ForgedAnvil s D&D 5E Character Generator v2.0 Instructions for Use

Size: px
Start display at page:

Download "ForgedAnvil s D&D 5E Character Generator v2.0 Instructions for Use"

Transcription

1 ForgedAnvil s D&D 5E Character Generator v2.0 Instructions for Use This is an unauthorized Go-By for ForgedAnvil s D&D 5E Character Generator compiled by flwad and others for use strictly as a go-by and not to be construed as a definitive reference. First of all, we want to thank ForgedAnvil for all his incredible work on the Character Sheet. The purpose of this document is to compile info from the thread and personal experience to reduce the number of repeat questions that ForgedAnvil (FA) is faced with. We encourage people to post questions about the Character Sheet not answered here or for clarifications to the For questions/comments about this document, please do not post in the Character sheet thread. Post here instead: We apologize for any errors caused by changes to the Character Sheet after compilation of this document or from oversights. We take no responsibility for lost data in response to instructions herein. We think everything works, but it s always good to back-up before trying something new. All users are expected to be familiar with Microsoft Excel (versions shown on FA download page) and the Player s Handbook for D&D 5 th Ed. Basic knowledge is all that is necessary for use of this tool, but for more involved areas a more thorough knowledge will be helpful. FA has stated that he will only add material to the sheet which is officially published by WotC. This does not include data from the Unearthed Arcana column or any other publisher, sanctioned or not. He has graciously included both a Custom page for many of the subordinate designations, such as Sub-Class, or Custom Spells, etc., but DOES NOT INCLUDE CUSTOM CLASSES. He has also included a Design-Your-Own (DYO) page which can be turned into anything you desire. More on this inside. FA has also said he is avoiding using macros except for the transfer tool and the sheet reset function. This is to allow compatibility with as many programs as possible. Free-type entries for some cells can only be done in the formula bar. If you are having trouble typing in the cell, select the cell, then free-type in the formula bar. The Character Sheet will show an error if the area is truly not Free-type. PHB - Player s Handbook MM - Monster Manual EEPC Elemental Evil Player s Companion SWAG - Sword Coast Adventurer s Guide DMG Dungeon Master s Guide

2 ForgedAnvil s D&D 5E Character Generator v2.0 Instructions for Use Table of Contents Getting Started... 1 Selecting Options... 1 Entering Ability Scores (Stats)... 1 And So On (See the following sections for content details)... 2 Ways of Using the Character Sheet... 3 Sheets... 3 Start... 3 Title Block... 3 Options... 3 Character Details Ability Scores Class & Level Character Details Skills Languages Tools... 8 Additional Details Ability Score Improvement & Feats Coinage & Starting Equipment Additional Active Features, Additional Actions, Additional Ability Features, Conditions, Exhaustion and Additional Damage Resistance & Reduction Equipment Worn Armor & Shield Attacks Familiar, Animal Companion, Mount, Pet (shown twice, 1 st defaults to familiar, 2 nd to mount) Wildshape ( 5times) Spellcasting Custom... 14

3 DesignSpace Character Sheet I Character Sheet II Gear Carrying Capacity Familiar and Mount Sections Character Sheet III Character Sheet IV Character Sheet V Wildshape Character Summary Adventurers Log Advancing in Level Dealing with Magic Items Transfer Tool and Copying Data without Using It DYO and Named Variables Calculated Weight of Packs, etc III

4 Getting Started As you might expect, when there is a sheet named Start, you start there. The first thing is to select your options at the top of the sheet. Then follow the instructions shown at the right under Character Details Selecting Options Display Options for Character Details Section Consult your DM about these options, except Language and Colour Code. Variant Ability Scores PHB p. 13 (Tool Tip) Variant Encumbrance PHB p. 176 Variant Human PHB p. 31 Proficiency Dice DMG p. 263 Hero points DMG p. 264 (Tool Tip) Colour Code controls the display of color on CSI (Tool Tip) Factions Controls whether Faction information is displayed on Character Sheet (CS) IV in the Allies and Organizations section Language Controls Translations of many areas throughout entire Character Sheet contributed by thread followers, please contribute if you can. Entering Ability Scores (Stats) Enter your stats using the rolling convention instructed by your DM (4d6, drop the lowest x6 is the most common) or Variant Ability Scores. 1

5 Enter your Experience Points (0 if you are just starting out) and Select a Class for your 1 st level. Note: As you do these things, note how the Stats and Character Details areas update. And So On (See the following sections for content details) Usually at this point, I leave the subclass, etc entries further down in Section 2 for later and move to Section 3 (Character Details), as these will influence most of the other sections, especially Race & Background. Details of each of these sections can be found in the Sheets: Start section. I usually return to Section 2 at this point and finish it. Then I follow the numbers: (Selections granted by your Race/Sub-Race, Background, Class & Sub-Class, for each section are shown) 4: Skills 5: Ability Score Improvement and Feats (This will only be active at this point if you are using the Variant Human option) 6: Languages 7: Tools 8: Coinage and Starting Equipment 9: Equipment Worn 10: Armor & Shield 11: Attacks The rest of the Start sheet is usually left blank it this point as these areas don t usually come into play until your character reaches higher levels. If you are a spellcaster, you need to move to Spellcasting and deal with your spellbook. If not, or after Spellcasting, you can move to CSI - CSV and review your character. If something seems wrong, return to Start and you will probably find the problem. 2

6 Ways of Using the Character Sheet Fill it out and print it off with spaces to keep track of your spell slot usage, hit points, etc. with tick marks. Use it as your online character sheet at the table, with online features (like the red eyes on the skull for death saving throws, or the effect of temporary hit points or effects of exhaustion) As the DM, getting the character summary sheets, or to create NPCs with much more fleshed out stats and abilities. Modeling for future levels (what if I dipped a level of sorcerer, etc. ) Sheets Start This sheet may not be Unprotected Title Block Resets entire sheet contents to baseline. (Macro) No recovery Resets custom sheet contents to baseline. (Macro) No recovery Imports from previous versions. All sheets including DYO except self-created & saved as new sheet In Beta 5, only Check for Updates work. Takes you to the Enworld ForgedAnvil thread Options See the Getting Started Section Above. Character Details (Read Only) Shows data auto-generated by your choices throughout this sheet as well as data entered in the Additional Details Section. Display options controlled in Options Section. You can t screw anything up by toggling these options, so play and see. 3

7 1. Ability Scores Under Ability Roll, enter your initial stats as generated in keeping with your DM s instructions. These entries will then automatically fill-in the Ability Modifier column. Racial & Class Modifiers automatically fill based on the Race & 1 st Level Class chosen in sections 3 & 2 respectively. Modifiers entered in Custom: Race will show if that race is chosen. Used ability points Unused ability points When Variant Human in Options or Feats which effect Ability Scores or Ability Score Improvement in Section 5 are chosen, the available scores to be improved will be shaded in green and there will be an available total shown at the bottom of the column. Once the added points are allocated, they will show in the blocks effected and the available points will show +0. Enter ability score changes positive and, yes, negative which are caused by Magic Items, etc. in the Magic Modifier column. Final Score and Ability Modifier will fill in automatically. Saving Throws Proficiency will fill in automatically based on 1 st level Class and any upgrades from feats, etc. Any Saving Throw Proficiencies granted by Magic Items, etc. can be given by toggling the Override column. Any Saving Throw Adjust(ments) can be entered in the Saving Throw Adjust column (If the value is not shown in the drop down, free type it in the formula bar). Honor and Sanity are free-type entries if they are used by your DM. 4

