ubiquitous computing and augmented realities
|
|
- Eustacia Payne
- 6 years ago
- Views:
Transcription
1 ubiquitous computing and augmented realities chapter 20 ubiquitous computing and augmented realities ubiquitous computing filling the physical world with computers virtual and augmented reality making the physical world in a computer! 1/90 2/90 Challenging HCI Assumptions What do we imagine when we think of a computer? The most profound technologies are those that disappear. Weiser 1990 s: this was not our imagined computer! Ubiquitous Computing Any computing technology that permits human interaction away from a single workstation Implications for Technology defining the interactive experience Applications or uses Underlying theories of interaction 3/90 4/90 Scales of devices Weiser proposed Inch Foot Yard Implications for device size as well as relationship to people 5/90 Device scales Inch PDAs PARCTAB Voice Recorders smart phones Individuals own many of them and they can all communicate with each other and environment. 6/90 1
2 Device scales Device scales Foot notebooks tablets digital paper Individual owns several but not assumed to be always with them. Yard electronic whiteboards plasma displays smart bulletin boards Buildings or institutions own them and lots of people share them. 7/90 8/90 Defining the Interaction Experience Implicit input Sensor-based input Extends traditional explicit input (e.g., keyboard and mouse) Towards awareness Use of recognition technologies Introduces ambiguity because recognizers are not perfect Different Inputs Capacitive sensing on a table Sensors on a PDA 9/90 10/90 Multi-scale and distributed output The output experience Screens of many sizes (very) small (very) large Distributed in space, but coordinated 11/90 More than eye-grabbing raster displays Ambient: use features of the physical environment to signal information Peripheral: designed to be in the background Examples: The Dangling String The Water Lamp (shown) 12/90 2
3 Merging Physical and Digital Worlds Application Themes How can we remove the barrier? Actions on physical objects have meaning electronically, and vice versa Output from electronic world superimposed on physical world 13/90 A digital desk An augmented calendar Context-aware computing Sensed phenomena facilitate easier interaction Automated capture and access Live experiences stored for future access Toward continuous interaction Everyday activities have no clear begin-end conditions 14/90 virtual reality technology Virtual and Augmented Reality (VR and AR) VR - technology & experience web, desktop and simulators AR mixing virtual and real headsets allow user to see the virtual world gesture recognition achieved with DataGlove (lycra glove with optical sensors that measure hand and finger positions) eyegaze allows users to indicate direction with eyes alone whole body position sensed, walking etc. 15/90 16/90 VR headsets small TV screen for each eye slightly different angles 3D effect immersion VR computer simulation of the real world mainly visual, but sound, haptic experience life-like situations too dangerous, too expensive see unseen things: too small, too large, hidden, invisible e.g. manipulating molecules the experience aim is immersion, engagement, interaction 17/90 18/90 3
4 on the desktop VRML VR on the web headset VR expensive, uncomfortbale desktop VR use ordinary monitor and PC cheap and convenient in games and on the web VRML virtual reality markup language 19/90 #VRML V1.0 ascii Separator { Separator { # for sphere Material { emmissivecolor # blue } Sphere { radius 1 } } Transform { translation } Separator { # for cone Texture2 { filename "big_alan.jpg" } Cone { radius 1 # N.B. width=2*radius height 3 } } } COSMO, CORONA, plug-in s to view vrml models in web-browsers 20/90 command and control scenes projected on walls realistic environment hydraulic rams! real controls other people for: flight simulators ships military 21/90 Augmented Reality (AR) Definition Typical applications Forms of Display AR Examples AR-Research Focus I and II Research project overview: 22/90 Augmented Reality (AR) Definition of Augmented Reality 1. Combines real and virtual 2. Is interactive in real time 3. Is registered in three dimensions (Azuma, 1997) 23/90 Augmented Reality (AR) Typical applications: Medical Manufacturing and repair Outdoor and Construction Annotation and visualization Robot path finding Entertainment 24/90 4
5 Kinds of Displays for AR Head-up Display - Car Head-up Display Head Mounted Display (HDM) 25/90 26/90 Head-up Display - Car Head-up Display-Taxiway Navigation 27/90 28/90 Head-up Display-Taxiway Navigation Head Mounted Display (HMDs) 29/90 30/90 5
6 Head Mounted Display (HDM) are either Head Mounted Display (HDM) video display, or see-through display, or look-around display video-based see-through HMD 31/90 32/90 Head Mounted Display (HDM) Head Mounted Display (HDM) video display 33/90 look-around display 34/90 Real World Wide Web (RWWW), HMD 35/90 RWWW: Glare and gaze selection 36/90 6
7 RWWW: Glare and gaze selection 37/90 Manufacturing and repair 38/90 Manufacturing and repair 39/90 Design 40/90 Design 41/90 Outdoor and Construction 42/90 7
