Damned Wobbly Gentlemen. Zuluwar 'Lite.'

Size: px
Start display at page:

Download "Damned Wobbly Gentlemen. Zuluwar 'Lite.'"

Transcription

1 Damned Wobbly Gentlemen. Or Zuluwar 'Lite.' Version:2 12/01/09 by PDE Empress Miniatures 28mm Rules for Colonial skirmishes. The following rules are a set of simple fast play rules to get you started. Remember always play with sensible gamers who appreciate that it's only a game. REQUIREMENTS Tape measure, D6, Average die, Arrow die (this is a D6 with the numbers removed and an arrow painted on each surface), 4" circular artillery kill marker, figures, terrain, BASING I recommend that the Brits are based individually as are some of the Zulus. Many of the Zulus can be based as 4 or 6 figures to a base to aid mass movement. British Regulars Infantry. UNIT SIZE Each company has 10 figures 1 officer, 1 NCO, 8 privates. All rifle armed. Between 4 and 6 of these units represent a battalion. Battalion command a CO, adjutant, bugler, QMS, possibly an ensign or two.

2 Zulu Impis. All Zulu foot units are made up of 10 man units. 1 leader, 4 musket armed men, 4 throwing spears, all close quarter weapons. Between 4 and 8 of these units represent a regiment. Regimental command 1 Induna, 1 witch doctor, 2 runners. NNC Irregular e.g. Natal Native Contingent Infantry :10 men. 1 white officer, 1 white NCO, 2 natives rifle armed. Rest close quarter weapons. Cavalry Regular Cavalry : 1officer or NCO and 4 men, Carbine, sword and possibly lance armed. Irregular Cavalry : 1 leader and 4 men. Rifle or carbine armed, Artillery : 4 crew. Gatling Gun : 4 crew. Rocket: 2 crew. ALL ACTION IS SIMULTANEOUS COMMAND All units must be issued with simple orders detailing aims and objectives for the game. For example, hold position and defend or charge redcoats and destroy them.

3 These orders can only be changed by the senior table commander or his aide, attaching himself to a unit for one move. Units will naturally defend themselves or even, in the case of Zulus, try and evade if attacked. MOVEMENT- BY UNIT Regular Foot NNC Foot Zulus Cavalry Limbers Wagons 6" + 1 x D6 6" + 1 x D6 6" + 2 x D6 12" + 1 x D6 6" + 1x D6 3" + 1x D6 Linear obstacles such as walls, hedges, dried up river beds remove 1 D6 from the movement allocation. Player agree on this before or during the game. ARTILLERY Player controlling artillery estimates range in inches. Places 4' circular marker with the centre on the exact measurement that player has announced. If there are figures within the marker roll a die for each figure. If the die result is as on the following chart it is a kill RANGE 0-10" 11-30" 31-50" 51-70" Field Gun 2,3,4,5,6 4,5,6 5,6 6 If unit firing is DISORDERED minus 1 from each die roll. If unit is SHAKEN minus 2 from each die roll

4 ROCKET. Player controlling the rocket estimates range in inches. Places 4' circular marker with the centre on the exact measurement that player has announced. Roll an arrow die. Then roll 2 D6. The result is the number of inches that the rocket has deviated and the direction. Move the 4" marker to this position If there are figures within the marker roll a die for each figure. If the die result is as on the following chart it is a kill RANGE 0-10" 11-30" 31-50" 51-70" Field Gun N/A 4,5,6 5,6 6 Any native unit that the rocket flies over takes an immediate morale test with a minus 1. If the rocket hits a unit it takes a morale test with a minus 2. If unit firing is DISORDERED minus 1 from each die roll. If unit is SHAKEN minus 2 from each die roll

5 Roll 1x D6 for each figure firing. For Gatling Gun roll 8 Dx6 SMALL ARMS FIRE. (Simultaneous Firing) RANGE 0-10" 11-20" 21-30" 31-40" Martini - Henry 3, 4,5,6 4,5,6 5,6 6 Percussion rifle 4,5,6 5,6 6 N/A Musket/ Shot Gun 5,6 6 N/A N/A Carbine 4,5,6 5,6 N/A N/A Spear 6 N/A N/A N/A Gatling Gun 3,4,5,6 4,5,6 5,6 6 Zulus firing - minus 1 from each die roll. Target behind cover - minus 1 from each die roll. Firer DISORDERED - minus 1 from each die roll. Firer SHAKEN- minus 2 from each die roll. Firer mounted - minus 1 from each die roll. For Gatling Gun roll each die one after the other. If a 1 is rolled forfeit the next 2 dice. If a 1 is rolled on the last die to be rolled that turn the gun is completely jammed for the entire next move. Colonial infantry that are hit by a Zulu unit in a move can fore before impact IF the attacking Zulu's begun their impact move 10 inches or more at the start of the move. If under 10 inches the Colonials do not get the option to fire before melee. This includes artillery and Gatling guns. MORALE Regular British foot and artillery will never rout. The worst that can happen is that they defend dis-organised or shaken. Regular Cavalry will retire in good order and never rout.