8 2. Class & Level 0, add experience as awarded, tool tip shows level requirements Enter raw dice roll, bonus awarded automatically Will fill-in based on class chosen Select class for each level as it is gained Any additional HP awarded by items, etc. can be entered here Proficiency and Initiative bonuses can be entered here, drop-down or freetype Will auto-fill based on selections above 3 classes max Subclasses, Fighting Styles, Expertise, Barbarian Totem Spirits, Cleric Knowledge Domain Spells, Fighter Battle Master Maneuvers, Monk Elemental Disciplines, Ranger Favored Enemies, Ranger Natural Explorer, Ranger Hunter Features, Warlock Eldritch Invocations, Wizard Bladesinger & Wizard Transmuter Stone areas will activate based on previous entries, most are restricted drop-downs, but some allow free-type. Expertise may be selected for a skill only after it has been selected in Section 4 or a tool proficiency (other than thieves tools) can be typed in. These entries will effect many areas throughout the workbook on many worksheets, especially CSI. 5

9 3. Character Details Free-type Auto-fill Drop-down Drop-down w/ Custom races entered in Custom Sheet, Subrace will afford choices based on race based on previous entries w/ Drop-down/free type for adjusts and free-type for overrides Select drop-down including Custom Background from Custom Sheet or free-type Drop-down Free-type Free-type w/ formulas for Height & weight based on race norms from PHB Drop-down These character details have major impact on the rest of the sheet s options, especially Race and Background. Fill them in early in the process. Most are shown at the top of CSI or on CSIV. 6

10 4. Skills Adjustments are Drop-down or free-type Proficiencies are toggles Shows number of available proficiencies based on earlier entries and those added by Feats below. Green shows some unused Will auto-fill based on underlying selection use as guidance for filling in table above Free-type can be used to increase number of proficiencies available above based on items, etc Will auto-fill based on Feats selected in Section 5 These are shown on the left side of CSI. 7

11 6. Languages Will Languages are Drop-down or free-type Shows number of available languages based on earlier entries and those added by training below. Green shows some unused auto-fill based on underlying selection use as guidance for filling in table above 7. Tools Will Drop-down or Free-type can be used to increase number of languages available above based on items, etc Tool Proficiencies are Dropdown or free-type Shows number of available Tools based on earlier entries and those added by training & Feats below. Green shows some unused auto-fill based on underlying selection use as guidance for filling in table above For Tool Expertise granted by item, etc., which is not a Classbased, the entry will need to be entered in the Additional Details Section or in the Additional Ability features Section. Drop-down or Free-type can be used to increase number of tools available above based on items, etc Languages and Tools are shown in the middle of CSI. Will auto-fill based on Feats selected in Section 5 8

12 Additional Details This is a text-wrapping free-type area. Use Alt<CR> for ending a paragraph. Reads out in Character Details Section of Start; Race, Background, Class & Feats Sections of CSIV & Character Summary sheets. It can be used for documenting any details which are not covered somewhere else in the Character Sheet, such as Expertise with a set of Tools derived outside a Class entitlement. 5. Ability Score Improvement & Feats Drop-down w/ selection from feats in published material Will become available as appropriate based on class levels. If feats aren t used, select Ability Score Improvement for each occurrence Free-type can be used to increase number of feats available above based on items, etc Magic Initiate, Elemental Adept, Ritual Caster, Spell Sniper & Weapon Master areas will activate based on previous entries, most are restricted drop-downs, but some allow free type. Great tool shows data on feats based on drop-down selection - reference only Ability Score Improvements are shown in Section 1 of Start and the far left of CSI. Feats are not shown directly anywhere else, but their effects are shown throughout. 9

13 8. Coinage & Starting Equipment Will auto-fill based on underlying selection use as guidance for filling in selection below or buy using alternate starting money Drop-down you must manually transfer data to CSII Free-type, OVERRIDE changes name of each line, next box overrides abbreviation, EX changes exchange rate with next row, carried counts against carried weight, total does not, all free-type, shown on CSII shown on CSII, value adds into wealth shown 10

14 Additional Active Features, Additional Actions, Additional Ability Features, Conditions, Exhaustion and Additional Damage Resistance & Reduction Conditions & Exhaustion Dropdown or Free-Type, shown on CSI, All others Free-Type, shown on CSI, used primarily for magic items Additional Damage Resistance & Reduction and Other Senses - Drop-down or Free-Type, shown on CSI, adds to existing; Overrides - Free-Type, shown on CSI, will completely replace 11

15 9. Equipment Worn Equipment Worn All Free-Type, shown on CSI, Does not add into encumbrance, you must show on CSII as well for encumbrance, usually only one entry per line 10. Armor & Shield Armor/Shield - Drop-Down only, shown on CSI Bonuses Drop-Down or Free- Type, shown on CSI Free-type, Free-type, shown above & on CSI, values adds AC block on CSI shown on CSI, value adds AC block on CSI 12

16 11. Attacks Familiar, Animal Companion, Mount, Pet (shown twice, 1 st defaults to familiar, 2 nd to mount) 13

17 Wildshape ( 5times) Spellcasting This sheet may not be Unprotected Custom This sheet may not be Unprotected 14

18 DesignSpace This sheet may be Unprotected This is the base sheet for Design Your Own (DYO). All it starts with is the Excel grid which FA has used for all the sheets. (I would suggest you don t change the grid.) Combine cells to create any shape or size needed. Refer to the DYO and Named Variables section below for more on this great gift from FA. Character Sheet I This sheet may be Unprotected Character Sheet II This sheet may be Unprotected Character Sheet II (CSII) lists your possessions including your Carried Possessions, Attuned Magic Items, Possessions Not Carried, Carrying Capacity, Coinage, Gems, Mount, and Familiar. Many of the fields on CSII, unlike on CSI, are editable by the player without Unprotecting the Sheet, primarily those that deal with possessions. However, CSII may also be unprotected to access other functionality or copy its fields for DYO sheets. 15

19 Gear Magic Rarity Override Weight Override Item Item can be filled-in in 3 ways: 1. Drop down arrow in the far right of the blank reveals an extensive list of armor, weapons, items and other objects from the PHB from which the player may choose. 2. Free type the item name into the field. The tab will attempt to match the item name, as typed, to an existing item from the internal list to get its attributes. If the item is identified as an item in inventory, the Magic Rarity will be reflected in the color formatting of the Item name, and the Weight of the item will be listed in the Weight column. If the item does not match something on the Character Sheet s inventory list, the words ENTER WEIGHT will appear in the Weight column and all of the attributes of the Item can be filled in manually. 3. Use a Named Variable as an item. Armor, shield and weapons are common. For example, =Attack1name is the variable for the first weapon attack listed on the Start: Section 11. =ArmorName is the variable for the player s armor. Using variable names, the entry is automatically updated without having to be retyped. Thus, the inventory list and the weight of all items for encumbrance effects are always kept up to date. An auto-complete feature is unfortunately a feature which current versions of Excel do not support without the use of macros or third-party add-ins, which FA is attempting to avoid. 16

