Alternative Interfaces. Overview. Limitations of the Mac Interface. SMD157 Human-Computer Interaction Fall 2002

Size: px
Start display at page:

Download "Alternative Interfaces. Overview. Limitations of the Mac Interface. SMD157 Human-Computer Interaction Fall 2002"

Transcription

1 INSTITUTIONEN FÖR SYSTEMTEKNIK LULEÅ TEKNISKA UNIVERSITET Alternative Interfaces SMD157 Human-Computer Interaction Fall 2002 Nov SMD157, Alternate Interfaces 1 L Overview Limitation of the Mac interface The anti-mac interface Challenges of the anti-mac interface Multi-modal, augmented reality and virtual reality Nov SMD157, Alternate Interfaces 2 L INSTITUTIONEN FÖR SYSTEMTEKNIK LULEÅ TEKNISKA UNIVERSITET Limitations of the Mac Interface Nov SMD157, Alternate Interfaces 3 L 1

2 The WIMP Interface Windows Icons Menus Pointers Nov SMD157, Alternate Interfaces 4 L Historical Background The original Mac was for people without previous computer experience Targeted towards office applications Limited computational power and memory (128 KB) Small black and white display (512 x 384) Originally a stand-alone machine Nov SMD157, Alternate Interfaces 5 L Fundamental Principles of the Mac Metaphors Direct manipulation See and point Consistency What You See Is What You Get User control and stability Feedback and dialog Forgiveness Aesthetic integrity Modeless Nov SMD157, Alternate Interfaces 6 L 2

3 Metaphors for the Interface Problems: - limits what is possible - locks design - cause misunderstandings Examples of Problem Metaphors - Steering a tractor + pulling reins (loosen - forward, pull - back and stop) - The book metaphor is outdated + Video games and TV (channel flipping) is more common - Computer interfaces are used in traditional media + Menus in news programs Nov SMD157, Alternate Interfaces 7 L Direct Manipulation Engages the user at the lowest level of operation Many steps required Repetitive action often needed Problems with abstractions Imprecise (language and formulas can be more exact) Nov SMD157, Alternate Interfaces 8 L See and Point Not as expressive as language Pointing is a primitive form of communication Interaction is stateless (no history) Nov SMD157, Alternate Interfaces 9 L 3

4 Consistency Life is inconsistent People are inconsistent Things do not look the same Forcing consistency can cause conflicts Nov SMD157, Alternate Interfaces 10 L WYSIWYG But, it often means What You See Is All There Is Problems: - Limits manipulation to the surface aspect of the representation - Only one visualization of many possible ones (the printed one) - No access to the underlying structure - Not possible to manipulate structure with a program For example, documents have rich underlying structure Nov SMD157, Alternate Interfaces 11 L User Control and Stability We do not want to be in control all the time - Flying an airplane, toasting bread, TV shows Control requires mental energy Networked environments means that other users are present - The phone rings, mail, push technologies Agents become more commonplace - answering machine Things change because the world changes - the web Nov SMD157, Alternate Interfaces 12 L 4

5 Forgiveness Actions reversible and user warned about irreversible data loss But, this can be annoying Example, copying to a full diskette in a trash can metaphor system - Two actions required, deleting and emptying the trash - Problem, statelessness Nov SMD157, Alternate Interfaces 13 L Aesthetic Integrity Simple, clean, consistent interface Outgrowth of limited expressiveness Also, limits expressiveness - Easy to understand limits what can be presented Nov SMD157, Alternate Interfaces 14 L Modeless In reality, interfaces aren t People need to concentrate and modes help focus user action Mode visibility is what is important Nov SMD157, Alternate Interfaces 15 L 5

6 INSTITUTIONEN FÖR SYSTEMTEKNIK LULEÅ TEKNISKA UNIVERSITET The Anti-Mac Interface Nov SMD157, Alternate Interfaces 16 L Anti-Mac Interfaces Try to overcome the limits of the Mac-like interface Language is central Rich internal representation of objects Expressive interfaces Expert users Shared control Nov SMD157, Alternate Interfaces 17 L Language Current interfaces are equivalent to Point and Grunt One cannot operate on sets of things or classes without language Language provides - Abstractions, - State, - History, - User programming Not full natural language, but adventure-game level Nov SMD157, Alternate Interfaces 18 L 6

7 Language System contains - Dictionary (spelling correction) - Thesaurus (synonym recognition) - Displays of what is possible - User model Negotiates with the user to refine the query Nov SMD157, Alternate Interfaces 19 L Internal Representation of Objects, More Expressive Interfaces More underlying structure is available to the user Differences will be expressed in the interface - Continues the trend of different icons for different document types - Beyond the open program Large more capable displays Nov SMD157, Alternate Interfaces 20 L Experts Users, Shared Control Users will be familiar with computers - Less need to trade off in favor of ease of learning - Users will be more skilled in computer use More routine task will be delegated to agents Users will cooperate to perform tasks Nov SMD157, Alternate Interfaces 21 L 7

8 The Mac versus the Anti-Mac The Mac - Metaphors - Direct manipulation - See and point - Consistency - WYSIWYG - User Control - Feedback and dialog - Forgiveness - Aesthetic integrity - Modeless The Anti-Mac - Reality - Delegation - Describe and command - Diversity - Represent meaning - Shared control - System handles details - Model user actions - Graphic variety - Richer cues Nov SMD157, Alternate Interfaces 22 L INSTITUTIONEN FÖR SYSTEMTEKNIK LULEÅ TEKNISKA UNIVERSITET Challenges of the Anti-Mac Interface The Anti- Anti-Mac Interface Nov SMD157, Alternate Interfaces 23 L Metaphors versus Reality What level of reality is needed? - Knowledge of disk organization isn t needed. Why won t better metaphor s work? - The trash as access to a structure of deleted files - A link to a directory is a directory, not a special file The right representation at the right level is usually an abstraction, i.e., a metaphor Nov SMD157, Alternate Interfaces 24 L 8

