Frameworks for Interactive Virtual Environments

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1 Frameworks for Interactive Virtual Environments Paulo Dias Outline Introduction VR Frameworks Graphic engines Physics Engine 3D computer Graphics Software Game engines Virtual Environment framework psive (Platform for Setting up Interactive Virtual Environments) System Requeriments Architecture Development Updates z deti departamento de electrónica telecomunicações e informática universidade de aveiro 1 2 Introduction Creating a Virtual Environment Cost (Time & Money) Specific knowledge Several frameworks/tools Specific implementation Particular architecture How to ease? Tools for laymen Flexible yet simple VR Frameworks Which framework is more suitable? How to interact/use the tool Documentation Availability Extensibility Which Modules/Interfaces it provides Users 3 4 Graphics engines OpenSceneGraph open source C++ cross-platform toolkit for simulators, virtual reality and games several NodeKits that fulfill a variety of purposes, such as particle systems, text display, special effects, shadow, 3D interactive controls, OpenSG real-time graphics programs, e.g. for virtual reality applications similar to OpenSceneGraph VTK Open Source library based in Object Oriented Programming multi-platform (Windows/Unix/Mac) C++ implementation with several wrappers for other languages (Tcl/Tk- Python-Java) Many more Real-time physics engines Bullet Free, open source Collision detection Soft and rigid body dynamics Newton Game Dynamics Cross platform open source Simulates rigid bodies in games and other real-time application PhysX multi-platform game physics support several devices (smartphones, GPU, CPU) Integrated in several game engines Acquired by Nvidia in 2008 SDK provided to developers for free Many more 5 6 1

2 3D Computer Graphics software Blender free/open-source 3D computer graphics software used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games. include 3D modelling and several effects: texturing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, integrated game engine. OpenSpace3D Free Open Source development platform for interactive real time 3D projects User friendly, possible to create interactive 3D scene without writing any code. 3D Studio Max 3D Modeling, Animation & Rendering Software Autodesk, commercial Game engines Unity cross-platform game creation system that includes a game engine and an integrated development environment. Graphic working environment that facilitates 3D scene creation and layouts Physics engine that provides collision detection, forces, torque and physic materials Two licensing options Unity and Unity Pro Unreal Engine 4 Multiplatform game development toolkit supports state of the art graphical fidelity full access to the source code of the engine In 2015 released for free usage with a 5% commission on commercial products. PhysX 3.3 physics engine for physical simulation 7 8 Virtual Environment Frameworks - not desktop invrs VRJuggler Vizard 3DVIA others invrs Institute of Graphics and Parallel Programming Johannes Kepler University, Linz, Austria (2006) C++ OpenSG and OpenSceneGraph as a scene graph engine Network distributed virtual world Pre-defined navigation and interaction techniques Configurable via XML Mostly used on academic environments Austrian/German Universities 9 10 invrs Applications VR Juggler Iowa Center for Emerging Manufacturing Technology, Iowa State University, Iowa, United States (1998) C++ Supports many graphics Engines OSG, OpenSG, OpenGL, VTK Huge variety of modules Network distribution through NetJuggler Extended over time Ex.: VR JuggLua Used for many different purposes Commercial / Academic Mina do Lousal (PT) Korea Ocean Research and Development Institute Configurable via VRJConf Backend XML Entertainment - Space Trash Source: Safety Training - SAVE Walkthrough