6 Irregular foot and cavalry who have 2 failed morale checks in a row rout. Zulus will retire in good order unless caught doing so by charging Colonial cavalry when they can rout. Before the game each unit is given a MORALE RATE; British regular horse, foot, artillery : 6 Irregular horse : 5 NNC : 4 Zulus : Married Impi = 5 Unmarried = 6 Unit Morale is taken on the following circumstances - 1) Fired at by rifle, musket, Gatling or artillery in a move. 2) Unit is SHAKEN. When a unit takes a morale test, take the unit morale rate and add to it the roll of one average die. From this total figure add or subtract the following; + 1 Senior commander attached to unit, ie in base to base contact. +1 Brit infantry firing volley fire from prepared positions. +2 if a witch doctor is in base contact with a unit. -1 unit officer killed. -1 Retiring or Routing unit passes within 10 inches. -1 unit has taken 20% casualties in the game and is classified as DISORDERED. (e.g 2 figures from a 10 man unit.) - 2 Unit taken 50% casualties in the game. And is classified as permanently SHAKEN. - 2 second morale test in a row. - 4 third morale test in a row. Result; Total 6 or over unit OK. Total less than 6;

7 = Zulus lie down or crouch for following move and are pinned down. If this result occurs 2 moves in a row on the second move the unit retires 2 moves away from enemy. Unit cannot fire for the rest of the game. = Brit regulars, minus 1 from next move firing die rolls. = Colonial Irregulars now counts as permanently SHAKEN. Retires one move away from enemy. Routing or Retiring units move to the nearest table edge via the safest route. MELEE Melee is simply done by placing two fighting figures opposite against each other and rolling a D6. The highest score is the winner. If a figure has more than one opponent each fight is taken as a separate engagement up to a total of 4 fights in one move. Additions & deductions. + 1 figure behind organised defences. + 1 figure on higher ground. +1 Regular cavalry attacking steady Zulus +1 Irregular cavalry attacking disordered Zulus +2 Regular cavalry attacking disordered Zulus +2 Irregular cavalry attacking Shaken Zulus +3 Regular cavalry attacking Shaken Zulus

A Clash of Arguments

A Clash of Arguments A Clash of Arguments A set of rules for the lazy gamers of this world. (Or Horse and Musket?) By Craig Grady Phases each turn consists of the following five phases Initiative Move Shoot Hand to Hand Moral

More information

French and Indian Wars Skirmish Rules. Tyneside Wargames club October Version 3.4

French and Indian Wars Skirmish Rules. Tyneside Wargames club October Version 3.4 French and Indian Wars Skirmish Rules Tyneside Wargames club October 2016 Version 3.4 Page 2 of 11 Index: Introduction:... 4 Troop Classifications:... 4 Loyalty:... 4 Weapons:... 4 Play Sequence:... 4

More information

UNITS Hidden Units Formed Units Fighter Commander

UNITS Hidden Units Formed Units Fighter Commander COLONIAL ADVENTURE UNITS Each unit consists of 5 to 20 figures. Additionally units may contain leaders (maximum 2 per unit), musicians (maximum 1 per unit) and color bearers (maximum 1 per unit). Each

More information

A Marvellous Victory! Copyright. Trevor Raymond. November 2015 (Exodus 20:15 - Thou shall not steal.") Version 2

A Marvellous Victory! Copyright. Trevor Raymond. November 2015 (Exodus 20:15 - Thou shall not steal.) Version 2 Page 1 of 30 A Marvellous Victory! Copyright. Trevor Raymond. November 2015 (Exodus 20:15 - Thou shall not steal.") Version 2 The first abstraction: A Marvellous Victory are an abstract set of wargame

More information

Field of Glory - Napoleonic Quick Start Rules

Field of Glory - Napoleonic Quick Start Rules Field of Glory - Napoleonic Quick Start Rules Welcome to today s training mission. This exercise is designed to familiarize you with the basics of the Field if Glory Napoleonic rules and to give you experience

More information

Aperitif Game for Gentlemen, By Pierre Laporte

Aperitif Game for Gentlemen, By Pierre Laporte Belle Epoque Aperitif Game for Gentlemen, By Pierre Laporte Belle Epoque Aperitif Game for Miniature Battles in the Victorian Era and Early 20 th Century EQUIPEMENT NEEDED Small coloured counters, ordinary

More information

LATE 19 th CENTURY WARGAMES RULES Based on and developed by Bob Cordery from an original set of wargames rules written by Joseph Morschauser

LATE 19 th CENTURY WARGAMES RULES Based on and developed by Bob Cordery from an original set of wargames rules written by Joseph Morschauser LATE 19 th CENTURY WARGAMES RULES Based on and developed by Bob Cordery from an original set of wargames rules written by Joseph Morschauser 1. PLAYING EQUIPMENT The following equipment is needed to fight

More information

Portable Wargame. The. Rules. For use with a battlefield marked with a grid of hexes. Late 19 th Century Version. By Bob Cordery

Portable Wargame. The. Rules. For use with a battlefield marked with a grid of hexes. Late 19 th Century Version. By Bob Cordery The Portable Wargame Rules Late 19 th Century Version For use with a battlefield marked with a grid of hexes By Bob Cordery Based on some of Joseph Morschauser s original ideas The Portable Wargame Rules

More information

1880 s LEND ME YOUR COAT, AFGHAN

1880 s LEND ME YOUR COAT, AFGHAN 1880 s LEND ME YOUR COAT, AFGHAN Equipment needed: D4 D6 D8 D10 D12 Ruler in inches 25/28mm figures on 1 diameter bases (infantry and artillery) Mounted on 2-1 diameter bases 1 terrain board 6 x 4 No bases

More information

Henry Bodenstedt s Game of the Franco-Prussian War

Henry Bodenstedt s Game of the Franco-Prussian War Graveyard St. Privat Henry Bodenstedt s Game of the Franco-Prussian War Introduction and General Comments: The following rules describe Henry Bodenstedt s version of the Battle of Gravelotte-St.Privat

More information

LATE 19 th CENTURY WARGAMES RULES Based on and developed by Bob Cordery from an original set of wargames rules written by Joseph Morschauser

LATE 19 th CENTURY WARGAMES RULES Based on and developed by Bob Cordery from an original set of wargames rules written by Joseph Morschauser LATE 19 th CENTURY WARGAMES RULES Based on and developed by Bob Cordery from an original set of wargames rules written by Joseph Morschauser 1. PLAYING EQUIPMENT The following equipment is needed to fight

