The Designer's Notebook: A Few Remarks on Creative Play By Ernest Adams Gamasutra April 29, 2005
|
|
- Sydney Watts
- 5 years ago
- Views:
Transcription
1 Page1 CMP Game Group Presents: The Designer's Notebook: A Few Remarks on Creative Play By Ernest Adams Gamasutra April 29, 2005 URL: Before I begin, an announcement and request: next month's column will be another in the annual Bad Game Designer, No Twinkie! series. I'm always on the lookout for irritating design flaws in video games, but nowadays I'm mostly learning about them from you, my faithful readers. So if you know of a Twinkie Denial Condition that really hacks you off whether it's bad gameplay, user interface design, storytelling, or something else entirely send to notwinkie@designersnotebook.com and let me know about it. (And if you want to make sure I haven't already discussed it, drop by Gamasutra's index of Designer's Notebook columns and read the earlier "No Twinkie!" columns first.) * * * As game designers, we spend most of our effort on competitive play, whether it's player-versus-machine, player-versus-player, team-versus-team, or any of the other possible competition modes that we can use. Many of our discussions about core mechanics and balancing are essentially about the design problems of competitive play. We concentrate on competition because that is the essence of the oldest games, from Go to the Olympics of ancient Greece. It's also what our traditional market, the hardcore gamer, likes most. But what about creative play? It doesn't get as much attention. There are a few theorists who like to claim that all gameplay is creative. I think this is based on an assertion that decision-making is self-expressive, and that because the player is taking a hand in constructing her own experience, she is necessarily creating something. From a philosophical standpoint, there may be merit in that argument, but I'm concerned with more practical considerations. The parent standing in the game store, wondering which games will allow his child to play creatively, probably doesn't think that deciding to shoot the toxic headcrab first and then the zombie constitutes creativity. So, for my purposes, creative play means play that enables you to point at something in the game and say, Look I made that. There's no question that creative play is an important part of video gaming, and its importance is only going to grow as our markets expand beyond the hardcore gamer. Women and young children are less motivated by a desire to compete (in the direct, gameplay sense) than boys and young men; and girls in particular like to use the gaming experience as an opportunity for self-expression. If we want to include creative play in our products, what should we include, and how should we go about it? I'm going to propose a rudimentary taxonomy of types of creative videogame play, with a few random thoughts about each category. This isn't an exhaustive list, and I admit right from the beginning that the borders of these categories are very fuzzy. Still, I think they might help to guide our thinking about building creative play into our games.
2 Page2 Freeform Creative Play This is any kind of creative play that lets the player use the game as a sandbox, largely without limitations. The player can do pretty much whatever she likes in the context the game offers. (If the game doesn't offer anything but freeform creative play, it's not really a game at all, but a toy or a tool.) An example of freeform creative play might include creating paint textures for your own car in a racing game, so the car appears exactly the way you want it to during the race. Pinball Construction Set, for you oldtimers, offered pretty nearly freeform creative play: you had to build a pinball table within the general shape required, but you had unlimited numbers of bumpers, flippers, drop targets and so on to do it with. Constrained Creativity (Construction Play) Most construction and management simulations offer a form of constrained creativity that is, creation is not purely freeform, but restricted by rules in some way. Sometimes they're economic rules: the player has to manage limited resources. In other cases they're physical rules: the player's constructions must make sense and must not fall down. Even LEGO bricks impose some constraints. You only have a limited number of them (unless you work for LEGO) and they only fit together in certain ways. Rollercoaster Tycoon Rollercoaster Tycoon, the Caesar series, Sim City, and many, many more games offer construction play. In addition to constraining the player through limited resources or physical restrictions, you can also challenge her to keep ahead of a process of entropy to build and maintain things faster than events tend to wear them out. In Theme Park, for example, the rides had a certain probability of breaking down, and when they did, they needed people to repair them. Roads in Sim City routinely wore out through use and had to be replaced, and of course natural disasters could wreak havoc at any time. Another way to keep the player busy creating is to implement a creation/destruction cycle. In the old Activision game Castles, there were two gameplay modes: building the castle, and then defending it against besiegers. During the siege mode, the castle took damage that had to be repaired in the next building cycle. One of my favorite examples of construction play was Mind Rover from CogniToy. In Mind Rover, you built and programmed a robot, and sent it out to do battle with other robots. There were a number of physical
3 Page3 constraints, because the robots had to be built on a chassis with a limited number of attachment points. But the programming could get quite intricate, and it was great fun to set it loose and watch it go. Self-Expressive Play This is a sort of subcategory of the preceding two categories of creative play, in which the creativity is specifically directed at representing one's self in some way. The typical example is character creation in a role-playing game. Some of the decisions have specific consequences for the gameplay itself (fighter or mage? good or evil?), while others are purely cosmetic (designing a coat-of-arms for your shield). As the former decisions interact with the game engine, they naturally have to be constrained within certain limits. Purely cosmetic decisions can be freeform and unconstrained. I had a (very) small role in helping to persuade EA management to publish Michelle Kwan Figure Skating. Although it was not my title, I did a certain amount of thinking about the game design, and was chiefly concerned with the gameplay mechanics how do you make figure skating an enjoyable sports game, especially since