20 Magic Rarity Override Drop-down List Magic Rarity Override Based on Item entry, the Character Sheet will match to its internal inventory list. Rarity of the magical item, from PHB or DMG, is expressed by color coding the text of the Item. With Items that the Character Sheet does not recognize, the Magical Rarity can be selected by typing one of the rarity codes into the single-cell column just to the right of the Item dropdown. A drop-down is displayed, offering the options detailed in the table below. The value appears in very small subscript on the far right of the Item field. Uppercase characters are easier to read in superscript. An A may be added for an Attunable Item. Code Magic Rarity Item Text Color C Common Very light grey U Uncommon Light Grey R Rare Dark Grey/Purple V Very Rare Gold L Legendary Rust S Sentient Maroon A Artifact Green Magical Rarity only affects the color of the Item s text and the small superscript, no other function. Qty Qty - number possessed. Quantity x weight(from Character Sheet table or Weight Override) = Weight. Location Drop-down list or Free-type - It indicates where the item is stored or held. If you are consistent, you will be able to do interesting things in calculating the weight of the containers in which you store things. See Calculated Weight of Packs, etc below. 17

21 Weight Override Either override the standard weight, or enter an item weight for Items which are not in the inventory. If the Weight field for the row displays the words ENTER WEIGHT this indicates the item entered is not on the internal Character Sheet inventory list and the Character Sheet is unable to determine the weight of the item. Enter a number in pounds. Weight entered is for a single item of this type and will be multiplied by Qty for the total weight in the Weight column. If a player enters a value in this column, the column field for that row will be shaded to indicate that an override has been made. Weight Total weight of the quantity of items for this row. ENTER WEIGHT see Weight Override above. Attuned Magical Items List the attuned items in this section. Other magic items requiring attunement can be listed in the Gear: Possessions on Person section, but only those listed in the Attuned Magical Items section will be in effect on the character. Possessions Not on Person Character possessions not normally carried with the character may be listed in this section. If the character has a keep or home base, typically possessions stored there can be listed here. Items which have a liquid monetary value should be entered in the Start tab, Section 8 under Gems, Jewelry and Art Objects. Total Weight Carried This includes a total of all lines above it & the weight from the Coinage: Carrying Weight Carrying Capacity Automatically calculated based upon character s Strength ability score. Select normal or Variant Encumbrance in Start: Options (See p. 176 of the PHB) based on instructions from your DM. Variant Encumbrance is checked by default in the new blank Character Sheet when downloaded. Coinage Coinage -may not be changed directly, entered in Start: Section 8. Weight of the coins in lbs (50 coins= 1 lb). Wealth - value of all of the coinage plus value of all Gems, Jewelry and Art Objects. Gems, Jewelry, Art Objects Gems, Jewelry or Art Objects -may not be changed directly, entered in Start: Section 8. 18

22 Familiar and Mount Sections Familiar, Mount, Animal Companion or Pet may not be changed directly, entered in Start: Familiar/Animal Companion/Mount/Pet, except the Temporary Hit Points, Current Hit Points and the Notes fields. Character Sheet III This sheet may be Unprotected Character Sheet IV This sheet may be Unprotected Character Sheet V This sheet may be Unprotected It is a free text sheet for the player s use. Each line on each side is a separate entity and the text doesn t wrap. Wildshape This sheet may be Unprotected Character Summary This sheet may be Unprotected Adventurers Log This sheet may be Unprotected 19

23 Advancing in Level Dealing with Magic Items Transfer Tool and Copying Data without Using It DYO and Named Variables Calculated Weight of Packs, etc. Forged Anvil has included this in the base Character Sheet for Backpack. Players may enter a formula in the Weight column to determine the weight of a particular container, in this example we ll use the Backpack. Follow the instructions below: 1. Ensure that all items you wish to calculate the weight for have exactly the same location text (e.g. Backpack ) and avoid using multiple terms ( Pack backpack rucksack, etc.) 2. On a blank row of the Items table enter the Item Dropped Backpack where Backpack is the location term used in 1 above (Italics are for example purposes here only). Typically, players enter this on the last row of the Items list. 3. Enter a value of 0 in the Qty column 4. Enter any value in the Location column (Anything but Backpack, Dropped is suggested) 5. In the Weight Override column, enter a formula as follows: =IF(CharacterLevel="","",- (SUMIF($BU$14:$BU211,"Backpack",$CR$14:$CR211)+SUMIF($BU215:$BU$229,"Backpack",$CR215:$CR$ 229))) 6. To drop the Backpack, enter a 1 in the Qty column. The Weight column will now display dropped weight of all the items listed as being stored in your Backpack. There are two modes of using this Dropped Backpack function depending on whether the player uses the Character Sheet electronically at the game table or prints out the Character Sheet and updates between sessions (but still wants to see what the Backpack weighs). If the player uses the Character Sheet online at the table, the player can simply set the Qty value for the Dropped Backpack item to zero (0). When in game, if the character drops the backpack to gain some advantage or just upon deciding to head out without it, the player should change the Dropped Backpack 20

24 value to One (1). This will subtract the weight of everything in the Backpack from the inventory and recalculate the encumbrance effects of items carried automatically, including any impacts on CSI. If the player uses the Character Sheet to print paper character sheets for use at the gaming table, but still wishes to know what the weight of the backpack is in case it is dropped in game, then the player can create a second row of Dropped Backpack with the same Weight Override. The player should set the Qty of one row to one (1) and the Qty of the second row to negative one (-1), thus negating the impact of having the total in the inventory list, but showing the weight (and negative weight) of the Backpack on both rows. Players may also print multiple copies of the Character Sheet with the backpack on and dropped, or can make other customizations to the Character Sheet to show the weight in the Item description, but these are beyond the scope of this discussion. 21

Roll 4d6, six times Note results on scrap paper. Drop lowest score and add up the three highest scores.

Roll 4d6, six times Note results on scrap paper. Drop lowest score and add up the three highest scores. A GUIDE TO CREATING A DUNGEONS & DRAGONS CHARACTER Created by F. Sinclair, School Librarian, for the D&D activity group. Referenced from the D&D Core Rule Books: Player s Handbook, Published by Wizards

More information

DUNGEONS & DRAGONS. As a Drupal project. Hacking and slashing our way through real-world content management problems

DUNGEONS & DRAGONS. As a Drupal project. Hacking and slashing our way through real-world content management problems DUNGEONS & DRAGONS As a Drupal project Hacking and slashing our way through real-world content management problems Exploring New Technology With Familiar Problems C/C++ Perl JavaScript and jquery Drupal

More information

Table of Contents. How does this game work? What do I need to play? What kind of character can I play? What are stats? What is proficiency?

