Abowd, G. D., Dey, A. K., Brown, P. J., Davies, N., Smith, M., & Steggles, P. (1999). Towards a Better

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1 Abowd, G. D., Dey, A. K., Brown, P. J., Davies, N., Smith, M., & Steggles, P. (1999). Towards a Better Understanding of Context and Context-Awareness. I HUC 99 Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing (s ). Karlsruhe, Germany: Springer- Verlag London, UK. Adlin, T., & Pruitt, J. (2010). The essential persona lifecycle: your guide to building and using personas. Amsterdam ; Boston: Morgan Kaufmann. Adlin, T., Pruitt, J., Goodwin, K., Hynes, C., McGrane, K., Rosenstein, A., & Muller, M. J. (2006). Putting personas to work (s ). Præsenteret ved CHI 06 Extended Abstracts on Human Factors in Computing Systems, Montreal, Canada: ACM. Amabile, T. M. (1983). The social psychology of creativity: A componential conceptualization. Journal of personality and social psychology, 45(2), Antal, A. B. (2009). Transforming organisations with the arts. (Research Report) (s. 1 83). TILLTEurope. Apter, M. J. (1989). Reversal Theory. The Dynamics of Motivation, Emotion, and Personality. Oxford: One World. Aristotle, & Crisp, R. (2000). Nicomachean ethics. Cambridge, U.K. ; New York: Cambridge University Press. Arvanitis, K. (2005). Museums outside walls. Mobile phones and the museum in theeveryday. Præsenteret ved IADIS International Conference Mobile Learning. Bargas-Avila, J. A., & Hornbæk, K. (2011). Old wine in new bottles or novel challenges: a critical analysis of empirical studies of user experience. I CHI 2001 (s ). Vancouver, BC, Canada: ACM Press. Bateson, G. (1972). A theory of play and fantasy. I G. Bateson, Steps to an ecology of mind (s ). Chicago & London: The University of Chicago Press.

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20 Østergaard, C. M. (2014). Før, under og efter besøget erfaringer og brugeroplevelser. I J. F. Jensen, S. G. Smed, & C. M. Østergaard, MoOZ - Mobile OplevelsesZoner: mobile medier, mobile brugere, mobile oplevelser. Aalborg: Aalborg Universitetsforlag.

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