NECROMUNDA GANGS OF LEGEND

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1 NCROMUN GNG OF GN Gang ar contains the full rules for creating gangs from House scher and House Goliath. Over the coming months, more gangs from the various Clan Houses will be added by way of new supplements, accompanied by new models. n the meantime however, players lucky enough to still have the classic Citadel models in their collections will no doubt want to use them in the new edition of Necromunda as soon as possible. hat follows is a set of get you by gang lists to allow those classics to be fielded alongside the new gangs straight away. ach of these House lists will be developed extensively as and when new miniatures become available. HOU OROCK GNG House Orlock is known as the House of ron because its wealth is built upon an empire of slag mining and scrap prospecting. Orlock gangers are hardened road warriors and hive junkers, the fighting arm of the clan mining combines who relish the chance to break bones and crack skulls for the House. Of all the gangs, Orlocks place the most value on personal loyalty, swearing their allegiance to their brothers and sisters first, then House, then hive. GNG COMPOON n Orlock gang must follow these rules when it is founded and when new fighters are added to the gang: here must be one eader (if the eader is killed, see page of Gang ar). here can be no more than two s, plus one for every full 0 Reputation the gang has for example, a gang with Reputation could have up to four s. he total number of Gangers in the gang must be equal to or higher than the total number of other fighters (eaders, s and s) in the gang, not counting Hangerson (as described in future supplements). fighter can be equipped with a maximum of three weapons. eapons with the Unwieldy rait take up the space of two eader pecialist gility econdary econdary econdary eadership econdary hooting econdary econdary econdary econdary avant econdary FGHR starting Orlock gang is made up of the following fighters: R... CR JUV... CR CH QUPMN QUPMN n Orlock eader is equipped with mesh armour. hey have no equipment restrictions. n Orlock starts with no equipment. hey can be equipped with Pistols and eapons, but cannot be given any weapon that is worth more than 0 credits. M B " + + d Cl il nt RNG K Orlock eaders start with one skill chosen from their skill sets. CHMPON...00 CR CH M B " + + d Cl il nt QUPMN n Orlock is equipped with mesh armour. hey have no equipment restrictions. RNG K M B 6" + d Cl il nt GNGR... 0 CR CH M B " d Cl il nt QUPMN n Orlock Ganger is equipped with mesh armour. hey can be equipped with Basic eapons, Close eapons, Grenades, Pistols and argear. hen the gang is created, one Ganger can be equipped with a pecial eapon; during a campaign, additional Gangers can also take pecial eapons. Orlock s start with one skill chosen from their skill sets. Copyright Games orkshop imited 07. Necromunda, Citadel, Games orkshop, G and all associated logos, names, races, vehicles, weapons and characters are either or M, and/or Games orkshop imited. ll Rights Reserved.

2 HOU COR GNG House Cawdor is the stronghold of the Cult of the Redemption, whose prophets foretell of universal destruction. he poorest of the Houses, they scavenge through the detritus of the hive, their holy wargear made from castoff scrap and battered weaponry. hey are the numberless foot soldiers of the Redemption, the spreaders of faith to the underhive and the seekers of relics from among its ruins each ganger happy to die for the faith. GNG COMPOON Cawdor gang must follow these rules when it is founded and when new fighters are added to the gang: here must be one eader (if the eader is killed, see page of Gang ar). here can be no more than two s, plus one for every full 0 Reputation the gang has for example, a gang with Reputation could have up to four s. he total number of Gangers in the gang must be equal to or higher than the total number of other fighters (eaders, s and s) in the gang, not counting Hangerson (as described in future supplements). fighter can be equipped with a maximum of three weapons. eapons with the Unwieldy rait take up the space of two eader pecialist gility econdary econdary econdary econdary econdary econdary econdary eadership econdary hooting avant econdary FGHR starting Cawdor gang is made up of the following fighters: R... CR JUV... 0 CR CH QUPMN QUPMN Cawdor eader is equipped with mesh armour. hey have no equipment restrictions. Cawdor starts with no equipment. hey can be equipped with Pistols and eapons, but cannot be given any weapon that is worth more than 0 credits. M B " + d Cl il nt 6+ RNG K Cawdor eaders start with one skill chosen from their skill sets. CHMPON... 9 CR CH M B " + d Cl il nt QUPMN Cawdor is equipped with flak armour. hey have no equipment restrictions. RNG K M B 6" + d Cl il nt GNGR... CR CH M B " d Cl il nt QUPMN Cawdor Ganger is equipped with flak armour. hey can be equipped with Basic eapons, Close eapons, Grenades, Pistols and argear. hen the gang is created, one Ganger can be equipped with a pecial eapon; during a campaign, additional Gangers can also take pecial eapons. Cawdor s start with one skill chosen from their skill sets. Copyright Games orkshop imited 07. Necromunda, Citadel, Games orkshop, G and all associated logos, names, races, vehicles, weapons and characters are either or M, and/or Games orkshop imited. ll Rights Reserved.

