, C2 and C3 point to places where we have crossing tracks that might lead to a collision because the AI does not know about the crossing. Let s look at C1. Traffic running from switch 1 to switch 5 has a collision possible with traffic running from switch 6 to switch 4. At C2 the collision paths are 1-to-5 and 3-2. At C3 we have a potential collision from routes 6-4 and 3-2. In those situations, the Trainz AI can still help. Let s take a closer look: I ve added two more signals, at D and E. At each location the signal is controlled primarily by the switch (5 for D and 2 for E) and track conditions ahead. For example, if switch 2 is facing toward switch 6, signal E gets an automatic red. It s only if switch 2 is aligned toward signal E that we have a potential collision. In the same way, if switch 5 is not facing toward signal D, then D gets an automatic red. But if switch 5 is facing toward D, then we have a potential collision with traffic coming from switch 6. Get the idea? It s now time to lay out our crossover rules using Trigger Multiple Signals. The first principle in that process is to decide which tracks have priority at each collision point. Let s talk about the area around switches 5 and 6 first, and let s decide that UP traffic on it s mainline has priority over traffic entering or leaving Midwest Central. We ve said that we place the trigger further from the crossing on the priority track. Check out the drawing on the next page:

19 Things have gotten a bit more complicated, haven t they? But really, it s no more so than what we discussed earlier. Let s break it down. We ve added two triggers, S1 and S2, and one new signal, SigS1 (for south1). We ve also given the old signal D a formal name, SigS2, since we ll need a name for the rule. Trigger S1 gives SigS2 a stop when a train enters S1 s detection zone. In the same way, trigger S2 gives SigS1 a stop when a train passes through the S2 s detection zone in the middle of the crossing. Let s see how we d set up the rule for this junction: In the drawing above, we have two rules in operation, called Trigger S1 and Trigger S2. I picked those names because they relate to the trigger they work with, but you could just as easily call it something else, like UPJuncS1 or something similar. Just make sure you pick a name that makes sense. On the left side of the drawing, you can see how the names of the rules show up in the session edit list. Look back at the picture again and note the location of SigS1. It is on the mainline track past the branch line turnoff. With the signal placed there, it only affects traffic taking the straight path. Trains taking the turnoff into the MidCen route are unaffected by the trigger. That means its quite possible to have a train exiting MidCen toward the bottom of the picture, while at the same time, another train is making the turn into Midwest Central territory. Check the pic on the next page:

20 Our goal in designing the signaling for this junction is not only to prevent collisions at the crossovers, but also to avoid stopping a train unnecessarily. The above picture is a step in the right direction. By using our triggers, we have prevented a collision at the crossover, but we have also allowed the train turning into MidCen to continue. Unfortunately, we can t cover all the potential problems. Study the drawing below. There is a certain alignment of the switches, signals and triggers where we will stop a train when we don t have to. See if you can figure out what the problem is. Once you ve found the answer, then scroll down.

21 The problem arises when a train passes trigger S1 and turns into the MidCen branch. According to our rule setup, any time a train enters the detection zone of S1, it sets S2 to stop. That s what we want. Or is it? We do want through trains from switch 6 to switch 4 to trigger SigS2 to red. But what about trains which turn into the MidCen branch? If a train passes S1 and turns into the branch, it makes SigS2 red--preventing a second train coming from MidCen to enter the southbound UP main. In truth, there is a relatively small chance of this happening only if the MidCen train happens to reach SigS2 just after the UP train passes S1. I think we just say we can live with it, because we ve prevented the collision at the crossover and that s the important thing. Before we bring this tutorial to an end, I want to show you the other two parts of the junction, using actual trackage from Midwest Central. It s laid out a little different, but this is a good real world example of all the things we discussed in this tutorial. Remember we mentioned invisible signals earlier? If you look carefully, you ll see one at position 1. This signal affects only traffic crossing from right, southbound, UP main into the MidCen eastbound main. Three triggers, A, B and C, control signal 1. Signal 2, on the left, northbound, UP main is controlled by trigger D. Why three triggers for signal 1? Because the UP mains are high-speed tracks, and they have priority over trains taking the crossover. By using three triggers, we make sure to have overlapping detection zones all the way from A to the crossover. So as soon a train hits A, we lock the crossover and keep it locked until the northbound train clears it. If we only did one trigger, at A, the train would leave A s detection zone before the train clears the crossover. Using three triggers prevents that. On the other hand, if an eastbound train actually reaches trigger D in the crossover before the northbound hits trigger A s detection zone, the northbound train has plenty of time to stop before it gets to signal 2.

