Alves, J., Marques, M. J., Saur, I., & Marques, P. (2007). Creativity and Innovation through
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1 Alves, J., Marques, M. J., Saur, I., & Marques, P. (2007). Creativity and Innovation through Multidisciplinary and Multisectoral Cooperation. Creativity and Innovation Management, 16(1), Amabile, T. M. (1983). The social psychology of creativity: A componential conceptualization. Journal of personality and social psychology, 45(2), Andersen, T. F. (u.å.). Unge og Computerkultur. Ambivalens og socialt spillerum i gymnasieelevers computerbrug (PhD). Aalborg Universitet: Institut for Læring, Aalborg. Antal, A. B. (2009). Transforming organisations with the arts. (Research Report) (s. 1 83). TILLTEurope. Auger, J. (2013). Speculative design: crafting the speculation. Digital Creativity, 24(1), Bean, J., & Rosner, D. (2013). Demo or die?: the role of video demonstrations in the public domain. Interactions, 20(5), Bleecker, J. (2009). Design Fiction: A Short Essay on Design, Science, Fact and Fiction. Near Future Laboratory. Hentet fra Blythe, M. A., & Wright, P. C. (2006). Pastiche scenarios: Fiction as a resource for user centred design. Interacting with Computers, 18(5), Blythe, M., Hassenzahl, E. L., Law, C., & Vermeeren, A. P. O. S. (2007). An analysis framework for user experience (UX) studies: a green paper. I Towards a UX Manifesto (s. 3 5). Lancaster, UK: COST294- MAUSE Affiliated Workshop. Botin, L., & Poulsen, S. B. (2014). Video in User-Centered Design. I ApEX Anthology (s. 1 19). Aalborg Universitetsforlag. Brandt, E. (2006). Designing exploratory design games: a framework for participation in Participatory Design? (Bd. 1, s ). ACM Press.
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