BATTLEFIELD KEY GLYPHS KEY SYMBOL-SIDE UP POWER-SIDE UP PLACED SYMBOL SIDE UP: GLYPH of MOISTURE VAPORATOR:

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1 BATTLEFIELD KEY Battlefield Key The graph below shows the color of each tile type and the set it came with. As you build your battlefield, notice the center colors to identify the tile type, so you ll know which ones to use. The black borders will help you identify what size tile of that type to use, from 24, 7, 5, 3, 2 and 1 space tiles. SYMBOL-SIDE UP GLYPHS KEY PLACED SYMBOL SIDE UP: GLYPH of MOISTURE VAPORATOR: POWER-SIDE UP

2 TANTIVE IV BATTLEFIELD Tantive IV Battlefield (Uses 2x Fortress of the Archkyrie) Map designed by Fi Skirata and mac122 Scenario designed by HS2010 It is a period of civil war. Rebel spaceships, striking from a hidden base, have won their first victory against the evil Galactic Empire. During the battle, Rebel spies managed to steal secret plans to the Empire's ultimate weapon, the DEATH STAR, an armored space station with enough power to destroy an entire planet. Pursued by the Empire's sinister agents, Princess Leia races home aboard her starship, custodian of the stolen plans that can save her people and restore freedom to the galaxy

3 TANTIVE IV SCENARIO Tantive IV Scenario (2 players) (Scenario) "Commander, tear this ship apart until you've found those plans and bring me the passengers. I want them alive!" Darth Vader Goals: Player 1: Stall the Imperial troops long enough to give Princess Leia enough time to send a message to Obi-Wan Kenobi. Player 2: Capture Princess Leia before she can send a message. Setup: Army 1: Princess Leia, 4 squads of Rebel Troopers Army 2: Darth Vader, 2 squads of Stormtroopers Player 1 places the 4 squads of Rebel Troopers in the blue start zones and places Princess Leia anywhere in the cyan start zone. Player 2 places the 2 squads of Stormtroopers in the red start zone and places Darth Vader in the orange start zone. Both castle doors should be removed from the battlefield. Victory Conditions: Player 1 wins if Princess Leia is unengaged in the cyan start zone at the end of round 4. Player 2 wins if Princess Leia is destroyed, engaged with an enemy figure, or outside the cyan start zone at the end of round 4. Special Rules: Figures do not receive any movement bonus for using the wall walks. Figures do not have Line of Sight over voids.

4 JUNDLAND WASTES BATTLEFIELD Jundland Wastes Battlefield (Uses 1x RotV and 1x SotM Master Sets) Map designed by White Knight The Jundland Wastes is a dry, hot, and rocky region located on the desert world of Tatooine. This remote area largely consists of a number of canyons winding around large mesas. The nomadic Tusken Raiders and the Jundland Waste Womp Rat inhabit the area. To natives of Tatooine, "Jundland" means "No Man's Land".

5 JUNDLAND WASTES SCENARIO Jundland Waste Scenario 2: Desert Warfare (2 players) (Competitive Map) "The Jundland Wastes are not to be traveled lightly." Obi-Wan Kenobi Jundland Waste Scenario 1: Utini! (2 players) (Scenario) (Requires Major Q9) Utini! Goals: Destroy all of your opponent s figures. Setup: Army 1: 5 squads of Jawas Army 2: Major Q9 Goals: Destroy all of your opponent s figures. Setup: Each player drafts or brings pre-made 500 point armies. One player starts in the blue starting zone; the other player starts in the green starting zone. Victory Conditions: When the other side has no figures left on the battlefield, you win. Player 1 places the 5 squads of Jawas in the blue start zone. Player 2 places Major Q9 in the green start zone. Victory Conditions: Player 1 wins if Major Q9 is destroyed. Player 2 wins if all the Jawas are destroyed.

6 BEGGAR S CANYON BATTLEFIELD Beggar s Canyon Battlefield (Uses 2x RotV and 1x BftU Master Sets) Map designed by Yodaking Beggar's Canyon is a massive canyon on the desert planet of Tatooine. It was formed millennia ago by a junction of three rivers when the planet had water and vegetation. "It'll be just like Beggar's Canyon back home!" Luke Skywalker

7 BEGGAR S CANYON SCENARIO Beggar s Canyon Scenario 1: Ambush! (2 players) (Scenario) "The sand people are easily startled, but they will soon be back, and in greater numbers. - Old Ben Kenobi Goals: Destroy all of your opponent s figures. Setup: Army 1: 5 squads of Tusken Raiders Army 2: Luke Skywalker, Obi-Wan Kenobi, R2-D2, C-3PO Player 1 places the his army in the yellow start zones. Beggar s Canyon Scenario 2: Canyon Battle (2 players) (Casual Map) Goals: Destroy all of your opponent s figures. Setup: Each player drafts or brings pre-made 500 point armies. One player starts in the yellow starting zone; the other player starts in the red starting zone. Victory Conditions: When the other side has no figures left on the battlefield, you win. Player 2 places his army the red start zone. Victory Conditions: When the other side has no figures left on the battlefield, you win.