22 This is great example of assigning a priority and longer triggering distance to one track over another. The high-speed train, with its longer stopping distance, rightly deserves the priority over the train taking the 25mph, low speed crossover. But if the low speed train is actually on the crossing, the signaling prevents a collision. Now to the third UP/MidCen junction, shown below. This junction is where the two MidCen mainlines join UP territory. North is to the right and South is to the left. Again we have three triggers, A, B and C controlling invisible signal 1. An incoming UP train reaching A will lock the crossover, and the overlapping detection zones of A, B and C will keep the crossing locked until the UP train has cleared the junction. Conversely, if a MidCen train heading south onto UP territory reaches trigger D before an eastbound train reaches A, it will take control of the crossing. The eastbound will have to stop, but the placement of the triggers will help ensure it has enough room to do so. In setting up Westfield Junction, I used six separate instances of the Trigger Multiple Signals rule, two at each of the three legs of the junction. For example, in the picture above, one rule covered triggers A, B, C and signal 1. A second was needed for trigger D and signal 2. Conclusion This document has grown to some length, but I hope you have a better idea how the proper use of triggers and signals can help prevent collisions where tracks cross. Thanks to Maggs for providing us with a very useful rule that makes it all possible, and to NorfolkSouthern37 for his invisible signal. Here s a review of my principles for where tracks cross: 1. Give one track a higher priority. 2. Use a separate rule for each track of the crossover. 3. Be careful in the placement of signals and triggers so trains don t stop in each other s detection zones. And let s add one more:

23 4. Consider using multiple, overlapping triggers on the priority tracks to extend the effective detection zone further from the crossing. Happy trainzing. Chuck December 2008

Using the Ruler Tool to Keep Your Tracks Straight Revised November 2008

Using the Ruler Tool to Keep Your Tracks Straight Revised November 2008 Using the Ruler Tool to Keep Your Tracks Straight Revised November 2008 Suppose you had to lay a section of track 8000 feet (2424m) long. The track will include a station and several industrial sidings.

More information

Erie Northern Railroad Guide to Operations Version 1.1 Updated for the Beta 3 Release, July 2009

Erie Northern Railroad Guide to Operations Version 1.1 Updated for the Beta 3 Release, July 2009 Erie Northern Railroad Guide to Operations Version 1.1 Updated for the Beta 3 Release, July 2009 Welcome. This operations manual for Erie Northern was prepared to help explain the features and activities

More information

From Novice to Journeyman by /u/grays42

From Novice to Journeyman by /u/grays42 Factorio Train Automation From Novice to Journeyman by /u/grays42 Introduction Welcome to the Factorio Train Automation tutorials! This series is separated into three parts: Novice, Apprentice, and Journeyman.

More information

MSC MASTER SIGNAL CONTROLLER

MSC MASTER SIGNAL CONTROLLER MSC MASTER SIGNAL CONTROLLER By The naling Solution W. S. Ataras Engineering, Inc. PO Box West Terre Haute, IN Rev. B, //00 Copyright 99-00 W. S. Ataras Engineering, Inc. All Rights Reserved TABLE OF CONTENTS

More information

The Beauty and Joy of Computing Lab Exercise 10: Shall we play a game? Objectives. Background (Pre-Lab Reading)

The Beauty and Joy of Computing Lab Exercise 10: Shall we play a game? Objectives. Background (Pre-Lab Reading) The Beauty and Joy of Computing Lab Exercise 10: Shall we play a game? [Note: This lab isn t as complete as the others we have done in this class. There are no self-assessment questions and no post-lab

More information

House Design Tutorial

House Design Tutorial Chapter 2: House Design Tutorial This House Design Tutorial shows you how to get started on a design project. The tutorials that follow continue with the same plan. When we are finished, we will have created

More information

Chief Architect X3 Training Series. Layers and Layer Sets

Chief Architect X3 Training Series. Layers and Layer Sets Chief Architect X3 Training Series Layers and Layer Sets Save time while creating more detailed plans Why do you need Layers? Setting up Layer Lets Adding items to layers Layers and Layout Pages Layer

More information

construction? I use a lot of construction terms. Hips and valleys comes from roofing actually. And there we go, just like that. Nice and easy, right?

construction? I use a lot of construction terms. Hips and valleys comes from roofing actually. And there we go, just like that. Nice and easy, right? Hey everybody, welcome back to Man Sewing. I m so glad you re following along. I ve got another fantastic quilt tutorial for you today. Now the reason I say it s fantastic is because I think I came up

More information

GameSalad Basics. by J. Matthew Griffis

GameSalad Basics. by J. Matthew Griffis GameSalad Basics by J. Matthew Griffis [Click here to jump to Tips and Tricks!] General usage and terminology When we first open GameSalad we see something like this: Templates: GameSalad includes templates

More information

Gift Basket Business Development Series From Gift Basket Network Construct Your Business with a One-page Business Plan

Gift Basket Business Development Series From Gift Basket Network Construct Your Business with a One-page Business Plan Gift Basket Business Development Series From Gift Basket Network Construct Your Business with a One-page Business Plan Joyce Reid The One Page Business Plan Only you know yourself and your business so

More information

House Design Tutorial

House Design Tutorial House Design Tutorial This House Design Tutorial shows you how to get started on a design project. The tutorials that follow continue with the same plan. When you are finished, you will have created a

More information

CI L Planes, Trains and Automobiles with Vehicle Tracking How To use Vehicle Tracking