More information

1. Introduction 2. Army designation 3. Setting up 4. Sequence of play 25cm three

1. Introduction 2. Army designation 3. Setting up 4. Sequence of play 25cm three Blades of Bronze Fast play rules for 15mm Ancients Contents 1. Introduction. 2. Army designation. 3. Setting up. 4. Sequence of play. 5. Orders. 6. Classification tables. 7. Conclusion 1. Introduction

More information

BRONZE EAGLES Version II

BRONZE EAGLES Version II BRONZE EAGLES Version II Wargaming rules for the age of the Caesars David Child-Dennis 2010 davidchild@slingshot.co.nz David Child-Dennis 2010 1 Scales 1 figure equals 20 troops 1 mounted figure equals

More information

ARMY COMMANDER - GREAT WAR INDEX

ARMY COMMANDER - GREAT WAR INDEX INDEX Section Introduction and Basic Concepts Page 1 1. The Game Turn 2 1.1 Orders 2 1.2 The Turn Sequence 2 2. Movement 3 2.1 Movement and Terrain Restrictions 3 2.2 Moving M status divisions 3 2.3 Moving

More information

CONTENTS CONTENTS 1 INTRODUCTION 3 ACKNOWLEDGEMENTS 3 UNIT REPRESENTATION 4 WHAT DO TROOP STANDS REPRESENT? 4 RECOMMENDED TROOP STAND SIZES 4

CONTENTS CONTENTS 1 INTRODUCTION 3 ACKNOWLEDGEMENTS 3 UNIT REPRESENTATION 4 WHAT DO TROOP STANDS REPRESENT? 4 RECOMMENDED TROOP STAND SIZES 4 CONTENTS CONTENTS CONTENTS 1 INTRODUCTION 3 ACKNOWLEDGEMENTS 3 UNIT REPRESENTATION 4 WHAT DO TROOP STANDS REPRESENT? 4 RECOMMENDED TROOP STAND SIZES 4 BEFORE BATTLE COMMENCES 5 THE PRIMARY RULE OF WARGAMING

More information

Primo Victoria. A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points

Primo Victoria. A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points Primo Victoria A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points The Rules Creating Armies The first step that all players involved in the battle

More information

NO DICE DARK AGES RULES get the kids involved. ANY SIZED FIGURES but if not

NO DICE DARK AGES RULES get the kids involved. ANY SIZED FIGURES but if not NO DICE DARK AGES RULES get the kids involved ANY SIZED FIGURES but if not 28mm Foot 15mm frontage Depth 15mm,18mm,20mm depending on figure Cavalryman 25mm frontage Depth 40mm,50mm,60mm depending on figure

More information

Battle of Prokhorovka

Battle of Prokhorovka Perform Action Move/Fire according to action chosen Fire machine Guns (tanks only) Fire all eligible machine guns Rally (infantry only) Leader stand may attempt to rally pinned units Rifle stand - 1 die

More information

Conflict Horizon Dallas Walker Conflict Horizon

Conflict Horizon Dallas Walker Conflict Horizon Conflict Horizon Introduction 2018 Dallas Walker Conflict Horizon Welcome Cadets. I m Sargent Osiren. I d like to make it known right now! From that moment you stepped foot of the shuttle, your butts belonged

More information

Combat Captain World War II Tactical Wargame Rules

Combat Captain World War II Tactical Wargame Rules Combat Captain World War II Tactical Wargame Rules January 1, 2010 revision By David Raybin COMBAT CAPTAIN! World War II Tactical Wargame Rules ( JANUARY 1 Revision) 2010 David Raybin Introduction These

More information

PROFILE. Jonathan Sherer 9/10/2015 1

PROFILE. Jonathan Sherer 9/10/2015 1 Jonathan Sherer 9/10/2015 1 PROFILE Each model in the game is represented by a profile. The profile is essentially a breakdown of the model s abilities and defines how the model functions in the game.

More information

RESTLESS REVOLUTIONARIES RULES FOR WARGAMING LATE 19 TH AND EARLY 20 TH CENTURY SOUTH AMERICAN WARS AND REVOLUTIONS by Bob Cordery

RESTLESS REVOLUTIONARIES RULES FOR WARGAMING LATE 19 TH AND EARLY 20 TH CENTURY SOUTH AMERICAN WARS AND REVOLUTIONS by Bob Cordery CONTENTS RESTLESS REVOLUTIONARIES RULES FOR WARGAMING LATE 19 TH AND EARLY 20 TH CENTURY SOUTH AMERICAN WARS AND REVOLUTIONS by Bob Cordery CONTENTS 1 INTRODUCTION 2 BASIC RULES 3 The Primary Rule of Wargaming

More information

A Great Victory! Copyright. Trevor Raymond. April 2013 (Exodus 20:15 - Thou shall not steal.")

A Great Victory! Copyright. Trevor Raymond. April 2013 (Exodus 20:15 - Thou shall not steal.) A Great Victory! Copyright. Trevor Raymond. April 2013 (Exodus 20:15 - Thou shall not steal.") Page 1 of 27 A Great Victory is a basic set of rules designed for the table-top wargaming battles in the ancient

More information

STEAMPUNKT SIMPLE RULES

STEAMPUNKT SIMPLE RULES STEAMPUNKT SIMPLE RULES Edwardian and Victorian age of mystery and invention. 25/28mm figures on 1 diameter bases Mounted on 2 x1 bases Terrain Board usually 6 x 4 for D24 Machines and Creatures and Artillery

More information

Frontier/Modern Wargames Rules

Frontier/Modern Wargames Rules Equipment: Frontier/Modern Wargames Rules For use with a chessboard battlefield By Bob Cordery Based on Joseph Morschauser s original ideas The following equipment is needed to fight battles with these

