MIDDLE EARTH RACE/CULTURE TABLES. Adolesence Skill Rank Table M&M Weapon Skills General Skills Subterfuge Skills Magical Misc % A B

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1 MIDDLE EARTH RACE/CULTURE TABLES Adolesence Skill Rank Table M&M Weapon Skills General Skills Subterfuge Skills Magical Misc % A B Races No SL RL Ch 1E 1C 2H Th Mi Pa Cl Ri Sw A s/h Pl Dt Rr Ui P Bd SP LR O Dwarves Mornaugrim Umli Petty Dwarves Noldo Elves Tatyar Elves Teleri Elves Sinda Elves Silvan Elves Half-elves Lossidil Elves Hobbits Beffraen Beornings Black Numenoreans Corsairs Dorwinrim Dunedain Dunlednings Easterlings Eriadorans Gondorians Haradrim Lossoth Rohirrim Saralainn Variags Woodmen Woses

2 Special Race-Modifications Races ST AG CO IG IT PR Essence Channeling Poison Disease Dwarves Mornaugrim Umli Petty Dwarves Hobbits Noldo Elves Sinda Elves Silvan Elves Lossidil Elves Tatyar Elves Teleri Elves Half-elves Man Dunadan Woses Starting Race-realted Secondary skill ranks (5 ranks may be distributed over the Secondary Skills realted to the race) Dwarves Caving, smithing, public speaking, 1 crafting skill, appraisal Mornaugrim Caving, smithing, public speaking, 1 crafting skill Umli Caving, foraging, rope-mastery, skating, skiing, 1 crafting skill, trap-building Pretty Dwarves Caving, smithing, 1 crafting skill, foraging Noldo Elves Meditation, acting, embroidery, 3 crafting skills, public-speaking, 2 lore skills Sinda Elves Boat-handling, meditation, signaling, publie-speaking, navigation, 2 crafting skills Tatyar Elves Sky-Gazing, Caving, 1 lore, 2 crafting skills, tumbling Teleri Elves (Sea Elves) Boat-handling, meditation, navigation, weather watching, 2 crafting skills Silvan Elves Acrobatics, meditation, animal handling, foraging, 2 lore skills, 1 crafting skill, rope-mastery Half-elves First aid, foraging, meditation, diplomacy, public-speaking, geography, 1 crafting skill Snow-elves (Lossidil) Skiing, skating, meditation, foraging, 2 lore skills, 1 crafting skill, rope-mastery Fallohides (Hobbits) Appraisal, cookery, 1 artistic skill, earthworks (digging Hobbit-holes), entertaining Stoors (Hobbits) Appraisal, cookery, boat-handling, earthworks (digging Hobbit-holes), entertaining Harfoots (Hobbits) Appraisal, cookery, 1 crafting skills, earthworks (digging Hobbit-holes), entertaining Beffraen 2 crafting skills, foraging, first aid, meditation Beornings Animal handling, caving, foraging, first aid, signaling, 2 crafting skills Black Numenoreans Public-speaking, trading, navigation, boat-handling, 2 crafting skills, 2 lore skills Corsairs Sky-watching, boat-handling, rope-mastery, navigation, trading, 1 crafting skill, 1 lore skill Dorwinrim First aid, gambling, rope-mastery, cookery, embroidery, 2 crafting skills Dunedain First-aid, 2 crafting skills, 1 lore skill, publie-speaking, boat-handling Dunlednings 2 crafting skills, 1 lore skill, acrobatics, animal handling, public-speaking Easterlings 1 crafting skill, animal handling, signaling, foraging Eriadorans 2 crafting skills, dance, cookery, animal handling, first aid Gondorians 1 crafting skill, 2 lore skills, first aid, diplomacy Haradrim Trading, 2 crafting skills, foraging, animal handling Lossoth Skiing, skating, 2 crafting skills, boat-handling, foraging Rohirrim 2 crafting skills, public-speaking, animal handling, 1 lore skill Saralainn Cookery, first aid, foraging, 1 artistic skill, 1 influence skill Variags Animal handling, 2 crafting skills, first aid Woodmen Foraging, animal handling, first aid, surgery, 1 crafting skill Woses 2 crafting skills, foraging, acrobatics, first aid, meditation When choosing crafting or lore skills, GM decides if the skill might be appropriate. 1 This includes: Rohir, Beorning, Woodman, Dorwindan, Lossadar, Eriadoran, Dunlending, Easterling, Haradan, Gondorian, Saralainn, and Variag. 2 This includes: Black Numenorean, Corsair, and Dunadan of pure descendent. 3 This includes: Beffraen and Wose. 15

