Card Value indicates the power of a particular card during play. The higher this value the more likely the card is to win a trick.
|
|
- Job Hancock
- 6 years ago
- Views:
Transcription
1 OBJECTIVE Be the player to collect the most victory points (VP) and claim the victory for the round. Be the player to win 3 rounds and you will be crowned King. COMPONENTS 54 cards (15 red army, 15 blue army, 15 green army, 7 plague cards, 1 fortress card,& 1 cleric card) - 1 black velvet pouch containing 13 black stone gems - 1 instruction booklet. SETUP Shuffle the deck and deal out cards evenly to each player. Place the leftover cards, if any, to the side face down. Nobody should look at these cards. 2 players-each player get 15 cards, 3 players-each player gets 15 cards, 4 players-each player gets 13 cards, 5 players-each player gets 10 cards, 6 players-each player gets 9 cards. Card Value indicates the power of a particular card during play. The higher this value the more likely the card is to win a trick. The Trump Chart is an aid to help players see which army trumps which army. The chart works in a clockwise manner (Fish trumps Dragon, Dragon trumps Tower, and Tower trumps Fish). 1
2 Victory Points determine the number of points a player receives for taking a trick with this card PLAYING THE GAME Each game consists of rounds. Each round consists of 9 turns. Each turn consists of each player playing 1 card from their hand into the center of the table (the battlefield). The oldest player should be the first dealer. After each round of play the player to the left of the dealer becomes the new dealer. Each round starts with the player to the left of the dealer playing a card face up in the battlefield. This player can play any card from his hand as long as it is not the cleric or a plague card. Each player then plays 1 card moving in a clockwise direction until each player has played 1 card. Players MUST try to follow 2
3 suit (example: if the starting- player plays a red army card, then every player for that turn must play a red army card if they have one). If a player cannot follow suit they can then play any card from their hand including a plague card. Then players must determine the winner of the turn by referring to the rules in the WINNING A TRICK section. The winner of the turn gathers all the cards in the battlefield and places the winning card on top and then places the stack in front of himself for later calculating. This stack of cards is referred to as a TRICK. The winner of the turn then begins the next turn by playing a new card into the battlefield from his hand. The round continues until all cards have been played. Then players must determine score for the round by following the rules set forth in the SCORING section. Each game is made up of rounds. Players continue to play until one player has won 3 rounds. WINNING A TRICK 1. If all cards in the battlefield after a turn are of the same suit then the player that played the card with the highest Card Value (CV) wins the Trick. 2. Each of the 3 armies can trump one of the other armies and in turn are vulnerable to being trumped from the other. It plays out very much like rock-paper-scissors. Red Army trumps Green Army and Green Army trumps Blue Army and Blue Army trumps Red Army. 3
4 If a player cannot follow suit he may play another card. In this case the player may win the trick by playing a card that trumps the starting suit. (Example: Bob starts the turn by playing a 4 Red. John then plays a 6 Red. Sue has no Red cards and decides to play a 1 Blue. Blue trumps Red so Sue wins the trick. Sue also scores a lot of VPs by playing a card with a low CV.) In some rare cases, typically at the end of a round, a situation may arise where 3 or more players might trump each other. Example: Bob plays a 6 Red, John has no red cards and decides to play a 3 Blue, and Sue has no red or blue cards and is forced to play an 8 Green. Well all of these cards trump each other, so what are they to do? In this case John wins because he trumped the original suit. You CANNOT trump a trump. 3. If a player cannot follow suit, he may also wish to play a plague card. In doing so he makes no claim at winning the trick, instead he will plague the trick. Whoever wins the trick must place the plague card on top of the trick instead of the winning card. Plague cards remove victory points during scoring at the end of the round. Plague cards can also be played at the start of a turn provided the player has no other army cards. Other players must try to follow suit by playing plague cards of their own. If they have none they must play another card and risk winning the plagued trick. The first non-plague card played becomes the co-starting card, meaning that if the third or fourth player in turn does not have a plague card to play then they must try to first play the co-starting card. If they cannot then they can play whatever they want. Example: Rick starts off with a 4 4
5 Plague, John has no plague cards so he plays a 5 Blue, Sue has no plague cards but does have a blue so she must play it, so Sue plays the 8 Blue, and finally Tom goes and he has no plague or blue cards so he plays a 7 Red. Sue wins the trick and also must take the 4 Plague and put it on top of her trick. Ouch! Had Tom played a green card he would have had won the trick because green trumps blue. In addition, if more than one plague card is played the one with the highest CV is placed on top of the winning trick. If all cards in the battlefield are plague cards then the player who played the one with the highest CV takes the trick. 4. The Cleric card can be played whenever a player so decides as long as a plague card has already been played during that round. The Cleric card trumps all cards including plague cards and is ALWAYS placed on top of the trick. The only time a Cleric card can lose is if a Fortress card is played and if the Fortress card is successful with its win condition. The player who used the Cleric can chose to place the trick on top of one of his own previously gained tricks that are plagued. The Cleric garners the player no VP, but by covering a plagued trick it may be the difference between a loss and a victory. It is worth noting that in some rare cases no plague cards may be dealt during a round. In this case the Cleric will be forced to be played on the last turn. 5