9 Diversity, Graphic Variety, and Richer Cues Users must discriminate - Human perception is limited - Even more so under + High cognitive load + Stress Design of communicative visual languages is poorly understood Nov SMD157, Alternate Interfaces 25 L Delegation Plus Describe & Command Requires - Trustworthy subordinate systems - Clear specification of intent - Verification of correctness End-user programming is problematic - Conditional expression difficult, but required for rules - Abstract parameters difficult, but required as size grows - Debugging difficult, but required for trustworthiness Deterministic results paramount Nov SMD157, Alternate Interfaces 26 L Shared Control and the System Handles the Details Who checks the system? What explanations of history are available? Do users really want non-deterministic systems? - If the user can t construct a mental model, it s nondeterministic - Users can t construct models of complex systems What is the potential for abuse? Nov SMD157, Alternate Interfaces 27 L 9

10 Modeling User Actions User models are complex Current systems are limited - Limited domains of application (e.g., music recommendation) - Do not cope well with dynamics - Little better than mean response Nov SMD157, Alternate Interfaces 28 L Summary Current interfaces are limiting Some users will: - Have the training necessary to operate - Want more flexibility - Be comfortable with asynchronous action A more reasonable near term answer is: - A bigger display with more diverse graphics - Access to system objects via a scripting language - Limited capability filters Nov SMD157, Alternate Interfaces 29 L INSTITUTIONEN FÖR SYSTEMTEKNIK LULEÅ TEKNISKA UNIVERSITET Multimodal, Augmented Reality and Virtual Reality Nov SMD157, Alternate Interfaces 30 L 10

11 Multimodal Using more than one input channel simultaneously - E.g., speech and pointing. It is closer to the way people communicate. It is difficult to do. - Different modes have different command orders + Put that there (voice/gesture) versus + That there put (direct manipulation) - Current operating systems do not consider time. - Interpreting gestures and speech is error prone Nov SMD157, Alternate Interfaces 31 L The Efficiency of Multimodal Interaction for a Map-Based Task Video CHI 2000 Nov SMD157, Alternate Interfaces 32 L Total Immersion Systems Pros: - Can provide a very realistic simulation. - Can provide an environment which is impossible to build physically. Cons: - Current technology is uncomfortable or user- dependent. - Tracking delays can destroy the illusion. - Fatigue effects are unknown. (Think about repetitive stress injuries in VR.) - Most display resolutions are too low. Nov SMD157, Alternate Interfaces 33 L 11

12 The Well Dressed VRist? Nov SMD157, Alternate Interfaces 34 L Interfaces Using Physical Devices in Total Immersion Systems Video CHI 99 Nov SMD157, Alternate Interfaces 35 L Augmented Reality Systems Pros: - Less technologically demanding than total immersion. - Does not preclude the normal work environment. Cons: - Current technology is still uncomfortable or user- dependent. - Tracking delays are still a problem. - Background can interfere with augmented reality images. Nov SMD157, Alternate Interfaces 36 L 12

13 Navigation Methods for an Augmented Reality System Video CHI 2000 Nov SMD157, Alternate Interfaces 37 L Palmtop Display for Remote Control, Haptic Feedback Video CHI 96 Nov SMD157, Alternate Interfaces 38 L Questions? Nov SMD157, Alternate Interfaces 39 L 13

User Interface Software Projects

User Interface Software Projects User Interface Software Projects Assoc. Professor Donald J. Patterson INF 134 Winter 2012 The author of this work license copyright to it according to the Creative Commons Attribution-Noncommercial-Share

More information

Chapter 2 Understanding and Conceptualizing Interaction. Anna Loparev Intro HCI University of Rochester 01/29/2013. Problem space

Chapter 2 Understanding and Conceptualizing Interaction. Anna Loparev Intro HCI University of Rochester 01/29/2013. Problem space Chapter 2 Understanding and Conceptualizing Interaction Anna Loparev Intro HCI University of Rochester 01/29/2013 1 Problem space Concepts and facts relevant to the problem Users Current UX Technology

More information

Interacting within Virtual Worlds (based on talks by Greg Welch and Mark Mine)

Interacting within Virtual Worlds (based on talks by Greg Welch and Mark Mine) Interacting within Virtual Worlds (based on talks by Greg Welch and Mark Mine) Presentation Working in a virtual world Interaction principles Interaction examples Why VR in the First Place? Direct perception

More information

Effective Iconography....convey ideas without words; attract attention...

Effective Iconography....convey ideas without words; attract attention... Effective Iconography...convey ideas without words; attract attention... Visual Thinking and Icons An icon is an image, picture, or symbol representing a concept Icon-specific guidelines Represent the

More information

ENHANCED HUMAN-AGENT INTERACTION: AUGMENTING INTERACTION MODELS WITH EMBODIED AGENTS BY SERAFIN BENTO. MASTER OF SCIENCE in INFORMATION SYSTEMS

ENHANCED HUMAN-AGENT INTERACTION: AUGMENTING INTERACTION MODELS WITH EMBODIED AGENTS BY SERAFIN BENTO. MASTER OF SCIENCE in INFORMATION SYSTEMS BY SERAFIN BENTO MASTER OF SCIENCE in INFORMATION SYSTEMS Edmonton, Alberta September, 2015 ABSTRACT The popularity of software agents demands for more comprehensive HAI design processes. The outcome of

More information

RV - AULA 05 - PSI3502/2018. User Experience, Human Computer Interaction and UI

RV - AULA 05 - PSI3502/2018. User Experience, Human Computer Interaction and UI RV - AULA 05 - PSI3502/2018 User Experience, Human Computer Interaction and UI Outline Discuss some general principles of UI (user interface) design followed by an overview of typical interaction tasks

More information

Interactive and Immersive 3D Visualization for ATC. Matt Cooper Norrköping Visualization and Interaction Studio University of Linköping, Sweden

Interactive and Immersive 3D Visualization for ATC. Matt Cooper Norrköping Visualization and Interaction Studio University of Linköping, Sweden Interactive and Immersive 3D Visualization for ATC Matt Cooper Norrköping Visualization and Interaction Studio University of Linköping, Sweden Background Fundamentals: Air traffic expected to increase