CI L Planes, Trains and Automobiles with Vehicle Tracking How To use Vehicle Tracking CI121345-L Planes, Trains and Automobiles with Vehicle Tracking How To use Vehicle Tracking Heidi Boutwell CADLearning Learning Objectives Discover and understand Vehicle Tracking software alongside using

More information

we re doing all of the background, then we stop. We put on the borders and then we come back and we ll finish out the eagle.

we re doing all of the background, then we stop. We put on the borders and then we come back and we ll finish out the eagle. I was so lucky to be standing on the upper deck of this cruise ship in Sitka, Alaska when this bald eagle flew right over the top of me and I had my camera with me. So of course I got very inspired and

More information

House Design Tutorial

House Design Tutorial House Design Tutorial This House Design Tutorial shows you how to get started on a design project. The tutorials that follow continue with the same plan. When you are finished, you will have created a

More information

[00:00:00] All right, guys, Luke Sample here aka Lambo Luke and this is the first video, really the first training video in the series. Now, in this p

[00:00:00] All right, guys, Luke Sample here aka Lambo Luke and this is the first video, really the first training video in the series. Now, in this p [00:00:00] All right, guys, Luke Sample here aka Lambo Luke and this is the first video, really the first training video in the series. Now, in this particular video, we re going to cover the Method Overview

More information

Addendum 18: The Bezier Tool in Art and Stitch

Addendum 18: The Bezier Tool in Art and Stitch Addendum 18: The Bezier Tool in Art and Stitch About the Author, David Smith I m a Computer Science Major in a university in Seattle. I enjoy exploring the lovely Seattle area and taking in the wonderful

More information

House Design Tutorial

House Design Tutorial Chapter 2: House Design Tutorial This House Design Tutorial shows you how to get started on a design project. The tutorials that follow continue with the same plan. When you are finished, you will have

More information

House Design Tutorial

House Design Tutorial Chapter 2: House Design Tutorial This House Design Tutorial shows you how to get started on a design project. The tutorials that follow continue with the same plan. When you are finished, you will have

More information

Learning Guide. ASR Automated Systems Research Inc. # Douglas Crescent, Langley, BC. V3A 4B6. Fax:

Learning Guide. ASR Automated Systems Research Inc. # Douglas Crescent, Langley, BC. V3A 4B6. Fax: Learning Guide ASR Automated Systems Research Inc. #1 20461 Douglas Crescent, Langley, BC. V3A 4B6 Toll free: 1-800-818-2051 e-mail: support@asrsoft.com Fax: 604-539-1334 www.asrsoft.com Copyright 1991-2013

More information

HVAC in AutoCAD MEP: New and Improved. David Butts Gannett Fleming MP3724-L. Learning Objectives. At the end of this class, you will be able to:

HVAC in AutoCAD MEP: New and Improved. David Butts Gannett Fleming MP3724-L. Learning Objectives. At the end of this class, you will be able to: David Butts Gannett Fleming MP3724-L In the Building Information Modeling (BIM) world, there are still many users who have AutoCAD MEP but aren't ready to make the move to Autodesk Revit for a variety

More information

Sketch-Up Guide for Woodworkers

Sketch-Up Guide for Woodworkers W Enjoy this selection from Sketch-Up Guide for Woodworkers In just seconds, you can enjoy this ebook of Sketch-Up Guide for Woodworkers. SketchUp Guide for BUY NOW! Google See how our magazine makes you

More information

Black Ops Hypnosis Exposed

Black Ops Hypnosis Exposed Black Ops Hypnosis Exposed Hey this is Cameron Crawford with Black Ops Hypnosis. First of all I want to thank you and say congratulations. You are about to become a master of social manipulation because

More information

Advanced Masking Tutorial

Advanced Masking Tutorial Complete Digital Photography Seventh Edition Advanced Masking Tutorial by Ben Long In this tutorial, we re going to look at some more advanced masking concepts. This particular example is not a technique

More information

GEO/EVS 425/525 Unit 2 Composing a Map in Final Form

GEO/EVS 425/525 Unit 2 Composing a Map in Final Form GEO/EVS 425/525 Unit 2 Composing a Map in Final Form The Map Composer is the main mechanism by which the final drafts of images are sent to the printer. Its use requires that images be readable within

More information

This Photoshop Tutorial 2010 Steve Patterson, Photoshop Essentials.com. Not To Be Reproduced Or Redistributed Without Permission.

This Photoshop Tutorial 2010 Steve Patterson, Photoshop Essentials.com. Not To Be Reproduced Or Redistributed Without Permission. Photoshop Brush DYNAMICS - Shape DYNAMICS As I mentioned in the introduction to this series of tutorials, all six of Photoshop s Brush Dynamics categories share similar types of controls so once we ve

More information

Okay, that s enough talking. Let s get things started. Here s the photo I m going to be using in this tutorial: The original photo.

Okay, that s enough talking. Let s get things started. Here s the photo I m going to be using in this tutorial: The original photo. add visual interest with the rule of thirds In this Photoshop tutorial, we re going to look at how to add more visual interest to our photos by cropping them using a simple, tried and true design trick

More information

Math Fundamentals for Statistics (Math 52) Unit 2:Number Line and Ordering. By Scott Fallstrom and Brent Pickett The How and Whys Guys.