it needs to be for the younger, casual, female gamer? I was mulling over issues of strength, timing, balance, and so on. When I actually saw the prototype, I was surprised to see it included a feature for designing your skating outfit, and putting your own face into the game. I had been working on the Madden team, where designing your uniform was never an option; but of course Michelle Kwan was aimed at an entirely different audience with different priorities. Self-expressive play is critical in persistent online worlds, where the player may have the same avatar character for years, and wants that avatar to reflect their own fantasy self, and to be able to change it as time goes on. Clothing, hair, accessories, weapons, and even body shape are all options. People snigger about the breast size feature in Star Wars Galaxies, and of course teenage boys playing as women usually max it out; but from what I've heard, female players actually appreciate it. They can design a body that genuinely looks like them, not some (usually male) designer's notion of what a woman ought to look like. Community Play While we're on the subject of persistent worlds, they offer a good many other forms of creative play as well. Forming clans, organizing parties, planning and staging events, and so on are forms of something we might call community play the ability to create with others. Although they're not as directly visible, in the sense of I made that, as other forms of creative play, players can still take pride in them. Perhaps the feeling is not so much I made that as I made that happen. A Tale in the Desert is a good example of a persistent world that is all about community play. The whole object of the game is to create the perfect society, and the players experiment considerably with that means and how it may be achieved. I think fan sites and forums are good example of community play as well. You don't have to design them into your game, but as a company, you can make a decision whether or not to support and encourage them. Storytelling Facilities The appeal of The Sims, in my opinion, has very little to do with either its game world or its gameplay in the sense of trying to overcome the challenges that the game sets. The Sims offers construction play, letting you build your dream house and furnish it the way you like (if you can raise the money), but even that is less interesting than the real point of the game: playing house with imaginary characters, and especially, telling stories with them. I think the single most important part of The Sims is the on-line photo album feature. This free service lets you take screen shots of the game, put captions under them, assemble them in sequence, and upload them to the Sims website for all to see. In effect, you can tell an illustrated story. Other people can vote on the stories, and the site keeps a running count of the top
4 Page4 scorers and lists the new ones as they're uploaded. The Sim's on-line photo album feature. Now, most of the stories on the website are pretty dreadful, but that doesn't matter. The point is that the game provides these facilities, and the players enjoy using them. It adds value to the experience in a way that is completely unrelated to the core mechanics or the challenges that the game sets up. The Sims is not the first game to include a storytelling element. Other games, especially role-playing games, can keep a log of everything you do and let you read it afterwards. However, there's an important difference. A flat recounting of events is not really a story. Furthermore, what you get is necessarily the plot and characters that were built into the game by the designers in the first place. The Sims doesn't impose such things. It's up to the player to create and manipulate the characters, take the pictures and write the text. Game Modifications It's now almost routine for a game of any size to ship with a level editor, a scripting language, and a means of importing art, animations, and geometry into the game. This is the very opposite of what I once thought of as the future of the game industry. Back in 1990 or so, I believed that the business model of the future would be, Give them the razor and sell them the blades, i.e. distribute game engines very cheaply or free, but sell players the content to go in them (without which they are useless). After all, developing new art and other assets is more predictable and less risky than developing new game engines. What I didn't count on was the incredible explosion in the cost of creating those assets. As of 2005, the vast majority of the development cost of a game is in producing the content, not the code. So it makes sense that we should sell people game engines and let them build new assets for themselves if they want to. Having all those mods out there helps to create demand for the engine.
5 Page5 Counter-Strike People love building mods whether they're as simple as new skins for characters, new battlefields as in Warcraft III, new enemies (bots) as in Quake, or entire new games based on old engines, as in Counter- Strike. Computer programming is itself a form of creative play; that's how many of us got started with it in the first place. The second program I ever wrote was a computer game. If you're doing it for your own enjoyment rather than as a job, and you're not doing it on a deadline, programming a computer is some of the most compelling entertainment that I know of. People love it so much that they can become addicted: hackers, in the original and proper sense of the word. Challenging, constructive, and rewarding: who could ask for anything better? Not everybody likes programming, however, or has a flair for it. Fortunately, games use so many media that you can offer modding tools for many different talents: art, animation, music, sound effects, and so on. The Sims has more company-supported mod tools than any other commercial game I've seen. Conversely, Strange Adventures in Infinite Space, which I wrote about a few columns back ( A Perfect Short Game ) doesn't include any mod tools at all, but it doesn't need them. The whole game can be unpacked and every single piece of art, sound file, and line of text replaced by something different that you can build using ordinary graphics and audio editing tools. Conclusion I'm sure there are more types of creative play that I haven't thought about, and if you know of some, I would definitely like to hear about them. Creative play adds tremendous enjoyment to many games, and at this point in their evolution, I think a wise designer will look for ways to include it in his product, whether for PC, console, or online. Copyright 2004 CMP Media Inc. All rights reserved.
