THE UNSTABLE ADULT PARTY GAME
|
|
- Brianne Greer
- 6 years ago
- Views:
Transcription
1 AGES OR MORE PLAYERS WONKY THE UNSTABLE ADULT PARTY GAME ADULTS ONLY NOT SUITABLE FOR CHILDREN
2 PERIODIC TABLE OF GAME CONTENTS 9 WONKY ELEMENT CUBES SMALL MEDIUM LARGE GREEN YELLOW BLUE Sb Mb Lb Sy My Ly Sg Mg Lg 54 PROTOCOL CARDS 15 SIDE EFFECT CARDS WONKY WONKY WOSIDE WOSIDE SIDE EFFECTS EFFECTS SIDE EFFECT PROTO PROTOCOL
3 OBJECTIVE To win be the first player to execute (play) all of your PROTOCOL cards or stack the 9th element cube. PREPARATION 1 Place the 9 WONKY element cubes within easy reach of all players. 2 Shuffle the 54-card PROTOCOL deck. 3 Deal 7 cards to each player. WONKWY ONKYW WONKYWONKY WONKYONKY WONKY OL PROTOCOL PRO TOC PROTOCOL PROTOCOL PRO TOC OL PROT OCOL PRO TOC OL 4 Place remaining (Note: If you are playing with a group larger than six, deal out fewer cards to each player, as long as there are some left to form a draw deck.) PROTOCOL cards face down to form a draw deck. PP RR OT OT PPP RR OT OT OOO CC O L P RR OT OT OT OOO CCCC OOOOO LLLL LL WO NN KYY W O WO ON N KKY Y SI DE SI DE EF SI EFFE SI FE DE SIDE CT FECT DE EF EF EFFE CT CT 5 Shuffle the 15-card SIDE EFFECT deck. 6 Place SIDE EFFECT cards face down to form a draw deck.
4 HOW TO PLAY Each turn consists of two steps: 1) PLAY A PROTOCOL CARD, and, if required, 2) ADD A CUBE TO THE TOWER. 1. PLAY A PROTOCOL CARD On your turn, choose a card from your hand to play, placing it face up in a discard pile (next to the draw deck). CUBE STACKING CARD: If you play a Cube Stacking Card, you must then add a matching cube to the top of the tower. If a tower does not yet exist, simply place the cube in the center of the play area to start a new tower. Examples of Cube Stacking Cards: STACK THE LARGE BLUE CUBE STACK THE SMALL YELLOW CUBE STACK THE MEDIUM GREEN CUBE STACK ANY SIZE BLUE CUBE Large Blue Cube Small Yellow Cube Medium Green Cube Any Size Blue Cube If you have no playable cards, (for example if all the cards in your hand match with cubes already played in the tower) you must draw from the deck until you find a playable card, which you play immediately. If the PROTOCOL deck ever runs out of cards, shuffle the discards to form a new draw deck.
5 ACTION CARD: If you play an Action Card, you get to take a special action without adding a cube to the tower. > Pass skips your turn. > Reverse changes the direction of play (If play was proceeding clockwise, it now proceeds counterclockwise to the next player, and vice versa.) PASS TURN TO THE NEXT PLAYER WITHOUT STACKING A CUBE REVERSE DIRECTION OF PLAY WITHOUT STACKING A CUBE Action Card: Pass Action Card: Reverse COMBO CARD: If you play a Combo Card, first you must add a cube to the top of the tower. If you are successful, then the special action takes place: > Draw the next player must draw a PROTOCOL card from the deck and add it to their hand. > Reverse the direction of play reverses (as above). 1 STACK ANY COLOR ANY SIZE CUBE 2 THEN NEXT PLAYER DRAWS A PROTOCOL CARD Combo Card: Any Color, Any Size then Next Player Draws a Protocol card 1 STACK ANY COLOR ANY SIZE CUBE 2 THEN REVERSE DIRECTION OF PLAY Combo Card: Any Color, Any Size then Reverse Play Direction
6 2. ADD TO THE TOWER If you played a Cube Stacking or Combo Card, you must add a cube to the tower. Choose a cube (not one already part of the tower) matching the card you played. You may only use one hand to place the cube and it must be placed on the top of the tower, building up. You may not nudge any of the existing cubes on the tower. After you add a cube, you must count to three. If the tower remains standing, you are successful, and it is immediately the next player s turn. STACK THE MEDIUM GREEN CUBE Each time you successfully add a cube to the tower that is larger than the cube below it, you may pick another player to drink. 3. IF THE TOWER FALLS If, at any point during your turn, any of the cubes on the tower fall, including before and during adding a cube to the tower (and the subsequent three-count), you must immediately take a drink, draw 3 more cards from the PROTOCOL deck to put into your hand and draw a card from the SIDE EFFECT deck to put into play. The player that made the tower fall then plays a PROTOCOL card to start a new tower and ends their turn. = + SIDE EFFECT