Table of Contents. How does this game work? What do I need to play? What kind of character can I play? What are stats? What is proficiency? h D? do i play D w & o An absolute beginner s guide to the world s favorite roleplaying game, featuring frequently asked questions about character building and adventuring 1 2 Table of Contents How does

More information

DUNGEONS & DRAGONS ERICK LEE EDWARDS F I F T H E D I T I O N BASED ON THE WORKS OF

DUNGEONS & DRAGONS ERICK LEE EDWARDS F I F T H E D I T I O N BASED ON THE WORKS OF DUNGEONS & DRAGONS FIFTH EDITION by Erick Lee Edwards DUNGEONS & DRAGONS F I F T H E D I T I O N BY ERICK LEE EDWARDS BASED ON THE WORKS OF E. GARY GYGAX, DAVE ARNESON, MONTE COOK, JONATHAN TWEET, SKIP

More information

Table of Contents. TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3. GAME OVERVIEW 3 Exception Based Game 3

Table of Contents. TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3. GAME OVERVIEW 3 Exception Based Game 3 Table of Contents TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3 GAME OVERVIEW 3 Exception Based Game 3 WINNING AND LOSING 3 TAKING TURNS 3-5 Initiative 3 Tiles and Squares 4 Player Turn

More information

Tiny Quest: Races: Choose one of the 4 races, which has the listed effect: * Human: Class skills +1.

Tiny Quest: Races: Choose one of the 4 races, which has the listed effect: * Human: Class skills +1. Tiny Quest: Basics of Tabletop RPG's: A tabletop RPG is a roleplaying game played with other people. One of those people takes on the role of the GM, who creates the world and controls all the characters

More information

Player s Handbook Errata

Player s Handbook Errata Player s Handbook Errata The second printing of the new Player s Handbook is on its way to stores, and we ve made a number of corrections. For those of you who bought the first printing, check out this

More information

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Character Sheet Dev Ashish Warlock,99 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium Male 4 lb. Unaligned Race Size Age Gender Height Weight Alignment Deity Adventuring Company

More information

CHARACTER NAME Height Weight Player Name Sex Age Discipline #1 (Circle) ( ) Hair Eyes Discipline #2 (Circle) ( ) Race Passion

CHARACTER NAME Height Weight Player Name Sex Age Discipline #1 (Circle) ( ) Hair Eyes Discipline #2 (Circle) ( ) Race Passion SHEET ONE CHARACTER NAME Height Weight Player Name Sex Age Discipline #1 (Circle) ( ) Hair Eyes Discipline #2 (Circle) ( ) Race Passion ATTRIBUTES CHARACTERISTICS Value Step Dice Defence Armour Dexterity

More information

Q: How do I get a copy of the Game System License? A: You can access the Game System License at

Q: How do I get a copy of the Game System License? A: You can access the Game System License at Dungeons & Dragons 4 th Edition Game System License FAQ February 27, 2009 This FAQ answers questions about the D&D 4E Game System License (GSL), System Reference Document (SRD) and the supporting documents.

More information

Armor Token Pool. Granted by Armiger class (a la Mellowship Slinky)

Armor Token Pool. Granted by Armiger class (a la Mellowship Slinky) Armor Token Pool Granted by Armiger class (a la Mellowship Slinky) The Armiger gains Armor tokens. An armiger spends these tokens to power Armor abilities and may not possess more than his armiger level

More information

Introduction. Contents

Introduction. Contents Introduction Side Quest Pocket Adventures is a dungeon crawling card game for 1-4 players. The brave Heroes (you guys) will delve into the dark depths of a random dungeon filled to the brim with grisly

More information

Player s Guide. Version 5.0

Player s Guide. Version 5.0 Player s Guide Version 5.0 Credits D&D Organized Play: Christopher Lindsay D&D Adventurers League Administrators: Robert Adducci, Bill Benham, Claire Hoffman, Greg Marks, Alan Patrick, Travis Woodall Effective

More information

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Character Sheet Player Name Brian S. Stephan Shael Aethellosuir 6,44 Character Name Level Class Paragon Path Epic Destiny Total XP Eladrin Medium 4 Male 6'0" 66 lb. Unaligned Kord 40400 Race Size Age Gender

More information

Add s Energy Fusion Theory

Add s Energy Fusion Theory Add s Energy Fusion Theory Standard settings How to Enter Detailed instructions Stage information Add s Energy Fusion Theory Reward: Weapon Standard settings Can be entered in a special region Singleplayer

More information

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Ginn & Tonique Page Character Sheet Player Name Ginn & Tonique 8,000 Character Name Level Class Paragon Path Epic Destiny Total XP Kalashtar Medium Ioun Race Size Age Gender Height Weight Alignment Deity

More information

Rules Cyclopedia Addendum

Rules Cyclopedia Addendum Rules Cyclopedia Addendum The purpose of this document is to detail how race and class can be separated when using the D&D Rules Cyclopedia. This document also details very simple class options that can

More information

Race. Human. Dwarf. Racial Bonus +2 to any ability score. Bonus Feat At 1 st level, human PCs start with two feats instead of one.

Race. Human. Dwarf. Racial Bonus +2 to any ability score. Bonus Feat At 1 st level, human PCs start with two feats instead of one. Races The major races included in the 13 th Age Archmage Engine include humans, dwarves, elves, gnomes, half-elves, half-orcs, and halflings. Your character need not be limited to these races, however.

More information

Udo's D20 Mass Combat

Udo's D20 Mass Combat WTF? This document was created with a single goal: to bring a unified mass combat model to the OGL D20 system that was as simple as possile while also retaining all the D20 combat features. There will

More information

Dungeon Cards. The Catacombs by Jamie Woodhead

Dungeon Cards. The Catacombs by Jamie Woodhead Dungeon Cards The Catacombs by Jamie Woodhead A game of chance and exploration for 2-6 players, ages 12 and up where the turn of a card could bring fortune or failure! Game Overview In this game, players

More information

The Power Gamer s 3.5. Credits

The Power Gamer s 3.5. Credits The Power Gamer s 3.5 WARRIOR Strategy Guide The 100% Official Guide to Kicking Monster Butt and Winning the Game! Credits Concept: Joseph Goodman Developers: Josh Sawyer and Robert Schwalb Graphic Design:

More information

DUNGEON MASTER QUESTS

DUNGEON MASTER QUESTS DUNGEON MASTER QUESTS Dungeon Master Quests are a series of out-of-game quests that DMs can undertake during the course of a specific season's adventures. These quests provide rewards for not only their

More information

CHARACTER RECORD SHEET

CHARACTER RECORD SHEET DEXTERITY STRENGTH TOUGHNESS PERCEPTION WILLPOWER CHARISMA INITIATIVE DEXTERITY ARMOR PENALTY OTHER attributes BASE VALUE LP CURRENT INCREASE VALUE Characteristics INITIATIVE / name: DISCIPLINE: RACE:

More information

The Card-Mage A Homebrew D&D 3.5e Base Class, by Tristan Payne.

The Card-Mage A Homebrew D&D 3.5e Base Class, by Tristan Payne. The Card-Mage A Homebrew D&D 3.5e Base Class, by Tristan Payne. NOTE: Class requires player to use a standard 52 deck-of-cards, (+2 Optional Jokers). Recommended Abilities: CHA (Spell-casting modifier),

More information

ATTENTION ORGANIZERS!