Math Fundamentals for Statistics (Math 52) Unit 2:Number Line and Ordering. By Scott Fallstrom and Brent Pickett The How and Whys Guys. Math Fundamentals for Statistics (Math 52) Unit 2:Number Line and Ordering By Scott Fallstrom and Brent Pickett The How and Whys Guys Unit 2 Page 1 2.1: Place Values We just looked at graphing ordered

More information

This little piece here I created is some of the scraps and then samples I was making for today s show. And these are wonderful for doing like

This little piece here I created is some of the scraps and then samples I was making for today s show. And these are wonderful for doing like Hey everybody, welcome back to Man Sewing. This is Rob and today on the show, I m going to teach you how I like to do my curve piecing. Now I can t take all the credit for this. Ricky Tims, a good friend

More information

PHYSICS 220 LAB #1: ONE-DIMENSIONAL MOTION

PHYSICS 220 LAB #1: ONE-DIMENSIONAL MOTION /53 pts Name: Partners: PHYSICS 22 LAB #1: ONE-DIMENSIONAL MOTION OBJECTIVES 1. To learn about three complementary ways to describe motion in one dimension words, graphs, and vector diagrams. 2. To acquire

More information

Topic: Compositing. Introducing Live Backgrounds (Background Image Plates)

Topic: Compositing. Introducing Live Backgrounds (Background Image Plates) Introducing Live Backgrounds (Background Image Plates) FrameForge Version 4 Introduces Live Backgrounds which is a special compositing feature that lets you take an image of a location or set and make

More information

1 Best Practices Course Week 12 Part 2 copyright 2012 by Eric Bobrow. BEST PRACTICES COURSE WEEK 12 PART 2 Program Planning Areas and Lists of Spaces

1 Best Practices Course Week 12 Part 2 copyright 2012 by Eric Bobrow. BEST PRACTICES COURSE WEEK 12 PART 2 Program Planning Areas and Lists of Spaces BEST PRACTICES COURSE WEEK 12 PART 2 Program Planning Areas and Lists of Spaces Hello, this is Eric Bobrow. And in this lesson, we'll take a look at how you can create a site survey drawing in ArchiCAD

More information

Principles and Applications of Microfluidic Devices AutoCAD Design Lab - COMSOL import ready

Principles and Applications of Microfluidic Devices AutoCAD Design Lab - COMSOL import ready Principles and Applications of Microfluidic Devices AutoCAD Design Lab - COMSOL import ready Part I. Introduction AutoCAD is a computer drawing package that can allow you to define physical structures

More information

Term Definition Introduced in:

Term Definition Introduced in: 60 Minutes of Access Secrets Key Terms Term Definition Introduced in: Calculated Field A field that displays the results of a calculation. Introduced in Access 2010, this field allows you to make calculations

More information

The Violin Society of America

The Violin Society of America click here for more violin making pages Journal of The Violin Society of America 2014 CONVENTION PROCEEDINGS ISSUE SPRING 2015 VOLUME XXVI, NO. 1 Part 1 of 2, and Results of the 21st International Competition

More information

Step 1: Create A New Photoshop Document

Step 1: Create A New Photoshop Document Film Strip Photo Collage - Part 2 In part one of this two-part Photoshop tutorial, we learned how Photoshop s shape tools made it easy to draw a simple film strip which we can then use as a photo frame,

More information

Sheets Happen! Using the Sheet Set Manager

Sheets Happen! Using the Sheet Set Manager Sheets Happen! Using the Sheet Set Manager Westwood Professional Services June 2007 Using AutoCAD s Sheet Set Manager Introduction The Sheet Set Manager organizes, displays, and manages sheet sets, a named

More information

Adding in 3D Models and Animations

Adding in 3D Models and Animations Adding in 3D Models and Animations We ve got a fairly complete small game so far but it needs some models to make it look nice, this next set of tutorials will help improve this. They are all about importing

More information

By Scott Fallstrom and Brent Pickett The How and Whys Guys

By Scott Fallstrom and Brent Pickett The How and Whys Guys Math Fundamentals for Statistics I (Math 52) Unit 2:Number Line and Ordering By Scott Fallstrom and Brent Pickett The How and Whys Guys This work is licensed under a Creative Commons Attribution- NonCommercial-ShareAlike

More information

The light sensor, rotation sensor, and motors may all be monitored using the view function on the RCX.