More information

Direct Manipulation. and Instrumental Interaction. CS Direct Manipulation

Direct Manipulation. and Instrumental Interaction. CS Direct Manipulation Direct Manipulation and Instrumental Interaction 1 Review: Interaction vs. Interface What s the difference between user interaction and user interface? Interface refers to what the system presents to the

More information

Human Computer Interaction Lecture 04 [ Paradigms ]

Human Computer Interaction Lecture 04 [ Paradigms ] Human Computer Interaction Lecture 04 [ Paradigms ] Imran Ihsan Assistant Professor www.imranihsan.com imranihsan.com HCIS1404 - Paradigms 1 why study paradigms Concerns how can an interactive system be

More information

Universidade de Aveiro Departamento de Electrónica, Telecomunicações e Informática. Interaction in Virtual and Augmented Reality 3DUIs

Universidade de Aveiro Departamento de Electrónica, Telecomunicações e Informática. Interaction in Virtual and Augmented Reality 3DUIs Universidade de Aveiro Departamento de Electrónica, Telecomunicações e Informática Interaction in Virtual and Augmented Reality 3DUIs Realidade Virtual e Aumentada 2017/2018 Beatriz Sousa Santos Interaction

More information

Scholarly Article Review. The Potential of Using Virtual Reality Technology in Physical Activity Settings. Aaron Krieger.

Scholarly Article Review. The Potential of Using Virtual Reality Technology in Physical Activity Settings. Aaron Krieger. Scholarly Article Review The Potential of Using Virtual Reality Technology in Physical Activity Settings Aaron Krieger October 22, 2015 The Potential of Using Virtual Reality Technology in Physical Activity

More information

LECTURE 5 COMPUTER PERIPHERALS INTERACTION MODELS

LECTURE 5 COMPUTER PERIPHERALS INTERACTION MODELS September 21, 2017 LECTURE 5 COMPUTER PERIPHERALS INTERACTION MODELS HCI & InfoVis 2017, fjv 1 Our Mental Conflict... HCI & InfoVis 2017, fjv 2 Our Mental Conflict... HCI & InfoVis 2017, fjv 3 Recapitulation

More information

CS 315 Intro to Human Computer Interaction (HCI)

CS 315 Intro to Human Computer Interaction (HCI) CS 315 Intro to Human Computer Interaction (HCI) Direct Manipulation Examples Drive a car If you want to turn left, what do you do? What type of feedback do you get? How does this help? Think about turning

More information

Virtual and Augmented Reality: Applications and Issues in a Smart City Context

Virtual and Augmented Reality: Applications and Issues in a Smart City Context Virtual and Augmented Reality: Applications and Issues in a Smart City Context A/Prof Stuart Perry, Faculty of Engineering and IT, University of Technology Sydney 2 Overview VR and AR Fundamentals How

More information

Outline. Paradigms for interaction. Introduction. Chapter 5 : Paradigms. Introduction Paradigms for interaction (15)

Outline. Paradigms for interaction. Introduction. Chapter 5 : Paradigms. Introduction Paradigms for interaction (15) Outline 01076568 Human Computer Interaction Chapter 5 : Paradigms Introduction Paradigms for interaction (15) ดร.ชมพ น ท จ นจาคาม [kjchompo@gmail.com] สาขาว ชาว ศวกรรมคอมพ วเตอร คณะว ศวกรรมศาสตร สถาบ นเทคโนโลย

More information

CSE 165: 3D User Interaction. Lecture #14: 3D UI Design

CSE 165: 3D User Interaction. Lecture #14: 3D UI Design CSE 165: 3D User Interaction Lecture #14: 3D UI Design 2 Announcements Homework 3 due tomorrow 2pm Monday: midterm discussion Next Thursday: midterm exam 3D UI Design Strategies 3 4 Thus far 3DUI hardware

More information

3D User Interaction CS-525U: Robert W. Lindeman. Intro to 3D UI. Department of Computer Science. Worcester Polytechnic Institute.

3D User Interaction CS-525U: Robert W. Lindeman. Intro to 3D UI. Department of Computer Science. Worcester Polytechnic Institute. CS-525U: 3D User Interaction Intro to 3D UI Robert W. Lindeman Worcester Polytechnic Institute Department of Computer Science gogo@wpi.edu Why Study 3D UI? Relevant to real-world tasks Can use familiarity

More information

Map of Human Computer Interaction. Overview: Map of Human Computer Interaction

Map of Human Computer Interaction. Overview: Map of Human Computer Interaction Map of Human Computer Interaction What does the discipline of HCI cover? Why study HCI? Overview: Map of Human Computer Interaction Use and Context Social Organization and Work Human-Machine Fit and Adaptation

More information

Human Factors. We take a closer look at the human factors that affect how people interact with computers and software:

Human Factors. We take a closer look at the human factors that affect how people interact with computers and software: Human Factors We take a closer look at the human factors that affect how people interact with computers and software: Physiology physical make-up, capabilities Cognition thinking, reasoning, problem-solving,

More information

Haptic Camera Manipulation: Extending the Camera In Hand Metaphor

Haptic Camera Manipulation: Extending the Camera In Hand Metaphor Haptic Camera Manipulation: Extending the Camera In Hand Metaphor Joan De Boeck, Karin Coninx Expertise Center for Digital Media Limburgs Universitair Centrum Wetenschapspark 2, B-3590 Diepenbeek, Belgium

More information

Spatial Interfaces and Interactive 3D Environments for Immersive Musical Performances

Spatial Interfaces and Interactive 3D Environments for Immersive Musical Performances Spatial Interfaces and Interactive 3D Environments for Immersive Musical Performances Florent Berthaut and Martin Hachet Figure 1: A musician plays the Drile instrument while being immersed in front of