ATTENTION ORGANIZERS! ATTENTION ORGANIZERS! PLEASE READ ALL THE ENCLOSED MATERIALS CAREFULLY! Players can bring their character from D&D Neverwinter Game Day! The Game Day adventure, Gates of Neverdeath, served as a prelude

More information

USER EXPERIENCE DESIGN: UXD16 FINAL PRESENTATION. d&d companion

USER EXPERIENCE DESIGN: UXD16 FINAL PRESENTATION. d&d companion FINAL PRESENTATION d&d companion Introduction The D&D Companion was born out of my desire to design an app that took all the hard work out of playing Dungeons & Dragons. Dungeons & Dragons is a game where

More information

Primo Victoria. A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points

Primo Victoria. A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points Primo Victoria A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points The Rules Creating Armies The first step that all players involved in the battle

More information

WRITTEN BY ED TEIXEIRA INTERIOR ARTWORK BY JAMES SMYTH COVER BY PAUL KIME DIGITALLY EDITED BY CRAIG ANDREWS

WRITTEN BY ED TEIXEIRA INTERIOR ARTWORK BY JAMES SMYTH COVER BY PAUL KIME DIGITALLY EDITED BY CRAIG ANDREWS ple m Sa file ple m Sa file file ple m Sa WRITTEN BY ED TEIXEIRA INTERIOR ARTWORK BY JAMES SMYTH COVER BY PAUL KIME DIGITALLY EDITED BY CRAIG ANDREWS TABLE OF CONTENTS 1.0 INTRODUCTION 1 2.0 NEEDED TO

More information

Rulebook Errata. Tables vs. Text Any discrepancy between the text and tables in the rulebooks should refer to the text as the correct ruling.

Rulebook Errata. Tables vs. Text Any discrepancy between the text and tables in the rulebooks should refer to the text as the correct ruling. NERO LARP 9th Edition Errata Ver. 2 Updated April 9, 2018 Authored By Ian Petley, Jerry Boyd and Nick Denny Approved By Joseph Valenti Ver. 1 Authored by Noah Mason Rulebook Errata Tables vs. Text Any

More information

DWA R F! CLERIC! Cool! Here are some of the things you can do: You gain 1d10 HP at every level!

DWA R F! CLERIC! Cool! Here are some of the things you can do: You gain 1d10 HP at every level! DWA R F! Cool! Here are some of the things you can do: You gain 1d10 HP at every level! You can wield a battleaxe, club, dagger, handaxe, longsword, mace, short sword, spear, two-handed sword, warhammer,

More information

Spellcaster This term is used throughout the book to refer to situations that are true for both wizards and apprentices.

Spellcaster This term is used throughout the book to refer to situations that are true for both wizards and apprentices. Errata, Clarifications, and FAQ Spellcaster This term is used throughout the book to refer to situations that are true for both wizards and apprentices. Chapter 1: Wizards and Warbands Shooting Stat The

More information

Hybrid role play / cards A simple ruleset to have a quick and intuitive role-playing game.

Hybrid role play / cards A simple ruleset to have a quick and intuitive role-playing game. Hybrid role play / cards A simple ruleset to have a quick and intuitive role-playing game. The same cards can be used for a cooperative or competitive card game. Every aspect of the game is regulated by

More information

A game by DRACULA S CAVE HOW TO PLAY

A game by DRACULA S CAVE HOW TO PLAY A game by DRACULA S CAVE HOW TO PLAY How to Play Lion Quest is a platforming game made by Dracula s Cave. Here s everything you may need to know for your adventure. [1] Getting started Installing the game

More information

In a little known land some time ago, there were heroic adventurers, mighty rulers, fearsome monsters, and powerful magicians. Nobody knows how to

In a little known land some time ago, there were heroic adventurers, mighty rulers, fearsome monsters, and powerful magicians. Nobody knows how to In a little known land some time ago, there were heroic adventurers, mighty rulers, fearsome monsters, and powerful magicians. Nobody knows how to get there any more. But if you read these rules, and play

More information

Sample file ADDITIONAL CREDITS

Sample file ADDITIONAL CREDITS A VARIANT PLAYER S HANDBOOK BY MIKE MEARLS Requires use of the Dungeons & Dragons Third Edition Core Books, published by Wizards of the Coast, Inc. This book utilizes updated material from the v. 3.5 revision.

More information

2003 Hasbro. All rights reserved. Distributed in the United Kingdom by Hasbro UK Ltd., Caswell Way, Newport, Gwent NP9 0YH. Distributed in the U.S.A.

2003 Hasbro. All rights reserved. Distributed in the United Kingdom by Hasbro UK Ltd., Caswell Way, Newport, Gwent NP9 0YH. Distributed in the U.S.A. 2003 Hasbro. All rights reserved. Distributed in the United Kingdom by Hasbro UK Ltd., Caswell Way, Newport, Gwent NP9 0YH. Distributed in the U.S.A. by Hasbro, Inc., Pawtucket, RI 02862. Distributed in

More information

HS Dungeons A dungeon crawl game by Matt InfinityMax Drake With special thanks to the guys at Heroscapers.com

HS Dungeons A dungeon crawl game by Matt InfinityMax Drake With special thanks to the guys at Heroscapers.com HS Dungeons A dungeon crawl game by Matt InfinityMax Drake With special thanks to the guys at Heroscapers.com This game is playable by 1-4 people. There are a total of four characters, divided evenly between

More information

Prepare the Adventure Begin Play Sample file

Prepare the Adventure Begin Play Sample file 1. 5 6 people, including one person known as the Dungeon Master (that s you!), to lead the story and control the monsters. 2. A print-out of this adventure. 3. Pencils for all the heroes and the dungeon

More information

Converting to SEG. The following is a correlation between CoC Characteristics and SEG Attributes:

Converting to SEG. The following is a correlation between CoC Characteristics and SEG Attributes: Converting to SEG Call of Cthulu Attributes Divide all attribute scores by 2 and round fractions down. The following is a correlation between CoC Characteristics and SEG Attributes: CoC Characteristic

More information

Page 1 of 6 V7.0. League Quests. Download the Tomb of Annihilation DM Quest Rewards from the DMs Guild & run 2 hours of D&D Adventurers League content

Page 1 of 6 V7.0. League Quests. Download the Tomb of Annihilation DM Quest Rewards from the DMs Guild & run 2 hours of D&D Adventurers League content League Quests Initiate Download the Tomb of Annihilation DM Quest Rewards from the DMs Guild & run 2 hours of D&D Adventurers League content Once Included in the DMs packet Ritual of Divination Join the

More information

CONDITIONAL MODIFIERS

CONDITIONAL MODIFIERS CHARACTER NAME PLAYER NAME FACTION CLASS GENDER ALIGNMENT DEITY LEVEL RACE AGE HEIGHT EYES HAIR NAME STR STRENGTH HP HIT POINTS NON LETHAL WOUNDS ELEMENTAL RESISTANCE REDUCTION TERITY CON INT INTELLIGENCE

More information

Read & Download (PDF Kindle) Sword Coast Adventurer's Guide (D&D Accessory)