The light sensor, rotation sensor, and motors may all be monitored using the view function on the RCX. Review the following material on sensors. Discuss how you might use each of these sensors. When you have completed reading through this material, build a robot of your choosing that has 2 motors (connected

More information

Overview. The Game Idea

Overview. The Game Idea Page 1 of 19 Overview Even though GameMaker:Studio is easy to use, getting the hang of it can be a bit difficult at first, especially if you have had no prior experience of programming. This tutorial is

More information

Installation guide. Activate. Install your Broadband. Install your Phone. Install your TV. 1 min. 30 mins

Installation guide. Activate. Install your Broadband. Install your Phone. Install your TV. 1 min. 30 mins Installation guide 1 Activate Install your Broadband Install your TV 4 Install your Phone 1 min 0 mins 0 mins 5 mins INT This guide contains step-by-step instructions on how to: 1 Activate Before we do

More information

Graphing with Excel. Data Table

Graphing with Excel. Data Table Graphing with Excel Copyright L. S. Quimby There are many spreadsheet programs and graphing programs that you can use to produce very nice graphs for your laboratory reports and homework papers, but Excel

More information

For more information on how you can download and purchase Clickteam Fusion 2.5, check out the website

For more information on how you can download and purchase Clickteam Fusion 2.5, check out the website INTRODUCTION Clickteam Fusion 2.5 enables you to create multiple objects at any given time and allow Fusion to auto-link them as parent and child objects. This means once created, you can give a parent

More information

Generations Automatic Stand-Alone Lace By Bernie Griffith Generations Software

Generations Automatic Stand-Alone Lace By Bernie Griffith Generations Software We are going to create an open Italian lace. Generations software products provide advanced image processing features allowing for the creation of stand-alone lace with just a few simple techniques. A

More information

LESSON 6. The Subsequent Auction. General Concepts. General Introduction. Group Activities. Sample Deals

LESSON 6. The Subsequent Auction. General Concepts. General Introduction. Group Activities. Sample Deals LESSON 6 The Subsequent Auction General Concepts General Introduction Group Activities Sample Deals 266 Commonly Used Conventions in the 21st Century General Concepts The Subsequent Auction This lesson

More information

It can take some getting used to, so if you feel it s of advantage to you, persevere.

It can take some getting used to, so if you feel it s of advantage to you, persevere. BACK BUTTON FOCUSING This is a technique used quite commonly now to enable you to remove the Focusing from your Shutter button, to another button on your camera. It means when you half depress the shutter

More information

Create A Starry Night Sky In Photoshop

Create A Starry Night Sky In Photoshop Create A Starry Night Sky In Photoshop Written by Steve Patterson. In this Photoshop effects tutorial, we ll learn how to easily add a star-filled sky to a night time photo. I ll be using Photoshop CS5

More information

UNDERSTANDING LAYER MASKS IN PHOTOSHOP

UNDERSTANDING LAYER MASKS IN PHOTOSHOP UNDERSTANDING LAYER MASKS IN PHOTOSHOP In this Adobe Photoshop tutorial, we re going to look at one of the most essential features in all of Photoshop - layer masks. We ll cover exactly what layer masks

More information

M-16DX 16-Channel Digital Mixer

M-16DX 16-Channel Digital Mixer M-16DX 16-Channel Digital Mixer Workshop Using the M-16DX with a DAW 2007 Roland Corporation U.S. All rights reserved. No part of this publication may be reproduced in any form without the written permission

More information

The horse image used for this tutorial comes from Capgros at the Stock Exchange. The rest are mine.

The horse image used for this tutorial comes from Capgros at the Stock Exchange. The rest are mine. First off, sorry to those of you that are on the mailing list or RSS that get this twice. I m finally moved over to a dedicated server, and in doing so, this post was lost. So, I m republishing it. This

More information

Module 6: Coaching Them On The Decision Part 1

Module 6: Coaching Them On The Decision Part 1 Module 6: Coaching Them On The Decision Part 1 We ve covered building rapport, eliciting their desires, uncovering their challenges, explaining coaching, and now is where you get to coach them on their

More information

Centre point and offset error adjustments

Centre point and offset error adjustments Centre point and offset error adjustments Centre point saws must have the edge of the blade lined up with the centre of rotation of the angle movement. If this doesn t happen then the length that you cut

More information

Getting Started Quicken 2011 for Windows

Getting Started Quicken 2011 for Windows Getting Started Quicken 2011 for Windows Thank you for choosing Quicken! This guide helps you get started with Quicken as quickly as possible. You ll find out how to: Use the Home tab Set up your first

More information

What happens to the other 3 who didn t make any money? Why didn t they?

What happens to the other 3 who didn t make any money? Why didn t they? The Ugly Truth What if I told you that for every 10 people who builds an AMZ Affiliate Site, only 7 of them make money from their site? What if I told you that from those 7, around 1-2 of them make REALLY

More information

School Based Projects

School Based Projects Welcome to the Week One lesson. School Based Projects Who is this lesson for? If you're a high school, university or college student, or you're taking a well defined course, maybe you're going to your

More information

12. Creating a Product Mockup in Perspective

12. Creating a Product Mockup in Perspective 12. Creating a Product Mockup in Perspective Lesson overview In this lesson, you ll learn how to do the following: Understand perspective drawing. Use grid presets. Adjust the perspective grid. Draw and

More information

DEMYSTIFYING DESIGN-BUILD. How to Make the Design-Build Process Simple and Fun

DEMYSTIFYING DESIGN-BUILD. How to Make the Design-Build Process Simple and Fun DEMYSTIFYING DESIGN-BUILD How to Make the Design-Build Process Simple and Fun What would your dream home look like? What would it feel like? What do you need, want, and wish for in the perfect house? It