6 SCORING At the end of the round each player tallies up their victory points by adding up the scores on the cards on top of each trick he has won. Players ONLY add up the scores from the top card of each trick (the winning card or in some cases the plague or cleric card). Plague cards reduce the player s total VPs meaning that it is possible for a player to end a round with a negative score. The player with the highest score wins the round and the first player to win 3 rounds wins the game. CARDS WITH SPECIAL POWER Let s take a look at the cards that have special powers and discover their uses. It is important to note that each one of these cards is marked with an E that is located in the bottom left hand corner of the card. In this way you can add and remove these expansion cards with ease. Add some or add them all, the choice is yours. The Animal Cards Each of the three armies has a new animal card, a fish for the blue army, a rat for the red army, and a bird for the green army. These cards hold no real power other then the fact that they can garner you 14 victory points if you can somehow win a trick with them. The Princess Cards When a player is able to win a trick with the Princess he/she can use the Princess to double the VPs from a previously won trick. For example, let s say you have already won two tricks worth 3vp and the other 7vp. If you are 6
7 able to win another trick with the princess, you can place the winning trick on top of (but not hiding the VPs) of either the 3vp trick or the 7vp trick, doubling its value. The obvious choice is to place the Princess on top of the- 7vp trick making it now worth 14 points at the end of the game. The Princess also protects the trick from the Mercenary card. The Mercenary Cards If a trick is won by using the Mercenary, the player may choose to swap the trick with any other trick on the table. So if another player has a trick sitting in front of them worth more than 7 victory points, it is likely to be taken away. However, a player may choose to simply keep the Mercenary trick if no other worthy trick is out on the table. (If a trick is won with the Mercenary that happens to be plagued, the Mercenary loses his power and the plague card is simply placed on top.) The Alchemist Cards What the Alchemist special is that if you win a trick with him you can use any card in that trick to put on top. Example: If you win a trick with the Red Alchemist that included a red 2 and a red 6, you would put the red 2 on top for 12 victory points. However, you do not want to win a trick with a plague in it as the plague VP will be doubled. Use this card wisely and it can win the game for you, but fail and you will likely lose. The Mythical Beasts Each of the three armies has a mythical beast card, Leviathan for the blue army, Behemoth for the red army, and Ziz for the green army. They work just like a normal 7
8 card and they will likely win most tricks unless someone cuts the trick. They do have a unique ability however, if a player wins a trick with them they can choose another player to start the next turn. Typically the winner of a trick ALWAYS starts the next turn, but not so with the mythical beasts. This ability can be used strategically to your advantage. The Fortress Card The Fortress card has no card value and has 5 different victory point levels. What s the deal? Well, the only way to win a trick with the Fortress card is to play it on a trick that has all even or odd numbered cards in it. Also, the trick is worth progressively more victory points when more players are playing the game, as it becomes harder and harder for a trick to be created with all either even or odd card values. For example in a 5 player game if all 4 other cards in the trick are even and a player plays the Fortress he/she will gain 11 victory points. The Fortress card can be played at any point during the turn but it is wise to wait to play it last. The Beast Cards should be ignored when calculating whether the Fortress card have met its win condition, for they have 0 CV. In addition, the Fortress card can win a trick with a plague card in it, provided the plague card is either the odd or even number required by the Fortress to win. Copyright 2012 Jason Glover All Rights Reserved GreyGnome.com 8
zogar s gaze Objective
Objective zogar s gaze Be the first player to collect all the necessary cards to meet your win conditions and you will win the game. These win conditions are determined by your starting race and class.
More informationPhase 10 Masters Edition Copyright 2000 Kenneth R. Johnson For 2 to 4 Players
Phase 10 Masters Edition Copyright 2000 Kenneth R. Johnson For 2 to 4 Players Object: To be the first player to complete all 10 Phases. In case of a tie, the player with the lowest score is the winner.
More informationPHASE 10 CARD GAME Copyright 1982 by Kenneth R. Johnson
PHASE 10 CARD GAME Copyright 1982 by Kenneth R. Johnson For Two to Six Players Object: To be the first player to complete all 10 Phases. In case of a tie, the player with the lowest score is the winner.
More informationTASNIA. Trade-Purchase-Build-Gather-Claim
TASNIA Trade-Purchase-Build-Gather-Claim Tasnia is a resource-gathering and trading game, where players attempt to acquire the materials and labor needed to purchase sections of medieval buildings. These
More information2- Shuffle the market cards and place them face down, and turn over the top two cards.
zogar s gaze Objective Be the first player to collect all the necessary cards to meet your win conditions and you will win the game. These win conditions are determined by your starting race and class.