Hello, and welcome to The Global Innovation. Outlook Podcast Series, where IBM demonstrates the
Transcript Title: Playing Games at Work Date: June 2007 Podcast Length: 9:06 Summary: Byron Reeves, a professor at Stanford University's Department of Communications, the faculty director of the Stanford
More informationHave you ever been playing a video game and thought, I would have
In This Chapter Chapter 1 Modifying the Game Looking at the game through a modder s eyes Finding modding tools that you had all along Walking through the making of a mod Going public with your creations
More informationEnglish as a Second Language Podcast ESL Podcast 295 Playing Video Games
GLOSSARY fighting violent; with two or more people physically struggling against each other * In this fighting game, you can make the characters kick and hit each other in several directions. role-playing
More informationAuthor. I m an Author! Are you? Maybe you enjoy writing down your feelings, or describing things you notice about your world.
DANIEL KIRK TEN EASY WAYS TO USE THIS BOOK IN THE CLASSROOM 1. Print out color PDF #1 on 8.5 X 11 paper. Place the individual pages in plastic sleeves in a three-ring binder, to keep handy as a classroom
More informationAchievement. Mastery. Action. Creativity. Social. Immersion. Competition. Fantasy. Design. Completion. Challenge. Destruction. Excitement.
Action Boom! Social Let s Play Together Mastery Let Me Think Achievement I Want More Immersion Once Upon a Time Creativity What If? Destruction Guns. Explosives. Chaos. Mayhem. Competition Duels. Matches.
More informationAn Interview with Tamara Bakhlycheva
Tamara and Vadim Bakhlicheva are couple who work and play at some serious CG. Married and living in Moscow, we quiz Tamara (aka firstkeeper) on what drives her, her ambitions, how she met Vadim (aka slipgatecentral)
More informationAnarchy Arcade. Frequently Asked Questions
Anarchy Arcade Frequently Asked Questions by Elijah Newman-Gomez Table of Contents 1. What is Anarchy Arcade?...2 2. What is SMAR CADE: Anarchy Edition?...2 3. Why distribute a free version now?...2 4.
More informationMITOCW MITCMS_608S14_ses03_2
MITOCW MITCMS_608S14_ses03_2 The following content is provided under a Creative Commons license. Your support will help MIT OpenCourseWare continue to offer high quality educational resources for free.
More informationHOW TO SURPRISE YOUR READERS
HOW TO SURPRISE YOUR READERS A CBI Special Report by Laura Backes Children's Book Insider, LLC May not be redistributed without permission. How to Surprise Your Readers by Laura Backes It's essential that
More informationMinecraft For Dummies Epub Gratuit
Minecraft For Dummies Epub Gratuit Don't be a Minecraft tourist â get expert tips and advice in this full-color primer Minecraft For Dummies is the complete guide to playing within the Minecraft world.
More informationInnovating by Breaking the Rules. Rob Jagnow Founder & CEO, Lazy 8 Studios
Innovating by Breaking the Rules Rob Jagnow Founder & CEO, Lazy 8 Studios Extrasolar How do rovers kill each other? WTF?! 8-bit Violence Social Avatar Death Third-person Story Extra Lives Competition
More informationIMGD 1001: Fun and Games
IMGD 1001: Fun and Games by Mark Claypool (claypool@cs.wpi.edu) Robert W. Lindeman (gogo@wpi.edu) Outline What is a Game? Genres What Makes a Good Game? Claypool and Lindeman, WPI, CS and IMGD 2 1 What
More informationIndividual Test Item Specifications
Individual Test Item Specifications 8208110 Game and Simulation Foundations 2015 The contents of this document were developed under a grant from the United States Department of Education. However, the
More informationEnglish as a Second Language Podcast ESL Podcast 200 Meeting a Deadline
GLOSSARY You wanted to see me? short for Did you want to see me? ; I m here as you wanted or requested * You wanted to see me? I ve been out to lunch for the past hour. to pull out (all) the stops to give
More informationThe Senior Portrait Telechart
(When The Parent Is Calling) By Charles J. Lewis, M. Photog. Cr. Prospect's Name Sales Person Today's Date Ask a couple of questions from step 1, (placing a check mark in the box to the left of each question
More informationTranscript for Session 049
Transcript for Session 049 Listen to the podcast session, see resources & links: http://chandoo.org/session49/ Transcript: Hi and welcome to http://chandoo.org podcast. This is session number 49. We are
More informationNFL Strength Coach of the Year talks Combine, Training, Advice for Young Strength Coaches
NFL Strength Coach of the Year talks Combine, Training, Advice for Young Strength Coaches Darren Krein joins Lee Burton to discuss his recent accolades, changes in the NFL Combine, his training philosophies
More informationIntros and background on Kyle..