More information

INTERACTION AND SOCIAL ISSUES IN A HUMAN-CENTERED REACTIVE ENVIRONMENT

INTERACTION AND SOCIAL ISSUES IN A HUMAN-CENTERED REACTIVE ENVIRONMENT INTERACTION AND SOCIAL ISSUES IN A HUMAN-CENTERED REACTIVE ENVIRONMENT TAYSHENG JENG, CHIA-HSUN LEE, CHI CHEN, YU-PIN MA Department of Architecture, National Cheng Kung University No. 1, University Road,

More information

Virtual Reality and Natural Interactions

Virtual Reality and Natural Interactions Virtual Reality and Natural Interactions Jackson Rushing Game Development and Entrepreneurship Faculty of Business and Information Technology j@jacksonrushing.com 2/23/2018 Introduction Virtual Reality

More information

Issues and Challenges of 3D User Interfaces: Effects of Distraction

Issues and Challenges of 3D User Interfaces: Effects of Distraction Issues and Challenges of 3D User Interfaces: Effects of Distraction Leslie Klein kleinl@in.tum.de In time critical tasks like when driving a car or in emergency management, 3D user interfaces provide an

More information

Kismet Interface Overview

Kismet Interface Overview The following tutorial will cover an in depth overview of the benefits, features, and functionality within Unreal s node based scripting editor, Kismet. This document will cover an interface overview;

More information

User Interface Agents

User Interface Agents User Interface Agents Roope Raisamo (rr@cs.uta.fi) Department of Computer Sciences University of Tampere http://www.cs.uta.fi/sat/ User Interface Agents Schiaffino and Amandi [2004]: Interface agents are

More information

Haptics in Military Applications. Lauri Immonen

Haptics in Military Applications. Lauri Immonen Haptics in Military Applications Lauri Immonen What is this all about? Let's have a look at haptics in military applications Three categories of interest: o Medical applications o Communication o Combat

More information

Towards Intuitive Industrial Human-Robot Collaboration

Towards Intuitive Industrial Human-Robot Collaboration Towards Intuitive Industrial Human-Robot Collaboration System Design and Future Directions Ferdinand Fuhrmann, Wolfgang Weiß, Lucas Paletta, Bernhard Reiterer, Andreas Schlotzhauer, Mathias Brandstötter

More information

CPE/CSC 580: Intelligent Agents

CPE/CSC 580: Intelligent Agents CPE/CSC 580: Intelligent Agents Franz J. Kurfess Computer Science Department California Polytechnic State University San Luis Obispo, CA, U.S.A. 1 Course Overview Introduction Intelligent Agent, Multi-Agent

More information

INSTITUTIONEN FÖR SYSTEMTEKNIK LULEÅ TEKNISKA UNIVERSITET

INSTITUTIONEN FÖR SYSTEMTEKNIK LULEÅ TEKNISKA UNIVERSITET INSTITUTIONEN FÖR SYSTEMTEKNIK LULEÅ TEKNISKA UNIVERSITET Some color images on this slide Last Lecture 2D filtering frequency domain The magnitude of the 2D DFT gives the amplitudes of the sinusoids and

More information

Interface Design V: Beyond the Desktop

Interface Design V: Beyond the Desktop Interface Design V: Beyond the Desktop Rob Procter Further Reading Dix et al., chapter 4, p. 153-161 and chapter 15. Norman, The Invisible Computer, MIT Press, 1998, chapters 4 and 15. 11/25/01 CS4: HCI

More information

Virtual Reality Mobile 360 Nanodegree Syllabus (nd106)

Virtual Reality Mobile 360 Nanodegree Syllabus (nd106) Virtual Reality Mobile 360 Nanodegree Syllabus (nd106) Join the Creative Revolution Before You Start Thank you for your interest in the Virtual Reality Nanodegree program! In order to succeed in this program,

More information

VIRTUAL REALITY Introduction. Emil M. Petriu SITE, University of Ottawa

VIRTUAL REALITY Introduction. Emil M. Petriu SITE, University of Ottawa VIRTUAL REALITY Introduction Emil M. Petriu SITE, University of Ottawa Natural and Virtual Reality Virtual Reality Interactive Virtual Reality Virtualized Reality Augmented Reality HUMAN PERCEPTION OF

More information

Interactive and Immersive 3D Visualization for ATC

Interactive and Immersive 3D Visualization for ATC Interactive and Immersive 3D Visualization for ATC Matt Cooper & Marcus Lange Norrköping Visualization and Interaction Studio University of Linköping, Sweden Summary of last presentation A quick description

More information

Virtual Environments. Ruth Aylett

Virtual Environments. Ruth Aylett Virtual Environments Ruth Aylett Aims of the course 1. To demonstrate a critical understanding of modern VE systems, evaluating the strengths and weaknesses of the current VR technologies 2. To be able

More information

Cosc VR Interaction. Interaction in Virtual Environments

Cosc VR Interaction. Interaction in Virtual Environments Cosc 4471 Interaction in Virtual Environments VR Interaction In traditional interfaces we need to use interaction metaphors Windows, Mouse, Pointer (WIMP) Limited input degrees of freedom imply modality

More information

Chapter 1 - Introduction

Chapter 1 - Introduction 1 "We all agree that your theory is crazy, but is it crazy enough?" Niels Bohr (1885-1962) Chapter 1 - Introduction Augmented reality (AR) is the registration of projected computer-generated images over

More information

of interface technology. For example, until recently, limited CPU power has dictated the complexity of interface devices.

of interface technology. For example, until recently, limited CPU power has dictated the complexity of interface devices. 1 Introduction The primary goal of this work is to explore the possibility of using visual interpretation of hand gestures as a device to control a general purpose graphical user interface (GUI). There

More information

Interactive Exploration of City Maps with Auditory Torches

Interactive Exploration of City Maps with Auditory Torches Interactive Exploration of City Maps with Auditory Torches Wilko Heuten OFFIS Escherweg 2 Oldenburg, Germany Wilko.Heuten@offis.de Niels Henze OFFIS Escherweg 2 Oldenburg, Germany Niels.Henze@offis.de

More information

CSC 2524, Fall 2017 AR/VR Interaction Interface

CSC 2524, Fall 2017 AR/VR Interaction Interface CSC 2524, Fall 2017 AR/VR Interaction Interface Karan Singh Adapted from and with thanks to Mark Billinghurst Typical Virtual Reality System HMD User Interface Input Tracking How can we Interact in VR?