More informationDragon Canyon. Solo / 2-player Variant with AI Revision
Dragon Canyon Solo / 2-player Variant with AI Revision 1.10.4 Setup For solo: Set up as if for a 2-player game. For 2-players: Set up as if for a 3-player game. For the AI: Give the AI a deck of Force
More informationContents: Resources. Card Icons. Animals. Villagers. 100 Animal Tokens 107 Cards: 42 Villager Cards 47 Castle Cards 18 Market Cards.
Contents: 63 Castle Dice 100 Animal Tokens 107 Cards: 42 Villager Cards 47 Castle Cards 18 Market Cards 60 Villager Tokens 4 Player Mats 21 Tracking Beads 1 Rulebook Fun 1 Turn Tracker Mat 1 Solo Play
More informationOf Dungeons Deep! Table of Contents. (1) Components (2) Setup (3) Goal. (4) Game Play (5) The Dungeon (6) Ending & Scoring
Of Dungeons Deep! Table of Contents (1) Components (2) Setup (3) Goal (4) Game Play (5) The Dungeon (6) Ending & Scoring (1) Components 32 Hero Cards 16 Henchmen Cards 28 Dungeon Cards 7 Six Sided Dice
More informationPLAYERS AGES MINS.
2-4 8+ 20-30 PLAYERS AGES MINS. COMPONENTS: (123 cards in total) 50 Victory Cards--Every combination of 5 colors and 5 shapes, repeated twice (Rainbow Backs) 20 Border Cards (Silver/Grey Backs) 2 48 Hand
More informationBridge Players: 4 Type: Trick-Taking Card rank: A K Q J Suit rank: NT (No Trumps) > (Spades) > (Hearts) > (Diamonds) > (Clubs)
Bridge Players: 4 Type: Trick-Taking Card rank: A K Q J 10 9 8 7 6 5 4 3 2 Suit rank: NT (No Trumps) > (Spades) > (Hearts) > (Diamonds) > (Clubs) Objective Following an auction players score points by
More informationClassic Dominoes. Number of Players: 2-4
Classic Dominoes Number of Players: 2-4 First, all dominoes must be turned face down and mixed. Each player then draws five dominoes and stands them up on end in front of them so the backs of the dominoes
More informationOh Hell! - Moncton Outdoor Enthusiasts. may be changed only if the next player to the left has not yet bid.
Oh Hell! - Moncton Outdoor Enthusiasts Players From 3 to 7 people can play. The game is best when played with 4 to 6. Cards A standard 52 card deck is used. The cards in each suit rank (from high to low)
More informationABOUT THE GAME GOAL OF THE GAME SETUP. Jungle Speed is a game for 2 to 10 players. The initiating experience can start at the age of 8 years old.
LES_JUNGLE_SPEED_GMS_US_2010.indd 1 27/05/11 09 ABOUT THE GAME Jungle Speed is a game for 2 to 10 players. The initiating experience can start at the age of 8 years old. GOAL OF THE GAME The first player
More informationAnother boardgame player aid by
Another boardgame player aid by Download a huge range of popular boardgame rules summaries, reference sheets and player aids at www.headlesshollow.com Universal Head Design That Works www.universalhead.com
More informationBRIDGE is a card game for four players, who sit down at a
THE TRICKS OF THE TRADE 1 Thetricksofthetrade In this section you will learn how tricks are won. It is essential reading for anyone who has not played a trick-taking game such as Euchre, Whist or Five
More informationYou are confident great things await you... And it will be well worth all the blood on your hands! Designer: Conor McGoey Artist: Kwanchai Moriya
CONTENTS Game Overview...2-3 Preferred School...3 Deck Setup...4 Troupe Setup...4 2-Player Set Up...4 Card Information...4 Game Play... ound End... Game End... Support Tokens...6 3-Player Examples...6
More informationContent Page. Odds about Card Distribution P Strategies in defending
Content Page Introduction and Rules of Contract Bridge --------- P. 1-6 Odds about Card Distribution ------------------------- P. 7-10 Strategies in bidding ------------------------------------- P. 11-18
More informationKoi-Koi! : A Game of Hanafuda
Koi-Koi! : A Game of Hanafuda Kangni Hu Jan 28 2014 1 1 About Hanafuda Hanafuda( 花札 ) are playing cards that originated from Japan. There are a total of 48 cards, evenly distributed into 12 suits, representing
More informationYou are confident great things await you... And it will be well worth all the blood on your hands!
