Bringing WordScuffle to the Web

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1 Bringing WordScuffle to the Web Project sponsor: Barbara Jenkins Team mentor: Ana Paula C. Steinmacher NAU Budget Office Vincent Messenger - Project Lead / Backend Developer Anderson Moyers - Frontend Developer Andy Salazar - Backend Developer Nathan Franklin - Frontend Developer 1

2 Problem Statement Alzheimer s Disease Neurodegenerative disease, years to progress, cognitive decline finally results in organ failure 30 million deaths worldwide / year $259 billion American healthcare, $1 trillion 2050 Mental/social stimulation may reduce risk of AD Existing platforms don t offer social components 2

3 Problem Statement Multiplayer word game created by Barbara Jenkins Supports cognitive and social brain flexing 13-Letter tile set generated for each round Players have three minutes to form word combos Players roll dice to determine letters cumbersome Each player keeps their own score time, errors Players their scores/results time, energy 3

4 Solution Overview + 4

5 Solution Overview OUR SOLUTION ORIGINAL GAME WEBIFY Players roll dice to determine letters cumbersome Each player keeps their own score time, errors Players their scores/results time, energy 5

6 Requirements Feature ORIGINAL GAME OUR WEB APP Tileset Generation Roll Dice Server randomizes automatically Time/Score Keeping Players track on pen/paper App tracks in real time Score Comparison Players exchange s Players can add friends and view scores Word Validation None Server validates words with Tournament Word List in real time 6

7 Design Methodology and Timeline Waterfall Design Method: Requirements October Design November December Implementation January February March Technology Feasibility Prototype Demo Establish Requirements April Final Testing + Beautification Signed Requirements Contract Understand The Problem Verification Implement Main App Functionality May Acceptance Test Demo Implement Secondary Functionality Application Installed on Server (Begin Usability Testing) 7

8 Architecture Overview 8

9 Grid Validation? 9

10 Prototype Demo 10

11 Testing Unit Testing Send grid and tile tray to server Score Calculation Function Returned score matches our hand-calculated score Integration Testing Usability Testing Admin page button only visible for users flagged as administrators User logs in Server re-verifies user is administrator, then client webpage is redirected to admin page Webpage directed to challenges page The most-used functions are easiest to access from this page Start next challenge View Scores 11

12 Challenges & Resolutions CHALLENGES RESOLUTIONS Loaded tournament word list into server side hash table. Manually solved issue with Dragula and game grid. 12

13 Future Monetization Played Words Definitions Re vue noun a light theatrical entertainment Score Breakdown consisting of a series of short BI: 6 sketches, songs, and dances, BIKE: 12 typically dealing satirically with EF: 5 topical issues. FLY: 10 HI: 5 REVUE: 11 Total: 49 Third Game Mode Type [Newmode] 13

14 Conclusion Provides cognitive and social brain-flexing Addresses gaps in existing platforms Realizing WordScuffle As a dynamic web application Resolving workflow problems Furthering gameplay which may reduce AD risk 14

15 Project sponsor: Barbara Jenkins Team mentor: Ana Paula C. Steinmacher Thank you! Vincent Messenger - Project Lead / Backend Developer Anderson Moyers - Frontend Developer Andy Salazar - Backend Developer Nathan Franklin - Frontend Developer 15

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