8 Outdoor and Construction 43/90 Outdoor and Construction 44/90 Stereoscopic telerobotic control 45/90 Robotic application 46/90 Entertainment 47/90 Entertainment 48/90 8
9 High Degr.-of-Freedom Curve Input Museum 49/90 Tovi Grossman, Ravin Balakrishnan, Karan Singh. (2003). An interface for creating and manipulating curves using a high degree-of-freedom input device. ACM CHI Conference on Human Factors in Computing Systems. ACM CHI Letters, 5(1). pp Paper: Video: 50/90 AR-Research Focus I: BUILD-IT, Tangible Interface for Collaborative Design Activity Theory: Complete Task Regulation -- 1 Fjeld, Rauterberg, Bixel ETH Zurich Video: 51/90 52/90 Activity Theory: Complete Task Regulation /90 54/90 9
10 55/90 56/90 Tangible User Interfaces (TUIs) are often seen as... AR-Research Focus II: Chemistry Education A Tangible Interaction Approach P. Juchli, B. Voegtli, M. Fjeld, HyperWerk FHBB, ETH Zurich Video: 57/90 57 Intuitive Easy to learn and to handle Direct Natural mapping of task Immediate feedback Task specific Require considerable developement ressources Are difficult to re-use in a different use context.. but, non-compliant with standard formats CAD Interface is rare Intergration with Word/OSX etc. difficult 58/90 For educational use of TUIs, particular challenges are but TUI for education also promise significant benefits Combined spatial representation and interaction Adaptation to a standard curriculum,e.g. science Adaptation to personal learning strategies Collaborative learning and human communication Information pieces attached to physical objects help memorize content Limitations of time multiplexed interfaces may be overcome through bi-manual (and collaborative) use Enable non-linear, explorative learning strategies 59/90 60/90 10
11 Educational Context in Focus: Molecular models and modelling; intermediate level Established tools for molecular modelling Physical ball-stick kit 61/90 Digital spacefill/wireframe GUI 62/90 The Augmented Chemistry (AC) System: Our strategy in interface design: Combine the strengths of physical and digital interface Offer direct manipulation of virtual molecular models Combine 3D representation and spatial interaction Give users audiovisual feedback Observe and keep track of user s interactive steps A virtual mirror as an augmentation of a tabletop learning environment The mirror is a design metaphor. An alternative would be a user s point-of-view. 63/90 64/90 Interactive Tools Booklet Cube Gripper 65/90 Platform 66/
12 Interaction Sequence 1. Element selection 2. Load an element with the Gripper Specialized tools 3. Place the atom onto the platform 4. Select binding atom 5. Determine singledouble or trible binding 6. User feedback after sucessful completion 67/ /90 68 Recent advances: Electronegativity; dipole-moment (1/4) Recent advances: Electronegativity; dipole-moment (2/4) H O H H O H 69/90 70/90 Recent advances: Electronegativity; dipole-moment (3/4) Recent advances: Electronegativity; dipole-moment (4/4) 71/90 72/90 12
13 Work in progress: Learning Studies (1/2) Work in progress: Learning Studies (2/2) Same task, three different conditions Measurement of: - Task completion - User satisfaction - Task load (NASA task load index) 73/90 74/90 scientific and technical data information and data visualisation VR, 3D and 2D displays scientific and complex data interactivity central 75/90 number of virtual dimensions that are real three dimensional space visualise invisible fields or values e.g. virtual wind tunnel two dimensional space can project data value up from plane e.g. geographic data N.B. viewing angle hard for static visualisation no real dimensions 2D/3D histograms, scatter plots, pie charts, etc. 76/90 virtual wind tunnel structured informnation fluid dynamics to simulate air flow virtual bubbles used to show movements better than real wind tunnel no disruption of air flow cheaper and faster scientific data just numbers information systems lots of kinds of data hierarchies file trees, organisation charts networks program flow charts, hypertext structure free text documents, web pages 77/90 78/90 13
14 visualising hiererchy wide hierarchies use 3D? 2D organisation chart familiar representation what happens when it gets wide? sales manager managing director marketing manager production manager managing director F. Bloggs J. Smith F. Bloggs A. Jones R.Carter K. West P. Larkin B. Firth sales manager marketing manager production manager cone trees (Xerox) levels become rings overlap OK in 3D F. Bloggs F. Bloggs A. Jones R.Carter K. West B. Firth J. Smith 79/90 P. Larkin 80/90 visualising knowledge and hiererchy visualising and interacing with relations a) Walden's Path b) File System Navigator c) Cheops d) VR-VIBE e) Information Pyramides f) The Web Book (invalid) g) WWW3D h) The Task Gallery /90 82/90 Scientific Visualisation: City O Scope» Test Details, Chapters from Textbook Test questions which are based on the textbook (Dix et al., 3rd Edition.), will come from these chapters and sub-chapters: 83/ Not relevant Not relevant Not relevant Not relevant , Not relevant Not relevant 17. Not relevant 18. Not relevant Not relevant 84/90 14