3 Starting Languages Races Starting Languages Extra Languages Dwarf Khuzdul (5), Sindarin (3), Westron (5) Adunaic (2), Apysaic (2), Labba (2), Umitic (3) Mornaugrim Khuzdul (5), Westron (2), Logathig (3) Adûnaic (2), Varadja (3), Haradaic (3), Black Speech (2) Umli Umitic (5), Labba (2), Westron (2), Khuzdul (1) Black Speech (2), Nahaiduk (2), Orkish (2) Petty Dwarf Westron (5), Sindarin (3), Khuzdul (5) Black Speech (2), Adunaic (2) Noldo Elves Quenya (5), Sindarin (5), Adunaic (3), Westron (5) Black Speech (3), Logathig (3), Rohirric (3) Sinda Elves Sindarin (5), Silvan (4), Quenya (3), Westron (5) Apysaic (3), Black Speech (3), Haradaic (4), Orkish (3) Tatyar Elves (Quenya (5), Sindarin (4), Westron (4) Apysaic (Rank 3), Labba (Rank 2), Haradaic (Rank 4) Teleri Elves Quenya (5), Sindarin (3), Westron (5) Apysaic (3), Haradaic (4), Black Speech (2) Silvan Elves Silvan (5), Sindarin (5), Quenya (2), Westron (4) Apysaic (2), Black Speech (3), Varadja (3), Waildyth (3) Half-elves Westron (5), Quenya (3), Sindarin (5) Labba (3), Logathig (3), Nahaiduk (3), Rohirric (3) Lossidil Elves Lossidilrin (5), Labba (4) Sindarin (3) Hobbit Kuduk (5), Westron (5) Atliduk (3), Dunael (2), Nahaiduk (3), Orkish (1), Rohirric (4), Silvan (4) Beffraen Pukael (5), Westron (2) Dunael (4), Black Speech (3) Beornings Atliduk (5), Nahaiduk (5), Walidyth (5) Labba (3), Orkish (3) Black Adunaic (5), Haradaic (5), Westron (5) Black Speech (4), Silvan (3) Numenoreans Corsairs Adunaic (5), Haradaic (4), Westron (5) Black Speech (4), Orkish (3), Sindarin (3), Silvan (3) Dorwinrim Logathig (5), Westron (5) Apysaic (3), Black Speech (3), Orkish (2), Rohirric (3), Umitic (2) Dunedain Westron (5), Adunaic (4), Quenya (1), Sindarin (4) Atliduk (3), Labba (3), Logathig (4), Nahaiduk (3) Dunlednings Dunael (5), Westron (4) Pukael (4) Easterlings Logathig (5), Westron (2) Labba (2), Orkish (3), Rohirric (2), Silvan (2) Eriadorans Westron (5) Adunaic (2), Dunael (3) Gondorians Westron (5) Dunael (2), Kuduk (3), Logathig (4), Quenya (2) Haradrim (North) Haradaic (5), Apysaic (4), Westron (5) Black Speech (3), Silvan (3) Haradrim (South) Apysaic (5), Haradaic (3), Westron (3) Black Speech (3), Silvan (3) Lossoth Labba (5), Westron (2) Umitic (3) Rohirrim Rohirric (5), Dunael (1), Westron (5) Pukael (2), Sindarin (3) Saralainn Westron (5), Dunael (4) Kuduk (2), Pukael (3), Rohirrc (3), Adunaic (1) Variags Varadja (5), Haradaic (3), Westron (2) Apysaic (4), Black Speech (3), Orkish (4) Woodmen Nahaiduk (5), Westron (2) Orkish (2), Silvan (3), Waildyth (3) Woses Pukael (5), Dunael (2), Westron (2) Rohirric (3) Virtues, Flaws, and Quirks Dwarf Lifespan: years +30 DB & RR versus heat and cold attacks Sight: 50' in the dimmest light, fairly well up to 100' Sea Dread: swimming: -50 Mornaugrim (Dark Dwarf) Lifespan: years +20 DB & RR versus heat and cold attacks Sight: 70' in the dimmest light, fairly well up to 140' Sight: -10 vs. bright light and blinding attacks. Curse of Durin: -10 around dwarves Sea Dread: swimming: -50 Petty Dwarf Lifespan: years +30 DB & RR versus heat and cold attacks Sight: 50' in the dimmest light, fairly well up to 100' Sea Dread: -35 to Swimming Curses: +10 to curse spells Secretive: +5 to Stalk & Hide Umli (Half Dwarf) Lifespan: years +30 DB & RR versus cold attacks -15 DB & RR versus heat attacks Needs only 3 hours sleep per day. Halve encumbrance penalties in cold (under 0 C) Double encumbrance penalties in hot weather (over 32 C) 16