CONTENTS Game Overview...2-3 Preferred School...3 Deck Setup...4 Troupe Setup...4 Card Information...4 Game Play... ound End... Game End... Support Tokens...6 3-Player Examples...6 4-Player Examples..6-7
More informationThe starting player takes the first turn, then players take turns in a clockwise order until a game-ending event.
It is the year 2123. Earth has become inhospitable to life and humanity has spread throughout the universe in a quest to find a new home. Each surviving human colony will form exploration teams to different
More informationMuandlotsmore.qxp:4-in1_Regel.qxp 10/3/07 5:31 PM Page 1
Muandlotsmore.qxp:4-in1_Regel.qxp 10/3/07 5:31 PM Page 1 This collection contains four unusually great card games. The games are called: MÜ, NJET, Was sticht?, and Meinz. Each of these games is a trick-taking
More informationFor 2-4 Players Ages 8 & Up. "Knock Knock" "Who's There?" "Leaf." "Leaf who?" "Leaf me alone, I'm playing a really fun card game!"
For 2-4 Players Ages 8 & Up CONTENTS: 104 Cards Games Rules GAME RULES: "Knock Knock" "Who's There?" "Leaf." "Leaf who?" "Leaf me alone, I'm playing a really fun card game!" GAME #1 THE "GRAB IT QUICK"
More informationScore Boards (Connect the two boards with single digits at the joint section)
Notes The "hexagonal frames" are also needed for the game even after removing the triangular tiles from them, so please do NOT lose the frames. You cannot play the game without them! Kaleido Playing Time:
More informationgame design - shem phillips illustration - mihajlo dimitrievski graphic design & layouts - shem phillips copyright 2015 garphill games
game design - shem phillips illustration - mihajlo dimitrievski graphic design & layouts - shem phillips copyright 2015 garphill games www.garphill.com 2 introduction Raiders of the North Sea is set in
More informationVICTORY THROUGH INDUSTRY A TABLETOP GAME OF INDUSTRIAL PRODUCTION FOR THE WAR EFFORT
VICTORY THROUGH INDUSTRY A TABLETOP GAME OF INDUSTRIAL PRODUCTION FOR THE WAR EFFORT WRITTEN BY JOSEPH FATULA rules v2j COPYRIGHT MMXIV THE LUMENARIS GROUP, INC. CONCEPTS Victory through Industry is a
More informationLEARN HOW TO PLAY MINI-BRIDGE
MINI BRIDGE - WINTER 2016 - WEEK 1 LAST REVISED ON JANUARY 29, 2016 COPYRIGHT 2016 BY DAVID L. MARCH INTRODUCTION THE PLAYERS MiniBridge is a game for four players divided into two partnerships. The partners
More informationFor 2 to 6 players / Ages 10 to adult
For 2 to 6 players / Ages 10 to adult Rules 1959,1963,1975,1980,1990,1993 Parker Brothers, Division of Tonka Corporation, Beverly, MA 01915. Printed in U.S.A TABLE OF CONTENTS Introduction & Strategy Hints...
More informationObject of the Game. Game Components
1 Object of the Game In Four Towers, each player represents a demigod striving to gain power in the enchanted land of Fognik. Players gain that power by influencing the four clans of humans and the creatures
More information1. Overview. 2.Contents. 3. Setup
1. Overview In this game players are powerful Archons who support the city of Cardis in order to win the King s favor. By sending their Courtiers to various locations of the city, players can perform various
More informationLes Cartes Misérables
Les Cartes Misérables 2-8 players 30-45 minutes Ages 10+ Guide the lives and deaths of characters from Victor Hugo s beloved novel, Les Miserables. The story starts with Fantine, a mother who gives her
More informationTarot Combat. Table of Contents. James W. Gray Introduction
Tarot Combat James W. Gray 2013 Table of Contents 1. Introduction...1 2. Basic Rules...2 Starting a game...2 Win condition...2 Game zones...3 3. Taking turns...3 Turn order...3 Attacking...3 4. Card types...4
More informationMutiny Anyone? Counters. Objective. Setup. Order of Play. Card Types. Victory
Objective @vicarious_games vicariousgames.weebly.com Mutiny Anyone? The goal is earn 10 victory points ( ) through sailing to islands, appeasing crew, and drawing action cards. Dialogue and deal-making
More informationThe Princess & The Goblin: The Golden Thread
This rulebook belongs to the unfinished prototype. All artwork is for testing purposes only and is not final. Please contact dennis@bellwethergames.com to provide feedback or comments. Thank you for playing!
More informationThe Secret to Performing the Jesse James Card Trick
Introduction: The Secret to Performing the Jesse James Card Trick The Jesse James card trick is a simple trick to learn. You must tell the following story, or a reasonable facsimile of this story, prior
More informationGame Setup. Player Boards: Give a player board and 5 player tokens for each player.