15 » Test Details The written test is compulsory ("obligatorisk") and will take place on Monday 18th October 2004, 08:30-12:30. The place is V-Huset, please follow indications in V-Huset. The written test consist of a compulsory ("obligatorisk") part and a voluntary ("frivillig") part. The compulsory part: -presents questions which have a rather clear answer, -reflects the miminum requirement to have the test accepted ("godkänt"), and -must be accepted ("godkänt") for the voluntary part to be corrected at all. 85/90» Test Details The voluntary part is for participants who have answered the compulsory part AND belive they will have the compulsory part accepted ("godkänt") AND aim for a higher score (4, 5, or VG) The voluntary part consists of a few advanced questions/tasks. Suggestion: Answer at least 7 of the 9 questions in Part I before proceeding to Part II. 86/90» Test Details Please answer in Swedish or English Max points per question is indicated after each question, total max is 60. PART I: Max 42 points, 25 points NECESSARY FOR PASS (GODKÄNT)» Test-/tente-granskning Oral feedback on written test, Q&A ("tentegranskning"). Monday 8th November 2004, 16:00-18:00, restaurant in Linsen. PART II: Max 18 points. This part is only corrected if 25 points or more were obtained in part I. 87/90 88/90» Assignment-granskning IMPORTANT Assignment file name IMPORTANT Oral feedback on assignment, Q&A ( assignment granskning"). Tuesday 30th November and Thursday 2nd December 2004, 13:00-15:00. Restaurant in Linsen The file submitted electronically for first draft and for final version MUST be named with the 40 first characters (including spaces) in the title of your paper, nothing else is accepted. E.g. if the title of your paper is Hand-held devices for whale hunting in Hudson Bay, then the file name becomes: hand_held_devices_for_whale_hunting_in_h.pdf 89/90 90/90 15
Ubiquitous Computing (Ubicomp) Virtual Reality (VR) Augmented Reality (AR)
Ubiquitous Computing (Ubicomp) Virtual Reality (VR) Augmented Reality (AR) Textbook sections 6.3.2-6.3.3 Textbook pages 240-285 1/61 Ubiquitous computing, VR, and AR ubiquitous computing filling the physical
More informationOutline. Introduction. Chapter 11 : Ubiquitous computing and
Outline 01076568 Human Computer Interaction Chapter 11 : Ubiquitous computing and augmented realities ดร.ชมพ น ท จ นจาคาม [kjchompo@gmail.com] Introduction Ubiquitous computing applications research Virtual
More informationBUILD-IT, Tangible Interface for Collaborative Design
USER INTERFACES: A SOFTWARE AND HARDWARE FRAMEWORK BUILD-IT, Tangible Interface for Collaborative Design M. Fjeld, M. Bichsel, M. Rauterberg, ETH and t2i-lab, Chalmers Augmented Chemistry: A Tangible Approach
More informationINTERACTION AND SOCIAL ISSUES IN A HUMAN-CENTERED REACTIVE ENVIRONMENT
INTERACTION AND SOCIAL ISSUES IN A HUMAN-CENTERED REACTIVE ENVIRONMENT TAYSHENG JENG, CHIA-HSUN LEE, CHI CHEN, YU-PIN MA Department of Architecture, National Cheng Kung University No. 1, University Road,
More informationHCI Outlook: Tangible and Tabletop Interaction
HCI Outlook: Tangible and Tabletop Interaction multiple degree-of-freedom (DOF) input Morten Fjeld Associate Professor, Computer Science and Engineering Chalmers University of Technology Gothenburg University
More informationR (2) Controlling System Application with hands by identifying movements through Camera
R (2) N (5) Oral (3) Total (10) Dated Sign Assignment Group: C Problem Definition: Controlling System Application with hands by identifying movements through Camera Prerequisite: 1. Web Cam Connectivity
More informationInterface Design V: Beyond the Desktop
Interface Design V: Beyond the Desktop Rob Procter Further Reading Dix et al., chapter 4, p. 153-161 and chapter 15. Norman, The Invisible Computer, MIT Press, 1998, chapters 4 and 15. 11/25/01 CS4: HCI
More informationThe Mixed Reality Book: A New Multimedia Reading Experience
The Mixed Reality Book: A New Multimedia Reading Experience Raphaël Grasset raphael.grasset@hitlabnz.org Andreas Dünser andreas.duenser@hitlabnz.org Mark Billinghurst mark.billinghurst@hitlabnz.org Hartmut
More informationTangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms Published in the Proceedings of CHI '97 Hiroshi Ishii and Brygg Ullmer MIT Media Laboratory Tangible Media Group 20 Ames Street,
More informationProposal for the Object Oriented Display : The Design and Implementation of the MEDIA 3
Proposal for the Object Oriented Display : The Design and Implementation of the MEDIA 3 Naoki KAWAKAMI, Masahiko INAMI, Taro MAEDA, and Susumu TACHI Faculty of Engineering, University of Tokyo 7-3- Hongo,
More informationUbiquitous Computing Summer Episode 16: HCI. Hannes Frey and Peter Sturm University of Trier. Hannes Frey and Peter Sturm, University of Trier 1
Episode 16: HCI Hannes Frey and Peter Sturm University of Trier University of Trier 1 Shrinking User Interface Small devices Narrow user interface Only few pixels graphical output No keyboard Mobility
More informationCOLLABORATION WITH TANGIBLE AUGMENTED REALITY INTERFACES.