Intros and background on Kyle.. Lina: Okay, so introduce yourself. Kyle: My name is Kyle Marshall and I am the President of Media Lab. Lina: Can you tell me a little bit about your past life, before the
More informationSE320: Introduction to Computer Games
SE320: Introduction to Computer Games Week 2 Gazihan Alankus 10/4/2011 1 Outline Introduction Project Today s class: video game concepts 10/4/2011 2 1 Outline Introduction Project Today s class: video
More informationTHE FUTURE OF STORYTELLINGº
THE FUTURE OF STORYTELLINGº PHASE 2 OF 2 THE FUTURE OF STORYTELLING: PHASE 2 is one installment of Latitude 42s, an ongoing series of innovation studies which Latitude, an international research consultancy,
More informationIMGD 1001: Fun and Games
IMGD 1001: Fun and Games Robert W. Lindeman Associate Professor Department of Computer Science Worcester Polytechnic Institute gogo@wpi.edu Outline What is a Game? Genres What Makes a Good Game? 2 What
More informationManual Gta Iv Xbox 360 Mods Car Able >>>CLICK HERE<<<
Manual Gta Iv Xbox 360 Mods Car Able Discussion in 'Grand Theft Auto IV Modding' started by DevilsDesign, Aug 17, because u will go oversided and not be able to play (freeze or infinite load). AKA a thing
More informationA Quick Guide To Search Engine Optimization
A Quick Guide To Search Engine Optimization For our latest special offers, free gifts and much more, Click here to visit us now You are granted full Master Distribution Rights to this ebook. You may give
More informationContact info.
Game Design Bio Contact info www.mindbytes.co learn@mindbytes.co 856 840 9299 https://goo.gl/forms/zmnvkkqliodw4xmt1 Introduction } What is Game Design? } Rules to elaborate rules and mechanics to facilitate
More informationthe gamedesigninitiative at cornell university Lecture 2: Nature of Games
Lecture 2: What is a Game? 2 What is a Game? Hopscotch Rules Each player has a unique marker Toss marker from starting line Marker hits squares in sequence Progress to next square each turn Hop through
More informationTABLE OF CONTENTS TOPIC AND THEME RESEARCHING THESIS CRAFTING AND ANALYSIS SHOW WHAT YOU KNOW FINAL TIPS
WELCOME TO THE NHD in WI STUDENT GUIDE Starting an NHD project? Read this guide to help you get going! This will take you through each step in your NHD journey. If you are stuck with something specific,
More informationHello, Nebulon! (Galaxy Zack) PDF
Hello, Nebulon! (Galaxy Zack) PDF Get to know Galaxy Zackâ and his new home planet!â in this start to an out-of-this-world illustrated chapter book series.in Hello, Nebulon!, Zack makes the big move from
More informationHERO++ DESIGN DOCUMENT. By Team CreditNoCredit VERSION 6. June 6, Del Davis Evan Harris Peter Luangrath Craig Nishina
HERO++ DESIGN DOCUMENT By Team CreditNoCredit Del Davis Evan Harris Peter Luangrath Craig Nishina VERSION 6 June 6, 2011 INDEX VERSION HISTORY 4 Version 0.1 April 9, 2009 4 GAME OVERVIEW 5 Game logline
More informationMass Effect 3 Multiplayer Guide Xbox To Pc Play Together
Mass Effect 3 Multiplayer Guide Xbox To Pc Play Together Following the success of Mass Effect 3's multiplayer mode, Dragon Age multiplayer includes Will playing MP be required to get the full-game experience?
More informationQUICK SELF-ASSESSMENT - WHAT IS YOUR PERSONALITY TYPE?
QUICK SELF-ASSESSMENT - WHAT IS YOUR PERSONALITY TYPE? Instructions Before we go any further, let s identify your natural, inborn, hard-wired preferences which make up your Personality Type! The following
More informationSerious Game Secrets. What, Why, Where, How, Who Cares? Andrew Hughes, Designing Digitally
Serious Game Secrets What, Why, Where, How, Who Cares? Andrew Hughes, Designing Digitally SERIOUS GAME SECRETS What, Why, Where, How, Who Cares? Andrew Hughes President Designing Digitally, Inc. Serious
More informationeven describe how I feel about it.
This is episode two of the Better Than Success Podcast, where I'm going to teach you how to teach yourself the art of success, and I'm your host, Nikki Purvy. This is episode two, indeed, of the Better
More informationCommencement Address by Steve Wozniak May 4, 2013
Thank you so much, Dr. Qubein, Trustees, everyone so important, especially professors. I admire teaching so much. Nowadays it seems like we have a computer in our life in almost everything we do, almost
More informationOn Nanotechnology. Nanotechnology 101 An Interview with Dr. Christopher Lobb Professor, UM Physics. Research Spotlight - Issue 3 - April 2000
On Nanotechnology Nanotechnology 101 An Interview with Dr. Christopher Lobb Professor, UM Physics Dr. Christopher Lobb (left) answers questions on nanotechnology posed by Photon editor Hannah Wong (right).