3 HOU VN R GNG he Van aar are possessed of ancient and damning machine lore, and are the preeminent Necromundan House when it comes to advanced technologies. Van aar gangers benefit from the finest weaponry and environmental suits the clan can provide, while its leaders follow cold and logical combat doctrines drilled into them by a reliance on their gear first and their gut second. Few outside of the House are aware however that the source of the House s technological treasure is slowly killing its people. GNG COMPOON Van aar gang must follow these rules when it is founded and when new fighters are added to the gang: here must be one eader (if the eader is killed, see page of Gang ar). here can be no more than two s, plus one for every full 0 Reputation the gang has for example, a gang with Reputation could have up to four s. he total number of Gangers in the gang must be equal to or higher than the total number of other fighters (eaders, s and s) in the gang, not counting Hangerson (as described in future supplements). fighter can be equipped with a maximum of three weapons. eapons with the Unwieldy rait take up the space of two eader pecialist gility econdary econdary econdary econdary econdary econdary eadership econdary hooting econdary avant econdary FGHR starting Van aar gang is made up of the following fighters: R... 0 CR JUV... CR CH QUPMN QUPMN Van aar eader is equipped with mesh armour. hey have no equipment restrictions. Van aar starts with no equipment. hey can be equipped with Pistols and eapons, but cannot be given any weapon that is worth more than 0 credits. M B " + d Cl il nt RNG K Van aar eaders start with one skill chosen from their skill sets. CHMPON...0 CR CH M B " + + d Cl il nt QUPMN Van aar is equipped with mesh armour. hey have no equipment restrictions. RNG K M B 6" + d Cl il nt GNGR... CR CH M B " d Cl il nt QUPMN Van aar Ganger is equipped with mesh armour. hey can be equipped with Basic eapons, Close eapons, Grenades, Pistols and argear. hen the gang is created, one Ganger can be equipped with a pecial eapon; during a campaign, additional Gangers can also take pecial eapons. Van aar s start with one skill chosen from their skill sets. Copyright Games orkshop imited 07. Necromunda, Citadel, Games orkshop, G and all associated logos, names, races, vehicles, weapons and characters are either or M, and/or Games orkshop imited. ll Rights Reserved.

4 HOU QU GNG House elaque are the spymasters and assassins of Necromunda, their agents having infiltrated into most strata of hive society. elaque gangers are known for their stealth and cunning, are skilled in laying down ambushes and striking from the shadows. Good elaque leaders are always on the lookout for advantageous terrain or ways to exploit the weaknesses of their foes, only resorting to a fair fight if there are no other options. GNG COMPOON elaque gang must follow these rules when it is founded and when new fighters are added to the gang: here must be one eader (if the eader is killed, see page of Gang ar). here can be no more than two s, plus one for every full 0 Reputation the gang has for example, a gang with Reputation could have up to four s. he total number of Gangers in the gang must be equal to or higher than the total number of other fighters (eaders, s and s) in the gang, not counting Hangerson (as described in future supplements). fighter can be equipped with a maximum of three weapons. eapons with the Unwieldy rait take up the space of two eader pecialist gility econdary econdary econdary econdary eadership econdary hooting econdary econdary avant econdary econdary FGHR starting elaque gang is made up of the following fighters: R... 0 CR JUV... 0 CR CH QUPMN QUPMN elaque eader is equipped with flak armour. hey have no equipment restrictions. elaque starts with no equipment. hey can be equipped with Pistols and eapons, but cannot be given any weapon that is worth more than 0 credits. M B " d Cl il nt RNG K elaque eaders start with one skill chosen from their skill sets. CHMPON... 9 CR CH M B " + + d Cl il nt QUPMN elaque is equipped with mesh armour. hey have no equipment restrictions. RNG K M B 6" + d Cl il nt GNGR... CR CH M B " d Cl il nt QUPMN elaque Ganger is equipped with mesh armour. hey can be equipped with Basic eapons, Close eapons, Grenades, Pistols and argear. hen the gang is created, one Ganger can be equipped with a pecial eapon; during a campaign, additional Gangers can also take pecial eapons. elaque s start with one skill chosen from their skill sets. Copyright Games orkshop imited 07. Necromunda, Citadel, Games orkshop, G and all associated logos, names, races, vehicles, weapons and characters are either or M, and/or Games orkshop imited. ll Rights Reserved.