COLLABORATION WITH TANGIBLE AUGMENTED REALITY INTERFACES. Mark Billinghurst a, Hirokazu Kato b, Ivan Poupyrev c a Human Interface Technology Laboratory, University of Washington, Box 352-142, Seattle,
More informationAdvanced User Interfaces: Topics in Human-Computer Interaction
Computer Science 425 Advanced User Interfaces: Topics in Human-Computer Interaction Week 04: Disappearing Computers 90s-00s of Human-Computer Interaction Research Prof. Roel Vertegaal, PhD Week 8: Plan
More informationpreface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real...
v preface Motivation Augmented reality (AR) research aims to develop technologies that allow the real-time fusion of computer-generated digital content with the real world. Unlike virtual reality (VR)
More informationVirtual Environments. Ruth Aylett
Virtual Environments Ruth Aylett Aims of the course 1. To demonstrate a critical understanding of modern VE systems, evaluating the strengths and weaknesses of the current VR technologies 2. To be able
More informationApplication of 3D Terrain Representation System for Highway Landscape Design
Application of 3D Terrain Representation System for Highway Landscape Design Koji Makanae Miyagi University, Japan Nashwan Dawood Teesside University, UK Abstract In recent years, mixed or/and augmented
More informationIntroduction to Virtual Reality (based on a talk by Bill Mark)
Introduction to Virtual Reality (based on a talk by Bill Mark) I will talk about... Why do we want Virtual Reality? What is needed for a VR system? Examples of VR systems Research problems in VR Most Computers
More informationhow many digital displays have rconneyou seen today?
Displays Everywhere (only) a First Step Towards Interacting with Information in the real World Talk@NEC, Heidelberg, July 23, 2009 Prof. Dr. Albrecht Schmidt Pervasive Computing University Duisburg-Essen
More information3D User Interaction CS-525U: Robert W. Lindeman. Intro to 3D UI. Department of Computer Science. Worcester Polytechnic Institute.
CS-525U: 3D User Interaction Intro to 3D UI Robert W. Lindeman Worcester Polytechnic Institute Department of Computer Science gogo@wpi.edu Why Study 3D UI? Relevant to real-world tasks Can use familiarity
More informationIssues and Challenges of 3D User Interfaces: Effects of Distraction
Issues and Challenges of 3D User Interfaces: Effects of Distraction Leslie Klein kleinl@in.tum.de In time critical tasks like when driving a car or in emergency management, 3D user interfaces provide an
More informationAdmin. Today: Designing for Virtual Reality VR and 3D interfaces Interaction design for VR Prototyping for VR
HCI and Design Admin Reminder: Assignment 4 Due Thursday before class Questions? Today: Designing for Virtual Reality VR and 3D interfaces Interaction design for VR Prototyping for VR 3D Interfaces We
More informationREPORT ON THE CURRENT STATE OF FOR DESIGN. XL: Experiments in Landscape and Urbanism
REPORT ON THE CURRENT STATE OF FOR DESIGN XL: Experiments in Landscape and Urbanism This report was produced by XL: Experiments in Landscape and Urbanism, SWA Group s innovation lab. It began as an internal
More informationExhibition Strategy of Digital 3D Data of Object in Archives using Digitally Mediated Technologies for High User Experience
, pp.150-156 http://dx.doi.org/10.14257/astl.2016.140.29 Exhibition Strategy of Digital 3D Data of Object in Archives using Digitally Mediated Technologies for High User Experience Jaeho Ryu 1, Minsuk
More informationStereo-based Hand Gesture Tracking and Recognition in Immersive Stereoscopic Displays. Habib Abi-Rached Thursday 17 February 2005.
Stereo-based Hand Gesture Tracking and Recognition in Immersive Stereoscopic Displays Habib Abi-Rached Thursday 17 February 2005. Objective Mission: Facilitate communication: Bandwidth. Intuitiveness.