8 MOISTURE FARMS BATTLEFIELD Moisture Farms Battlefield (Uses 2x Battle for the Underdark Master Sets) Map designed by Typhon2222 Tatooine. Desert planet of sand and rock, where a few hardy settlers eke out a harsh existence amidst the wastelands on their moisture farms. Using moisture vaporators, they collect precious molecules of water from the arid atmosphere and pump them into underground chambers where, protected from the scorching heat of Tatooine's twin suns, crops can be raised. But who will defend these moisture vaporators as the arm of the Empire grows longer?...

9 MOISTURE FARMS SCENARIO Moisture Farms Scenario (2 players) (Competitive Map) "What I really need is a droid that understands the binary language of moisture vaporators." "Vaporators? Sir, my first job was programming binary loadlifters very similar to your vaporators in most respects." Owen Lars and C-3PO Goals: Destroy all of your opponent s figures. Setup: Each player drafts or brings pre-made 500 point armies. One player starts in the yellow starting zone; the other player starts in the red starting zone. Victory Conditions: When the other side has no figures left on the battlefield, you win.

10 MOS EISLEY CANTINA BATTLEFIELD Mos Eisley Cantina Battlefield (Uses 1x Marvel Master Set, 1x RotV Master Set, and 1x FotA Expansion) Map designed by Arch-vile, HS2010, and White Knight The Mos Eisley Cantina was a popular drinking and dining establishment located in the city of Mos Eisley on the desert world of Tatooine. You will never find a more wretched hive of scum and villainy. Obi-Wan Kenobi

11 MOS EISLEY CANTINA SCENARIO Mos Eisley Cantini Scenario 1: Bounty (2 players) (Scenario) "Koona t'chuta, Solo? - Greedo "Yeah, I'll bet you have." PEW! - Han Solo Goals: Destroy all of your opponent s figures. Setup: Army 1: Greedo Army 2: Han Solo Player 1 places Greedo in the yellow start zone. Player 2 places Han Solo in the orange start zone. Special Rules: Greedo automatically wins the initiative for the first round. During his first turn, Greedo may not move. Figures do not have Line of Sight over voids. Figures may not fly, leap, climb, or be thrown over the fortress walls. The Castle Doors are not used on this battlefield. Victory Conditions: When the other side has no figure left on the battlefield, you win. Mos Eisley Cantini Scenario 2: Bar Room Brawl (2 players) (Casual Map) I m ready for anything. - Luke Skywalker Goals: Destroy all of your opponent s figures. Setup: Each player drafts or brings pre-made 500 point armies. One player starts in the yellow starting zone; the other player starts in the orange starting zone. Special Rules: Figures do not have Line of Sight over voids. Figures may not fly, leap, climb, or be thrown over the fortress walls. The Castle Doors are not used on this battlefield. Players alternate placing Heroes/Squads onto the start zones. Victory Conditions: When the other side has no figures left on the battlefield, you win.

12 Detention Block AA-23 Battlefield (Uses 2x FotA Expansions and 1x Marvel Master Set) Map and scenario designed by White Knight and Yodaking DETENTION BLOCK AA-23 BATTLEFIELD AND SCENARIO Luke: I'm Luke Skywalker. I'm here to rescue you. Princess Leia: You're who? Detention Block AA-23: Rescue the Princess (2 players) (Scenario) Imperial Officer: Where are you taking this... thing? Luke: Prisoner transfer from block one-one-three-eight. Imperial Officer: I wasn't notified. I'll have to clear it. Goal: Destroy all of your opponent s figures. Setup: Army 1: Luke Skywalker, Han Solo, Chewbacca, Princess Leia Army 2: 2 Imperial Officers, 1 squad of Death Star Troopers, 1+ squad of Stormtroopers. Player 1 places Chewbacca on the green start zone, Han Solo and Luke on the blue start zones, and Princess Leia on the magenta start zone. Player 2 places the Imperial Officer in the orange start zone and the Death Star Troopers on the red start zones. Special Rules: Player 1 automatically wins initiative for the first round. Princess Leia cannot move or attack until Luke Skywalker moves adjacent to her. As soon as a hero steps onto the purple end zone, remove that hero from the battlefield. Player 1 s heroes cannot enter the yellow start zone. At the start of Round 3 and at the start of each round after that, if there are no figures in the yellow start zone, place one additional squad of Stormtroopers in the yellow start zone. Figures do not have Line of Sight over voids. Victory Conditions: Player 1 wins if he gets all four heroes to the purple end zone. Player 2 wins if he destroys at least one of Player 1 s heroes.

