MIKE MORASKY VALVE MUSIC IN VALVE GAMES AND MEDIA
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1 MIKE MORASKY VALVE MUSIC IN VALVE GAMES AND MEDIA
2 This Talk A broad, slightly historical overview Some of the things we ve learned Minimizing barriers Going forward and what we re excited about Your input
3 Valve Splash Screen Video
4 MUSIC AS CRAFT
5 How We Work at Valve Free to experiment and execute Artists are fully integrated and involved Goals and constraints
6 Workflow Same as most audio and music artists
7 Workflow Same as most audio and music artists Iterating rough mockups in context
8
9
10 Original TF2 Trailer First Team Fortress 2 Trailer
11 Workflow Same as most audio and music artists Iterating rough mockups in context Acquiring (recording) hi-quality assets
12
13
14 How We Work Same as most audio and music artists Iterating rough mockups in context Acquiring (recording) hi quality assets Methodology depends on the scope and style / genre of the work
15 How We Work Same as most audio and music artists Iterating rough mockups in context Acquiring (recording) hi quality assets Methodology depends on the scope and style / genre of the work Mixing
16
17 Going Forward Expanding tools and software available through Steam
18 MUSIC AS DESIGN
19 Trailers Reinforcing art and game design: Team Fortress 2 Left 4 Dead 2: community feedback
20 Trailers Reinforcing art and game design: Team Fortress 2 Left 4 Dead 2: community feedback Dota 2
21 Dota 2 Trailer
22 Life of its Own Portal : Jonathan Coulton and Still Alive
23
24 Life of its Own Portal: Jonathan Coulton and Still Alive Team Fortress 2
25
26
27 Medic and Taunt
28 Medic and Taunt
29 Medic and Taunt
30 Life of its Own Portal: Jonathan Coulton and Still Alive Team Fortress 2 Left 4 Dead 2 and the Midnight Riders
31
32
33 Life of its Own Portal: Jonathan Coulton and Still Alive Team Fortress 2 Left 4 Dead 2 and the Midnight Riders Portal 2 soundtrack
34
35
36
37
38 Going Forward Continue leveraging existing channels Explore more direct ways to share media
39 IN-GAME MUSIC
40 Music in L4D Making the music matter Every piece of music means something
41 Music in L4D Making the music matter Every piece of music means something The Tank theme
42
43 Music in L4D Making the music matter Every piece of music means something The Tank theme
44 Music in L4D Making the music matter Every piece of music means something The Tank theme Special infected motifs
45
46 Music in L4D Making the music matter Every piece of music means something The Tank theme Special infected motifs Experimentation was crucial
47 MUSIC AS SOFTWARE
48 The Music of Portal 2 Prototype tool set
49
50 The Music of Portal 2 Prototype tool set Encouraging exploration and play Game-play creates music Repulsion Gel
51 Portal 2 Repulsion Gel Video
52 The Music of Portal 2 Prototype tool set Encouraging exploration and play Game-play creates music. Repulsion Gel Phasing Lasers
53 Portal 2 Laser Phase Video
54 The Music of Portal 2 Prototype tool set Encouraging exploration and play Game-play creates music. Repulsion Gel Phasing Lasers Again experimentation was crucial
55 Going Forward Evermore possibilities for exploration, particularly in VR Continued development of easier and more extensible tools for the artist
56 MUSIC IN ESPORTS
57 CS:GO Keep it simple and out of the way
58 CSGO Round Start Video
59 CS:GO Keep it simple and out of the way Expose some game state
60 CSGO Bomb Plant Video
61 CS:GO Keep it simple and out of the way Expose some game play data What the tracking data shows
62 Casual Competitive Ranking
63 Going Forward Adding more customization capabilities Spectators and streaming
64 Going Forward? (recap) More software and tools available via Steam More ways to share music and media Continued improvement of internal tools Customization features for serious players Attending to spectators Continued exploration of esports, new games, VR via minimum barriers What are you looking for?
65 MIKE MORASKY VALVE MUSIC IN VALVE GAMES AND MEDIA
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