The big hole in HCI research. Vassilis Kostakos Center for Ubiquitous Computing University of Oulu, Finland

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1 The big hole in HCI research Vassilis Kostakos Center for Ubiquitous Computing University of Oulu, Finland Symposium on HCI Grand Challenges, UCL, London 12 Sep 2016

2 Why we are here 2

3 HCI Grand Challenges 3

4 HCI Grand Challenges 3

5 HCI Grand Challenges Challenges in HCI 3

6 HCI Grand Challenges (What) Challenges in HCI 3

7 HCI Grand Challenges (What) (How) Challenges in HCI 3

8 Start looking at the big picture 4

9 HCI 5

10 6

11 7

12 Computer Science 7

13 Computer Science Chemistry 7

14 8

15 8

16 8

17 We lack motor themes 9

18 We lack motor themes Mainstream topics that are central and well-developed 9

19 We lack motor themes Mainstream topics that are central and well-developed V. Kostakos "The big hole in HCI research", Interactions, vol. 22, no. 2, pp

20 10

21 11

22 Quadrant II Quadrant I Quadrant III Quadrant IV Figure 4. Strategic diagram for CHI for the 11

23 2 HCI4D/ICTD (35) 3 interaction design (35) augmented reality (0.117) communication (0.116) infoviz (24) education (24) 4 augmented reality (34) infoviz (0.115) learning (24) 5 participatory design (33) social networks (0.113) communication (24) 6 social networks (33) awareness (0.112) TUI (23) 7 usability (33) SNS (0.109) awareness (23) 8 crowdsourcing (32) wikis (0.106) participatory design (22) able 4. Summary of popular, core and backbone topics of HCI in In bold are keywords that appear in every column Stem Cell Research [1] Figure 5. Indicative strategic diagram from other scientific disciplines. Quadrant II Quadrant I Quadrant II Quadrant I Quadrant III Quadrant IV Quadrant III Quadrant IV Figure 4. Strategic diagram for CHI for the period (left), and (right). 11

24 2 HCI4D/ICTD (35) 3 interaction design (35) augmented reality (0.117) communication (0.116) infoviz (24) education (24) 4 augmented reality (34) infoviz (0.115) learning (24) 5 participatory design (33) social networks (0.113) communication (24) 6 social networks (33) awareness (0.112) TUI (23) 7 usability (33) SNS (0.109) awareness (23) 8 crowdsourcing (32) wikis (0.106) participatory design (22) able 4. Summary of popular, core and backbone topics of HCI in In bold are keywords that appear in every column Stem Cell Research [1] Figure 5. Indicative strategic diagram from other scientific disciplines. Quadrant II Quadrant I Quadrant II Quadrant I Quadrant III Quadrant IV Quadrant III Quadrant IV Figure 4. Strategic diagram for CHI for the period (left), and (right). 11

25 2 HCI4D/ICTD (35) 3 interaction design (35) augmented reality (0.117) communication (0.116) infoviz (24) education (24) 4 augmented reality (34) infoviz (0.115) learning (24) 5 participatory design (33) social networks (0.113) communication (24) 6 social networks (33) awareness (0.112) TUI (23) 7 usability (33) SNS (0.109) awareness (23) 8 crowdsourcing (32) wikis (0.106) participatory design (22) able 4. Summary of popular, core and backbone topics of HCI in In bold are keywords that appear in every column Stem Cell Research [1] Figure 5. Indicative strategic diagram from other scientific disciplines. Quadrant II Quadrant I Quadrant II Quadrant I Quadrant III Quadrant IV Quadrant III Quadrant IV Figure 4. Strategic diagram for CHI for the period (left), and (right). 11

26 Does HCI Matter? 12

27 Does HCI Matter? Can HCI demonstrate impact on society? 12

28 Does HCI Matter? Can HCI demonstrate impact on society? Can we point to some successes and take claim? 12

29 Does HCI Matter? Can HCI demonstrate impact on society? Can we point to some successes and take claim? Can we explain to kids what we do & engage with them? 12

30 Does HCI Matter? Can HCI demonstrate impact on society? Can we point to some successes and take claim? Can we explain to kids what we do & engage with them? Will HCI survive competition for funding? 12

31 Why are there no large HCI consortia? Why are there no HCI community initiatives? 13

32 What to do? 14

33 What to do? Identify Grand Challenges 14

34 What to do? Identify Grand Challenges Motor Themes 14

35 What to do? Identify Grand Challenges Motor Themes Large consortia 14

36 What to do? Identify Grand Challenges Motor Themes Large consortia Large projects 14

37 What to do? Identify Grand Challenges Motor Themes Large consortia Large projects Impact on society 14

38 What to do? Identify Grand Challenges Motor Themes Large consortia Large projects Impact on society 14

39 What to do? Identify Grand Challenges Motor Themes Large consortia Large projects Impact on society 14

40 What to do? Identify Grand Challenges Motor Themes Large consortia Large projects Impact on society Change how we do research 14

41 What to do? Identify Grand Challenges Motor Themes Large consortia Large projects Impact on society Top-down Change how we do research 14

42 What to do? Identify Grand Challenges Motor Themes Large consortia Large projects Impact on society Top-down Change how we do research Bottom-up 14

43 A craftsman never blames his tools 15

44 Tools define trades 16

45 17

46 Scientific tools 18

47 Scientific tools Theory & Protocols 18

48 Scientific tools Theory & Protocols Instruments 18

49 Scientific tools Theory & Protocols Instruments Software 18

50 Scientific tools Theory & Protocols Instruments Software Datasets 18

51 HCI lacks tools 19

52 Tools: bottom-up impact 20

53 Tools: bottom-up impact Teach & educate 20

54 Tools: bottom-up impact Teach & educate Communicate & collaborate 20

55 Tools: bottom-up impact Teach & educate Communicate & collaborate Replication & compatibility 20

56 Tools for HCI research 21

57 Tools for HCI research What do our researchers spend time doing repeatedly? 21

58 Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier 21

59 Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic 21

60 Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic Documented. 21

61 Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic Documented. 21

62 Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic Documented. My own research focuses on one such thing: 21

63 Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic Documented. My own research focuses on one such thing: Instrumenting mobile devices 21

64 Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic Documented. My own research focuses on one such thing: Instrumenting mobile devices 21

65 Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic Documented. My own research focuses on one such thing: Instrumenting mobile devices Forget about helping designers (implications for design) 21

66 Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic Documented. My own research focuses on one such thing: Instrumenting mobile devices Forget about helping designers (implications for design) Try to help your fellow researcher 21

67 22

68 Future for HCI Researchers 23

69 *Roger Peng 24

70 *Roger Peng 24

71 *Roger Peng 24

72 *Roger Peng 24

73 Graphics *Roger Peng 24

74 Graphics Algorithms *Roger Peng 24

75 Graphics Algorithms Networking *Roger Peng 24

76 Graphics HCI Algorithms Networking *Roger Peng 24

77 HCI researchers skills: 25

78 HCI researchers skills: Prototype-driven Market-ready 25

79 HCI researchers skills: Prototype-driven Market-ready Human Subjects 25

80 HCI researchers skills: Prototype-driven Market-ready Human Subjects Speak to other disciplines 25

81 Study humans to improve technology 26

82 Study humans to improve technology 26

83 Study humans to improve technology Study technology to understand humans 26

84 Study humans to improve technology Study technology to understand humans The end. 26

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