13 DEATH STAR HALLWAYS BATTLEFIELD AND SCENARIO Death Star Hallways (Uses 1x BftU Master Set and 2x FotA Expansions) Map designed by White Knight HAN: Get back to the ship! LUKE: Where are you going? Come back! LEIA: He certainly has courage. LUKE: What good will it do us if he gets himself killed? Come on! Death Star Hallways Scenario (2 players) (Competitive Map) Hokey religions and ancient weapons are no match for a good blaster at your side, kid. - Han Solo Goals: Destroy all of your opponent s figures. Setup: Each player drafts or brings pre-made 500 point armies. One player starts in the blue starting zone; the other player starts in the green starting zone. Victory Conditions: When the other side has no figures left on the battlefield, you win.

14 TRACTOR BEAM SABOTAGE BATTLEFIELD Tractor Beam Sabotage Battlefield (Uses 1x RotV Master Set, 1x BftU Master Set, 1x Marvel Master Set, and 1x FotA Expansion Set) Map and scenario designed by Yodaking Han Solo: I don't know what we're gonna do now. Even if I could take off, I could never get past the tractor beam. Obi-Wan: Leave that to me. Han Solo: Damn fool, I knew that you were going to say that. Obi-Wan: Who's the more foolish, the fool, or the fool who follows him?

15 TRACTOR BEAM SABOTAGE SCENARIO

16 Tractor Beam Sabotage Scenario (2 players) (Scenario) Map Bio The Death Star s Tractor Beam is a powerful tool, effective at locking onto and holding individual ships in its vicinity. When repairs need to be made, Imperial Engineers can gain access to key systems at the Tractor Beam Control Room. Blue Team (Rebel Alliance) The Rebels have staged a brazen raid on the Death Star with multiple top secret objectives. None of those missions will be considered a success, however, if the Rebel Agents are unable to escape the Empire s clutches. A small team has been dispatched to sabotage the Death Star s Tractor Beam. The Tractor Beam has multiple redundant systems in place to ensure that a single failure will not cripple the system, so the Rebels must methodically disable 3 different systems permanently in order to shut down the Tractor Beam and allow for their escape. Red Team (Imperial Forces) Rebels are running loose on the Death Star!!! Reports are coming in of battles taking place on multiple levels and the main Imperial forces have been dispatched to put them down. It is not clear exactly what their ultimate objectives are, but some additional sightings place a small Rebel force in the vicinity of the Tractor Beam Control Room. Send a small force to secure that room and prevent the Rebels from any attempt to shut the Tractor Beam down. Goals Blue Team The Blue Team has two goals: Sabotage the Death Star s Tractor Beam, and escape with any remaining figures. To Sabotage the Death Star s Tractor Beam there are three different systems that must be disabled. To escape, all of your remaining figures must be unengaged in the blue start zone. Red Team The Red Team has two goals: Prevent the Rebels from severely crippling the Tractor Beam, and destroy all the Rebels. If you are unable to prevent them from disabling the Tractor Beam, you can still take these Rebel Scum down before they can leave the Control Room. The status of the Tractor Beam really won t matter as much, at least not for those Rebels. Setup Place three Glyphs of any type symbol-side up in the locations indicated. The Blue Team places the following Rebel force in their start zone: Luke Skywalker, Han Solo, Chewbacca, Obi-Wan Kenobi, R2-D2, & C-3PO (520) The Red Team uses the following Imperial forces: Darth Vader, Imperial Officer, & Death Star Troopers x3 (485) TRACTOR BEAM SABOTAGE SCENARIO Special Rules The Blue Team must sabotage the Tractor Beam by moving a Unique Hero to each one of the three Glyphs on the board. When one of the Blue Team s Unique Heroes moves onto one of the three Glyphs, remove that Glyph from the board and the figures turn immediately ends without attacking or using any special powers. Once all three Glyphs have been removed, the Tractor Beam has been successfully damaged such that it will not be easily repaired. All Common Squad figures and the Red Team s Unique Heroes may move onto the Glyphs without stopping. If they do stop on the Glyph, their turn does not end and the Glyph is not removed from the board. The water tiles represent open air spaces instead of water. Figures may not end their turn on an open air space or be placed on one as part of a special power. Only Darth Vader may move over open air spaces using his Force Leap special power. Open air spaces count as normal terrain for Line of Sight for ranged attacks and special powers. The uncapped wall sections may not be moved over or onto by any means. All dungeon tiles are considered to be concrete tiles for all rules and special powers that specify concrete or dungeon tiles. When the Imperial Officer calls in reinforcements, he may have those reinforcements flank and attempt to trap the Rebels by placing them in Player 1's Start Zone instead of his own Start Zone. Victory Conditions Blue Team The Blue Team can only claim a complete win by removing the three Glyphs from the board and then having at least 1 figure escape capture by either completely eliminating the other team or having all surviving Blue Team forces exit the map by being unengaged, at the same time, in the Blue Start Zone. The overall Rebel operation is on a strict time schedule and thus this task must be achieved by the end of round 10. If C-3PO is the last Hero alive for Player 1 and the Tractor Beams have been disabled, C-3PO cannot escape and the Rebels only receive a partial win. Red Team The Red Team can claim a complete victory by preventing the Blue Team from removing the three Glyphs from the board. This is achieved by completely eliminating the Blue Team from the board. Should the Blue Team succeed in removing all three Glyphs from the board, the Red Team may score a partial win by preventing their escape from the Tractor Beam Control Room. To prevent their escape, the Red Team must either eliminate all the Rebel Heroes (other than C-3PO) or contain them by preventing them from all being in the Blue Start zone unengaged by round10.