Read & Download (PDF Kindle) Sword Coast Adventurer's Guide (D&D Accessory) Read & Download (PDF Kindle) Sword Coast Adventurer's Guide (D&D Accessory) Get everything you need to adventure in the Forgotten Realms on the exciting Sword Coast, home to the cities of Baldurâ s Gate,

More information

Initiative. Hit-Points

Initiative. Hit-Points Name Classes/Levels Character Level Race Alignment Height Weight Description Campaign Ability Scores STR CON MOD Temp Score Temp Initiative ifier Misc HitPoints HitDice Max Wounds Healing ( / ) Nonlethal

More information

Pabst B. Ribbit 8 Assassin 13,000 Character Name Level Class Paragon Path Epic Destiny Total XP

Pabst B. Ribbit 8 Assassin 13,000 Character Name Level Class Paragon Path Epic Destiny Total XP Pabst B. Ribbit Page Character Sheet Player Name Pabst B. Ribbit 8 3,000 Character Name Level Class Paragon Path Epic Destiny Total XP Bullywug Medium Race Size Age Gender Height Weight Alignment Deity

More information

OOo Switch: 501 Things You Wanted to Know About Switching to OpenOffice.org from Microsoft Office

OOo Switch: 501 Things You Wanted to Know About Switching to OpenOffice.org from Microsoft Office OOo Switch: 501 Things You Wanted to Know About Switching to OpenOffice.org from Microsoft Office Tamar E. Granor Hentzenwerke Publishing ii Table of Contents Our Contract with You, The Reader Acknowledgements

More information

The Basic System. Stun Points (SP) Natural Abilities

The Basic System. Stun Points (SP) Natural Abilities Star Wars: Force War Conversion Notes: When creating characters for Star Wars using The Basic System, you might need to do some conversions. Remember, some Feats now become skills. See the skill list for

More information

Sage Advice Compendium

Sage Advice Compendium Sage Advice Compendium The Sage Advice Compendium collects questions and answers about the rules of Dungeons & Dragons (fifth edition). These are the official rulings of Jeremy Crawford, the game s lead

More information

Rules. Game Overview. Introduction. Rules Objective. Audience & Number of Players. Play Time. Object of the Game. Page 1.

Rules. Game Overview. Introduction. Rules Objective. Audience & Number of Players. Play Time. Object of the Game. Page 1. Rules Version 2 Game Overview Introduction Heroes of Karth: Deathmatch is a fantasy deck-building card game with lore based on the Heroes of Karth book series. When you play a match it feels like you become

More information

Made by Bla Map War 2 Manual Version 6 ( ) Page 1. Map War 2 Manual

Made by Bla Map War 2 Manual Version 6 ( ) Page 1. Map War 2 Manual Made by Bla Map War 2 Manual Version 6 (201209231931) Page 1 Map War 2 Manual Made by Bla Map War 2 Manual Version 6 (201209231931) Page 2 Content Map War 2 Manual... 1 Content... 2 Intro... 3 Initial

More information

Quest Night. How The Game Works. You have all evening to complete as many quests as you can!

Quest Night. How The Game Works. You have all evening to complete as many quests as you can! Quest Night! s e o r He ted n a W r ry o of o l g ks ds o see, the Go ght! h w i e d e on eeks gol u this n ds y e s B n yo who l to grou d one uest cal ouded r e an ngs. h Q r s u e t r th vi en ou hin

More information

WARHAMMER LEGENDARY BATTLES

WARHAMMER LEGENDARY BATTLES WARHAMMER LEGENDARY BATTLES Welcome Most games of Warhammer are two player games between armies with equal points values of anywhere from 500 to 3000 points. However, while games like these are great fun,

More information

Create Or Conquer Game Development Guide

Create Or Conquer Game Development Guide Create Or Conquer Game Development Guide Version 1.2.5 Thursday, January 18, 2007 Author: Rob rob@createorconquer.com Game Development Guide...1 Getting Started, Understand the World Building System...3

More information

DUNGEON THE ADVENTURE OF THE RINGS

DUNGEON THE ADVENTURE OF THE RINGS DUNGEON THE ADVENTURE OF THE RINGS CONTENTS 1 Game board, 1 Sticker Pad, 8 Character Standees, 6 Plastic Towers, 110 Cards (6 rings, 6 special weapons, 6 dragons, 48 treasures, 50 monsters) 2 Dice. OBJECTIVE

More information

Loot Roll. Rules and Instructions

Loot Roll. Rules and Instructions Loot Roll Rules and Instructions Overview Loot Roll provides the dungeon exploration experience from many modern mmorpg s, just without the teamwork. You and your friends will battle dangerous monsters,

More information

Dave Arneson s Blackmoor: Character Rebuild. Campaign Year 1031 Version 1.0

Dave Arneson s Blackmoor: Character Rebuild. Campaign Year 1031 Version 1.0 Dave Arneson s Blackmoor: Character Rebuild Campaign Year 1031 Version 1.0 September 1,2006 through October 31, 2006 Our philosophy We trust you. We want you to have fun. We have tried to keep the redesign

More information

Tonight you sit quietly in a dark corner of the Inn s large common room, with a cup of ale and a piece of hard, brown bread in front of you.

Tonight you sit quietly in a dark corner of the Inn s large common room, with a cup of ale and a piece of hard, brown bread in front of you. For 2-5 players ages 4+, including at least one adult Average game time: 30-40 minutes for one map level Heroes & Treasure is a fantasy role-playing game system that can be used with a number of different

More information

PROFILE. Jonathan Sherer 9/30/15 1

PROFILE. Jonathan Sherer 9/30/15 1 Jonathan Sherer 9/30/15 1 PROFILE Each model in the game is represented by a profile. The profile is essentially a breakdown of the model s abilities and defines how the model functions in the game. The

More information

The Official FAQ. General Questions. Q: There is conflicting information about Slaanesh s dial advancement condition. What is the correct rule?

The Official FAQ. General Questions. Q: There is conflicting information about Slaanesh s dial advancement condition. What is the correct rule? updated 5/5/10 The Official FAQ General Questions Q: There is conflicting information about Khorne s dial advancement condition. What is the correct rule? A: Khorne earns one dial advancement counter each

More information

DEX INT /2 LVL STR CON RACIAL CLASS FEAT ENH /2 LVL DEX INT /2 LVL WIS CHA ABILITY RACIAL CLASS FEAT ENH /2 LVL

DEX INT /2 LVL STR CON RACIAL CLASS FEAT ENH /2 LVL DEX INT /2 LVL WIS CHA ABILITY RACIAL CLASS FEAT ENH /2 LVL Character Name Level Player Name Class Paragon Path Epic Destiny Experience Points 4TH EDITION RACTER FOLIO Race Size Alignment Deity Adventuring Company SENSES SCORES STR STRENGTH BASE DEFENSES AC CLASS

More information

FAQ v.2.2. Q: Does a model that is currently fighting with a Great Weapon get free hacks if he's also carrying a hand weapon?

FAQ v.2.2. Q: Does a model that is currently fighting with a Great Weapon get free hacks if he's also carrying a hand weapon? FAQ v.2.2 Q: Several skills and abilities give a 4+ ward save vs. the effects of harmful spells. Does this include hex / nerf spells, like spells that lower characteristics values, give minuses to hit

More information

BEGIN YOUR ADVENTURE HERE!