More informationChapter 1 - Introduction
1 "We all agree that your theory is crazy, but is it crazy enough?" Niels Bohr (1885-1962) Chapter 1 - Introduction Augmented reality (AR) is the registration of projected computer-generated images over
More informationMECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL REALITY TECHNOLOGIES
INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION 4 & 5 SEPTEMBER 2008, UNIVERSITAT POLITECNICA DE CATALUNYA, BARCELONA, SPAIN MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL
More informationEmbodied Interaction Research at University of Otago
Embodied Interaction Research at University of Otago Holger Regenbrecht Outline A theory of the body is already a theory of perception Merleau-Ponty, 1945 1. Interface Design 2. First thoughts towards
More informationOmni-Directional Catadioptric Acquisition System
Technical Disclosure Commons Defensive Publications Series December 18, 2017 Omni-Directional Catadioptric Acquisition System Andreas Nowatzyk Andrew I. Russell Follow this and additional works at: http://www.tdcommons.org/dpubs_series
More informationUMI3D Unified Model for Interaction in 3D. White Paper
UMI3D Unified Model for Interaction in 3D White Paper 30/04/2018 Introduction 2 The objectives of the UMI3D project are to simplify the collaboration between multiple and potentially asymmetrical devices
More informationVirtual Reality Calendar Tour Guide
Technical Disclosure Commons Defensive Publications Series October 02, 2017 Virtual Reality Calendar Tour Guide Walter Ianneo Follow this and additional works at: http://www.tdcommons.org/dpubs_series
More informationDetermining Optimal Player Position, Distance, and Scale from a Point of Interest on a Terrain
Technical Disclosure Commons Defensive Publications Series October 02, 2017 Determining Optimal Player Position, Distance, and Scale from a Point of Interest on a Terrain Adam Glazier Nadav Ashkenazi Matthew
More informationHUMAN COMPUTER INTERFACE
HUMAN COMPUTER INTERFACE TARUNIM SHARMA Department of Computer Science Maharaja Surajmal Institute C-4, Janakpuri, New Delhi, India ABSTRACT-- The intention of this paper is to provide an overview on the
More informationA C A D / C A M. Virtual Reality/Augmented Reality. December 10, Sung-Hoon Ahn
4 4 6. 3 2 6 A C A D / C A M Virtual Reality/Augmented Reality December 10, 2007 Sung-Hoon Ahn School of Mechanical and Aerospace Engineering Seoul National University What is VR/AR Virtual Reality (VR)
More informationCharting Past, Present, and Future Research in Ubiquitous Computing
Charting Past, Present, and Future Research in Ubiquitous Computing Gregory D. Abowd and Elizabeth D. Mynatt Sajid Sadi MAS.961 Introduction Mark Wieser outlined the basic tenets of ubicomp in 1991 The
More informationGuidelines for choosing VR Devices from Interaction Techniques
Guidelines for choosing VR Devices from Interaction Techniques Jaime Ramírez Computer Science School Technical University of Madrid Campus de Montegancedo. Boadilla del Monte. Madrid Spain http://decoroso.ls.fi.upm.es
More informationNew interface approaches for telemedicine
New interface approaches for telemedicine Associate Professor Mark Billinghurst PhD, Holger Regenbrecht Dipl.-Inf. Dr-Ing., Michael Haller PhD, Joerg Hauber MSc Correspondence to: mark.billinghurst@hitlabnz.org
More informationChapter 2 Understanding and Conceptualizing Interaction. Anna Loparev Intro HCI University of Rochester 01/29/2013. Problem space
Chapter 2 Understanding and Conceptualizing Interaction Anna Loparev Intro HCI University of Rochester 01/29/2013 1 Problem space Concepts and facts relevant to the problem Users Current UX Technology
More informationCollaboration en Réalité Virtuelle
Réalité Virtuelle et Interaction Collaboration en Réalité Virtuelle https://www.lri.fr/~cfleury/teaching/app5-info/rvi-2018/ Année 2017-2018 / APP5 Info à Polytech Paris-Sud Cédric Fleury (cedric.fleury@lri.fr)
More information3D and Sequential Representations of Spatial Relationships among Photos
3D and Sequential Representations of Spatial Relationships among Photos Mahoro Anabuki Canon Development Americas, Inc. E15-349, 20 Ames Street Cambridge, MA 02139 USA mahoro@media.mit.edu Hiroshi Ishii
More informationVirtual and Augmented Reality: Applications and Issues in a Smart City Context
Virtual and Augmented Reality: Applications and Issues in a Smart City Context A/Prof Stuart Perry, Faculty of Engineering and IT, University of Technology Sydney 2 Overview VR and AR Fundamentals How
More informationA Kinect-based 3D hand-gesture interface for 3D databases
A Kinect-based 3D hand-gesture interface for 3D databases Abstract. The use of natural interfaces improves significantly aspects related to human-computer interaction and consequently the productivity
More informationNovember 30, Prof. Sung-Hoon Ahn ( 安成勳 )
4 4 6. 3 2 6 A C A D / C A M Virtual Reality/Augmented t Reality November 30, 2009 Prof. Sung-Hoon Ahn ( 安成勳 ) Photo copyright: Sung-Hoon Ahn School of Mechanical and Aerospace Engineering Seoul National
More informationInteracting within Virtual Worlds (based on talks by Greg Welch and Mark Mine)
Interacting within Virtual Worlds (based on talks by Greg Welch and Mark Mine) Presentation Working in a virtual world Interaction principles Interaction examples Why VR in the First Place? Direct perception
More information3D User Interfaces. Using the Kinect and Beyond. John Murray. John Murray
Using the Kinect and Beyond // Center for Games and Playable Media // http://games.soe.ucsc.edu John Murray John Murray Expressive Title Here (Arial) Intelligence Studio Introduction to Interfaces User
More informationVirtual Reality as Innovative Approach to the Interior Designing
SSP - JOURNAL OF CIVIL ENGINEERING Vol. 12, Issue 1, 2017 DOI: 10.1515/sspjce-2017-0011 Virtual Reality as Innovative Approach to the Interior Designing Pavol Kaleja, Mária Kozlovská Technical University
More informationHuman Computer Interaction (HCI, HCC)
Human Computer Interaction (HCI, HCC) AN INTRODUCTION Human Computer Interaction Why are we here? It may seem trite, but user interfaces matter: For efficiency, for convenience, for accuracy, for success,
More informationVR-programming. Fish Tank VR. To drive enhanced virtual reality display setups like. Monitor-based systems Use i.e.