More information

LITTLE BIGIIORH 2015 Legion Wargames, LLC

LITTLE BIGIIORH 2015 Legion Wargames, LLC TlI:J BATTL:J OF TlI2 LITTLE BIGIIORH 2015 Legion Wargames, LLC v1.3 IHDIAR WARS OF TH= AM=RICAR mst VOLUM= III 1. INTRODUCTION.fWJ\w '""' '"'" The Battle of the Little Bighorn, also known as Custer's

More information

15MM FAST PLAY FANTASY RULES. 15mm figures on 20mm diameter bases Large Figures on 40mm Diameter bases

15MM FAST PLAY FANTASY RULES. 15mm figures on 20mm diameter bases Large Figures on 40mm Diameter bases 15MM FAST PLAY FANTASY RULES 15mm figures on 20mm diameter bases Large Figures on 40mm Diameter bases In brackets equivalent in inches ( ) DICE used D8 D10 D12 D20 D30 Terrain Board minimum 120cm x 90cm

More information

Under fire: If a unit or vehicle has been hit in the previous turn, whether the hit caused damage or not, that unit is under fire.

Under fire: If a unit or vehicle has been hit in the previous turn, whether the hit caused damage or not, that unit is under fire. Featherstone Like WW2 Rules These rules are very similar to the Featherstone/Bath mass combat rules you can find for Ancient and 18 th Century combat. They have been adapted for a massed skirmish game

More information

Introduction. Nothing can be done contrary to what could or would be done in actual war. Revised Rules for the NAVAL WAR GAME (1905) Fred T.

Introduction. Nothing can be done contrary to what could or would be done in actual war. Revised Rules for the NAVAL WAR GAME (1905) Fred T. Design Parameters Introduction These rules have been developed so that it is possible to fight small World War II Ostfront battles between Axis and Soviet forces. The battles last about an hour or two

More information

EASY CIVIL WAR RULES by Don Lowry

EASY CIVIL WAR RULES by Don Lowry EASY CIVIL WAR RULES by Don Lowry I. BASICS: A. Stands: The miniatures are placed on stands, each of which represents a unit of troops or a general and his staff. Each stand should have a label on one

More information

FLASHBURN HYPER SIMPLE SCIENCE FICTION SKIRMISH WARGAMES RULES FREE! Pz8. Playtest & Ideas: Martin Nortman & The Southern Rebels

FLASHBURN HYPER SIMPLE SCIENCE FICTION SKIRMISH WARGAMES RULES FREE! Pz8. Playtest & Ideas: Martin Nortman & The Southern Rebels FLASHBURN HYPER SIMPLE SCIENCE FICTION SKIRMISH WARGAMES RULES By Pz8 FREE! Playtest & Ideas: Martin Nortman & The Southern Rebels Players take the same number of miniatures (for example 10) and roll one

More information

HEXBLITZ GENERAL INFORMATION

HEXBLITZ GENERAL INFORMATION GENERAL INFORMATION SCALES: The following time and ground scales are used in battles fought with 20mm or 15mm scale figures and models: Time scale: Each daylight turn represents approximately 2 hours of

More information

CONTENTS INTRODUCTION Compass Games, LLC. Don t fire unless fired upon, but if they mean to have a war, let it begin here.

CONTENTS INTRODUCTION Compass Games, LLC. Don t fire unless fired upon, but if they mean to have a war, let it begin here. Revised 12-4-2018 Don t fire unless fired upon, but if they mean to have a war, let it begin here. - John Parker - INTRODUCTION By design, Commands & Colors Tricorne - American Revolution is not overly

More information

ALAMO Thirteen Days of Glory A GAME BY FRANCK YEGHICHEYAN Translation: Roger Kaplan

ALAMO Thirteen Days of Glory A GAME BY FRANCK YEGHICHEYAN Translation: Roger Kaplan ALAMO Thirteen Days of Glory A GAME BY FRANCK YEGHICHEYAN Translation: Roger Kaplan Alamo is a solitaire game depicting the Sunday, March 6, 1836 climax of the thirteenday siege of the Alamo Mission that

More information

PROFILE. Jonathan Sherer 9/30/15 1

PROFILE. Jonathan Sherer 9/30/15 1 Jonathan Sherer 9/30/15 1 PROFILE Each model in the game is represented by a profile. The profile is essentially a breakdown of the model s abilities and defines how the model functions in the game. The

More information

Free Shipping for all USA orders!

Free Shipping for all USA orders! Free Shipping for all USA orders! The Game Board The game board shows New York City and surrounding land and water areas. Locations are on land areas. Game units are placed on locations during game play.

More information

Fixed Bay net an Uncovered elmet Colonial Variant for The Breaking of Nations By John Bell

Fixed Bay net an Uncovered elmet Colonial Variant for The Breaking of Nations By John Bell Fixed Bay net an Uncovered elmet Colonial Variant for The Breaking of Nations By John Bell Equipment needed to play: Miniature figurines: 25-28 mm Scenery needed: anything on hand Tape Ruler Dices needed:

More information

Welcome to the eve of war; a conflict that will rip galaxies apart and this is where it begins. Playing the Game

Welcome to the eve of war; a conflict that will rip galaxies apart and this is where it begins. Playing the Game Welcome to 2175 Events have been set in motion that is drawing the human race into their first major conflict for over a 100 years; and it could possibly be their last. Welcome to the eve of war; a conflict

More information

Campaign Introduction

Campaign Introduction Campaign 1776 Introduction Campaign 1776 is a game that covers the American Revolutionary War. Just about every major battle of the war is covered in this game, plus several hypothetical and "what-if"

More information

Maida 1806: Stuart vs. Reynier

Maida 1806: Stuart vs. Reynier Table of contents. 1.0 Introduction... 2.0 Components... 3.0 Gameplay... 4.0 Leaders... 5.0 Infantry in Column... 6.0 Infantry in Line... 7.0 Square... 8.0 Skirmish order... 9.0 Cavalry... 10.0 Artillery...