More information

BEST PRACTICES COURSE WEEK 21 Creating and Customizing Library Parts PART 7 - Custom Doors and Windows

BEST PRACTICES COURSE WEEK 21 Creating and Customizing Library Parts PART 7 - Custom Doors and Windows BEST PRACTICES COURSE WEEK 21 Creating and Customizing Library Parts PART 7 - Custom Doors and Windows Hello, this is Eric Bobrow. In this lesson, we'll take a look at how you can create your own custom

More information

BONUS MATERIALS. The 40 Hour Teacher Workweek Club. Learn how to choose actionable steps to help you:

BONUS MATERIALS. The 40 Hour Teacher Workweek Club. Learn how to choose actionable steps to help you: BONUS MATERIALS The 40 Hour Teacher Workweek Club THE 40HTW LIST-MAKING SYSTEM Learn how to choose actionable steps to help you: q Mark important, inflexible events on a calendar q Get EVERYTHING out of

More information

GOAL SETTING NOTES. How can YOU expect to hit a target you that don t even have?

GOAL SETTING NOTES. How can YOU expect to hit a target you that don t even have? GOAL SETTING NOTES You gotta have goals! How can YOU expect to hit a target you that don t even have? I ve concluded that setting and achieving goals comes down to 3 basic steps, and here they are: 1.

More information

understanding sensors

understanding sensors The LEGO MINDSTORMS EV3 set includes three types of sensors: Touch, Color, and Infrared. You can use these sensors to make your robot respond to its environment. For example, you can program your robot

More information

Drawing with precision

Drawing with precision Drawing with precision Welcome to Corel DESIGNER, a comprehensive vector-based drawing application for creating technical graphics. Precision is essential in creating technical graphics. This tutorial

More information

Tommy s Revenge Trading Method 2.0 (Module 2 Part 1)

Tommy s Revenge Trading Method 2.0 (Module 2 Part 1) 1 Welcome to Tommy s Revenge Module 2 Part 1. I m not sure how many parts will be in this section. I think if we participate together we can make a module that s beneficial to all of us Be aware that anything

More information

Add Transparent Type To An Image With Photoshop

Add Transparent Type To An Image With Photoshop Add Transparent Type To An Image With Photoshop Written by Steve Patterson. In this Photoshop Effects tutorial, we re going to learn how to add transparent type to an image. There s lots of different ways

More information

IEEE #: March 24, Rev. A

IEEE #: March 24, Rev. A Texas Tech University Electrical Engineering Department IEEE Student Branch Milling Tutorial An EE s Guide to Using the Milling Machine Written by: Juan Jose Chong Photos by: David Hawronsky IEEE #: 90499216

More information

Module 2: The Free Session That Sell Experience Part 1

Module 2: The Free Session That Sell Experience Part 1 Module 2: The Free Session That Sell Experience Part 1 I m a business coach, and I m going take you through Free Sessions That Sell as though you re a business owner/potential client. You have a business,

More information

Ornamental Pro 2004 Instruction Manual (Drawing Basics)

Ornamental Pro 2004 Instruction Manual (Drawing Basics) Ornamental Pro 2004 Instruction Manual (Drawing Basics) http://www.ornametalpro.com/support/techsupport.htm Introduction Ornamental Pro has hundreds of functions that you can use to create your drawings.

More information

SAVING, LOADING AND REUSING LAYER STYLES

SAVING, LOADING AND REUSING LAYER STYLES SAVING, LOADING AND REUSING LAYER STYLES In this Photoshop tutorial, we re going to learn how to save, load and reuse layer styles! Layer styles are a great way to create fun and interesting photo effects

More information

Creating a Mascot Design

Creating a Mascot Design Creating a Mascot Design From time to time, I'm hired to design a mascot for a sports team. These tend to be some of my favorite projects, but also some of the more challenging projects as well. I tend

More information

The Basics. Introducing PaintShop Pro X4 CHAPTER 1. What s Covered in this Chapter

The Basics. Introducing PaintShop Pro X4 CHAPTER 1. What s Covered in this Chapter CHAPTER 1 The Basics Introducing PaintShop Pro X4 What s Covered in this Chapter This chapter explains what PaintShop Pro X4 can do and how it works. If you re new to the program, I d strongly recommend

More information

Navigating the Civil 3D User Interface COPYRIGHTED MATERIAL. Chapter 1

Navigating the Civil 3D User Interface COPYRIGHTED MATERIAL. Chapter 1 Chapter 1 Navigating the Civil 3D User Interface If you re new to AutoCAD Civil 3D, then your first experience has probably been a lot like staring at the instrument panel of a 747. Civil 3D can be quite

More information

Fingerpick Manual. Main Page

Fingerpick Manual. Main Page Fingerpick Manual Congratulations on your purchase of Realitone s Fingerpick! Ready to get started? It s easy enough, just play the notes on the blue keys, or play codes on the upper octave green keys.