4 Sight: 5' in total darkness (non-magical) Sight: 20' in the dimmest light, fairly well up to 50' Hobbit (Mixed/Harfoot, Stoor or Fallohide) Lifespan: years. They become adults at bonus to Stalk/Hide (Stealth) maneuvers. Hands and feet are +30 versus burns and frost bite. Elf, Noldo (High Elf) Destiny. +20 DB and RR bonuses versus cold attacks Attunement: +20 to Use Item maneuvers. Elf, Sinda (Grey Elf) Shipwrights: +25 to build boats/ships. Destiny +15 bonus versus cold attacks. Elf, Tatyar, (Dark Elf) Attunement: +10 to Use Items. Lore Masters: +10 to one Craft or Lore skill. +10 bonus versus cold attacks. Sea Dread: -10 to all rolls while at sea. Sunlight: -5 to sudden bright lights and blinding attacks. Elf, Teleri (Sea Elf) Shipwrights: +20 to build boats/ships and sailing -5 to OB and MM when operating in underground regions Destiny +15 bonus versus water and cold attacks. Elf, Silvan ( Wood, Forest Elf) Bards: +10 to base spell attacks from Bardic spells. +10 bonus versus cold attacks. +10 to Trickery and Stalk/Hide (Stealth) maneuvers. Elf, Lossidil ( Snow Elf) +30 bonus versus cold attacks, -5 bonus againist heat attacks. +10 bonus to maneuvers in snow and cold. Half-Elf +5 bonus versus water and cold attacks. Sight: see perfectly up to 500' under moon- or starlight. Beffraen (Wild Man) Lifespan: years. Smell: +25 to perception by scent and tracking. Sight: night-vision, perfect up to 1000' in the dimmest light. Sight: can't see in total darkness. Nature lover: +10 to foraging Dark Tainted: -10 to all spell casts Wose Lifespan: years. Smell: +25 to perception by scent and tracking. Sight: night-vision, perfect up to 1000' in the dimmest light. Sight: can't see in total darkness. Nature lover: +15 to foraging Ability to sit for days on end without movement. Woodcraft: +20 bonus for woodcraft skills Sea Dread: -20 Swimming Lack of Leaders: -10 to Influence Skills Beorning Lifespan: years. Men are extremely hairy. Most have reddish hair. Hardiness: Need sleep only twice every three days. Animal Empathy: animals will not attack. Shiftchangers Black Númenorean Lifespan: years. Phobia (Mild): Death (not in battle). +25 to boat-handling maneuvers. Fighting: +10 to OB, -10 to DB 17

5 Corsair Lifespan: years. Weathermen: +25 to sky-watching activity. Sea Hardy: They do not get seasick. Dorwinadan Lifespan: years. +15 for situations involving acting or public speaking. +10 for boat-handling maneuvers. +30 to Poison RR Dúnadan Lifespan: years. Gift of Man: +20 vs Undead Fear Dunlending (Hill Men) Lifespan: years. +20 for climbing, mountaineering and acrobatic maneuvers. +20 for public speaking and acting activity. Easterling Lifespan: years. +10 to OB when fighting from a horse or chariot. +20 to riding, and animal handling with regard to horses. Haradan (South Men) Lifespan (Northern groups): years. Lifespan (Southern groups): years. Sight: +25 vs. bright light and blinding attacks. +10 bonus to DB and RR versus Heat and fire attacks -10 bonus to DB and RR versus cold and ice attacks. Lossoth (Snow Men) Lifespan (men): years. Lifespan (women): years. Smell: acute sense of smell and perception. They can pickup a Man's scent a mile downwind and 100 feet upwind (1000 feet otherwise). +25 to smell-based perception and tracking. Extra +10 bonus to Perception. +20 bonus versus cold and ice attacks. -20 bonus versus heat and fire attacks. Rohîr (Horseman) Lifespan: years. +20 to OB when fighting from horseback. +10 to riding, and animal handling with regard to horses. Saralainn (Clansman) Lifespan: years. Oratory: +10 to Public Speaking. Healer:+10 to first aid and herb lore. Variag Lifespan: years. +10 to OB when fighting from horseback, +5 from camelback. +10 to riding and animal handling with regard to horses and camels. Woodman Lifespan: years. Tree spirit: +20 to climbing and acrobatics maneuvers. Nature Lover: +10 to foraging. 18

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