Deities and Demidice
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1 Deities and Demidice Deities and Demidice Game copyright 2009 Lloyd Krassner Artwork Jim Urbas Rules version 1.0 Egyptian card set version 1.02 Current rules available at: INTRODUCTION Dice & Card Game for 2+ players. Pagan Pantheons Fantasy Theme. VICTORY There are 3 ways to win: 1. Reduce your opponent to zero dice. 2. Accumulate 10 or more dice. 3. Get a Victory Combo Effect (5 of a kind). DICE Each player needs a set of 9 six-sided dice of a unique color (or theme). (Dice Lovers Rejoice!) Note: 10 dice is a win, but having the 10th die is unnecessary. THE DECKS Each player will need a Deck. Each card in a deck represents a Deity and grants a special power/ability. Note, that if only 2 people are playing, they can share a single deck. 1
2 SETUP Each player selects a deck and a set of dice. Players roll high on 1D6 to see who goes first. Each player draws a random starting hand from their deck of 2 cards. POWER DICE & LATENT DICE Players start the game only using 5 Power Dice. This may increase during play. The dice a player is using are called his Power Dice. The dice he owns but cannot use are called Latent Dice. BATCH ROLLS When you roll all of your Power Dice at once, this is referred to as a Batch Roll. TURN SEQUENCE Players take turns. Each turn has 6 Phases: 1. Fate Phase 2. Divine Power Phase 3. Destiny Phase 4. Eternal Struggle Phase 5. Judgment Phase 6. Sands of Time Phase PHASE 1. FATE Draw the top card of your deck and add it to your hand. If your deck runs out, shuffle your discard and draw from it. PHASE 2. DIVINE POWER Certain cards are played in this phase. PHASE 3. DESTINY Roll all your Power Dice. (That is, make 1 Batch Roll) (Note: At the beginning of the game, you start with 5 Power dice.) 2
3 PHASE 4. ETERNAL STRUGGLE Starting with the current player, players take turns playing cards to alter the current Power Dice rolls. This continues until all players pass in succession. The current player is trying to create 1 or more combos with his Rolls. A combo is (usually) 2 or more dice having the same result. His opponents are trying to nullify his combos. PHASE 5. JUDGMENT The current player applies Dice Roll Effects as per the Combo Effect Table Example 1: If none of your dice match at all this is a Creation Result: You Get 1 additional Power Die. Example2: Lets say you have 5 dice, and you get the following rolls: 4,4,2,2,1. This would be 2 Law Results: Draw 2 cards and add them to your hand Example 3: You have 8 dice and you roll: 6,6,6,6,6,5,3,3: You got a Victory Combo, and you automatically win the game. Note: some cards are used during this phase. COMBO EFFECT TABLE NDS Combo Result Effect 0 Creation You Gain 1 Power Die 2 Law You Gain 1 Card (Draw from top of deck) 3 Chaos Opponent Loses (Discards) 2 random Cards 4 Destruction Opponent Loses 1 Die 5 Victory Auto-Win!!! NDS = Number of Dice having the Same Result. PHASE 6. SANDS OF TIME Max hand size is 7 cards. Discard excess cards. NOTE ON PLAYING CARDS When a card is played, its effect goes off, and then it is discarded. If there is a question of timing, the current player goes first, and then clockwise around the table. 3
4 Print and Play Assembly Notes The following four pages contain the cards for the Egyptian Deck. Each page contains the artwork for one side of half the cards in the deck. Pages alternate between the front and back. Individual cards are 2 x 3-1/2 in size. This is a standard size for business cards. For ease of construction, I suggest printing pages 5-8 out on blank, pre-cut, business-card template sheets. Two suitable products are: Royal Brites Business Cards, 1000 count, part SRP $16.99, Sam s Club, $5.58 Avery - Ink Jet, Clean Edge Business Cards, 500 count, part Sam s Club, $19.02 Note: Each card contains a symbol and number in the lower right hand corner. The symbol indicates to which deck the card belongs (e.g., triangle for Egyptian, square for Babylonian, etc.) and the number indicates the card position in the series (1-19). Important When printing pages 5-8 from Adobe Acrobat, be sure to: 1. Turn off Page Scaling 2. Center Page 4
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