More information

CONFEDERACY GAME OVERVIEW. Components 60 Troop tiles 20 double sided Order/Wound Tokens 2 player aids 6 dice This ruleset

CONFEDERACY GAME OVERVIEW. Components 60 Troop tiles 20 double sided Order/Wound Tokens 2 player aids 6 dice This ruleset MODERN #1 CONFEDERACY GAME OVERVIEW Pocket Battles is a series of fast and portable wargames. Each game comes with two armies that can be lined up one versus the other, or against any other army in the

More information

Shooting Value. Morale Value

Shooting Value. Morale Value 16 th -17 th Century Japanese Army During the Sengoku Jidai warlords known as daimyo raised and led armies to dominate regions of Japan always with the ultimate goal of becoming Shogun. At the same time

More information

RESERVES RESERVES CONTENTS TAKING OBJECTIVES WHICH MISSION? WHEN DO YOU WIN PICK A MISSION RANDOM MISSION RANDOM MISSIONS

RESERVES RESERVES CONTENTS TAKING OBJECTIVES WHICH MISSION? WHEN DO YOU WIN PICK A MISSION RANDOM MISSION RANDOM MISSIONS i The Flames Of War More Missions pack is an optional expansion for tournaments and players looking for quick pick-up games. It contains new versions of the missions from the rulebook that use a different

More information

Chapter 1: Building an Army

Chapter 1: Building an Army BATTLECHEST Chapter 1: Building an Army To construct an army, first decide which race to play. There are many, each with unique abilities, weaknesses, and strengths. Each also has its own complement of

More information

Airborne Landings For WWII MicroArmour :The Game

Airborne Landings For WWII MicroArmour :The Game Airborne Landings For WWII MicroArmour :The Game by Leif Edmondson. The WWII rulebook presents some parachute landing rules in scenario #3 A Costly Setback and in the Modern MicroArmour rule book as well.

More information

Gettysburg 77 Errata. 1 of 5 RULES CORRECTIONS. Advanced Union Order of Appearance

Gettysburg 77 Errata. 1 of 5 RULES CORRECTIONS. Advanced Union Order of Appearance RULES CORRECTIONS 1) p.1 Object of Game Culp s hill is U40 not U41. 2) p. 7 Combat Qualifications Rule 3 is (.see 5) not ( see 6) 3) p.8 Retreat rule 2. Change to read: If the retreating unit is adjacent

More information

Remember the Alamo!* By George Knapp Version 6, 31 Jan 2000

Remember the Alamo!* By George Knapp Version 6, 31 Jan 2000 Remember the Alamo!* By George Knapp Version 6, 31 Jan 2000 *Please accept my apologies for the title. I do not mean to infringe upon any copyrighted material using the same name. These rules are for home

More information

digitalgameworks LLC ZULU DAWN! The Battle of Isandlwana is (C)opyright 2018 by digital Gameworks LLC ALL RIGHTS RESERVED

digitalgameworks LLC  ZULU DAWN! The Battle of Isandlwana is (C)opyright 2018 by digital Gameworks LLC ALL RIGHTS RESERVED Document Version 1.0.2 digitalgameworks LLC www.digitalgameworks.com ZULU DAWN! The Battle of Isandlwana is (C)opyright 2018 by digital Gameworks LLC ALL RIGHTS RESERVED Prelude An overwhelming sense of

More information

Sample file ACKNOWLEDGEMENTS

Sample file ACKNOWLEDGEMENTS ACKNOWLEDGEMENTS Thanks to the members of the Stamford Adventurers Society for playtesting these rules, albeit in a slightly different guise. Thanks to Mike Owen and Lon Weiss for putting the idea in our

More information

command efficiency table

command efficiency table sequence of play 0. PRE-GAME ORGANIZATION PHASE. 1. POSTURE DETERMINATION PHASE 2D6 + Cohesion. Highest total has initiative in this phase. Mark required stands or groups in movement posture. [6.01.01]

More information

The Glory that was GREECE. Tanagra 457 BC

The Glory that was GREECE. Tanagra 457 BC The Glory that was GREECE Tanagra 457 BC TCSM 2009 The Glory that Was Vol. I: Greece Rulebook version 1.0 1.0 Introduction The Glory that was is a series of games depicting several different battles from

More information

DFW Irregulars ACW campaign rules

DFW Irregulars ACW campaign rules DFW Irregulars ACW campaign rules 2011 version 2.1 by Clay Smith Summary This is a simple set of campaign rules using Fire & Fury. The objective is to encourage players to paint up a division of ACW troops

More information

Campaign Notes for a Grand-Strategic Game By Aaron W. Throne (This article was originally published in Lone Warrior 127)

Campaign Notes for a Grand-Strategic Game By Aaron W. Throne (This article was originally published in Lone Warrior 127) Campaign Notes for a Grand-Strategic Game By Aaron W. Throne (This article was originally published in Lone Warrior 127) When I moved to Arlington, Virginia last August, I found myself without my computer

More information

TAC MYTHOS. Byakhee Attack. 0 CP Any. Mythos Influence Level increases by one. always attacking the nearest unit. The

TAC MYTHOS. Byakhee Attack. 0 CP Any. Mythos Influence Level increases by one. always attacking the nearest unit. The TAC Flash of Inspiration Play during the TAC Step of the Pre-Turn Phase. An Officer of your choice gains D3 additional Command Points this Turn. 0 CP Any MYTHOS Byakhee Attack One or more Byakhee models