7 SIDE EFFECT CARD: Each SIDE EFFECT card will have a rule. That rule goes into effect immediately and must be followed by ALL players. When a player is caught breaking that rule, that player takes a drink from the beverage of their choice. There can SIDE EFFECT 0986: PHONE EFFECT NO TOUCHING PHONES OH BOY, LOOKS LIKE YOU GOT SOME OF THOSE RADIATION JUICES ON YOUR PHONE. STARTING NOW, IF ANYONE TOUCHES THEIR PHONE, THEY DRINK. FINGER ON THE BUTTON THUMB MASTER THE PERSON WHO DREW THIS IS NOW THE THUMB MASTER. AS SOON AS THEY PLACE THEIR THUMB ON THE EDGE OF THE TABLE, EVERYONE ELSE SHOULD TOO. LAST ONE TO DO SO DRINKS. SIDE EFFECT 8008: be up to 3 SIDE EFFECT cards in play at once. If a fourth SIDE EFFECT card is drawn, the SIDE EFFECT card that has been in play the longest is put into a discard pile and that rule no longer applies. If the SIDE EFFECT deck ever runs out of cards, shuffle the discards to form a new draw deck. WINNING THE GAME To win the game, you must be the first player to have no cards in your hand at the end of your turn. You cannot play an action card as your last card, meaning you must successfully add a cube to the tower to win. Alternatively, if you can successfully add the ninth and final cube to the tower, you win immediately regardless of how many cards you have left! INVENTED BY Wonky, the Wonky logo and USAOPOLY are trademarks of USAOPOLY, Inc USAopoly, Inc. All Rights Reserved. Licensed by Forrest-Pruzan. Conforms to ASTM F963 & CPSIA. Designed, manufactured & distributed by USAopoly, Inc Palmer Way, Carlsbad, CA U.S.A. MADE IN CHINA. Colors & parts may vary from those pictured. CN-NB/201606/7564 Write to: USAOPOLY Customer Service 5607 Palmer Way, Carlsbad, CA Tel: (toll free) customersupport@usaopoly.com
8 WARNING Playing WONKY may cause: SIDE EFFECT 7734 (CURSING CONTAMINATION) NO SWEARING: IF THIS CARD IS OUT, ANYTIME SOMEONE SWEARS, THEY DRINK. SIDE EFFECT 0986 (PHONE EFFECT) NO TOUCHING PHONES: IF THIS CARD IS OUT, ANYTIME SOMEONE TOUCHES THEIR PHONE, THEY DRINK. SIDE EFFECT 5970 (THE THE REACTION) DO NOT SAY THE : IF THIS CARD IS OUT, ANY TIME SOMEONE SAYS THE WORD THE, THEY DRINK. SIDE EFFECT 1059 (CODENAME PROTOCOL) NO REAL NAMES: IF THIS CARD IS OUT, PLAYERS MAY NOT SAY ANYONE S REAL NAME. IF THEY DO, THEY DRINK.
9 SIDE EFFECT 2460 (COUNTDOWN MELTDOWN) 10 SECONDS: IF THIS CARD IS OUT, EACH PLAYER HAS 10 SECONDS TO STACK A CUBE. EVERYONE SHOULD COUNT DOWN OUT LOUD. THE FIRST PLAYER TO MAKE THE CUBE FALL DRINKS, AND THIS CARD GETS SHUFFLED BACK INTO THE DECK. SIDE EFFECT 8008 (FINGER ON THE BUTTON) THUMB MASTER: THE PLAYER WHO DRAWS THIS CARD IS THE THUMB MASTER. ANY TIME THEY PLACE THEIR THUMB ON THE EDGE OF THE TABLE EVERYONE ELSE MUST, TOO. LAST PLAYER TO PUT THEIR THUMB DOWN DRINKS. THUMB MASTER SETTLES ANY TIES. SIDE EFFECT 0054 (DOMINANT DILEMMA) DO NOT USE YOUR DOMINANT HAND: IF THIS CARD IS OUT, PLAYERS CAN ONLY USE THEIR LESS DOMINANT HAND. IF THEY DON T, THEY DRINK. SIDE EFFECT 5486 (POINTER PROTOCOL) NO POINTING: IF THIS CARD IS OUT, ANYTIME SOMEONE POINTS, THEY DRINK. SIDE EFFECT 8435 (ACCENT ACCIDENT) ONLY TALK IN ACCENTS: IF THIS CARD IS OUT, PLAYERS CAN ONLY TALK IN AN ACCENT. IF ANYONE TALKS WITHOUT AN ACCENT, THEY DRINK.