BEGIN YOUR ADVENTURE HERE! ALLEN MORRIS & 07 WIZARDS 9/6 TM QUICK-START RULES BEGIN YOUR ADVENTURE HERE! NEW TO DECK-BUILDING GAMES? A deck-building game starts each player with a small deck of cards. Then, during the game, players

More information

Maldin s 2 nd Edition AD&D Character Sheets

Maldin s 2 nd Edition AD&D Character Sheets Maldin s 2 nd Edition AD&D Character Sheets Denis Tetreault Maldin s Greyhawk http://melkot.com I m pleased to make available my custom 2 nd Edition player character sheets as a pdf file for easy printing.

More information

Create Your Own World

Create Your Own World Create Your Own World Introduction In this project you ll learn how to create your own open world adventure game. Step 1: Coding your player Let s start by creating a player that can move around your world.

More information

Swords Against Owlbears Print Book Errata - 17 June 2017

Swords Against Owlbears Print Book Errata - 17 June 2017 Swords Against Owlbears Print Book Errata - 17 June 2017 Revised Monster Mutant Boar Piggy shouldn t be! Piggy shouldn t be! Large 7th level wrecker [BEAST] Initiative: +10 Smash and Gore +12 vs. AC (two

More information

Cleric Class Description Requirements Race: Characteristics: Selection of Order

Cleric Class Description Requirements Race: Characteristics: Selection of Order Cleric Class Description The Cleric uses powers granted to them by supernatural beings to achieve magical effects. The supernatural beings are often treated in the game sense as deities, or, to use the

More information

Mortal Guide (Levels 1-400)

Mortal Guide (Levels 1-400) READ THIS GUIDE IF YOU DON T DO ANYTHING ELSE IN SUPREME DESTINY THIS EXCELLENT GUIDE WILL HELP YOU SUCCEED AND WIN!!!! Mortal Guide (Levels 1-400) 1. Introduction 2. Getting Started a. Creating Character

More information

House Rules for Savage Tide Adventure Path (STAP)

House Rules for Savage Tide Adventure Path (STAP) House Rules for Savage Tide Adventure Path (STAP) Many of these house rules come from previous campaigns but we may not have the same problems that are solved herein. Still, it s better to be prepared

More information

Defenders of the Realm: Battlefields 1. Player seating arrangement -

Defenders of the Realm: Battlefields 1. Player seating arrangement - Defenders of the Realm: Battlefields is a competitive fantasy battle game for 2 to 4 players. In the game, one side takes the role of the Dark Lord s invading army and minions while the other side represents

More information

THE CLASS HACK For Use With The Black Hack

THE CLASS HACK For Use With The Black Hack L L L THE CLASS HACK L For Use With The Black Hack L 10 OSR First Edition Classes for THE BLACK HACK L - developed by - Mark Craddock With a huge thank you to David Black, Peter Regan, and Tim Baker. Cover

More information

XNA RPG Battle System

XNA RPG Battle System NANDOSOFT XNA RPG Battle System Initial Design Concept Armando Alva Verdugo 1/16/2009 DISCLAIMER: Images are for reference only and not final art assets for the game. VERSION HISTORY Date Version Authors

More information

Runikend 1st edition Schneider Lab Ltd E. Hampden Ave Unit C-113 Denver CO,

Runikend 1st edition Schneider Lab Ltd E. Hampden Ave Unit C-113 Denver CO, OFFICIAL RULEBOOK TABLE OF CONTENTS INTRO... 1 OBJECTIVE... 1 WARNING!... 1 SETUP... 2 GAME LAYOUT... 3 CARD LAYOUT... 4 TURN... 5 BUY... 6 TRADE... 6 BUILD... 7 COMBAT... 8 SELL (Advanced Rule)... 10

More information

updated: may 2018 rules addendum may 2018 privateerpress.com

updated: may 2018 rules addendum may 2018 privateerpress.com Rules Addendum UPDATED: MAY 2018 This document covers Company of Iron rules interactions not found in the Core Rules, Advanced Rules, or Scenario Guide. As new models and Commander Upgrade cards are released,

More information

20SIDED OPTIONAL ALLEGIANCE RULES

20SIDED OPTIONAL ALLEGIANCE RULES Note: OPTIONAL ALLEGIANCE RULES presents an alternate system for using Allegiances in Stormbringer. Although these rules have been developed to stand alone, a copy of the Stormbringer 5th edition (or Elric!)

More information

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Character Sheet Player Name Brian S. Stephan Bon Odori 4 Invoker,9 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium 9 Male '0" 4 lb. Lawful Good Bahamut Scions of Possession Race

More information

D&D Frequently Asked Questions Version 3.5: Date Updated 02/27/04

D&D Frequently Asked Questions Version 3.5: Date Updated 02/27/04 D&D Frequently Asked Questions Version 3.5: Date Updated 02/27/04 Table of Contents About the FAQ... 1 Character Races and Classes... 2 Skills... 6 Feats... 7 Equipment... 9 Combat...16 Spells...20 Monsters...25

More information

Defense Human Soldier are better at avoiding damaging due to training at dodging, blocking, parrying, etc. -1 to attackers to-hit rolls.

Defense Human Soldier are better at avoiding damaging due to training at dodging, blocking, parrying, etc. -1 to attackers to-hit rolls. New Classes Soldier Requirements: STR 9 Ability Adjustments: None Prime Requisite: STR Hit Dice: 1d8 Maximum Level: None Attack As: Astronaut Save As: Astronaut Soldiers may use any weapons and armor.

More information

Realms of Adventure. A Fantasy Roleplaying Game. By James Patrick Updike

Realms of Adventure. A Fantasy Roleplaying Game. By James Patrick Updike ple m Sa file Realms of Adventure A Fantasy Roleplaying Game Sa m ple file By James Patrick Updike i Realms of Adventure A Fantasy Roleplaying Game by James Patrick Updike Realms of Adventure 2009 James

More information

Zero Edition Fantasy

Zero Edition Fantasy Zero Edition Fantasy The Samurai Class for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures LEONARU SAMURAI A NEW CHARACTER CLASS PUBLISHED BY Taxidermic Owlbear

More information

Lineage2 Revolution s Gameplay Tips for Beginners

Lineage2 Revolution s Gameplay Tips for Beginners Lineage2 Revolution s Gameplay Tips for Beginners Tip 1. Complete your Daily Quests, Weekly Quests, and Quest Scrolls! One of the key ways to level up your character is to complete quests. While working

More information

Comprehensive Rules Document v1.1

Comprehensive Rules Document v1.1 Comprehensive Rules Document v1.1 Contents 1. Game Concepts 100. General 101. The Golden Rule 102. Players 103. Starting the Game 104. Ending The Game 105. Kairu 106. Cards 107. Characters 108. Abilities

More information

Hits & Misses This document is a compilation of all clarifications to the v7.0 rule set that the FRC has received since its release.