More information

School of Computer Science. Course Title: Introduction to Human-Computer Interaction Date: 8/16/11

School of Computer Science. Course Title: Introduction to Human-Computer Interaction Date: 8/16/11 Course Title: Introduction to Human-Computer Interaction Date: 8/16/11 Course Number: CEN-371 Number of Credits: 3 Subject Area: Computer Systems Subject Area Coordinator: Christine Lisetti email: lisetti@cis.fiu.edu

More information

HUMAN COMPUTER INTERFACE

HUMAN COMPUTER INTERFACE HUMAN COMPUTER INTERFACE TARUNIM SHARMA Department of Computer Science Maharaja Surajmal Institute C-4, Janakpuri, New Delhi, India ABSTRACT-- The intention of this paper is to provide an overview on the

More information

Jerald, Jason. The VR Book : Human-centered Design for Virtual Reality. First ed. ACM Books ; #8. New York] : [San Rafael, California]: Association

Jerald, Jason. The VR Book : Human-centered Design for Virtual Reality. First ed. ACM Books ; #8. New York] : [San Rafael, California]: Association Jerald, Jason. The VR Book : Human-centered Design for Virtual Reality. First ed. ACM Books ; #8. New York] : [San Rafael, California]: Association for Computing Machinery ; M&C, Morgan & Claypool, 2016.

More information

Diseño y Evaluación de Sistemas Interactivos COM Affective Aspects of Interaction Design 19 de Octubre de 2010

Diseño y Evaluación de Sistemas Interactivos COM Affective Aspects of Interaction Design 19 de Octubre de 2010 Diseño y Evaluación de Sistemas Interactivos COM-14112-001 Affective Aspects of Interaction Design 19 de Octubre de 2010 Dr. Víctor M. González y González victor.gonzalez@itam.mx Agenda 1. MexIHC 2010

More information

VIEW: Visual Interactive Effective Worlds Lorentz Center International Center for workshops in the Sciences June Dr.

VIEW: Visual Interactive Effective Worlds Lorentz Center International Center for workshops in the Sciences June Dr. Virtual Reality & Presence VIEW: Visual Interactive Effective Worlds Lorentz Center International Center for workshops in the Sciences 25-27 June 2007 Dr. Frederic Vexo Virtual Reality & Presence Outline:

More information

- applications on same or different network node of the workstation - portability of application software - multiple displays - open architecture

- applications on same or different network node of the workstation - portability of application software - multiple displays - open architecture 12 Window Systems - A window system manages a computer screen. - Divides the screen into overlapping regions. - Each region displays output from a particular application. X window system is widely used

More information

Heads up interaction: glasgow university multimodal research. Eve Hoggan

Heads up interaction: glasgow university multimodal research. Eve Hoggan Heads up interaction: glasgow university multimodal research Eve Hoggan www.tactons.org multimodal interaction Multimodal Interaction Group Key area of work is Multimodality A more human way to work Not

More information

Collaboration in Multimodal Virtual Environments

Collaboration in Multimodal Virtual Environments Collaboration in Multimodal Virtual Environments Eva-Lotta Sallnäs NADA, Royal Institute of Technology evalotta@nada.kth.se http://www.nada.kth.se/~evalotta/ Research question How is collaboration in a

More information

Perceptual Interfaces. Matthew Turk s (UCSB) and George G. Robertson s (Microsoft Research) slides on perceptual p interfaces

Perceptual Interfaces. Matthew Turk s (UCSB) and George G. Robertson s (Microsoft Research) slides on perceptual p interfaces Perceptual Interfaces Adapted from Matthew Turk s (UCSB) and George G. Robertson s (Microsoft Research) slides on perceptual p interfaces Outline Why Perceptual Interfaces? Multimodal interfaces Vision

More information

Mobile Audio Designs Monkey: A Tool for Audio Augmented Reality

Mobile Audio Designs Monkey: A Tool for Audio Augmented Reality Mobile Audio Designs Monkey: A Tool for Audio Augmented Reality Bruce N. Walker and Kevin Stamper Sonification Lab, School of Psychology Georgia Institute of Technology 654 Cherry Street, Atlanta, GA,

More information

Conversational Gestures For Direct Manipulation On The Audio Desktop

Conversational Gestures For Direct Manipulation On The Audio Desktop Conversational Gestures For Direct Manipulation On The Audio Desktop Abstract T. V. Raman Advanced Technology Group Adobe Systems E-mail: raman@adobe.com WWW: http://cs.cornell.edu/home/raman 1 Introduction

More information

Direct Manipulation. Human Computer Interaction CIS 6930/4930 Section 4188/4186

Direct Manipulation. Human Computer Interaction CIS 6930/4930 Section 4188/4186 Direct Manipulation Human Computer Interaction CIS 6930/4930 Section 4188/4186 1 Introduction Interactive systems can produce reactions that non-interactive systems are less likely to produce Truly pleased

More information

Pop-up Java: An Augmented Reality Mobile Game to Teach Java. Richard Myers. TSYS School of Computer Science, Columbus State University, USA

Pop-up Java: An Augmented Reality Mobile Game to Teach Java. Richard Myers. TSYS School of Computer Science, Columbus State University, USA Pop-up Java: An Augmented Reality Mobile Game to Teach Java Richard Myers TSYS School of Computer Science, Columbus State University, USA Introduction As computers become more and more ubiquitous, it becomes

More information

Using Pinch Gloves for both Natural and Abstract Interaction Techniques in Virtual Environments

Using Pinch Gloves for both Natural and Abstract Interaction Techniques in Virtual Environments Using Pinch Gloves for both Natural and Abstract Interaction Techniques in Virtual Environments Doug A. Bowman, Chadwick A. Wingrave, Joshua M. Campbell, and Vinh Q. Ly Department of Computer Science (0106)