17 YAVIN 4 OUTPOST BATTLEFIELD Yavin 4 Outpost Battlefield (Ueses 1 RotV Master Set, 2 RttFF, 1 FotA, and 2 Glyphs of Rannveig) Map designed by Black_Charos "We are approaching the planet Yavin. The Rebel base is on a moon on the far side.." Death Star intercom report to Grand Moff Tarkin

18 YAVIN 4 OUTPOST BATTLEFIELD AND SCENARIO Yavin 4 Outpost Scenario (2 players) (Competitive Map) Goals: Destroy all of your opponent s figures. Setup: Each player drafts or brings pre-made 500 point armies. One player starts in the red starting zone; the other player starts in the green starting zone. Players may start a figure on a Glyph of Rannveig. Victory Conditions: When the other side has no figures left on the battlefield, you win.

19 EPILOGUE A New Hope Credits I am so excited that we at HoSS have finally been able to release the work we ve done! I ve been a Star Wars geek since the first time I saw A New Hope in about 1978 or so. I was five or six years old at the time. Over the next several years I collected action figures, the Millennium Falcon, Yoda s Dagobah house, Hoth I saved up my allowance and bought just about everything I could afford to put my hands on (you can thank me later George). I even had a Darth Vader carrying case for my figures! As I got older, my interest in action figures waned and I fell victim to one of the classic blunders: I sold all of it at a garage sale. I wish I had all that stuff now But my love of Star Wars never died. Upon joining Heroscapers.com, I realized that there were these things called custom cards. And when I realized that, the first thing I did was to go looking for Star Wars cards. I got some Star Wars figures from the minis game. And then I discovered this group that was just getting started designing cards for the characters from Episode IV. It was a great group to work with! I cut my custom teeth on my first design: Princess Leia. And here she is today! She has changed somewhat, of course, but it s really cool to see all of these characters and ideas that we have theoryscaped about for so long actually coming to this point. Before we at HoSS moved to start seriously playtesting and releasing our designs, we were basically doing design only for a couple years, with some occasional playtesting tweaks. We have had kind of a core group for quite a while now. This has been great because it has allowed us to design everything to work together and have thematic synergies among factions. As we have run playtests, we ve used Classic figures, VC figures and final HoSS figures to try to insure balance and correct point costs and power sets, as well as theme that screams, STAR WARS! But my point in saying this is to let you know that we have a HUGE backlog of stuff that is already designed, but not playtested, that we want to get out to you as quickly as we can (nearly 100 cards). We have plans for seven waves of cards, plus exclusives, terrain, destructible objects and more maps too! We have enjoyed working on this Master Set, and we hope you enjoy playing with them. And we hope that you will be able to help out with getting more stuff released by playtesting and by participating in the HoSS design threads and map threads. Playtesters: Arch-vile mac122 Balantai HS2010 Fi Skirata Porkins White Knight greygnarl fishguy1 Heroscaper Guy Yodaking Tiranx Orgsbane JESUSFREAK vegietarian18 IstariofSmoke Game Contents 15x Army Cards 1x Hold Steady Marker 2x Glyph of Moisture Vaporator Rulebook So enjoy this Master Set, and keep an eye out for our next release: The Empire Strikes Back (translation = Boba Fett!!! ) Porkins

20 Force Symbols Quick Reference Guide Appendix A

21 COMING SOON! Wave 1: The Empire Strikes Back! We ve got lots more in store! Wave 1: The Empire Strikes Back is next, with a few exclusives thrown in along the way. Get ready for bounty hunters and the Battle of Hoth, plus treachery and intrigue in Cloud City!

22 Online HoSS Scape Play HoSS Online! All of the HoSS maps have been uploaded to Google docs and can be used with the Heroscape Online tool. Visit for more information Check Out Our Website! Visit for more information on HoSS.

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