More informationNLP courses podcast All rights reserved
Speaker: Welcome to the nlpcourses.com show where we push pass the height and pull back the velvet curtains of creating a successful life with NLP. Dive in into physiology, neuro-science and linguistics
More informationAwesome Art. Creating a Winning Game Industry Art Portfolio. 1 of 6 1/8/13 12:18 PM. By Brent Fox
1 of 6 1/8/13 12:18 PM Creating a Winning Game Industry Art Portfolio By Brent Fox [Art that shows direct relevance to games is so much more important than showcasing specific skills or personal preference
More informationGame Design Methods. Lasse Seppänen Specialist, Games Applications Forum Nokia
Game Design Methods Lasse Seppänen Specialist, Games Applications Forum Nokia Contents Game Industry Overview Game Design Methods Designer s Documents Game Designer s Goals MAKE MONEY PROVIDE ENTERTAINMENT
More informationCompetition Manual. 11 th Annual Oregon Game Project Challenge
2017-2018 Competition Manual 11 th Annual Oregon Game Project Challenge www.ogpc.info 2 We live in a very connected world. We can collaborate and communicate with people all across the planet in seconds
More informationGame Design 2. Table of Contents
Course Syllabus Course Code: EDL082 Required Materials 1. Computer with: OS: Windows 7 SP1+, 8, 10; Mac OS X 10.8+. Windows XP & Vista are not supported; and server versions of Windows & OS X are not tested.
More informationMy sims 4 mods folder download
My sims 4 mods folder download Our Sims Forum is the place to go for faster answers to questions and discussions about the game. Use the form below to share your own experiences and provide helpful tips
More informationWorking the Media. How do you get them to recognize you as a news source someone they can call when they need your expertise on their story?
Working the Media How do get you the media to come you? How do you get them to recognize you as a news source someone they can call when they need your expertise on their story? You want to appear as the
More informationWriting Prompts. for grades 2-4. #18 Best/Worst Day Ever #19 Celebration #20 Scared
Writing Prompts for grades 2-4 Expository #1 Introduce Yourself Personal Narrative #17 I/We Got Caught Grades 2-4 PROMPTS #2 Outdoor Activity #3 I Learned How #4 Favorite Game #5 Class Rules #6 Teacher
More information1
http://www.songwriting-secrets.net/letter.html 1 Praise for How To Write Your Best Album In One Month Or Less I wrote and recorded my first album of 8 songs in about six weeks. Keep in mind I'm including
More informationBernice Lightman Interview, January J: June B: Bernice 10:35
Bernice Lightman Interview, January 2016 J: June B: Bernice 10:35 J: Hello. X: Hi June. Thanks for waiting. J: Hi. You're welcome, no problem. X: I have Mrs. Lightman here and I'll leave you and her to
More informationBlatchford Solutions Podcast #30 Top Women in Dentistry: Interview with Dr. Davis Only If I Knew Than What I Know Now
Blatchford Solutions Podcast #30 Top Women in Dentistry: Interview with Dr. Davis Only If I Knew Than What I Know Now Intro: 00:00 Welcome to the Blatchford Solutions podcast. A podcast dedicated to helping
More informationMass Effect 3 Multiplayer Best Weapons For Each Class
Mass Effect 3 Multiplayer Best Weapons For Each Class Does anyone know if the character you play a Mass Effect multiplayer round with mass-effect-3- multiplayer For the rarity of each weapon, look at this
More informationThe Monster Book Of Manga: Fairies And Magical Creatures: Draw Like The Experts PDF
The Monster Book Of Manga: Fairies And Magical Creatures: Draw Like The Experts PDF The popularity of mangaâ Japanese cartooningâ continues to grow, inspiring interest in learning how to draw this exciting
More informationHow To Change Controls Need For Speed The Run Pc
How To Change Controls Need For Speed The Run Pc Page 1 of 21 - The controls for this game on the PC need attention - posted in Feedback & Suggestions: As a PC user I want to play a PC game with PC. Is
More informationWe're excited to announce that the next JAFX Trading Competition will soon be live!
COMPETITION Competition Swipe - Version #1 Title: Know Your Way Around a Forex Platform? Here s Your Chance to Prove It! We're excited to announce that the next JAFX Trading Competition will soon be live!
More informationIB Interview Guide: How to Walk Through Your Resume or CV as an Undergrad or Recent Grad
IB Interview Guide: How to Walk Through Your Resume or CV as an Undergrad or Recent Grad Hello, and welcome to this next lesson in this module on how to tell your story, in other words how to walk through
More informationMITOCW watch?v=fp7usgx_cvm
MITOCW watch?v=fp7usgx_cvm Let's get started. So today, we're going to look at one of my favorite puzzles. I'll say right at the beginning, that the coding associated with the puzzle is fairly straightforward.