More information

On the day you also need to bring :

On the day you also need to bring : In this pack you will find everything you will need to do and know, to prepare for and play in the OMG Bolt Action Tournament. Tournament Organiser: Jeff Black Players Pack/ Tournament Rules writer: Jeff

More information

NapoleoN-The Game Beta Version 1.1

NapoleoN-The Game Beta Version 1.1 «Napoleon» is a rule system to simulate big battles of the napoleonic era. The number of troops and units involved in those battles were huge. Nevertheless, these rules intend to keep things simple, allowing

More information

IV. TROOPS FAQ SPECIALIZED UNITS 2

IV. TROOPS FAQ SPECIALIZED UNITS 2 IV. TROOPS FAQ STANDARD UNITS 1 7 8 8 Infantry Move 0-1 and battle, or move 2 no battle May Take Ground on successful Close Assault Armor Move 0-3 and battle May Overrun on successful Close Assault Artillery

More information

Stargrunt II Campaign Rules v0.2

Stargrunt II Campaign Rules v0.2 1. Introduction Stargrunt II Campaign Rules v0.2 This document is a set of company level campaign rules for Stargrunt II. The intention is to provide players with the ability to lead their forces throughout

More information

Infantry Square Formation for RFF Variants

Infantry Square Formation for RFF Variants Playtest Version 3, 02/16/11 Infantry Square Formation for RFF Variants Infantry can reduce their risk from a cavalry charge by changing formation into a square. During the American Civil War, squares

More information

Miniatures 800 Point

Miniatures 800 Point www.alphastrike.com.au Presents A Miniatures 800 Point 2 nd Edition One Day Tournament TGAPERTH.COM Version 1.0 WHAT YOU WILL NEED The following event will use the rules taken from either the standard

More information

FRIDAY APRIL :00PM 12:00AM

FRIDAY APRIL :00PM 12:00AM FRIDAY APRIL 4 ------------------ 8:00PM 12:00AM ------------------ LEGEND OF THE HIGH SEAS THE SACKING OF PANAMA, 1671 Do not lose this packet! It contains all necessary missions and results sheets required

More information

MAYHEM: WARRING NATIONS

MAYHEM: WARRING NATIONS MAYHEM: WARRING NATIONS MAN TO MAN COMBAT DURING THE NAPOLEONIC WARS 2 Hour Wargames What s with the free games? We re giving away six free games to anyone that wants them. All are available for you to

More information

Historicon Ancient and Medieval

Historicon Ancient and Medieval HISTORICON 2 INTRODUCTION Welcome to version 1.5 of Historicon. These rules are the product of a great deal of research over the last number of years. The intent behind them is to achieve the following

More information

Lights in the Sky: War among the stars

Lights in the Sky: War among the stars Introduction A long time ago, in a galaxy not so far away... Some of the most exciting and compelling moments from movies and books are the space battles. Whether a dogfight between a handful of star fighters

More information

Vive l Empereur! STANDARD RULES. Third edition. Didier ROUY. Foreword

Vive l Empereur! STANDARD RULES. Third edition. Didier ROUY. Foreword Didier ROUY Vive l Empereur! STANDARD RULES Third edition Foreword "Vive l Empereur!" is a series of simulation games using a standard rules system and a set of exclusive rules specific to each battle.

More information

STONEWALL S SWORD: 1.0 Introduction. 2.0 How to Win. 3.0 Game Scale and Map THE BATTLE OF CEDAR MOUNTAIN

STONEWALL S SWORD: 1.0 Introduction. 2.0 How to Win. 3.0 Game Scale and Map THE BATTLE OF CEDAR MOUNTAIN STONEWALL S SWORD: THE BATTLE OF CEDAR MOUNTAIN Contents 1.0 Introduction... 1 2.0 How to Win... 1 3.0 Game Scale and Map... 1 4.0 Unit Counters, Markers and Chits... 2 5.0 Unit ID & Organization... 3

More information

Getting Started 000 Getting Started.scn

Getting Started 000 Getting Started.scn Getting Started This file will help you get started quickly with Campaign Antietam. If you have just installed the game, then the Main Program should be running. Otherwise, to run the Main Program, click

More information

Field of Glory V2 Ancients - UK Umpire Clarifications

Field of Glory V2 Ancients - UK Umpire Clarifications Field of Glory V2 Ancients - UK Umpire Clarifications This document has been compiled by several players who regularly umpire at BHGS and other events. It is intended to provide clarity, particularly for

More information

Battle of Octavus Two-Five Tournament Packet

Battle of Octavus Two-Five Tournament Packet Battle of Octavus Two-Five Tournament Packet Battle of Octavus Two-Five Tournament Packet The Rules: 1. The tournament's point limit will be 1500 points. Any player with an army over 1500 points will be

More information

When it comes to generic 25mm Science Fiction skirmish games, there are really only two choices.

When it comes to generic 25mm Science Fiction skirmish games, there are really only two choices. 1 of 6 When it comes to generic 25mm Science Fiction skirmish games, there are really only two choices. Stargrunt II, which is a gritty, realistic simulation of near-future combat. And ShockForce, which

More information

ADVANCED RULES FOR THE ALAMO by Alan R. Arvold

ADVANCED RULES FOR THE ALAMO by Alan R. Arvold ADVANCED RULES FOR THE ALAMO by Alan R. Arvold This article, in its final form after the editor got hold of it, was published in MOVES #92. Unfortunately it was severely cut back in length in order for

More information

Contents. Introduction. Additional rules. Dedication. Preparation for battle. Definitions. Scenarios. The rules. Notes. Page 2