More information

Planning Guidelines. Lightcloud. Best Practices for Installing Lightcloud

Planning Guidelines. Lightcloud. Best Practices for Installing Lightcloud Best Practices for Installing Lightcloud Planning Guidelines Lightcloud Network Wireless Networking Considerations Wireless Mesh Network Placement of Devices Powering Devices Placing the Gateway Installation

More information

Getting Started. Right click on Lateral Workplane. Left Click on New Sketch

Getting Started. Right click on Lateral Workplane. Left Click on New Sketch Getting Started 1. Open up PTC Pro/Desktop by either double clicking the icon or through the Start button and in Programs. 2. Once Pro/Desktop is open select File > New > Design 3. Close the Pallet window

More information

Quick Start Training Guide

Quick Start Training Guide Quick Start Training Guide To begin, double-click the VisualTour icon on your Desktop. If you are using the software for the first time you will need to register. If you didn t receive your registration

More information

THE SECRETS OF MARKETING VIA SOCIAL NETWORKING SITES

THE SECRETS OF MARKETING VIA SOCIAL NETWORKING SITES THE SECRETS OF MARKETING VIA SOCIAL NETWORKING SITES 1 INTRODUCTION No matter what you sell on the Internet today whether it is ebooks, products you have to mail out for services that you provide yourself

More information

Physics 3 Lab 5 Normal Modes and Resonance

Physics 3 Lab 5 Normal Modes and Resonance Physics 3 Lab 5 Normal Modes and Resonance 1 Physics 3 Lab 5 Normal Modes and Resonance INTRODUCTION Earlier in the semester you did an experiment with the simplest possible vibrating object, the simple

More information

PING. Table of Contents. PING GameMaker Studio Assignment CIS 125G 1. Lane Community College 2015

PING. Table of Contents. PING GameMaker Studio Assignment CIS 125G 1. Lane Community College 2015 PING GameMaker Studio Assignment CIS 125G 1 PING Lane Community College 2015 Table of Contents SECTION 0 OVERVIEW... 2 SECTION 1 RESOURCES... 3 SECTION 2 PLAYING THE GAME... 4 SECTION 3 UNDERSTANDING THE

More information

by Dan Denley 20 Quickfire Exercises

by Dan Denley 20 Quickfire Exercises by Dan Denley 20 Quickfire 1 20 Quickfire by Dan Denley Table of Contents! Click on Title to jump to page Intro 3 What you can expect 3 A great side benefit 3 I admit it 4 ractical ways to use this book

More information

ADD TRANSPARENT TYPE TO AN IMAGE

ADD TRANSPARENT TYPE TO AN IMAGE ADD TRANSPARENT TYPE TO AN IMAGE In this Photoshop tutorial, we re going to learn how to add transparent type to an image. There s lots of different ways to make type transparent in Photoshop, and in this

More information

Write Your Reality Into Existence 30 DAYS OF JOURNAL PROMPTS FOR CLARITY, PURPOSE, AND DREAM LIFE CREATION

Write Your Reality Into Existence 30 DAYS OF JOURNAL PROMPTS FOR CLARITY, PURPOSE, AND DREAM LIFE CREATION Write Your Reality Into Existence 30 DAYS OF JOURNAL PROMPTS FOR CLARITY, PURPOSE, AND DREAM LIFE CREATION Anna Shelley Contents Part 1 - How to use this guide... 2 Part 2-30 Days Of Journal Prompts (+

More information

Voice Banking with Audacity An illustrated guide by Jim Hashman (diagnosed with sporadic ALS, May 2013)

Voice Banking with Audacity An illustrated guide by Jim Hashman (diagnosed with sporadic ALS, May 2013) Voice Banking with Audacity An illustrated guide by Jim Hashman (diagnosed with sporadic ALS, May 2013) Section One: Install and Setup Audacity Install Audacity... 2 Setup Audacity... 3 Getting Familiar

More information

Excel 2016 Cell referencing and AutoFill

Excel 2016 Cell referencing and AutoFill Excel 2016 Cell referencing and AutoFill Good afternoon everyone and welcome to Student Tech Bytes. My name is Liza and today we are here for Excel Cell referencing and Autofill. Today s session will be

More information

So what we re going to do, we re going to prepare to put these together right sides. So right now the interfacing is on my cutting mat. And it is faci

So what we re going to do, we re going to prepare to put these together right sides. So right now the interfacing is on my cutting mat. And it is faci This has got to be one of the all time happiest quilts I have ever made. I mean look at these amazing colors, right? This, we are calling the Tutti Fruitti quilt and that s just because of the movement

More information

Colette Baron-Reid s ORACLE SCHOOL UNLOCK YOUR. Magic WITHIN FREE ORACLE CARD WORKSHOP ASKING THE RIGHT QUESTIONQ

Colette Baron-Reid s ORACLE SCHOOL UNLOCK YOUR. Magic WITHIN FREE ORACLE CARD WORKSHOP ASKING THE RIGHT QUESTIONQ UNLOCK YOUR Magic WITHIN FREE ORACLE CARD WORKSHOP QUESTIONQ ASKING THE RIGHT Welcome, In this document you will find all of the key points that Colette laid out in the 1st video Asking The Right Question.