Game Setup Winter is upon us. To survive it, the dwarfs needed to prepare. But our walls are finally ready. And now we need heroes to lead us against our enemies! I must say, this battle won t be easy.
More informationSample Game Instructions and Rule Book
Card Game Sample Game Instructions and Rule Book Game Design by Mike Fitzgerald Sample Game by Bob Morss Artwork by Peter Pracownik Publisher U.S. GAMES SYSTEMS, INC. 179 Ludlow Street, Stamford, CT 06902
More informationDefenders of the Realm: Battlefields 1. Player seating arrangement -
Defenders of the Realm: Battlefields is a competitive fantasy battle game for 2 to 4 players. In the game, one side takes the role of the Dark Lord s invading army and minions while the other side represents
More informationMANITOBA ALL FOURS ASSOCIATION
MANITOBA ALL FOURS ASSOCIATION KICKING: JELICO ALL FOURS RULES (TRUMP AND PLAY ANYTHING) 1. JACK 3 points, SIX 2 points, ACE 1 point. 2. If a player kicks out the pack, he retains both the pack and the
More informationHEY! DON T READ THESE RULES!
THE RULES (DON T WORRY, IT S MOSTLY PICTURES) HEY! DON T READ THESE RULES! Reading is the worst way to learn how to play a game. Instead, go online and watch our instructional video: www.bearsvsbabies.com/howtoplay
More informationAfter receiving his initial two cards, the player has four standard options: he can "Hit," "Stand," "Double Down," or "Split a pair.
Black Jack Game Starting Every player has to play independently against the dealer. The round starts by receiving two cards from the dealer. You have to evaluate your hand and place a bet in the betting
More informationLET S PLAY PONTOON. Pontoon also offers many unique payouts as well as a Super Bonus of up to $5000 on certain hands.
How to play PONTOON LET S PLAY PONTOON Pontoon is a popular game often played in homes around Australia. Pontoon is great fun on its own or as an introduction to other more strategic casino card games
More informationRoll & Make. Represent It a Different Way. Show Your Number as a Number Bond. Show Your Number on a Number Line. Show Your Number as a Strip Diagram
Roll & Make My In Picture Form In Word Form In Expanded Form With Money Represent It a Different Way Make a Comparison Statement with a Greater than Your Make a Comparison Statement with a Less than Your
More informationELKS TOWER CASINO and LOUNGE. EZ BACCARAT Panda 8
ELKS TOWER CASINO and LOUNGE EZ BACCARAT Panda 8 *EZ Baccarat is owned, patented and/or copyrighted by DEQ Systems Corp. Please submit your agreement with the Owner authorizing play of Game in your gambling
More informationNils Nilsson A /18. A tricky dice game for 2-5 players for 8 years and up
Nils Nilsson A11515 1/18 dice King of the A tricky dice game for - 5 players for 8 years and up 1 y ou re finally a king! All your dreams have been fulfilled. You sit content in your castle and look out
More informationGame Preparation. Round Setup
7+ ~8 0 min One player is the monster, others may be hunters. How can you tell who is who? As the cards keep getting exchanged, the identity of the monster remains vague. In one turn you can be a hunter
More informationGOAL OF THE GAME CONTENT
The wilderness of Canada is in your hands. Shape their map to explore, build and acquire assets; Plan the best actions to achieve your goals and then win the game! 2 to 4 players, ages 10+, 4 minutes GOAL
More informationAnthony Rubbo. Game components. 1 Camp. 30 clocks. 4 dice Each die has the following symbols: 3x food, 2x map and 1x pick & shovel 16 treasure maps
Game components Anthony Rubbo 1 Camp Connect the two tiles together. 3 excavations 1x jungle, 1x desert, 1x sea 30 clocks 4 dice Each die has the following symbols: 3x food, 2x map and 1x pick & shovel
More informationCambridge University Bridge Club Beginners Lessons 2011 Lesson 1. Hand Evaluation and Minibridge
Cambridge University Bridge Club Beginners Lessons 2011 Lesson 1. Hand Evaluation and Minibridge Jonathan Cairns, jmc200@cam.ac.uk Welcome to Bridge Club! Over the next seven weeks you will learn to play
More informationThe Dragon s Forge. Expansion contents:
The Dragon s Forge Expansion It takes decades to hatch a dragon egg... and then years to train a dragon. But in the end... you have a formidable ally to create magical weapons for when you go into Battle!
More informationLeader - Simulation Overview Sheet
Leader - Simulation Overview Sheet The Goal The card game uses a different set of the Rules of the Game per table and a rotation of players to simulate the tensions present in changing from one culture
More informationBEGINNING BRIDGE Lesson 1
BEGINNING BRIDGE Lesson 1 SOLD TO THE HIGHEST BIDDER The game of bridge is a refinement of an English card game called whist that was very popular in the nineteenth and early twentieth century. The main
More informationLORE WAR A Fantasy War Game
LORE WAR A Fantasy War Game TABLE OF CONTENTS: OVERVIEW....3 SUPPLIES......3 SETUP........3 RULES OF PLAY......3 WINNING CONDITIONS. 5 THE LORE BOOK....5 https://loregamescom.wordpress.com/ 2 OVERVIEW:
More informationDiet customarily implies a deliberate selection of food and/or the sum of food, consumed to control body weight.