10 SIDE EFFECT 3628 (ATOMIC EYES) NO EYE CONTACT: IF THIS CARD IS OUT, PLAYERS CANNOT MAKE EYE CONTACT WITH THE PLAYER WHO DREW THIS CARD, IF ANYONE DOES, THEY DRINK. SIDE EFFECT 6428 (ABSURD ALLITERATION) DO NOT SAY DRINK, DRANK, DRUNK: IF THIS CARD IS OUT, PLAYERS CANNOT SAY DRINK, DRANK, OR DRUNK. IF ANYONE DOES, THEY DRINK. SIDE EFFECT 3404 (QUESTION MASTER) DO NOT ANSWER QUESTIONS: IF THIS CARD IS OUT, THE PERSON WHO DREW THIS MAY ASK ANY QUESTIONS. IF ANYONE ANSWERS THEIR QUESTIONS, THEY DRINK. SIDE EFFECT 2319 (SPILLAGE CLEANUP) EVERYONE DRINKS: IF THIS CARD IS DRAWN, EVERYONE IMMEDIATELY TAKES A DRINK. THEN THE CARD IS PUT INTO THE DISCARD PILE. WILD SIDE EFFECT 0001 (WILDCARD) MAKE A RULE: IF THIS CARD IS DRAWN, THE PLAYER WHO DREW THE CARD CREATES THEIR OWN RULE. IF ANYONE BREAKS THAT RULE, THEY DRINK.
No Playing Cards with Both Hands: Use one hand to hold cards, and one hand to play cards. You can forgive this rule for beginners.
TO WIN First player to score 100 points wins! Or choose a higher number for longer games. RULES TO REMEMBER No More Than 3 Cards In Your Hand: A player may have no more than 3 cards in their hand at any
More informationPHASE 10 CARD GAME Copyright 1982 by Kenneth R. Johnson
PHASE 10 CARD GAME Copyright 1982 by Kenneth R. Johnson For Two to Six Players Object: To be the first player to complete all 10 Phases. In case of a tie, the player with the lowest score is the winner.
More informationHow to Play WADA s Anti-Doping Card Game
How to Play WADA s Anti-Doping Card Game Object of the game: The object of the game is to be the first person to discard all his/her cards, without being banned for life for doping. What you will need
More informationAGES PLAYERS. Game Guide
AGES 8+ 2-6 PLAYERS Game Guide The Case File The Alliance has spent years trying to locate River Tam and now one of the members of the Serenity crew has finally betrayed her to the Alliance. It is up to
More informationCheck out the Weapons. One of these powerful Weapons was used to render the Doctor unconscious for the kidnapping. You must find out which one.
1 The Case File Dalek treachery! By using a mind-controlled companion armed with a powerful weapon, The Doctor has been incapacitated and kidnapped! Now the Daleks seek to reveal all his secrets, and The
More informationPhase 10 Masters Edition Copyright 2000 Kenneth R. Johnson For 2 to 4 Players
Phase 10 Masters Edition Copyright 2000 Kenneth R. Johnson For 2 to 4 Players Object: To be the first player to complete all 10 Phases. In case of a tie, the player with the lowest score is the winner.
More informationA game by Eduardo Baraf & Thomas Denmark
A game by Eduardo Baraf & Thomas Denmark Objective Reveal a complete murder story by playing all the letters in the word M-U-R-D-E-R. To Start 1. Remove the reference cards. 2. Shuffle the deck. 3. The
More informationHAND & FOOT CARD GAME RULES
HAND & FOOT CARD GAME RULES Note: There are many versions of Hand & Foot Rules published on the Internet and other sources. Along with basic rules, there are also many optional rules that may be adopted
More informationAGES PLAYERS Kill the Leader of the Survivors!
AGES 13+ 3-8 PLAYERS THE DICE GAME BANG! The Dice Game: The Walking Dead is a shoot em up dice game between rival factions. The Saviors are trying to kill the Leader of the Survivors. The other Survivors
More informationCards Against Inanity
Cards Against Inanity Version 1.0 2017 Viral Virtue, Inc. CardsAgainstInanity.com The one game you can never win but have to play anyway. in ane /iˈnān/ adjective: silly; stupid. Cards Against Inanity
More informationHAND and FOOT RULES Georgia Mountaineers Version
HAND and FOOT RULES Georgia Mountaineers Version WebMaster Note: There are many versions of Hand & Foot Rules published on the Internet and other sources. Along with basic rules, there are also many optional
More informationC Fast-Dealing Property Trading Game C
AGES 8+ C Fast-Dealing Property Trading Game C Original MONOPOLY Game Rules plus Special Rules for this Edition. CONTENTS Game board, 6 Collectible tokens, 28 Title Deed cards, 16 POTIONS cards, 16 SURPRISES
More information3. If you can t make the sum with your cards, you must draw one card. 4. Players take turns rolling and discarding cards.
1 to 10 Purpose: The object of the game is to get rid of all your cards. One player gets all the red cards, the other gets all the black cards. Players: 2-4 players Materials: 2 dice, a deck of cards,
More informationIntroduction. Game Overview. Component List. Component Overview. Ingenious Cards
TM Introduction Which challenge will you choose: cards, dice, or tiles? They may appear simple, but don t be deceived. As soon as you start your search for matching symbols, you ll find that these challenges
More informationDirections Play up to 10 Games with every deck!
