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1 When the Navy Walked: Eureka Stats Copyright: When The Navy Walked 2011 The ArmChair General. All rights reserved. Reproduction of this work by any means without the written permission of the publisher is expressly forbidden. All significant characters, names, places, items, art and text herein are copyrighted by Robert M. Adams. The Pax Limpomo line, names, miniatures and concepts of Eureka Miniatures are property of Eureka Miniatures. Sale of electronic or hard copies without permission of The ArmChair General is expressly forbidden. This product is a work of fiction. Any similarities to actual persons living or dead, organizations, places or events are purely coincidental. Images: Game photographs 2010, Robert M. Adams. All other images courtesy of Nic Robson of Eureka Minis and is being used with permission and personal collections unless otherwise noted. These are the official statics of the Pax Limpopo line for use with When the Navy Walked. The Pax Limpopo line can be found at
2 When the Navy Walked Pax Limpomo! Alternate Historical Victorian Science Fiction Set in an Age of Steam and Wonder Contents Game Overview... 5 Pax Limpomo... 6 Cardigan and Clockwork... 7 Light Brigade Lancer... 7 Mechanical Clockwork Pig... 7 Abandoned and disgruntled cavalry horse... 8 Circus of Death... 8 Meat Cleaver Clowns, on comic unicycles... 8 Enemies of the Empire... 9 Hartleibepanzerhochrad... 9 Two man Prussian War Hat team... 9 Prussian Infantry Aufziehpickelhaubenstahlsp?hpanzerfahrzeug Ausf A Jäger mit Whirlenkriegenfleigen Bavarian Wind-up Merchants (Uhrwerkmechaniker) French Empire French anteater officer French anteater infantry La Légion Étrangère Camel Officer La Légion Étrangère Camel Legionnaire... 13
3 When the Navy Walked: Eureka Stats Hardlove Steam Driven Impervious Suit Impervious Suit (Several Variants) Impervious Suit with rapid-fire pocket cannon Impervious Suit with harpoon gun Impervious Suit with Electro-Galvanic Lightning Discharge gun Hartliebe Kriegshosen Kreigshosen Clockwork War Pants (Several Variants) Kreigshosen Clockwork War Pants, with mortar Kreigshosen Clockwork War Pants, with grinder Edges Flaws... 17
4 When the Navy Walked Pax Limpomo! Alternate Historical Victorian Science Fiction Set in an Age of Steam and Wonder Game Overview When the Navy Walked is a strategic miniatures game in which two or more sides do battle with men and steam-driven machines. Because the game is based on simple mathematics, one very powerful unit can be thwarted by the combined efforts of multiple smaller units. Thusly, having a massive landship in an army does not guarantee victory over smaller armies of colonists or natives. Players take on the roles of generals and command massive armies. To win, a general must use his ability to command his troops (represented by Command Points) to lead them to victory. Be forewarned however that the war is not just on the battlefield. A general must be ever vigilant for the spies of their enemies because sabotage is rampant among the Great Powers. The game is about conquest, be it the Earthly conquests between the Great Powers of England, France, Germany, Spain, Russia, Italy, China or Japan or the battle for supremacy of other colonized worlds. Although points drive the system, players should feel free to play multiple variations of games to familiarize themselves with these rules. When the Navy Walked is intended to be played using stands of figures ranging in scale from 2mm to 15mm, with units representing whole companies or battalions. 20mm, 28mm and even 32mm scale figures can be used instead, by replacing stands with individual figures and doubling the distances in the game, although this changes the game s scope from massive battles to smaller skirmish level engagements featuring squads and platoons. Regardless of the level of game played, most point games should be playable in two to four hours.
5 When the Navy Walked: Eureka Stats Pax Limpopo Not to be outdone by the engineers and scientists who created the great landships and airships that became the pride of the Great Powers, the great toymakers of the Great Powers began to start to dream up clockwork engines of their own devising that could be employed in a variety of means for their respective countries. These so-called Winders Projects became a testimony to the skill and craft of the toymakers. Yearly the Pax Limpopo conference is held at a different location. There the toymakers meet to discuss their inventions and ideas. It is the supreme hope of many toymakers that their toys be used as a means to hold yearly games in which conquests could be reduced to less bloody affairs and more sport. The Great Powers have other ideas and employ these inventions in a variety of deadly methods. The Pax Limpopo is a range from Eureka miniatures that features whimsical sometimes toy-like miniatures designed to be used with a variety of different Victorian science fiction games or steampunk venues. The statics presented in this book are the official statics for these miniatures for the When the Navy Walked game. This is not a stand-alone product and many of the concepts discussed in this book can be found in their entirety in the When the Navy Walked Core Rulebook.
6 When the Navy Walked Pax Limpomo! Alternate Historical Victorian Science Fiction Set in an Age of Steam and Wonder Cardigan and Clockwork Light Brigade Lancer Type of Unit: Cavalry Number of Stands 5 Total Cost 125 Shoot Range Shoot Damage Melee Damage Unit Attributes (cost per stand) Command Morale Espionage Threshold Movement Score 8 1d6 2d d6 2 8 Point Cost Special Type Name Special Type Name Edge: Superior Maneuverability (4 points) Flaw: Unbalanced (-2 points per stand) Mechanical Clockwork Pig Type of Unit: Capitol Number of Stands 1 Total Cost 55 Shoot Range Shoot Damage Melee Damage Unit Attributes (cost per stand) Command Morale Espionage Threshold Movement Score 12 /12 5d6 5d6/5d d6 5 5 Point Cost 5/* 5/* 5/* Special Type Name Special Type Name Edge: Additional Ranged Attack (12) Edge: Additional Melee Attack (12) Edge: Superior Capitol Unit Armor (6) Flaw: Windy-Thingie (-5)
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