VR-programming To drive enhanced virtual reality display setups like responsive workbenches walls head-mounted displays boomes domes caves Fish Tank VR Monitor-based systems Use i.e. shutter glasses 3D
More informationBuilding a bimanual gesture based 3D user interface for Blender
Modeling by Hand Building a bimanual gesture based 3D user interface for Blender Tatu Harviainen Helsinki University of Technology Telecommunications Software and Multimedia Laboratory Content 1. Background
More information6Visionaut visualization technologies SIMPLE PROPOSAL 3D SCANNING
6Visionaut visualization technologies 3D SCANNING Visionaut visualization technologies7 3D VIRTUAL TOUR Navigate within our 3D models, it is an unique experience. They are not 360 panoramic tours. You
More information6 Ubiquitous User Interfaces
6 Ubiquitous User Interfaces Viktoria Pammer-Schindler May 3, 2016 Ubiquitous User Interfaces 1 Days and Topics March 1 March 8 March 15 April 12 April 26 (10-13) April 28 (9-14) May 3 May 10 Administrative
More informationThe presentation based on AR technologies
Building Virtual and Augmented Reality Museum Exhibitions Web3D '04 M09051 선정욱 2009. 05. 13 Abstract Museums to build and manage Virtual and Augmented Reality exhibitions 3D models of artifacts is presented
More informationUbiquitous. Waves of computing
Ubiquitous Webster: -- existing or being everywhere at the same time : constantly encountered Waves of computing First wave - mainframe many people using one computer Second wave - PC one person using
More informationSpatial Interfaces and Interactive 3D Environments for Immersive Musical Performances
Spatial Interfaces and Interactive 3D Environments for Immersive Musical Performances Florent Berthaut and Martin Hachet Figure 1: A musician plays the Drile instrument while being immersed in front of
More informationThumbsUp: Integrated Command and Pointer Interactions for Mobile Outdoor Augmented Reality Systems
ThumbsUp: Integrated Command and Pointer Interactions for Mobile Outdoor Augmented Reality Systems Wayne Piekarski and Bruce H. Thomas Wearable Computer Laboratory School of Computer and Information Science
More information10/18/2010. Focus. Information technology landscape
Emerging Tools to Enable Construction Engineering Construction Engineering Conference: Opportunity and Vision for Education, Practice, and Research Blacksburg, VA October 1, 2010 A. B. Cleveland, Jr. Senior
More informationSubject Description Form. Upon completion of the subject, students will be able to:
Subject Description Form Subject Code Subject Title EIE408 Principles of Virtual Reality Credit Value 3 Level 4 Pre-requisite/ Corequisite/ Exclusion Objectives Intended Subject Learning Outcomes Nil To
More informationVEWL: A Framework for Building a Windowing Interface in a Virtual Environment Daniel Larimer and Doug A. Bowman Dept. of Computer Science, Virginia Tech, 660 McBryde, Blacksburg, VA dlarimer@vt.edu, bowman@vt.edu
More informationHCI Outlook: Tangible and Tabletop Interaction
Tangible and Tabletop UIs Pushing the edge of interactive technology... HCI Outlook: Tangible and Tabletop Interaction multiple degree-of-freedom (DOF) input Morten Fjeld Associate Professor Dept. of Computer
More informationINTERIOUR DESIGN USING AUGMENTED REALITY
INTERIOUR DESIGN USING AUGMENTED REALITY Miss. Arti Yadav, Miss. Taslim Shaikh,Mr. Abdul Samad Hujare Prof: Murkute P.K.(Guide) Department of computer engineering, AAEMF S & MS, College of Engineering,
More information- Modifying the histogram by changing the frequency of occurrence of each gray scale value may improve the image quality and enhance the contrast.
11. Image Processing Image processing concerns about modifying or transforming images. Applications may include enhancing an image or adding special effects to an image. Here we will learn some of the
More informationAugmented Reality in Transportation Construction
September 2018 Augmented Reality in Transportation Construction FHWA Contract DTFH6117C00027: LEVERAGING AUGMENTED REALITY FOR HIGHWAY CONSTRUCTION Hoda Azari, Nondestructive Evaluation Research Program
More informationChapter 1 Virtual World Fundamentals
Chapter 1 Virtual World Fundamentals 1.0 What Is A Virtual World? {Definition} Virtual: to exist in effect, though not in actual fact. You are probably familiar with arcade games such as pinball and target
More informationPrototyping of Interactive Surfaces
LFE Medieninformatik Anna Tuchina Prototyping of Interactive Surfaces For mixed Physical and Graphical Interactions Medieninformatik Hauptseminar Wintersemester 2009/2010 Prototyping Anna Tuchina - 23.02.2009
More informationCSC 2524, Fall 2017 AR/VR Interaction Interface
CSC 2524, Fall 2017 AR/VR Interaction Interface Karan Singh Adapted from and with thanks to Mark Billinghurst Typical Virtual Reality System HMD User Interface Input Tracking How can we Interact in VR?