Directions Play up to 10 Games with every deck! STRONG LEARNING MAKES LEARNING HAPPEN STRONG Learning Resources by Dr. Linda & Dr. Al Every Strong Learning SuperDeck can be used to play all nine games:
More informationGame Concept. The Game Board
A strategy game for 2 4 master builders 12 years old and up, by Andreas Steding Game Concept In the Florence of the 12th-14th centuries, the city s powerful and influential families don t just compete
More information1. Layout all 20 cards face down in 4 rows of This game is played just like Memory or
Ten-Frame Concentration You need: Ten Frame and Dot Pattern Cards (ten pairs of cards, each pair are numbers that Make 10) (download Subitizing Cards at www.mathematicallyminded.com) 1. Layout all 20 cards
More informationnew world opens before you with untouched land as far as the eye can see. Your boat glides up a river and you examine the banks, appreciating the
A new world opens before you with untouched land as far as eye can see. Your boat glides up a river and you examine banks, appreciating beauty of your new home. Expand your territory, cultivate your land
More informationC The Fast-Dealing Property Trading Game C
AGES 8+ C The Fast-Dealing Property Trading Game C CONTENTS Game board, 6 Collectible tokens, 28 Title Deed cards, 16 GOOD NEWS, EVERYONE! cards,16 ATTENTION PUNY HUMANS! cards, Professorland Fun Bucks,
More informationC Fast-Dealing Property Trading Game C
AGES 8+ C Fast-Dealing Property Trading Game C KANTO EDITION CONTENTS Game board, 6 Custom tokens, 28 Title Deed cards, 16 PROFESSOR OAK cards, 16 TRAINER BATTLE cards, Pokémon Money, 32 Custom Poké Marts,
More informationMissouri Legends Poker League Main Event Tournament Directions
Missouri Legends Poker League Main Event Tournament Directions NO GAMBLING! This is taken very seriously! This violates several state and federal Laws. Any Venue, Player, or agent of Missouri Legends Poker
More informationC Fast-Dealing Property Trading Game C
AGES 8+ C Fast-Dealing Property Trading Game C Original MONOPOLY Game Rules plus Special Rules for this Edition. CONTENTS Game board, 6 Collectible tokens, 28 Title Deed cards, 16 FRIENDS cards, 16 ENEMIES
More informationC Fast-Dealing Property Trading Game C
AGES 8+ C Fast-Dealing Property Trading Game C Original MONOPOLY Game Rules plus Special Rules for this Edition Welcome Comedy Aficionados! CONTENTS Game board, 7 Collectible tokens, 28 Title Deed cards,
More information1.1 Introduction WBC-The Board Game is a game for 3-5 players, who will share the fun of the
1.1 Introduction WBC-The Board Game is a game for 3-5 players, who will share the fun of the week-long World Boardgaming Championships, contesting convention events in a quest for Laurels and competing
More informationSANTA FE RAILS. for 2-5 Players by Alan R. Moon. SANTA FE is a game about the western expansion of railroads in the United States.
SANTA FE RAILS for 2-5 Players by Alan R. Moon INTRODUCTION SANTA FE is a game about the western expansion of railroads in the United States. COMPONENTS Map of the western USA 66 City Cards 3 Boomtown
More informationA GAME ABOUT RADIOACTIVE DECAY
A GAME ABOUT RADIOACTIVE DECAY This game is not about atomic bombs or real war. This is a card game about alpha, beta, and gamma radioactive decay. The game format is loosely based on the classic card
More informationWHO GOES FIRST? Each player rolls the two dice. The highest roller takes the first turn. & Eternal Falls of Aquitar
AGES 8+ C Fast-Dealing Property Trading Game C CONTENTS Game board, 6 Collectible tokens, 28 Title Deed cards, 16 ALLIES cards, 16 VILLAINS cards, Custom Power Rangers Money, 32 Houses renamed Zords, 12
More informationGame Background 1640 A.D. A
Game Background 1640 A.D. A ghastly curse befell a beautiful island in the Indian Ocean... just because it could. Soon, it was known that its dark magic would not only afflict whoever tried to take away
More informationCorners! How To Play - a Comprehensive Guide. Written by Peter V. Costescu RPClasses.com
Corners! How To Play - a Comprehensive Guide. Written by Peter V. Costescu 2017 RPClasses.com How to Play Corners A Comprehensive Guide There are many different card games out there, and there are a variety
More information(3 to 6 players) Lie, cheat steal and backstab your way to victory on your quest to become the next President of the United States.
(3 to 6 players) Lie, cheat steal and backstab your way to victory on your quest to become the next President of the United States. Object of the Game Accrue the most electoral points to win the General
More informationThe year is 298 After Aegon's Conquest. The place is King's Landing, the capital of Westeros. King Robert has just died in a hunting accident.
The year is 298 After Aegon's Conquest. The place is King's Landing, the capital of Westeros. King Robert has just died in a hunting accident. The Lannisters are running the country from the Royal Court
More informationLightseekers Trading Card Game Rules
Lightseekers Trading Card Game Rules 1: Objective of the Game 3 1.1: Winning the Game 3 1.1.1: One on One 3 1.1.2: Multiplayer 3 2: Game Concepts 3 2.1: Equipment Needed 3 2.1.1: Constructed Deck Format
More informationEquipment for the basic dice game
This game offers 2 variations for play! The Basic Dice Game and the Alcazaba- Variation. The basic dice game is a game in its own right from the Alhambra family and contains everything needed for play.