3 VR Juggler Vizard WorldViz, Santa Barbara - CA, United States Pyton Scripts + GUI OpenSceneGraph - Possible to expand vizard funcionalities Support many comercial Devices Physics Engine Research & Science (VHIL - Stanford U), Architecture & Construction (Archidimex - Netherlands) Vizard Development Edition Vizard Development Academic - Single License $ 3,990 Vizard Development Academic - SITE License 5 Seats $ 6,990 Vizard Enterprise Edition Vizard Enterprise Academic - Single License $ 5,990 Vizard Enterprise Academic - SITE License 5 Seats $ 9,990 Source: Korea Ocean Research and Development Institute Vizard Plug-Ins Vizard ARToolworks Add-on Development Edition $ 570 Vizard ARToolworks Add-on Enterprise Edition $ 7,990 Source: Last Access Dec Vizard 3DVIA Studio Development Environment Applications Dassault Systèmes, Vélizy- Villacoublay, FRANCE Source: Former Virtools wse.html?br=1 Scripting Language + LUA Closed Engine Many GUI Tools to work on models, animations and scenes Price around 9000 USD USD/yr DVIA/3DVIAVirtools/demoshowcase/html/bro Peripherals Interfaces Virtual Reality Periphery Network (VRPN) network-transparent interface between applications and physical devices used in VR client-server approach layer of abstraction that classifies inputs into several categories (Analog, Button, Dial, Force Device, Sound,Text, and Tracker), allowing to receive generic input from different devices. Other Frameworks FreeVR Avango NG DIVERSE ViRAL EON Studio

4 Conclusion Difficult choice, many solutions Complex Architecture Many Abstractions Often not trivial to Install / Configure Game engine emerging as alternative to expensive frameworks psive Danilo Souza 2013/2014 Platform for Setting up Interactive Virtual Environments (psive) 2013/2014 Virtual Visits Training Marketing Easy Creation Abstraction Layer Users Frameworks System Requeriments Hardware Independent Simple Configuration 3D Model Loading Attatch/Display Multimedia Information Technical aspects Reusable Well Defined Art Pipeline CAD softwares -> psive Avoid calculations Cover part of IEETA s devices Realidade Virtual - equipamento Tracker 3DOF (Yaw, Pitch, Roll) wired and wireless (2) stereoscopic svga HMD WiiMote Wintracker 6DOF Kinect v1 and v2 (2) Oculus Rift Razor Hydra Kinect Phantom Architecture Development VR Juggler Qualities met project requeriments Active Community and Develop Well documented OpenSceneGraph (OSG) Easy-to-work-with solution Books available Very active project Support vast list of formats/software 3D Studio Max, SketchUp, Maya, Blender... Create Base Layout Place and Adjust Elements Export Elements individually to OSG Format Modeling Tool Config Interface Choose Devices Load 3D Elements Attatch Information to elements Select Interaction and Manipulation Techniques Export Layout Load Devices Load Layout Parse Information Run Environment Virtual Environment Why not Game Engines?

5 Platform Overview Multimedia Module Interaction Module Menu Module Case of Study PRODUTECH-PTI / Tegopi Videos

6 Update psive João Pinto 2014/2015 Support for newer HMD s (oculus rift) OpenScenGraph with osgoculusviewer Kinect support VRPN and FAAST Architecture João Pinto 2014/ Mobile Interaction Luis Afonso Move to Unity Oculus, leap and Android support Architecture

7 Bibliography 37 Burdea, G. C., & Coiffet, P. (2003). Virtual Reality Technology (2nd ed.). New York, NY, USA: John Wiley & Sons, Inc. Bowman, D. A., Johnson, D. B., & Hodges, L. F. (1999). Testbed evaluation of virtual environment interaction techniques. In Proceedings of the ACM symposium on Virtual reality software and technology - VRST 99 (pp ). New York, New York, USA: ACM Press. Craig, A., Sherman, W. R., & Will, J. D. (2009). Developing Virtual Reality Applications: Foundations of Effective Design. San Francisco, CA, USA: Morgan Kaufmann Publishers Inc. Gutiérrez, M. A. A., Vexo, F., & Thalmann, D. (2008). Stepping into Virtual Reality (p. 214). London: Springer London. Ii, Russell M Taylor et al. (2001). VRPN : A Device-Independent, Network- Transparent VR Peripheral System. In: VRST, pp Suma, Evan A. et al. (2011). FAAST: The flexible action and articulated skeleton toolkit. In: Proceedings - IEEE Virtual Reality, pp isbn: Bierbaum, Allen et al. (2001). VR Juggler: A Virtual Platform for Virtual Reality Application Development. In: Proceedings of the Virtual Reality 2001 Conference (VR 01). VR 01.Washington, DC, USA: IEEE Computer Society 7

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