More informationE90 Project Proposal. 6 December 2006 Paul Azunre Thomas Murray David Wright
E90 Project Proposal 6 December 2006 Paul Azunre Thomas Murray David Wright Table of Contents Abstract 3 Introduction..4 Technical Discussion...4 Tracking Input..4 Haptic Feedack.6 Project Implementation....7
More informationrevolutionizing Subhead Can Be Placed Here healthcare Anders Gronstedt, Ph.D., President, Gronstedt Group September 22, 2017
How Presentation virtual reality Title is revolutionizing Subhead Can Be Placed Here healthcare Anders Gronstedt, Ph.D., President, Gronstedt Group September 22, 2017 Please introduce yourself in text
More informationISCW 2001 Tutorial. An Introduction to Augmented Reality
ISCW 2001 Tutorial An Introduction to Augmented Reality Mark Billinghurst Human Interface Technology Laboratory University of Washington, Seattle grof@hitl.washington.edu Dieter Schmalstieg Technical University
More informationComputer Graphics. Spring April Ghada Ahmed, PhD Dept. of Computer Science Helwan University
Spring 2018 10 April 2018, PhD ghada@fcih.net Agenda Augmented reality (AR) is a field of computer research which deals with the combination of real-world and computer-generated data. 2 Augmented reality
More informationA Multimodal Locomotion User Interface for Immersive Geospatial Information Systems
F. Steinicke, G. Bruder, H. Frenz 289 A Multimodal Locomotion User Interface for Immersive Geospatial Information Systems Frank Steinicke 1, Gerd Bruder 1, Harald Frenz 2 1 Institute of Computer Science,
More informationAuto und Umwelt - das Auto als Plattform für Interaktive
Der Fahrer im Dialog mit Auto und Umwelt - das Auto als Plattform für Interaktive Anwendungen Prof. Dr. Albrecht Schmidt Pervasive Computing University Duisburg-Essen http://www.pervasive.wiwi.uni-due.de/
More information- applications on same or different network node of the workstation - portability of application software - multiple displays - open architecture
12 Window Systems - A window system manages a computer screen. - Divides the screen into overlapping regions. - Each region displays output from a particular application. X window system is widely used
More informationDevelopment a File Transfer Application by Handover for 3D Video Communication System in Synchronized AR Space
Development a File Transfer Application by Handover for 3D Video Communication System in Synchronized AR Space Yuki Fujibayashi and Hiroki Imamura Department of Information Systems Science, Graduate School
More informationVirtual/Augmented Reality (VR/AR) 101
Virtual/Augmented Reality (VR/AR) 101 Dr. Judy M. Vance Virtual Reality Applications Center (VRAC) Mechanical Engineering Department Iowa State University Ames, IA Virtual Reality Virtual Reality Virtual
More informationDesign Principles of Virtual Exhibits in Museums based on Virtual Reality Technology
2017 International Conference on Arts and Design, Education and Social Sciences (ADESS 2017) ISBN: 978-1-60595-511-7 Design Principles of Virtual Exhibits in Museums based on Virtual Reality Technology
More informationCHAPTER 1. INTRODUCTION 16
1 Introduction The author s original intention, a couple of years ago, was to develop a kind of an intuitive, dataglove-based interface for Computer-Aided Design (CAD) applications. The idea was to interact
More informationUser Interface Agents
User Interface Agents Roope Raisamo (rr@cs.uta.fi) Department of Computer Sciences University of Tampere http://www.cs.uta.fi/sat/ User Interface Agents Schiaffino and Amandi [2004]: Interface agents are
More informationDATA GLOVES USING VIRTUAL REALITY
DATA GLOVES USING VIRTUAL REALITY Raghavendra S.N 1 1 Assistant Professor, Information science and engineering, sri venkateshwara college of engineering, Bangalore, raghavendraewit@gmail.com ABSTRACT This
More informationGeo-Located Content in Virtual and Augmented Reality
Technical Disclosure Commons Defensive Publications Series October 02, 2017 Geo-Located Content in Virtual and Augmented Reality Thomas Anglaret Follow this and additional works at: http://www.tdcommons.org/dpubs_series
More informationimmersive visualization workflow
5 essential benefits of a BIM to immersive visualization workflow EBOOK 1 Building Information Modeling (BIM) has transformed the way architects design buildings. Information-rich 3D models allow architects
More informationDesigning Semantic Virtual Reality Applications
Designing Semantic Virtual Reality Applications F. Kleinermann, O. De Troyer, H. Mansouri, R. Romero, B. Pellens, W. Bille WISE Research group, Vrije Universiteit Brussel, Pleinlaan 2, 1050 Brussels, Belgium
More informationPinch-the-Sky Dome: Freehand Multi-Point Interactions with Immersive Omni-Directional Data
Pinch-the-Sky Dome: Freehand Multi-Point Interactions with Immersive Omni-Directional Data Hrvoje Benko Microsoft Research One Microsoft Way Redmond, WA 98052 USA benko@microsoft.com Andrew D. Wilson Microsoft
More information3D Interaction Techniques
3D Interaction Techniques Hannes Interactive Media Systems Group (IMS) Institute of Software Technology and Interactive Systems Based on material by Chris Shaw, derived from Doug Bowman s work Why 3D Interaction?