More informationHand and Foot Canasta. Use one deck more than the number of players, so 4 players = 5 decks plus jokers game youʹd use five decks plus ten jokers.
Hand and Foot Canasta Use one deck more than the number of players, so 4 players = 5 decks plus jokers game youʹd use five decks plus ten jokers. The Shuffle All the cards are shuffled together and placed
More informationLightseekers Trading Card Game Rules
Lightseekers Trading Card Game Rules Effective 7th of August, 2018. 1: Objective of the Game 4 1.1: Winning the Game 4 1.1.1: One on One 4 1.1.2: Multiplayer 4 2: Game Concepts 4 2.1: Equipment Needed
More informationT H E G A M E O F S T R A T E G I C C O N Q U E S T
AGES + - PLAYERS T H E G A M E O F S T R A T E G I C C O N Q U E S T FIELD GUIDE www.usaopoly.com We will be happy to hear your questions or comments about this game: Write to: USAOPOLY Customer Service
More informationHOW TO SCORE 2) COMPETITIVE SCORING:
HOW TO SCORE There are two ways to score a game: Friendly & COMPETITIVE. Choose one. Use your own score sheet to record your points. After everyone reveals & scores, the round ends! IDEA! For your first
More informationHEY! DON T READ THESE RULES!
THE RULES (DON T WORRY, IT S MOSTLY PICTURES) HEY! DON T READ THESE RULES! Reading is the worst way to learn how to play a game. Instead, go online and watch our instructional video: www.bearsvsbabies.com/howtoplay
More informationhe dice! They feature Doctor Who's greatest icons which replace the pips.
How To Play: Key: What s the same? Play the Doctor Who 50TH Anniversary Collector's Edition of Yahtzee the same way you play traditional Yahtzee! What s different? T he dice! They feature Doctor Who's
More informationA party and ref ex game 1 to 5 players aged 3 and up Game Rules
A party and ref lex game 1 to 5 players aged 3 and up Game Rules What is it? Dobble Shapes,Colors & Numbers is over 30 symbols (numbers and geometric shapes), 31 cards, 6 images per card, and always one
More informationCONTENTS INSTRUCTIONS SETUP HOW TO PLAY TL A /17 END OF THE GAME FAQ BRIEF RULES
BRIEF RULES FAQ END OF THE GAME HOW TO PLAY TL A115098 1/17 SETUP INSTRUCTIONS 1 CONTENTS CONTENTS The Inox people have been living peacefully in the Land of the Waterfalls for a long time. But now there
More informationObject of the Game. Game Components
1 Object of the Game In Four Towers, each player represents a demigod striving to gain power in the enchanted land of Fognik. Players gain that power by influencing the four clans of humans and the creatures
More informationHow wordsy can you be?
Wordsy is a game of longer words! Over the seven rounds of the game, you are trying to find a single word that scores as many points as possible. Unlike other word games, you don t need all the letters
More informationBouncy Dice Explosion
Bouncy Dice Explosion The Big Idea This week you re going to toss bouncy rubber dice to see what numbers you roll. You ll also play War to see who s the high roller. Finally, you ll move onto a giant human
More informationLeo Colovini CONTENT. sloop board half flooded. 8 board-segments. pirate cove board. a deck of 102 cards. 30 pirates. jail board
8+ 2-5 Leo Colovini 30 45 by Our Game represents the great 1672 jailbreak from the fortress of Cartagena. In this legendary story, it is told that the pirates managed to escape, running through an underground
More informationASSEMBLY OBJECT OF THE GAME. The Game of Mystery, Suspicion and Foul Play!
TM The Game of Mystery, Suspicion and Foul Play! FOR 2-4 PLAYERS AGES 8 and UP ASSEMBLY For all assembly instructions, see the separate Assembly sheet. Refer to it as you complete all 7 assembly steps.
More informationROB A BANK. How To. 3 Robber Movers (yellow, green, red) 3 Guard Movers (blue) 1 Getaway Car
How To ROB A BANK How To ROB A BANK CONTENTS 3 Robber Movers (yellow, green, red) 3 Guard Movers (blue) 1 Getaway Car 60 Cards: 3 Robber Decks (yellow, green, red) and 1 Bank Deck (blue) 1 Game Board (Bank
More informationGOAL OF THE GAME CONTENT
The wilderness of Canada is in your hands. Shape their map to explore, build and acquire assets; Plan the best actions to achieve your goals and then win the game! 2 to 4 players, ages 10+, 4 minutes GOAL
More informationAnthony Rubbo. Game components. 1 Camp. 30 clocks. 4 dice Each die has the following symbols: 3x food, 2x map and 1x pick & shovel 16 treasure maps
Game components Anthony Rubbo 1 Camp Connect the two tiles together. 3 excavations 1x jungle, 1x desert, 1x sea 30 clocks 4 dice Each die has the following symbols: 3x food, 2x map and 1x pick & shovel
More informationContents: Resources. Card Icons. Animals. Villagers. 100 Animal Tokens 107 Cards: 42 Villager Cards 47 Castle Cards 18 Market Cards.
