MIKE MORASKY VALVE MUSIC IN VALVE GAMES AND MEDIA

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1 MIKE MORASKY VALVE MUSIC IN VALVE GAMES AND MEDIA

2 This Talk A broad, slightly historical overview Some of the things we ve learned Minimizing barriers Going forward and what we re excited about Your input

3 Valve Splash Screen Video

4 MUSIC AS CRAFT

5 How We Work at Valve Free to experiment and execute Artists are fully integrated and involved Goals and constraints

6 Workflow Same as most audio and music artists

7 Workflow Same as most audio and music artists Iterating rough mockups in context

8

9

10 Original TF2 Trailer First Team Fortress 2 Trailer

11 Workflow Same as most audio and music artists Iterating rough mockups in context Acquiring (recording) hi-quality assets

12

13

14 How We Work Same as most audio and music artists Iterating rough mockups in context Acquiring (recording) hi quality assets Methodology depends on the scope and style / genre of the work

15 How We Work Same as most audio and music artists Iterating rough mockups in context Acquiring (recording) hi quality assets Methodology depends on the scope and style / genre of the work Mixing

16

17 Going Forward Expanding tools and software available through Steam

18 MUSIC AS DESIGN

19 Trailers Reinforcing art and game design: Team Fortress 2 Left 4 Dead 2: community feedback

20 Trailers Reinforcing art and game design: Team Fortress 2 Left 4 Dead 2: community feedback Dota 2

21 Dota 2 Trailer

22 Life of its Own Portal : Jonathan Coulton and Still Alive

23

24 Life of its Own Portal: Jonathan Coulton and Still Alive Team Fortress 2

25

26

27 Medic and Taunt

28 Medic and Taunt

29 Medic and Taunt

30 Life of its Own Portal: Jonathan Coulton and Still Alive Team Fortress 2 Left 4 Dead 2 and the Midnight Riders

31

32

33 Life of its Own Portal: Jonathan Coulton and Still Alive Team Fortress 2 Left 4 Dead 2 and the Midnight Riders Portal 2 soundtrack

34

35

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38 Going Forward Continue leveraging existing channels Explore more direct ways to share media

39 IN-GAME MUSIC

40 Music in L4D Making the music matter Every piece of music means something

41 Music in L4D Making the music matter Every piece of music means something The Tank theme

42

43 Music in L4D Making the music matter Every piece of music means something The Tank theme

44 Music in L4D Making the music matter Every piece of music means something The Tank theme Special infected motifs

45

46 Music in L4D Making the music matter Every piece of music means something The Tank theme Special infected motifs Experimentation was crucial

47 MUSIC AS SOFTWARE

48 The Music of Portal 2 Prototype tool set

49

50 The Music of Portal 2 Prototype tool set Encouraging exploration and play Game-play creates music Repulsion Gel

51 Portal 2 Repulsion Gel Video

52 The Music of Portal 2 Prototype tool set Encouraging exploration and play Game-play creates music. Repulsion Gel Phasing Lasers

53 Portal 2 Laser Phase Video

54 The Music of Portal 2 Prototype tool set Encouraging exploration and play Game-play creates music. Repulsion Gel Phasing Lasers Again experimentation was crucial

55 Going Forward Evermore possibilities for exploration, particularly in VR Continued development of easier and more extensible tools for the artist

56 MUSIC IN ESPORTS

57 CS:GO Keep it simple and out of the way

58 CSGO Round Start Video

59 CS:GO Keep it simple and out of the way Expose some game state

60 CSGO Bomb Plant Video

61 CS:GO Keep it simple and out of the way Expose some game play data What the tracking data shows

62 Casual Competitive Ranking

63 Going Forward Adding more customization capabilities Spectators and streaming

64 Going Forward? (recap) More software and tools available via Steam More ways to share music and media Continued improvement of internal tools Customization features for serious players Attending to spectators Continued exploration of esports, new games, VR via minimum barriers What are you looking for?

65 MIKE MORASKY VALVE MUSIC IN VALVE GAMES AND MEDIA

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