More information2 player games unblocked games
P ford residence southampton, ny 2 player games unblocked games Super Smash Flash 2 Unblocked or SSF 2 Beta 1.0.3. 2 Unblocked game includes many heroes character from the Nintendo games. If you are interested
More informationBeyond Barbie and Mortal Kombat: New Perspectives marks a decade on from the publication of one of the first books to explore the 90s girls' game
Game & Gender Beyond Barbie and Mortal Kombat: New Perspectives marks a decade on from the publication of one of the first books to explore the 90s girls' game movement. During the 1990s digital games
More informationThe Life Ladder Exercise
The Life Ladder Exercise by g Hamilton Yiheyuan Martial Arts Life Ladder I think there can be miracles. I think miracles happen when ordinary people start doing extraordinary things. The following exercise
More informationMITOCW watch?v=guny29zpu7g
MITOCW watch?v=guny29zpu7g The following content is provided under a Creative Commons license. Your support will help MIT OpenCourseWare continue to offer high quality educational resources for free. To
More informationIELTS Speaking Part 2 Topics (September December 2017) Latest Update
IELTS Speaking Part 2 Topics (September December 2017) Latest Update IELTS Speaking Part 2 & 1.Describe a person you know a lot Who is the person is What kind of person he/she is What the person did And
More informationThey Allow Developers To Get Innovative
With Kinect now an optional peripheral for Xbox One, one question begs to be asked: how do you feel about peripherals? Do they further immerse us in the games we play, or are they a senseless waste of
More informationBecome A Blogger Premium
Introduction to Traffic Video 1 Hi everyone, this is Yaro Starak and welcome to a new series of video training, this time on the topic of how to build traffic to your blog. By now you've spent some time
More informationEp #181: Proactivation
Full Episode Transcript With Your Host Brooke Castillo Welcome to The Life Coach School Podcast, where it s all about real clients, real problems, and real coaching. And now your host, Master Coach Instructor,
More informationMinecraft: Ultimate Minecraft Handbook: Master Minecraft Secrets (Essential Minecraft Guidebooks For Kids) Ebooks Free
Minecraft: Ultimate Minecraft Handbook: Master Minecraft Secrets (Essential Minecraft Guidebooks For Kids) Ebooks Free The Minecraft Guide We Have All Been Waiting For (with Pictures) The Tips, Techniques,
More informationSMART GUIDE FOR AR TOYS AND GAMES
SMART GUIDE FOR AR TOYS AND GAMES Table of contents: WHAT IS AUGMENTED REALITY? 3 AR HORIZONS 4 WHERE IS AR CURRENTLY USED THE MOST (INDUSTRIES AND PRODUCTS)? 7 AR AND CHILDREN 9 WHAT KINDS OF TOYS ARE
More informationABCD's To Building An Audience and Getting Noticed FAST: RR002
Hey. Welcome to another episode of the Remix Release podcast where we promote and support creative talent by helping you build your following and fueling your passion. First and foremost, I want to thank
More informationTIGERS TALK Sophie Schillaci 10 Transcript
TIGERS TALK Sophie Schillaci 10 Transcript Dr. David C. Munson, Jr.: Hello, RIT alumni and friends. This, again, is President Dave Munson, and it is great to be here in Los Angeles this evening as I continue
More informationIndividual Test Item Specifications
Individual Test Item Specifications 8208120 Game and Simulation Design 2015 The contents of this document were developed under a grant from the United States Department of Education. However, the content
More informationEp 195. The Machine of Your Business
Full Episode Transcript With Your Host Jody Moore I'm Jody Moore and this is Better Than Happy, episode 195, The Machine of Your Business. This podcast is for people who know that living an extraordinary
More informationManual Metal Gear Solid 1 Ps3 Remake Gameplay
Manual Metal Gear Solid 1 Ps3 Remake Gameplay Kojima Still Considering MGS Remake - IGN News Although the original MGS was included in Metal Gear Solid: The Legacy Collection on PS3, it wasn't. Metal Gear
More informationCopyright (C) 2014 by James & Robyn George. Braunstein in the Middle Ages (C) 2008 by David A. Wesely. Electronic Edition
Copyright (C) 2014 by James & Robyn George Braunstein in the Middle Ages (C) 2008 by David A. Wesely Electronic Edition All rights reserved. No part of this book may be reproduced or transmitted in any
More information[ENVIRONMENTAL SCAN NEED FOR SPEED]
2014 BUS1345-1 Anela Tomac [ENVIRONMENTAL SCAN NEED FOR SPEED] Levi Johns 6778849, Fahmiad Miah 6786867, Nathan Bowern 6814867, Mark Gawlikowski - 6833164 INTRODUCTION Need For Speed is the most successful
More informationISSUE TWO OCT 2017 GAMEWISE. Gaming for all the family Game Guide Brain Games Parental Controls
ISSUE TWO OCT 2017 GAMEWISE Gaming for all the family Game Guide Brain Games Parental Controls 5 CONTENTS 9 4 8 11 14 Game Guide ARMS, Valkyria Revolution, Mafia III Brain Games Never Alone and Kerbal
More informationNovelty & Add Ons Brochure
Novelty & Add Ons Brochure For Fun & Creative Ways to Keep Entertained At Your Event, Look No Further! Cool Pics Cool Pics green screen photo favors are perfect for Bar/Bat Mitzvahs! We have the technology
More informationWelcome to our first of webinars that we will. be hosting this Fall semester of Our first one
0 Cost of Attendance Welcome to our first of --- webinars that we will be hosting this Fall semester of. Our first one is called Cost of Attendance. And it will be a 0- minute webinar because I am keeping
More information[PDF] Drawing: Becoming A Drawing Master - Learn How Sketch, Draw Manga, Comics, Cartoons And Much More!