Contents: 63 Castle Dice 100 Animal Tokens 107 Cards: 42 Villager Cards 47 Castle Cards 18 Market Cards 60 Villager Tokens 4 Player Mats 21 Tracking Beads 1 Rulebook Fun 1 Turn Tracker Mat 1 Solo Play
More informationLlamas in Pyjamas. Contents: 12 llama top cards, 12 llama bottom cards, 4 a-llama clock cards, 4 bedtime scene cards
Llamas in Pyjamas 12 llama top cards, 12 llama bottom cards, 4 a-llama clock cards, 4 bedtime scene cards Each player takes a different coloured llama bottom and places it in front of them. Shuffle the
More informationICONS BUILD/CONTROL TOKENS
In Rick and Morty: The Ricks Must Be Crazy Multiverse Game, players take on the roles of Rick, Morty, Zeep, and Kyle. You ll have the opportunity to introduce wondrous Power Supply technology to the worlds
More informationUnderleague Game Rules
Underleague Game Rules Players: 2-5 Game Time: Approx. 45 minutes (+15 minutes per extra player above 2) Helgarten, a once quiet port town, has become the industrial hub of a vast empire. Ramshackle towers
More informationHARRY POTTER, RON WEASLEY, HERMIONE GRANGER
2- Players AGES 11+ Overview In this cooperative game, you will take on the heroic role of either POTTER, RON WEASLEY, HERMIONE GRANGER or NEVILLE LONGBOTTOM in order to defeat a series of evil threats
More informationOnly and are worth points. The point value of and is printed at the bottom of the card.
Game can be played with or without a playmat. Print your free downloadable playmat at Send your Agents on missions to Locations to collect Secrets and Founders and earn points. Sabotage your opponent s
More informationRULES. Version 2.1 July How to Play
HAMMAN '09 G.DILLON '12 TRIBBLES KLARHAUSER '14 TUFTS '13 "Most curious creature, Captain." Most card games have just one deck of cards that never changes, but Tribbles is a customizable card game (CCG)
More informationm a t C h a 抹 茶 TM TM 抹 m 茶 atc TM h a
抹茶 TM TM 抹 茶 TM Meow! Those boxes are mine. ALL MINE! It s said that cats are obsessed with cardboard boxes. In Cat Box, players will help their cats get into the boxes they want! Game components 6 Identity
More informationOVERVIEW + CONTENTS. 12 Network Boosters (3 per player color) 12 Virus tokens (3 per player color) 16 Informants (4 per player color)
The tech-future which mankind has been working towards is finally upon us! Sadly, the tech-future is not all we thought it was cracked up to be; technology couldn t save us from ourselves and there are
More informationArray Cards (page 1 of 21)
Array Cards (page 1 of 21) 9 11 11 9 3 11 11 3 3 12 12 3 Session 1.2 and throughout Investigations 1, 2, and 4 Unit 3 M17 Array Cards (page 2 of 21) 2 8 8 2 2 9 9 2 2 10 10 2 2 11 11 2 3 8 8 3 3 6 6 3
More informationIntroduction. Goal. Contents Steve Finn. 30mn
2-4 10+ 30mn Introduction In Biblios, you play the part of an abbot at the head of a monastery during the Middle Ages. Seeking to amass the most illustrious library, you compete with other abbots to obtain
More informationThe game of intriguing dice, tactical card play, powerful heroes, & unique abilities! Welcome to. Rules, glossary, and example game Version 0.9.
The game of intriguing dice, tactical card play, powerful heroes, & unique abilities! Welcome to Rules, glossary, and example game Version 0.9.4 Object of the Game! Reduce your opponent's life to zero
More informationZOMBIES!!! JR. PLAYTIME IS OVER! TWILIGHT CREATIONS PRESENTS. Game Design by Todd and Kerry Breitenstein
TWILIGHT CREATIONS PRESENTS ZOMBIES!!! JR. Game Design by Todd and Kerry Breitenstein PLAYTIME IS OVER! Your family, friends, and neighbors are trying to bite you and now you ve had enough. All you wanted
More informationBuild Your Fleet and Become Master of the High Seas!
Build Your Fleet and Become Master of the High Seas! Fleet is playable by 2-4 players and takes 30-45 minutes. Ages 10+ Game Overview... 2 Setup... 3 Gameplay... 4 Game End Conditions... 6 Scoring... 7
More informationRules for 2-5 players Ages 10+
Rules for 2-5 players Ages 10+ Contents: Gameboard, 3 Classic Dalek Armies, 2 New Dalek Paradigm Armies, 1 TARDIS, 42 Territory Cards, 15 Power Cards, 10 Mission Cards, 5 Dice, Cardboard Clara Token. 1
More informationBible Battles Trading Card Game OFFICIAL RULES. Copyright 2009 Bible Battles Trading Card Game
Bible Battles Trading Card Game OFFICIAL RULES 1 RULES OF PLAY The most important rule of this game is to have fun. Hopefully, you will also learn about some of the people, places and events that happened
More informationPLAYERS AGES MINS.