More informationABSTRACT. Keywords Virtual Reality, Java, JavaBeans, C++, CORBA 1. INTRODUCTION
Tweek: Merging 2D and 3D Interaction in Immersive Environments Patrick L Hartling, Allen D Bierbaum, Carolina Cruz-Neira Virtual Reality Applications Center, 2274 Howe Hall Room 1620, Iowa State University
More informationSimulation of Water Inundation Using Virtual Reality Tools for Disaster Study: Opportunity and Challenges
Simulation of Water Inundation Using Virtual Reality Tools for Disaster Study: Opportunity and Challenges Deepak Mishra Associate Professor Department of Avionics Indian Institute of Space Science and
More informationUSTGlobal. VIRTUAL AND AUGMENTED REALITY Ideas for the Future - Retail Industry
USTGlobal VIRTUAL AND AUGMENTED REALITY Ideas for the Future - Retail Industry UST Global Inc, August 2017 Table of Contents Introduction 3 Focus on Shopping Experience 3 What we can do at UST Global 4
More information3D interaction techniques in Virtual Reality Applications for Engineering Education
3D interaction techniques in Virtual Reality Applications for Engineering Education Cristian Dudulean 1, Ionel Stareţu 2 (1) Industrial Highschool Rosenau, Romania E-mail: duduleanc@yahoo.com (2) Transylvania
More informationVirtual and Augmented Reality experiences in mining and other fields
Virtual and Augmented Reality experiences in mining and other fields Raw Materials University Day 2017 MADRID November 16, 2017 CeDInt Centre for Smart Buildings and Energy Efficiency Montegancedo: International
More informationINTERACTIVE 3D VIRTUAL HYDRAULICS Using virtual reality environments in teaching and research of fluid power systems and components
INTERACTIVE 3D VIRTUAL HYDRAULICS Using virtual reality environments in teaching and research of fluid power systems and components L. Pauniaho, M. Hyvonen, R. Erkkila, J. Vilenius, K. T. Koskinen and
More informationAN INTERFACE BASED ON HYPER REALITY FOR VIRTUAL MOCKUPS
AN INTERFACE BASED ON HYPER REALITY FOR VIRTUAL MOCKUPS Liliane S. Machado 1, Ronei M. Moraes 2 Abstract Hyper Reality can be defined as the technological capability of join intelligence, virtual reality
More informationDigitalisation as day-to-day-business
Digitalisation as day-to-day-business What is today feasible for the company in the future Prof. Jivka Ovtcharova INSTITUTE FOR INFORMATION MANAGEMENT IN ENGINEERING Baden-Württemberg Driving force for
More informationVR based HCI Techniques & Application. November 29, 2002
VR based HCI Techniques & Application November 29, 2002 stefan.seipel@hci.uu.se What is Virtual Reality? Coates (1992): Virtual Reality is electronic simulations of environments experienced via head mounted
More informationVIRTUAL REALITY Introduction. Emil M. Petriu SITE, University of Ottawa
VIRTUAL REALITY Introduction Emil M. Petriu SITE, University of Ottawa Natural and Virtual Reality Virtual Reality Interactive Virtual Reality Virtualized Reality Augmented Reality HUMAN PERCEPTION OF
More informationEffective Iconography....convey ideas without words; attract attention...
Effective Iconography...convey ideas without words; attract attention... Visual Thinking and Icons An icon is an image, picture, or symbol representing a concept Icon-specific guidelines Represent the
More informationCSC 2524, Fall 2018 Graphics, Interaction and Perception in Augmented and Virtual Reality AR/VR
CSC 2524, Fall 2018 Graphics, Interaction and Perception in Augmented and Virtual Reality AR/VR Karan Singh Inspired and adapted from material by Mark Billinghurst What is this course about? Fundamentals
More informationHistory of Virtual Reality. Trends & Milestones
History of Virtual Reality (based on a talk by Greg Welch) Trends & Milestones Displays (head-mounted) video only, CG overlay, CG only, mixed video CRT vs. LCD Tracking magnetic, mechanical, ultrasonic,
More informationHeads up interaction: glasgow university multimodal research. Eve Hoggan
Heads up interaction: glasgow university multimodal research Eve Hoggan www.tactons.org multimodal interaction Multimodal Interaction Group Key area of work is Multimodality A more human way to work Not
More informationA Gesture-Based Interface for Seamless Communication between Real and Virtual Worlds
6th ERCIM Workshop "User Interfaces for All" Long Paper A Gesture-Based Interface for Seamless Communication between Real and Virtual Worlds Masaki Omata, Kentaro Go, Atsumi Imamiya Department of Computer
More informationImmersive Training. David Lafferty President of Scientific Technical Services And ARC Associate
Immersive Training David Lafferty President of Scientific Technical Services And ARC Associate Current Situation Great Shift Change Drive The Need For Training Conventional Training Methods Are Expensive
More informationCS 315 Intro to Human Computer Interaction (HCI)
CS 315 Intro to Human Computer Interaction (HCI) Direct Manipulation Examples Drive a car If you want to turn left, what do you do? What type of feedback do you get? How does this help? Think about turning
More informationShort Course on Computational Illumination
Short Course on Computational Illumination University of Tampere August 9/10, 2012 Matthew Turk Computer Science Department and Media Arts and Technology Program University of California, Santa Barbara
More information