Contents. Introduction. Additional rules. Dedication. Preparation for battle. Definitions. Scenarios. The rules. Notes. Page 2 Contents Introduction Page 2 Dedication Page 3 Preparation for battle Pages 4 to 8 The primary rule of wargaming 4 The spirit of the wargame 4 The precedence rule 4 Playing equipment 4 The battlefield

More information

I-95 GAMERS. Domination Missions

I-95 GAMERS. Domination Missions I-95 GAMERS Domination Missions I-95 GAMERS Domination Missions Design notes Domination special rules Domination Frontline Domination Blind Domination Blitzkrieg Domination Early war Blitzkrieg Domination

More information

SERIES RULEBOOK. Game Design by Mark S. Miklos. Version: June 2017 TABLE OF CONTENTS. Great Battles of the American Revolution

SERIES RULEBOOK. Game Design by Mark S. Miklos. Version: June 2017 TABLE OF CONTENTS. Great Battles of the American Revolution 1 SERIES RULEOOK Game Design by Mark S. Miklos Version: June 2017 TALE OF CONTENTS 1. Introduction... 2 2. Components... 2 3. Game Scale and Terminology... 2 4. How To Win... 3 5. Sequence of Play Outline...

More information

Fantasy and Magic Casting spells Casters level Blocking Spells Continuing spells Summoned Creatures

Fantasy and Magic Casting spells Casters level Blocking Spells Continuing spells Summoned Creatures Fantasy and Magic For those that wish to add powerful magic casters and fantastic units, characters and armies to their Ancients D6 game, the following rules should allow them to do just that. Casting

More information

7:00PM 12:00AM

7:00PM 12:00AM SATURDAY APRIL 5 7:00PM 12:00AM ------------------ ------------------ BOLT ACTION COMBAT PATROL Do not lose this packet! It contains all necessary missions and results sheets required for you to participate

More information

Budget Battle. Phil West

Budget Battle. Phil West Budget Battle Phil West This set of rules was inspired by some sets of cheap toy soldiers with interesting pairings such as Army men vs Cavemen, Ninja vs Robots and so forth. These reminded me of the running

More information

2.0 The Battlefield. 2.1 Terrain Hexes. 2.2 Terrain Types. 3.0 Command Cards (10 each) 3.1 Order Cards (7 each)

2.0 The Battlefield. 2.1 Terrain Hexes. 2.2 Terrain Types. 3.0 Command Cards (10 each) 3.1 Order Cards (7 each) Advanced Vive l Empereur Introduction Advanced Vive l Empereur is a Histo Command Dice System Game and allows you to simulate on a grand-tactical level the battles of the Napoleonic era. The player is

More information

THURSDAY APRIL :00PM 10:00PM 5:00PM :00AM 3:00PM

THURSDAY APRIL :00PM 10:00PM 5:00PM :00AM 3:00PM THURSDAY APRIL 18 ------------------ 4:00PM 10:00PM 5:00PM 10:00PM ------------------ 9:00AM 3:00PM HAIL CAESAR MATCH PLAY Do not lose this packet! It contains all necessary missions and results sheets

More information

details of the payment. You will be ed when the payment is received.

details of the payment. You will be  ed when the payment is received. The Crows Feast is back to determine the best South Australian Kings of War champion. This will be a full day of gaming in the fantasy wargame that is gaining in popularity all over the world. Run on May

More information

Rongammers' air rules for Memoir '44

Rongammers' air rules for Memoir '44 Rongammers' air rules for Memoir '44 requires memoir '44 base game and air pack or toy airplanes Version 01.05.06 Sentences marked in blue are new to version 01.05.06 1. Starting Air Units: Air units can

More information

Muck and Bullets. A simulation of the battle of the Somme 1916

Muck and Bullets. A simulation of the battle of the Somme 1916 Muck and Bullets A simulation of the battle of the Somme 1916 The nation must be taught to bear losses. No amount of skill on the part of the higher commanders, no training, however good, on the part of

More information

The Price of Glory. Grand Tactical gaming of the Great War

The Price of Glory. Grand Tactical gaming of the Great War Introduction The Price of Glory Grand Tactical gaming of the Great War The Price of Glory is designed with 1/300 scale (6mm) figures in mind; while not necessarily the most visually attractive scale for

More information

RANDOM MISSION CONTENTS TAKING OBJECTIVES WHICH MISSION? WHEN DO YOU WIN THERE ARE NO DRAWS PICK A MISSION RANDOM MISSIONS

RANDOM MISSION CONTENTS TAKING OBJECTIVES WHICH MISSION? WHEN DO YOU WIN THERE ARE NO DRAWS PICK A MISSION RANDOM MISSIONS i The 1 st Brigade would be hard pressed to hold another attack, the S-3 informed Bannon in a workman like manner. Intelligence indicates that the Soviet forces in front of 1 st Brigade had lost heavily

More information

Red Parachutes. Extended Player Aid Sheet by Richard J. Vohlers. Includes advanced rules; optional rules in italics.

Red Parachutes. Extended Player Aid Sheet by Richard J. Vohlers. Includes advanced rules; optional rules in italics. Red Parachutes Extended Player Aid Sheet by Richard J. Vohlers Includes advanced rules; optional rules in italics. S = Soviet; G = German; B = Both; P = Phasing; NP = Non-phasing; OOS = Out of Supply;

More information

Sequence of Play This rulebook is organized according to this Sequence of Play.