5 QUPMN Many of the classic Citadel Miniatures Necromunda Gangers carry some pretty heavy duty and flamboyant firepower. t present, there is a very limited number of heavy weapons available in the new edition. his is deliberate, and more heavy weapons will be introduced in future supplements. uch weapons are not readily available to freshfaced rookie gangs with no Reputation! he list below is designed to enable players to create gangs from these Houses on a par with scher and Goliath gangs. n time, all gangs will have heavier weapons made available to them. e recommend, then, that players with classic gangs be a bit imaginative with these weapons types. For example, an Orlock armed with a missile launcher could be armed with a grenade launcher in this list, or a plasma cannonarmed Van aar could be given a plasma gun. Building your gangs in this way will help ensure that all gangs in a campaign will be on a roughly equal footing in terms of firepower at the beginning. PON BC PON PC PON Grenade launcher (with frag and krak grenades)... credits Plasma gun credits Flamer credits Meltagun... credits utogun... credits asgun... credits hotgun (with solid and scatter ammo)... 0 credits Boltgun... credits CO COMB PON Club, maul or hammer... credits Fighting knife... credits Flail... 0 credits wohanded weapon*... 0 credits word... credits Power weapon... 0 credits HVY PON Heavy stubber*... 0 credits GRN Frag grenades... 0 credits Krak grenades... credits PO RGR Respirator... credits Medicae kit... 0 credits Photogoggles... credits tub gun... credits utopistol... 0 credits aspistol... 0 credits Bolt pistol... credits Hand flamer... 0 credits Plasma pistol... 0 credits Copyright Games orkshop imited 07. Necromunda, Citadel, Games orkshop, G and all associated logos, names, races, vehicles, weapons and characters are either or M, and/or Games orkshop imited. ll Rights Reserved.

6 PON PROF BC PON eapon utogun Boltgun asgun hotgun solid hotgun scatter tub cannon 8" " " " 8" " 8" 6" " 8" 9" 8" cc CO COMB PON eapon Club, maul or hammer Fighting knife Flail Power weapon word wohanded weapon PO eapon utopistol Bolt pistol Hand flamer aspistol Plasma pistol low Plasma pistol maximal tub gun " " 6" " 8" " 6" " 6" " 6" " PC PON eapon Flamer Grenade launcher Frag grenade Krak grenade Meltagun Plasma gun low Plasma gun maximal HVY PON eapon Heavy stubber P m + + raits Rapid Fire () Rapid Fire () Plentiful Knockback cattershot Knockback + + P m raits Melee Backstab, Melee ntangle, Melee Melee, Parry, Power Melee, Parry Melee, Unwieldy 7 P m 6+ + raits Pistol, Rapid Fire () Pistol Blaze, emplate Pistol, Plentiful Pistol, carce Pistol, carce, Unstable Pistol, Plentiful cc + + cc cc P m raits Blaze, emplate 6" 6" 6" " " " " " " " Blast ("), Knockback Melta, carce Rapid Fire (), carce carce, Unstable P m raits Rapid Fire (), Unwieldy 6 P m raits Blast ("), Grenade, Knockback emolitions, Grenade 0" 0" GRN eapon Frag grenades Krak grenades cc x x cc Copyright Games orkshop imited 07. Necromunda, Citadel, Games orkshop, G and all associated logos, names, races, vehicles, weapons and characters are either or M, and/or Games orkshop imited. ll Rights Reserved. 6

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