GorbyX Bridge is a unique variation of Bridge card games using the invented five suited GorbyX playing cards where each suit represents one of the commonly recognized food groups such as vegetables, fruits,
More informationCard Games Rules. for Kids
Card Games Rules for Kids Card game rules for: Old Maid, Solitaire, Go Fish, Spoons/Pig/Tongue, Concentration/Memory, Snap, Beggar my Neighbour, Menagerie, My Ship Sails, Sequence, Sevens, Slapjack, Snip
More informationContent. Introduction. Reading the cards
Content 98 cards 9 Clan tokens 1 Victor s Initiative token Introduction The throne of Scotland lies empty and the clans fight each other to lay claim to it. As a Lord of Scotland, you are gathering the
More informationAlberta 55 plus Cribbage Rules
General Information The rules listed in this section shall be the official rules for any Alberta 55 plus event. All Alberta 55 plus Rules are located on our web site at: www.alberta55plus.ca. If there
More informationCounters in a Cup In and Out. The student sets up the cup, drops the counters on it, and records how many landed in and out of the cup.
Counters in a Cup In and Out Cup Counters Recording Paper The student sets up the cup, drops the counters on it, and records how many landed in and out of the cup. 3 + 4 =7 2 + 5 =7 For subtraction, take
More information1. Number of Players Two people can play.
Two-Handed Pinochle Rules (with Bidding) Pinochle is a classic two-player game developed in the United States, and it is still one of the country's most popular games. The basic game of Pinochle is Two-Hand
More information7 + The super-fast sushi card game! GAMES
RULES BOOKLET The super-fast sushi card game! GAMES AGES 7 + PLAYERS 2-5 20 MINS Game design and artwork: Phil Walker-Harding. Playtesters: Meredith Walker-Harding, Chris Morphew, Jo Hayes, Kez Ashby,
More informationLORE WAR A Fantasy Strategy Game
LORE WAR A Fantasy Strategy Game TABLE OF CONTENTS: OVERVIEW....3 SUPPLIES......3 SETUP........3 RULES OF PLAY......3 WINNING CONDITIONS. 6 THE LORE BOOK....6 https://loregamescom.wordpress.com/ 2 OVERVIEW:
More informationHOW to PLAY TABLE GAMES
TABLE GAMES INDEX HOW TO PLAY TABLE GAMES 3-CARD POKER with a 6-card BONUS.... 3 4-CARD POKER.... 5 BLACKJACK.... 6 BUSTER BLACKJACK.... 8 Casino WAR.... 9 DOUBLE DECK BLACKJACK... 10 EZ BACCARAT.... 12
More informationMONUMENTAL RULES. COMPONENTS Cards AIM OF THE GAME SETUP Funforge. Matthew Dunstan. 1 4 players l min l Ages 14+ Tokens
Matthew Dunstan MONUMENTAL 1 4 players l 90-120 min l Ages 14+ RULES In Monumental, each player leads a unique civilization. How will you shape your destiny, and how will history remember you? Dare you
More informationExample: I predict odd, roll a 5, and then collect that many counters. Play until time is up. The player with the most counters wins.
Odds and Evens Skill: Identifying even and odd numbers Materials: 1 die to share 1. Each player takes 5 counters and puts the rest in a pile between them. 2. Player 1 predicts whether he will roll ODD
More informationGo Fish (Addition facts to Ten)
Go Fish 'Go Fish' is a well known game that can be adapted to reinforce concepts of addition. If playing Addition to Ten then selected cards from a standard playing deck can be used. However some sets
More informationPoker Hand Rankings Highest to Lowest A Poker Hand s Rank determines the winner of the pot!
POKER GAMING GUIDE Poker Hand Rankings Highest to Lowest A Poker Hand s Rank determines the winner of the pot! ROYAL FLUSH Ace, King, Queen, Jack, and 10 of the same suit. STRAIGHT FLUSH Five cards of
More informationDirections Play up to 10 Games with every deck!