More information

Vorlesung Mensch-Maschine-Interaktion

Vorlesung Mensch-Maschine-Interaktion Vorlesung Mensch-Maschine-Interaktion Ludwig-Maximilians-Universität München LFE Medieninformatik Andreas Butz & Albrecht Schmidt WS2004/2005 http://www.medien.ifi.lmu.de/ Butz/Schmidt Medieninformatik

More information

Computer Haptics and Applications

Computer Haptics and Applications Computer Haptics and Applications EURON Summer School 2003 Cagatay Basdogan, Ph.D. College of Engineering Koc University, Istanbul, 80910 (http://network.ku.edu.tr/~cbasdogan) Resources: EURON Summer School

More information

3D Interaction Techniques

3D Interaction Techniques 3D Interaction Techniques Hannes Interactive Media Systems Group (IMS) Institute of Software Technology and Interactive Systems Based on material by Chris Shaw, derived from Doug Bowman s work Why 3D Interaction?

More information

Pinch-the-Sky Dome: Freehand Multi-Point Interactions with Immersive Omni-Directional Data

Pinch-the-Sky Dome: Freehand Multi-Point Interactions with Immersive Omni-Directional Data Pinch-the-Sky Dome: Freehand Multi-Point Interactions with Immersive Omni-Directional Data Hrvoje Benko Microsoft Research One Microsoft Way Redmond, WA 98052 USA benko@microsoft.com Andrew D. Wilson Microsoft

More information

Application Areas of AI Artificial intelligence is divided into different branches which are mentioned below:

Application Areas of AI   Artificial intelligence is divided into different branches which are mentioned below: Week 2 - o Expert Systems o Natural Language Processing (NLP) o Computer Vision o Speech Recognition And Generation o Robotics o Neural Network o Virtual Reality APPLICATION AREAS OF ARTIFICIAL INTELLIGENCE

More information

Introduction to Virtual Reality. Chapter IX. Introduction to Virtual Reality. 9.1 Introduction. Definition of VR (W. Sherman)

Introduction to Virtual Reality. Chapter IX. Introduction to Virtual Reality. 9.1 Introduction. Definition of VR (W. Sherman) Introduction to Virtual Reality Chapter IX Introduction to Virtual Reality 9.1 Introduction 9.2 Hardware 9.3 Virtual Worlds 9.4 Examples of VR Applications 9.5 Augmented Reality 9.6 Conclusions CS 397

More information

Cognitive robots and emotional intelligence Cloud robotics Ethical, legal and social issues of robotic Construction robots Human activities in many

Cognitive robots and emotional intelligence Cloud robotics Ethical, legal and social issues of robotic Construction robots Human activities in many Preface The jubilee 25th International Conference on Robotics in Alpe-Adria-Danube Region, RAAD 2016 was held in the conference centre of the Best Western Hotel M, Belgrade, Serbia, from 30 June to 2 July

More information

The Amalgamation Product Design Aspects for the Development of Immersive Virtual Environments

The Amalgamation Product Design Aspects for the Development of Immersive Virtual Environments The Amalgamation Product Design Aspects for the Development of Immersive Virtual Environments Mario Doulis, Andreas Simon University of Applied Sciences Aargau, Schweiz Abstract: Interacting in an immersive

More information

LECTURE 5 COMPUTER PERIPHERALS INTERACTION MODELS

LECTURE 5 COMPUTER PERIPHERALS INTERACTION MODELS September 20 th, 2018 LECTURE 5 COMPUTER PERIPHERALS INTERACTION MODELS 1 Our Mental Conflict... 2 HCI & InfoVis 2018, Lecture 5 1 Our Mental Conflict... 3 Recapitulation Lecture #4 Knowledge representation

More information

MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL REALITY TECHNOLOGIES

MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL REALITY TECHNOLOGIES INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION 4 & 5 SEPTEMBER 2008, UNIVERSITAT POLITECNICA DE CATALUNYA, BARCELONA, SPAIN MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL

More information

Perception in Immersive Virtual Reality Environments ROB ALLISON DEPT. OF ELECTRICAL ENGINEERING AND COMPUTER SCIENCE YORK UNIVERSITY, TORONTO

Perception in Immersive Virtual Reality Environments ROB ALLISON DEPT. OF ELECTRICAL ENGINEERING AND COMPUTER SCIENCE YORK UNIVERSITY, TORONTO Perception in Immersive Virtual Reality Environments ROB ALLISON DEPT. OF ELECTRICAL ENGINEERING AND COMPUTER SCIENCE YORK UNIVERSITY, TORONTO Overview Basic concepts and ideas of virtual environments

More information

Realtime 3D Computer Graphics Virtual Reality

Realtime 3D Computer Graphics Virtual Reality Realtime 3D Computer Graphics Virtual Reality Virtual Reality Input Devices Special input devices are required for interaction,navigation and motion tracking (e.g., for depth cue calculation): 1 WIMP:

More information

Panel: Lessons from IEEE Virtual Reality

Panel: Lessons from IEEE Virtual Reality Panel: Lessons from IEEE Virtual Reality Doug Bowman, PhD Professor. Virginia Tech, USA Anthony Steed, PhD Professor. University College London, UK Evan Suma, PhD Research Assistant Professor. University

More information

Charting Past, Present, and Future Research in Ubiquitous Computing

Charting Past, Present, and Future Research in Ubiquitous Computing Charting Past, Present, and Future Research in Ubiquitous Computing Gregory D. Abowd and Elizabeth D. Mynatt Sajid Sadi MAS.961 Introduction Mark Wieser outlined the basic tenets of ubicomp in 1991 The

More information

A Hybrid Immersive / Non-Immersive

A Hybrid Immersive / Non-Immersive A Hybrid Immersive / Non-Immersive Virtual Environment Workstation N96-057 Department of the Navy Report Number 97268 Awz~POved *om prwihc?e1oaa Submitted by: Fakespace, Inc. 241 Polaris Ave. Mountain

