at the end of an Era of Light. The Alliance of Light seeks to uphold the light even in the darkest of times in the galaxy.
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1 Alliance of Light Get 3 at the end of an Era of Light. Lose 4 ( 2 5) when switching alignment. The Alliance of Light seeks to uphold the light even in the darkest of times in the galaxy. target pop. Alliance of Darkness Get 6 at the end of an Era of Darkness. Lose 4 ( 2 5) when switching alignment. The members of the Alliance of Darkness have formed a tactical cooperation to further their nefarious aims. 2 target pop.
2 Avians Start with Spirituality level 2 and Propulsion level 2. Avians are an ancient, spirituy evolved race. They have been roaming the Galaxy for eons. target pop. Avians Start with Spirituality level 2 and Propulsion level 2. Avians are an ancient, spirituy evolved race. They have been roaming the Galaxy for eons. 2 target pop.
3 Orion Republic Your counts double for being conquered. B fleets do not get their special effect vs. your stars. The people of the Orion Republic fiercely defend their liberty. target pop. Orion Empire stars with only ship (also vs. Defense Grid). The Orion Empire insidiously spreads its influence by subverting the minds of planetary inhabitants. name 2
4 Annunaki Start with Genetics level 2. Use a Gain Star action to convert up to 2 primitive neutral stars to advanced neutral stars (add white disc each). The Annunaki are a reptilian race that improves planetary fauna. They give the spark of civilization to primitive cultures. target pop. Advance per star -2 advanced neutrals Annunaki Start with Genetics level 2. When subjugating a primitive neutral star add to that star if within the growth limit (as per Grow Population action). The Annunaki are a reptilian race that tinkers with planetary fauna. They enslave primitive people to mine gold for them. 2 or 3 target pop.
5 Yowies Start with Spirituality level 3. May not have robotics higher than level. The Yowi are large apelike people who are deeply connected to nature. This has owed them to become highly evolved spirituy. target pop. Yowies Start with Spirituality level 3. May not have robotics higher than level. The Yowi are large apelike people who are deeply connected to nature. This has owed them to become highly evolved spirituy. 2 target pop.
6 Rogue AI Start with Robotics level 2. When doing Grow Population convert up to 2 ships into a bonus each at their star. These count to the bonus limit. The people who created this artificial intelligence are long gone, but it continues to spread itself throughout the galaxy using its robot drones. target pop. Rogue AI Start with Robotics level 2. When doing Build Ships may convert discs into ships getting 2 ships per disc. See rules for further details. The people who created this artificial intelligence are long gone, but it continues to plague the galaxy with its robot drones. 2 target pop.
7 Progenitors Get 4 free colonize growth actions. Use a white disc below to keep track of how many you have left. The Progenitors are mysterious giants who long ago colonized and then abandoned many barren moons target pop. Progenitors Get 4 free colonize growth actions. Use a white disc below to keep track of how many you have left. The Progenitors are mysterious giants who long ago colonized and then abandoned many barren moons target pop.
8 Dracos Start with Military level 2 and 3 extra ships. The Dracos are the oldest reptilian race in the galaxy. They are the ultimate warriors. target pop. Dracos Start with Military level 2 and 3 extra ships. The Dracos are the oldest reptilian race in the galaxy. They are the ultimate warriors. 2 target pop.
9 Anchara Coalition Start with 2 ( 2 0). If you choose the Switch Alignment action then you get an additional (free) growth action counter on your turn. The Anchara Coalition is notorious for its willingness to switch sides. target pop. Anchara Coalition Start with 2 ( 2 0) extra ships. If you choose the Switch Alignment action then you get an additional (free) growth action counter on your turn. The Anchara Coalition is notorious for its willingness to switch sides. 2 target pop.
10 Galactic Confederation May do a free y growth action each time you do a Gain Star action. Lose each time doing this during the Era of Darkness. The Galactic Confederation is a voluntary union of STO-oriented peoples in the Galaxy. It has great appeal to newly space-faring civilizations. target pop. Galactic Empire Keep up to when conquering a star. The Galactic Empire seeks to enslave the entire of the Galaxy. 2 target pop. (max. 3)
11 Mantids Start with 2 extra at your home star. Get 2 discs per star with a Grow Population action (limits still apply). Mantids are a very rationy-oriented people who evolved from insects. They thrive everywhere because of their ability to adapt harmoniously. target pop. Mantids Start with Genetics level 2. Get 2 discs per star with a Grow Population action (limits still apply). Mantids are a very rationy-oriented people who evolved from insects. They are master geneticists and have modified their genes to thrive everywhere. 2 target pop.
12 Felines Once per round when attacked, can force the attacker to retreat before combat. Place a white disc on this tile to mark this (& take it off at end of round). These felines evolved into a human-like form while retaining most of the other feline characteristics. Their charm can make people helpless. target pop. Felines Once per round when attacking, can force a defending player to retreat before combat. Place a white disc on this tile to mark this (& take it off at end of round). These felines evolved into a human-like form while retaining most of the other feline characteristics. They can make an extremely fierce impression. 2 target pop.
13 ICC Start with Propulsion level 2. May do one technology trade per player every round (instead of just one per round). The Interplanetary Corporate Conglomerate is a large corporation with many contacts that has the best technology in the galaxy. target pop. ICC Start with Robotics level 2. May do one technology trade per player every round (instead of just one per round). The Interplanetary Corporate Conglomerate is a large, ruthless corporation that nevertheless has the best technology in the galaxy. 2 target pop.
14 Nordic Humanoids May declare war on STS players during your movement phase. Get 2 every time you liberate a star (additiony to other DP gained). Nordic humanoids are known as great warriors of the Light. target pop. pop. 2 VP Nordic Humanoids May y with advanced neutrals. Nordic humanoids are known to trick advanced civilizations into joining their empire. 2 target pop.
15 Greys Additiony get level in your lowest technology field when doing the Research action. This does not count for scoring. Lose war. at the end of a round if at Greys are great researchers, but are very afraid of open conflict. target pop. Greys At the end of a trading phase in which you did not trade you may gain technology level from a player you are in contact with. Greys steal beings and artifacts from other planets for their own research. 2 target pop.
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