2-4 8+ 20-30 PLAYERS AGES MINS. COMPONENTS: (123 cards in total) 50 Victory Cards--Every combination of 5 colors and 5 shapes, repeated twice (Rainbow Backs) 20 Border Cards (Silver/Grey Backs) 2 48 Hand
More informationWelcome to the Picnic!
Welcome to the Picnic! You and your friends are about to embark on the most incredible, most unbelievable, most EPIC PICNIC ever! But what will you bring on your adventure? Cows with guns? Maybe a queefing
More informationContents. 12 Award cards 4 Player Aid cards 8 Attraction mats 4 Equipment tiles 15 Player markers (tractors) in 5 colors
It is time for the annual Agricultural Grand Fair where all aspects of a farmer s life are celebrated! Farmers all around the area are coming to see the attractions, watch the festivities, take part in
More informationABOUT THE GAME GOAL OF THE GAME SETUP. Jungle Speed is a game for 2 to 10 players. The initiating experience can start at the age of 8 years old.
LES_JUNGLE_SPEED_GMS_US_2010.indd 1 27/05/11 09 ABOUT THE GAME Jungle Speed is a game for 2 to 10 players. The initiating experience can start at the age of 8 years old. GOAL OF THE GAME The first player
More informationTHE STORY GAME PLAY OVERVIEW
THE STORY You and your friends all make a living selling goods amongst a chain of tropical islands. Sounds great, right? Well, there s a problem: none of you are successful enough to buy your own seaplane,
More informationAviation Tycoon By Ted Cheatham. A game for 2-5 players
Aviation Tycoon By Ted Cheatham A game for 2-5 players Overview The airline industry is a cut throat business of thin margins and high costs. During de-regulation of the US airlines, many companies looked
More informationMONUMENTAL RULES. COMPONENTS Cards AIM OF THE GAME SETUP Funforge. Matthew Dunstan. 1 4 players l min l Ages 14+ Tokens
Matthew Dunstan MONUMENTAL 1 4 players l 90-120 min l Ages 14+ RULES In Monumental, each player leads a unique civilization. How will you shape your destiny, and how will history remember you? Dare you
More informationC Fast-Dealing Property Trading Game C
ST? LL AY ory). e that he ts in ce he One pace, berry C Fast-Dealing Property Trading Game C rolled. mal s you. pace) es not Original MONOPOLY Game Rules plus Special Rules for THE LORD OF THE RINGS TRILOGY
More informationThe Secret to Performing the Jesse James Card Trick
Introduction: The Secret to Performing the Jesse James Card Trick The Jesse James card trick is a simple trick to learn. You must tell the following story, or a reasonable facsimile of this story, prior
More information*EABA is our quite serious rpg system and well worth your time to take a look at... 4
Special cases One-shots: If Gear on a Survivor provides a one-time bonus, if that Survivor is put forward to face a Threat, that Gear is discarded if any Survivor is eliminated by the Threat that round.
More informationAll gather to hear the Old Master speak...
All gather to hear the Old Master speak... My soul is old. My time as the Head of your Order is over. One of you will replace me. You are all, of course, worthy and enlightened but only one can lead. And
More informationRulebook min
Rulebook 0+ 2-45 min Presentation What fabulous fish and phenomenal plants! Wouldn t it be simply superb to have them all in your Aquarium In Aquarium, players attempt to acquire the most beautiful fish
More informationDragon Canyon. Solo / 2-player Variant with AI Revision
Dragon Canyon Solo / 2-player Variant with AI Revision 1.10.4 Setup For solo: Set up as if for a 2-player game. For 2-players: Set up as if for a 3-player game. For the AI: Give the AI a deck of Force
More informationCooperative Storytelling Card Game
Cooperative Storytelling Card Game An unlikely group of heroes meets at a tavern. They were hired to complete a quest, but in a world full of other duties and wonders to explore, it is still unsure whether
More informationPolygon Quilt Directions
Polygon Quilt Directions The Task Students attempt to earn more points than an opponent by coloring in more four-piece polygons on the game board. Materials Playing grid Two different colors of pens, markers,
More informationTarot Combat. Table of Contents. James W. Gray Introduction
Tarot Combat James W. Gray 2013 Table of Contents 1. Introduction...1 2. Basic Rules...2 Starting a game...2 Win condition...2 Game zones...3 3. Taking turns...3 Turn order...3 Attacking...3 4. Card types...4
More informationThe game consists of 3 rounds where you will build a castle in 30 seconds then place catapults and steal wall pieces from your neighbors.
Story The king is dead Ok we ve all heard that one, there really isn t a story here. Just build a castle, fill it with as many walls and catapults as you can. Let s just have some fun with friends! Introduction
More informationWelcome to Family Dominoes!