[PDF] Drawing: Becoming A Drawing Master - Learn How Sketch, Draw Manga, Comics, Cartoons And Much More! Do You Want To Learn How To Draw And Become A Drawing Master? â â â Do you want to know how to make
More informationdw Interviews: Nicholas Leduc on the mobile experience of billions of devices Episode date:
dw Interviews: Nicholas Leduc on the mobile experience of billions of devices Episode date: 09-19-2012 [ MUSIC ] LANINGHAM: This is the developerworks podcast. I'm Scott Laningham; joining me right now
More informationWork-Life Balance Quiz
Work-Life Balance Quiz Directions: Answer true or false to each statement below. 1. I find myself spending more and more time on work-related projects. 2. I often feel I don t have any time for myself
More informationSDS PODCAST EPISODE 94 FIVE MINUTE FRIDAY: THE POWER OF NOW
SDS PODCAST EPISODE 94 FIVE MINUTE FRIDAY: THE POWER OF NOW This is Five Minute Friday episode number 94: The Power of Now. Hello and welcome everybody back to the SuperDataScience podcast. Today I've
More informationPODCASTING FOR LEADS NOT JUST LISTENERS. by Kim Doyal
PODCASTING FOR LEADS NOT JUST LISTENERS by Kim Doyal Podcasting Whether or not you have your own list of 'favorite podcasts' or only listen to a few here and there, there's no mistaking that podcasting
More informationChapter 4: Internal Economy. Hamzah Asyrani Sulaiman
Chapter 4: Internal Economy Hamzah Asyrani Sulaiman in games, the internal economy can include all sorts of resources that are not part of a reallife economy. In games, things like health, experience,
More informationBOOK MARKETING: How to Crack Best Seller Rank Code on Amazon Interview with Tom Corson-Knowles
BOOK MARKETING: How to Crack Best Seller Rank Code on Amazon Interview with Tom Corson-Knowles Welcome to Book Marketing Mentors, the weekly podcast where you learn proven strategies, tools, ideas, and
More informationTalking to Kids about Jimi & Isaac Books
Talking to Kids about Jimi & Isaac Books By Phil Rink, PE Originally Published on LinkedIn 8 February, 2016 Revised February 2018 Howdy. My name is Phil Rink and I write Jimi & Isaac books. Please take
More informationWealth Secrets of the Masters Special Report
How to Buy a New Car Every Three Years! A Very Simple Way to Build Wealth for Your Family As I peer out my office window and look at the rolling hills of the mountain side, I reflect on my sincere desire
More informationIT S ALL IN YOUR HEAD
IT S ALL IN YOUR HEAD By Jennie Brown Hi, it's Jennie here again, and welcome to this module, which is entitled It's All in Your Head. Now, the reason why we're dealing with what's in your head, first
More informationStory Excitement Social Compete Escapism Challenge Creation Achieve Curiosity Fantasy Hilgard et al. (2013) Rigby et al. (2006) Bartle (1996) Sherry e
Story Excitement Social Compete Escapism Challenge Creation Achieve Curiosity Fantasy Hilgard et al. (2013) Rigby et al. (2006) Bartle (1996) Sherry et al. (2006) LeBlanc (2004) Steinkuehler (2005) Yee
More informationMaking games with ROBLOX Participants will be taught how to make games using a gaming platform called ROBLOX.