Hits & Misses This document is a compilation of all clarifications to the v7.0 rule set that the FRC has received since its release. Hits & Misses This document is a compilation of all clarifications to the v7.0 rule set that the FRC has received since its release. Change Log: Date: Action: Rep. Party 8/28/16 Reformatted and added changelog

More information

welcome to the world of atys! this is the first screen you will load onto after logging.this is the character-generating screen.

welcome to the world of atys! this is the first screen you will load onto after logging.this is the character-generating screen. welcome to the world of atys! this is the first screen you will load onto after logging.this is the character-generating screen. Choose an empty slot. This is where your character will be placed after

More information

REFERENCE CARD. Welcome to the Early Beta and Thank You for Your Continued Support!

REFERENCE CARD. Welcome to the Early Beta and Thank You for Your Continued Support! REFERENCE CARD Welcome to the Early Beta and Thank You for Your Continued Support! As we get further into development, we will, of course, have tutorials explaining all of Wasteland 2 s features, but for

More information

Dungeon Crawler Card Game

Dungeon Crawler Card Game Dungeon Crawler Card Game Design by: Nadun J Players will choose a class at the start of the game. Hearts = Healer Spades = Warrior Diamond = Wizard Clubs = Trickster Once the classes have been chosen,

More information

8 Weapon Cards (2 Sets of 4 Weapons)

8 Weapon Cards (2 Sets of 4 Weapons) A Game by Pedro P. Mendoza (Note: Art, graphics and rules are not final) The way of the warrior is known as Bushido. It is a code that guides the life of a warrior and promotes values of sincerity, frugality,

More information

Term Definition Introduced in: Tab(s) along the ribbon that show additional programs or features (e.g. Acrobat )

Term Definition Introduced in: Tab(s) along the ribbon that show additional programs or features (e.g. Acrobat ) 60 Minutes of Excel Secrets Key Terms Term Definition Introduced in: Tab(s) along the ribbon that show additional programs or features (e.g. Acrobat ) Add-Ins AutoCorrect Module 1 Corrects typographical,

More information

Shaun Austin Jim Hartman

Shaun Austin Jim Hartman RULEBOOK Shaun Austin Jim Hartman V 1.3.1 Copyright 2005 Shaun Austin & Jim Hartman Lost Treasures Introduction Lost Treasures is a simple two player game where each player must hire a party of adventurers

More information

ERRATA & FAQ MAGIC ITEMS ENCOUNTERS ADVENTURES FEATURES COMPONENTS. QUIVER OF HUNTING ARROWS +1 Change Instead <B3> to: Instead <B1>

ERRATA & FAQ MAGIC ITEMS ENCOUNTERS ADVENTURES FEATURES COMPONENTS. QUIVER OF HUNTING ARROWS +1 Change Instead <B3> to: Instead <B1> TM ERRATA & FAQ ERRATA, V.1 The following are the most up-to-date errata. They reference materials found in the base game, Heroes of the Sword Coast (a Character Pack), and Wondrous Treasures (a Magic

More information

Term Definition Introduced in:

Term Definition Introduced in: 60 Minutes of Access Secrets Key Terms Term Definition Introduced in: Calculated Field A field that displays the results of a calculation. Introduced in Access 2010, this field allows you to make calculations

More information

Tobril Contributor Guidelines v1.4

Tobril Contributor Guidelines v1.4 Tobril Contributor Guidelines v1.4 This document describes the terms and conditions under which contributors agree to submit material to the Tobril magazine. Ownership and Standards of Content The following

More information

FGII Fantasy Dice Character Sheet Explained by Claus Bornich

FGII Fantasy Dice Character Sheet Explained by Claus Bornich FGII Fantasy Dice Character Sheet Explained by Claus Bornich This is a draft for the Fantasy Grounds II Fantasy Dice rules module. This guide only covers the character sheet, but will eventually also cover

More information

G54GAM Lab Session 1

G54GAM Lab Session 1 G54GAM Lab Session 1 The aim of this session is to introduce the basic functionality of Game Maker and to create a very simple platform game (think Mario / Donkey Kong etc). This document will walk you

More information

Dungeon & Dragons 5.0-EZ

Dungeon & Dragons 5.0-EZ Dungeon & Dragons 5.0-EZ Disclaimer The following is a document of House Rules. In this document are alternatives to the normal fifth edition Dungeons & Dragons rules. For the core portion of these rules

More information

Dungeons!i)ragons. ~ N ~~~~-~' i i --~~TSA,~lnc. _. CVRSE OF IHE Azum Bo/IDS . -. STRATEGIC SIMULATIONS, INC: CO:MPUIBK PRODUCT

Dungeons!i)ragons. ~ N ~~~~-~' i i --~~TSA,~lnc. _. CVRSE OF IHE Azum Bo/IDS . -. STRATEGIC SIMULATIONS, INC: CO:MPUIBK PRODUCT AdViiced Dungeons!i)ragons CO:MPUIBK PRODUCT CVRSE OF IHE Azum Bo/IDS.... A FORGOITEtV REALMS''!..- - Fantasy Role-PlaYbtg'Epic, Vol. D. -. ~ N ~~~~-~' i i --~~TSA,~lnc. _ STRATEGIC SIMULATIONS, INC: TABLE

More information

The lump sum amount that a series of future payments is worth now; used to calculate loan payments; also known as present value function Module 3

The lump sum amount that a series of future payments is worth now; used to calculate loan payments; also known as present value function Module 3 Microsoft Excel Formulas Made Easy Key Terms Term Definition Introduced In Absolute reference A cell reference that is fixed to a specific cell and contains a constant value throughout the spreadsheet

More information

READ THIS FIRST! Your D&D Miniatures Battles Begin Here

READ THIS FIRST! Your D&D Miniatures Battles Begin Here READ THIS FIRST! Your D&D Miniatures Battles Begin Here Battles rock the worlds of the DUNGEONS & DRAGONS game, and the shadow of war spreads across the lands. Can you recruit a worthy band of warriors,

More information

Middle earth D&D ADJUSTING ABILITY SCORES

Middle earth D&D ADJUSTING ABILITY SCORES CREATING CHARACTERS There are six basic abilities for each character: strength, intelligence, wisdom, constitution, dexterity and charisma. Each player starts a character by rolling three 6-sided dice

More information

The dragons also have breath weapons and their bite is poisonous. (See Player's Handbook)

The dragons also have breath weapons and their bite is poisonous. (See Player's Handbook) A. - Heal Potion B. - Heal Potion C. - When the Heroes search for treasure, ask them if they want to open the tomb. If not, all they find is 300 gold in the chest. If they do open the tomb, they find another

More information

d20play How To Herein is info to play online games I run. You only need to complete the items on this page to be ready. The rest is FYI.

d20play How To Herein is info to play online games I run. You only need to complete the items on this page to be ready. The rest is FYI. d20play HOW TO Herein is info to play online games I run. You only need to complete the items on this page to be ready. The rest is FYI. 1. Email your character sheet, log sheets, and PC image to me at

More information

Dungeons And Dragons 5e Player's Handbook Pdf

Dungeons And Dragons 5e Player's Handbook Pdf Dungeons And Dragons 5e Player's Handbook 3.5 2 Pdf classes by fou r. wlth the addition ofthe heguilc-r. the dragon shaman. the dusltblade. arld the DČDcore rldehoolts: Player's Htuldhoole (Pt-ii, Dungeon

More information