Directions Play up to 10 Games with every deck! STRONG LEARNING MAKES LEARNING HAPPEN STRONG Learning Resources by Dr. Linda & Dr. Al Every Strong Learning SuperDeck can be used to play all nine games:
More informationSida Zhiyezi Playing Cards
Sida Zhiyezi Playing Cards Copyright Vasey Corporation Pty Ltd Introduction Sida Zhiyezi brings the centuries old tradition of four suit card decks into the 21 st Century through several innovations. It
More informationSummer Camp Curriculum
Day 1: Introduction Summer Camp Curriculum While shuffling a deck of playing cards, announce to the class that today they will begin learning a game that is played with a set of cards like the one you
More informationContents. Introduction
Rules of Play Introduction 2 Game Components 3 Game Overview 4 Game Setup 5 The Golden Rule 8 The Hero Area 9 Dungeon Room Features 9 Player Turn 9 Action Phase 9 Boosting Actions 10 Skill Symbols 10 Contents
More informationLESSON 2. Objectives. General Concepts. General Introduction. Group Activities. Sample Deals
LESSON 2 Objectives General Concepts General Introduction Group Activities Sample Deals 38 Bidding in the 21st Century GENERAL CONCEPTS Bidding The purpose of opener s bid Opener is the describer and tries
More informationBoard 1 : Dealer North : Love all. West North East South 1NT Pass 2 Pass 2 Pass 3NT All Pass
A Q 3 K 7 6 Q 7 5 K 4 3 2 10 9 5 2 Q J 10 8 9 4 K J 8 A 10 6 4 3 10 8 J 9 7 6 K J 6 4 A 5 3 2 9 2 A Q 5 10 9 5 3 2 A 10 9 J 10 8 K J 6 4 A Q Q 5 3 2 K 8 7 6 9 2 Q 7 5 A Q 5 K 4 3 2 J 4 A K 6 4 3 J 10 9
More informationPrint and Play Instructions: 1. Print Swamped Print and Play.pdf on 6 pages front and back. Cut all odd-numbered pages.
SWAMPED Print and Play Rules Game Design by Ben Gerber Development by Bellwether Games LLC & Lumné You ve only just met your team a motley assemblage of characters from different parts of the world. Each
More informationby Dario Dordoni The toilet isn't always right behind the corner: sometimes finding it is a quest in itself!
by Dario Dordoni The toilet isn't always right behind the corner: sometimes finding it is a quest in itself! Dungeon WC is a real time cooperative game where the players try to connect dungeon cards to
More information110 cards, which are used to resolve battles between the Condottieri.
Introduction During the Renaissance, Italy was divided into numerous independent city-states, sometimes friendly, sometimes hostile. The best known of these were Genoa, Florence, the Duchy of Milan, and
More informationRummikub Competition Start-up Kit
Rummikub Competition Startup Kit Rummikub Competition / Event Set Up Wellorganized Rummikub events can attract many people. Keep in mind that competitors may not always be from a homogenous group (i.e.
More informationGame Concept. The Game Board
A strategy game for 2 4 master builders 12 years old and up, by Andreas Steding Game Concept In the Florence of the 12th-14th centuries, the city s powerful and influential families don t just compete
More informationU3A Intermediate Bridge
Steve Bailey During bidding, there are various ways of evaluating your hand. The most basic is the Milton Work Count apparently named after someone by that name, though I have no details. You all use this
More informationHand and Foot Canasta. Use one deck more than the number of players, so 4 players = 5 decks plus jokers game youʹd use five decks plus ten jokers.
Hand and Foot Canasta Use one deck more than the number of players, so 4 players = 5 decks plus jokers game youʹd use five decks plus ten jokers. The Shuffle All the cards are shuffled together and placed
More informationCONTENTS. 1. Number of Players. 2. General. 3. Ending the Game. FF-TCG Comprehensive Rules ver.1.0 Last Update: 22/11/2017
FF-TCG Comprehensive Rules ver.1.0 Last Update: 22/11/2017 CONTENTS 1. Number of Players 1.1. This document covers comprehensive rules for the FINAL FANTASY Trading Card Game. The game is played by two
More informationRulebook min
Rulebook 0+ 2-45 min Presentation What fabulous fish and phenomenal plants! Wouldn t it be simply superb to have them all in your Aquarium In Aquarium, players attempt to acquire the most beautiful fish
More informationG a m e C o m p o n e n t s a n d S e t u p
G a m e C o m p o n e n t s a n d S e t u p C o m p o n e n t s Initial game setup is the same for any number of players. 48 Action Tiles (16 of each of 3 symbols, in 4 different colors) The 48 action
More informationJungle Speed is a game for 2 to 10 players (or even more!) GOAL OF THE GAME The goal is to be the first player to get rid of all their cards.
Jungle Speed is a game for 2 to 10 players (or even more!) aged 7 and up. GOAL OF THE GAME The goal is to be the first player to get rid of all their cards. PREPARATION The totem is placed in the middle
More informationDomino Games. Variation - This came can also be played by multiplying each side of a domino.
Domino Games Domino War This is a game for two people. 1. Place all the dominoes face down. 2. Each person places their hand on a domino. 3. At the same time, flip the domino over and whisper the sum of
More informationCOMPONENTS: No token counts are meant to be limited. If you run out, find more.