Sequence of Play This rulebook is organized according to this Sequence of Play. Introduction...1 Sequence of Play...2 Campaign Set-Up...2 Start of Week...10 Pre-Combat...11 Combat...14 Post-Combat...19 End of Week...20 End of Campaign...22 Optional Rules...22 Credits...22 Sample Game...23

More information

Set up and play each round by following the instructions below

Set up and play each round by following the instructions below Player Set up and play each round by following the instructions below 1. If the mission has a RELIC primary or secondary objective, place the RELIC objective(s) as described in the mission. NOTE: Any RELIC

More information

Command Phase. Setup. Action Phase. Status Phase. Turn Sequence. Winning the Game. 1. Determine Control Over Objectives

Command Phase. Setup. Action Phase. Status Phase. Turn Sequence. Winning the Game. 1. Determine Control Over Objectives Setup Action Phase Command Phase Status Phase Setup the map boards, map overlay pieces, markers and figures according to the Scenario. Players choose their nations. Green bases are American and grey are

More information

FRIDAY APRIL 1 ST 8:00AM - 6:00PM

FRIDAY APRIL 1 ST 8:00AM - 6:00PM FRIDAY APRIL 1 ST 8:00AM - 6:00PM Do not lose this packet! It contains all necessary missions and results sheets required for you to Participate in today s tournament. It is your responsibility to hold

More information

Axis & Allies Miniatures Contested Skies Errata

Axis & Allies Miniatures Contested Skies Errata Axis & Allies Miniatures Contested Skies Errata Compiled by Mons Johnson, Robert Mull, Justin Webb, and Steve Winter Document last modified March 5, 2006 In order to accommodate the addition of Aircraft

More information

Rules of Play RPC_V2.0_Final_Rules.indd 1 3/7/16 10:35 AM

Rules of Play RPC_V2.0_Final_Rules.indd 1 3/7/16 10:35 AM Rules of Play 2 1.0 INTRODUCTION 2.0 GAME COMPONENTS 2.1 Counters and Dice 2.2 Maps 2.3 Rules 2.4 Off-Map Artillery (OMA) Groups 3.0 UNIT FUNDAMENTALS 3.1 Nomenclature 3.2 Formed Vs. Dispersed 3.3 Ready

More information

BOLT ACTION DOUBLES: WORLD AT WAR

BOLT ACTION DOUBLES: WORLD AT WAR FRIDAY :: MARCH 24 8:00 AM 6:00 PM BOLT ACTION DOUBLES: WORLD AT WAR Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today s tournament.

More information

Nfejfwbm!Cbuumft!!! Mfhobop! 3:ui!Nbz!2287!

Nfejfwbm!Cbuumft!!! Mfhobop! 3:ui!Nbz!2287! NfejfwbmCbuumft Mfhobop 3:uiNbz2287 2008 1 Battles of the Middle Ages Battle of Legnano 1176 Rulebook version 1.0 1.0 Introduction Battles of the Middle Ages is an easy to learn wargaming system that tries

More information

SCENARIO LIST. (In no particular order) SEIZE GROUND. - As per page #91 of the Warhammer 40,000 Rulebook -

SCENARIO LIST. (In no particular order) SEIZE GROUND. - As per page #91 of the Warhammer 40,000 Rulebook - The following is the complete list of scenarios that may be played at the 2011 Ultimate Warhammer 40K tournament. Four of these will be used by all players in the first four rounds of the tournament (pre-determined

More information

Montelimar: Anvil of Fate Scenario 1 -Opening Blows - The Feint

Montelimar: Anvil of Fate Scenario 1 -Opening Blows - The Feint Montelimar: Anvil of Fate Scenario 1 -Opening Blows - The Feint Introduction This is an after action report of a play test game of Monlimar: Anvil of Fate. Please note that the Vassal module and graphics

More information

THUNDER IN THE OZARKS: THE BATTLE OF PEA RIDGE 1862

THUNDER IN THE OZARKS: THE BATTLE OF PEA RIDGE 1862 THUNDER IN THE OZARKS: THE BATTLE OF PEA RIDGE 1862 Contents 1.0 Introduction... 1 2.0 How to Win... 1 3.0 Game Scale and Map... 1 4.0 Unit Counters, Markers and Chits... 2 5.0 Unit ID & Organization...

More information

Braccio da Montone INDEX

Braccio da Montone INDEX Braccio da Montone INDEX 1.0 Introduction 2.0 Components 2.1 The Maps 2.2 The Counters 2.3 Game Scale 3.0 General Course of Play 4.0 Condottiero Activation Sequence 4.1 Continuum 4.2 Interruptio 4.3 Limits

More information

Troupes Types Attaques² Tir PV SVG CMD Taille PTS Min/max Spé. Hammerers Infanterie Miners Infanterie 3/ /1 3

Troupes Types Attaques² Tir PV SVG CMD Taille PTS Min/max Spé. Hammerers Infanterie Miners Infanterie 3/ /1 3 DWARF ARMY LIST WME V2 Troupes Types Attaques² Tir PV SVG CMD Taille PTS Min/max Spé warrior Infanterie 3 4 4+ 3 110 2/- Handgunner Infanterie 3 30cm 4 6+ 3 90 -/- 1 Rangers Infanterie 3 30cm 4 5+ 3 110

More information

Contents. Credits. Art Director: Becky Siebe Lead Illustrator: Alex Wilcox Graphic Design: Alex Freel

Contents. Credits. Art Director: Becky Siebe Lead Illustrator: Alex Wilcox Graphic Design: Alex Freel Contents Credits 1 Introduction to Rally Round the Flag: 2 Overview: 2-3 - Campaign Play - Game Play - How to Win History: 3 - Designer Description of Game Contents: 4 Map: 4 - Pikes - March Circles -

More information

New Roster (Warhammer 40,000 8th Edition) [112 PL, 2000pts]

New Roster (Warhammer 40,000 8th Edition) [112 PL, 2000pts] 1 von 15 18.06.2018, 06:41 New Roster (Warhammer 40,000 8th Edition) [112 PL, 2000pts] Fortification Network (T'au Empire) [7 PL, 140pts] No Force Org Slot T'au Empire Sept Choice Selections: Dal'yth Sept

More information