More information

Pervasive design. Håkan Gulliksson 3 rd edition 2014

Pervasive design. Håkan Gulliksson 3 rd edition 2014 Pervasive design - Håkan Gulliksson 3 rd edition 2014 1 Published 2014 by Videoiterna Lummerstigen 12, 90339 Umea, Sweden Håkan Gulliksson All rights reserved. No part of the material protected by this

More information

HAPTICS AND AUTOMOTIVE HMI

HAPTICS AND AUTOMOTIVE HMI HAPTICS AND AUTOMOTIVE HMI Technology and trends report January 2018 EXECUTIVE SUMMARY The automotive industry is on the cusp of a perfect storm of trends driving radical design change. Mary Barra (CEO

More information

PERFORMANCE IN A HAPTIC ENVIRONMENT ABSTRACT

PERFORMANCE IN A HAPTIC ENVIRONMENT ABSTRACT PERFORMANCE IN A HAPTIC ENVIRONMENT Michael V. Doran,William Owen, and Brian Holbert University of South Alabama School of Computer and Information Sciences Mobile, Alabama 36688 (334) 460-6390 doran@cis.usouthal.edu,

More information

Collaborating with a Mobile Robot: An Augmented Reality Multimodal Interface

Collaborating with a Mobile Robot: An Augmented Reality Multimodal Interface Collaborating with a Mobile Robot: An Augmented Reality Multimodal Interface Scott A. Green*, **, XioaQi Chen*, Mark Billinghurst** J. Geoffrey Chase* *Department of Mechanical Engineering, University

More information

CMSC434 Intro to Human-Computer Interaction. Representation and Metaphors Thursday, March 28th, 2013 Instructor: Jon Froehlich TA: Matt Mauriello

CMSC434 Intro to Human-Computer Interaction. Representation and Metaphors Thursday, March 28th, 2013 Instructor: Jon Froehlich TA: Matt Mauriello CMSC434 Intro to Human-Computer Interaction Representation and Metaphors Thursday, March 28th, 2013 Instructor: Jon Froehlich TA: Matt Mauriello Don Norman Reading response due Tuesday Hall of Fame

More information

Developing a VR System. Mei Yii Lim

Developing a VR System. Mei Yii Lim Developing a VR System Mei Yii Lim System Development Life Cycle - Spiral Model Problem definition Preliminary study System Analysis and Design System Development System Testing System Evaluation Refinement

More information

Ubiquitous Computing Summer Episode 16: HCI. Hannes Frey and Peter Sturm University of Trier. Hannes Frey and Peter Sturm, University of Trier 1

Ubiquitous Computing Summer Episode 16: HCI. Hannes Frey and Peter Sturm University of Trier. Hannes Frey and Peter Sturm, University of Trier 1 Episode 16: HCI Hannes Frey and Peter Sturm University of Trier University of Trier 1 Shrinking User Interface Small devices Narrow user interface Only few pixels graphical output No keyboard Mobility

More information

Reach Out and Touch Someone

Reach Out and Touch Someone Reach Out and Touch Someone Understanding how haptic feedback can improve interactions with the world. The word haptic means of or relating to touch. Haptic feedback involves the use of touch to relay

More information

NICE: Combining Constructionism, Narrative, and Collaboration in a Virtual Learning Environment

NICE: Combining Constructionism, Narrative, and Collaboration in a Virtual Learning Environment In Computer Graphics Vol. 31 Num. 3 August 1997, pp. 62-63, ACM SIGGRAPH. NICE: Combining Constructionism, Narrative, and Collaboration in a Virtual Learning Environment Maria Roussos, Andrew E. Johnson,

More information

3D interaction strategies and metaphors

3D interaction strategies and metaphors 3D interaction strategies and metaphors Ivan Poupyrev Interaction Lab, Sony CSL Ivan Poupyrev, Ph.D. Interaction Lab, Sony CSL E-mail: poup@csl.sony.co.jp WWW: http://www.csl.sony.co.jp/~poup/ Address:

More information

A DAI Architecture for Coordinating Multimedia Applications. (607) / FAX (607)

A DAI Architecture for Coordinating Multimedia Applications. (607) / FAX (607) 117 From: AAAI Technical Report WS-94-04. Compilation copyright 1994, AAAI (www.aaai.org). All rights reserved. A DAI Architecture for Coordinating Multimedia Applications Keith J. Werkman* Loral Federal

More information

A review of Reasoning About Rational Agents by Michael Wooldridge, MIT Press Gordon Beavers and Henry Hexmoor

A review of Reasoning About Rational Agents by Michael Wooldridge, MIT Press Gordon Beavers and Henry Hexmoor A review of Reasoning About Rational Agents by Michael Wooldridge, MIT Press 2000 Gordon Beavers and Henry Hexmoor Reasoning About Rational Agents is concerned with developing practical reasoning (as contrasted

More information

Keywords: Human-Building Interaction, Metaphor, Human-Computer Interaction, Interactive Architecture

Keywords: Human-Building Interaction, Metaphor, Human-Computer Interaction, Interactive Architecture Metaphor Metaphor: A tool for designing the next generation of human-building interaction Jingoog Kim 1, Mary Lou Maher 2, John Gero 3, Eric Sauda 4 1,2,3,4 University of North Carolina at Charlotte, USA

More information

Some Future Possibilities for Education and Learning 2030

Some Future Possibilities for Education and Learning 2030 The Millennium Project Some Future Possibilities for Education and Learning 2030 Jerome C. Glenn The Millennium Project Brain Development is Key for the Future Progress in understanding the brain and learning

More information

GUI and Gestures. CS334 Fall Daniel G. Aliaga Department of Computer Science Purdue University

GUI and Gestures. CS334 Fall Daniel G. Aliaga Department of Computer Science Purdue University GUI and Gestures CS334 Fall 2013 Daniel G. Aliaga Department of Computer Science Purdue University User Interfaces Human Computer Interaction Graphical User Interfaces History 2D interfaces VR/AR Interfaces

More information

Force Feedback Input Devices in Three-Dimensional NextGen Cockpit Display

Force Feedback Input Devices in Three-Dimensional NextGen Cockpit Display Force Feedback Input Devices in Three-Dimensional NextGen Cockpit Display Isis Chong and Mei Ling Chan California State University Long Beach Table of Contents Executive Summary... 3 1. Introduction...