More information

Welcome To Noodle Live

Welcome To Noodle Live Features Guide Welcome To Noodle Live We re here to revolutionalise the way you collect, store and share information at events - it s time to wave goodbye to endless flyers and tatty event programmes.

More information

Yin and Yang Triangle Block Tutorial By Kathy Yount

Yin and Yang Triangle Block Tutorial By Kathy Yount Yin and Yang Triangle Block Tutorial By Kathy Yount Edited by Valerie Bradley My disclaimer: This is not a unique block, but I have no idea what it s called. So I named it the Yin and Yang Triangle Block

More information

guide to Have plenty of downtime beforehand Have business cards close to hand Have a list of questions prepared Have a list of answers prepared

guide to Have plenty of downtime beforehand Have business cards close to hand Have a list of questions prepared Have a list of answers prepared INTROVERTS guide to NETWORKING Have plenty of downtime beforehand Invite a friend Gather intel beforehand Dress comfortably Have business cards close to hand Get there early Eschew formal introductions

More information

Driver Education Classroom and In-Car Curriculum Unit 3 Space Management System

Driver Education Classroom and In-Car Curriculum Unit 3 Space Management System Driver Education Classroom and In-Car Curriculum Unit 3 Space Management System Driver Education Classroom and In-Car Instruction Unit 3-2 Unit Introduction Unit 3 will introduce operator procedural and

More information

with MultiMedia CD Randy H. Shih Jack Zecher SDC PUBLICATIONS Schroff Development Corporation

with MultiMedia CD Randy H. Shih Jack Zecher SDC PUBLICATIONS Schroff Development Corporation with MultiMedia CD Randy H. Shih Jack Zecher SDC PUBLICATIONS Schroff Development Corporation WWW.SCHROFF.COM Lesson 1 Geometric Construction Basics AutoCAD LT 2002 Tutorial 1-1 1-2 AutoCAD LT 2002 Tutorial

More information

Tutorial: Creating maze games

Tutorial: Creating maze games Tutorial: Creating maze games Copyright 2003, Mark Overmars Last changed: March 22, 2003 (finished) Uses: version 5.0, advanced mode Level: Beginner Even though Game Maker is really simple to use and creating

More information

A Guide To Do-It-Yourself Moves

A Guide To Do-It-Yourself Moves A Guide To Do-It-Yourself Moves A lot goes into moving, which usually leads to people seeking out all the extra help they can get or afford. It s nice having an extra hand, especially when it comes to

More information

The Joy of SVGs CUT ABOVE. pre training series. svg design Course. Jennifer Maker. CUT ABOVE SVG Design Course by Jennifer Maker

The Joy of SVGs CUT ABOVE. pre training series. svg design Course. Jennifer Maker. CUT ABOVE SVG Design Course by Jennifer Maker CUT ABOVE svg design Course pre training series The Joy of SVGs by award-winning graphic designer and bestselling author Jennifer Maker Copyright Jennifer Maker page 1 please Do not copy or share The Joy

More information

Practicing with Ableton: Click Tracks and Reference Tracks

Practicing with Ableton: Click Tracks and Reference Tracks Practicing with Ableton: Click Tracks and Reference Tracks Why practice our instruments with Ableton? Using Ableton in our practice can help us become better musicians. It offers Click tracks that change

More information

Smart Passive Income Gets Critiqued - Conversion Strategies with Derek Halpern TRANSCRIPT

Smart Passive Income Gets Critiqued - Conversion Strategies with Derek Halpern TRANSCRIPT Smart Passive Income Gets Critiqued - Conversion Strategies with Derek Halpern TRANSCRIPT Blog Post can be found at: http://www.smartpassiveincome.com/conversion-strategies YouTube video of interview can

More information

Affiliate Millions - How To Create Money Magnets

Affiliate Millions - How To Create Money Magnets Michael Cheney s Affiliate Millions 1 Now it s time to talk about how to create your money magnets. What are money magnets? Well, as the name suggests, it s just anything that you can put on your website

More information

G54GAM Lab Session 1

G54GAM Lab Session 1 G54GAM Lab Session 1 The aim of this session is to introduce the basic functionality of Game Maker and to create a very simple platform game (think Mario / Donkey Kong etc). This document will walk you

More information

InfraWorks into Civil 3D

InfraWorks into Civil 3D Eric Chappell Autodesk Learn about taking conceptual designs in InfraWorks and bringing them into Civil 3D for final design. We ll take a detailed look at how InfraWorks models our design, and exactly

More information

Tutorial: A scrolling shooter

Tutorial: A scrolling shooter Tutorial: A scrolling shooter Copyright 2003-2004, Mark Overmars Last changed: September 2, 2004 Uses: version 6.0, advanced mode Level: Beginner Scrolling shooters are a very popular type of arcade action

More information

Preparing Photos for Laser Engraving

Preparing Photos for Laser Engraving Preparing Photos for Laser Engraving Epilog Laser 16371 Table Mountain Parkway Golden, CO 80403 303-277-1188 -voice 303-277-9669 - fax www.epiloglaser.com Tips for Laser Engraving Photographs There is

More information