BURDENS OF PROOF. The Game

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1 Burdens of Proof

2 BURDENS OF PROOF The Game

3 Four Games Tongue twister Cornhole Pong Putting Challenge

4 Questions Skit One

5 PREPONDERANCE PUTT-PUTT

6 RULES OF THE GAME Two teams of three (lead counsel and two cocounsel) Whichever team gets their ball closest to the hole wins If it s a tie, lead counsel will go into a putt-off

7 PREPONDERANCE PUTT-PUTT

8 Questions Skit Two

9 CLEAR AND CONVINCING PING PONG

10 RULES OF THE GAME Two teams of three players The Defense will be attempting to prove their case clearly and convincingly To prove that case, they must win convincingly 3 cups or more The game will last two minutes, and each team will attempt to make as many cups as they can using the paddles to knock the balls into the cups

11 CLEAR AND CONVINCING PING PONG

12 Questions Skit Three

13 REASONABLE SUSPICION TONGUE TWISTIN

14 RULES OF THE GAME You will be given a prompt as to what the reasonable suspicion is A tongue twister will pop up You have fifteen seconds to read the tongue twister out loud TWO TIMES It must be ARTICULABLE! If you trip up, you lose! If it s close, we ll put a vote to the audience

15 Tongue Twister #1 Running from the cops

16 A frightened fellow fleeing on foot feared frisking from a Floridian Officer

17 Tongue Twister #2 Holding a strange object in an strange situation

18 Chip got caught near a stopwatch shop checking trunks of Chevys with tree trimmers

19 Tongue Twister #3 The detainee could be armed

20 It was a plausible possibility the present poke in Peter s peacoat pointed to the presence of a pesky pistol

21 Tongue Twister #4 The person matches the description of the subject

22 Swedish, six six, shiny shoes, no shirt, short shorts

23 Tongue Twister #6 The person abandons property in front of the police

24 Hocus Pocus Potion, Paula pled her purpose for pouring powder on the pavement

25 Skit Four

26 REASONABLE DOUBT CORNHOLE

27 RULES OF THE GAME Two teams of three players Prosecution vs. Defense The Prosecution will be attempting to prove their case beyond any reasonable doubt To prove their case, the Prosecution must prove the elements of the crime of aggravated assault with a deadly weapon 1. Venue/victim/defendant; 2. The defendant intentionally threatened the victim with a deadly weapon; 3. That this threat caused the person to fear immediate violence OR that physical force was applied on the victim with the deadly weapon

28 RULES OF THE GAME (cont d) Each shot of a bean bag by the Prosecution is an attempt at proving an element of the crime. The prosecution will get six shots of cornhole and must either land three shots on the board, one shot in the hole, or a combination of both. If the State does that, the Defense gets to shoot. If the State doesn t, then it failed to meet the elements of the crime and the Prosecution loses

29 RULES OF THE GAME (cont d) Each shot by the Defense represents reasonable doubt. All the defense has to do is to make ONE of their six attempts to create reasonable doubt. If they do not, then their client is guilty. If the Defense creates reasonable doubt, the Prosecution gets six shots to respond, and must make two shots for every one that the Defense makes. If they fail to do that, the Defense wins.

30 REASONABLE DOUBT CORNHOLE

Joshua Nuernberger DESMA 157A Eddo Stern Fall Marathon Running Game The Road Based on the Novel by Cormac McCarthy

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