DeKalb SIT Presentation Descriptions RED Sessions Amateur Radio Radio is a way to send information, or communications, from one place to another. Broadcasting includes both one way radio (a person hears
More informationRead & Download (PDF Kindle) Minecraft Seeds: Top 30 Seeds For Pocket Edition ((+ Gift Inside), Minecraft Seeds Handbook,Minecraft Seeds For Pocket
Read & Download (PDF Kindle) Minecraft Seeds: Top 30 Seeds For Pocket Edition ((+ Gift Inside), Minecraft Seeds Handbook,Minecraft Seeds For Pocket Edition, Minecraft PE Seeds, Minecraft For Xbox 360,
More informationCOVENANT UNIVERSITY NIGERIA TUTORIAL KIT OMEGA SEMESTER PROGRAMME: MASS COMMUNICATION
COVENANT UNIVERSITY NIGERIA TUTORIAL KIT OMEGA SEMESTER PROGRAMME: MASS COMMUNICATION COURSE: MAC 344 DISCLAIMER The contents of this document are intended for practice and leaning purposes at the undergraduate
More informationMODDING AND THE LIFESPAN OF GAMES
RESEARCH REPORT MODDING AND THE LIFESPAN OF GAMES Name: Sharon van Koot Student number: 1664556 Teacher: Annemieke Pesch Specialisation: Visual Design English Subject: Seminar Course code: JDE-SVISE.3V-13
More informationTim Sales Inviting Scripts
Free Bonus Scripts for MLMBrilliance Subscribers Tim Sales Inviting Scripts Author, Tim Sales Special points of interest: If you can invite well, you can always put prospects in front of good presenters
More informationWhere do you get your ideas?
Where do you get your ideas? neilgaiman.com Every profession has its pitfalls. Doctors, for example, are always being asked for free medical advice, lawyers are asked for legal information, morticians
More informationPlayer's Handbook Heroes: Series 2 - Primal Characters 2: A D&D Miniatures Accessory (D&D Miniatures Product)
Player's Handbook Heroes: Series 2 - Primal Characters 2: A D&D Miniatures Accessory (D&D Miniatures Product) Click here if your download doesn"t start automatically Player's Handbook Heroes: Series 2
More informationTerms and Conditions
Terms and Conditions LEGAL NOTICE The Publisher has strived to be as accurate and complete as possible in the creation of this report, notwithstanding the fact that he does not warrant or represent at
More informationThe Ultimate Guide To Vintage Transformers Action Figures PDF
The Ultimate Guide To Vintage Transformers Action Figures PDF Since infiltrating toy aisles in 1984, Transformers are hotter than every, with values skyrocketing for the heroic Autobots and evil Decepticons.The
More informationPeter Hofstede Kim Verbon
Peter Hofstede Kim Verbon @spilgames Spil Games @hofstede Peter Hofstede @digimini Kim Verbon Peter Hofstede Creative Director Kim Verbon Head of Game Design Many games It s fun! Huge untapped market Session
More informationWomen Who Read are Dangerous
Women Who Read are Dangerous Stefan Bollmann Click here if your download doesn"t start automatically Women Who Read are Dangerous Stefan Bollmann Women Who Read are Dangerous Stefan Bollmann A compelling
More informationWritten by Christopher Groux Wednesday, 06 March :00 - Last Updated Wednesday, 06 March :04
PaRappa the Rapper In many regards, the original PaRappa the Rapper is often talked about as the first-modern rhythm music video game, and in 1996 I would be inclined to agree with that. By pressing the
More informationThis Is A Free Report! You Do NOT Have The Right To Copy This Report In ANY Way, Shape, Or Form!
This Is A Free Report! You Do NOT Have The Right To Copy This Report In ANY Way, Shape, Or Form! You can enjoy it and then pass it to someone else. Feel free to distribute the report as is to your friends,
More informationEd Emberley's Drawing Book: Make A World PDF
Ed Emberley's Drawing Book: Make A World PDF Using simple shapes, Ed Emberley shows would-be artists how to draw over 400 things, such as an airplane, anteater, submarine, train, kangaroo, gondola, and
More informationCISC 1600 Introduction to Multi-media Computing
CISC 1600 Introduction to Multi-media Computing Summer Session II 2012 Instructor : J. Raphael Email Address: Course Page: Class Hours: raphael@sci.brooklyn.cuny.edu http://www.sci.brooklyn.cuny.edu/~raphael/cisc1600.html
More informationAUDIE CORNISH, HOST: And now the art of the perfect selfie. It's time for All Tech Considered. (SOUNDBITE OF MUSIC)
1 of 5 7/28/2015 1:36 PM AUDIE CORNISH, HOST: And now the art of the perfect selfie. It's time for All Tech Considered. (SOUNDBITE OF MUSIC) CORNISH: The smartphone has given us a whole new genre of cultural
More informationGlenn Livingston, Ph.D. And Howard Jacobson, Ph.D. The Benefits of Community for Eating Healthy
Glenn Livingston, Ph.D. And Howard Jacobson, Ph.D. The Benefits of Community for Eating Healthy For more information on how to fix your food problem fast please visit www.fixyourfoodproblem.com And if
More informationZoë Westhof: Hi, Michael. Do you mind introducing yourself?
Michael_Nobbs_interview Zoë Westhof, Michael Nobbs Zoë Westhof: Hi, Michael. Do you mind introducing yourself? Michael Nobbs: Hello. I'm Michael Nobbs, and I'm an artist who lives in Wales. Zoë Westhof:
More information