The big hole in HCI research. Vassilis Kostakos Center for Ubiquitous Computing University of Oulu, Finland
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1 The big hole in HCI research Vassilis Kostakos Center for Ubiquitous Computing University of Oulu, Finland Symposium on HCI Grand Challenges, UCL, London 12 Sep 2016
2 Why we are here 2
3 HCI Grand Challenges 3
4 HCI Grand Challenges 3
5 HCI Grand Challenges Challenges in HCI 3
6 HCI Grand Challenges (What) Challenges in HCI 3
7 HCI Grand Challenges (What) (How) Challenges in HCI 3
8 Start looking at the big picture 4
9 HCI 5
10 6
11 7
12 Computer Science 7
13 Computer Science Chemistry 7
14 8
15 8
16 8
17 We lack motor themes 9
18 We lack motor themes Mainstream topics that are central and well-developed 9
19 We lack motor themes Mainstream topics that are central and well-developed V. Kostakos "The big hole in HCI research", Interactions, vol. 22, no. 2, pp
20 10
21 11
22 Quadrant II Quadrant I Quadrant III Quadrant IV Figure 4. Strategic diagram for CHI for the 11
23 2 HCI4D/ICTD (35) 3 interaction design (35) augmented reality (0.117) communication (0.116) infoviz (24) education (24) 4 augmented reality (34) infoviz (0.115) learning (24) 5 participatory design (33) social networks (0.113) communication (24) 6 social networks (33) awareness (0.112) TUI (23) 7 usability (33) SNS (0.109) awareness (23) 8 crowdsourcing (32) wikis (0.106) participatory design (22) able 4. Summary of popular, core and backbone topics of HCI in In bold are keywords that appear in every column Stem Cell Research [1] Figure 5. Indicative strategic diagram from other scientific disciplines. Quadrant II Quadrant I Quadrant II Quadrant I Quadrant III Quadrant IV Quadrant III Quadrant IV Figure 4. Strategic diagram for CHI for the period (left), and (right). 11
24 2 HCI4D/ICTD (35) 3 interaction design (35) augmented reality (0.117) communication (0.116) infoviz (24) education (24) 4 augmented reality (34) infoviz (0.115) learning (24) 5 participatory design (33) social networks (0.113) communication (24) 6 social networks (33) awareness (0.112) TUI (23) 7 usability (33) SNS (0.109) awareness (23) 8 crowdsourcing (32) wikis (0.106) participatory design (22) able 4. Summary of popular, core and backbone topics of HCI in In bold are keywords that appear in every column Stem Cell Research [1] Figure 5. Indicative strategic diagram from other scientific disciplines. Quadrant II Quadrant I Quadrant II Quadrant I Quadrant III Quadrant IV Quadrant III Quadrant IV Figure 4. Strategic diagram for CHI for the period (left), and (right). 11
25 2 HCI4D/ICTD (35) 3 interaction design (35) augmented reality (0.117) communication (0.116) infoviz (24) education (24) 4 augmented reality (34) infoviz (0.115) learning (24) 5 participatory design (33) social networks (0.113) communication (24) 6 social networks (33) awareness (0.112) TUI (23) 7 usability (33) SNS (0.109) awareness (23) 8 crowdsourcing (32) wikis (0.106) participatory design (22) able 4. Summary of popular, core and backbone topics of HCI in In bold are keywords that appear in every column Stem Cell Research [1] Figure 5. Indicative strategic diagram from other scientific disciplines. Quadrant II Quadrant I Quadrant II Quadrant I Quadrant III Quadrant IV Quadrant III Quadrant IV Figure 4. Strategic diagram for CHI for the period (left), and (right). 11
26 Does HCI Matter? 12
27 Does HCI Matter? Can HCI demonstrate impact on society? 12
28 Does HCI Matter? Can HCI demonstrate impact on society? Can we point to some successes and take claim? 12
29 Does HCI Matter? Can HCI demonstrate impact on society? Can we point to some successes and take claim? Can we explain to kids what we do & engage with them? 12
30 Does HCI Matter? Can HCI demonstrate impact on society? Can we point to some successes and take claim? Can we explain to kids what we do & engage with them? Will HCI survive competition for funding? 12
31 Why are there no large HCI consortia? Why are there no HCI community initiatives? 13
32 What to do? 14
33 What to do? Identify Grand Challenges 14
34 What to do? Identify Grand Challenges Motor Themes 14
35 What to do? Identify Grand Challenges Motor Themes Large consortia 14
36 What to do? Identify Grand Challenges Motor Themes Large consortia Large projects 14
37 What to do? Identify Grand Challenges Motor Themes Large consortia Large projects Impact on society 14
38 What to do? Identify Grand Challenges Motor Themes Large consortia Large projects Impact on society 14
39 What to do? Identify Grand Challenges Motor Themes Large consortia Large projects Impact on society 14
40 What to do? Identify Grand Challenges Motor Themes Large consortia Large projects Impact on society Change how we do research 14
41 What to do? Identify Grand Challenges Motor Themes Large consortia Large projects Impact on society Top-down Change how we do research 14
42 What to do? Identify Grand Challenges Motor Themes Large consortia Large projects Impact on society Top-down Change how we do research Bottom-up 14
43 A craftsman never blames his tools 15
44 Tools define trades 16
45 17
46 Scientific tools 18
47 Scientific tools Theory & Protocols 18
48 Scientific tools Theory & Protocols Instruments 18
49 Scientific tools Theory & Protocols Instruments Software 18
50 Scientific tools Theory & Protocols Instruments Software Datasets 18
51 HCI lacks tools 19
52 Tools: bottom-up impact 20
53 Tools: bottom-up impact Teach & educate 20
54 Tools: bottom-up impact Teach & educate Communicate & collaborate 20
55 Tools: bottom-up impact Teach & educate Communicate & collaborate Replication & compatibility 20
56 Tools for HCI research 21
57 Tools for HCI research What do our researchers spend time doing repeatedly? 21
58 Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier 21
59 Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic 21
60 Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic Documented. 21
61 Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic Documented. 21
62 Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic Documented. My own research focuses on one such thing: 21
63 Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic Documented. My own research focuses on one such thing: Instrumenting mobile devices 21
64 Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic Documented. My own research focuses on one such thing: Instrumenting mobile devices 21
65 Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic Documented. My own research focuses on one such thing: Instrumenting mobile devices Forget about helping designers (implications for design) 21
66 Tools for HCI research What do our researchers spend time doing repeatedly? Let's make it easier Systematic Documented. My own research focuses on one such thing: Instrumenting mobile devices Forget about helping designers (implications for design) Try to help your fellow researcher 21
67 22
68 Future for HCI Researchers 23
69 *Roger Peng 24
70 *Roger Peng 24
71 *Roger Peng 24
72 *Roger Peng 24
73 Graphics *Roger Peng 24
74 Graphics Algorithms *Roger Peng 24
75 Graphics Algorithms Networking *Roger Peng 24
76 Graphics HCI Algorithms Networking *Roger Peng 24
77 HCI researchers skills: 25
78 HCI researchers skills: Prototype-driven Market-ready 25
79 HCI researchers skills: Prototype-driven Market-ready Human Subjects 25
80 HCI researchers skills: Prototype-driven Market-ready Human Subjects Speak to other disciplines 25
81 Study humans to improve technology 26
82 Study humans to improve technology 26
83 Study humans to improve technology Study technology to understand humans 26
84 Study humans to improve technology Study technology to understand humans The end. 26
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