More information

HUMAN-COMPUTER INTERACTION: OVERVIEW ON STATE OF THE ART TECHNOLOGY

HUMAN-COMPUTER INTERACTION: OVERVIEW ON STATE OF THE ART TECHNOLOGY HUMAN-COMPUTER INTERACTION: OVERVIEW ON STATE OF THE ART TECHNOLOGY *Ms. S. VAISHNAVI, Assistant Professor, Sri Krishna Arts And Science College, Coimbatore. TN INDIA **SWETHASRI. L., Final Year B.Com

More information

CSE 165: 3D User Interaction. Lecture #11: Travel

CSE 165: 3D User Interaction. Lecture #11: Travel CSE 165: 3D User Interaction Lecture #11: Travel 2 Announcements Homework 3 is on-line, due next Friday Media Teaching Lab has Merge VR viewers to borrow for cell phone based VR http://acms.ucsd.edu/students/medialab/equipment

More information

Radial dimension objects are available for placement in the PCB Editor only. Use one of the following methods to access a placement command:

Radial dimension objects are available for placement in the PCB Editor only. Use one of the following methods to access a placement command: Radial Dimension Old Content - visit altium.com/documentation Modified by on 20-Nov-2013 Parent page: Objects A placed Radial Dimension. Summary A radial dimension is a group design object. It allows for

More information

Admin. Today: Designing for Virtual Reality VR and 3D interfaces Interaction design for VR Prototyping for VR

Admin. Today: Designing for Virtual Reality VR and 3D interfaces Interaction design for VR Prototyping for VR HCI and Design Admin Reminder: Assignment 4 Due Thursday before class Questions? Today: Designing for Virtual Reality VR and 3D interfaces Interaction design for VR Prototyping for VR 3D Interfaces We

More information

Contents. Part I: Images. List of contributing authors XIII Preface 1

Contents. Part I: Images. List of contributing authors XIII Preface 1 Contents List of contributing authors XIII Preface 1 Part I: Images Steve Mushkin My robot 5 I Introduction 5 II Generative-research methodology 6 III What children want from technology 6 A Methodology

More information

Haptic messaging. Katariina Tiitinen

Haptic messaging. Katariina Tiitinen Haptic messaging Katariina Tiitinen 13.12.2012 Contents Introduction User expectations for haptic mobile communication Hapticons Example: CheekTouch Introduction Multiple senses are used in face-to-face

More information

What was the first gestural interface?

What was the first gestural interface? stanford hci group / cs247 Human-Computer Interaction Design Studio What was the first gestural interface? 15 January 2013 http://cs247.stanford.edu Theremin Myron Krueger 1 Myron Krueger There were things

More information

Guide to AmScope SZM Series Dissecting Scope for Sample Imaging with MU Series Camera

Guide to AmScope SZM Series Dissecting Scope for Sample Imaging with MU Series Camera Guide to AmScope SZM Series Dissecting Scope for Sample Imaging with MU Series Camera The following guide is an adaptation of the AmScope Manual for use with DNA barcoding samples. Please refer to the

More information

Virtual/Augmented Reality (VR/AR) 101

Virtual/Augmented Reality (VR/AR) 101 Virtual/Augmented Reality (VR/AR) 101 Dr. Judy M. Vance Virtual Reality Applications Center (VRAC) Mechanical Engineering Department Iowa State University Ames, IA Virtual Reality Virtual Reality Virtual

More information

Comparing Two Haptic Interfaces for Multimodal Graph Rendering

Comparing Two Haptic Interfaces for Multimodal Graph Rendering Comparing Two Haptic Interfaces for Multimodal Graph Rendering Wai Yu, Stephen Brewster Glasgow Interactive Systems Group, Department of Computing Science, University of Glasgow, U. K. {rayu, stephen}@dcs.gla.ac.uk,

More information

Simulation of Water Inundation Using Virtual Reality Tools for Disaster Study: Opportunity and Challenges

Simulation of Water Inundation Using Virtual Reality Tools for Disaster Study: Opportunity and Challenges Simulation of Water Inundation Using Virtual Reality Tools for Disaster Study: Opportunity and Challenges Deepak Mishra Associate Professor Department of Avionics Indian Institute of Space Science and

More information

Glasgow eprints Service

Glasgow eprints Service Hoggan, E.E and Brewster, S.A. (2006) Crossmodal icons for information display. In, Conference on Human Factors in Computing Systems, 22-27 April 2006, pages pp. 857-862, Montréal, Québec, Canada. http://eprints.gla.ac.uk/3269/

More information

Augmented Reality Lecture notes 01 1

Augmented Reality Lecture notes 01 1 IntroductiontoAugmentedReality Lecture notes 01 1 Definition Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated

More information

Subject Name:Human Machine Interaction Unit No:1 Unit Name: Introduction. Mrs. Aditi Chhabria Mrs. Snehal Gaikwad Dr. Vaibhav Narawade Mr.

Subject Name:Human Machine Interaction Unit No:1 Unit Name: Introduction. Mrs. Aditi Chhabria Mrs. Snehal Gaikwad Dr. Vaibhav Narawade Mr. Subject Name:Human Machine Interaction Unit No:1 Unit Name: Introduction Mrs. Aditi Chhabria Mrs. Snehal Gaikwad Dr. Vaibhav Narawade Mr. B J Gorad Unit No: 1 Unit Name: Introduction Lecture No: 1 Introduction

More information

Direct Manipulation. and Instrumental Interaction. Direct Manipulation 1

Direct Manipulation. and Instrumental Interaction. Direct Manipulation 1 Direct Manipulation and Instrumental Interaction Direct Manipulation 1 Direct Manipulation Direct manipulation is when a virtual representation of an object is manipulated in a similar way to a real world

More information