Founders of Gloomhaven In the age after the Demon War, the continent enjoys a period of prosperity. Humans have made peace with the Valrath and Inox, and Quatryls and Orchids arrive from across the Misty
More informationLightseekers Trading Card Game Rules
Lightseekers Trading Card Game Rules Effective 7th of August, 2018. 1: Objective of the Game 4 1.1: Winning the Game 4 1.1.1: One on One 4 1.1.2: Multiplayer 4 2: Game Concepts 4 2.1: Equipment Needed
More informationAnother game aid.
Another game aid by Universal Head The Esoteric Order of Gamers www.orderofgamers.com Tabletop game rules summaries, foamcore box plans, articles, interviews, reviews and lots more at www.orderofgamers.com
More informationCMS.608 / CMS.864 Game Design Spring 2008
MIT OpenCourseWare http://ocw.mit.edu CMS.608 / CMS.864 Game Design Spring 2008 For information about citing these materials or our Terms of Use, visit: http://ocw.mit.edu/terms. Developing a Variant of
More informationAlberta 55 plus Contract Bridge Rules
General Information The rules listed in this section shall be the official rules for any Alberta 55 plus event. All Alberta 55 plus Rules are located on our web site at: www.alberta55plus.ca. If there
More informationIntroduction. Goal. Contents Steve Finn. 30mn
2-4 10+ 30mn Introduction In Biblios, you play the part of an abbot at the head of a monastery during the Middle Ages. Seeking to amass the most illustrious library, you compete with other abbots to obtain
More informationEquipment for the basic dice game
This game offers 2 variations for play! The Basic Dice Game and the Alcazaba- Variation. The basic dice game is a game in its own right from the Alhambra family and contains everything needed for play.
More informationQuestions. Introduction. Credits
Questions Do I have to pay the exact number of dice shown on a card s Cost? More can be used if needed. For example, if you can pay the Cost with just white dice, you can add an extra green die to meet
More informationGAME MATERIAL. 5 Sea Regions 5 Player Sheets for 2-4 players 1 Victory Point Chart. 1 Ship Market (3 pieces) 4 box inserts to be put together
TRANSATLANTIC MARITIME BANK >>THE TITANIC IS DESIGNED TO BE UNSINKABLE>IN BREMEN VERWURZELT, DEN GLOBUS UMFASSEND
More informationCredits. : Johan Beyens, Johannes Sneyers en Steven Redant
Credits Game Design Game Development Artwork Graphical Design Final Redaction : Johan Beyens : Johan Beyens, Johannes Sneyers en Steven Redant : Joris Weyen : Erlend Van der haegen : Tom Pattyn Primary
More informationCOMPONENTS. 12 Monster. Cards
OVERVIEW RARRR!! is a card game of earth-shaking battles between giant Japanese movie monsters (daikaiju). Each player creates a monster, builds up its power, and then battles with other monsters for the
More informationCorners! How To Play - a Comprehensive Guide. Written by Peter V. Costescu RPClasses.com
Corners! How To Play - a Comprehensive Guide. Written by Peter V. Costescu 2017 RPClasses.com How to Play Corners A Comprehensive Guide There are many different card games out there, and there are a variety
More informationTABLE OF CONTENTS TEXAS HOLD EM... 1 OMAHA... 2 PINEAPPLE HOLD EM... 2 BETTING...2 SEVEN CARD STUD... 3
POKER GAMING GUIDE TABLE OF CONTENTS TEXAS HOLD EM... 1 OMAHA... 2 PINEAPPLE HOLD EM... 2 BETTING...2 SEVEN CARD STUD... 3 TEXAS HOLD EM 1. A flat disk called the Button shall be used to indicate an imaginary
More informationPOINTS TO REMEMBER Planning when to draw trumps
Planning the Play of a Bridge Hand 6 POINTS TO REMEMBER Planning when to draw trumps The general rule is: Draw trumps immediately unless there is a good reason not to. When you are planning to ruff a loser
More informationCMS.608 / CMS.864 Game Design Spring 2008
MIT OpenCourseWare http://ocw.mit.edu / CMS.864 Game Design Spring 2008 For information about citing these materials or our Terms of Use, visit: http://ocw.mit.edu/terms. DrawBridge Sharat Bhat My card
More informationMilton Public Schools Elementary Summer Math
Milton Public Schools Elementary Summer Math Did you know that the average American child loses between 1 and 3 months of learning in reading and math each summer? You can continue to love and enjoy your
More informationMahjong British Rules
Mahjong British Rules The Tiles... 2 Sets Of Tiles... 5 Setting up the Game... 7 Playing the game... 9 Calculating Scores... 12 Mahjong Bonus... 14 Basic Scoring... 15 Special Hands... 19 Variations of
More information