Welcome to Family Dominoes!!Family Dominoes from Play Someone gets the whole family playing everybody s favorite game! We designed it especially for the ipad to be fun, realistic, and easy to play. It
More informationA Game for 2-4 Players
A Game for 2-4 Players INTRODUCTION Business is booming! Ever since you opened up a guildhall, all kinds of professionals have flocked from all over Europe. In your guildhall, they share information and
More informationLittle Dead Riding Hood
Little Dead Riding Hood GAME SETUP A Game from Twilight Creations, Inc. Game Concept and Design: Kerry Breitenstein Additional Development: Jonathan and Todd Breitenstein Revised Rulebook by Justin Alexander
More informationGUESS WHAT S WHAT TO WIN!
GUESS WHT S WHT TO WIN! TITLE RELL! TITLE RELL! ONTENTS: 432 ards, 30 second timer and score pad OJET: To score the most points by collecting title cards in 3 separate rounds. Quickplay: game is played
More informationExample: I predict odd, roll a 5, and then collect that many counters. Play until time is up. The player with the most counters wins.
Odds and Evens Skill: Identifying even and odd numbers Materials: 1 die to share 1. Each player takes 5 counters and puts the rest in a pile between them. 2. Player 1 predicts whether he will roll ODD
More informationØØ4 Starting Tiles ØØ4 3D Castles (1 orange, 1 purple, 1 white, 1 red) ØØ8 King Meeples in 4 colors (2 orange, 2 purple, 2 white, 2 red)
R ules Introduction You are a royal, seeking new lands to expand your ever-growing kingdom. Explore and conquer the different terrains, and develop the best and richest territories for your people. Scour
More informationNEVADA GOOD SAMS GAME RULES Revised September 2015
NEVADA GOOD SAMS GAME RULES Revised September 2015 GENERAL GAME RULES FOR TOURNAMENTS: All games will be played in accordance with Nevada Good Sam Official Game rules. In order to participate for the Nevada
More informationCRYPTID A GAME BY RUTH VEEVERS & HAL DUNCAN ILLUSTRATED BY KWANCHAI MORIYA
CRYPTID A GAME BY RUTH VEEVERS & HAL DUNCAN ILLUSTRATED BY KWANCHAI MORIYA Sea-serpents, yetis, the chupacabra: you ve studied the footage, connected the dots, and gathered what meagre evidence you could.
More informationSet up. Object of the Game. Contents: min
R ules Introduction You are a royal, seeking new lands to expand your ever-growing kingdom. Explore and conquer the diferent terrains, and develop the best and richest territories for your people. Scour
More informationRunikend 1st edition Schneider Lab Ltd E. Hampden Ave Unit C-113 Denver CO,
OFFICIAL RULEBOOK TABLE OF CONTENTS INTRO... 1 OBJECTIVE... 1 WARNING!... 1 SETUP... 2 GAME LAYOUT... 3 CARD LAYOUT... 4 TURN... 5 BUY... 6 TRADE... 6 BUILD... 7 COMBAT... 8 SELL (Advanced Rule)... 10
More informationA game by Ikaga-Ya min
A game by Ikaga-Ya 2 4 10+ 25 min Ingredients 2/3 sally tina tommy learn a r serve ecipe prepare cof fee b x 4 2/3 reak 4 xx dwight 4 Kitchen cards 4 Baker cards (player aid on back side) 24 Recipe cards
More informationMy Little Pony CCG Comprehensive Rules
Table of Contents 1. Fundamentals 101. Deckbuilding 102. Starting a Game 103. Winning and Losing 104. Contradictions 105. Numeric Values 106. Players 2. Parts of a Card 201. Name 202. Power 203. Color
More informationDetails of Play Each player counts out a number of his/her armies for initial deployment, according to the number of players in the game.
RISK Risk is a fascinating game of strategy in which a player can conquer the world. Once you are familiar with the rules, it is not a difficult game to play, but there are a number of unusual features
More informationUnit 1 Number Sense: Numbers to 10
Unit 1 Number Sense: Numbers to 10 Introduction In this unit, students will review counting (this includes equating written numerals, quantities, spoken numbers, and numbers written as words). Students
More informationFor 2-4 Players Ages 8 & Up. "Knock Knock" "Who's There?" "Leaf." "Leaf who?" "Leaf me alone, I'm playing a really fun card game!"
For 2-4 Players Ages 8 & Up CONTENTS: 104 Cards Games Rules GAME RULES: "Knock Knock" "Who's There?" "Leaf." "Leaf who?" "Leaf me alone, I'm playing a really fun card game!" GAME #1 THE "GRAB IT QUICK"
More informationSeven Card Samurai RULES AND STRATEGY
TM Seven Card Samurai RULES AND STRATEGY SEVEN CARD SAMURAI It is feudal Japan. The era of the Samurai. Unfortunately it is also a time where bandits roam the countryside stealing the precious rice from
More informationTHE DECKS THE RULES SETUP
JOB HUNT is a silly game about serious business. In this fast-paced casual card game, you battle the absurdity of the job market, armed with only your résumé and wits. Your ultimate goal: get the best
More informationMutiny Anyone? Counters. Objective. Setup. Order of Play. Card Types. Victory
Objective @vicarious_games vicariousgames.weebly.com Mutiny Anyone? The goal is earn 10 victory points ( ) through sailing to islands, appeasing crew, and drawing action cards. Dialogue and deal-making
More information